Editing Rocketbarrel Boost

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The distance the Rocketbarrel Boost will cover depends on how much the attack is charged. During the charging period, the angle that Diddy travels can be altered by tilting the [[Control Stick]] left or right; charging the move longer allows a more significant angle shift.
The distance the Rocketbarrel Boost will cover depends on how much the attack is charged. During the charging period, the angle that Diddy travels can be altered by tilting the [[Control Stick]] left or right; charging the move longer allows a more significant angle shift.


Touching an opponent while ascending will cause fire [[damage]]. In ''Brawl'', the explosion generated from liftoff also has a hitbox which meteor smashes opponents. If Diddy is attacked while using the move, the barrels will fly off and become irregularly-moving, [[unblockable]] but [[reflect]]able [[projectile]]s, exploding on contact with the stage. The player can alter the direction the barrels will move in for a small amount of time before they lose control. If Diddy hits a surface while using the move, he takes about 5% damage.
Touching an opponent while ascending will cause fire [[damage]]. The initial burst when used in the air may serve as a [[meteor smash]], spiking the foe while Diddy recovers to safe ground. If Diddy is attacked while using the move, the barrels will fly off and become irregularly-moving, [[unblockable]] but [[reflect]]able [[projectile]]s, exploding on contact with the stage. The player can alter the direction the barrels will move in for a small amount of time before they lose control. If Diddy hits a surface while using the move, he takes about 5% damage.


From ''[[Super Smash Bros. 4]]'' onward, the move can be used to travel at more horizontal trajectories, improving the move's uses for recovery.
In ''[[Super Smash Bros. 4]]'', the move can be used to travel at more horizontal trajectories, improving the move's uses for recovery.
 
===Swimming glitch===
If Diddy Kong uses Rocketbarrel Boost while [[swim]]ming, Diddy will sink down a bit and then float back up. Before he floats back up a small splash animation will be seen at the top of the water.


===Barrel jumping===
===Barrel jumping===
Barrel jumping is an [[advanced technique]] in ''Brawl'' and ''SSB4''. It is very similar to {{SSBB|Lucas}}'s [[zap jump]] except that the zap jump can be used as an extended jump but the timings are almost exact. When taking knockback, if the player performs a midair jump and quickly executes Rocketbarrel Boost at the same time, then the player moves upwards while charging the move. This results from a mechanic in which if Diddy Kong has any residual knockback when attempting to use the move, it will not disrupt Diddy Kong's momentum like it usually does, including momentum from a jump, and this is amplified by Diddy Kong's gravity being reduced while charging the move, causing his jump to be floaty.
Barrel jumping is an [[advanced technique]] in ''Brawl'' and ''SSB4''. It is very similar to {{SSBB|Lucas}}'s [[zap jump]] except that the zap jump can be used as an extended jump but the timings are almost exact. The player must first be knocked off the stage. Then, the player executes Rocketbarrel Boost at the same time as a midair jump. Instead of slightly moving downward with Rocketbarrel Boost while charging, the player glides upwards, and then performs Rocketbarrel Boost. This can aid Diddy Kong's recovery tremendously.


==Instructional quotes==
==Instructional quotes==

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