Editing Rosalina & Luma (SSB4)
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:''This article is about Rosalina & Luma's appearances in ''Super Smash Bros. 4''. For the characters in other contexts, see [[Rosalina]] and [[Luma]]. | :''This article is about Rosalina & Luma's appearances in ''Super Smash Bros. 4''. For the characters in other contexts, see [[Rosalina]] and [[Luma]]. | ||
{{Infobox Character | {{Infobox Character | ||
|name = Rosalina & Luma | |name = Rosalina & Luma | ||
|image = [[ | |image = [[Image:Rosalina SSB4.png|250px]] | ||
|universe = {{uv|Mario}} | |universe = {{uv|Mario}} | ||
|game = SSB4 | |game = SSB4 | ||
|availability = [[Starter character|Starter]] | |availability = [[Starter character|Starter]] | ||
|tier = A | |tier = A | ||
|ranking = | |ranking = 8 | ||
}} | }} | ||
:{{cquote| | :{{cquote|Rosalina & Luma Launch into Battle!|cite=Introduction Tagline}} | ||
'''Rosalina & Luma''' ({{ja|ロゼッタ&チコ|Rozetta & Chiko}}, ''Rosetta & Chiko''), known simply as '''Rosalina''' ({{ja|ロゼッタ|Rozetta}}, ''Rosetta'') in the [[character customization]] menu and the {{for3ds}} foldout, are playable characters in ''[[Super Smash Bros. 4]]''. A duo consisting of Rosalina and a Luma, the player primarily controls Rosalina, while additional moves and inputs control the Luma's position and attacks. They were revealed during a [[Nintendo Direct]] on December 18th, 2013, which coincided with Rosalina's reveal in ''{{s|mariowiki|Mario Kart 8}}''.<ref>[https://www.youtube.com/watch?v=OS_gYzv02SQ Nintendo Direct 12.18.13]</ref> | '''Rosalina & Luma''' ({{ja|ロゼッタ&チコ|Rozetta & Chiko}}, ''Rosetta & Chiko''), known simply as '''Rosalina''' ({{ja|ロゼッタ|Rozetta}}, ''Rosetta'') in the [[character customization]] menu and the {{for3ds}} foldout, are playable characters in ''[[Super Smash Bros. 4]]''. A duo consisting of Rosalina and a Luma, the player primarily controls Rosalina, while additional moves and inputs control the Luma's position and attacks. They were revealed during a [[Nintendo Direct]] on December 18th, 2013, which coincided with Rosalina's reveal in ''{{s|mariowiki|Mario Kart 8}}''.<ref>[https://www.youtube.com/watch?v=OS_gYzv02SQ Nintendo Direct 12.18.13]</ref> Kerri Kane, who first voiced Rosalina in ''{{s|mariowiki|Mario Kart 7}}'', reprises her role.<!--Kerri Kane is listed in the credits in the voice acting section; do not change it--> | ||
'''Luma''' ({{ja|チコ|Chiko}}, ''Chiko'') is a member of [[mariowiki:Luma (species)|the star-shaped species of the same name]] that is under the care of Rosalina. It<!--The Rosalina & Luma: Rebound and Rosalina & Luma: Luma's Reactions tips refer to Luma as "it"--> fights in tandem with Rosalina, similarly to how [[Ice Climbers|Nana fights in tandem with Popo]], and utilizes [[hit points]] (HP) like [[Captain Olimar]]'s {{b|Pikmin|species}} do. Unlike Nana and the Pikmin, Luma is controlled by the player, even when separated from Rosalina,<ref name="RemoteControl">[https://miiverse.nintendo.net/posts/AYMHAAACAAAYUKlClzE3-Q Pic of the Day: December 19, 2013]</ref> and has a set respawn time upon being KO'd. Rosalina is always accompanied by a yellow Luma at the beginning of each battle, and while the yellow Luma can respawn upon being KO'd,<ref name="Respawn">[https://miiverse.nintendo.net/posts/AYMHAAACAABnUYna9rRZeQ Pic of the Day: December 20, 2013]</ref> it is possible for a differently colored Luma to take its place. The other Lumas are colored blue, green, red, cream<!--The Rosalina & Luma: Luma's Color tip refers to the apricot Luma's color as cream--> (who appears almost identical to [[mariowiki:Luma (character)|Baby Luma]]), and blackish brown (who is actually {{s|mariowiki|Polari}})<!--The Rosalina & Luma: Luma's Color tip confirms that Polari is indeed the dark brown Luma-->. | |||
Rosalina & Luma are ranked 8th out of 58 on the [[tier list]], placing them in the A tier and making them the third highest ranking [[newcomer]]s. The pair are known for their powerful defensive [[neutral game]], as Rosalina can invalidate projectiles using [[Gravitational Pull]], Luma can tank hits on behalf of Rosalina and is immune to status effects, and either character can help the other ward off [[pressure]] by individually [[punish]]ing opponents. The duo also have impressive KO potential, thanks to Luma's power and many of Rosalina's moves having [[disjoint]]ed ranges. By extension, their respective movesets are both quick and useful, such as Rosalina's up aerial having impressive juggling potential, and Luma's aerials boasting approach and combo potentials thanks to their [[Lunar Landing]] technique. | |||
Rosalina & Luma are ranked | |||
However, Rosalina's endurance is among the worst in the game owing to her tall frame, very light [[weight]], and slow [[falling speed]]. Furthermore, many of Rosalina's benefits, including her powerful neutral game, are heavily nerfed if Luma is KOed, owing to her low attack power and short-ranged hitboxes; adding to this, while Luma can be difficult to KO, it can be easily rendered inactive due to it being unable to act out of [[tumbling]]. Rosalina's recovery, while granting long distance from [[Launch Star]], is also very linear, and its lack of offensive hitboxes cannot deter edgeguarders. | However, Rosalina's endurance is among the worst in the game owing to her tall frame, very light [[weight]], and slow [[falling speed]]. Furthermore, many of Rosalina's benefits, including her powerful neutral game, are heavily nerfed if Luma is KOed, owing to her low attack power and short-ranged hitboxes; adding to this, while Luma can be difficult to KO, it can be easily rendered inactive due to it being unable to act out of [[tumbling]]. Rosalina's recovery, while granting long distance from [[Launch Star]], is also very linear, and its lack of offensive hitboxes cannot deter edgeguarders. | ||
Overall, Rosalina & Luma's strengths noticeably outweigh their weaknesses, and they are considered among the best characters in the game with strong tournament results and representation to supplement their reputation. Although Rosalina & Luma have been | Overall, Rosalina & Luma's strengths noticeably outweigh their weaknesses, and they are considered among the best characters in the game with strong tournament results and representation to supplement their reputation. Although Rosalina & Luma have slightly been nerfed by game [[update]]s, their top-tier placement has remained firmly intact throughout ''SSB4''{{'}}s lifespan. | ||
==Attributes== | ==Attributes== | ||
Rosalina is a tall [[Weight|lightweight]], much like {{ | Rosalina is a tall [[Weight|lightweight]], much like {{SSBM|Mewtwo}}, {{SSBM|Peach}}, and {{SSBM|Zelda}}. Rosalina is the fourth lightest character in the game, but unlike Peach or Zelda, her overall grounded mobility is decent, thanks to her average [[walk]]ing and [[dash]]ing speeds, and her [[traction]] being tied for the sixth highest in the game. Despite having average [[air speed]], Rosalina's [[falling speed|falling]] and [[fast fall]]ing speeds are among the slowest, while her [[gravity]] is the second lowest in the game. As a result of the latter three attributes, she is a very [[Falling speed#Floaty|floaty]] character. | ||
Due to being allied with Luma, Rosalina also follows the tag team archetype established by the {{SSBM|Ice Climbers}}, and perpetuated by {{SSBB|Olimar}}. Luma can remain next to Rosalina to attack with her, or it can be sent away with [[Luma Shot]] to attack from a distance. This allows Rosalina numerous possibilities to attack opponents, as she can essentially | Due to being allied with Luma, Rosalina also follows the tag team archetype established by the {{SSBM|Ice Climbers}}, and perpetuated by {{SSBB|Olimar}}. Luma can remain next to Rosalina to attack with her, or it can be sent away with [[Luma Shot]] to attack from a distance. This allows Rosalina numerous possibilities to attack opponents, as she can essentially create combos by "pinballing" opponents back and forth between herself and Luma. Luma mechanically functions like a blend of {{b|Pikmin|species}} and [[Ice Climbers|Nana of the Ice Climbers]]: it uses a [[hit points]] (HP) mechanic like the former, in which it will be KO'd if it is dealt 50%, and it responds to player inputs like the latter. Unlike Olimar, Rosalina cannot immediately summon Luma once it is KO'd, which forces her to wait 13 seconds until another Luma appears. Luma also can not experience status effects, such as [[stun]] or [[sleep]], which can allow it to attack and fend off opponents if Rosalina happens to find herself put under a status effect that renders her unable to move or attack. Luma also cannot be grabbed. | ||
While they are largely defensive characters, Rosalina & Luma have several offensive options that allow them to rack up damage if given the opportunity. They have many attacks with disjointed hitboxes, most notably each of Rosalina's aerials, which are also very useful for racking up damage. Their neutral aerial, when timed correctly, can be a useful punishing option. Her forward aerial keeps the opponent in place, hits multiple times, and combos well with her down throw like {{SSB4|Ness}}' same combo. However, this combo is somewhat situational because of its considerable ending lag. Her and Luma's back aerials are quick [[semi-spike]]s and can be used in a wide range of scenarios, such as edge-guarding. Their up aerial is one of their most effective attacks and is among the best moves in the game, as it possesses outstanding range, can easily be chained into itself and can KO off the top of some stages at very low percents when used properly. Their down aerial is also a very potent edge-guarding option: Rosalina's hitbox is capable of [[meteor smash]]ing, whereas Luma's hitbox can easily KO outright thanks to its very high knockback growth. | While they are largely defensive characters, Rosalina & Luma have several offensive options that allow them to rack up damage if given the opportunity. Their dash attack is one of the best in the game, and is great for approaching opponents thanks to its outstanding priority. They also have many attacks with disjointed hitboxes, most notably each of Rosalina's aerials, which are also very useful for racking up damage. Their neutral aerial, when timed correctly, can be a useful punishing option. Her forward aerial keeps the opponent in place, hits multiple times, and combos well with her down throw like {{SSB4|Ness}}' same combo. However, this combo is somewhat situational because of its considerable ending lag. Her and Luma's back aerials are quick [[semi-spike]]s and can be used in a wide range of scenarios, such as edge-guarding. Their up aerial is one of their most effective attacks and is among the best moves in the game, as it possesses outstanding range, can easily be chained into itself and can KO off the top of some stages at very low percents when used properly. Their down aerial is also a very potent edge-guarding option: Rosalina's hitbox is capable of [[meteor smash]]ing, whereas Luma's hitbox can easily KO outright thanks to its very high knockback growth. | ||
Rosalina & Luma are also gifted with a good set of smash attacks. Their forward smash possesses a large amount of range, making it very useful to finish off opponents. While it has the highest knockback growth out of Rosalina's attacks, it requires Luma's involvement to achieve its true KO potential. Their up smash is minimal start-up and, while it possesses less range, is still a great KOing option regardless and renders Rosalina's head [[Intangibility|intangible]] throughout its duration. Lastly, their down smash is not an outright KOing option, but instead a useful anti-pressure option thanks to it having less start-up and especially ending lag in comparison to their other smashes. Due to it also being a [[semi-spike]], it can also be used for edge-guarding. Luma can also perform smash attacks away from Rosalina so, in a scenario where it is not safe to approach the opponent to KO, Rosalina still can attempt to KO by sending Luma out. | Rosalina & Luma are also gifted with a good set of smash attacks. Their forward smash possesses a large amount of range, making it very useful to finish off opponents. While it has the highest knockback growth out of Rosalina's attacks, it requires Luma's involvement to achieve its true KO potential. Their up smash is minimal start-up and, while it possesses less range, is still a great KOing option regardless and renders Rosalina's head [[Intangibility|intangible]] throughout its duration. Lastly, their down smash is not an outright KOing option, but instead a useful anti-pressure option thanks to it having less start-up and especially ending lag in comparison to their other smashes. Due to it also being a [[semi-spike]], it can also be used for edge-guarding. Luma can also perform smash attacks away from Rosalina so, in a scenario where it is not safe to approach the opponent to KO, Rosalina still can attempt to KO by sending Luma out. | ||
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Rosalina also has access to a unique [[advanced technique]] called [[Lunar Landing]]. If Rosalina inputs her neutral, up or forward aerial attacks right as she lands, the aerial will not come out and she will land without enduring any landing lag, but Luma will continue performing its respective aerial attack. This allows for greater mix-up and follow-up potential, as well as mindgames, but requires Luma in order to actually be performed. Their dash grab also has a similar occurrence, where if Rosalina performs a dash attack and instantly grabs, Rosalina will perform a dash grab while Luma will perform its respective dash attack. This makes their dash grab a lot safer, and means they can deal an extra 3% just by landing the grab. When coupled with Rosalina's reliable set of throws, these traits give her and Luma even greater mix-up potential, as well as more approaching and punishing options. | Rosalina also has access to a unique [[advanced technique]] called [[Lunar Landing]]. If Rosalina inputs her neutral, up or forward aerial attacks right as she lands, the aerial will not come out and she will land without enduring any landing lag, but Luma will continue performing its respective aerial attack. This allows for greater mix-up and follow-up potential, as well as mindgames, but requires Luma in order to actually be performed. Their dash grab also has a similar occurrence, where if Rosalina performs a dash attack and instantly grabs, Rosalina will perform a dash grab while Luma will perform its respective dash attack. This makes their dash grab a lot safer, and means they can deal an extra 3% just by landing the grab. When coupled with Rosalina's reliable set of throws, these traits give her and Luma even greater mix-up potential, as well as more approaching and punishing options. | ||
Despite her various strengths, Rosalina has a few significant weaknesses. Her tall height sometimes makes it very hard to avoid attacks, while her light weight causes her to be very susceptible to early KOs. Although [[Launch Star]] provides very good recovery, it lacks any sort of hitbox, making her vulnerable to meteor smashes | Despite her various strengths, Rosalina has a few significant weaknesses. Her tall height sometimes makes it very hard to avoid attacks, while her light weight causes her to be very susceptible to early KOs. Although [[Launch Star]] provides very good recovery, it lacks any sort of hitbox, making her vulnerable to meteor smashes. Her biggest flaw, however, is that she is drastically weakened without Luma, as her respective attacks' knockback values are among the most unimpressive in the game and both [[Luma Shot]] and [[Star Bits]] are rendered useless. Although Luma will inevitably respawn, the 13 seconds it takes to do so can be more than enough time for the opponent to land a combo or score a KO on Rosalina. This is further compounded by Luma's inability to act out of a [[Tumbling|tumble]] until landing on the ground, as attacks that knock Luma off-stage will result in it being inevitably KO'd, regardless of how much HP it has. Most of the cast also has a reliable move to use in order to KO Luma and thus avoid the risk of being punished by Rosalina. However, both she and Luma have a particularly difficult time against characters with large disjoints or fast moves that deal high base knockback. The most prominent example is {{SSB4|Meta Knight}}, who is considered their most challenging matchup because of his overall fast frame data, small size, disjointed range courtesy of {{s|wikirby|Galaxia}}, and his ability to KO her at very low percents via guaranteed combos. | ||
Rosalina & Luma receive notable benefits from [[custom moves]], most significantly Luma Warp and Shooting Star Bit. Luma Warp, instead of having Rosalina charge up Luma and send it to a certain location, has Luma warp to a fixed distance forward almost immediately. Due to its high speed and weak hitbox as Luma reappears, it is nearly unpunishable and with precision can lead to trapping an opponent. Shooting Star Bit functions similarly to {{SSB4|Falco}}'s [[Blaster (Falco)|Blaster]]: instead of firing three close-range Star Bits, Luma will quickly shoot a single long-range one, which makes it better at shutting down approaches and/or punishing opponents. The rest of her custom moves bring situational benefits to their arsenal. Catch & Release and Guardian Luma both deal damage, but at the severe cost of Gravitational Pull's versatility. Launch Star Plus covers more vertical distance than Launch Star, but cannot be angled horizontally. Launch Star Attack deals damage and can alleviate carelessly veering off the other side of the stage, but it does not propel Rosalina as far or as high and stops her momentum completely. Power Luma Shot and Floaty Star Bit are stronger and consist of multiple hits that can force different approaches, but they travel far slower and are not as versatile. | Rosalina & Luma receive notable benefits from [[custom moves]], most significantly Luma Warp and Shooting Star Bit. Luma Warp, instead of having Rosalina charge up Luma and send it to a certain location, has Luma warp to a fixed distance forward almost immediately. Due to its high speed and weak hitbox as Luma reappears, it is nearly unpunishable and with precision can lead to trapping an opponent. Shooting Star Bit functions similarly to {{SSB4|Falco}}'s [[Blaster (Falco)|Blaster]]: instead of firing three close-range Star Bits, Luma will quickly shoot a single long-range one, which makes it better at shutting down approaches and/or punishing opponents. The rest of her custom moves bring situational benefits to their arsenal. Catch & Release and Guardian Luma both deal damage, but at the severe cost of Gravitational Pull's versatility. Launch Star Plus covers more vertical distance than Launch Star, but cannot be angled horizontally. Launch Star Attack deals damage and can alleviate carelessly veering off the other side of the stage, but it does not propel Rosalina as far or as high and stops her momentum completely. Power Luma Shot and Floaty Star Bit are stronger and consist of multiple hits that can force different approaches, but they travel far slower and are not as versatile. | ||
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'''{{GameIcon|ssb4}} [[1.0.6]]''' | '''{{GameIcon|ssb4}} [[1.0.6]]''' | ||
*{{nerf|Luma's [[hit points]] decreased | *{{nerf|Luma's [[hit points]] decreased|52|47.}} | ||
'''{{GameIcon|ssb4}} [[1.0.8]]''' | '''{{GameIcon|ssb4}} [[1.0.8]]''' | ||
*{{buff|Luma's hit points increased | *{{buff|Luma's hit points increased|47|50.}} | ||
*{{nerf|Luma's neutral infinite finisher | *{{nerf|Luma's neutral infinite finisher's knockback growth decreased|170|150.}} | ||
'''{{GameIcon|ssb4}} [[1.1.1]]''' | '''{{GameIcon|ssb4}} [[1.1.1]]''' | ||
*{{nerf|Rosalina's neutral infinite deals 0.3% less damage | *{{nerf|Rosalina's neutral infinite deals 0.3% less damage|2%|1.7%.}} | ||
*{{buff|Floaty Star Bit's ending lag decreased.}} | *{{buff|Floaty Star Bit's ending lag decreased.}} | ||
*{{buff|Guardian Luma's ending lag decreased.}} | *{{buff|Guardian Luma's ending lag decreased.}} | ||
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==Moveset== | ==Moveset== | ||
*Rosalina can [[crawl]]. | *Rosalina can [[Crawling|crawl]]. | ||
*Luma utilizes a [[hit points]] (HP) mechanic. It has 50 HP, and if it is KO'd either by losing all of its HP or by crossing a [[blast line]], another Luma will appear after 13 seconds. Luma is also controlled by the player, instead of [[artificial intelligence]]. | *Luma utilizes a [[hit points]] (HP) mechanic. It has 50 HP, and if it is KO'd either by losing all of its HP or by crossing a [[blast line]], another Luma will appear after 13 seconds.<ref name="Respawn"/> Luma is also controlled by the player, instead of [[artificial intelligence]].<ref name="RemoteControl"/> | ||
*'''R:''' Rosalina, '''L:''' Luma | *'''R:''' Rosalina, '''L:''' Luma | ||
{{MovesetTable | {{MovesetTable | ||
|game=SSB4 | |game=SSB4 | ||
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|neutralinf=y | |neutralinf=y | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=R: 2%<br>L: 2% | |neutral1dmg=R: 2%<br/>L: 2% | ||
|neutral2dmg=R: 1%<br>L: 2% | |neutral2dmg=R: 1%<br/>L: 2% | ||
|neutral3dmg=R: 3%<br>L: 4% | |neutral3dmg=R: 3%<br/>L: 4% | ||
|neutralinfdmg=R: 1.7% (loop), 3% (last)<br>L: 1.2% (loop), 3% (last) | |neutralinfdmg=R: 1.7% (loop), 3% (last)<br/>L: 1.2% (loop), 3% (last) | ||
|neutraldesc=R: Swings her wand twice followed by emitting a sparkle-shaped energy blast between her hands. Alternatively, the first hit can be [[jab cancel]]ed into a grab, while the second hit be followed by a rapid series of wand strikes that culminates with a final wand strike.<br>L: A punch followed by a kick followed by a bicycle kick. Alternatively, the punch and kick can be followed by a series of rapidly twirling punches that culminate with a corkscrew headbutt. | |neutraldesc=R: Swings her wand twice followed by emitting a sparkle-shaped energy blast between her hands. Alternatively, the first hit can be [[jab cancel]]ed into a grab, while the second hit be followed by a rapid series of wand strikes that culminates with a final wand strike.<br/>L: A punch followed by a kick followed by a bicycle kick. Alternatively, the punch and kick can be followed by a series of rapidly twirling punches that culminate with a corkscrew headbutt. | ||
Ideal for punishing attacks that have little ending lag, though it can also be used for pressuring and zoning. If spaced and timed correctly, it can deal up to 30%. When combined, it can deal up to 35% when used as a follow-up from an up throw against certain fast-fallers beginning at 0%. | Ideal for punishing attacks that have little ending lag, though it can also be used for pressuring and zoning. If spaced and timed correctly, it can deal up to 30%. When combined, it can deal up to 35% when used as a follow-up from an up throw against certain fast-fallers beginning at 0%. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=R: 6% (legs), 5% (body)<br>L: 4.3% | |ftiltdmg=R: 6% (legs), 5% (body)<br/>L: 4.3% | ||
|ftiltdesc=R: A floating, double-footed roundhouse kick.<br>L: A roundhouse kick. | |ftiltdesc=R: A floating, double-footed roundhouse kick.<br/>L: A roundhouse kick. | ||
It has high range thanks to Rosalina's hitbox being disjointed, and has decent knockback when combined. In addition to being useful for spacing and edge-guarding, it is ideal for "pinballing" opponents between Rosalina & Luma when Luma has been sent away with [[Luma Shot]]. However, it leaves Luma vulnerable from overhead attacks because of its high ending lag. | It has high range thanks to Rosalina's hitbox being disjointed, and has decent knockback when combined. In addition to being useful for spacing and edge-guarding, it is ideal for "pinballing" opponents between Rosalina & Luma when Luma has been sent away with [[Luma Shot]]. However, it leaves Luma vulnerable from overhead attacks because of its high ending lag. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=R: 8%<br>L: 8% (clean), 4% (mid), 3% (late) | |utiltdmg=R: 8%<br/>L: 8% (clean), 4% (mid), 3% (late) | ||
|utiltdesc=R: Emits a [[wikipedia:Ring system|planetary ring]] that rises up from her head.<br>L: An uppercut. | |utiltdesc=R: Emits a [[wikipedia:Ring system|planetary ring]] that rises up from her head.<ref name="UpTilt">[https://miiverse.nintendo.net/posts/AYMHAAACAADRUqFqTLwQ1Q Pic of the Day: January 14, 2014]</ref><br/>L: An uppercut.<ref name="UpTilt"/> | ||
It comes out on frame 3, making it Rosalina's fastest attack. It also renders her head [[Intangibility|intangible]] on frames 4-11, and can hit through platforms. When combined, it is more useful to disrupt aerial and approaching opponent, even though opponents with long ranges can attack either Rosalina or Luma out of this attack. Due to Luma's attack having high base knockback, but low knockback growth, it does not KO until 140%. | |||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=R: 4.5%<br>L: 3.5% | |dtiltdmg=R: 4.5%<br/>L: 3.5% | ||
|dtiltdesc=R: A low-angle dropkick.<br>L: A low-angle headbutt. | |dtiltdesc=R: A low-angle dropkick.<br/>L: A low-angle headbutt. | ||
It comes out on frame 5 and is a [[semi-spike]], which make it a quick and useful attack for spacing and edge-guarding. Rosalina's attack can also be used to "pinball" opponents between Rosalina & Luma when Luma has been sent away with Luma Shot. | It comes out on frame 5 and is a [[semi-spike]], which make it a quick and useful attack for spacing and edge-guarding. Rosalina's attack can also be used to "pinball" opponents between Rosalina & Luma when Luma has been sent away with Luma Shot. | ||
|dashname= | |dashname= | ||
|dashdmg=R: 3% (hit 1), 4% (hit 2)<br>L: 3% | |dashdmg=R: 3% (hit 1), 4% (hit 2)<br/>L: 3% | ||
|dashdesc=R: A lunging, upward [[wikipedia:Professional wrestling attacks#Battering ram|battering ram]] that emits stardust from her head.<br>L: A lunging upward battering ram that concludes with a backflip. | |dashdesc=R: A lunging, upward [[wikipedia:Professional wrestling attacks#Battering ram|battering ram]] that emits stardust from her head.<br/>L: A lunging upward battering ram that concludes with a backflip. | ||
Its very long duration makes it ideal for surprising opponents and difficult for them to punish, especially due to Luma's hitbox having very high knockback growth. It can re-position Luma to make Rosalina advance in good distance, while Rosalina can also perform a grab while Luma performs its own dash attack. | Its very long duration makes it ideal for surprising opponents and difficult for them to punish, especially due to Luma's hitbox having very high knockback growth. It can re-position Luma to make Rosalina advance in good distance, while Rosalina can also perform a grab while Luma performs its own dash attack. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg=R: {{ChargedSmashDmgSSB4|12}}<br>L: {{ChargedSmashDmgSSB4|7}} (arm), {{ChargedSmashDmgSSB4|5}} (body) | |fsmashdmg=R: {{ChargedSmashDmgSSB4|12}}<br/>L: {{ChargedSmashDmgSSB4|7}} (arm), {{ChargedSmashDmgSSB4|5}} (body) | ||
|fsmashdesc=R: A double palm thrust that emits a spiral galaxy-shaped energy blast.<br/>L: A punch. | |fsmashdesc=R: A double palm thrust that emits a spiral galaxy-shaped energy blast.<br/>L: A punch. | ||
It has decent overall range, possesses transcendent priority, and has the highest knockback growth out of their entire moveset. It KOs around 110% when used by Rosalina, at 95% when used by Luma, and at 90% when combined. Ideal for edge-guarding and gimping, but has slow start-up lag. | It has decent overall range, possesses transcendent priority, and has the highest knockback growth out of their entire moveset. It KOs around 110% when used by Rosalina, at 95% when used by Luma, and at 90% when combined. Ideal for edge-guarding and gimping, but has slow start-up lag. | ||
|usmashname= | |usmashname= | ||
|usmashdmg=R: {{ChargedSmashDmgSSB4|12}}<br>L: {{ChargedSmashDmgSSB4|6}} (clean), {{ChargedSmashDmgSSB4|5}} (late) | |usmashdmg=R: {{ChargedSmashDmgSSB4|12}}<br/>L: {{ChargedSmashDmgSSB4|6}} (clean), {{ChargedSmashDmgSSB4|5}} (late) | ||
|usmashdesc=R: A backward arcing headbutt.<br>L: A bicycle kick. | |usmashdesc=R: A backward arcing headbutt.<br/>L: A bicycle kick. | ||
It comes out on frame 8, which ties it with {{SSB4|Meta Knight}}'s up smash for the second fastest up smash in the game. It also has disjointed range thanks to having a hitbox on Rosalina's back, and renders her head intangible throughout its duration. Aside from KOing, it can be used as an anti-air attack, or to punish rolls because of the aforementioned disjointed hitbox. Luma's attack has very high knockback growth, though its attack does not KO until 130% because of its low damage output. It also comes out 2 frames after Rosalina's. | It comes out on frame 8, which ties it with {{SSB4|Meta Knight}}'s up smash for the second fastest up smash in the game. It also has disjointed range thanks to having a hitbox on Rosalina's back, and renders her head intangible throughout its duration. Aside from KOing, it can be used as an anti-air attack, or to punish rolls because of the aforementioned disjointed hitbox. Luma's attack has very high knockback growth, though its attack does not KO until 130% because of its low damage output. It also comes out 2 frames after Rosalina's. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg=R: {{ChargedSmashDmgSSB4|7}} (hit 1), {{ChargedSmashDmgSSB4|9}} (hit 2)<br>L: {{ChargedSmashDmgSSB4|4}} (hit 1), {{ChargedSmashDmgSSB4|5}} (hit 2) | |dsmashdmg=R: {{ChargedSmashDmgSSB4|7}} (hit 1), {{ChargedSmashDmgSSB4|9}} (hit 2)<br/>L: {{ChargedSmashDmgSSB4|4}} (hit 1), {{ChargedSmashDmgSSB4|5}} (hit 2) | ||
|dsmashdesc=R: A spinning shin kick that emits spiral galaxy-shaped energy blasts on both sides.<br>L: A spinning kick. | |dsmashdesc=R: A spinning shin kick that emits spiral galaxy-shaped energy blasts on both sides.<br/>L: A spinning kick. | ||
It hits on both sides and is a semi-spike, similarly to {{SSB4|Zelda}}'s down smash. When combined, it deals inescapable damage at low percents, which also makes it ideal for punishing rolls and for "pinballing" opponents between Rosalina & Luma when Luma has been sent away with Luma Shot. | It hits on both sides and is a semi-spike, similarly to {{SSB4|Zelda}}'s down smash. When combined, it deals inescapable damage at low percents, which also makes it ideal for punishing rolls and for "pinballing" opponents between Rosalina & Luma when Luma has been sent away with Luma Shot. | ||
|nairname= | |nairname= | ||
|nairdmg=R: 5% (early), 7.5% (late)<br>L: 4% (hit 1), 3% (hit 2) | |nairdmg=R: 5% (early), 7.5% (late)<br/>L: 4% (hit 1), 3% (hit 2) | ||
|nairdesc=R: Somersaults to emit a starry trail of energy from her feet.<br>L: A spinning kick that hits forward and then backward, which looks identical to its down smash. | |nairdesc=R: Somersaults to emit a starry trail of energy from her feet.<br/>L: A spinning kick that hits forward and then backward, which looks identical to its down smash. | ||
It is possible to alternate the timing of the attack to confuse opponents in the process, and launches opponents in the direction where Luma is attacking. Ideal for combos, gimping, and edge-guarding, since the player can control its trajectory. It is also less punishable with Luma, due it orbiting around Rosalina while she is in motion. By extension, this quirk allows it to be used as approach option thanks to the [[Lunar Landing]], which can lead into many different follow-ups. | |||
|fairname= | |fairname= | ||
|fairdmg=R: 1% (loop), 4% (last)<br>L: 5% | |fairdmg=R: 1% (loop), 4% (last)<br/>L: 5% | ||
|fairdesc=R: A delayed bicycle kick that emits a spiral galaxy-shaped energy blast.<br>L: An upward headbutt. | |fairdesc=R: A delayed bicycle kick that emits a spiral galaxy-shaped energy blast.<br/>L: An upward headbutt. | ||
It can be used for edge-guarding and to ward off aerial approaches. While it has high landing lag, this can be mitigated by [[auto-canceling]], but only from a jump. Can be used in unison with the Lunar Landing, which allows Luma to diagonally launch the opponent, and thus be followed up with up smash at very low percents and with up aerial at higher percents. | It can be used for edge-guarding and to ward off aerial approaches. While it has high landing lag, this can be mitigated by [[auto-canceling]], but only from a jump. Can be used in unison with the Lunar Landing, which allows Luma to diagonally launch the opponent, and thus be followed up with up smash at very low percents and with up aerial at higher percents. | ||
|bairname= | |bairname= | ||
|bairdmg=R: 11%<br>L: 4% | |bairdmg=R: 11%<br/>L: 4% | ||
|bairdesc=R: A | |bairdesc=R: A double-footed back kick that emits a spiral galaxy-shaped energy blast.<br/>L: A dropkick. | ||
Rosalina's hitbox deals respectable damage and is quite fast, due to coming out on frame 9, while Luma's hitbox has very high knockback growth. It has low landing lag and both hitboxes are disjointed semi-spikes, all of which make it useful for gimping and edge-guarding, especially when SHFF'd. It can also deal extra damage and knockback from the Lunar Landing, which in turn can be followed up with a grab at low percents, or act as a spacing option with a SHFF. | Rosalina's hitbox deals respectable damage and is quite fast, due to coming out on frame 9, while Luma's hitbox has very high knockback growth. It has low landing lag and both hitboxes are disjointed semi-spikes, all of which make it useful for gimping and edge-guarding, especially when SHFF'd. It can also deal extra damage and knockback from the Lunar Landing, which in turn can be followed up with a grab at low percents, or act as a spacing option with a SHFF. | ||
|uairname= | |uairname= | ||
|uairdmg=R: 10% (clean), 5% (mid), 2% (late)<br>L: 4% | |uairdmg=R: 10% (clean), 5% (mid), 2% (late)<br/>L: 4% | ||
|uairdesc=R: Emits a planetary ring above her head.<br>L: A bicycle kick. | |uairdesc=R: Emits a planetary ring above her head.<br/>L: A bicycle kick. | ||
One of the most versatile up aerials in the game, Rosalina's attack has a large and disjointed hitbox, which makes it very useful for juggling, frame traps or as an anti-air option. In comparison, Luma's attack hits opponents in front of and above itself | One of the most versatile up aerials in the game, Rosalina's attack has a large and disjointed hitbox, which makes it very useful for juggling, frame traps or as an anti-air option. In comparison, Luma's attack hits opponents in front of and above itself, and has high vertical knockback, which make it useful for jugging and launching opponents into Rosalina's attack. It also has high KO potential, especially if the opponent is close to the upper blast line, to the point of KOing as low as 7%. Due to it launching at 108°, however, DIing down and towards Rosalina hinders the KO potential of Luma's attack. As such, Rosalina's attack is more effective at KOing at lower percentages, thanks to it launching at 92°. | ||
|dairname= | |dairname= | ||
|dairdmg=R: 8% (clean), 7% (mid), 6% (mid-late), 2% (late)<br>L: 5% | |dairdmg=R: 8% (clean), 7% (mid), 6% (mid-late), 2% (late)<br/>L: 5% | ||
|dairdesc=R: Emits a planetary ring below herself.<br>L: A stomp. | |dairdesc=R: Emits a planetary ring below herself.<br/>L: A stomp. | ||
Possibly Luma's most viable KOing option, thanks to its very high knockback growth, and its ability to hit the opponent even if they are slightly next to Luma instead of directly below it. Although it is difficult to land, Rosalina's attack can [[meteor smash]] opponents when it is sweetspotted, whereas it semi-spikes them when sourspotted. It can also hit through platforms. | Possibly Luma's most viable KOing option, thanks to its very high knockback growth, and its ability to hit the opponent even if they are slightly next to Luma instead of directly below it. Although it is difficult to land, Rosalina's attack can [[meteor smash]] opponents when it is sweetspotted, whereas it semi-spikes them when sourspotted. It can also hit through platforms. | ||
|grabname= | |grabname= | ||
Line 145: | Line 138: | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=7% | |uthrowdmg=7% | ||
|uthrowdesc=Flings the opponent into the air with anti-gravity. It combos reliably into up smash, Luma's up tilt, and Luma's up aerial, especially against heavyweights and fast-fallers. | |uthrowdesc=Flings the opponent into the air with anti-gravity. It combos reliably into up smash, Luma's up tilt, and Luma's up aerial, especially against heavyweights and fast-fallers. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=9% | |dthrowdmg=9% | ||
Line 163: | Line 156: | ||
|nsdefname=Luma Shot | |nsdefname=Luma Shot | ||
|nsdefdmg=5% (stage 1), 9% (stage 2), 10%/11% (stage 3), 13%/14% (stage 4), 15%/16% (stage 5) | |nsdefdmg=5% (stage 1), 9% (stage 2), 10%/11% (stage 3), 13%/14% (stage 4), 15%/16% (stage 5) | ||
|nsdefdesc=Rosalina uses anti-gravity to launch Luma forward to perform a corkscrew battering ram.<ref name="Direct">[https://www.youtube.com/watch?v=7xUWnQu2Grs Super Smash Bros. Direct 4.8.2014]</ref> It is chargeable and takes 80 frames to fully charge, with a fully charged Luma being invincible whilst traveling | |nsdefdesc=Rosalina uses anti-gravity to launch Luma forward to perform a corkscrew battering ram.<ref name="Direct">[https://www.youtube.com/watch?v=7xUWnQu2Grs Super Smash Bros. Direct 4.8.2014]</ref> It is chargeable and takes 80 frames to fully charge, with a fully charged Luma being invincible whilst traveling and capable of KOing middleweights at 103% while near the edge. Luma stops after either hitting something, or reaching the end of its path. Luma will remain at the place it stopped until it is recalled back to Rosalina by tapping the special button again.<ref name="Direct"/> Luma will eventually float back to Rosalina's position if it is not recalled after a long enough time and as long as it is above ground.<ref name="Direct"/> However, Luma will be susceptible to falling into the lower [[blast line]] and thus be KO'd if it is off-stage and not recalled soon enough. Since Luma is involved in this attack, this move will have no effect during Luma's respawn time. | ||
|nsc1name=Luma Warp | |nsc1name=Luma Warp | ||
|nsc1dmg=1% | |nsc1dmg=1% | ||
|nsc1desc=Rosalina teleports Luma a set distance away at a much faster speed, but at the cost of a much lower damage output. | |nsc1desc=Rosalina teleports Luma a set distance away at a much faster speed, but at the cost of a much lower damage output. | ||
|nsc2name=Power Luma Shot | |nsc2name=Power Luma Shot | ||
|nsc2dmg= | |nsc2dmg=33% | ||
|nsc2desc=Rosalina launches Luma at a much slower speed, but it deals much more damage | |nsc2desc=Rosalina launches Luma at a much slower speed, but it deals much more damage. | ||
|ssdefname=Star Bits | |ssdefname=Star Bits | ||
|ssdefdmg=2.8% (per hit) 8.4% (all hits connect) | |ssdefdmg=2.8% (per hit) 8.4% (all hits connect) | ||
|ssdefdesc=Luma shoots three {{s|mariowiki|Star Bit}}s forward, which pierce opponents.<ref name="Direct"/> Despite the Star Bits' appearance, they are not projectiles, meaning that they cannot be [[Reflection|reflected]] or [[Absorption|absorbed]]. When used in sync with Luma Shot, it can allow Rosalina to keep opponents at bay, although it can also leave her wide open if the opponent gets between her and Luma. Like Luma Shot, this move will have no effect during Luma's respawn time. | |ssdefdesc=Luma shoots three {{s|mariowiki|Star Bit}}s forward, which pierce opponents.<ref name="Direct"/> Despite the Star Bits' appearance, they are not projectiles, meaning that they cannot be [[Reflection|reflected]] or [[Absorption|absorbed]]. When used in sync with Luma Shot, it can allow Rosalina to keep opponents at bay, although it can also leave her wide open if the opponent gets between her and Luma. Like Luma Shot, this move will have no effect during Luma's respawn time. | ||
|ssc1name=Floaty Star Bit | |ssc1name=Floaty Star Bit | ||
|ssc1dmg=2.8% ( | |ssc1dmg=2.8% (per hit) | ||
|ssc1desc=Luma shoots a large and slow Star Bit that hits multiple times. It has slightly slower start-up, the Star Bit stays on-screen for a longer period of time and it is a true projectile, which means it can be reflected and absorbed. | |ssc1desc=Luma shoots a large and slow Star Bit that hits multiple times. It has slightly slower start-up, the Star Bit stays on-screen for a longer period of time and it is a true projectile, which means it can be reflected and absorbed. | ||
|ssc2name=Shooting Star Bit | |ssc2name=Shooting Star Bit | ||
|ssc2dmg=5% | |ssc2dmg=5% | ||
|ssc2desc=Luma shoots a much faster Star Bit that travels farther, but gets | |ssc2desc=Luma shoots a much faster Star Bit that travels farther, but gets weaker over time and does not pierce opponents. Like Floaty Star Bit, it is a true projectile. | ||
|usdefname=Launch Star | |usdefname=Launch Star | ||
|usdefdmg=— | |usdefdmg=— | ||
|usdefdesc=Rosalina uses a multicolored {{s|mariowiki|Launch Star}} to launch herself upward.<ref name="Direct"/> It can be angled, making it capable launching her at a | |usdefdesc=Rosalina uses a multicolored {{s|mariowiki|Launch Star}} to launch herself upward.<ref name="Direct"/> It can be angled, making it capable launching her at a purely vertical angle, a nearly horizontal angle, or a diagonal angle. However, Rosalina's momentum carries over into her [[helpless]] state, which could prove dangerous if it is angled carelessly. | ||
|usc1name=Launch Star Plus | |usc1name=Launch Star Plus | ||
|usc1dmg=— | |usc1dmg=— | ||
|usc1desc=Functions like a traditional recovery move, as the Launch Star launches Rosalina faster, but her ascent's angle cannot be changed, granting it less horizontal distance. | |usc1desc=Functions like a traditional recovery move, as the Launch Star grants more vertical distance and launches Rosalina faster, but her ascent's angle cannot be changed, granting it less horizontal distance. | ||
|usc2name=Launch Star Attack | |usc2name=Launch Star Attack | ||
|usc2dmg=3% (hit 1), 1% (loop | |usc2dmg=3% (hit 1), 1% (loop), 5% (last) | ||
|usc2desc=The Launch Star grants less distance, but allows Rosalina to deal damage by ramming into opponents. | |usc2desc=The Launch Star grants less distance, but allows Rosalina to deal damage by ramming into opponents. | ||
|dsdefname=Gravitational Pull | |dsdefname=Gravitational Pull | ||
|dsdefdmg=— | |dsdefdmg=— | ||
|dsdefdesc=Rosalina waves her wand around herself to use the {{s|mariowiki|Star Cursor}} to make nearby [[item]]s or projectiles gravitate toward her. Gravitating items and projectiles come under Rosalina's ownership,<ref name="Direct"/> which can result in projectiles damaging opponents who get too close. It is a very effective move against projectile-oriented characters, and is even capable of gimping {{SSB4|Ness}} and {{SSB4|Lucas}}' [[PK Thunder]]-based recoveries when timed properly. | |dsdefdesc=Rosalina waves her wand around herself to use the {{s|mariowiki|Star Cursor}} to make nearby [[item]]s or projectiles gravitate toward her.<ref name="Direct"/><ref>[https://miiverse.nintendo.net/posts/AYMHAAACAAAYUKlH-Jyucg Pic of the Day: January 27, 2014]</ref> Gravitating items and projectiles come under Rosalina's ownership,<ref name="Direct"/> which can result in projectiles damaging opponents who get too close. It is a very effective move against projectile-oriented characters, and is even capable of gimping {{SSB4|Ness}} and {{SSB4|Lucas}}' [[PK Thunder]]-based recoveries when timed properly. | ||
|dsc1name=Catch & Release | |dsc1name=Catch & Release | ||
|dsc1dmg=6% | |dsc1dmg=6% | ||
Line 196: | Line 189: | ||
|dsc2name=Guardian Luma | |dsc2name=Guardian Luma | ||
|dsc2dmg=3% (growing), 5% (shrinking) | |dsc2dmg=3% (growing), 5% (shrinking) | ||
|dsc2desc=Luma [[mariowiki:Supermassive Galaxy|enlarges considerably]] and functions like a shield while also damaging nearby opponents. However, its newfound size wears off fairly quickly | |dsc2desc=Luma [[mariowiki:Supermassive Galaxy|enlarges considerably]] and functions like a shield while also damaging nearby opponents. However, its newfound size wears off fairly quickly. | ||
|fsname=Power Star | |fsname=Power Star | ||
|fsdmg=3% (stars), 8% (Power Star loop), 12% (Power Star last) | |fsdmg=3% (stars), 8% (Power Star loop), 12% (Power Star last) | ||
|fsdesc=Rosalina summons a {{s|mariowiki|Power Star}}, which slowly expands as it fires small stars around itself.<ref name="Direct"/> The Power Star itself can deal extreme amounts of damage to opponents. Throwing the opponent into the Power Star can cause up to around 250%, potentially turning it into a [[one-hit KO]]. | |fsdesc=Rosalina summons a {{s|mariowiki|Power Star}}, which slowly expands as it fires small stars around itself.<ref name="Direct"/> The Power Star itself can deal extreme amounts of damage to opponents. Throwing the opponent into the Power Star can cause up to around 250%, potentially turning it into a [[one-hit KO]]. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
Line 270: | Line 216: | ||
===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
{{Crowd | |||
|char=Rosalina & Luma | |||
|char-jp=Rosetta | |||
|game=SSB4 | |||
|desc-us=Ro-sa-li-na! | |||
|desc-jp=Rosetta! Chi-ko! | |||
| | |pitch-us=Group chant | ||
|pitch-jp=Group chant}} | |||
|- | |||
|- | |||
|- | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
Line 304: | Line 234: | ||
|char=Rosalina&Luma}} | |char=Rosalina&Luma}} | ||
==In | ==In competitive play== | ||
===[[Official Custom Moveset Project]]=== | ===[[Official Custom Moveset Project]]=== | ||
{{OfficialCustomMoves | {{OfficialCustomMoves | ||
Line 319: | Line 249: | ||
|set10=2331 | |set10=2331 | ||
}} | }} | ||
=== | ===Notable players=== | ||
<!-- | ====Active==== | ||
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form. Winning tournaments without notable players present is generally not enough to warrant a spot. Using that criteria, please refrain from adding AceStarThe3rd, since he does not have the results to back him up, and just because he has a YouTube channel does not mean he's notable for this list.--> | |||
*{{Sm|Abadango|Japan}} - Placed 1st at [[Umebura 19]], 7th at [[The Big House 5]] and [[Super Smash Con 2016]], and 9th at [[2GGC: Civil War]]. | |||
*{{Sm|Atelier|Japan}} - Placed 4th at [[Sumabato 7]], 3rd at [[Sumabato 9]], 9th at [[KSB 2016]], 7th at [[Single Game Championships: Umebura X Single-Chu]] and [[Sumabato 17]], and 9th at [[Sumabato 18]]. Formerly ranked 20th on the [[JAPAN Power Rankings]]. | |||
*{{Sm|Dabuz|USA}} - The best Rosalina & Luma player in the world. Placed 1st at [[WTFox 2]], [[Do or DI]], [[2GGC: Civil War]], and [[2GGC: ARMS Saga]], 2nd at [[GENESIS 3]], [[KTAR XVIII]], [[Super Smash Con 2016]], and [[Umebura S.A.T.]], 3rd at [[CEO 2016]] and [[Smash Factor 5]], 4th at [[Frostbite 2017]], and 5th at [[The Big House 6]] and [[Frame Perfect Series 2]]. Ranked 4th on the [[Panda Global Rankings|Panda Global Rankings v3]], and 1st on the [[New York Smash 4 Power Rankings]]. He is the tenth player to take a set off of {{Sm|ZeRo}}. | |||
*{{Sm|DanGR|USA}} - Placed 33rd at [[Tipped Off 11]] and 1st at two local tournaments. Ranked 1st on the [[Alabama Power Rankings]]. | |||
*{{Sm|falln|USA}} - The second best Rosalina & Luma in the United States. Placed 13th at [[2GGT: ZeRo Saga]], 13th at [[CEO 2016]], 13th at [[2GGC: Civil War]], 5th at [[2GGT: KTAR Saga]] and 5th at [[2GGC: Greninja Saga]]. He is the twenty-fourth player to take a set off of ZeRo. Ranked 28th on the Panda Global Rankings v3. | |||
*{{Sm|Gado|Argentina}} - The best Rosalina & Luma player in Argentina. Placed 1st at several local and regional tournaments. | |||
*{{Sm|Kirihara|Japan}} - The best Rosalina & Luma player in Japan, the second best in the world after Dabuz. Placed 1st at [[Frame Perfect Series 2]], 2nd at [[DNG Kanto Invitational]] and [http://challonge.com/Toryumon1T Toryumon I], 3rd at [[Umebura 25]], 4th at the [[Umebura Tokaigi Qualifiers]], and 5th at [[Niconico Tokaigi 2017]] and [[2GGC: Civil War]]. Ranked 19th on the Panda Global Rankings v3 and 8th on the [[JAPAN Power Rankings]]. He is the nineteenth player to take a set off of ZeRo. | |||
*{{Sm|MINT|Northern Ireland}} - Placed 1st at several local tournaments. Formerly ranked 1st on the [[Ireland Power Rankings]]. | |||
*{{Sm|Rayquaza07|USA}} - Placed 5th at [[The Big House 5]] and 17th at [[The Big House 6]]. Ranked 8th on the [[Midwest Smash 4 Power Rankings]]. | |||
*{{Sm|UtopianRay|USA}} - Placed 13th at [[KTAR XX]] and [[Glitch 3]]. Ranked 3rd on the [[Florida Power Rankings#Central Florida|Central Florida Power Rankings]]. | |||
*{{Sm|Xaltis|USA}} - The best Rosalina & Luma in Florida. Placed 4th at [[Paragon Orlando 2015]], and 17th at [[Pound 2016]] and [[EVO 2016]]. Ranked 5th on the [[Florida Power Rankings#South Florida|South Florida Power Rankings]]. She has taken a set off of {{Sm|ANTi}}. | |||
*{{Sm|Yuzu|Japan}} - Placed 5th at [[Umebura 18]], 4th at [[Umebura 23]], and 3rd at [[Niconico Tokaigi 2017]] and [[Umebura 26]]. | |||
====Inactive==== | |||
*{{Sm|ANTi|USA}} | |||
*{{Sm|Aphro|USA}} | |||
*{{Sm|ikep|Japan}} | |||
*{{Sm|Jaice|Australia}} | |||
*{{Sm|Ketsen|USA}} | |||
*{{Sm|Mew2King|USA}} | |||
*{{Sm|SmashG0D|USA}} | |||
===Tier placement and history=== | |||
Rosalina & Luma have been recognized for their strengths ever since ''SSB4'' was released, despite their nerfs from game updates. Their zoning ability is among the strongest in the game, thanks to the combination of Rosalina's ability to re-position Luma with [[Luma Shot]], and Luma's immense KO power, ability to tank hits, and immunity to status effects. While the tag team aspect of their playstyle results in them having a steep learning curve and has thus resulted in them having a below average-sized playerbase, their viability has nonetheless been firmly established by the consistently strong results of {{Sm|Dabuz}}, {{Sm|falln}}, {{Sm|Atelier}}, {{Sm|Kirihara}}, and {{Sm|Rayquaza07}}. | |||
=== | Thanks to the potency of their strengths, Rosalina & Luma were ranked 3rd on the first [[tier list]]. However, they would drop to 4th on the second tier list, and then to 8th on the third and current tier list. Despite their lower placement, Rosalina & Luma have maintained their status as top-tier characters, and are still considered to be very viable picks for tournament play. | ||
Rosalina & Luma | |||
==[[List of Super Smash Bros. 4 character trailers#Rosalina & Luma|Reveal trailer]]== | |||
<youtube>pPdutb_6DZU</youtube> | |||
==Trophies== | |||
:'''Rosalina & Luma''' | |||
::{{flag|ntsc}} {{GameIcon|ssb4-3ds}} ''The mysterious Rosalina lives in the Comet Observatory with the Lumas. In Smash Bros., Rosalina and Luma can fight in different places at the same time. If you can trap someone between Rosalina and Luma, you'll be able to unleash incredible damage with their joined attacks!'' | |||
::{{flag|ntsc}} {{GameIcon|ssb4-wiiu}} ''The mysterious Rosalina lives in the Comet Observatory with the Lumas. She first traveled with them in search of their mother. In Smash Bros., Rosalina and Luma can fight in different places at the same time. If you can trap someone between Rosalina and Luma, you'll be able to unleash incredible damage!'' | |||
::{{flag|pal}} ''Rosalina and the Lumas have been close ever since she travelled the galaxy with one to help the little star find its mother. Now, the commander of the Comet Observatory appears in this game, with her trusty companion fighting alongside her. Their greatest strength is being able to attack together at the same time.'' | |||
{{Trophy games|console1=Wii|game1=Super Mario Galaxy 11/2007|console2=WiiU|game2=Super Mario 3D World 11/2013}} | |||
:'''Rosalina & Luma (Alt.)''' | |||
::{{flag|ntsc}} ''Rosalina can pull in items and projectiles around her with her Gravitational Pull move. Her up special Launch Star is a diagonal jump and, though harmless, it has exceptional range. You also have some control over Rosalina's trajectory when she uses it.'' | |||
::{{flag|pal}} ''With a flick of Rosalina's wand, the move Gravitational Pull draws in items - even ones that are stuck somewhere. Her Launch Star up special is a diagonal jump that can be aimed slightly. It doesn't deal any damage, but it helps you jump higher and stay in the air longer, making it ideal for getting back to the stage easily.'' | |||
{{Trophy games|console1=Wii|game1=Super Mario Galaxy 11/2007|console2=WiiU|game2=Super Mario 3D World 11/2013}} | |||
:'''Power Star''' | |||
::''In Rosalina's Final Smash, she summons a Power Star above her head. It launches fighters who touch it and also fires a barrage of smaller stars in all directions, all the while growing bigger and bigger. Even if Rosalina falls off the stage right after activating it, the Power Star will keep attacking her foes until it finally explodes.'' | |||
In | |||
== | <center> | ||
<gallery> | |||
Rosalina&LumaTrophy3DS.png|Classic (3DS) | |||
Rosalina&LumaAllStarTrophy3DS.png|Alt. (3DS) | |||
Rosalina&LumaTrophyWiiU.png|Classic (Wii U) | |||
Rosalina&LumaAltTrophyWiiU.png|Alt. (Wii U) | |||
PowerStarTrophyWiiU.png|[[Power Star]] | |||
</gallery> | |||
</center> | |||
==In [[Event Match]]es== | |||
===Solo Events=== | |||
*'''[[A Situation of some Gravity]]''': As {{SSB4|Zero Suit Samus}}, the player must defeat Rosalina & Luma while Zero Suit Samus is affected by high gravity. | *'''[[A Situation of some Gravity]]''': As {{SSB4|Zero Suit Samus}}, the player must defeat Rosalina & Luma while Zero Suit Samus is affected by high gravity. | ||
*'''[[Beautification]]''': Rosalina & Luma must use a [[Lip's Stick]] to [[flower]] two {{SSB4|Bowser}}s and two {{SSB4|Ganondorf}}s. | *'''[[Beautification]]''': Rosalina & Luma must use a [[Lip's Stick]] to [[flower]] two {{SSB4|Bowser}}s and two {{SSB4|Ganondorf}}s. | ||
*'''[[New Challengers 1]]''': Rosalina & Luma are among the opponents fought in this event, alongside {{SSB4|Wii Fit Trainer}}, {{SSB4|Little Mac}}, {{SSB4|Villager}}, {{SSB4|Duck Hunt}}, {{SSB4|Bowser Jr.}} and {{SSB4|Lucina}}. | *'''[[New Challengers 1]]''': Rosalina & Luma are among the opponents fought in this event, alongside {{SSB4|Wii Fit Trainer}}, {{SSB4|Little Mac}}, {{SSB4|Villager}}, {{SSB4|Duck Hunt}}, {{SSB4|Bowser Jr.}} and {{SSB4|Lucina}}. | ||
===Co-op Events=== | |||
*'''[[Peach in Peril]]''': Bowser and Bowser Jr. must defeat Rosalina & Luma, Zero Suit Samus, {{SSB4|Zelda}}, {{SSB4|Wii Fit Trainer}} and female {{SSB4|Robin}}, but not {{SSB4|Peach}}. KOing Peach results in a failure. | *'''[[Peach in Peril]]''': Bowser and Bowser Jr. must defeat Rosalina & Luma, Zero Suit Samus, {{SSB4|Zelda}}, {{SSB4|Wii Fit Trainer}} and female {{SSB4|Robin}}, but not {{SSB4|Peach}}. KOing Peach results in a failure. | ||
*'''[[Solidarity]]''': Rosalina & Luma and {{SSB4|Olimar}} must initially defeat {{SSB4|Mario}} and {{SSB4|Luigi}} and then they must defeat Bowser and Bowser Jr. | *'''[[Solidarity]]''': Rosalina & Luma and {{SSB4|Olimar}} must initially defeat {{SSB4|Mario}} and {{SSB4|Luigi}} and then they must defeat Bowser and Bowser Jr. | ||
*'''[[The Ultimate Battle]]''': Two players select a character and must defeat the entire roster. | *'''[[The Ultimate Battle]]''': Two players select a character and must defeat the entire roster. | ||
*'''[[Visiting Onett]]''': {{SSB4|Ness}} and {{SSB4|Villager}} must defeat Rosalina & Luma, {{SSB4|Kirby}}, {{SSB4|Meta Knight}}, {{SSB4|Fox}}, {{SSB4|Falco}} and Olimar. All of the opponents are outer space-based characters. | *'''[[Visiting Onett]]''': {{SSB4|Ness}} and {{SSB4|Villager}} must defeat Rosalina & Luma, {{SSB4|Kirby}}, {{SSB4|Meta Knight}}, {{SSB4|Fox}}, {{SSB4|Falco}} and Olimar. All of the opponents are outer space-based characters. | ||
==[[Alternate costume (SSB4)#Rosalina & Luma|Alternate costumes]]== | ==[[Alternate costume (SSB4)#Rosalina & Luma|Alternate costumes]]== | ||
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|{{Head|Rosalina|g=SSB4|s=50px|cl=White}} | |{{Head|Rosalina|g=SSB4|s=50px|cl=White}} | ||
|} | |} | ||
One of Rosalina's Palette Swaps makes her look like her Fire Flower power up in Super Mario 3-D World. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Rosalina Poster.jpg|Artwork of Rosalina & Luma from the [[Super Smash Bros. 4 Official Site|official site]]. | |||
SSB4 Newcomer Introduction Rosalina.png|Rosalina & Luma's splash art. | SSB4 Newcomer Introduction Rosalina.png|Rosalina & Luma's splash art. | ||
Rosalina amiibo.png|Rosalina & Luma's [[amiibo]]. | Rosalina amiibo.png|Rosalina & Luma's [[amiibo]]. | ||
SSB4 Rosalina Reveal.jpg|The Pic of the Day revealing Rosalina on December 18th, 2013. | SSB4 Rosalina Reveal.jpg|The Pic of the Day revealing Rosalina on December 18th, 2013. | ||
Rosalina Special Variants.jpg|The translated Famitsu issue showing some of Rosalina & Luma's [[Character customization|custom moves]]. | Rosalina Special Variants.jpg|The translated Famitsu issue showing some of Rosalina & Luma's [[Character customization|custom moves]]. | ||
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SSB4 - Zelda Screen-6.jpg|Alongside {{SSB4|Zelda}}. | SSB4 - Zelda Screen-6.jpg|Alongside {{SSB4|Zelda}}. | ||
SSB4 - Zelda Screen-19.png|Rosalina using her neutral aerial against Zelda's neutral aerial. | SSB4 - Zelda Screen-19.png|Rosalina using her neutral aerial against Zelda's neutral aerial. | ||
SSB4 - Zelda Screen-27.png|Rosalina | SSB4 - Zelda Screen-27.png|Rosalina alongsideh Zelda and Peach. | ||
Smash.4 - Rosalina Strong Up Attack.jpg|Using their up tilt. | Smash.4 - Rosalina Strong Up Attack.jpg|Using their up tilt. | ||
Smash.4 - Rose and Luma.jpg|Using Luma Shot. | Smash.4 - Rose and Luma.jpg|Using Luma Shot. | ||
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*[[Hack|Model swapping]] reveals that Rosalina's legs, unlike {{SSB4|Peach}} and {{SSB4|Zelda}}'s, are not fully modeled under her dress. | *[[Hack|Model swapping]] reveals that Rosalina's legs, unlike {{SSB4|Peach}} and {{SSB4|Zelda}}'s, are not fully modeled under her dress. | ||
*Rosalina and {{SSB4|Mega Man}} are the only newcomers to appear in the CGI portions of a newcomer trailer other than their own. In this case, they both appear in {{SSB4|Bowser Jr.}}'s. | *Rosalina and {{SSB4|Mega Man}} are the only newcomers to appear in the CGI portions of a newcomer trailer other than their own. In this case, they both appear in {{SSB4|Bowser Jr.}}'s. | ||
*[[Luma| | *All of the colors that Luma can appear as represent most of the Lumas that appear in ''Super Mario Galaxy'' and ''Super Mario Galaxy 2'': | ||
*Luma and Mega Man are the only characters in the game to have unique [[blast line]] KO animations. | **Yellow Lumas can transform into {{s|mariowiki|Launch Star}}s and {{s|mariowiki|Sling Star}}s. Giant yellow Lumas also appear in ''Super Mario Galaxy 2''. | ||
* | **Blue Lumas can transform into {{s|mariowiki|Pull Star}}s. | ||
**Green Lumas can be found on the {{s|mariowiki|Planet of Trials}} after finding the three {{s|mariowiki|Green Power Star}}s in ''Super Mario Galaxy''. | |||
**Red Lumas allow [[Mario]] to use the {{s|mariowiki|Red Star}} while on the {{s|mariowiki|Comet Observatory}}, and during one of the {{s|mariowiki|Purple Coin}} missions in ''Super Mario Galaxy''. | |||
**[[mariowiki:Luma (character)|Baby Luma]], who assists Mario by granting him the ability to {{s|mariowiki|spin}}, has a unique cream coloration. | |||
**{{s|mariowiki|Polari}}, Rosalina's trusted advisor in ''Super Mario Galaxy'', has a unique overall coloration of a blackish brown body and sky blue eyes. A [[List of tips (SSB4-Wii U)#Rosalina & Luma|tip]] also confirms that Polari is indeed the blackish brown Luma that can appear alongside Rosalina. | |||
***In addition to his unique overall coloration, Polari sports a unique animation compared to the other Lumas. In his case, he has tears in his eyes while he is in hitstun. | |||
*Rosalina, {{SSB4|Wii Fit Trainer}}, and {{SSB4|Roy}} are the only characters who use different voice clips for all of their smash attacks. | |||
*Luma and Mega Man are the only characters in the game to have unique [[blast line]] KO animations. In Luma's case, its animation and coloration are smaller and different than other characters', respectively, and it emits stars. | |||
*In {{forwiiu}}, one of the [[tips]] about Rosalina & Luma's forward smash uses masculine pronouns in regard to Luma: "''When Luma is behind Rosalina, this attack won't send '''him''' charging as far forward as usual.''". | |||
{{SSB4Characters}} | {{SSB4Characters}} | ||
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[[Category:Trophies (SSB4-3DS)]] | [[Category:Trophies (SSB4-3DS)]] | ||
[[Category:Trophies (SSB4-Wii U)]] | [[Category:Trophies (SSB4-Wii U)]] | ||