Editing Rollout

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|interwikipage=Rollout (move)
|interwikipage=Rollout (move)
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{{incomplete|Overview for Ultimate}}
'''Rollout''' ({{ja|ころがる|Korogaru}}, ''Roll'') is [[Jigglypuff]]'s [[neutral special move]] since ''[[Super Smash Bros. Melee]]'', replacing [[Pound]].
'''Rollout''' ({{ja|ころがる|Korogaru}}, ''Roll'') is [[Jigglypuff]]'s [[neutral special move]] since ''[[Super Smash Bros. Melee]]'', replacing [[Pound]].


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==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
It is capable of dealing 18% damage when fully charged (when the higher-pitch sound has started). If used in the air or off of a ledge, Jigglypuff takes a long time to end the move, so it's best used on the ground. Additionally, if the move ends while Jigglypuff is in the air, it will enter a [[helpless]] state. If Jigglypuff collides with a wall and the control stick is tilted towards the wall, it will continuously rebound off the wall until the move ends. When changing direction on grass [[terrain]], Jigglypuff comes to a complete stop sooner than on other terrains, allowing it to turn around a several [[frame]]s faster.
It is capable of dealing 18% damage when fully charged (when the higher-pitch sound has started). If used in the air or off of a ledge, Jigglypuff takes a long time to end the move, so it's best used on the ground. Additionally, if the move ends while Jigglypuff is in the air, it will enter a [[helpless]] state. If Jigglypuff collides with a wall and the control stick is tilted towards the wall, it will continuously rebound off the wall until the move ends.


==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==
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If Jigglypuff now collides with a wall, but the control stick is still tilted towards the wall, Jigglypuff will strike the wall again, then rapidly spin against it, emitting blue shock waves and a drilling noise, and causing pure vertical knockback to anyone who is hit.  
If Jigglypuff now collides with a wall, but the control stick is still tilted towards the wall, Jigglypuff will strike the wall again, then rapidly spin against it, emitting blue shock waves and a drilling noise, and causing pure vertical knockback to anyone who is hit.  


Interestingly, Rollout can reflect {{SSBB|Snake}}'s [[Remote Missile]] despite being unable to reflect any other type of projectile.
Interestingly enough, Rollout can reflect {{SSBB|Snake}}'s [[Remote Missile]] despite being unable to reflect any other type of projectile.


==In ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]''==
In ''SSB4'', Rollout has been severely nerfed despite being reversible, easier to control and being more powerful on slopes. It deals 14% damage, has much less knockback, and KOs at much higher percentages, around 135%. However, if Jigglypuff does an uncharged Rollout, falls on the ground, and an opponent is there, [https://miiverse.nintendo.net/posts/AYMHAAACAAADVHk0GQkzAQ they will take damage].
In ''SSB4'', Rollout has been severely nerfed despite being reversible, easier to control and being more powerful on slopes. It deals 14% damage, has much less knockback, and KOs at much higher percentages, around 135%. However, if Jigglypuff does an uncharged Rollout, falls on the ground, and an oppponent is there, [https://miiverse.nintendo.net/posts/AYMHAAACAAADVHk0GQkzAQ they will take damage].


Jigglypuff can perform a '''Rollout glide''' where it flies through the air further than normal if it attempts to reverse the direction of Rollout the frame after rolling off a ledge. If Jigglypuff tries to reverse its direction while rolling down a slope, it will instead gain a very slight vertical boost and begin Rollout gliding through the air.
Jigglypuff can perform a '''Rollout glide''' where it flies through the air further than normal if it attempts to reverse the direction of Rollout the frame after rolling off a ledge. If Jigglypuff tries to reverse its direction while rolling down a slope, it will instead gain a very slight vertical boost and begin Rollout gliding through the air.
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==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
Rollout received a mix of buffs and nerfs in ''Ultimate''. It's damage was increased from 6-14% to 10-20% and the knockback was altered to give it overall higher KO power. It reaches full charge faster (60 → 51 frames) but it will automatically launch one second after reaching full charge. When hitting an opponent with an aerial Rollout, Jigglypuff's falling speed is much higher (0.98 → 2.0), allowing it to move left and right like in ''Brawl'' and is able to grab ledges in the rebound state, however Jigglypuff will have less time to land or grab a ledge due to the higher falling speed.
In Ultimate, Rollout  


==Instructional quotes==
==Instructional quotes==
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==Trivia==
==Trivia==
*When Kirby [[Inhale (Kirby)|copies]] Jigglypuff and uses Rollout, he says "Purin", Jigglypuff's Japanese name, regardless of language.
*When Kirby [[Inhale (Kirby)|copies]] Jigglypuff and uses Rollout, he says "Purin", Jigglypuff's Japanese name, regardless of language.
*Using Rollout midair has many disadvantages:
**If Jigglypuff hits an opponent whilst rolling, they will simply drop floatingly, as if they were in [[freefall]], whether or not the opponent is midair or standing at the edge of the stage.
***However, you can still slightly strafe left or right.
**The hitbox is very minimal, which does not protect Jigglypuff very well.
***In Smash 4, this was slightly dangerous as the hitbox would send you directly up.
**You can grab the [[ledge]], however it is very inconsistent and difficult, and you will most likely bounce off the stage.


{{Special Moves|char=Jigglypuff}}
{{Special Moves|char=Jigglypuff}}

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