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{{ArticleIcons|melee=y|brawl=y|ssb4=y|ultimate=y|featured=y}} | {{ArticleIcons|melee=y|brawl=y|ssb4=y|ultimate=y|featured=y}} | ||
:''For Roy's fighter info, see [[Roy (SSBM)]], [[Roy (SSB4)]], and [[Roy (SSBU)]]. For other characters with the same name, see [[Roy (disambiguation)]] | |||
{{Infobox Character General | {{Infobox Character General | ||
|name = Roy | |name = Roy | ||
|image = {{tabber|title1=The Binding Blade| | |image = {{tabber|title1=The Binding Blade|tab1=[[File:Binding Blade Roy.png|300px]]|title2=Awakening|tab2=[[File:Roy Awakening.png|300px]]|title3=Heroes|tab3=[[File:FEH Roy 01.png|300px]]}} | ||
|caption = [[File:FireEmblemSymbol.svg|50px | |caption = [[File:FireEmblemSymbol.svg|50px]] | ||
Official artwork of Roy from ''{{s|fireemblemwiki|Fire Emblem: The Binding Blade}}'' , ''{{s|fireemblemwiki|Fire Emblem Awakening}}'', and ''{{s|fireemblemwiki|Fire Emblem Heroes}}''. | Official artwork of Roy from ''{{s|fireemblemwiki|Fire Emblem: The Binding Blade}}'' , ''{{s|fireemblemwiki|Fire Emblem Awakening}}'', and ''{{s|fireemblemwiki|Fire Emblem Heroes}}''. | ||
|universe = {{uv|Fire Emblem}} | |universe = {{uv|Fire Emblem}} | ||
|firstgame = ''[[Super Smash Bros. Melee]]'' (2001, video game debut)<br>''{{s|fireemblemwiki|Fire Emblem: The Binding Blade}}'' (2002, | |firstgame = ''[[Super Smash Bros. Melee]]'' (2001, video game debut)<br>''{{s|fireemblemwiki|Fire Emblem: The Binding Blade}}'' (2002, ''Fire Emblem'' debut) {{Flag|Japan}} | ||
|lastappearance=''{{s| | |lastappearance=''{{s|fireemblemwiki|Fire Emblem Heroes}}'' (2019, via update) | ||
|games = ''[[Melee]]''<br>''[[SSB4]]''<br>''[[Ultimate]]'' | |games = ''[[Melee]]''<br>''[[SSB4]]''<br>''[[Ultimate]]'' | ||
|console = [[Nintendo GameCube]] ( | |console = [[Nintendo GameCube]] (''Super Smash Bros.'' series)<br>Game Boy Advance (''Fire Emblem'' series) | ||
|species = {{s|fireemblemwiki|Human}} | |species = {{s|fireemblemwiki|Human}} | ||
|gender = Male | |gender = Male | ||
|homeworld = {{s|fireemblemwiki| | |homeworld = {{s|fireemblemwiki|Elibe}} | ||
|creator = | |creator = | ||
|artist = Eiji Kaneda | |artist = Eiji Kaneda | ||
| | |englishactor = {{s|wikipedia|Ray Chase}} (''[[Ultimate]]'') | ||
|japanactor = {{s|wikipedia|Jun Fukuyama}} | |||
|japanactor = Jun Fukuyama | |||
|interwiki = fireemblemwiki | |interwiki = fireemblemwiki | ||
|interwikiname= Fire Emblem Wiki | |interwikiname= Fire Emblem Wiki | ||
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==Origin== | ==Origin== | ||
[[File:FEE Roy Illusory Hero.jpg|thumb|left|200px|Roy as an Illusory Hero in ''Fire Emblem Echoes: Shadows of Valentia''. This appearance uses his modern ''Super Smash Bros. 4'' design.]] | |||
''{{s|fireemblemwiki|Fire Emblem: The Binding Blade}}'' was nearing the end of its development during the development of ''Super Smash Bros. Melee'', the first ''Smash'' game to include ''Fire Emblem'' content. ''The Binding Blade'' was originally scheduled to be released prior to ''Melee'' itself, although it was delayed into 2002. The inclusion of Roy in ''Melee''—a decision made with no knowledge of release dates—was a successful ploy to Japanese audiences for both ''Melee'' and ''The Binding Blade''. | |||
However, since this involved a game franchise never distributed outside of Japan beforehand, Nintendo was wary of keeping the unfamiliar fantasy swordsmen in ''Melee'' in its overseas releases. The decision was made to keep them in based on the approval of western gamers and him being "fun",<ref name=FE25/> and Marth and Roy's popularity in ''Melee'' is generally considered to be a factor in the ''Fire Emblem'' franchise gaining international interest from gaming audiences, leading to it receiving regular international releases. | |||
Roy hails from {{s|fireemblemwiki|Lycia}}, one of six nations of the land of {{s|fireemblemwiki|Elibe}}, and is the son of {{s|fireemblemwiki|Eliwood}}, ruler of the Lycian noble house of {{s|fireemblemwiki|Pherae}}. The game begins with Roy called back home from his studies in the province of Ostia in response to the militant nation of Bern launching invasions of Elibe's other realms. As Eliwood has fallen ill, Roy is entrusted with leading Pherae's army alongside the other armies of the Lycian League against Bern and its ruler, {{s|fireemblemwiki|Zephiel}}, who displays a mysterious thirst for the destruction of human rule. Zephiel's errant younger sister, Princess {{s|fireemblemwiki|Guinivere}}, escapes Bern and comes to Roy in defiance of her brother's motives, hoping to negotiating a treaty with Lycian nobility. Roy quickly agrees to her proposal to search for a peaceful means to end Bern's aggression. | Roy hails from {{s|fireemblemwiki|Lycia}}, one of six nations of the land of {{s|fireemblemwiki|Elibe}}, and is the son of {{s|fireemblemwiki|Eliwood}}, ruler of the Lycian noble house of {{s|fireemblemwiki|Pherae}}. The game begins with Roy called back home from his studies in the province of Ostia in response to the militant nation of Bern launching invasions of Elibe's other realms. As Eliwood has fallen ill, Roy is entrusted with leading Pherae's army alongside the other armies of the Lycian League against Bern and its ruler, {{s|fireemblemwiki|Zephiel}}, who displays a mysterious thirst for the destruction of human rule. Zephiel's errant younger sister, Princess {{s|fireemblemwiki|Guinivere}}, escapes Bern and comes to Roy in defiance of her brother's motives, hoping to negotiating a treaty with Lycian nobility. Roy quickly agrees to her proposal to search for a peaceful means to end Bern's aggression. | ||
The war, and their quest to end it, takes Roy and Guinivere across Elibe. They fight the forces of Bern and opportunistic traitors within other countries, unite other lands behind their cause, and learn of Zephiel's ambition to return Elibe to dragon rule to right what he views as a wrong: {{s|fireemblemwiki|The Scouring}}, an ancient war in which humans drove dragons out of Elibe. To achieve their mission, Guinivere entrusts Roy with the [[fireemblemwiki:Fire Emblem (item)#Elibe|Fire Emblem]], an important gemstone in the culture of Bern which Roy uses to unlock the | The war, and their quest to end it, takes Roy and Guinivere across Elibe. They fight the forces of Bern and opportunistic traitors within other countries, unite other lands behind their cause, and learn of Zephiel's ambition to return Elibe to dragon rule to right what he views as a wrong: {{s|fireemblemwiki|The Scouring}}, an ancient war in which humans drove dragons out of Elibe. To achieve their mission, Guinivere entrusts Roy with the [[fireemblemwiki:Fire Emblem (item)#Elibe|Fire Emblem]], an important gemstone in the culture of Bern which Roy uses to unlock the [[fireemblemwiki:Binding Blade (weapon)|Binding Blade]], a powerful weapon from the age of the Scouring once wielded by the forefather of Bern, {{s|fireemblemwiki|Hartmut}}. | ||
Once he | Once he has the Binding Blade, Roy invades Bern and defeats Zephiel in his own castle, then—in the game's good ending—embarks on a quest to find Zephiel's ally {{s|fireemblemwiki|Idunn}}, a soulless Demon Dragon created by ancient dragons to fight back against humanity, seeking to undo the damage that the dragons did to her. Regardless of the ending the player achieves, the game ends with Roy returning to Pherae and helping rebuild, eventually succeeding his father as its marquess. | ||
Roy is an upstanding and thoughtful fifteen year-old young man with a natural proclivity to help and support others. While he would prefer to avoid bloodshed and works to find a peaceful resolution to the conflict, he maintains a strong resolve to see peace return to Elibe. He is a talented tactician in his own right, and unusually is perceptive and cunning for his age: he is able to trick a traitorous vassal in his group into exposing himself, and he reacts calmly and tactically to surprises and disturbing news. | Roy is an upstanding and thoughtful fifteen year-old young man with a natural proclivity to help and support others. While he would prefer to avoid bloodshed and works to find a peaceful resolution to the conflict, he maintains a strong resolve to see peace return to Elibe. He is a talented tactician in his own right, and unusually is perceptive and cunning for his age: he is able to trick a traitorous vassal in his group into exposing himself, and he reacts calmly and tactically to surprises and disturbing news. | ||
Roy's childhood friend {{s|fireemblem|Lilina}} describes him as somewhat socially awkward, and he is quite oblivious to the obvious feelings that some of the women in his army develop for him. Roy is similar to Marth with respect to both characterization and gameplay role, and is the only character in ''The Binding Blade'' to be of the {{s|fireemblem|Lord}} [[fireemblemwiki:Class|character class]]. As the commander of his army, it is necessary for Roy to [[fireemblemwiki:Objectives#Seize|seize castles and thrones]] held by enemy armies to complete chapters and progress in his quest, but if he is defeated in battle, the game is over and the player must restart from their last save point. | |||
Intelligent Systems followed up ''The Binding Blade'' with a prequel set twenty years prior to Roy's adventures in Elibe: '' | Intelligent Systems followed up ''The Binding Blade'' with a prequel set twenty years prior to Roy's adventures in Elibe: ''[[fireemblemwiki:Fire Emblem: The Blazing Blade|Fire Emblem: The Blazing Blade]]'' (originally released outside Japan as just "''Fire Emblem''"), the franchise's seventh installment and the first internationally-released one. The game stars Roy's father Eliwood, whose somewhat older resemblance to Roy was meant to appeal to players of ''Melee''; Roy himself appears as a five-year-old child in the game's epilogue. The game's story is laid out with ten introductory chapters starring one of Eliwood's allies, [[Lyn]], meant to introduce players to the ''Fire Emblem'' style of tactical play, with the other 20+ chapters containing the main story. Though it is a prequel, ''The Blazing Blade'' is structured so that no knowledge of ''The Binding Blade'' is required to understand its story. | ||
Although he did not appear in a new game for nine years after ''The Blazing Blade'', Roy started making regular appearances with Marth and [[Ike]] in various ''Fire Emblem'' crossovers and spinoffs in 2012 when he appeared as a bonus SpotPass and DLC {{s|fireemblemwiki|Einherjar}} in ''{{s|fireemblemwiki|Fire Emblem Awakening}}''. In 2017, Roy's design was updated to reflect his modernized appearance in ''Super Smash Bros. 4'', combining elements from ''The Binding Blade'' and ''Awakening'': ''{{s|fireemblemwiki|Fire Emblem Heroes}}'' featured him as a summonable hero | Although he did not appear in a new game for nine years after ''The Blazing Blade'', Roy started making regular appearances with Marth and [[Ike]] in various ''Fire Emblem'' crossovers and spinoffs in 2012 when he appeared as a bonus SpotPass and DLC {{s|fireemblemwiki|Einherjar}} in ''{{s|fireemblemwiki|Fire Emblem Awakening}}''. In 2017, Roy's design was updated to reflect his modernized appearance in ''Super Smash Bros. 4'', combining elements from ''The Binding Blade'' and ''Awakening'': ''{{s|fireemblemwiki|Fire Emblem Heroes}}'' featured him as a summonable legendary hero, debuting Ray Chase as his English voice actor, and ''{{s|fireemblemwiki|Fire Emblem Echoes: Shadows of Valentia}}'' allows players to summon an illusory phantom of Roy using his ''Super Smash Bros.'' [[amiibo]]. Roy has also made frequent appearances in the ''{{s|fireemblemwiki|Fire Emblem Cipher}}'' trading card game since 2016. | ||
==In ''[[Super Smash Bros. Melee]]''== | ==In ''[[Super Smash Bros. Melee]]''== | ||
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{{Main|Roy (SSBM)}} | {{Main|Roy (SSBM)}} | ||
[[File:Roy SSBM.jpg|200px|thumb|Roy, as he appears in ''Super Smash Bros. Melee''.]] | [[File:Roy SSBM.jpg|200px|thumb|Roy, as he appears in ''Super Smash Bros. Melee''.]] | ||
Roy makes his ''Super Smash Bros.'' series debut (and by extension, his debut in any game) as an [[unlockable character]] in ''Super Smash Bros. Melee''. He can be unlocked in two ways: beating either | Roy makes his ''Super Smash Bros.'' series debut (and by extension, his debut in any game) as an [[unlockable character]] in ''Super Smash Bros. Melee''. He can be unlocked in two ways: beating either [[Classic Mode (SSBM)|Classic Mode]] or [[Adventure Mode (SSBM)|Adventure Mode]] as {{SSBM|Marth}} on any difficulty, or playing 900 [[Versus Mode]] matches. Due to the ''Fire Emblem'' series being exclusive to Japan at the time, Roy is voiced by {{s|wikipedia|Jun Fukuyama}} in both the Japanese and Western releases.<ref name=FE25/> | ||
Roy wields the {{s|fireemblemwiki|Binding Blade}} (referred to as the Sword of Seals in ''Melee''), which is used for almost every one of his moves, aside from his grabs and throws. In contrast to Marth's | According to ''Super Smash Bros.'' series creator [[Masahiro Sakurai]], he originally wanted {{s|fireemblemwiki|Marth}} as a playable character in ''SSB'' because of his desire for representation of both the ''Fire Emblem'' series and the swordsman archetype.<ref name=FE25>[http://www.sourcegaming.info/2015/12/13/sakurai-fe25/ Sakurai Interview: Fire Emblem 25th Anniversary - Source Gaming]</ref> Due to not making this deadline, Sakurai decided that ''Melee'' would include Marth and the then-upcoming ''Fire Emblem'' protagonist Roy.<ref name=FE25/> | ||
In regard to Roy, Sakurai explained that his inclusion as Marth's [[clone]] was because Roy's game, ''{{s|fireemblemwiki|Fire Emblem: The Binding Blade}}'', was nearing the end of its development during the development of ''Melee''.<ref name=FE25/> Although ''The Binding Blade'' was originally scheduled to be released prior to ''Melee'', its release was delayed to 2002, thus resulting in Roy's debut occurring outside of his home series.<ref name=FE25/><ref name=MeleeDojo>[https://www.sourcegaming.info/2016/01/07/meleepage-roy/ News Flash! Smash Bros. Dojo: Roy - Source Gaming]</ref> | |||
Although Sakurai consistently pushed to keep Marth within both the Japanese and Western releases of ''Melee'', internal discussions and disputes lead to him and Nintendo of America holding meetings to discuss Roy's status within the Western release.<ref name=FE25/> Despite Sakurai being willing to remove Roy from the Western release, Nintendo of America decided to retain both characters; in regard to Roy, it was because they said, according to Sakurai, "He'll be fun, so let's leave him as is."<ref name=FE25/> Sakurai also said the inclusion of Marth and Roy lead to a "reciprocal relationship" in that ''Melee'' benefited from the fanbase's perception of them as fun characters, while the ''Fire Emblem'' series in turn garnered a much larger audience thanks to their inclusion.<ref name=FE25/> | |||
Roy wields the {{s|fireemblemwiki|Binding Blade}} (referred to as the Sword of Seals in ''Melee''), which is used for almost every one of his moves, aside from his grabs and throws. In contrast to Marth's [[fireemblemwiki:Falchion (Archanea)|Falchion]], the Binding Blade is most powerful near its hilt instead of at its tip.<ref name=FE25/><ref name=MeleeDojo/> True to its depiction in ''The Binding Blade'', it also has a multitude of [[flame]]-based attacks. Roy's neutral special move, [[Flare Blade]], is a chargeable sword strike akin to Marth's [[Shield Breaker]]. However, it can be charged up to 5 seconds, after which it will unleash an explosion powerful enough to [[one-hit KO]] virtually any opponent, although Roy receives 10% [[recoil damage]] as a side effect. | |||
Roy's side special move, [[Double-Edge Dance]], functions like Marth's [[Dancing Blade]] in that it is a series of up to four sword slashes determined by the number of times the special button is pressed and which direction the control stick is pressed during each swipe. Roy's up special move, [[Blazer]], deals more damage, hits multiple times and emits flames compared to Marth's [[Dolphin Slash]], yet it is also slower.<ref name=MeleeDojo/> Lastly, Roy's down special move, [[Counter]],<ref name=FE25/> functions similarly to Marth's: it has a larger damage multiplier (1.5×) and is thus capable of easily KOing opponents who use a sufficiently strong attack, yet it has more start-up, a shorter duration,<ref name=MeleeDojo/> and a sourspot. | Roy's side special move, [[Double-Edge Dance]], functions like Marth's [[Dancing Blade]] in that it is a series of up to four sword slashes determined by the number of times the special button is pressed and which direction the control stick is pressed during each swipe. Roy's up special move, [[Blazer]], deals more damage, hits multiple times and emits flames compared to Marth's [[Dolphin Slash]], yet it is also slower.<ref name=MeleeDojo/> Lastly, Roy's down special move, [[Counter]],<ref name=FE25/> functions similarly to Marth's: it has a larger damage multiplier (1.5×) and is thus capable of easily KOing opponents who use a sufficiently strong attack, yet it has more start-up, a shorter duration,<ref name=MeleeDojo/> and a sourspot. | ||
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Due to being a [[clone]] of Marth, Roy's mobility and attack style are largely similar, yet their specifications are different. Roy has a relatively fast [[dashing]] speed, a fast and long dash-dance, and a very fast [[falling speed]];<ref name=MeleeDojo/> altogether, these make his [[short hop]] aerials almost as proficient as Marth's. Double-Edge Dance is very useful in battle, thanks to its various combo routes. Roy's forward smash and [[Flare Blade]] are powerful KOing options and even decent at [[edge-guarding]], while his grab range is deceptively long like Marth's. However, Roy is held back by a slew of flaws. Although he shares Marth's weaknesses of an unimpressive recovery and lack of a projectile, Marth overwhelmingly outclasses him because of Roy's glaring susceptibility to combos and juggles, overall low damage output, and the Binding Blade's notoriously ineffective hitboxes. | Due to being a [[clone]] of Marth, Roy's mobility and attack style are largely similar, yet their specifications are different. Roy has a relatively fast [[dashing]] speed, a fast and long dash-dance, and a very fast [[falling speed]];<ref name=MeleeDojo/> altogether, these make his [[short hop]] aerials almost as proficient as Marth's. Double-Edge Dance is very useful in battle, thanks to its various combo routes. Roy's forward smash and [[Flare Blade]] are powerful KOing options and even decent at [[edge-guarding]], while his grab range is deceptively long like Marth's. However, Roy is held back by a slew of flaws. Although he shares Marth's weaknesses of an unimpressive recovery and lack of a projectile, Marth overwhelmingly outclasses him because of Roy's glaring susceptibility to combos and juggles, overall low damage output, and the Binding Blade's notoriously ineffective hitboxes. | ||
Roy and Marth were a primary subject of the "tier wars" at GameFAQs that lasted between 2003 and 2004, determining which among these two very similar fighters was the better character, while Marth ultimately won by a very large margin. This has been reflected in his ranking of | Roy and Marth were a primary subject of the "tier wars" at GameFAQs that lasted between 2003 and 2004, determining which among these two very similar fighters was the better character, while Marth ultimately won by a very large margin. This has been reflected in his ranking of 20th out of 26 on the current tier list, which places him in the F tier and renders him a low-tier character. Despite being universally considered an inferior clone of Marth, Roy developed a loyal fanbase nonetheless. | ||
===Trophies=== | ===Trophies=== | ||
{{main|List of SSBM trophies (Fire Emblem series)}} | {{main|List of SSBM trophies (Fire Emblem series)}} | ||
In line with the other playable characters, Roy as a playable character is featured on three trophies: a normal trophy acquired by beating the Classic Mode with Roy on any difficulty, and Smash Red and Smash Blue trophies are won | In line with the other playable characters, Roy as a playable character is featured on three trophies: a normal trophy acquired by beating the Classic Mode with Roy on any difficulty, and Smash Red and Smash Blue trophies are won beating the Adventure and All-Star Modes, respectively. His Classic Mode trophy reads as follows: | ||
:'''Roy''' | |||
:''The son of the lord of Pharae Principality, Roy was studying in Ostia when the Kingdom of Bern invaded League of Lycia. [[fireemblemwiki:Eliwood|His father]] fell ill at this time, so Roy assumed lordship of Pharae's armies. After his fateful meeting with the Princess Guinevere, his destiny became inextricably linked with the fate of the entire continent.'' | |||
:* Fire Emblem (Japan Only) | |||
<center> | |||
| | <gallery> | ||
Roy Trophy Melee.png|Roy [Classic Mode] trophy | |||
Roy Trophy (Smash).png|Roy [Smash, Adventure Mode] trophy | |||
| | Roy Trophy (Smash 2).png|Roy [Smash, All-Star Mode] trophy | ||
</gallery> | |||
</center> | |||
| | |||
==In ''[[Super Smash Bros. Brawl]]''== | ==In ''[[Super Smash Bros. Brawl]]''== | ||
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===Unfinished data=== | ===Unfinished data=== | ||
{{main|Beta elements (SSBB)# | {{main|Beta elements (SSBB)#Scrapped characters}} | ||
While Roy does not appear as a playable character in ''Brawl'', data of what appears to be the character has been uncovered through hacking as ef_roy.pac., alongside [[Dr. Mario]] and [[Mewtwo]]. The exact reason why the data is included is unknown, though it is commonly believed that Roy was planned to be included as a playable character before being cut for unknown reasons. Of particular note is that the data for Roy includes his own unused fanfare, as "snd_bgm_Z39_FROY", further indicating that he was intended to be playable in ''Brawl''. | While Roy does not appear as a playable character in ''Brawl'', data of what appears to be the character has been uncovered through hacking as ef_roy.pac., alongside [[Dr. Mario]] and [[Mewtwo]]. The exact reason why the data is included is unknown, though it is commonly believed that Roy was planned to be included as a playable character before being cut for unknown reasons. Of particular note is that the data for Roy includes his own unused fanfare, as "snd_bgm_Z39_FROY", further indicating that he was intended to be playable in ''Brawl''. | ||
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===Sticker=== | ===Sticker=== | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ Stickers | |||
! Name | ! Name | ||
! Game | ! Game | ||
! Effect | ! Effect | ||
! | ! Characters | ||
|- | |- | ||
| [[Roy]] | | [[Roy]] | ||
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Although Roy did not return as a playable character in the base version of ''Super Smash Bros. 4'', the rearranged song "Winning Road - Roy's Hope" from ''The Binding Blade'' returns from ''Brawl'' for {{forwiiu}}. | Although Roy did not return as a playable character in the base version of ''Super Smash Bros. 4'', the rearranged song "Winning Road - Roy's Hope" from ''The Binding Blade'' returns from ''Brawl'' for {{forwiiu}}. | ||
Due to data mining of update 1.0.6, Roy's presence as a playable character within the game's files was [[Leak#Roy and Ryu data|leaked]] in mid-April 2015.<ref>[https://www.sourcegaming.info/2015/04/18/all-about-ryu-and-roys-files/ All About Ryu and Roy's Files - Source Gaming]</ref> He was then made available as [[Downloadable content (SSB4)|downloadable content]] on June 14th, 2015 alongside {{SSB4|Lucas}} and {{SSB4|Ryu}}.<ref>[https://www.youtube.com/watch?v=WWM-SCjIuNg Super Smash Bros. for Nintendo 3DS / Wii U - New Content Approaching 6.14.15]</ref> Jun Fukuyama | Due to data mining of update 1.0.6, Roy's presence as a playable character within the game's files was [[Leak#Roy and Ryu data|leaked]] in mid-April 2015.<ref>[https://www.sourcegaming.info/2015/04/18/all-about-ryu-and-roys-files/ All About Ryu and Roy's Files - Source Gaming]</ref> He was then made available as [[Downloadable content (SSB4)|downloadable content]] on June 14th, 2015 alongside {{SSB4|Lucas}} and {{SSB4|Ryu}}.<ref>[https://www.youtube.com/watch?v=WWM-SCjIuNg Super Smash Bros. for Nintendo 3DS / Wii U - New Content Approaching 6.14.15]</ref> Jun Fukuyama reprises his role as Roy's voice actor via new lines that mimic his lines in ''Melee''.<ref name=FE25/> | ||
In the transition to ''SSB4'', Roy underwent a considerable overhaul | In the transition to ''SSB4'', Roy underwent a considerable overhaul both aesthetically and mechanically. Due to Masahiro Sakurai's desire to modernize Roy's design, his attire became a combination of his design from ''The Binding Blade'' and his {{s|fireemblemwiki|mercenary}} design from ''{{s|fireemblemwiki|Fire Emblem Awakening}}''. In reference to ''SSB4''{{'}}s co-lead developer [[Bandai Namco]], Sakurai jokingly referred to this updated design as having "a sort of ''[[Tales]]''-ish appearance."<ref name=Dream/> | ||
Due to acknowledging Marth's superiority to Roy in ''Melee'', Sakurai sought to modify Roy's attributes and moveset.<ref name=Dream>[https://www.sourcegaming.info/2016/02/23/nintendo-dream-interview-with-sakurai-part-2/ Nintendo Dream Interview with Sakurai: Part 2 - Source Gaming]</ref> To this end, several of Roy's animations now consist of him swinging the Binding Blade in a reverse grip,<ref name=FE25/> while the Binding Blade itself is drastically stronger.<ref name=FE25/><ref name=Dream/> In addition, Roy's already excellent [[dashing]] speed is even faster, and unlike in ''Melee'', he now boasts an extremely fast [[air speed]]. Due to these changes, Roy was effectively de-[[clone]]d into a semi-clone of Marth. | Due to acknowledging Marth's superiority to Roy in ''Melee'', Sakurai sought to modify Roy's attributes and moveset.<ref name=Dream>[https://www.sourcegaming.info/2016/02/23/nintendo-dream-interview-with-sakurai-part-2/ Nintendo Dream Interview with Sakurai: Part 2 - Source Gaming]</ref> To this end, several of Roy's animations now consist of him swinging the Binding Blade in a reverse grip,<ref name=FE25/> while the Binding Blade itself is drastically stronger.<ref name=FE25/><ref name=Dream/> In addition, Roy's already excellent [[dashing]] speed is even faster, and unlike in ''Melee'', he now boasts an extremely fast [[air speed]]. Due to these changes, Roy was effectively de-[[clone]]d into a semi-clone of Marth. | ||
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However, the Binding Blade's inverse [[tipper]] mechanic still requires Roy to get dangerously close to opponents to strike with the sword's sweetspot, which is counter-intuitive for a swordsman. Aside from this, Roy also received direct and indirect nerfs: his reworked animations decreased the ranges on some moves, while the weakening of [[dash-dancing]] and the removal of both [[wavedashing]] and [[L-canceling]] weakened his approach. | However, the Binding Blade's inverse [[tipper]] mechanic still requires Roy to get dangerously close to opponents to strike with the sword's sweetspot, which is counter-intuitive for a swordsman. Aside from this, Roy also received direct and indirect nerfs: his reworked animations decreased the ranges on some moves, while the weakening of [[dash-dancing]] and the removal of both [[wavedashing]] and [[L-canceling]] weakened his approach. | ||
Due to achieving decent results in spite of below-average representation, Roy is ranked | Due to achieving decent results in spite of below-average representation, Roy is ranked 42nd out of 55 on the current [[tier list]]. This places him in the E tier, and renders him a mid-tier character. | ||
{{clrl}} | {{clrl}} | ||
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===Trophies=== | ===Trophies=== | ||
{{ | :'''Roy''' | ||
::{{Flag|North America}} ''Roy, the main character of Fire Emblem: The Binding Blade, returns for the first time since Melee! In The Binding Blade, Roy led the troops of Pherae into battle in his ailing father's stead, and now he brings his speed and talent for short-range combat into this game. His sword, the Sword of Seals, is uniquely powerful at the base of the blade. | |||
::{{Flag|Europe}} ''Roy, the main character of Fire Emblem: The Binding Blade, returns for the first time since Melee! In The Binding Blade, Roy led the troops of Pherae into battle in his ailing father's stead, and now he brings his speed and talent for short-range combat into this game. His sword, the Sword of Seals, is uniquely powerful at the base of the blade.'' | |||
:'''Roy (Alt.)''' | |||
::{{Flag|North America}} ''Flare Blade creates an explosion in front of Roy that can be charged by holding down the button. Take care, though, because at the highest levels of charge, Roy himself will catch fire and take damage! His side special, Double-Edge Dance, changes for each strike after the first depending on whether you hold up or down while attacking.'' | |||
::{{Flag|Europe}} ''Flare Blade creates an explosion in front of Roy that can be charged by holding down the button. Take care, though, because at the highest levels of charge, Roy himself will catch fire and take damage! His side special, Double-Edge Dance, changes for each strike after the first depending on whether you hold up or down while attacking.'' | |||
}} | |||
{{ | |||
<center> | |||
| | <gallery> | ||
RoyTrophy3DS.png|Classic (3DS) | |||
RoyAltTrophy3DS.png|Alt. (3DS) | |||
| | RoyTrophyWiiU.png|Classic (Wii U) | ||
RoyAltTrophyWiiU.png|Alt. (Wii U) | |||
</gallery> | |||
</center> | |||
==In ''[[Super Smash Bros. Ultimate]]''== | ==In ''[[Super Smash Bros. Ultimate]]''== | ||
===As a playable character=== | ===As a playable character=== | ||
{{Main|Roy (SSBU)}} | {{Main|Roy (SSBU)}} | ||
[[File:Roy SSBU.png|thumb|250px|Roy, as he appears in ''Super Smash Bros. Ultimate''.]] | [[File:Roy SSBU.png|right|thumb|250px|Roy, as he appears in ''Super Smash Bros. Ultimate''.]] | ||
Roy returns as a playable character in ''Super Smash Bros. Ultimate''.<ref name=E3>[https://www.youtube.com/watch?v=L93H7YC-83o Super Smash Bros. Ultimate - E3 2018 - Nintendo Switch]</ref> Like his fellow ''Fire Emblem'' | Roy returns as a playable character in ''Super Smash Bros. Ultimate''.<ref name=E3>[https://www.youtube.com/watch?v=L93H7YC-83o Super Smash Bros. Ultimate - E3 2018 - Nintendo Switch]</ref> Like his fellow ''Fire Emblem'' representative {{SSBU|Marth}}, Roy is now fully voiced in English outside of the Japanese version, with Ray Chase reprising his role from ''{{s|fireemblemwiki|Fire Emblem Heroes}}''. | ||
Due to his mid-tier status in ''Smash 4'', Roy has been significantly buffed in the transition to ''Ultimate''. He benefits immensely from universal changes, arguably moreso than any other fighter: the 3 frame jumpsquat and reduction of landing lag greatly improve the utility of his powerful aerials, while the return of dash dancing and the ability to run cancel does much the same for his strong ground attacks. His hilt sweetspot is also much larger, his attacks' already high knockback has increased even further, and his movement and frame data are both faster. These changes drastically improved Roy's tournament representation and results, with most players agreeing that he has become a high-tier fighter. | |||
{{ | {{clear}} | ||
=== | ===Spirits=== | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
Binding Blade Roy.png|612. '''''Roy (Fire Emblem)''''' | |||
</gallery> | </gallery> | ||
</center> | </center> | ||
==Trivia== | ==Trivia== | ||
*Roy's official artwork pose for both ''Melee'' and ''SSB4'' resembles his [[fireemblemwiki::File:Bs fe06 roy great lord binding blade.png|neutral pose]] as a {{s|fireemblemwiki|Great Lord}} when wielding the | *Roy is the only clone character to have his own clone. | ||
*Due to ''Melee'' launching before ''Fire Emblem: The Binding Blade'', Roy is | *Roy's official artwork pose for both ''Melee'' and ''SSB4'' resembles his [[fireemblemwiki::File:Bs fe06 roy great lord binding blade.png|neutral pose]] as a {{s|fireemblemwiki|Great Lord}} when wielding the [[fireemblemwiki:Binding Blade (weapon)|Binding Blade]] in ''Fire Emblem: The Binding Blade''. | ||
*Due to ''Melee'' launching before ''Fire Emblem: The Binding Blade'', Roy is the only playable character whose debut occurred in the ''{{b|Super Smash Bros.|series}}'' series instead of his own home series. | |||
**However, while [[Mr. Game & Watch]] was seen in several games prior to ''Melee'', he was not given a distinctive identity prior to the game. | |||
*Prior to ''Ultimate'', Roy, [[Toon Link]] and [[Young Link]] were the only swordsmen in the ''Super Smash Bros.'' series whose swords consistently produced a punch/kick sound effect instead of a slashing sound effect for the majority of their moves. | *Prior to ''Ultimate'', Roy, [[Toon Link]] and [[Young Link]] were the only swordsmen in the ''Super Smash Bros.'' series whose swords consistently produced a punch/kick sound effect instead of a slashing sound effect for the majority of their moves. | ||
*Roy and | *Roy is the very first playable character in the ''Super Smash Bros.'' series to have debuted in the 21st century. | ||
*Roy's English voice actor, Ray Chase, has said in interviews that Roy was one of his [[main]]s (the other being [[Dr. Mario]]) in previous ''Super Smash Bros.'' games before he was | *Roy is currently the only ''Fire Emblem'' fighter to skip an installment, as he didn't return in ''Brawl''. | ||
*Roy, [[Lucas]], [[Greninja]], and [[Dark Pit]] are the only characters to have never appeared on a home console outside of the ''Super Smash Bros.'' series or the [[Virtual Console]]. | |||
*Roy is the only character to transition from a clone of a character ({{SSBM|Marth}}) to the basis of a clone ({{SSBU|Chrom}}). | |||
*Roy and [[Richter Belmont]] are the only [[clone]]s to debut in the same ''Super Smash Bros.'' game as their base characters. | |||
*Roy's English voice actor, Ray Chase, has said in interviews that Roy was one of his [[main]]s (the other being [[Dr. Mario]]) in previous ''Super Smash Bros.'' games before he himself was cast in the role.<ref>Lee, O. [https://www.asiancrush.com/interview-with-ray-chase-final-fantasys-noctis-and-fire-emblems-roy-and-alfonse/ "Interview with Ray Chase, FINAL FANTASY’s Noctis and FIRE EMBLEM’s Roy and Alfonse"]. AsianCrush. Published December 5th 2018. Retrieved December 5th, 2018</ref> | |||
*Counting remakes, Roy and Lucas are the only two playable characters to never have their canon game of origin released outside of Japan. When not counting remakes, however, this distinction is also shared with [[Marth]]. | |||
*Roy is the only character whose moveset is based on Marth's that does not wield a variation of the [[fireemblemwiki:Falchion (Archanea)|Falchion]], and the only one to not have any connection to Marth in the ''Fire Emblem'' games. | |||
** He is also the only one who does not dash forward during his [[Final Smash]], [[Critical Hit]]. | |||
*Roy and [[Banjo]] are the only fighters to be playable in a game prior to the one they debuted in within their series. | |||
*Roy and [[Kirby]] are the only fighters to gain voice actors in the ''Super Smash Bros.'' series that were carried over into their respective home series afterward. | |||
*Roy is currently the only fighter available as [[DLC]] at any point to lack a projectile attack. | *Roy is currently the only fighter available as [[DLC]] at any point to lack a projectile attack. | ||
*As of ''SSB4'', Roy shares his name with [[ | *As of ''SSB4'', Roy shares his name with [[Roy Koopa]], another playable character, making it the only repeated name in the ''Smash Bros.'' roster. However Roy Koopa is only an [[alternate costume]] of [[Bowser Jr.]], and not a full character. | ||
**Owing to this, both of them are seen together in official screenshots several times, such as the Congratulations screen | **Owing to this, both of them are seen together in official screenshots several times, such as the Congratulations screen in Classic Mode. | ||
*Roy, [[Pit]], and [[Palutena]] are the only characters who received a modernized redesign in the ''Super Smash Bros.'' series that would be later featured in their respective home series. | *Roy, [[Pit]], and [[Palutena]] are the only characters who received a modernized redesign in the ''Super Smash Bros.'' series that would be later featured in their respective home series. | ||
* | *Roy and [[Ike]] are the only ''Fire Emblem'' characters who are not playable in ''Fire Emblem Warriors''. This is not including [[Byleth]], who debuted after that game's release. | ||
==References== | ==References== |