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{{ArticleIcons|melee= | {{ArticleIcons|melee=yes|brawl=yes|ssb4=yes}} | ||
{{Infobox Special Move | {{Infobox Special Move | ||
|image=[[File: | |image=[[File:RolloutWiiU.jpg|300px|Rollout]] | ||
|caption= | |caption=Rollout being used in {{forwiiu}}. | ||
|user=[[Jigglypuff]] | |user=[[Jigglypuff]] | ||
|universe={{uv|Pokémon}} | |universe={{uv|Pokémon}} | ||
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|interwikipage=Rollout (move) | |interwikipage=Rollout (move) | ||
}} | }} | ||
'''Rollout''' ({{ja|ころがる|Korogaru}}, ''Roll'') is [[Jigglypuff]]'s [[neutral special move]] | {{cquote|''Rollout is a powerful speed attack, but be careful not to fly off the edge.''|cite=Jigglypuff's trophy description in ''Melee''}} | ||
{{cquote|''A rolling attack that can be charged with [[File:ButtonIcon-Wii U-B.png|24px]] to increase the speed.''|cite={{Forwiiu}}'s Quick Guide}} | |||
'''Rollout''' ({{ja|ころがる|Korogaru}}, ''Roll'') is [[Jigglypuff]]'s [[neutral special move]] in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]''. | |||
==Overview== | ==Overview== | ||
===''[[Super Smash Bros. Melee]]''=== | |||
It is charged by holding the "special" button and executed by releasing it. Charging raises the speed, damage and [[knockback]] of the attack. Jigglypuff can change direction back and forth during the Rollout, but only when grounded. The grounded version deals high horizontal knockback that KOs at relatively low percentages, whereas the aerial version sends the opponent straight upward, butputs Jigglypuff in a [[helpless]] state if the attack ends while Jigglypuff is still in the air. Hitting an opponent causes Jigglypuff to rebound for a short distance. It is capable of dealing 18% damage when fully charged (when the higher-pitch sound has started). When [[Kirby]] copies the move, he attacks in a manner similar to [[wikirby:Wheel|Wheel Kirby]] from various ''Kirby'' games. | |||
If used in the air or off of a ledge, Jigglypuff takes a long time to end the move, so it's best used on the ground. If Jigglypuff collides with a wall, it will continuously rebound off the wall, until the move ends. | |||
== | ===''[[Super Smash Bros. Brawl]]''=== | ||
The move can now "curve" in midair to prevent going off the side of the stage. This can even go to a degree where Jigglypuff is falling straight down, spinning and | The move can now "curve" in midair to prevent going off the side of the stage. This can even go to a degree where Jigglypuff is falling straight down, spinning, and when it lands, it will move in the opposite direction. | ||
If Jigglypuff now collides with a wall, but the control stick is still tilted towards the wall, Jigglypuff will strike the wall again, then rapidly spin against it, emitting blue shock waves and a drilling noise, and causing pure vertical knockback to anyone who is hit. | If Jigglypuff now collides with a wall, but the control stick is still tilted towards the wall, Jigglypuff will strike the wall again, then rapidly spin against it, emitting blue shock waves and a drilling noise, and causing pure vertical knockback to anyone who is hit. | ||
While using Rollout in the air no longer leaves Jigglypuff helpless if it hits an opponent, it will continue spinning from the rebound, making it effectively "helpless" while floating down, and it cannot grab a ledge until it lands. If there is a gap below, this could result in a self-destruct. | |||
Interestingly enough, Rollout can reflect {{SSBB|Snake}}'s [[Remote Missile]] despite being unable to reflect any other type of projectile. | |||
===''[[Super Smash Bros. 4]]''=== | |||
In ''SSB4'', Rollout has been severely nerfed despite being reversible, easier to control and being more powerful on slopes. It deals 14% damage, has much less knockback, and KOs at much higher percentages, around 135%. However, if Jigglypuff does an uncharged Rollout, falls on the ground, and an oppponent is there, [https://miiverse.nintendo.net/posts/AYMHAAACAAADVHk0GQkzAQ they will take damage.] | |||
Jigglypuff can | Jigglypuff can perform a '''Rollout glide''' where it flies further through the air further than normal if it attempts to reverse the direction of Rollout the frame after rolling off a ledge. If Jigglypuff tries to reverse its direction while rolling down a slope, it will instead gain a very slight vertical boost and begin Rollout gliding through the air. | ||
Jigglypuff can not move to the left or right after landing Rollout anymore, but oddly, any conditions, items or effects that cause Jigglypuff's fall speed to increase also restores the ability to move to the left and right after landing the move, and the higher its fall speed becomes, the faster it can move, increasing at a rate greater to the rate of fall speed increase. This includes being [[metal]], [[Super Mushroom|mega]], wearing the [[Bunny Hood]] or being in a [[Special Gravity|Heavy Smash]]. Since [[Kirby]]'s fall speed is higher than Jigglypuff's, he can do so by default when [[copy ability|copying]] the move. | |||
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==Customization== | ==Customization== | ||
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{{CustomSet|Jigglypuff|Neutral|name1=Rollout|desc1=A rolling attack that can be charged to achieve incredible speeds.|name2=Relentless Rollout|desc2=An unstoppable rolling attack that keeps going even after bumping into enemies.|name3=Raging Rollout|desc3=A rolling attack that can't be turned around. When fully charged, it has serious power.}} | {{CustomSet|Jigglypuff|Neutral|name1=Rollout|desc1=A rolling attack that can be charged to achieve incredible speeds.|name2=Relentless Rollout|desc2=An unstoppable rolling attack that keeps going even after bumping into enemies.|name3=Raging Rollout|desc3=A rolling attack that can't be turned around. When fully charged, it has serious power.}} | ||
# '''Rollout''': Default. | # '''Rollout''': Default. | ||
# '''Relentless Rollout''': Rollout | # '''Relentless Rollout''': Rollout charges up much quicker, and travels faster and covers more distance. The move doesn't end if it touches someone, instead passing through them and dealing 1% or 2% of damage at max charge for everytime it makes contact. Jigglypuff can hit the opponent about 4 to 6 times, depending on the opponent's size. This move will not inflict damage if the direction of the move is being changed; it will be harmless, and takes a moment to change direction. This move's duration is longer than the standard variation. Because of its quick speed and poor maneuverability, it is easier to fall off the stage and self-destruct. In contrast, its horizontal recovery and quick charge time makes it ideal for recovery. | ||
# '''Raging Rollout''': This move takes | # '''Raging Rollout''': This move takes nearly double the time to charge up. When executed, it is faster than Rollout and has considerable knockback. However, the direction of the move cannot be changed. It inflicts 16% damage when it hits, and can K.O. at 95%. Its long recharge time and poor horizontal distance when not fully charged make it invalid as a recovery option. Its inability to turn increases the chances of rolling off the stage and self-destructing. | ||
==Origin== | ==Origin== | ||
[[File: | [[File:RolloutGen6a.png|thumb|250px|Rollout starting up...]] | ||
Rollout is a physical Rock-type attack introduced in Generation II in the {{uv|Pokémon}} games. Learned mostly by spherical Pokémon, it can hit 2 to 5 turns in a row. Its starting base power is at a low 30 but its power will double after every hit. If | [[File:RolloutGen6b.png|thumb|250px|...and hitting the opponent in Pokémon ''X/Y''.]] | ||
Rollout is a physical Rock-type attack introduced in Generation II in the ''{{uv|Pokémon}}'' games. Learned mostly by spherical Pokémon, it can hit 2 to 5 turns in a row. Its starting base power is at a low 30 but its power will double after every hit.<ref name = "poke">2008-06-21. [[bulbapedia:Rollout (move)]], ''Bulbapedia.'' Accessed 2008-06-28.</ref> If Defense Curl is used beforehand, Rollout's starting base power will be doubled to 60, resulting in the most powerful attack in the game on the fifth hit, with a base power of 960. However, if Rollout misses, then its base power will be reset. | |||
In Generations II and III, Jigglypuff learns Rollout at level 19. It was moved down two levels in Generation IV and it was moved up three levels for Generation V and VI. | In Generations II and III, Jigglypuff learns Rollout at level 19. It was moved down two levels in Generation IV and it was moved up three levels for Generation V and VI. | ||
==Gallery== | ==Gallery== | ||
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Jigglypuff Rollout Smash 3DS.jpg|{{for3ds}} | Jigglypuff Rollout Smash 3DS.jpg|{{for3ds}} | ||
Jigglypuff Rollout Impact Smash 3DS.jpg|Jigglypuff's Rollout hitting {{SSB4|Greninja}} in ''SSB4''. | Jigglypuff Rollout Impact Smash 3DS.jpg|Jigglypuff's Rollout hitting {{SSB4|Greninja}} in ''SSB4''. | ||
Rollout.png|Rollout in Generation IV Pokémon games. | |||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*When Kirby [[Inhale (Kirby)|copies]] Jigglypuff and uses Rollout, he says "Purin", Jigglypuff's Japanese name, regardless of language. | *When Kirby [[Inhale (Kirby)|copies]] Jigglypuff and uses Rollout, he says "Purin", Jigglypuff's Japanese name, regardless of language. | ||
{{Special Moves|char=Jigglypuff}} | |||
==References== | |||
<references /> | |||
[[Category:Pokémon universe]] | [[Category:Pokémon universe]] | ||
[[Category:Neutral special moves]] | [[Category:Neutral special moves]] | ||
[[Category:Jigglypuff]] | [[Category:Jigglypuff]] | ||