Editing Robin (SSBU)

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{{Infobox Character
{{Infobox Character
|name = Robin
|name = Robin
|image = {{tabber|title1=Male|content1=[[File:Robin SSBU.png|x250px]]|title2=Female|content2=[[File:Robin-Alt1 SSBU.png|x250px]]}}
|image = {{tabber|title1=Male|tab1=[[File:Robin SSBU.png|x250px]]|title2=Female|tab2=[[File:Robin-Alt1 SSBU.png|x250px]]}}
|game = SSBU
|game = SSBU
|ssbgame1 = SSB4
|ssbgame1 = SSB4
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = D+
|ranking = 67
}}
}}
<!--NOTICE BEFORE EDITING: When using pronouns, use those that match the gender of the default when referring to their Smash incarnation (treating the alternate gendered variant as a character costume like Alph) and gender neutral for home series info. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.-->
<!--NOTICE BEFORE EDITING: When using pronouns, it is generally preferred, though not strictly required, that they match the gender of the default. If referring to one gender, only refer to the alternate when it specifically applies to them. While using gender-neutral pronouns is optional, it is heavily discouraged. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.-->
'''Robin''' ({{ja|ルフレ|Rufure}}, ''Reflet'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was officially revealed on June 12th, 2018 alongside {{SSBU|Lucina}} and the rest of the returning roster. As in the previous game, both male and female versions of Robin are playable, although the male Robin is showcased in promotional material and used as the default palette swap for the character. Robin is classified as [[Fighter number|Fighter #56]].
{{cquote|''A fighter that wields the Levin Sword and four different Tomes! Like in the original game, these weapons can only be used a certain number of times, so keep a close eye on the battle situation. Both the male and female versions of Robin are available, so you can choose your favorite.''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}}
'''Robin''' ({{ja|ルフレ|Rufure}}, ''Reflet'') is a playable character in ''[[Super Smash Bros. Ultimate]]'' who was confirmed as a playable character on June 12th, 2018. As in the previous game, both male and female versions of Robin are playable, although the male Robin is showcased in promotional material and used as the default palette swap for the character. Robin is classified as fighter #56.


The voice actors for male and female Robin reprise their  roles in English ({{iw|wikipedia|David Vincent|voice actor}} and {{s|wikipedia|Lauren Landa}}) and in Japanese ({{s|wikipedia|Yoshimasa Hosoya}} and {{s|wikipedia|Miyuki Sawashiro}}), with their portrayals from ''[[Super Smash Bros. 4]]'' being repurposed for their respective editions of ''Ultimate''.
David Vincent and Lauren Landa's portrayals of both male and female Robin from ''SSB4'' were repurposed for Western editions of ''Ultimate''. Additionally, Yoshimasa Hosoya and Miyuki Sawashiro's portrayals of both male and female Robin from ''SSB4'' were repurposed for the Japanese editions of ''Ultimate'', respectively.
 
Robin is ranked 67th out of 82 on the current [[tier list]], placing him in the D+ tier. This is a noticeable drop from his 37th/38th out of 54 placement in ''SSB4'', where he was tied with {{SSB4|Samus}}.


==How to unlock==
==How to unlock==
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*Clear {{SSBU|Classic Mode}} with {{SSBU|Kirby}} or any character in his unlock tree, being the 5th character unlocked after {{SSBU|Zelda}}.
*Clear {{SSBU|Classic Mode}} with {{SSBU|Kirby}} or any character in his unlock tree, being the 5th character unlocked after {{SSBU|Zelda}}.
*Have Robin join the player's party in [[World of Light]].
*Have Robin join the player's party in [[World of Light]].
Robin must then be defeated on [[Castle Siege]] (the [[Ω form]] is used in World of Light).
With the exception of the third method, Robin must then be defeated on [[Castle Siege]].
 
==Attributes==
==Attributes==
Robin is a tall, middleweight character who has very low ground mobility. Robin’s dashing speed is the second slowest in the game, and his walking speed is very slow. While his dashing speed is below average, Robin still has an average initial dash distance, which allows him to rely on [[Fox-trotting]] as a quicker ground movement option. Outside of these attributes, Robin's other traits are typical of a middleweight; his air speed, traction, falling speed, and gravity are all average. However, Robin's air acceleration is above average. As a result of these attributes, Robin has difficulty chasing foes and fleeing from them at the same time, though his oddly decent aerial mobility compensates this to a degree.
Robin is a tall, middleweight character who has very appalling mobility. Robin’s dashing speed is the second slowest in the game, and their walking speed is very slow. Outside of these attributes, Robin's other traits are typical of a middleweight; their air speed, traction, falling speed, and gravity are all average. However, Robin's air acceleration is above average. As a result of these attributes, Robin has difficulty chasing foes and fleeing from them at the same time, though their oddly decent aerial mobility compensates this to a degree.
 
Robin's tomes provide a myriad of spacing, pressuring, and additional damaging capabilities. Both the {{iw|fireemblemwiki|Thunder|tome}} and [[fireemblemwiki:Fire (tome)|Fire tome]]s can disrupt opponents, rack up damage, and open up windows to chain attacks together. {{B|Thunder|Robin}} and the slightly stronger Elthunder peppers at mid-range or shorter, while Arcthunder travels for longer and has trapping capabilities for pressure, combos and set-ups, and Thoron pierces through opponents and deals considerable knockback. [[Arcfire]] produces a trapping, multiple hitting pillar of flame that is instrumental for approaching or disrupting [[approach]]es, pressuring, and chaining together attacks. In addition to the Fire tome, Robin's neutral attack involves the [[fireemblemwiki:Wind (tome)|Wind tome]]: the former tome generates a singular explosion of fire magic that deals strong diagonal knockback, while the latter tome generates a neutral infinite consisting of wind magic that deals high damage and concludes with a blast of wind magic that deals strong vertical knockback. [[Elwind]] provides respectable vertical recovery and its first hit can be used to punish aerial and post-recovery opponents by spiking them at point-blank with the first hit. Lastly, [[Nosferatu]] is a self-healing move which heals Robin, especially if cast from behind and while having a higher damage percentage than his opponent, while it also cannot be shielded due to functioning like a grab. However, it is tricky to use, as the opponent must be at almost point-blank range to land it, although Arcthunder's trapping ability can help Robin land it easier, and it grants full-body [[Intangibility|intangibility]].


Aside from using tomes, Robin's Levin Sword is a potent weapon in its own right. It is a powerful, fairly long-ranged, and electrically-charged sword that functions as a terrific offensive tool due to its excellent pressure capabilities, its impressive combo potential and its high KO power. Robin whips this out for his smash and directional aerial attacks when a smash input is inputted, and for neutral aerial when the Levin Sword is already in use. It can be swung eight times before it breaks. Robin's down smash with the Levin Sword has good ledge trapping potential, as it can hit hanging opponents and the electric shockwaves cover both sides of Robin. Despite being vastly inferior to the Levin Sword in regards to KO potential, the Bronze Sword has combo potential due to its weaker knockback. His neutral aerial covers both front and back sides successively, which can be useful for spacing in the air, and is his most effective [[Out of shield|out of shield]] option. His down tilt can keep away grounded opponents in front of him.
Robin's tomes provide a myriad of spacing, pressuring, and additional damaging capabilities. Both the [[fireemblemwiki:Thunder (tome)|Thunder]] and [[fireemblemwiki:Fire (tome)|Fire tome]]s can disrupt opponents, rack up damage, and open up windows to chain attacks together. {{B|Thunder|Robin}} and the slightly stronger Elthunder peppers at mid-range or shorter, while Arcthunder travels for longer and has trapping capabilities for pressure, combos and set-ups, and Thoron pierces through opponents and deals considerable knockback. [[Arcfire]] produces a trapping, multiple hitting pillar of flame that is instrumental for approaching or disrupting [[approach]]es, pressuring, and chaining together attacks. In addition to the Fire tome, Robin's neutral attack involves the [[fireemblemwiki:Wind (tome)|Wind tome]]: the former tome generates a singular explosion of fire magic that deals strong diagonal knockback, while the latter tome generates a neutral infinite consisting of wind magic that deals high damage and concludes with a blast of wind magic that deals strong vertical knockback. [[Elwind]] provides respectable vertical recovery and its first hit can be used to punish aerial and post-recovery opponents by spiking them at point-blank with the first hit. Lastly, [[Nosferatu]] is a self-healing move which heals Robin, especially if cast from behind and while having a higher damage percentage than his opponent, while it also cannot be shielded due to functioning like a grab. However, it is tricky to use, as the opponent must be at almost point-blank range to land it, although Arcthunder's trapping ability can help Robin land it easier.


Once Robin's tomes are depleted and the Levin Sword is broken, they can act as throwable items that deal immense damage, shieldstun and knockback. Properly managing Robin's discarded weapons is crucial for optimal play, as the opportunities they can potentially grant are significant. Outside of his magic and sword attacks, Robin has two useful throws: back throw is a viable KOing option near the edge that can combo into Thoron to get early K.Os, while down throw is a reliable combo starter.
Aside from using tomes, Robin's Levin Sword is a potent weapon in its own right. It is a powerful, fairly long-ranged, and electrically-charged sword that functions as a terrific offensive tool due to its excellent pressure capabilities, its impressive combo potential and its high KO power. Robin whips this out for their smash and directional aerial attacks when a smash input is inputted. It can be swung eight times before it breaks. Despite being vastly inferior to the Levin Sword in regards to KO potential, the Bronze Sword has combo potential due to its weaker knockback. Their neutral aerial covers both front and back sides successively, which can be useful for spacing in the air. Their down tilt can keep away grounded opponents in front of them.


However, as previously stated, Robin suffers from numerous weaknesses, such as being the second slowest runner in the game. Furthermore, Robin lacks defensive options and has trouble brushing off opponents, especially those who are directly beneath, making Robin susceptible to rush-downs and juggles. Robin’s tilts generally have short range, making it difficult for Robin to fight at mid-range outside of the use of tomes. Many moves, specifically smash attacks and special attacks, have significant ending lag, which leaves Robin wide open for punishment proceeding his execution. His forward smash, though extremely strong, has a very limited range, sometimes completely missing fighters when said fighters crouch, and is also extremely laggy. Down smash is a strong move with a great range, however the range has limited success as the farthest part of the range is also one of the weakest parts. Up smash is a strong move with considerably less endlag compared to his other smash attacks, however it has mediocre range, and even worse range while using the Bronze Sword, whereas Robin is unable to even hit fighters standing next to him.
Once Robin's tomes are depleted and the Levin Sword is broken, they can act as throwable items that deal immense damage, shieldstun and knockback. Properly managing Robin's discarded weapons is crucial for optimal play, as the opportunities they can potentially grant are significant. Outside of his magic and sword attacks, Robin has two useful throws: back throw is a viable KOing option near the edge, while down throw is a reliable combo starter.


Lastly, Robin's durability mechanic can severely weaken Robin once he starts to lose the tomes or the Levin Sword. Losing the Levin Sword gives him pathetic K.O. power despite the Bronze Sword's respectable combo game. Losing [[Thunder (Robin)|Thunder]] removes one of his only zoning options, as well as losing combo potential. Losing Arcfire costs Robin damage output and even more combo potential. Losing Nosferatu makes Robin's survivability weaker, especially with his average weight. Losing Elwind is the worst case for Robin, as his [[double jump]] is merely average, leaving Robin effectively helpless while recovering should he be launched too far offstage without Elwind available.  
However, as previously stated, Robin suffers from numerous weaknesses, such as being the second slowest runner in the game. Furthermore, Robin lacks defensive options and has trouble brushing off opponents, especially those who are directly beneath, making Robin susceptible to rush-downs and juggles. Robin’s tilts generally have short range, making it difficult for Robin to fight at mid-range outside of the use of tomes. Many moves, specifically smash attacks and special attacks, have significant ending lag, which leaves Robin wide open for punishment proceeding their execution. Elwind leaves them vulnerable and interceptable after use, and when not properly managed or kept track of, can run out at critical times. Lastly, Robin's durability mechanic limits offensive options when either the Levin Sword or tomes are exhausted.


Overall, Robin is a tactically-based character with varied spacing, damage-accumulating and KO options that must be used wisely and opportunely. At the same time, the lack of mobile and defensive options leave Robin vulnerable to pressure and combos. With this, Robin players must keep track of his weapons' durability, intelligently respond to their opponents, and take precise offensive action for success in battle.
Overall, Robin is a tactically-based character with varied spacing, damage-accumulating and KO options that must be used wisely and opportunely. At the same time, the lack of mobile and defensive options leave Robin vulnerable to pressure and combos. With this, Robin players must keep track of their weapons' durability, intelligently respond to their opponents, and take precise offensive action for success in battle.


==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
Robin has been given a mix of buffs and nerfs in the transition to ''Ultimate'', with both buffs and nerfs being of equal weight. While he benefits from a considerably improved advantage, the faster pace of ''Ultimate'' and the miscellaneous nerfs to some of his tools make it more difficult to capitalize on this. Collectively, it is hard to determine whether Robin was buffed or nerfed overall.
Robin has been given a mix of buffs and nerfs from the transition to ''Ultimate'', but has been buffed overall. The universal reduction to [[landing lag]] now creates safer landing options (especially with the Levin Sword's high shield stun), and the universal 3-frame jump squat allows Robin to take advantage of extremely powerful aerials.
 
Several of Robin's attacks have reduced lag or increased KO power, while most of his formerly situational attacks are more effective due to altered hitboxes: [[up tilt]] now has grounded hitboxes, and [[up smash]] has much better horizontal reach above Robin, significantly improving their reliability. [[Neutral aerial]] can now use the Levin Sword, giving it much better utility and better edgeguarding capabilities. Robin's [[neutral attack]], a staple in his [[neutral game]], also fares significantly better due to several improvements with its consistency; the Elwind infinite connects significantly better, and the Arcfire finisher transitions earlier while using half the durability it used to in ''SSB4''.


Robin's special moves have been heavily revamped. With the exception of the uncharged version, all versions of {{b|Thunder|Robin}} hit much harder and now function as effective KO moves, especially Thoron; the move can now also be [[charge-cancel]]ed by jumping. [[Arcfire]] is much harder to escape from and travels much farther, making it even more effective for combo initiating. [[Elwind]] can have its trajectory significantly altered and grants more distance, recharges faster, and pushes opponents if the wind blades hit the ground. Finally, [[Nosferatu]] has slightly more range, heals and deals damage at a faster rate; while it has fewer uses, this also allows it to generate a used tome much faster.
Several attacks have reduced lag or increased KO power, while most formerly situational attacks are more effective due to altered hitboxes: [[up tilt]] now has grounded hitboxes, and [[up smash]] has much better horizontal reach above Robin, significantly improving his reliability. [[Neutral aerial]] can now use the Levin Sword, giving it much better utility. Robin's [[neutral attack]], a staple in the [[neutral game]], also fares significantly better due to the improvements to neutral attacks, with the first two hits now being capable of [[lock]]ing; the Elwind infinite connects significantly better, and the Arcfire finisher transitions earlier while using half the durability it used to in ''SSB4''.  


However, Robin's nerfs are also notable. The biggest change is to the Levin Sword, which Robin no longer starts with at the start of the match, forcing several seconds of downtime before the Levin Sword is usable. Robin's most effective tools have also been nerfed: Arcthunder's significantly lower looping duration now prevents followups unless initiated at a distance, Elwind has fewer uses, and down throw has increased knockback, reducing the percent range in which combos (such as the "Checkmate", a down throw to up aerial) can be performed. Arcfire's fire pillar now possesses a hitbox that can cancel other moves; while this allows it to cancel other projectiles and gives it use at counterzoning, the fact it can be canceled by any other hitbox makes it less reliable for ledge-trapping under some circumstances.
Robin's special moves have been heavily revamped. With the exception of the uncharged version, all versions of [[Thunder (Robin)|Thunder]] hit much harder and now function as effective KO moves, especially Thoron; the move can now also be [[charge-cancel]]ed by jumping. [[Arcfire]] is much harder to escape from and travels farther, making it even more effective for combo initiating. [[Elwind]] can have its trajectory significantly altered and grants more distance, recharges faster, and pushes opponents if the wind blades hit the ground. Finally, [[Nosferatu]] has slightly more range, heals and deals damage at a faster rate, and has fewer uses, allowing it to generate a used tome much faster.


Universal changes to gameplay mechanics are a mixed bag for Robin, but have hurt him overall. The universal reduction to [[landing lag]] now creates safer landing options (especially with the Levin Sword's high shieldstun), and the streamlined jumpsquats allows Robin to take advantage of his extremely powerful aerials faster. The changes to [[air dodge]]s now makes it easier for Robin to pressure the opponent through his powerful projectiles and sword attacks, and the introduction of directional air dodges gives Robin an emergency recovery option if he lacks Elwind. However, Robin is significantly harmed by the universal increases to mobility; despite sporting faster mobility like the rest of the cast, Robin's own mobility hasn't seen an improvement notable enough to allow him to catch up to other characters, still being one of the slowest characters in terms of grounded mobility unless he resorts to fox-trotting. As a result of this, and other veterans' faster movement, it is now easier to overwhelm Robin, while his tools don't allow him with some form of dealing with pressure.
However, Robin's nerfs are also notable. Despite being given the same ground movement increases of about 10%, like the rest of the cast, Robin actually becomes slower compared to the rest of the cast; as the 10% increases made faster characters even faster, seperating themselves from the slowest characters like Robin. As such, he has not gained anything in terms of dash speed. The biggest change is to the Levin Sword, which Robin no longer starts with at the start of the match, forcing several seconds of downtime before the Levin Sword is usable. Robin's most effective tools have also been nerfed: Arcthunder's significantly lower looping duration now prevents followups unless initiated at a distance, Arcfire is now canceled by any other hitbox, Elwind has fewer uses, and down throw has increased knockback, reducing the percent range in which combos (such as the "Checkmate", a down throw to up aerial) can be performed. Finally, Robin still possesses serious flaws, such as a rather poor grab, problems with escaping pressure due to awkward hitboxes, and mediocre mobility at best (with the second-slowest running speed in the game) despite the buffs received.


Overall, Robin's playstyle, while essentially left unchanged from ''SSB4'', has nonetheless been improved, allowing him to play to his strengths with more ease, and many of his worst issues have been patched up. However, his worsened down throw combos have removed his previously guaranteed KO setup, forcing Robin to find other setup methods to KO the opponent, though thanks to Arcfire's utility, this isn't as big of an issue. That being said, Robin still possesses some of his former flaws, such as problems with escaping pressure, a few awkward hitboxes, and mediocre grounded mobility. The latter issue is especially prevalent due to the faster pace of ''Ultimate'', which brings the extent of many of Robin's buffs into question; the game's engine now prioritizes faster, more aggressive playstyles, and the prevalence of fast characters has caused Robin's powerful neutral game and disadvantage state to be worse than before. In bulk, Robin's changes have not significantly improved his standing, instead performing worse relative to the cast in ''Ultimate'' than in ''SSB4''.
Overall, Robin has gained many new KO options, and has gained new benefits that patch up major issues present in ''SSB4'', but at the cost of several previously potent moves being less effective, leading to mixed results. Though Robin’s tournament representation has been low, he has shown signs of success thanks to the efforts of {{sm|Jul}}, who placed 17th at {{Trn|Shine 2019}}, and {{sm|Deci}}, who placed 9th at {{Trn|Port Priority 5}}. As such {{sm|Mew2King}} and {{Sm|Jtails}} both think Robin is underrated and solo viable. As a result, it is unknown how Robin currently fares compared to the rest of the cast.


{{SSB4 to SSBU changelist|char=Robin}}
{{SSB4 to SSBU changelist|char=Robin}}


==Update history==
==Update history==
Robin received a mix of buffs, nerfs and a single glitch fix via game updates, but was buffed slightly overall. Update 2.0.0 made [[Elwind]] safer for recovering by shortening its edge lockout time when it is used backwards. Update 3.0.0 decreased the shield damage outputs of {{b|Thunder|Robin}}, Elthunder and [[Arcfire]] as part of a near-universal nerf to projectiles.
Robin has received a mix of buffs and nerfs in game updates, but has been buffed overall. The main and only nerfs come from 3.0.0, in which the universal shield changes with projectiles negatively affected Robin's shield damage. Otherwise, his kit was made more effective, and this is mainly seen in 6.0.0: A Bronze Sword smash attack gives a slightly larger charge increase to Levin Sword when using a smash attack, forward tilt was made stronger, neutral aerial was made faster, all of the variations in {{b|Thunder|Robin}} charge faster, and Arcfire travels further horizontally and last much longer. Overall, it's unknown on how much the buffs will affect their stance in the metagame, but many unarguably agree that he was made a more effective character.
 
However, update 6.0.0 provided a number of useful buffs for Robin. The most notable ones were to Thunder and Arcfire: the former had its charge times sped up significantly, whereas the latter gained significantly more active frames. As a result, Robin's respectable zoning ability and trapping potential were improved by a fairly noticeable degree. This update also granted Robin a few quality of life buffs: forward tilt's higher base knockback improved its spacing potential, neutral aerial's overall lag was decreased (which also improved it as a follow-up from down throw), and the Levin Sword's durability will replenish slightly faster upon using the Bronze Sword for smash attacks.
 
Update 9.0.0 granted [[transcendent priority]] to neutral infinite's finisher as part of a near-universal buff, while update 13.0.1 improved neutral infinite's damage racking potential and range.
 
Overall, Robin fares slightly better than he did at the launch of ''Ultimate'', although not enough to change his position in the metagame.


'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
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'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
{{UpdateList (SSBU)/3.0.0|char=Robin}}
{{UpdateList (SSBU)/3.0.0|char=Robin}}
 
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
{{UpdateList (SSBU)/3.1.0|char=Robin}}
{{UpdateList (SSBU)/3.1.0|char=Robin}}
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'''{{GameIcon|ssbu}} {{SSBU|6.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|6.0.0}}'''
{{UpdateList (SSBU)/6.0.0|char=Robin}}
{{UpdateList (SSBU)/6.0.0|char=Robin}}
'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}'''
{{UpdateList (SSBU)/9.0.0|char=Robin}}
'''{{GameIcon|ssbu}} {{SSBU|13.0.1}}'''
{{UpdateList (SSBU)/13.0.1|char=Robin}}


==Moveset==
==Moveset==
*The {{iw|fireemblemwiki|Bronze Sword}} has very minimal KO potential due to dealing low damage and significantly low knockback. It also has unimpressive reach, shorter-lasting hits, and minimal [[freeze frame]]s. However, its weak strength enables it to combo somewhat effectively, especially at higher percents. Conversely, the {{iw|fireemblemwiki|Levin Sword}} has significantly greater KO potential, due to it dealing significantly more damage and knockback. In addition to dealing [[electric]] damage, it has a greater [[reach]] than the Bronze Sword, freeze frames and a lingering hitbox, the latter of which deals less damage if it hits late.
*The [[fireemblemwiki:Bronze Sword|Bronze Sword]] has very minimal KO potential due to dealing low damage and significantly low knockback. It also has unimpressive reach, shorter-lasting hits, and minimal [[freeze frame]]s. However, its weak strength enables it to combo somewhat effectively, especially at higher percents. Conversely, the [[fireemblemwiki:Levin Sword|Levin Sword]] has significantly greater KO potential, due to it dealing significantly more damage and knockback. In addition to dealing [[electric]] damage, it has a greater [[reach]] than the Bronze Sword, freeze frames and a lingering hitbox, the latter of which deals less damage if it hits late.
*Robin cannot immediately use the Levin Sword: its durability must reach maximum capacity before being used. This only occurs at the beginning of the match.
*Robin cannot immediately use the Levin Sword: its durability must reach maximum capacity before being used. This only occurs at the beginning of the match.
*Robin's tilt attacks solely use the Bronze Sword, while smash attacks use the Levin Sword, provided that it is not broken. All aerials can use either sword - if Robin tilts a direction in midair, the Bronze Sword will be used, but if Robin taps a direction like a smash attack, the Levin Sword will be used instead.
*Robin's tilt attacks solely use the Bronze Sword, while smash attacks use the Levin Sword, provided that it is not broken. All aerials can use either sword - if Robin tilts a direction in midair, the Bronze Sword will be used, but if Robin taps a direction like a smash attack, the Levin Sword will be used instead.
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*After using the Levin Sword for any attack, Robin will continue to use it for all directional aerial attacks until it either breaks, or Robin uses an attack that resets the current sword to the Bronze Sword (i.e. neutral attack, tilt attacks, dash attack, floor attacks, and edge attack).
*After using the Levin Sword for any attack, Robin will continue to use it for all directional aerial attacks until it either breaks, or Robin uses an attack that resets the current sword to the Bronze Sword (i.e. neutral attack, tilt attacks, dash attack, floor attacks, and edge attack).
*KOing opponents will speed up the recharging time for all of Robin's weapons.
*KOing opponents will speed up the recharging time for all of Robin's weapons.
**Using smash-inputted aerials and smash attacks will speed up the recharging time for the Levin Sword.
**Using aerials and smash attacks will speed up the recharging time for the Levin Sword.
''For a gallery of Robin's hitboxes, see [[Robin (SSBU)/Hitboxes|here]].''
''For a gallery of Robin's hitboxes, see [[Robin (SSBU)/Hitboxes|here]].''


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|neutralcount=3
|neutralcount=3
|neutralinf=y
|neutralinf=y
|neutralname=Right Chop ({{ja|ライトチョップ|Raito Choppu}}) / Combination Chop ({{ja|コンビネーションチョップ|Konbinēshon Choppu}}) / Fire ({{ja|ファイアー|Faiā}}) / Wind ({{ja|ウインド|Uindo}}) / Wind Finish ({{ja|ウインドフィニッシュ|Uindo Finisshu}})
|neutralname= 
|neutral1dmg=2%
|neutral1dmg=2%
|neutral2dmg=1.5%
|neutral2dmg=1.5%
|neutral3dmg=5% (Arcfire finisher)
|neutral3dmg=5% (Arcfire finisher)
|neutralinfdmg=0.9% (Elwind loop), 2% (Elwind final hit)
|neutralinfdmg=0.7% (Elwind loop), 2% (Elwind final hit)
|neutraldesc=An upward slash followed by a downward slash. The move can then proceed to a third finishing hit or into a neutral infinite, depending on whether the attack button is held or button mashed. The former is a fiery explosion, and the latter is a barrage of blade-shaped blasts of wind magic that hits multiple times and ends with a more powerful blast that launches the opponent directly upwards. Both of these third hits have very high knockback for neutral attacks, and are viable KO options starting from around 130%. However, using one drains the durability of the Arcfire or Elwind tome, respectively, with the neutral infinite draining more durability the longer it is sustained. If the wind tome is depleted, Robin will always use the fire third hit regardless of how it is inputted, while if the Arcfire tome is depleted, inputting a gentleman jab will result in a lack of third hit and the player will have to input correctly if they want the wind neutral infinite. If both are depleted, Robin will only be able to use the first two sword slashes.
|neutraldesc=An upward slash followed by a downward slash. The move can then proceed to a third finishing hit or into a neutral infinite, depending on whether the attack button is held or button mashed. The former is a fiery explosion, and the latter is a barrage of blade-shaped blasts of wind magic that hits multiple times and ends with a more powerful blast that launches the opponent directly upwards. Both of these third hits have very high knockback for neutral attacks, and are viable KO options starting from around 130%. However, using one drains the durability of the Arcfire or Elwind tome, respectively, with the neutral infinite draining more durability the longer it is sustained. If one of these tomes is depleted, Robin will always use the other third hit regardless of how it is inputted, and if both are depleted, Robin will only be able to use the first two sword slashes.  
|ftiltname=Front Hack ({{ja|フロントハック|Furonto Hakku}})
|ftiltname= 
|ftiltdmg=7.5%
|ftiltdmg=7.5%
|ftiltdesc=An outward turning, downward slash. A weak, though decent spacing option. As it shifts Robin's hurtbox quite a bit before striking, it gives a big boost in range, making it almost as big as Cloud's Forward Tilt. However, the lack of reward makes this move limited in uses, Jab being a much better grounded punish with KO potential.
|ftiltdesc=An outward turning, downward slash.
|utiltname=Upper Swing ({{ja|アッパースイング|Appā Suingu}})
|utiltname= 
|utiltdmg=6%
|utiltdmg=6%
|utiltdesc=An inward turning, upward slash. Its arc is rather generous, making it useful for catching jumps if an opponent is close by. At low percents, it is able to combo into itself.
|utiltdesc=An inward turning, upward slash.
|dtiltname=Leg Cutter ({{ja|レッグカッター|Reggu Kattā}})
|dtiltname= 
|dtiltdmg=6%
|dtiltdmg=6%
|dtiltdesc=A crouching, outward slash. Short ranged but very quick and is a decent combo starter, allowing for followups such as dash attack.
|dtiltdesc=A crouching, outward slash.
|dashname=Short Stab ({{ja|ショートスタッブ|Shōto Stabbu}})
|dashname= 
|dashdmg=10% (clean), 6% (late)
|dashdmg=10% (clean), 6% (late)
|dashdesc=Slides forward, thrusting the Bronze Sword at a low angle. Low range but causes Robin to dash forward slightly, making it a decent burst option. It is also decently powerful, and can KO near the ledge at high percents.
|dashdesc=Slides forward, thrusting the Bronze Sword at a low angle.
|fsmashname=Neck Striker ({{ja|ネックストライカー|Nekku Sutoraikā}})
|fsmashname= 
|fsmashdmg=Bronze: {{ChargedSmashDmgSSBU|9.6}} <br/>Levin: {{ChargedSmashDmgSSBU|16}} (clean), {{ChargedSmashDmgSSBU|10}} (late)
|fsmashdmg=Bronze: {{ChargedSmashDmgSSBU|9.6}} <br/>Levin: {{ChargedSmashDmgSSBU|16}}
|fsmashdesc=An underhanded outward thrust. A powerful KO option; with the Levin Sword, it also possesses a lingering hitbox. The clean hit can KO rather early, while the late hit, though much weaker, is capable of KOing around 165% from the center of Final Destination.
|fsmashdesc=An underhanded outward thrust.
|usmashname=Rising Thrust ({{ja|ライジングスラスト|Raijing Surasuto}}) / Spinning Sword ({{ja|スピニングソード|Supuingu Sōdo}})
|usmashname= 
|usmashdmg=Bronze: {{ChargedSmashDmgSSBU|9}} <br/>Levin: {{ChargedSmashDmgSSBU|10}} (early), {{ChargedSmashDmgSSBU|15}} (clean), {{ChargedSmashDmgSSBU|10}} (late)
|usmashdmg=Bronze: {{ChargedSmashDmgSSBU|9}} <br/>Levin: {{ChargedSmashDmgSSBU|10}} (early), {{ChargedSmashDmgSSBU|15}} (clean), {{ChargedSmashDmgSSBU|10}} (late)
|usmashdesc=The animation differs depending on the sword that is used: if it is the Bronze Sword, Robin thrusts it upward. If it is the Levin Sword, Robin will gesture upwards with the Levin Sword, which causes it to levitate out of his hand, twirling backwards from Robin's facing direction once before he catches it. The Levin Sword's sweetspot hitbox lasts for the duration of it twirling upwards and has great coverage, capable of hitting opponents on the ground and behind Robin. The Levin Sword's sourspot is smaller, but has very high active frames (16 frames), making it overall good against aerial opponents. In contrast, the Bronze Sword version is unremarkable, and functions similar to a very weak version of {{SSBU|Hero}}'s up smash.
|usmashdesc=The animation differs depending on the sword that is used: if it is the Bronze Sword, Robin thrusts it upward. If it is the Levin Sword, it will levitate out of Robin’s hand, and twirls it before raising it upward. The Levin Sword version has great coverage, capable of hitting opponents on the ground and behind Robin, though this deals less knockback than hitting an opponent above. Its large hitbox also allows it to combo reliably from down throw at 0%.  
|dsmashname=Earth Knock ({{ja|アースノック|Āsu Nokku}}) / Earth Shocker ({{ja|アースショッカー|Āsu Shokkā}})
|dsmashname= 
|dsmashdmg=Bronze: {{ChargedSmashDmgSSBU|8}} <br/>Levin: {{ChargedSmashDmgSSBU|15}} (clean), {{ChargedSmashDmgSSBU|12}} (late)
|dsmashdmg=Bronze: {{ChargedSmashDmgSSBU|8}} <br/>Levin: {{ChargedSmashDmgSSBU|15}} (clean), {{ChargedSmashDmgSSBU|12}} (late)
|dsmashdesc=Kneels and strikes the floor via a slash with the equipped sword. The Levin Sword generates brief sparks on both sides of Robin, which can hit opponents even after getting up, thus warding off punishment attempts on either side. It can also break a full shield if fully charged and all of its hitboxes connect. The Bronze Sword is significantly weaker and lacks the sparks, meaning it can only hit in front of Robin. However, it does send at a very low angle, making it a good punish option at the ledge.
|dsmashdesc=Kneels and strikes the floor via a slash with the equipped sword. The Levin Sword generates brief sparks on both sides of Robin, which can hit opponents even after getting up, thus warding off punishment attempts on either side. It can also break a full shield if fully charged and all of its hitboxes connect.
|nairname=Double Chop ({{ja|ダブルチョップ|Daburu Choppu}})
|nairname= 
|nairdmg=Bronze: {{ShortHopDmgSSBU|6.9}} <br/>Levin: {{ShortHopDmgSSBU|11.5}}
|nairdmg=Bronze: {{ShortHopDmgSSBU|6.9}} <br/>Levin: {{ShortHopDmgSSBU|11.5}}  
|nairdesc=An inward slash forwards, followed by an outward slash backward. If the special move and attack button are pressed (provided the A+B control setting is turned on), Robin will switch to the Levin Sword. The Levin Sword version of this move deals increased damage and covers both sides with increased range, but it cannot autocancel in a short hop. Unlike in ''SSB4'', using neutral air will not put away the Levin Sword.
|nairdesc=An inward slash forwards, followed by an outward slash backward. If the special move and attack button are pressed (provided the A+B control setting is turned on), Robin will switch to the Levin Sword. The Levin Sword version of this move deals increased damage and covers both sides with increased range, but it cannot autocancel in a short hop. Unlike in ''SSB4'', using neutral air will not put away the Levin Sword.
|fairname=Air Upper Swing ({{ja|エアアッパースイング|Ea Appā Suingu}})
|fairname= 
|fairdmg=Bronze: {{ShortHopDmgSSBU|7.5}} <br/>Levin:{{ShortHopDmgSSBU|12.5}} (clean), {{ShortHopDmgSSBU|5}} (late)
|fairdmg=Bronze: {{ShortHopDmgSSBU|7.5}} <br/>Levin:{{ShortHopDmgSSBU|12.5}} (clean), {{ShortHopDmgSSBU|5}} (late)
|fairdesc=An upward swipe. Because of its arc, it can catch grounded opponents while in the air. Outside of edgeguards, it has very poor KO potential with the Bronze Sword, but its knockback makes it easy to combo with, usually into itself, or other aerials. The Levin version also has combo potential, being able to combo into other aerials at low percents such as neutral aerial and another forward aerial when SHFF'd.
|fairdesc=An upward swipe. Because of its arc, it can catch grounded opponents while in the air. It has very poor KO potential with the Bronze Sword, but its knockback makes it easy to combo with, usually into itself, or other aerials.
|bairname=Backhand Slash  ({{ja|バックハンドスラッシュ|Bakkuhando Surasshu}})
|bairname= 
|bairdmg=Bronze: {{ShortHopDmgSSBU|9}} <br/>Levin: {{ShortHopDmgSSBU|15}} (clean), {{ShortHopDmgSSBU|5}} (late)
|bairdmg=Bronze: {{ShortHopDmgSSBU|9}} <br/>Levin: {{ShortHopDmgSSBU|15}} (clean), {{ShortHopDmgSSBU|5}} (late)
|bairdesc=A backward thrust. Fast, but has a somewhat narrow hitbox which can make landing it awkward, though it still autocancels from a short hop. The Levin variant is one of the most powerful backairs in the game, being able to KO middleweights under 80% at the ledge of Final Destination. It can hit a few frames after ending while using the Levin Sword, with the vertical launch angle of the late hit allowing for combos into another Levin aerial such as up aerial or another back aerial. Strongly resembles sword animations for the Cavalier and Paladin classes throughout the ''Fire Emblem'' series.
|bairdesc=A backward thrust. Fast, but has a somewhat narrow hitbox which can make landing it awkward, though it still autocancels from a short hop. It can hit a few frames after ending while using the Levin Sword, which can surprise opponents.
|uairname=Arc Slash ({{ja|アークスラッシュ|Āku Surasshu}})
|uairname= 
|uairdmg=Bronze: {{ShortHopDmgSSBU|7.8}} <br/>Levin: {{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|5}} (late)
|uairdmg=Bronze: {{ShortHopDmgSSBU|7.8}} <br/>Levin: {{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|5}} (late)  
|uairdesc=An upward overhead slash. It is a great juggling option with the Bronze Sword due to its low knockback and large arc, while it is one of Robin's most effective aerials with the Levin Sword due to its massive range and KO potential. It has lingering hitboxes with the Levin Sword and can combo into itself and neutral aerial at low percents when SHFF'd. When inputting a short hop aerial up air using a full tilt of the control stick, the game will interpret this as a smash input, and Robin will always switch to his Levin Sword if it is available.
|uairdesc=An upward overhead slash. It is a great juggling option with the Bronze Sword due to its low knockback and large arc, while it is one of Robin's most effective aerials with the Levin Sword due to its massive range and KO potential. It has lingering hitboxes with the Levin Sword.
|dairname=Undercut ({{ja|アンダーカット|Andā Katto}})
|dairname=Undercut
|dairdmg=Bronze: {{ShortHopDmgSSBU|7.2}} <br/>Levin: {{ShortHopDmgSSBU|11}} (clean), {{ShortHopDmgSSBU|8}} (late)
|dairdmg=Bronze: {{ShortHopDmgSSBU|7.8}} <br/>Levin: {{ShortHopDmgSSBU|11}} (clean), {{ShortHopDmgSSBU|8}} (late)  
|dairdesc=A downward slash. It also hits slightly in front of Robin. The sweet spot in the middle of the Levin Sword can [[meteor smash]] while it is swung down, while the Bronze Sword cannot meteor smash at all. The move has a lingering hitbox in both of its versions, with the lingering hit of the Bronze version sending lower than the Levin version, which gives both versions a niche use for edgeguarding. Has high landing lag (16 frames).
|dairdesc=A downward slash. It also hits slightly in front of Robin. The sweet spot in the middle of the Levin Sword can [[meteor smash]] while it is swung down, while the Bronze Sword cannot meteor smash at all. The move has a lingering hitbox if the Levin Sword is used.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname= 
|grabdesc=Wraps the opponent in a whirling stream of magic. The grab's range is visualized by a halo. This halo enlargens when Robin successfully grabs an opponent. Pivot grab has great range, and Robin has one of the best roll cancel grabs in the game, allowing them to cover a large distance when mastered.
|grabdesc=Wraps the opponent in a whirling stream of magic. The grab's range is visualized by a halo. This halo also appears when Robin successfully grabs an opponent.
|pummelname=Grab Force Attack ({{ja|つかみフォースアタック|Tsukami Fōsu Atakku}})
|pummelname= 
|pummeldmg=1.5%
|pummeldmg=1.5%
|pummeldesc=A point-blank burst of magic. It is unique compared to other pummels, having more power than pummels like {{SSBU|Mario}} but less than others like {{SSBU|Bowser}}, and its electric effect makes it much slower than most other pummels barring {{SSBU|Kazuya}}. As a result, it is arguably the worst pummel in the game overall.
|pummeldesc=A small blast of magic. Although weaker, it is also much faster compared to its previous iteration.
|fthrowname=Force Kinesis ({{ja|フォースキネシス|Fōsu Kineshisu}})
|fthrowname= 
|fthrowdmg=8%
|fthrowdmg=8%
|fthrowdesc=Magically shoves the opponent forward. Has moderate base knockback but low knockback scaling, making it more suited for sending opponents offstage.
|fthrowdesc=Magically shoves the opponent forward.
|bthrowname=Reverse Kinesis ({{ja|リバースキネシス|Ribāsu Kineshisu}})
|bthrowname= 
|bthrowdmg=11%
|bthrowdmg=11%
|bthrowdesc=Turns around and magically tosses the opponent backward. Robin's strongest throw, with very high base knockback and decently high knockback growth.
|bthrowdesc=Turns around and magically tosses the opponent backward. Robin's strongest throw, with very high base knockback and decently high knockback growth.
|uthrowname=Launch Kinesis ({{ja|ローンチキネシス|Rōnchi Kineshisu}})
|uthrowname= 
|uthrowdmg=9%
|uthrowdmg=9%
|uthrowdesc=Magically heaves the opponent upwards.
|uthrowdesc=Magically heaves the opponent upwards.
|dthrowname=Pressure Kinesis ({{ja|プレッシャーキネシス|Puressha Kineshisu}})
|dthrowname= 
|dthrowdmg=6%
|dthrowdmg=6%
|dthrowdesc=Magically slams the opponent onto the ground, launching them vertically upward. Its knockback has been increased from the previous game, which allows for KOs below 200%. However, this removes Robin's ability to perform effective follow-ups, but it can still combo into up tilt at low percents and neutral aerial at mid percents.
|dthrowdesc=Magically slams the opponent onto the ground, launching them vertically upward. Its knockback has been increased from the previous game, which allows for KOs below 200%. However, this removes Robin's ability to perform effective follow-ups at 100% or higher.
|floorfname= 
|floorfname= 
|floorfdmg=7%
|floorfdmg=7%
Line 169: Line 149:
|nspage=Thunder_(Robin)
|nspage=Thunder_(Robin)
|nsname=Thunder
|nsname=Thunder
|nsdmg=5.5% (Thunder), 11% (Elthunder), 6% (Arcthunder, hit 1), 2.4% (Arcthunder, looping hits), 8% (Archthunder, finisher), 2.6% (Thoron)
|nsdmg=5.5% (Thunder), 11% (Elthunder), 23.6% (Arcthunder), 15.6% (Thoron)
|nsdesc=Robin casts [[fireemblemwiki:Thunder (magic)|thunder magic]] from a [[fireemblemwiki:Thunder (tome)|Thunder tome]]. It is a chargeable projectile with distinct properties for each charge level:
|nsdesc=Robin casts [[fireemblemwiki:Thunder (magic)|thunder magic]] from a [[fireemblemwiki:Thunder (tome)|Thunder tome]]. It is a chargeable projectile with distinct properties for each charge level:  
*Thunder is produced when the move is uncharged. It is a small, weak, and very short-ranged projectile, but it is very fast and can catch approaching opponents off-guard, allowing for a follow-up attack. Can combo into Dash Attack even at high percents, leading to potential KOs around 100% at the ledge.
*Thunder is produced when the move is uncharged. It is a small, weak, and very short-ranged projectile, but it is very fast and can catch approaching opponents off-guard, allowing for a follow-up attack.
*{{iw|fireemblemwiki|Elthunder}} is produced after a brief charge. It is a small, fast projectile that traverses the entire stage, with decent damage and knockback. While not a viable KO option on its own before extreme percents, its knockback can be powerful enough to finish off opponents recovering offstage.
*[[fireemblemwiki:Elthunder|Elthunder]] is produced after a brief charge. It is a small, fast projectile that traverses the entire stage, with decent damage and knockback. While not a viable KO option on its own before extreme percents, its knockback can be powerful enough to finish off opponents recovering offstage.
*{{iw|fireemblemwiki|Arcthunder}} is produced after a more lengthy charge. Unlike the previous levels, Arcthunder is initially quite slow, but it accelerates over time. It explodes in a small X-shape on contact with an opponent or hitbox, dealing multiple hits and significant knockback, KOing at 120% from the edge of Final Destination.
*[[fireemblemwiki:Arcthunder|Arcthunder]] is produced after a more lengthy charge. Unlike the previous levels, Arcthunder is initially quite slow, but it accelerates over time. It explodes in a small X-shape on contact with an opponent or hitbox, dealing multiple hits and significant knockback, KOing at 120% from the edge of Final Destination.
*{{iw|fireemblemwiki|Thoron}} is produced at full charge. It is a massive energy beam long enough to cover the entire stage, dealing multiple hits to anyone caught in it and KOing at 90% from the edge of Final Destination. However, it has an extremely long startup and endlag (especially in the air), and if Robin is hit before releasing the beam, the charge will be lost. Despite acting like a projectile, Thoron's hitbox is connected to Robin, and the entirety of the beam will move with Robin's movements if used in the air.
*[[fireemblemwiki:Thoron|Thoron]] is produced at full charge. It is a massive energy beam long enough to cover the entire stage, dealing multiple hits to anyone caught in it and KOing at 90% from the edge of Final Destination. However, it has an extremely long startup and endlag, and if Robin is hit before releasing the beam, the charge will be lost. Despite acting like a projectile, Thoron's hitbox is connected to Robin, and the entirety of the beam will move with Robin's movements if used in the air.
|ssname=Arcfire
|ssname=Arcfire
|ssdmg=2% (hit 1), 1.2% (hits 2-8), 4% (final explosion)
|ssdmg=2% (hit 1), 1.2% (hits 2-8), 4% (final explosion)
|ssdesc=Robin casts [[fireemblemwiki:Fire (magic)|fire magic]] from an [[fireemblemwiki:Arcfire|Arcfire tome]]. It creates a tiny fireball that travels diagonally downward from above Robin’s head and bursts into a pillar of flame on impact with an opponent or shield. Opponents trapped in the flame pillar take multiple hits and are pushed slightly upwards, and when the pillar expires, it explodes, dealing a fair amount of upward knockback. It is primarily useful for disrupting approaches and capitalizing on the opponent's reaction, while it can also be used for edgeguarding, either by directly attacking the opponent or covering the edge as they attempt to grab it. However, if the initial fireball meets any hitbox from the opponent, the fireball will dissipate without detonating. Can combo and kill-confirm into up smash; can also combo into itself, aerials, and Nosferatu if timed properly, and on top of that, it makes the opponent vulnerable to footstooling, which can then be followed up with a down tilt or a down smash, if the opponent fails to tech, otherwise, sets up a tech chase.
|ssdesc=Robin casts [[fireemblemwiki:Fire (magic)|fire magic]] from an [[fireemblemwiki:Arcfire|Arcfire tome]]. It creates a tiny fireball that travels diagonally downward from above Robin’s head and bursts into a pillar of flame on impact with an opponent or shield. Opponents trapped in the flame pillar take multiple hits and are pushed slightly upwards, and when the pillar expires, it explodes, dealing a fair amount of upward knockback. It is primarily useful for disrupting approaches and capitalizing on the opponent's reaction, while it can also be used for edgeguarding, either by directly attacking the opponent or covering the edge as they attempt to grab it. However, if the initial fireball meets any hitbox from the opponent, the fireball will dissipate without detonating.  
|usname=Elwind
|usname=Elwind
|usdmg=5% (first blade), 7% (second blade)
|usdmg=5% (first blade), 7% (second blade)
Line 183: Line 163:
|dsname=Nosferatu
|dsname=Nosferatu
|dsdmg=2% (loop)
|dsdmg=2% (loop)
|dsdesc=Robin casts {{iw|fireemblemwiki|Nosferatu}} on a nearby opponent to drain their health and heal Robin, while also dealing damage to other nearby opponents. This acts as a [[command grab]] and will bypass shields. The healing increases in power the more damage Robin has compared to the opponent, healing upwards of 40% if the difference is over 100. The healing power also increases if used on an opponent facing away from Robin. Nosferatu only has three uses before it runs out of durability; this can be used in Robin's advantage to easily create a throwable tome. If Nosferatu connects in midair, Robin will become helpless once the move ends.
|dsdesc=Robin casts [[fireemblemwiki:Nosferatu|Nosferatu]] on a nearby opponent to drain their health and heal Robin. The healing increases in power the more damage Robin has compared to the opponent, healing upwards of 40% if the difference is over 100. Inflicts constant damage and cannot be shielded due to acting like a grab. Nearby opponents will take damage as well.
|fsname=Pair Up
|fsname=Pair Up
|fsdmg=2% (trapping hit), 3% (initial hit), 1.3% (hits 2-21), 18% (final hit)
|fsdmg=3% (initial hit), 26% (combo), 18% (final hit)
|fsdesc=Summons {{SSBU|Chrom}} via [[fireemblemwiki:Warp (staff)|warp magic]] to [[fireemblemwiki:Pair Up|pair up]] and attack. Chrom slashes the opponent upward into the air and then he and Robin relentlessly attack the opponent, with Chrom repeatedly slashing with his {{iw|fireemblemwiki|Falchion}}, while Robin casts thunder and fire magic, including {{iw|fireemblemwiki|Bolganone}}. After they finish their barrage, they perform a final simultaneous strike that spikes the opponent to the ground, which deals enough recoil to launch them towards the upper blast line. Upon successful use, all of Robin's weapons (including the ones that have yet to break) will have their durability restored.
|fsdesc=Summons {{SSBU|Chrom}} via [[fireemblemwiki:Warp (staff)|warp magic]] to [[fireemblemwiki:Pair Up|pair up]] and attack. Chrom slashes the opponent upward into the air and then he and Robin relentlessly attack the opponent, with Chrom repeatedly slashing with his [[fireemblemwiki:Falchion|Falchion]], while Robin casts thunder and fire magic, including [[fireemblemwiki:Bolganone|Bolganone]]. After they finish their barrage, they perform a final simultaneous strike that spikes the opponent to the ground, which deals enough recoil to launch them towards the upper blast line. Upon successful use, all of Robin's weapons (including the ones that have yet to break) will have their durability restored.
}}
}}
===Stats===
{{Attributes
| cast=89
| weight=95 | rweight=44-47
| dash=1.815 | rdash=63-69
| run=1.265 | rrun=88
| walk=0.936 | rwalk=63
| trac=0.105 | rtrac=55-59
| airfric=0.007 | rairfric=76
| air=1.05 | rair=44-47
| baseaccel=0.01 | rbaseaccel=15-87
| addaccel=0.07 | raddaccel=26-38
| gravity=0.089 | rgravity=52-53
| fall=1.5 | rfall=59-61
| ff=2.4 | rff=57-59
| jumpsquat=3 | rjumpsquat=1-88
| jumpheight=33.21 | rjumpheight=38
| shorthop=16.02 | rshorthop=44-45
| djump=33.21 | rdjump=47
}}
===Durability system===
===Durability system===
[[File:Robin SSBU Skill Preview Extra 1.png|thumb|Robin using [[Arcfire]] and the tome's durability meter depleting upon being used, as shown via [[Move List]].]]
[[File:Robin SSBU Skill Preview Extra 1.png|thumb|right|Robin using [[Arcfire]] and the tome's durability meter depleting upon being used, as shown via [[Skill Preview]].]]
Robin has a unique [[fighter ability]]: true to the ''Fire Emblem'' series, where items break after being used too many times, Robin's tomes and Levin Sword do the same if they are used too often. If Robin attempts to use an attack that uses durability-affected weaponry and is interrupted by an attack while attempting to use it, then that will count as one use of the weapon, even if no damaging hitbox is produced. Robin always carries the last tome and sword that was used in each hand, provided their durability has not depleted. The amount of remaining durability is displayed in the form of a bar that appears above his icon on the HUD. Once a depleted weapon is restored, a unique animation of the weapon appearing in one hand with a flash of light will start, provided that Robin is standing completely still; tomes appear in the left hand while holding it up in the air, while the Levin Sword reappears in the right hand while flicking it in a manner similar to one of Robin’s idle poses. These poses can be canceled, similarly to taunts.
Robin has a unique [[fighter ability]]: true to the ''Fire Emblem'' series, where items break after being used too many times, Robin's tomes and Levin Sword do the same if they are used too often. If Robin attempts to use an attack that uses durability-affected weaponry and is interrupted by an attack while attempting to use it, then that will count as one use of the weapon, even if no damaging hitbox is produced. Robin always carries the last tome and sword that was used in each hand, provided their durability has not depleted. The amount of remaining durability is displayed in the form of a bar that appears above his icon on the HUD. Once a depleted weapon is restored, a unique animation of the weapon appearing in one hand with a flash of light will start, provided that Robin is standing completely still; tomes appear in the left hand while holding it up in the air, while the Levin Sword reappears in the right hand while flicking it in a manner similar to one of Robin’s idle poses. These poses can be canceled, similarly to taunts.


If Robin fully depletes a weapon, it will be tossed backward, hitting any opponents before it disappears. In the case where Robin is sent flying by knockback immediately after depleting a weapon, the used weapon will be dropped on the ground before Robin is knocked back. They disappear almost immediately after hitting the ground once, but they can also be picked up and thrown. The Levin Sword deals 15% when smash thrown, while the tomes deal 12.3% when smash thrown, making both attacks decent surprise KOing options due to their high base knockback. The discarded weapons can also lock if Z-dropped on an opponent.
If Robin fully depletes a weapon, it will be tossed backward, hitting any opponents before it disappears. In the case where Robin is sent flying by knockback immediately after depleting a weapon, the used weapon will be dropped on the ground before Robin is knocked back. They disappear almost immediately after hitting the ground once, but they can also be picked up and thrown. The Levin Sword deals 15% when smash thrown, while the tomes deal 12.3% when smash thrown, making both attacks decent surprise KOing options due to their high base knockback. The discarded weapons can also lock if Z-dropped on an opponent.


If Robin does not have the proper tome for a given special move and tries to perform it, Robin will perform the animation but will not produce any hitboxes. For the Levin Sword, all such attacks will instead use the Bronze Sword, which cannot break, but has a shorter range, deals considerably less damage and knockback, and also lacks the Levin Sword's lingering electrical hitboxes.
If Robin does not have the proper tome for a given special move and tries to perform it, Robin will perform the animation but will not produce any hitboxes. For the Levin Sword, all such attacks will instead use the Bronze Sword, which cannot break, but has a shorter range, deals considerably less damage and knockback, and also lacks the Levin Sword's lingering electrical hitboxes.  


Weapons restore gradually after they have been depleted, which is displayed as the meter refilling its units. When Robin scores a KO, it reduces the respawn timer for all currently-regenerating weapons by a small amount. Alternatively, aerials and smash attacks will hasten the respawn time for the Levin Sword.
Weapons restore gradually after they have been depleted, which is displayed as the meter refilling its units. When Robin scores a KO, it reduces the respawn timer for all currently-regenerating weapons by a small amount. Alternatively, aerials and smash attacks will hasten the respawn time for the Levin Sword.
Line 223: Line 180:
Durability points for weapons do not replenish while Robin is using a tome, and the only way to replenish a weapon is to get a new copy of it. Respawning after being KO'd also has all of the weapons replenished, as does [[Pair Up]], though only if it is used successfully.
Durability points for weapons do not replenish while Robin is using a tome, and the only way to replenish a weapon is to get a new copy of it. Respawning after being KO'd also has all of the weapons replenished, as does [[Pair Up]], though only if it is used successfully.


====Levin Sword====
''Note'': All weapons' durability meters are composed of 20 "units". However, different weapons can only be used so many times.
{|class="wikitable"
!Durability
|8
|-
!Recharge time
|10 seconds
|-
!Time reduced per KO
| -3.0 seconds
|-
!Bronze Sword<br/>smash attack/smash aerial
| -0.4 seconds
|-
!colspan="2"|Durability cost
|-
!Smash attacks/aerials
|1
|}
 
====Thunder tome====
If the tome has less durability than the spell requires, it can still be performed, though the tome will be immediately depleted afterward. If {{SSBU|Kirby}} [[Inhale (Kirby)|copies]] Robin, he will lose the [[List of Copy Abilities|Copy Ability]] altogether once he depletes his tome.
{|class="wikitable"
!Durability
|colspan="2"|20
|-
!Recharge time
|colspan="2"|12 seconds
|-
!Time reduced per KO
|colspan="2"| -1.5 seconds
|-
!colspan="2"|Durability cost
|-
!Thunder
|1
|-
!Elthunder
|3
|-
!Arcthunder
|5
|-
!Thoron
|8
|}
 
====Arcfire tome====
{|class="wikitable"
!Durability
|6
|-
!Recharge time
|12 seconds
|-
!Time reduced per KO
| -1.0 second
|-
!colspan="2"|Durability cost
|-
!Arcfire
|1
|-
!Neutral attack finisher
|0.5
|}
 
====Elwind tome====
{|class="wikitable"
!Durability
|10
|-
!Recharge time
|6 seconds
|-
!Time reduced per KO
| -2.0 seconds
|-
!colspan="2"|Durability cost
|-
!Elwind
|1 (per blade)
|-
!Neutral attack
|1 (per second)
|}
 
====Nosferatu tome====
{|class="wikitable"
!Durability
|3
|-
!Recharge time
|30 seconds
|-
!Time reduced per KO
| -1.0 second
|-
!colspan="2"|Durability cost
|-
!Nosferatu
|1
|}


===[[Announcer]] call===
*Even if Thunder has less durability than the desired spell requires, it can still be performed, though the tome will be immediately depleted afterward. Thunder respawns after 10 seconds, minus 1.5 seconds per KO.
{{audio|Needs announcer calls from other languages.}}
**Thunder consumes 1 durability unit. Thunder can be used 20 times by itself before the tome breaks.
<gallery>
**Elthunder consumes 3 durability units. Elthunder can be used 7 times by itself before breaking the tome.
Robin English Announcer SSB4-SSBU.wav|English
**Arcthunder consumes 5 durability units. Arcthunder can be used 4 times by itself before breaking the tome.
Robin Japanese Announcer SSB4-SSBU.wav|Japanese/Chinese
**Thoron consumes 8 durability units. Thoron can be used 3 times by itself before breaking the tome.
</gallery>
***If {{SSBU|Kirby}} [[Inhale (Kirby)|copies]] Robin, he will lose the [[List of Copy Abilities|Copy Ability]] altogether once he consumes all of his Thunder's 20 durability units.
<!--each of the decimals was rounded to the nearest tenth-->
*Arcfire consumes 3.3 units of durability, while neutral attack hit 3 consumes 1.67 units. Arcfire can be used 6 times before breaking the tome, while neutral hit 3 can be used 12 times. Arcfire respawns 10 seconds after being depleted, minus 1 second per KO.
*Elwind consumes 4 units of durability (2 per wind blade), while Robin’s neutral infinite uses 2 durability units for every second. Elwind will only generate one wind blade if used with 2 units remaining. Elwind can be used 5 times before breaking while continuing a neutral infinite will last 10 seconds before breaking the tome. It respawns 4 seconds after being depleted, minus 2 seconds per KO.
*Nosferatu consumes 6.67 units of durability. Nosferatu can be used 3 times before depletion. It respawns 30 seconds after being depleted, minus 1 second per KO.
*Levin Sword consumes 2.5 durability units, breaking after 8 uses. It respawns 6 seconds after breaking, minus 3 seconds per KO, and minus 1 second for every aerial and smash attack used.


===[[On-screen appearance]]===
===[[On-screen appearance]]===
*Warps onto the stage via a Warp staff.
Warps onto the stage using warp magic.
<gallery>
RobinOnScreenAppearanceSSBU.gif|Robin's on-screen appearance
</gallery>


===[[Taunt]]s===
===[[Taunt]]s===
*'''Up Taunt''': Points the currently held sword upward. Male Robin says "Let's tip the scales!" ({{ja|戦局を変える.|Senkyoku wo kaeru.}}, ''I'll change the state of war''.), while female Robin says, "Time to tip the scales!" ({{ja|戦局を変えます.|Senkyoku wo kaemasu.}}, ''I'll change the state of war''.)
*'''Up taunt:''' Points the currently held sword upward. Male Robin says "Let's tip the scales!" ({{ja|戦局を変える.|Senkyoku wo kaeru.}}, ''I'll change the state of war''.), while female Robin says, "Time to tip the scales!" ({{ja|戦局を変えます.|Senkyoku wo kaemasu.}}, ''I'll change the state of war''.)
*'''Side Taunt''': Magically suspends the active sword and tome in the air, rotates the sword in place and flips through the tome's pages using magic, and says, "Prepare yourself!" In Japanese, male Robin says {{ja|覚悟はいいかい?|Kakugo wa ī kai?}}, (''Are you prepared?''), while female Robin says {{ja|覚悟はいいですか?|Kakugo wa ī desu ka?}}, (''Are you prepared?'')
*'''Side taunt:''' Magically suspends the active sword and tome in the air, rotates the sword in place and flips through the tome's pages using magic, and says, "Prepare yourself!" In Japanese, male Robin says {{ja|覚悟はいいかい?|Kakugo wa ī kai?}}, (''Are you prepared?''), while female Robin says {{ja|覚悟はいいですか?|Kakugo wa ī desu ka?}}, (''Are you prepared?'')
*'''Down Taunt''': Magically encircles themself with the active sword and tome before pointing their hand towards the camera. Male Robin says "You're not ready!" ({{ja|やってやるさ.|Yatte yaru sa.}}, ''Let's do it then.''), while female Robin says, "Here I go!" ({{ja|いきますよ!|Ikimasu yo!}}, ''Let us go!'')
*'''Down taunt:''' Magically encircles themself with the active sword and tome before pointing a hand towards the camera. Male Robin says "You're not ready!" ({{ja|やってやるさ.|Yatte yaru sa.}}, ''Let's do it then.''), while female Robin says, "Here I go!" ({{ja|いきますよ!|Ikimasu yo!}}, ''Let us go!'')
<gallery>
<gallery>
SSBURobinTaunt1.gif|Robin's up taunt.
SSBURobinTaunt1.gif|Robin's up taunt.
Line 354: Line 211:
*Slowly waves the active sword forwards with a flourish.
*Slowly waves the active sword forwards with a flourish.
<gallery>
<gallery>
SSBURobinIdle1.gif|Robin's first idle pose.
SSBURobinIdle1.gif|Robin's first idle pose
SSBURobinIdle2.gif|Robin's second idle pose.
SSBURobinIdle2.gif|Robin's second idle pose
</gallery>
</gallery>
===[[Crowd cheer]]===
<div class="tabber">
<div class="tabbertab" title="English, Japanese/Chinese, Italian, Dutch, French">
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!Cheer (English)
!Cheer (Japanese/Chinese)
!Cheer (Italian)
!Cheer (Dutch)
!Cheer (French)
|-
! scope="row"|Cheer
|[[File:Robin Cheer English SSB4 SSBU.ogg|center]]||[[File:Robin Cheer Japanese SSBU.ogg|center]]||[[File:Robin Cheer Italian SSB4 SSBU.ogg|center]]||[[File:Robin Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Robin Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Robin Cheer French PAL SSBU.ogg|center]]
|-
! scope="row"|Description
|Ro - bin! || Ref - let! || Daaaaaraen! || Ro - bin! || Ro - bin! {{NTSC}} <br> Da - raen {{PAL}}
|}
</div>
<div class="tabbertab" title="German, Spanish, Russian, Korean">
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!Cheer (German)
!Cheer (Spanish)
!Cheer (Russian)
!Cheer (Korean)
|-
! scope="row"|Cheer
|[[File:Robin Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Robin Cheer Spanish NTSC SSB4 SSBU.ogg|center]] <br> {{PAL}} [[File:Robin Cheer Spanish PAL SSBU.ogg|center]]||[[File:Robin Cheer Russian SSBU.ogg|center]]||[[File:Robin Cheer Korean SSBU.ogg|center]]
|-
! scope="row"|Description
|Da - ra - ean! || ¡Ro - bin! {{NTSC}} <br> ¡Daraen! ¡Daraen! ¡Ra ra ra! {{PAL}}|| Robin! *claps 2 times* || Ro - bu - in!
|}
</div>
</div>


===[[Victory pose]]s===
===[[Victory pose]]s===
*'''Left:''' Generates flames with a wave of their hands, then spreads out the free arm. Male Robin says "The key to victory lies within." ("{{ja|勝利の秘策はここにある|Shōri no hisaku wa koko ni aru.}}, ''The secret to victory is here.''). Female Robin says "Ha! Checkmate." ("{{ja|私の策にはまりましたね!|Watashi no saku ni hamari mashi ta ne!}}, ''According to plan!'').
*'''Left:''' Generates flames with a wave of their hands, then spreads out the free arm. Male Robin says "The key to victory lies within." ("{{ja|勝利の秘策はここにある|Shōri no hisaku wa koko ni aru.}}, ''The secret to victory is here.''). Female Robin says "Ha! Checkmate." ("{{ja|私の策にはまりましたね!|Watashi no saku ni hamari mashi ta ne!}}, ''According to plan!'').
**If Lucina is present after a match, male Robin sometimes says "Lucina, I hope I didn't hurt you." ("{{ja|ルキナ、痛くなかったかい?|Rukina, itaku nakatta kai?}}, ''Lucina, are you hurt?''). If this quote plays, male Robin will not generate flames from his hands. This quote is rather glitchy, as it can play even if Lucina does not participate in a match.
**If Lucina is present after a match, male Robin sometimes says "Lucina, I hope I didn't hurt you." ("{{ja|ルキナ、痛くなかったかい?|Rukina, itaku nakatta kai?}}, ''Lucina, are you hurt?''). If this quote plays, male Robin will not generate flames from his hands. This quote is rather glitchy, as it can play even if Lucina does not participate in a match.
*'''Up:''' Crosses arms with weapons in hand, then spins clockwise and swings the Levin Sword. Male Robin says "I'm always three steps ahead." ("{{ja|常に三手先を考えるんだ。|Tsune ni san tesaki wo kangaerun da.}}", ''I always think three steps ahead.''). Female Robin says "A good tactician has nothing to fear." ("{{ja|戦略を練れば、恐るるに足りません。|Senryaku wo nereba, osore ruru ni tari masen.}}, ''If you have a strategy, there is nothing to fear.'').
*'''Up:''' Crosses arms with weapons in hand, then spins clockwise and swings the Levin Sword. Male Robin says "I'm always three steps ahead." ("{{ja|常に三手先を考えるんだ.|Tsune ni san tesaki wo kangaerun da.}}", ''I always think three steps ahead.''). Female Robin says "A good tactician has nothing to fear." ("{{ja|戦略を練れば、恐るるに足りません.|Senryaku wo nereba, osore ruru ni tari masen.}}, ''If you have a strategy, there is nothing to fear.'').
*'''Right:''' Faces the screen while back to back with {{SSBU|Chrom}}, before turning around posing with their weapons. Male Robin says "It seems our fates are joined." ("{{ja|僕たちは互いに絆で結ばれているんだ。|Bokutachi wa tagai ni kizuna de musubarete irun da.}}, ''We are bonded by mutual ties.''). Female Robin says "I've got your back." ("{{ja|私が、あなたの半身になります。|Watashi ga, anata no hanshin ni nari masu.}}, ''I'll be your other half.'').
*'''Right:''' Faces the screen while back to back with {{SSBU|Chrom}}, before turning around posing with their weapons. Male Robin says "It seems our fates are joined." ("{{ja|僕たちは互いに絆で結ばれているんだ.|Bokutachi wa tagai ni kizuna de musubarete irun da.}}, ''We are bonded by mutual ties.''). Female Robin says "I've got your back." ("{{ja|私が、あなたの半身になります.|Watashi ga, anata no hanshin ni nari masu.}}, ''I'll be your other half.'').
**If Lucina is present after a match, female Robin sometimes says "How can you protect Chrom if you can't protect yourself?" ("{{ja|そんなことじゃ、クロムさんを守れませんよ!|Sonna koto ja, Kuromu-san wo mamore masen yo!}}, ''You can't protect Chrom like that!'').
**If Lucina is present after a match, female Robin sometimes says "How can you protect Chrom if you can't protect yourself?" ("{{ja|そんなことじゃ、クロムさんを守れませんよ!|Sonna koto ja, Kuromu-san wo mamore masen yo!}}, ''You can't protect Chrom like that!'').
**If Robin's [[Pair Up|Final Smash]] has been used during the match, Chrom will sometimes say "My strength is yours!" ({{ja|お前は俺が守る!|Omae wa ore ga mamoru!}}, ''I'll protect you!''), the same quote Chrom shouts when a unit pairs up with him in ''Awakening''.
**If Robin's [[Pair Up|Final Smash]] has been used during the match, Chrom will sometimes say "My strength is yours!" ({{ja|お前は俺が守る!|Omae wa ore ga mamoru!}}, ''I'll protect you!''), the same quote Chrom shouts when a unit pairs up with him in ''Awakening''.
Line 409: Line 229:
</gallery>
</gallery>


==In [[competitive play]]==
==In competitive play==
===Most historically significant players===
{{incomplete|Missing competitive metagame history}}
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
===Notable players===
====Active====
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.-->
*{{Sm|Dath|USA}} - One of the best Robin players in the world. Placed 9th at both {{Trn|Smash Conference United}} and {{Trn|Come to Papa 3}}, 17th at {{Trn|Ultimate Gamer Miami}}, 25th at {{Trn|CEO Dreamland 2020}}, and 49th at {{Trn|The Big House 9}} while using {{SSBU|Greninja}} as a co-main.
*{{Sm|Deci|USA}} - Ranked #1 on Eastern Washington's PGR. Placed 3rd at {{Trn|Emerald City 8}} and 9th at both {{Trn|Port Priority 5}} and {{Trn|Don't Park on the Grass 2018}}. Has won sets against {{Sm|Big D}}, {{Sm|Pandarian}}, and {{Sm|Snickeldorf}}.
*{{Sm|Jul|USA}} - The best Robin player in the world. Placed 13th at both {{Trn|Suplex City Smash}} and {{Trn|Defend the North 2019}}, 17th at {{Trn|Shine 2019}}, 25th at {{Trn|Overclocked Ultimate}}, 49th at {{Trn|Pound 2019}}, and 65th at {{Trn|Super Smash Con 2019}} with solo Robin.
*{{Sm|Ke-ya|Japan}} - Co-mains Robin with {{SSBU|Corrin}}. Placed 3rd at {{Trn|Shulla-bra SP 4}}, 13th at {{Trn|Sumabato SP 2}}, and 33rd at {{Trn|Umebura SP 2}} with wins over {{Sm|Shuton}}, {{Sm|ProtoBanham}}, and {{Sm|Kome}}.
*{{Sm|Kuroitsu|Japan}} - Placed 1st at [https://challonge.com/TSC9T TSC 9], 5th at {{Trn|TSC 11}}, 25th at {{Trn|EGS Cup}}, and 33rd at {{Trn|Umebura SP 2}} and {{Trn|Umebura SP 6}}.
*{{Sm|Soraneko|Japan}} - Placed 7th at {{Trn|Karisuma SP 5}} and {{Trn|Karisuma SP 6}}. Has a win over Kome.
*{{Sm|Synergy|USA}} - Placed 7th at {{Trn|GatorLAN Fall 2019}} and 13th at {{Trn|Overlords of Orlando: OCTOBERLORDS}} with solo Robin.


''See also: [[:Category:Robin players (SSBU)]]''
====Inactive====
 
*{{Sm|falln|USA}} - Placed 1st at {{Trn|Poi Poundaz 2}}, 13th at {{Trn|2GG: Breakthrough 2019}}, and 65th at {{Trn|EVO 2019}}.
*{{Sm|Angel|USA}} - The best Robin player in the United States online metagame, reaching a peak of 13th on the [[Wi-Fi Warrior Rank v7]] and strong performances at large online events such as placing 4th at {{Trn|The Box: Lunch Box 18}}, 7th at {{Trn|The Airlock}}, and top 8 at several {{Trn|Coinbox}} events. Although not as active offline, he notably placed 33rd at the major {{Trn|Let's Make Big Moves 2022}}.
*{{Sm|Nairo|USA}} - Had a strong Robin secondary. Placed 3rd at {{Trn|Shine 2019}} using the character to defeat {{Sm|LeoN}}.
*{{Sm|Juuuuul|USA}} - The first Robin player with noteworthy major results and was the best Robin player in the early metagame. He has defeated many of [[Tristate]]'s best players in early-''Ultimate'', including {{Sm|LeoN}} at {{Trn|Player's Ball Ultimate}} and {{Sm|Mr. E}} at {{Trn|Return to Yoshi's Island}}. At majors, he placed 13th at {{Trn|Suplex City Smash}} and {{Trn|Defend the North 2019}}, which remained the untied best placements for a Robin player at a major event for several years afterwards. He became inactive in 2020.
*{{Sm|Leaf|Japan|p=Japan}} - The best Robin player in the world since 2023. His breakout performance was at {{Trn|DELTA 5}}, where he placed 13th and upset {{Sm|Zackray}}, the best Robin performance in ''Ultimate'' at that time. Since then, Leaf has achieved performances that no other Robin player has been able to match, including placing 3rd at {{Trn|DELTA 7.5}} defeating {{Sm|Umeki}}, and 17th at {{Trn|DELTA 8}} defeating {{Sm|Maister}} and {{Sm|BassMage}}, and becoming the only Robin player to officially be ranked in a Smash Ultimate ranking, ranking 62nd on [[LumiRank 2024.1]].
*{{Sm|morrocoYo|Venezuela}} - The best Robin player in South America who is one of Venezuela's best players, winning several of South America's largest events including {{Trn|Stone Ocean 7}} and {{Trn|Smash Cup 24}}. Outside of Venezuela, he has also placed 49th at the {{Trn|Smash World Tour 2021 Last Chance Qualifier}}. He was ranked as an honorable mention for the 101st-150th positions on the [[LumiRank 2023]] due to having no activity at majors.
*{{Sm|Synergy|USA}} - Active since the early metagame and was the best Robin player in 2021, placing 25th at both {{Trn|Super Smash Con: Fall Fest}} and {{Trn|CEO 2021}}. Since then he remains one of the best Robin players in the United States, most notably defeating {{Sm|MKBigBoss}} at {{Trn|Luminosity Makes BIG Moves 2024}}.
 
===Tier placement and history===
Despite being buffed during the transition from ''Smash 4'', Robin remained a relatively unpopular character for most of competitive play, due to his lackluster speed, weak defensive options, and the weapon durability system. As such, Robin was often overlooked for other characters who did his job better, and despite efforts from players such as {{Sm|Jul}} in the early metagame, Robin's representation in the metagame remained rather small, and only decreased further following Jul's inactivity.
 
Currently, there are a few notable Robin players who perform well regionally, including {{Sm|morrocoYo}}, who dominates competitive ''Ultimate'' in Venezuela; {{Sm|Leaf|p=Japan}}, who has a few notable major placements; and {{Sm|Whisky}}, who regularly places well at Mexican events. However, both morrocoYo and Whisky have limited appearances at a national-level, while Leaf's results remain inconsistent. As such, opinions on Robin have largely remained the same since the early metagame, which is reflected in Robin's placement on the first tier list, where he is ranked 62nd as a lower-mid tier, and then he dropped farther to 67th on the second tier list in the D+ tier.


=={{SSBU|Classic Mode}}: Thunder and Flames==
=={{SSBU|Classic Mode}}: Thunder and Flames==
Line 430: Line 250:
Robin fights each round against two fighters (with the exception of Round 6): one that wields [[electric]]ity, and one that wields [[flame|fire]].
Robin fights each round against two fighters (with the exception of Round 6): one that wields [[electric]]ity, and one that wields [[flame|fire]].


{|class="wikitable" style="text-align:center"
{|class="wikitable sortable" style="text-align:center"
!Round!!Opponent!!Stage!!Music!!Notes
!Round!!Opponent!!Stage!!Music!!Notes
|-
|-
|1||{{CharHead|Pichu|SSBU|hsize=20px}} and {{CharHead|Charizard|SSBU|hsize=20px}}||[[Pokémon Stadium]]||''{{SSBUMusicLink|Fire Emblem|Prelude (Ablaze)}}''||Charizard's {{SSBU|Pokémon Trainer}} is absent.
|1||{{SSBU|Pichu}}{{head|Pichu|g=SSBU|s=20px}} and {{SSBU|Charizard}}{{head|Charizard|g=SSBU|s=20px}}||[[Pokémon Stadium]]||''{{SSBUMusicLink|Fire Emblem|Prelude (Ablaze)}}''||Charizard's {{SSBU|Pokémon Trainer}} is absent.  
|-
|-
|2||{{CharHead|Zero Suit Samus|SSBU|hsize=20px}} and {{CharHead|Roy|SSBU|hsize=20px}}||[[Coliseum]]||''{{SSBUMusicLink|Fire Emblem|Winning Road - Roy's Hope}}''||
|2||{{SSBU|Zero Suit Samus}}{{head|Zero Suit Samus|g=SSBU|s=20px}} and {{SSBU|Roy}}{{head|Roy|g=SSBU|s=20px}}||[[Coliseum]]||''{{SSBUMusicLink|Fire Emblem|Winning Road - Roy's Hope}}''||
|-
|-
|3||{{CharHead|Pikachu|SSBU|hsize=20px}} and {{CharHead|Incineroar|SSBU|hsize=20px}}||[[Pokémon Stadium 2]]||''{{SSBUMusicLink|Fire Emblem|Destiny (Ablaze)}}''||
|3||{{SSBU|Pikachu}}{{head|Pikachu|g=SSBU|s=20px}} and {{SSBU|Incineroar}}{{head|Incineroar|g=SSBU|s=20px}}||[[Pokémon Stadium 2]]||''{{SSBUMusicLink|Fire Emblem|Destiny (Ablaze)}}''||
|-
|-
|4||{{CharHead|R.O.B.|SSBU|hsize=20px|color=Grey}} and {{CharHead|Ken|SSBU|hsize=20px}}||[[Norfair]]||''{{SSBUMusicLink|Fire Emblem|Conquest (Ablaze)}}''||
|4||{{SSBU|R.O.B.}}{{head|R.O.B.|g=SSBU|s=20px}} and {{SSBU|Ken}}{{head|Ken|g=SSBU|s=20px}}||[[Norfair]]||''{{SSBUMusicLink|Fire Emblem|Conquest (Ablaze)}}''||
|-
|-
|5||{{CharHead|Dr. Mario|SSBU|hsize=20px}} and {{CharHead|Bowser|SSBU|hsize=20px}}||[[Mushroom Kingdom II]]||''{{SSBUMusicLink|Fire Emblem|Duty (Ablaze)}}''||
|5||{{SSBU|Dr. Mario}}{{head|Dr. Mario|g=SSBU|s=20px}} and {{SSBU|Bowser}}{{head|Bowser|g=SSBU|s=20px}}||[[Mushroom Kingdom II]]||''{{SSBUMusicLink|Fire Emblem|Duty (Ablaze)}}''||
|-
|-
|6||{{head|Robin|g=SSBU|s=20px|cl=Female}} ({{head|Robin|g=SSBU|s=20px}}) Opposite-gender {{SSBU|Robin}}||[[Arena Ferox]]||''{{SSBUMusicLink|Fire Emblem|Id (Purpose)}}''||
|6||Opposite-gender Robin {{head|Robin|g=SSBU|s=20px|cl=Female}}({{head|Robin|g=SSBU|s=20px}})||[[Arena Ferox]]||''{{SSBUMusicLink|Fire Emblem|Id (Purpose)}}''||
|-
|-
|colspan="5"|[[Bonus Stage]]
|colspan="5"|[[Bonus Stage]]
Line 451: Line 271:
Note: Every round except the bonus stage and boss plays a track from ''Fire Emblem''.
Note: Every round except the bonus stage and boss plays a track from ''Fire Emblem''.


[[Credits]] roll after completing Classic Mode. Completing it as Robin has ''{{SSBUMusicLink|Fire Emblem|Id (Purpose) (Remix)}}'' accompany the credits.
Credits roll after completing Classic Mode. Completing it as Robin has ''{{SSBUMusicLink|Fire Emblem|Id (Purpose) (Remix)}}'' accompany the credits.
{{clr}}
{{clr}}


==Role in [[World of Light]]==
==Role in [[World of Light]]==
[[File:WoL-56Robin.jpg|thumb|Finding Robin in World of Light|left]]
[[File:WoL-56Robin.jpg|thumb|Finding Robin in World of Light|left]]
Although neither male nor female of Robin appear in the World of Light opening cutscene, they were vaporized and later imprisoned alongside the rest of the fighters (except {{SSBU|Kirby}}) when Galeem unleashed his beams of light.
Although neither gender of Robin appears in the World of Light opening cutscene, they were vaporized and later imprisoned alongside the rest of the fighters (except {{SSBU|Kirby}}) when Galeem unleashed his beams of light.


Male Robin was one of the many fighters that fell under [[Dharkon]]'s control upon Galeem's first defeat. He can be found in the {{b|Dracula's Castle|World of Light}} sub-area as the last fighter to be awakened aside from {{SSBU|Richter}} before confronting [[Dracula]]; a ghost blocks Robin on the ladder below, and if {{SSBU|Wario}} had been previously awakened by rotating the lever blocking him, said lever must be switched back to its original orientation for the cannon to ricochet off and destroy the ghost.
Male Robin was one of the many fighters that fell under [[Dharkon]]'s control upon Galeem's first defeat. He can be found in the [[Dracula's Castle (Adventure Mode)|Dracula's Castle]] sub-area as the last fighter to be awakened aside from {{SSBU|Richter}} before confronting [[Dracula]]; a ghost blocks Robin on the ladder below, and if [[Wario (SSBU)|Wario]] had been previously awakened by rotating the lever blocking him, said lever must be switched back to its original orientation for the cannon to ricochet off and destroy the ghost.
{{clrl}}
{{clrl}}


===Fighter Battle===
===Fighter Battle===
{|class="wikitable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
|-
|-
!style="width:5%;"|No.
! style="width:5%;"|No.
!style="width:5%;"|Image
! style="width:5%;"|Image
!Name
! Name
!Type
! Type
!Power
! Power
!Stage
! Stage
!Music
! Music
|-
|-
|56
| 56
|[[File:Robin SSBU.png|center|108x108px]]
| [[File:Robin SSBU.png|center|108x108px]]
|Robin
| {{SSBU|Robin}}
|{{SpiritType|Grab}} <center>{{color|#17ba17|Grab}}</center>
| {{color|#17ba17|Grab}}
|10,700
| 10,700
|[[Castle Siege]] ([[Ω form]])
| [[Castle Siege]] ([[Ω form]])
|''{{SSBUMusicLink|Fire Emblem|Prelude (Ablaze)}}''
| ''{{SSBUMusicLink|Fire Emblem|Prelude (Ablaze)}}''
|}
|}
{{clr}}
{{-}}


==[[Spirit]]s==
==[[Spirit]]s==
Male Robin's fighter spirit can be obtained by completing {{SSBU|Classic Mode}} as Robin. It is also available periodically for purchase in the shop for 300 Gold, but only after Robin has been unlocked. Unlocking Robin in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Female Robin also has a fighter spirit of her own, only available through the shop. Unlike most fighters, the spirits for Robin only use their artwork from ''Ultimate'', rather than also having alternative artwork from a previous appearance.
Male Robin's Fighter Spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 500 coins. Unlocking Robin in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Female Robin also has a Fighter Spirit of her own, available through the shop. Unlike most fighters, the Spirits for Robin only use their artwork from ''Ultimate'', rather than also having alternative artwork from a previous appearance.


<center>
<center>
<gallery>
<gallery>
SSBU spirit Robin (Male).png|616. '''''Robin (Male)'''''
SSBU Robin (Male) Fighter Spirit.png|616. '''''Robin (Male)'''''
SSBU spirit Robin (Female).png|617. '''Robin (Female)'''
SSBU Robin (Female) Fighter Spirit.png|617. '''Robin (Female)'''  
</gallery>
</gallery>
</center>
</center>


==In Spirit Battles==
==In Spirit battles==
===As the main opponent===
===As the main opponent===
{|class="wikitable sortable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
|-
! colspan=4|Spirit
! colspan=4|Spirit
! colspan=7|Battle parameters
! colspan=7|Battle parameters
! colspan=1|Inspiration
|-
|-
! style="width:5%;"|No.
! style="width:5%;"|No.
Line 510: Line 330:
! Conditions
! Conditions
! Music
! Music
! Character
|-
|-
|103
|103
|{{SpiritTableName|Mallow|iw=mariowiki|size=64}}
|[[File:Mallow Spirit.png|center|64x64px]]
|{{anchor|Mallow}}Mallow
|''Super Mario RPG: Legend of the Seven Stars''
|''Super Mario RPG: Legend of the Seven Stars''
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}}×3
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}} (×3)
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|4,100
|4,100
|[[Magicant]]
|[[Magicant]]
Line 522: Line 342:
|•The enemy's magic attacks have increased power<br>•The enemy favors neutral specials
|•The enemy's magic attacks have increased power<br>•The enemy favors neutral specials
|{{SSBUMusicLink|Super Mario Bros.|Time's Running Out!}}
|{{SSBUMusicLink|Super Mario Bros.|Time's Running Out!}}
|
|-
|-
|111
|111
|{{SpiritTableName|Antasma|iw=mariowiki|size=64}}
|[[File:Antasma.png|center|64x64px]]
|''Mario & Luigi'' Series
|{{anchor|Antasma}}Antasma
|''Mario & Luigi series''
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|4,300
|4,300
|[[Peach's Castle]] ([[Battlefield form]])
|[[Peach's Castle]] ([[Battlefield form]])
Line 534: Line 354:
|•The floor is sleep-inducing<br>•The enemy becomes more powerful after eating<br>•The enemy is easily distracted by items
|•The floor is sleep-inducing<br>•The enemy becomes more powerful after eating<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}
|{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}
|
|-
|-
|185
|185
|{{SpiritTableName|Agahnim|iw=zeldawiki|size=64}}
|[[File:Agahnim.png|center|64x64px]]
|''The Legend of Zelda'' Series
|{{anchor|Agahnim}}Agahnim
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}}×2
|''The Legend of Zelda series''
|{{SpiritType|Shield}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}} (×2)
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|3,600
|3,600
|[[Temple]] ([[Ω form]])
|[[Temple]] ([[Ω form]])
Line 546: Line 366:
|•The enemy's magic attacks have increased power<br>•The enemy favors special moves<br>•All fighters' reflected projectiles have increased power
|•The enemy's magic attacks have increased power<br>•The enemy favors special moves<br>•All fighters' reflected projectiles have increased power
|{{SSBUMusicLink|The Legend of Zelda|Dark World (Brawl)}}
|{{SSBUMusicLink|The Legend of Zelda|Dark World (Brawl)}}
|
|-
|-
|224
|224
|{{SpiritTableName|Zant|iw=zeldawiki|size=64}}
|[[File:Zant.png|center|64x64px]]
|''The Legend of Zelda'' Series
|{{anchor|Zant}}Zant
|''The Legend of Zelda series''
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|4,100
|4,100
|[[Bridge of Eldin]] ([[Battlefield form]])
|[[Bridge of Eldin]] ([[Battlefield form]])
|•Giant
|•Giant
|•The enemy is giant after a little while<br>•Timed battle (2:00)<br>•Only certain Pokémon will emerge from Poké Balls ([[Abra]])
|•The enemy is giant after a little while<br>•Timed battle<br>•Only certain Pokémon will emerge from Poké Balls ([[Abra]])
|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Twilight Princess}}
|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Twilight Princess}}
|
|-
|-
|317
|317
|{{SpiritTableName|Hongo|iw=mariowiki|size=64}}
|[[File:Hongo Spirit.png|center|64x64px]]
|''Yoshi'' Series
|{{anchor|Hongo}}Hongo
|''Yoshi series''
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|2,000
|2,000
|[[Super Happy Tree]]
|[[Super Happy Tree]]
Line 570: Line 390:
|•The enemy will suddenly have a Final Smash after a little while
|•The enemy will suddenly have a Final Smash after a little while
|{{SSBUMusicLink|Yoshi|Yoshi's Story (64)}}
|{{SSBUMusicLink|Yoshi|Yoshi's Story (64)}}
|
|-
|-
|355
|355
|{{SpiritTableName|Magolor|iw=wikirby|size=64}}
|[[File:Magolor.png|center|64x64px]]
|''Kirby'' Series
|{{anchor|Magolor}}Magolor
|''Kirby series''
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|9,300
|9,300
|[[Halberd]]
|[[Halberd]]
Line 582: Line 402:
|•The screen will suddenly flip<br>•The enemy's magic attacks have increased power
|•The screen will suddenly flip<br>•The enemy's magic attacks have increased power
|{{SSBUMusicLink|Kirby|CROWNED}}
|{{SSBUMusicLink|Kirby|CROWNED}}
|
|-
|-
|359
|359
|{{SpiritTableName|The Three Mage-Sisters|iw=wikirby|size=64}}
|[[File:The Three Mages Spirit.png|center|64x64px]]
|''Kirby'' Series
|{{anchor|The Three Mage-Sisters}}The Three Mage-Sisters
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Yellow}}{{Head|Robin|g=SSBU|s=20px|cl=Red}}{{Head|Robin|g=SSBU|s=20px|cl=Pink}}
|''Kirby series''
|{{SpiritType|Grab}}
|•{{SSBU|Robin}} (×3) ({{Head|Robin|g=SSBU|s=20px|cl=Yellow}}{{Head|Robin|g=SSBU|s=20px|cl=Red}}{{Head|Robin|g=SSBU|s=20px|cl=Pink}})
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|3,600
|3,600
|{{SSB|Dream Land}} ([[Battlefield form]])
|{{SSB|Dream Land}} ([[Battlefield form]])
Line 594: Line 414:
|•The enemy's special moves have increased power
|•The enemy's special moves have increased power
|{{SSBUMusicLink|Kirby|A Battle of Friends and Bonds 2}}
|{{SSBUMusicLink|Kirby|A Battle of Friends and Bonds 2}}
|Zan Partizanne (yellow costume)<br>Flamberge (red costume)<br>Francisca (pink costume)
|-
|-
|376
|376
|{{SpiritTableName|Plasma Wisp|link=y|size=64}}
|[[File:Plasma Wisp Spirit.png|center|64x64px]]
|''Kirby'' Series
|{{anchor|Plasma Wisp}}[[Plasma Wisp]]
|''Kirby series''
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Green}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|2,300
|2,300
|[[Prism Tower]] ([[Battlefield form]])
|[[Prism Tower]] ([[Battlefield form]])
Line 606: Line 426:
|•The floor is electrified<br>•The enemy favors neutral specials
|•The floor is electrified<br>•The enemy favors neutral specials
|{{SSBUMusicLink|Kirby|City Trial}}
|{{SSBUMusicLink|Kirby|City Trial}}
|
|-
|-
|605
|605
|{{SpiritTableName|The Skull|iw=fzerowiki|size=64}}
|[[File:The Skull Spirit.png|center|64x64px]]
|''F-Zero'' Series
|{{anchor|The Skull}}{{s|fzerowiki|The Skull}}
|''F-Zero series''
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|1,900
|1,900
|[[Big Blue]]
|[[Big Blue]]
Line 618: Line 438:
|•The enemy's magic attacks have increased power<br>•The enemy favors down specials
|•The enemy's magic attacks have increased power<br>•The enemy favors down specials
|{{SSBUMusicLink|F-Zero|Brain Cleaner}}
|{{SSBUMusicLink|F-Zero|Brain Cleaner}}
|
|-
|-
|626
|626
|{{SpiritTableName|Merric|iw=fireemblem|size=64}}
|[[File:Merric.PNG|center|64x64px]]
|''Fire Emblem'' Series
|{{anchor|Merric}}{{s|fireemblem|Merric}}
|''Fire Emblem series''
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|1,700
|1,700
|[[Castle Siege]]
|[[Castle Siege]]
Line 630: Line 450:
|•The enemy's magic attacks have increased power<br>•The enemy favors special moves
|•The enemy's magic attacks have increased power<br>•The enemy favors special moves
|{{SSBUMusicLink|Fire Emblem|Shadow Dragon Medley}}
|{{SSBUMusicLink|Fire Emblem|Shadow Dragon Medley}}
|
|-
|-
|628
|628
|{{SpiritTableName|Linde|iw=fireemblem|size=64}}
|[[File:Linde Spirit.png|center|64x64px]]
|''Fire Emblem'' Series
|{{anchor|Linde}}{{s|fireemblem|Linde}}
|''Fire Emblem series''
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Pink}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Pink}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|4,100
|4,100
|[[Temple]] ([[Battlefield form]])
|[[Temple]] ([[Battlefield form]])
Line 642: Line 462:
|•The floor is electrified<br>•The enemy's magic attacks have increased power
|•The floor is electrified<br>•The enemy's magic attacks have increased power
|{{SSBUMusicLink|Fire Emblem|Shadow Dragon Medley}}
|{{SSBUMusicLink|Fire Emblem|Shadow Dragon Medley}}
|
|-
|-
|636
|636
|{{SpiritTableName|Gharnef|iw=fireemblem|size=64}}
|[[File:GharnefSpirit.png|center|64x64px]]
|''Fire Emblem'' Series
|{{anchor|Gharnef}}{{s|fireemblem|Gharnef}}
|''Fire Emblem series''
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Green}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|2,700
|2,700
|[[Unova Pokémon League]] ([[Battlefield form]])
|[[Unova Pokémon League]] ([[Battlefield form]])
|•Hazard: Slumber Floor
|•Hazard: Slumber Floor
|•The floor is sleep-inducing<br>•Timed battle (1:30)<br>•The enemy favors down specials
|•The floor is sleep-inducing<br>•Timed battle<br>•The enemy favors down specials
|{{SSBUMusicLink|Fire Emblem|Lords-A Chance Encounter}}
|{{SSBUMusicLink|Fire Emblem|Lords-A Chance Encounter}}
|
|-
|-
|643
|643
|{{SpiritTableName|Julius|iw=fireemblem|size=64}}
|[[File:Julius Spirit.png|center|64x64px]]
|''Fire Emblem'' Series
|{{anchor|Julius}}{{s|fireemblem|Julius}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Green}} (120 HP)
|''Fire Emblem series''
|{{SpiritType|Neutral}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Green}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|2,200
|2,200
|[[Castle Siege]] ([[Battlefield form]])
|[[Castle Siege]] ([[Battlefield form]])
Line 666: Line 486:
|•The floor is lava<br>•The enemy's explosion and fire attacks have increased power<br>•[[Stamina battle]]
|•The floor is lava<br>•The enemy's explosion and fire attacks have increased power<br>•[[Stamina battle]]
|{{SSBUMusicLink|Fire Emblem|Power-Hungry Fool}}
|{{SSBUMusicLink|Fire Emblem|Power-Hungry Fool}}
|
|-
|-
|652
|652
|{{SpiritTableName|Nino|iw=fireemblem|size=64}}
|[[File:Nino.png|center|64x64px]]
|''Fire Emblem'' Series
|{{anchor|Nino}}{{s|fireemblem|Nino}}
|''Fire Emblem series''
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Pink}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Pink}}
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|3,600
|3,600
|[[Arena Ferox]]
|[[Arena Ferox]]
Line 678: Line 498:
|•The enemy's magic attacks have increased power<br>•The enemy favors up specials in the air
|•The enemy's magic attacks have increased power<br>•The enemy favors up specials in the air
|{{SSBUMusicLink|Fire Emblem|Attack - Fire Emblem}}
|{{SSBUMusicLink|Fire Emblem|Attack - Fire Emblem}}
|
|-
|-
|655
|655
|{{SpiritTableName|L'Arachel|iw=fireemblem|size=64}}
|[[File:Larachel Spirit.png|center|64x64px]]
|''Fire Emblem'' Series
|{{anchor|L'Arachel}}{{s|fireemblem|L'Arachel}}
|''Fire Emblem series''
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Indigo}}<br>•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=Yellow}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Indigo}}<br>•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|1,600
|1,600
|[[Castle Siege]]
|[[Castle Siege]]
Line 690: Line 510:
|•The enemy is healed when the enemy's at high damage
|•The enemy is healed when the enemy's at high damage
|{{SSBUMusicLink|Fire Emblem|Preparing to Advance}}
|{{SSBUMusicLink|Fire Emblem|Preparing to Advance}}
|
|-
|-
|656
|656
|{{SpiritTableName|Lyon|iw=fireemblem|size=64}}
|[[File:Lyon.png|center|64x64px]]
|''Fire Emblem'' Series
|{{anchor|Lyon}}{{s|fireemblem|Lyon}}
|''Fire Emblem series''
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}}<br>•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Purple}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}}<br>•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Purple}}
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|3,700
|3,700
|[[Unova Pokémon League]] (hazards off)
|[[Unova Pokémon League]] (hazards off)
Line 702: Line 522:
|•Reinforcements will appear after an enemy is KO'd<br>•The enemy is giant
|•Reinforcements will appear after an enemy is KO'd<br>•The enemy is giant
|{{SSBUMusicLink|Fire Emblem|Preparing to Advance}}
|{{SSBUMusicLink|Fire Emblem|Preparing to Advance}}
|
|-
|-
|658
|658
|{{SpiritTableName|Soren|iw=fireemblem|size=64}}
|[[File:Soren.png|center|64x64px]]
|''Fire Emblem'' Series
|{{anchor|Soren}}{{s|fireemblem|Soren}}
|''Fire Emblem series''
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Ike}} {{Head|Ike|g=SSBU|s=20px|cl=Purple}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Ike}} {{Head|Ike|g=SSBU|s=20px|cl=Purple}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|1,800
|1,800
|[[Temple]] ([[Battlefield form]])
|[[Temple]] ([[Battlefield form]])
Line 714: Line 534:
|•The enemy favors special moves<br>•All fighters' magic and PSI attacks have increased power
|•The enemy favors special moves<br>•All fighters' magic and PSI attacks have increased power
|{{SSBUMusicLink|Fire Emblem|Victory Is Near}}
|{{SSBUMusicLink|Fire Emblem|Victory Is Near}}
|
|-
|-
|684
|684
|{{SpiritTableName|Leo|iw=fireemblem|size=64}}
|[[File:Leoo.png|center|64x64px]]
|''Fire Emblem'' Series
|{{anchor|Leo}}{{s|fireemblem|Leo}}
|''Fire Emblem series''
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Green}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|9,200
|9,200
|[[Reset Bomb Forest]] (hazards off)
|[[Reset Bomb Forest]] (hazards off)
Line 726: Line 546:
|•Your jumping power decreases<br>•The enemy starts the battle with a [[Black Hole]]<br>•The enemy's melee blows will heal them when they hit
|•Your jumping power decreases<br>•The enemy starts the battle with a [[Black Hole]]<br>•The enemy's melee blows will heal them when they hit
|{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone (for 3DS / Wii U)}}
|{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone (for 3DS / Wii U)}}
|
|-
|-
|793
|793
|{{SpiritTableName|Blaze the Cat|link=y|size=64}}
|[[File:Blaze Spirit.png|center|64x64px]]
|''Sonic The Hedgehog'' Series
|{{anchor|Blaze the Cat}}[[Blaze the Cat]]
|''Sonic the Hedgehog series''
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Pink}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Pink}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|4,100
|4,100
|[[Green Hill Zone]] ([[Battlefield form]])
|[[Green Hill Zone]] ([[Battlefield form]])
Line 738: Line 558:
|•The floor is lava<br>•The enemy's explosion and fire attacks have increased power<br>•The enemy starts the battle with a [[Fire Flower]]
|•The floor is lava<br>•The enemy's explosion and fire attacks have increased power<br>•The enemy starts the battle with a [[Fire Flower]]
|{{SSBUMusicLink|Sonic The Hedgehog|Reach for the Stars}}
|{{SSBUMusicLink|Sonic The Hedgehog|Reach for the Stars}}
|
|-
|-
|1,017
|1,017
|{{SpiritTableName|Balder|size=64}}
|[[File:BalderSpirit.png|center|64x64px]]
|''Bayonetta'' Series
|{{anchor|Balder}}Balder
|•Giant {{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}} (140 HP)
|''Bayonetta series''
|{{SpiritType|Shield}}
|•Giant {{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|4,200
|4,200
|[[Umbra Clock Tower]] (hazards off)
|[[Umbra Clock Tower]] (hazards off)
Line 750: Line 570:
|•The enemy's special moves have increased power<br>•[[Stamina battle]]<br>•The enemy's FS Meter charges quickly
|•The enemy's special moves have increased power<br>•[[Stamina battle]]<br>•The enemy's FS Meter charges quickly
|{{SSBUMusicLink|Bayonetta|The Legend Of Aesir}}
|{{SSBUMusicLink|Bayonetta|The Legend Of Aesir}}
|
|-
|-
|1,060
|1,060
|{{SpiritTableName|Yoko Belnades|size=64}}
|[[File:Yoko Belnades.png|center|64x64px]]
|''Castlevania'' Series
|{{anchor|Yoko Belnades}}Yoko Belnades
|''Castlevania series''
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Pink}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Pink}}
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|3,800
|3,800
|[[Spear Pillar]] ([[Battlefield form]])
|[[Spear Pillar]] ([[Battlefield form]])
Line 762: Line 582:
|•The enemy's magic attacks have increased power<br>•The enemy's special moves have increased power
|•The enemy's magic attacks have increased power<br>•The enemy's special moves have increased power
|{{SSBUMusicLink|Castlevania|Lost Painting}}
|{{SSBUMusicLink|Castlevania|Lost Painting}}
|
|-
|-
|1,063
|1,063
|{{SpiritTableName|Hector (Castlevania)|size=64}}
|[[File:Hector (CV).png|center|64x64px]]
|''Castlevania'' Series
|{{anchor|Hector (Castelvania)}}Hector (Castlevania)
|''Castlevania series''
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|3,700
|3,700
|[[The Great Cave Offensive]] ([[Battlefield form]])
|[[The Great Cave Offensive]] ([[Battlefield form]])
Line 774: Line 594:
|•Reinforcements will appear during the battle
|•Reinforcements will appear during the battle
|{{SSBUMusicLink|Castlevania|Lament of Innocence}}
|{{SSBUMusicLink|Castlevania|Lament of Innocence}}
|
|-
|-
|1,071
|1,071
|{{SpiritTableName|Death|size=64}}
|[[File:Death Castlevania.png|center|64x64px]]
|''Castlevania'' Series
|{{anchor|Death}}Death
|''Castlevania series''
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|9,400
|9,400
|[[Dracula's Castle]]
|[[Dracula's Castle]]
Line 786: Line 606:
|•You take serious damage after a little while<br>•You are hard to launch<br>•The enemy starts the battle with a [[Death's Scythe]]
|•You take serious damage after a little while<br>•You are hard to launch<br>•The enemy starts the battle with a [[Death's Scythe]]
|{{SSBUMusicLink|Castlevania|Nothing to Lose}}
|{{SSBUMusicLink|Castlevania|Nothing to Lose}}
|
|-
|-
|1,074
|1,074
|{{SpiritTableName|Shaft|size=64}}
|[[File:Shaft.png|center|64x64px]]
|''Castlevania'' Series
|{{anchor|Shaft}}Shaft
|''Castlevania series''
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|1,700
|1,700
|[[Dracula's Castle]] ([[Ω form]])
|[[Dracula's Castle]] ([[Ω form]])
Line 798: Line 618:
|•You have reduced move speed<br>•The enemy is invisible
|•You have reduced move speed<br>•The enemy is invisible
|{{SSBUMusicLink|Castlevania|Dance of Gold}}
|{{SSBUMusicLink|Castlevania|Dance of Gold}}
|
|-
|-
|1,171
|1,171
|{{SpiritTableName|Ivan|iw=goldensun|size=64}}
|[[File:Ivan Spirit.png|center|64x64px]]
|''Golden Sun'' Series
|{{anchor|Ivan}}Ivan
|''Golden Sun series''
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Green}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|2,300
|2,300
|[[Onett]]
|[[Onett]]
|•Hazard: Heavy Wind
|•Hazard: Heavy Wind
|•Dangerously high winds are in effect after a little while<br>•The enemy starts the battle with a [[Gust Bellows]]
|•Dangerously high winds are in effect after a little while<br>•The enemy starts the battle with a [[Gust Bellows]]
|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|{{SSBUMusicLink|Nintendo|Battle Scene / Final Boss - Golden Sun}}
|
|-
|-
|1,246
|1,246
|{{SpiritTableName|Orville|size=64}}
|[[File:Orville Spirit.png|center|64x64px]]
|{{anchor|Orville}}Orville
|''Takt of Magic''
|''Takt of Magic''
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Pit}} {{Head|Pit|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Red}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Pit}} {{Head|Pit|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|3,400
|3,400
|[[PictoChat 2]]
|[[PictoChat 2]]
|N/A
|N/A
|•Defeat the main fighter to win
|•Defeat the main fighter to win
|{{SSBUMusicLink|Other|Struggle Against Chaos}}
|{{SSBUMusicLink|Nintendo|Struggle Against Chaos}}
|
|-
|-
|1,274
|1,274
|{{SpiritTableName|Kageshina Kurabe|size=64}}
|[[File:Nintendoji.png|center|64x64px]]
|{{anchor|Kageshina Kurabe}}Kageshina Kurabe
|''Nintendoji''
|''Nintendoji''
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Neutral}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|1,800
|1,800
|[[The Great Cave Offensive]]
|[[The Great Cave Offensive]]
|•Item Tidal Wave
|•Item Tidal Wave
|•Certain items will appear in large numbers after a little while
|•Certain items will appear in large numbers after a little while
|{{SSBUMusicLink|Other|Boss 1 - Sakura Samurai: Art of the Sword}}
|{{SSBUMusicLink|Nintendo|Boss 1 - Sakura Samurai: Art of the Sword}}
|
|-
|-
|1,307
|1,307
|{{SpiritTableName|Igor|size=64}}
|[[File:IgorP5.png|center|64x64px]]
|''Persona'' Series
|{{anchor|Igor}}Igor
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Blue}}×3
|''Persona series''
|{{SpiritType|Neutral}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Blue}} (×3)
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|10,600
|10,600
|[[Kalos Pokémon League]] (hazards off)
|[[Kalos Pokémon League]] (hazards off)
Line 846: Line 666:
|•Defeat the main fighter to win<br>•Start with 300% damage<br>•You are healed significantly after a little while
|•Defeat the main fighter to win<br>•Start with 300% damage<br>•You are healed significantly after a little while
|{{SSBUMusicLink|Persona|Aria of the Soul}}
|{{SSBUMusicLink|Persona|Aria of the Soul}}
|
|-
|-
|1,391
|1,391
|{{SpiritTableName|Dorothea|iw=fireemblem|size=64}}
|[[File:Dorothea.png|center|64x64px]]
|''Fire Emblem'' Series
|{{anchor|Dorothea}}{{s|fireemblem|Dorothea}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Female}}<br>•{{SSBU|Jigglypuff}} {{Head|Jigglypuff|g=SSBU|s=20px|cl=Red}}×3
|''Fire Emblem series''
|{{SpiritType|Attack}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Female}}<br>•{{SSBU|Jigglypuff}} {{Head|Jigglypuff|g=SSBU|s=20px|cl=Red}} (×3)
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|2,400
|2,400
|[[Garreg Mach Monastery]] (Reception Hall)
|[[Garreg Mach Monastery]] (Reception Hall)
Line 858: Line 678:
|•Defeat the main fighter to win<br>•The enemy's electric attacks have increased power
|•Defeat the main fighter to win<br>•The enemy's electric attacks have increased power
|{{SSBUMusicLink|Fire Emblem|Fódlan Winds}}
|{{SSBUMusicLink|Fire Emblem|Fódlan Winds}}
|
|-
|1,448
|{{SpiritTableName|The Turks & Rufus Shinra|size=64}}
|''FINAL FANTASY'' Series
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}}×2 (Moveset [[Laser Blaze|2]][[Stealth Burst|2]][[Cannon Jump Kick|2]][[Absorbing Vortex|3]], Business Suit - White)<br>•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Flashing Mach Punch|2]][[Onslaught|1]][[Helicopter Kick|2]][[Counter Throw|3]], Business Suit - White)<br>•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Shuriken of Light|2]][[Airborne Assault|1]][[Skyward Slash Dash|2]][[Power Thrust|3]], Business Suit - White)
|{{SpiritType|Grab}}
|7,700
|[[Fourside]] ([[Battlefield form]])
|•Item: Exploding Types
|•Reinforcements will appear after an enemy is KO'd<br>•Reinforcements will appear during the battle<br>•The enemy starts the battle with a [[Steel Diver]]
|{{SSBUMusicLink|Final Fantasy|Those Who Fight (AC Version)}}
|Rufus Shinra
|-
|1,457
|{{SpiritTableName|Elvis & Adelle|size=64}}
|''Bravely Default''
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px}}<br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px}}
|{{SpiritType|Attack}}
|3,800
|[[Reset Bomb Forest]] (forest)
|•Attack Power ↑
|•The enemy's magic attacks have increased power<br>•The enemy has increased attack power after a little while<br>•The enemy favors side specials
|{{SSBUMusicLink|Other|Save the World, Heroes!}}
|Elvis
|-
|1,509
|{{SpiritTableName|Xion|iw=kingdomheartswiki|size=64}}
|''Kingdom Hearts'' Series
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Female}} (80 HP)<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px}}×2 (60 HP)
|{{SpiritType|Neutral}}
|3,700
|[[Delfino Plaza]] (rooftop)
|N/A
|•Defeat the main fighter to win<br>•[[Stamina battle]]
|{{SSBUMusicLink|Kingdom Hearts|Shrouding Dark Cloud}}
|{{iw|kingdomheartswiki|Roxas}} and {{iw|kingdomheartswiki|Axel}} (default costume)
|}
|}


===As a minion===
===As a minion===
{|class="wikitable sortable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
|-
! colspan=4|Spirit
! colspan=4|Spirit
! colspan=7|Battle parameters
! colspan=7|Battle parameters
Line 917: Line 701:
|-
|-
|667
|667
|{{SpiritTableName|Lissa|iw=fireemblem|size=64}}
|[[File:LissaSpirit.png|center|64x64px]]
|''Fire Emblem'' Series
|{{anchor|Lissa}}{{s|fireemblem|Lissa}}
|''Fire Emblem series''
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Chrom}} {{Head|Chrom|g=SSBU|s=20px|cl=Black}}
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Chrom}} {{Head|Chrom|g=SSBU|s=20px|cl=Black}}
|{{SpiritType|Neutral}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|3,300
|3,300
|[[Arena Ferox]]
|[[Arena Ferox]]
Line 926: Line 711:
|•Take your strongest team into this no-frills battle
|•Take your strongest team into this no-frills battle
|{{SSBUMusicLink|Fire Emblem|Duty (Ablaze)}}
|{{SSBUMusicLink|Fire Emblem|Duty (Ablaze)}}
|Robin
|{{s|fireemblem|Robin}}
|-
|-
|1,064
|1,064
|{{SpiritTableName|Jonathan Morris|customname=[https://castlevania.fandom.com/wiki/Jonathan_Morris Jonathan Morris]|size=64}}
|[[File:Jonathan Morris Spirit.png|center|64x64px]]
|''Castlevania'' Series
|{{anchor|Jonathan Morris}}[https://castlevania.fandom.com/wiki/Jonathan_Morris Jonathan Morris]
|''Castlevania series''
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Red}}
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|9,300
|9,300
|[[Dracula's Castle]]
|[[Dracula's Castle]]
Line 941: Line 727:
|-
|-
|1,168
|1,168
|{{SpiritTableName|Isaac|link=y|size=64}}
|[[File:Isaac Spirit.png|center|64x64px]]
|''Golden Sun'' Series
|{{anchor|Isaac}}[[Isaac]]
|''Golden Sun series''
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Gale Strike|1]][[Gale Stab|2]][[Skyward Slash Dash|2]][[Reversal Slash|2]], Isaac Wig, Isaac's Outfit, High Voice Type 1)<br>•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Cyan}}<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Roy}} {{Head|Roy|g=SSBU|s=20px|cl=Yellow}}
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Gale Strike|1]][[Gale Stab|2]][[Skyward Slash Dash|2]][[Reversal Slash|2]], Isaac Wig, Isaac's Outfit, High Voice Type 1)<br>•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Cyan}}<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Roy}} {{Head|Roy|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|8,900
|8,900
|[[Wuhu Island]] (Swaying Bridge)
|[[Wuhu Island]] (Swaying Bridge)
|•Assist Trophy Enemies (Isaac)
|•Assist Trophy Enemies (Isaac)
|•The enemy's magic attacks have increased power<br>•Hostile assist trophies will appear<br>•Reinforcements will appear during the battle
|•The enemy's magic attacks have increased power<br>•Hostile assist trophies will appear<br>•Reinforcements will appear during the battle
|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|{{SSBUMusicLink|Nintendo|Battle Scene / Final Boss - Golden Sun}}
|{{s|goldensun|Ivan}}
|{{s|goldensun|Ivan}}
|-
|-
|1,247
|1,247
|{{SpiritTableName|Frey & Freya|size=64}}
|[[File:Frey and Freya.png|center|64x64px]]
|{{anchor|Frey & Freya}}Frey & Freya
|''Zangeki no Reginleiv''
|''Zangeki no Reginleiv''
|•{{SSBU|Link}} {{Head|Link|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Yellow}}
|•{{SSBU|Link}} {{Head|Link|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|3,700
|3,700
|[[Reset Bomb Forest]]
|[[Reset Bomb Forest]]
|•Giant
|•Giant
|•The enemy's melee weapons have increased power<br>•The enemy's magic attacks have increased power<br>•You are giant
|•The enemy's melee weapons have increased power<br>•The enemy's magic attacks have increased power<br>•You are giant
|{{SSBUMusicLink|Other|Save the World, Heroes!}}
|{{SSBUMusicLink|Nintendo|Save the World, Heroes!}}
|Freya
|Freya
|-
|-
|1,328
|1,328
|{{SpiritTableName|Hero's Comrades|size=64}}
|[[File:Hero's Comrades Spirit.png|center|64x64px]]
|''DRAGON QUEST'' Series
|{{anchor|Hero's Comrades}}Hero's Comrades
|•{{SSBU|Ike}} {{Head|Ike|g=SSBU|s=20px|cl=Black}} (120 HP)<br>•Tiny {{SSBU|King Dedede}} {{Head|King Dedede|g=SSBU|s=20px|cl=Pink}} (120 HP)<br>•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=ShortsBlue}} (100 HP)<br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Red}} (130 HP)<br>•Tiny {{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Red}} (90 HP)<br>•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Green}} (110 HP)<br>•{{SSBU|Link}} {{Head|Link|g=SSBU|s=20px|cl=Teal}} (100 HP)
|''DRAGON QUEST series''
|{{SpiritType|Shield}}
|•{{SSBU|Ike}} {{Head|Ike|g=SSBU|s=20px|cl=Black}}<br>•Tiny {{SSBU|King Dedede}} {{Head|King Dedede|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=ShortsBlue}}<br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Red}}<br>•Tiny {{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Link}} {{Head|Link|g=SSBU|s=20px|cl=Teal}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|13,300
|13,300
|[[Yggdrasil's Altar]]
|[[Yggdrasil's Altar]]
Line 974: Line 763:
|•The enemy has increased melee-weapon damage and move speed<br>•The enemy's smash attacks have increased power<br>•[[Stamina battle]]
|•The enemy has increased melee-weapon damage and move speed<br>•The enemy's smash attacks have increased power<br>•[[Stamina battle]]
|{{SSBUMusicLink|Dragon Quest|The Hero Goes Forth with a Determination}}
|{{SSBUMusicLink|Dragon Quest|The Hero Goes Forth with a Determination}}
|[[Veronica]]
|[[dragonquestwiki:Veronica (Dragon Quest XI)|Veronica]]
|-
|1,412
|{{SpiritTableName|Kevin & Charlotte|size=64}}
|''Mana'' Series
|•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=Orange}}<br>•Tiny {{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Shield}}
|9,100
|[[Hyrule Castle]] (hazards off)
|•Health Recovery<br>•Attack Power ↑
|•The enemy has increased attack power when the enemy's at high damage<br>•The enemy is healed significantly when the enemy's at high damage
|{{SSBUMusicLink|Fire Emblem|Preparing to Advance}}
|[https://mana.fandom.com/wiki/Charlotte Charlotte]
|-
|1,422
|{{SpiritTableName|Tressa & Cyrus|size=64}}
|''OCTOPATH TRAVELER''
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px}}
|{{SpiritType|Attack}}
|9,400
|[[Luigi's Mansion]]
|•Item: Battering Items<br>•Hazard: Heavy Wind
|•Dangerously high winds are in effect after a little while
|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}}
|[https://octopathtraveler.fandom.com/wiki/Cyrus_Albright Cyrus]
|-
|1,461
|{{SpiritTableName|Amalthus|iw=xenoseries|size=64}}
|''Xenoblade Chronicles'' Series
|•Giant {{SSBU|Dark Samus}} {{Head|Dark Samus|g=SSBU|s=20px|cl=Grey}} (120 HP)<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}}x5 (50 HP)
|{{SpiritType|Grab}}
|9,500
|[[Shadow Moses Island]] ([[Ω form]])
|•Health Recovery
|•The enemy has super armor but moves slower<br>•[[Stamina battle]]<br>•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|Xenoblade Chronicles|Praetor Amalthus - The Acting God -}}
|Indoline Loyalists
|-
|1,514
|{{SpiritTableName|Rauru|iw=zeldawiki|size=64}}
|''The Legend of Zelda'' Series
|•{{SSBU|Mewtwo}} {{Head|Mewtwo|g=SSBU|s=20px|cl=Purple}} (100 HP)<br>•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px}} (70 HP)<br>•Giant {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Green}} (70 HP)<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Red}} (60 HP)<br>•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Cyan}} (60 HP)<br>•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Yellow}} (60 HP)<br>•{{SSBU|Pit}} {{Head|Pit|g=SSBU|s=20px}} (60 HP)
|{{SpiritType|Neutral}}
|13,000
|[[Temple]] ([[Battlefield form]])
|N/A
|•[[Stamina battle]]<br>•The enemy favors neutral specials<br>•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|The Legend of Zelda|Calamity Ganon Battle - Second Form}}
|[[zeldawiki:Sage of Lightning|Gerudo Sage of Lightning]]
|}
|}


Line 1,045: Line 786:
Fire Emblem Smash Bros.png|Screenshot of all playable ''Fire Emblem'' characters on Arena Ferox, as posted on the official Japanese ''Fire Emblem'' Twitter account.
Fire Emblem Smash Bros.png|Screenshot of all playable ''Fire Emblem'' characters on Arena Ferox, as posted on the official Japanese ''Fire Emblem'' Twitter account.
SSBU Robin Number.png|Robin's fighter card.
SSBU Robin Number.png|Robin's fighter card.
Robin unlock notice SSBU.jpg|Robin's unlock notice.
SSBUWebsiteRobin1.jpg|Male Robin on [[Coliseum]].
SSBUWebsiteRobin1.jpg|Male Robin on [[Coliseum]].
SSBUWebsiteRobin2.jpg|Male Robin using [[Arcfire]] on [[Temple]].
SSBUWebsiteRobin2.jpg|Male Robin using [[Arcfire]] on [[Temple]].
Line 1,059: Line 799:
</gallery>
</gallery>


===Fighter Showcase Video===
===Character Showcase Video===
{{#widget:YouTube|id=QBxtnTgUwcM}}
{{#widget:YouTube|id=QBxtnTgUwcM}}


==Trivia==
==Trivia==
<!--Do not add trivia about how male Robin and Richter are both voiced by David Vincent in English. We don't do voice actor trivia unless it's directly referenced or relevant to Smash (like Chrom and Yusuke having the same English and Japanese voice actors, which is referenced in Smash by having the former represent the latter in his spirit battle).-->
*Female Robin's pose in her official art resembles the third hit of her [[Arcfire]] neutral attack.
*Despite now being a playable character, {{SSBU|Chrom}} still appears in [[Pair Up]] and Robin's victory poses, even if Chrom is in the fight with Robin.
*Despite now being a playable character, {{SSBU|Chrom}} still appears in [[Pair Up]] and Robin's victory poses, even if Chrom is in the fight with Robin. <ref>https://twitter.com/24914x/status/1059517507353092096?s=19</ref>
**This makes Robin one of the two characters who have a separate playable character in one of their victory poses, the other being {{SSBU|Piranha Plant}} (with {{SSBU|Mario}} appearing in one of its victory poses).
** This makes Robin one of the two characters who have a separate (and playable) character in one of their victory poses, the other being {{SSBU|Piranha Plant}} (which has {{SSBU|Mario}} in its case).
*Robin is the only character with no attacks that fall under the [[physical]] supertype, with all of Robin's moves being of only the following [[type]]s: {{b|Sword|type}}, {{b|Magic|type}}, [[Throwing]], and [[Typeless]]. This makes Robin the only character with no moves that can be buffed by the "Physical Attack ↑" [[Spirit#Attack Skills|Spirit]] effect.
*Male Robin will sometimes say the quote: "Lucina, I hope I didn't hurt you." when fighting against Lucina. However, this may occur even when his opponent is entirely someone else.
*The cover of Robin's Thunder tome will change to match its current level of charge.<ref>https://twitter.com/ssb4_Mr_II/status/1077724198389178368</ref>
**Additionally, when the victory quote is used, the flame effects will not play.
*When Robin uses Thoron, he will become immune to tripping from attacks that don't use the [[slip]] effect (such as {{SSBU|Wario}}'s uncharged [[Wario Waft]] or [[Banana Peel]]s), even if the attack has a 100% trip chance (e.g. {{mvsub|Pichu|SSBU|forward tilt|poss=y}}). The only way to re-enable tripping is to [[respawn]].<ref>[https://twitter.com/1Archmage/status/1580993179767406594 @1Archmage showcasing untrippable Robin]</ref> This also happens with Kirby's [[Copy Ability]], even if the Copy Ability disappears.
*Robin, along with {{SSBU|Cloud}}, {{SSBU|Wii Fit Trainer}}, and {{SSBU|Pokemon Trainer}}, is the only character to have their Fighter Spirit be only their artwork in the game and not from their original game.
*Both of Robin's fighter spirits are two of only 11 fighter spirits in the game to use their in-game render for their spirit artwork instead of original artwork from their game. The other characters are both male and female [[Pokémon Trainer]], both male and female [[Wii Fit Trainer]], [[Cloud]]'s alternate costume from ''Final Fantasy VII: Advent Children'', all three [[Mii Fighter]]s, and [[Kazuya]].  
**A possible explanation could be that Robin has no official artwork of them in ''Fire Emblem: Awakening'' as they are a customizable avatar and don't appear on any promotional material compared to [[Corrin]], as ''Fire Emblem Awakening'', the game where Robin originates, mainly features Chrom and Lucina instead.
*Both the thigh armor and leg warmers around Robin's boots appear to completely vanish when looked at from the inside.<ref>[https://imgur.com/UOy0hLa]</ref><ref>[https://imgur.com/TpiMCV0]</ref> This oddity was not present in either gender's ''Super Smash Bros. for Wii U'' in-game models or on their official ''Ultimate'' artworks.
***Despite this, however, the characters of Tharja and Garon, from ''Fire Emblem: Awakening'' and ''Fire Emblem: Fates'' respectively, use their conversation portraits from their games as spirits in ''Ultimate'', and Nintendo's former official site for promoting ''Awakening'' used the default male Robin portrait on the characters section.
*In [[Sound Test]], most characters with male and female [[alternate costume]]s have two identical [[announcer]] voice clips, as placeholders to accommodate for languages with gendered nouns (for example, {{SSBU|Inkling}} in Spanish is "Inkling chica" for female costumes and "Inkling chico" for male costumes). Unusually, Robin also has two announcer voice clips, even though their name is the same between genders in all languages. Furthermore, {{SSBU|Corrin}} and {{SSBU|Byleth}} only have one voice clip each, meaning this is unique to Robin.
*Interestingly, both the thigh armor and leg warmers around Robin's boots appear to completely vanish when looked at from the inside.<ref>[https://imgur.com/UOy0hLa]</ref> <ref>[https://imgur.com/TpiMCV0]</ref> This oddity was not present in either gender's ''Super Smash Bros. for Wii U'' in-game models or on their official ''Ultimate'' artworks.
*In [[Sound Test]], most characters with male and female [[alternate costume]]s have two identical [[announcer]] voice clips, as placeholders to accommodate for languages with gendered nouns (for example, {{SSBU|Inkling}} in Spanish is "Inkling chica" for female costumes and "Inkling chico" for male costumes). Unusually, Robin also has two announcer voice clips, even though their name is the same between genders in all languages. Furthermore, {{SSBU|Corrin}} only has one voice clip, meaning this is unique to Robin.
*Robin is the only character who travels to [[Mushroom Kingdom II]] in Classic Mode.
*Robin is the only character who travels to [[Mushroom Kingdom II]] in Classic Mode.
*Coincidentally, the Robin puppet fighters' appearance in World of Light highly resembles future Robin's appearance when possessed by {{iw|fireemblemwiki|Grima|character}} in ''Fire Emblem Awakening'', especially the ones who are affiliated with Galeem, complete with red eyes.
*Robin is the only ''Fire Emblem Awakening'' fighter representative who is never fought on [[Arena Ferox]] for his unlocking battle. He is instead fought on [[Castle Siege]]. Lucina is always fought on that stage no matter which method, while Chrom switches his unlock battle stages depending on whether one is playing World of Light (fought on Castle Siege) or otherwise (Arena Ferox).


==References==
==References==

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