Editing Robin (SSBU)
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{{Infobox Character | {{Infobox Character | ||
|name = Robin | |name = Robin | ||
|image = {{tabber|title1=Male| | |image = {{tabber|title1=Male|tab1=[[File:Robin SSBU.png|x250px]]|title2=Female|tab2=[[File:Robin-Alt1 SSBU.png|x250px]]}} | ||
|game = SSBU | |game = SSBU | ||
|ssbgame1 = SSB4 | |ssbgame1 = SSB4 | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
}} | }} | ||
<!--NOTICE BEFORE EDITING: When using pronouns, use those that match the gender of the default when referring to their Smash incarnation (treating the alternate gendered variant as a character costume like Alph) and gender neutral for home series info. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.--> | <!--NOTICE BEFORE EDITING: When using pronouns, use those that match the gender of the default when referring to their Smash incarnation (treating the alternate gendered variant as a character costume like Alph) and gender neutral for home series info. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.--> | ||
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{{iw|wikipedia|David Vincent|voice actor}} and {{s|wikipedia|Lauren Landa}}'s portrayals of male and female Robin respectively from ''[[Super Smash Bros. 4]]'' were repurposed for Western editions of ''Ultimate''. Additionally, {{s|wikipedia|Yoshimasa Hosoya}} and {{s|wikipedia|Miyuki Sawashiro}}'s portrayals of male and female Robin respectively from ''SSB4'' were repurposed for the Japanese editions of ''Ultimate''. | {{iw|wikipedia|David Vincent|voice actor}} and {{s|wikipedia|Lauren Landa}}'s portrayals of male and female Robin respectively from ''[[Super Smash Bros. 4]]'' were repurposed for Western editions of ''Ultimate''. Additionally, {{s|wikipedia|Yoshimasa Hosoya}} and {{s|wikipedia|Miyuki Sawashiro}}'s portrayals of male and female Robin respectively from ''SSB4'' were repurposed for the Japanese editions of ''Ultimate''. | ||
==How to unlock== | ==How to unlock== | ||
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==Attributes== | ==Attributes== | ||
Robin is a tall, middleweight character who has very | Robin is a tall, middleweight character who has very appalling mobility. Robin’s dashing speed is the second slowest in the game, and his walking speed is very slow. Outside of these attributes, Robin's other traits are typical of a middleweight; his air speed, traction, falling speed, and gravity are all average. However, Robin's air acceleration is above average. As a result of these attributes, Robin has difficulty chasing foes and fleeing from them at the same time, though his oddly decent aerial mobility compensates this to a degree. | ||
Robin's tomes provide a myriad of spacing, pressuring, and additional damaging capabilities. Both the {{iw|fireemblemwiki|Thunder|tome}} and [[fireemblemwiki:Fire (tome)|Fire tome]]s can disrupt opponents, rack up damage, and open up windows to chain attacks together. {{B|Thunder|Robin}} and the slightly stronger Elthunder peppers at mid-range or shorter, while Arcthunder travels for longer and has trapping capabilities for pressure, combos and set-ups, and Thoron pierces through opponents and deals considerable knockback. [[Arcfire]] produces a trapping, multiple hitting pillar of flame that is instrumental for approaching or disrupting [[approach]]es, pressuring, and chaining together attacks. In addition to the Fire tome, Robin's neutral attack involves the [[fireemblemwiki:Wind (tome)|Wind tome]]: the former tome generates a singular explosion of fire magic that deals strong diagonal knockback, while the latter tome generates a neutral infinite consisting of wind magic that deals high damage and concludes with a blast of wind magic that deals strong vertical knockback. [[Elwind]] provides respectable vertical recovery and its first hit can be used to punish aerial and post-recovery opponents by spiking them at point-blank with the first hit. Lastly, [[Nosferatu]] is a self-healing move which heals Robin, especially if cast from behind and while having a higher damage percentage than his opponent, while it also cannot be shielded due to functioning like a grab. However, it is tricky to use, as the opponent must be at almost point-blank range to land it, although Arcthunder's trapping ability can help Robin land it easier, and it grants full-body [[Intangibility|intangibility]]. | Robin's tomes provide a myriad of spacing, pressuring, and additional damaging capabilities. Both the {{iw|fireemblemwiki|Thunder|tome}} and [[fireemblemwiki:Fire (tome)|Fire tome]]s can disrupt opponents, rack up damage, and open up windows to chain attacks together. {{B|Thunder|Robin}} and the slightly stronger Elthunder peppers at mid-range or shorter, while Arcthunder travels for longer and has trapping capabilities for pressure, combos and set-ups, and Thoron pierces through opponents and deals considerable knockback. [[Arcfire]] produces a trapping, multiple hitting pillar of flame that is instrumental for approaching or disrupting [[approach]]es, pressuring, and chaining together attacks. In addition to the Fire tome, Robin's neutral attack involves the [[fireemblemwiki:Wind (tome)|Wind tome]]: the former tome generates a singular explosion of fire magic that deals strong diagonal knockback, while the latter tome generates a neutral infinite consisting of wind magic that deals high damage and concludes with a blast of wind magic that deals strong vertical knockback. [[Elwind]] provides respectable vertical recovery and its first hit can be used to punish aerial and post-recovery opponents by spiking them at point-blank with the first hit. Lastly, [[Nosferatu]] is a self-healing move which heals Robin, especially if cast from behind and while having a higher damage percentage than his opponent, while it also cannot be shielded due to functioning like a grab. However, it is tricky to use, as the opponent must be at almost point-blank range to land it, although Arcthunder's trapping ability can help Robin land it easier, and it grants full-body [[Intangibility|intangibility]]. | ||
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Aside from using tomes, Robin's Levin Sword is a potent weapon in its own right. It is a powerful, fairly long-ranged, and electrically-charged sword that functions as a terrific offensive tool due to its excellent pressure capabilities, its impressive combo potential and its high KO power. Robin whips this out for his smash and directional aerial attacks when a smash input is inputted, and for neutral aerial when the Levin Sword is already in use. It can be swung eight times before it breaks. Robin's down smash with the Levin Sword has good ledge trapping potential, as it can hit hanging opponents and the electric shockwaves cover both sides of Robin. Despite being vastly inferior to the Levin Sword in regards to KO potential, the Bronze Sword has combo potential due to its weaker knockback. His neutral aerial covers both front and back sides successively, which can be useful for spacing in the air, and is his most effective [[Out of shield|out of shield]] option. His down tilt can keep away grounded opponents in front of him. | Aside from using tomes, Robin's Levin Sword is a potent weapon in its own right. It is a powerful, fairly long-ranged, and electrically-charged sword that functions as a terrific offensive tool due to its excellent pressure capabilities, its impressive combo potential and its high KO power. Robin whips this out for his smash and directional aerial attacks when a smash input is inputted, and for neutral aerial when the Levin Sword is already in use. It can be swung eight times before it breaks. Robin's down smash with the Levin Sword has good ledge trapping potential, as it can hit hanging opponents and the electric shockwaves cover both sides of Robin. Despite being vastly inferior to the Levin Sword in regards to KO potential, the Bronze Sword has combo potential due to its weaker knockback. His neutral aerial covers both front and back sides successively, which can be useful for spacing in the air, and is his most effective [[Out of shield|out of shield]] option. His down tilt can keep away grounded opponents in front of him. | ||
Once Robin's tomes are depleted and the Levin Sword is broken, | Once Robin's tomes are depleted and the Levin Sword is broken, he can act as throwable items that deal immense damage, shieldstun and knockback. Properly managing Robin's discarded weapons is crucial for optimal play, as the opportunities they can potentially grant are significant. Outside of his magic and sword attacks, Robin has two useful throws: back throw is a viable KOing option near the edge, while down throw is a reliable combo starter. | ||
However, as previously stated, Robin suffers from numerous weaknesses, such as being the second slowest runner in the game. Furthermore, Robin lacks defensive options and has trouble brushing off opponents, especially those who are directly beneath, making Robin susceptible to rush-downs and juggles. Robin’s tilts generally have short range, making it difficult for Robin to fight at mid-range outside of the use of tomes. Many moves, specifically smash attacks and special attacks, have significant ending lag, which leaves Robin wide open for punishment proceeding his execution. Elwind leaves him vulnerable and interceptable after use, and when not properly managed or kept track of, can run out at critical times. Lastly, Robin's durability mechanic limits offensive options when either the Levin Sword or tomes are exhausted. | |||
Overall, Robin is a tactically-based character with varied spacing, damage-accumulating and KO options that must be used wisely and opportunely. At the same time, the lack of mobile and defensive options leave Robin vulnerable to pressure and combos. With this, Robin players must keep track of his weapons' durability, intelligently respond to their opponents, and take precise offensive action for success in battle. | Overall, Robin is a tactically-based character with varied spacing, damage-accumulating and KO options that must be used wisely and opportunely. At the same time, the lack of mobile and defensive options leave Robin vulnerable to pressure and combos. With this, Robin players must keep track of his weapons' durability, intelligently respond to their opponents, and take precise offensive action for success in battle. | ||
==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
Robin has been given a mix of buffs and nerfs | Robin has been given a mix of buffs and nerfs from the transition to ''Ultimate'', but has been buffed overall. The universal reduction to [[landing lag]] now creates safer landing options (especially with the Levin Sword's high shield stun), and the universal 3-frame jump squat allows Robin to take advantage of his extremely powerful aerials. | ||
Several of his attacks have reduced lag or increased KO power, while most of his formerly situational attacks are more effective due to altered hitboxes: [[up tilt]] now has grounded hitboxes, and [[up smash]] has much better horizontal reach above Robin, significantly improving their reliability. [[Neutral aerial]] can now use the Levin Sword, giving it much better utility and better edgeguarding capabilities. Robin's [[neutral attack]], a staple in the [[neutral game]], also fares significantly better due to the improvements to neutral attacks, with the first two hits now being capable of [[lock]]ing; the Elwind infinite connects significantly better, and the Arcfire finisher transitions earlier while using half the durability it used to in ''SSB4''. | |||
Robin's special moves have been heavily revamped. With the exception of the uncharged version, all versions of {{b|Thunder|Robin}} hit much harder and now function as effective KO moves, especially Thoron; the move can now also be [[charge-cancel]]ed by jumping. [[Arcfire]] is much harder to escape from and travels much farther, making it even more effective for combo initiating. [[Elwind]] can have its trajectory significantly altered and grants more distance, recharges faster, and pushes opponents if the wind blades hit the ground. Finally, [[Nosferatu]] has slightly more range, heals and deals damage at a faster rate, and has fewer uses, allowing it to generate a used tome much faster. | |||
However, Robin's nerfs are also notable. Despite being given the same ground movement increases of about 10% like the rest of the cast, Robin is just as slow compared to the rest of the cast; as result, he is still one of the slowest characters in terms of grounded mobility. The biggest change is to the Levin Sword, which Robin no longer starts with at the start of the match, forcing several seconds of downtime before the Levin Sword is usable. Robin's most effective tools have also been nerfed: Arcthunder's significantly lower looping duration now prevents followups unless initiated at a distance, Arcfire is now canceled by any other hitbox, Elwind has fewer uses, and down throw has increased knockback, reducing the percent range in which combos (such as the "Checkmate", a down throw to up aerial) can be performed. Finally, Robin still possesses some of his former flaws, such as a mediocre grab, problems with escaping pressure due to awkward hitboxes, and aforementioned mediocre grounded mobility. | |||
Overall, Robin | Overall, Robin has gained many new KO options, and has gained new benefits that patch up major issues present in ''SSB4'', but at the cost of several of his previously potent moves being less effective, leading to mixed results. Though Robin’s tournament representation has been low, he has shown signs of success thanks to the efforts of {{sm|Jul}}, who placed 17th at {{Trn|Shine 2019}}, and {{sm|Deci}}, who placed 9th at {{Trn|Port Priority 5}}. As such {{sm|Mew2King}} and {{Sm|Jtails}} both think Robin is underrated and solo viable. As a result, it is unknown how Robin currently fares compared to the rest of the cast. | ||
{{SSB4 to SSBU changelist|char=Robin}} | {{SSB4 to SSBU changelist|char=Robin}} | ||
==Update history== | ==Update history== | ||
Robin received a mix of buffs, nerfs and a single glitch fix via game updates, but was buffed | Robin received a mix of buffs, nerfs and a single glitch fix via game updates, but was buffed overall. Update 2.0.0 made [[Elwind]] safer for recovering by shortening its edge lockout time when it is used backwards. Update 3.0.0 decreased the shield damage outputs of {{b|Thunder|Robin}}, Elthunder and [[Arcfire]] as part of a near-universal nerf to projectiles. However, update 6.0.0 provided a number of useful buffs for Robin. The most notable ones were to Thunder and Arcfire: the former had its charge times sped up significantly, whereas the latter gained a much longer duration. As a result, Robin's respectable zoning ability and trapping potential were improved by a fairly noticeable degree. | ||
This update also granted Robin a few quality of life buffs: forward tilt's higher knockback improved its spacing potential, neutral aerial's overall lag was decreased (which also improved it as a follow-up from down throw), and the Levin Sword will now recharge slightly faster when using the Bronze Sword for smash attacks. Update 9.0.0 granted [[transcendent priority]] to neutral infinite's finisher as part of a near-universal buff, while update 13.0.1 improved neutral infinite's damage racking potential and range. | |||
Overall, Robin fares somewhat better than he did at the launch of ''Ultimate'', although it is unknown as to how much of an impact the buffs will have on his stance in the metagame. | |||
Overall, Robin fares | |||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | ||
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|ftiltname=Front Hack ({{ja|フロントハック|Furonto Hakku}}) | |ftiltname=Front Hack ({{ja|フロントハック|Furonto Hakku}}) | ||
|ftiltdmg=7.5% | |ftiltdmg=7.5% | ||
|ftiltdesc=An outward turning, downward slash. A | |ftiltdesc=An outward turning, downward slash. A decent, though short ranged spacing option. | ||
|utiltname=Upper Swing ({{ja|アッパースイング|Appā Suingu}}) | |utiltname=Upper Swing ({{ja|アッパースイング|Appā Suingu}}) | ||
|utiltdmg=6% | |utiltdmg=6% | ||
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|fsmashdmg=Bronze: {{ChargedSmashDmgSSBU|9.6}} <br/>Levin: {{ChargedSmashDmgSSBU|16}} (clean), {{ChargedSmashDmgSSBU|10}} (late) | |fsmashdmg=Bronze: {{ChargedSmashDmgSSBU|9.6}} <br/>Levin: {{ChargedSmashDmgSSBU|16}} (clean), {{ChargedSmashDmgSSBU|10}} (late) | ||
|fsmashdesc=An underhanded outward thrust. A powerful KO option; with the Levin Sword, it also possesses a lingering hitbox. The clean hit can KO rather early, while the late hit, though much weaker, is capable of KOing around 165% from the center of Final Destination. | |fsmashdesc=An underhanded outward thrust. A powerful KO option; with the Levin Sword, it also possesses a lingering hitbox. The clean hit can KO rather early, while the late hit, though much weaker, is capable of KOing around 165% from the center of Final Destination. | ||
|usmashname=Rising Thrust ({{ja|ライジングスラスト|Raijing Surasuto}}) / Spinning Sword ({{ja|スピニングソード|Supuingu Sōdo}}) | |usmashname= Rising Thrust ({{ja|ライジングスラスト|Raijing Surasuto}}) / Spinning Sword ({{ja|スピニングソード|Supuingu Sōdo}}) | ||
|usmashdmg=Bronze: {{ChargedSmashDmgSSBU|9}} <br/>Levin: {{ChargedSmashDmgSSBU|10}} (early), {{ChargedSmashDmgSSBU|15}} (clean), {{ChargedSmashDmgSSBU|10}} (late) | |usmashdmg=Bronze: {{ChargedSmashDmgSSBU|9}} <br/>Levin: {{ChargedSmashDmgSSBU|10}} (early), {{ChargedSmashDmgSSBU|15}} (clean), {{ChargedSmashDmgSSBU|10}} (late) | ||
|usmashdesc=The animation differs depending on the sword that is used: if it is the Bronze Sword, Robin thrusts it upward. If it is the Levin Sword, | |usmashdesc=The animation differs depending on the sword that is used: if it is the Bronze Sword, Robin thrusts it upward. If it is the Levin Sword, it will levitate out of Robin’s hand, and twirls it before raising it upward. The Levin Sword version has great coverage, capable of hitting opponents on the ground and behind Robin, though this deals less knockback than hitting an opponent above. | ||
|dsmashname=Earth Knock ({{ja|アースノック|Āsu Nokku}}) / Earth Shocker ({{ja|アースショッカー|Āsu Shokkā}}) | |dsmashname=Earth Knock ({{ja|アースノック|Āsu Nokku}}) / Earth Shocker ({{ja|アースショッカー|Āsu Shokkā}}) | ||
|dsmashdmg=Bronze: {{ChargedSmashDmgSSBU|8}} <br/>Levin: {{ChargedSmashDmgSSBU|15}} (clean), {{ChargedSmashDmgSSBU|12}} (late) | |dsmashdmg=Bronze: {{ChargedSmashDmgSSBU|8}} <br/>Levin: {{ChargedSmashDmgSSBU|15}} (clean), {{ChargedSmashDmgSSBU|12}} (late) | ||
|dsmashdesc=Kneels and strikes the floor via a slash with the equipped sword. The Levin Sword generates brief sparks on both sides of Robin, which can hit opponents even after getting up, thus warding off punishment attempts on either side. It can also break a full shield if fully charged and all of its hitboxes connect | |dsmashdesc=Kneels and strikes the floor via a slash with the equipped sword. The Levin Sword generates brief sparks on both sides of Robin, which can hit opponents even after getting up, thus warding off punishment attempts on either side. It can also break a full shield if fully charged and all of its hitboxes connect. | ||
|nairname=Double Chop ({{ja|ダブルチョップ|Daburu Choppu}}) | |nairname=Double Chop ({{ja|ダブルチョップ|Daburu Choppu}}) | ||
|nairdmg=Bronze: {{ShortHopDmgSSBU|6.9}} <br/>Levin: {{ShortHopDmgSSBU|11.5}} | |nairdmg=Bronze: {{ShortHopDmgSSBU|6.9}} <br/>Levin: {{ShortHopDmgSSBU|11.5}} | ||
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|fairname=Air Upper Swing ({{ja|エアアッパースイング|Ea Appā Suingu}}) | |fairname=Air Upper Swing ({{ja|エアアッパースイング|Ea Appā Suingu}}) | ||
|fairdmg=Bronze: {{ShortHopDmgSSBU|7.5}} <br/>Levin:{{ShortHopDmgSSBU|12.5}} (clean), {{ShortHopDmgSSBU|5}} (late) | |fairdmg=Bronze: {{ShortHopDmgSSBU|7.5}} <br/>Levin:{{ShortHopDmgSSBU|12.5}} (clean), {{ShortHopDmgSSBU|5}} (late) | ||
|fairdesc=An upward swipe. Because of its arc, it can catch grounded opponents while in the air. | |fairdesc=An upward swipe. Because of its arc, it can catch grounded opponents while in the air. It has very poor KO potential with the Bronze Sword, but its knockback makes it easy to combo with, usually into itself, or other aerials. The Levin version also has combo potential, being able to combo into other aerials at low percents such as neutral aerial and another forward aerial when SHFF'd | ||
|bairname=Backhand Slash ({{ja|バックハンドスラッシュ|Bakkuhando Surasshu}}) | |bairname=Backhand Slash ({{ja|バックハンドスラッシュ|Bakkuhando Surasshu}}) | ||
|bairdmg=Bronze: {{ShortHopDmgSSBU|9}} <br/>Levin: {{ShortHopDmgSSBU|15}} (clean), {{ShortHopDmgSSBU|5}} (late) | |bairdmg=Bronze: {{ShortHopDmgSSBU|9}} <br/>Levin: {{ShortHopDmgSSBU|15}} (clean), {{ShortHopDmgSSBU|5}} (late) | ||
|bairdesc=A backward thrust. Fast, but has a somewhat narrow hitbox which can make landing it awkward, though it still autocancels from a short hop | |bairdesc=A backward thrust. Fast, but has a somewhat narrow hitbox which can make landing it awkward, though it still autocancels from a short hop. It can hit a few frames after ending while using the Levin Sword, with the vertical launch angle of the late hit allowing for combos into another Levin aerial such as up aerial or another back aerial. Strongly resembles sword animations for the cavalier and paladin classes throughout the ''Fire Emblem'' series. | ||
|uairname=Arc Slash ({{ja|アークスラッシュ|Āku Surasshu}}) | |uairname=Arc Slash ({{ja|アークスラッシュ|Āku Surasshu}}) | ||
|uairdmg=Bronze: {{ShortHopDmgSSBU|7.8}} <br/>Levin: {{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|5}} (late) | |uairdmg=Bronze: {{ShortHopDmgSSBU|7.8}} <br/>Levin: {{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|5}} (late) | ||
|uairdesc=An upward overhead slash. It is a great juggling option with the Bronze Sword due to its low knockback and large arc, while it is one of Robin's most effective aerials with the Levin Sword due to its massive range and KO potential. It has lingering hitboxes with the Levin Sword and can combo into itself and neutral aerial at low percents when SHFF'd | |uairdesc=An upward overhead slash. It is a great juggling option with the Bronze Sword due to its low knockback and large arc, while it is one of Robin's most effective aerials with the Levin Sword due to its massive range and KO potential. It has lingering hitboxes with the Levin Sword and can combo into itself and neutral aerial at low percents when SHFF'd. | ||
|dairname=Undercut ({{ja|アンダーカット|Andā Katto}}) | |dairname=Undercut ({{ja|アンダーカット|Andā Katto}}) | ||
|dairdmg=Bronze: {{ShortHopDmgSSBU|7.2}} <br/>Levin: {{ShortHopDmgSSBU|11}} (clean), {{ShortHopDmgSSBU|8}} (late) | |dairdmg=Bronze: {{ShortHopDmgSSBU|7.2}} <br/>Levin: {{ShortHopDmgSSBU|11}} (clean), {{ShortHopDmgSSBU|8}} (late) | ||
|dairdesc=A downward slash. It also hits slightly in front of Robin. The sweet spot in the middle of the Levin Sword can [[meteor smash]] while it is swung down, while the Bronze Sword cannot meteor smash at all. The move has a lingering hitbox in both of its versions, with the lingering hit of the Bronze version sending lower than the Levin version | |dairdesc=A downward slash. It also hits slightly in front of Robin. The sweet spot in the middle of the Levin Sword can [[meteor smash]] while it is swung down, while the Bronze Sword cannot meteor smash at all. The move has a lingering hitbox in both of its versions, with the lingering hit of the Bronze version sending lower than the Levin version. | ||
|grabname=Grab ({{ja|つかみ|Tsukami}}) | |grabname=Grab ({{ja|つかみ|Tsukami}}) | ||
|grabdesc=Wraps the opponent in a whirling stream of magic. The grab's range is visualized by a halo. This halo | |grabdesc=Wraps the opponent in a whirling stream of magic. The grab's range is visualized by a halo. This halo also appears when Robin successfully grabs an opponent. Compared to other grabs, Robin's grab is on the slow side; coupled with its low range, this makes it rather undependable and punishable. | ||
|pummelname=Grab Force Attack ({{ja|つかみフォースアタック|Tsukami Fōsu Atakku}}) | |pummelname=Grab Force Attack ({{ja|つかみフォースアタック|Tsukami Fōsu Atakku}}) | ||
|pummeldmg=1.5% | |pummeldmg=1.5% | ||
|pummeldesc=A | |pummeldesc=A small blast of magic. Although weaker, it is also much faster compared to its previous iteration. | ||
|fthrowname=Force Kinesis ({{ja|フォースキネシス|Fōsu Kineshisu}}) | |fthrowname=Force Kinesis ({{ja|フォースキネシス|Fōsu Kineshisu}}) | ||
|fthrowdmg=8% | |fthrowdmg=8% | ||
|fthrowdesc=Magically shoves the opponent forward. Has moderate base knockback but low knockback scaling, making it more suited for sending opponents offstage. | |fthrowdesc=Magically shoves the opponent forward. Has moderate base knockback but low knockback scaling, making it more suited for sending opponents offstage. | ||
|bthrowname=Reverse Kinesis ({{ja|リバースキネシス|Ribāsu Kineshisu}}) | |bthrowname=Reverse Kinesis ({{ja|リバースキネシス|Ribāsu Kineshisu}}) | ||
|bthrowdmg=11% | |bthrowdmg=11% | ||
|bthrowdesc=Turns around and magically tosses the opponent backward. Robin's strongest throw, with very high base knockback and decently high knockback growth. | |bthrowdesc=Turns around and magically tosses the opponent backward. Robin's strongest throw, with very high base knockback and decently high knockback growth. | ||
|uthrowname=Launch Kinesis ({{ja|ローンチキネシス|Rōnchi Kineshisu}}) | |uthrowname=Launch Kinesis ({{ja|ローンチキネシス|Rōnchi Kineshisu}}) | ||
|uthrowdmg=9% | |uthrowdmg=9% | ||
|uthrowdesc=Magically heaves the opponent upwards. | |uthrowdesc=Magically heaves the opponent upwards. | ||
|dthrowname=Pressure Kinesis ({{ja|プレッシャーキネシス|Puressha Kineshisu}}) | |dthrowname=Pressure Kinesis ({{ja|プレッシャーキネシス|Puressha Kineshisu}}) | ||
|dthrowdmg=6% | |dthrowdmg=6% | ||
|dthrowdesc=Magically slams the opponent onto the ground, launching them vertically upward. Its knockback has been increased from the previous game, which allows for KOs below 200%. However, this removes Robin's ability to perform effective follow-ups, but it can still combo into up tilt at low percents and neutral aerial at mid percents. | |dthrowdesc=Magically slams the opponent onto the ground, launching them vertically upward. Its knockback has been increased from the previous game, which allows for KOs below 200%. However, this removes Robin's ability to perform effective follow-ups, but it can still combo into up tilt at low percents and neutral aerial at mid percents. | ||
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|nsdmg=5.5% (Thunder), 11% (Elthunder), 6% (Arcthunder, hit 1), 2.4% (Arcthunder, looping hits), 8% (Archthunder, finisher), 2.6% (Thoron) | |nsdmg=5.5% (Thunder), 11% (Elthunder), 6% (Arcthunder, hit 1), 2.4% (Arcthunder, looping hits), 8% (Archthunder, finisher), 2.6% (Thoron) | ||
|nsdesc=Robin casts [[fireemblemwiki:Thunder (magic)|thunder magic]] from a [[fireemblemwiki:Thunder (tome)|Thunder tome]]. It is a chargeable projectile with distinct properties for each charge level: | |nsdesc=Robin casts [[fireemblemwiki:Thunder (magic)|thunder magic]] from a [[fireemblemwiki:Thunder (tome)|Thunder tome]]. It is a chargeable projectile with distinct properties for each charge level: | ||
*Thunder is produced when the move is uncharged. It is a small, weak, and very short-ranged projectile, but it is very fast and can catch approaching opponents off-guard, allowing for a follow-up attack | *Thunder is produced when the move is uncharged. It is a small, weak, and very short-ranged projectile, but it is very fast and can catch approaching opponents off-guard, allowing for a follow-up attack. | ||
*{{iw|fireemblemwiki|Elthunder}} is produced after a brief charge. It is a small, fast projectile that traverses the entire stage, with decent damage and knockback. While not a viable KO option on its own before extreme percents, its knockback can be powerful enough to finish off opponents recovering offstage. | *{{iw|fireemblemwiki|Elthunder}} is produced after a brief charge. It is a small, fast projectile that traverses the entire stage, with decent damage and knockback. While not a viable KO option on its own before extreme percents, its knockback can be powerful enough to finish off opponents recovering offstage. | ||
*{{iw|fireemblemwiki|Arcthunder}} is produced after a more lengthy charge. Unlike the previous levels, Arcthunder is initially quite slow, but it accelerates over time. It explodes in a small X-shape on contact with an opponent or hitbox, dealing multiple hits and significant knockback, KOing at 120% from the edge of Final Destination. | *{{iw|fireemblemwiki|Arcthunder}} is produced after a more lengthy charge. Unlike the previous levels, Arcthunder is initially quite slow, but it accelerates over time. It explodes in a small X-shape on contact with an opponent or hitbox, dealing multiple hits and significant knockback, KOing at 120% from the edge of Final Destination. | ||
*{{iw|fireemblemwiki|Thoron}} is produced at full charge. It is a massive energy beam long enough to cover the entire stage, dealing multiple hits to anyone caught in it and KOing at 90% from the edge of Final Destination. However, it has an extremely long startup and endlag | *{{iw|fireemblemwiki|Thoron}} is produced at full charge. It is a massive energy beam long enough to cover the entire stage, dealing multiple hits to anyone caught in it and KOing at 90% from the edge of Final Destination. However, it has an extremely long startup and endlag, and if Robin is hit before releasing the beam, the charge will be lost. Despite acting like a projectile, Thoron's hitbox is connected to Robin, and the entirety of the beam will move with Robin's movements if used in the air. | ||
|ssname=Arcfire | |ssname=Arcfire | ||
|ssdmg=2% (hit 1), 1.2% (hits 2-8), 4% (final explosion) | |ssdmg=2% (hit 1), 1.2% (hits 2-8), 4% (final explosion) | ||
|ssdesc=Robin casts [[fireemblemwiki:Fire (magic)|fire magic]] from an [[fireemblemwiki:Arcfire|Arcfire tome]]. It creates a tiny fireball that travels diagonally downward from above Robin’s head and bursts into a pillar of flame on impact with an opponent or shield. Opponents trapped in the flame pillar take multiple hits and are pushed slightly upwards, and when the pillar expires, it explodes, dealing a fair amount of upward knockback. It is primarily useful for disrupting approaches and capitalizing on the opponent's reaction, while it can also be used for edgeguarding, either by directly attacking the opponent or covering the edge as they attempt to grab it. However, if the initial fireball meets any hitbox from the opponent, the fireball will dissipate without detonating. Can combo and kill | |ssdesc=Robin casts [[fireemblemwiki:Fire (magic)|fire magic]] from an [[fireemblemwiki:Arcfire|Arcfire tome]]. It creates a tiny fireball that travels diagonally downward from above Robin’s head and bursts into a pillar of flame on impact with an opponent or shield. Opponents trapped in the flame pillar take multiple hits and are pushed slightly upwards, and when the pillar expires, it explodes, dealing a fair amount of upward knockback. It is primarily useful for disrupting approaches and capitalizing on the opponent's reaction, while it can also be used for edgeguarding, either by directly attacking the opponent or covering the edge as they attempt to grab it. However, if the initial fireball meets any hitbox from the opponent, the fireball will dissipate without detonating. Can combo and kill confirm into up smash; can also combo into itself, aerials, and Nosferatu if timed properly. | ||
|usname=Elwind | |usname=Elwind | ||
|usdmg=5% (first blade), 7% (second blade) | |usdmg=5% (first blade), 7% (second blade) | ||
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|fsdesc=Summons {{SSBU|Chrom}} via [[fireemblemwiki:Warp (staff)|warp magic]] to [[fireemblemwiki:Pair Up|pair up]] and attack. Chrom slashes the opponent upward into the air and then he and Robin relentlessly attack the opponent, with Chrom repeatedly slashing with his {{iw|fireemblemwiki|Falchion}}, while Robin casts thunder and fire magic, including {{iw|fireemblemwiki|Bolganone}}. After they finish their barrage, they perform a final simultaneous strike that spikes the opponent to the ground, which deals enough recoil to launch them towards the upper blast line. Upon successful use, all of Robin's weapons (including the ones that have yet to break) will have their durability restored. | |fsdesc=Summons {{SSBU|Chrom}} via [[fireemblemwiki:Warp (staff)|warp magic]] to [[fireemblemwiki:Pair Up|pair up]] and attack. Chrom slashes the opponent upward into the air and then he and Robin relentlessly attack the opponent, with Chrom repeatedly slashing with his {{iw|fireemblemwiki|Falchion}}, while Robin casts thunder and fire magic, including {{iw|fireemblemwiki|Bolganone}}. After they finish their barrage, they perform a final simultaneous strike that spikes the opponent to the ground, which deals enough recoil to launch them towards the upper blast line. Upon successful use, all of Robin's weapons (including the ones that have yet to break) will have their durability restored. | ||
}} | }} | ||
===Durability system=== | ===Durability system=== | ||
[[File:Robin SSBU Skill Preview Extra 1.png|thumb|Robin using [[Arcfire]] and the tome's durability meter depleting upon being used, as shown via [[Move List]].]] | [[File:Robin SSBU Skill Preview Extra 1.png|thumb|right|Robin using [[Arcfire]] and the tome's durability meter depleting upon being used, as shown via [[Move List]].]] | ||
Robin has a unique [[fighter ability]]: true to the ''Fire Emblem'' series, where items break after being used too many times, Robin's tomes and Levin Sword do the same if they are used too often. If Robin attempts to use an attack that uses durability-affected weaponry and is interrupted by an attack while attempting to use it, then that will count as one use of the weapon, even if no damaging hitbox is produced. Robin always carries the last tome and sword that was used in each hand, provided their durability has not depleted. The amount of remaining durability is displayed in the form of a bar that appears above his icon on the HUD. Once a depleted weapon is restored, a unique animation of the weapon appearing in one hand with a flash of light will start, provided that Robin is standing completely still; tomes appear in the left hand while holding it up in the air, while the Levin Sword reappears in the right hand while flicking it in a manner similar to one of Robin’s idle poses. These poses can be canceled, similarly to taunts. | Robin has a unique [[fighter ability]]: true to the ''Fire Emblem'' series, where items break after being used too many times, Robin's tomes and Levin Sword do the same if they are used too often. If Robin attempts to use an attack that uses durability-affected weaponry and is interrupted by an attack while attempting to use it, then that will count as one use of the weapon, even if no damaging hitbox is produced. Robin always carries the last tome and sword that was used in each hand, provided their durability has not depleted. The amount of remaining durability is displayed in the form of a bar that appears above his icon on the HUD. Once a depleted weapon is restored, a unique animation of the weapon appearing in one hand with a flash of light will start, provided that Robin is standing completely still; tomes appear in the left hand while holding it up in the air, while the Levin Sword reappears in the right hand while flicking it in a manner similar to one of Robin’s idle poses. These poses can be canceled, similarly to taunts. | ||
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Durability points for weapons do not replenish while Robin is using a tome, and the only way to replenish a weapon is to get a new copy of it. Respawning after being KO'd also has all of the weapons replenished, as does [[Pair Up]], though only if it is used successfully. | Durability points for weapons do not replenish while Robin is using a tome, and the only way to replenish a weapon is to get a new copy of it. Respawning after being KO'd also has all of the weapons replenished, as does [[Pair Up]], though only if it is used successfully. | ||
=== | ''Note'': All weapons' durability meters are composed of 20 "units". However, different weapons can only be used so many times. | ||
<!--each of the decimals was rounded to the nearest tenth--> | |||
===Thunder tome=== | |||
{|class="wikitable" | {|class="wikitable" | ||
!Durability | !Stage!!Durability points | ||
| | |- | ||
! Thunder | |||
| 1 | |||
|- | |||
! Elthunder | |||
| 3 | |||
|- | |- | ||
! | ! Arcthunder | ||
| | | 5 | ||
|- | |- | ||
! | ! Thoron | ||
| | | 8 | ||
|- | |- | ||
! | ! colspan="2"|Recharge rate | ||
| | |||
|- | |- | ||
! | ! Seconds | ||
| 10 | |||
|- | |- | ||
! | ! per KO | ||
|1 | | -1.5 | ||
|} | |} | ||
*Even if Thunder has less durability than the desired spell requires, it can still be performed, though the tome will be immediately depleted afterward. Thunder respawns after 10 seconds, minus 1.5 seconds per KO. | |||
**If {{SSBU|Kirby}} [[Inhale (Kirby)|copies]] Robin, he will lose the [[List of Copy Abilities|Copy Ability]] altogether once he consumes all of his Thunder's 20 durability units. | |||
===Arcfire tome=== | |||
{|class="wikitable" | {|class="wikitable" | ||
! | !Move!!Durability points | ||
! | |||
! | |||
|- | |- | ||
! | ! Neutral Attack 3 | ||
| 1.67 | |||
|- | |- | ||
! | ! Side Special | ||
| | | 3.3 | ||
|- | |- | ||
! | ! colspan="2"|Recharge rate | ||
| | |||
|- | |- | ||
! | ! Seconds | ||
| | | 10 | ||
|- | |- | ||
! | ! per KO | ||
| | | -1 | ||
|} | |} | ||
=== | ===Elwind tome=== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Durability | !Move!!Durability points | ||
|- | |- | ||
! | ! Neutral Infinite | ||
| | | 2 (per second) | ||
|- | |- | ||
! | ! Up Special | ||
| | | 2 (per wind blade) | ||
|- | |- | ||
!colspan="2"| | ! colspan="2"|Recharge rate | ||
|- | |- | ||
! | ! Seconds | ||
| | | 4 | ||
|- | |- | ||
! | ! per KO | ||
| | | -2 | ||
|} | |} | ||
=== | ===Nosferatu tome=== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Durability | !Move!!Durability points | ||
|- | |- | ||
! | ! Down Special | ||
| | | 6.67 | ||
|- | |- | ||
!colspan="2"| | ! colspan="2"|Recharge rate | ||
|- | |- | ||
! | ! Seconds | ||
| | | 30 | ||
|- | |- | ||
! | ! per KO | ||
|1 | | -1 | ||
|} | |} | ||
=== | ===Levin Sword=== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Durability | !Move!!Durability points | ||
|- | |- | ||
! | ! Smash attacks/Aerials | ||
| | | 2.5 | ||
|- | |- | ||
! | ! colspan="2"|Recharge rate | ||
| | |||
|- | |- | ||
! | ! Seconds | ||
| 6 | |||
|- | |- | ||
! | ! per KO | ||
|1 | | -3 | ||
|- | |||
! per smash attack/aerial | |||
| -1 | |||
|} | |} | ||
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*Slowly waves the active sword forwards with a flourish. | *Slowly waves the active sword forwards with a flourish. | ||
<gallery> | <gallery> | ||
SSBURobinIdle1.gif|Robin's first idle pose | SSBURobinIdle1.gif|Robin's first idle pose | ||
SSBURobinIdle2.gif|Robin's second idle pose | SSBURobinIdle2.gif|Robin's second idle pose | ||
</gallery> | </gallery> | ||
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|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
|Ro - bin! || Ref - let! || Daaaaaraen! || Ro - bin! || Ro - bin! | |Ro - bin! || Ref - let! || Daaaaaraen! || Ro - bin! || Ro - bin! | ||
|} | |} | ||
</div> | </div> | ||
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|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
| | |Ro - Ro - bin! || ¡Ro - bin! {{NTSC}} <br> ¡Daraen! ¡Daraen! ¡Ra ra ra! {{PAL}}|| Robin! *claps 2 times* || Ro - bu - in! | ||
|} | |} | ||
</div> | </div> | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
Compared to other characters' transitions from ''Smash 4'', which saw him receive considerable buffs and drew the attention of competitive players, Robin did not receive nearly as much attention. While some of Robin's moves were buffed, some of his reliable moves from ''Smash 4'' were toned back, with his neutral at the start of a match taking a temporary yet significant hit by not allowing them immediate access to the Levin Sword. Additionally, despite Robin's average air speed and above average air acceleration being nearly akin to {{SSBU|Marth}}, his lackluster ground mobility presents liabilities, as the speed increases Robin received were too given to much faster characters in the transition. While Robin certainly does possess potent and powerful tools in the right hands, most professionals did not deem him very notable on early tier lists. Arcfire's newfound utility in place of his "checkmate" confirm left ambiguity in functionality where initial attention was passed over in favor of already perceivably stronger characters to which he shares attributes of resource reliant zoning ({{SSBU|Olimar}}), trapping ({{SSBU|Pac-Man}}), and sword spacing ({{SSBU|Ike}}), rendering Robin in comparatively low positions. | |||
Perceptions of Robin have increased somewhat since then, as Robin players have achieved some success with the character. Players such as {{Sm|Mew2King}} and {{Sm|Jtails}} see Robin as underrated in the current metagame. All the while, Robin's viability past mid tier is still up for debate, due to sparse activity and low travel among the best of his playerbase, on top of low visibility in particular regions. | |||
===Most historically significant players=== | ===Most historically significant players=== | ||
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | <!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | ||
''See also: [[:Category:Robin | ''See also: [[:Category:Robin professionals (SSBU)]]'' | ||
*{{Sm|Angel|USA}} - The best Robin player | *{{Sm|Angel|USA}} - The best online Robin player. Placed 7th at both {{Trn|The Airlock}}, 13th at {{Trn|Get On My Line 2021}}, {{Trn|Ultimate 32}}, and 17th at both {{Trn|SWT: NA Northeast Ultimate Online Qualifier}} and {{Trn|The Box}}, with wins over players such as {{Sm|Sparg0}}, {{Sm|Sonix}}, and {{Sm|Yez}}. Currently ranked 13th on the [[Wi-Fi Warrior Rank v7]]. | ||
*{{Sm| | *{{Sm|Dath|USA}} - One of the best Robin players in the United States. Placed 5th at {{Trn|Infinity Ugur}}, 9th at {{Trn|Come to Papa 3}}, 17th at {{Trn|Ultimate Gamer Miami}}, and 25th at {{Trn|CEO Dreamland 2020}} and {{Trn|InfinityCON Tally 2021}}. | ||
*{{Sm| | *{{Sm|Deci|USA}} - Placed 3rd at {{Trn|Emerald City 8}} and 9th at both {{Trn|Don't Park on the Grass 2018}} and {{Trn|Port Priority 5}} with wins over players such as {{Sm|Big D}}, {{Sm|moxi}}, and {{Sm|Snickeldorf}}. Ranked 1st on the [[Eastern Washington Power Rankings#Ultimate|Eastern Washington Power Rankings]]. | ||
*{{Sm| | *{{Sm|Jul|USA}} - The best Robin player in the world, but is currently inactive. Placed 13th at both {{Trn|Suplex City Smash}} and {{Trn|Defend the North 2019}}, 17th at {{Trn|Shine 2019}}, 25th at {{Trn|Overclocked Ultimate}}, and 33rd at {{Trn|Let's Make Big Moves}} with wins over players such as {{Sm|Dabuz}}, {{Sm|LeoN}}, and {{Sm|Mr. E}}. Currently ranked 7th on the [[New York City Power Rankings]]. | ||
*{{Sm|Synergy|USA}} - | *{{Sm|Ke-ya|Japan}} - Co-mains Robin with {{SSBU|Corrin}} and is the best Robin player in Japan. Placed 2nd at {{Trn|Kurobra 18}}, 3rd at {{Trn|Kurobra 19}}, 4th at {{Trn|Kurobra 20}}, 13th at {{Trn|Sumabato SP 2}}, and 17th at {{Trn|Seibugeki 3}} with wins over players such as {{Sm|Shuton}}, {{Sm|ProtoBanham}}, and {{Sm|Kome}}. | ||
*{{Sm|Kuroitsu|Japan}} - Placed 1st at {{Trn|TSC 9}}, 2nd at {{Trn|Kurobra 19}}, 5th at {{Trn|TSC 11}}, 25th at {{Trn|EGS Cup}}, and 33rd at {{Trn|Umebura SP 6}} with wins over players such as {{Sm|Abadango}}, {{Sm|Aiba}}, and {{Sm|shky}}. Currently ranked 93rd on the [[Japan Player Rankings]]. | |||
*{{Sm|Mad Ice King|Netherlands}} - The best Robin player in the Netherlands. Placed 13th at {{Trn|Heroes of Dutch Comic Con Spring 2019}} and 17th at {{Trn|GGWP: Ultimate}}, {{Trn|Elysium: Yggdrasil}}, and {{Trn|The Ultimate Performance 2}} with wins over players such as {{Sm|Young Eevey}}, {{Sm|Azreal}}, and {{Sm|PurpleDebo}}. | |||
*{{Sm|Soraneko|Japan}} - Placed 2nd at {{Trn|Mie Bato}}, 5th at {{Trn|Karisuma SP 4}}, 7th at both {{Trn|Karisuma SP 5}} and {{Trn|Karisuma SP 6}}, and 33rd {{Trn|Maesuma TOP 1}} with wins over players such as {{Sm|Compact}}, {{Sm|Kome}}, and {{Sm|Sigma}}. Currently ranked 70th on the [[Japan Player Rankings]]. Previously ranked 1st on the [https://smashmate.net/record/32/ 9th] [[smashmate]] SP ranking, 3rd on the [https://smashmate.net/record/31/ 8th SP ranking], and 8th on both the [https://smashmate.net/record/26/ 3rd SP ranking] and the [https://smashmate.net/record/27/ 4th SP ranking]. | |||
*{{Sm|Synergy|USA}} - Placed 7th at {{Trn|GatorLAN Fall 2019}}, 9th at both {{Trn|GatorLAN Spring 2020}}, 13th at {{Trn|Overlords of Orlando: OCTOBERLORDS}}, 25th at {{Trn|CEO 2021}} and 33rd at {{Trn|MomoCon 2022}} with wins over players such as {{Sm|Goblin}}, {{Sm|FOW}}, and {{Sm|Mugen}}. | |||
*{{Sm|Xillion|USA}} - The best Robin player in Texas. Placed 13th at {{Trn|Super Bit Wars 7}} and {{Trn|Ultimatum 2}} as well as 17th at {{Trn|No Fun Allowed 3}}, {{Trn|DreamHack Dallas 2019}}, and {{Trn|Low Tide City 2022}}, with wins over players such as {{Sm|Grayson}}, {{Sm|Ikan}}, and {{Sm|yonni}}. Previously Ranked 4th on the [[Dallas-Fort Worth Power Rankings]]. | |||
=={{SSBU|Classic Mode}}: Thunder and Flames== | =={{SSBU|Classic Mode}}: Thunder and Flames== | ||
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|5||{{CharHead|Dr. Mario|SSBU|hsize=20px}} and {{CharHead|Bowser|SSBU|hsize=20px}}||[[Mushroom Kingdom II]]||''{{SSBUMusicLink|Fire Emblem|Duty (Ablaze)}}''|| | |5||{{CharHead|Dr. Mario|SSBU|hsize=20px}} and {{CharHead|Bowser|SSBU|hsize=20px}}||[[Mushroom Kingdom II]]||''{{SSBUMusicLink|Fire Emblem|Duty (Ablaze)}}''|| | ||
|- | |- | ||
|6||{{head|Robin|g=SSBU|s=20px|cl=Female}} ({{head|Robin|g=SSBU|s=20px}}) Opposite-gender | |6||{{head|Robin|g=SSBU|s=20px|cl=Female}} ({{head|Robin|g=SSBU|s=20px}}) Opposite-gender Robin||[[Arena Ferox]]||''{{SSBUMusicLink|Fire Emblem|Id (Purpose)}}''|| | ||
|- | |- | ||
|colspan="5"|[[Bonus Stage]] | |colspan="5"|[[Bonus Stage]] | ||
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</center> | </center> | ||
==In Spirit | ==In Spirit battles== | ||
===As the main opponent=== | ===As the main opponent=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
Line 594: | Line 566: | ||
|•The enemy's special moves have increased power | |•The enemy's special moves have increased power | ||
|{{SSBUMusicLink|Kirby|A Battle of Friends and Bonds 2}} | |{{SSBUMusicLink|Kirby|A Battle of Friends and Bonds 2}} | ||
|Zan Partizanne (yellow costume)<br> | |Zan Partizanne (yellow costume)<br>Flamburge (red costume)<br>Francisca (pink costume) | ||
|- | |- | ||
|376 | |376 | ||
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|- | |- | ||
|1,509 | |1,509 | ||
|{{SpiritTableName|Xion|iw= | |{{SpiritTableName|Xion|iw=khwiki|size=64}} | ||
|''Kingdom Hearts'' Series | |''Kingdom Hearts'' Series | ||
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Female}} (80 HP)<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px}}×2 (60 HP) | |•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Female}} (80 HP)<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px}}×2 (60 HP) | ||
Line 894: | Line 866: | ||
|•Defeat the main fighter to win<br>•[[Stamina battle]] | |•Defeat the main fighter to win<br>•[[Stamina battle]] | ||
|{{SSBUMusicLink|Kingdom Hearts|Shrouding Dark Cloud}} | |{{SSBUMusicLink|Kingdom Hearts|Shrouding Dark Cloud}} | ||
|Roxas and Axel (default costume) | |||
|} | |} | ||
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|•The enemy has increased melee-weapon damage and move speed<br>•The enemy's smash attacks have increased power<br>•[[Stamina battle]] | |•The enemy has increased melee-weapon damage and move speed<br>•The enemy's smash attacks have increased power<br>•[[Stamina battle]] | ||
|{{SSBUMusicLink|Dragon Quest|The Hero Goes Forth with a Determination}} | |{{SSBUMusicLink|Dragon Quest|The Hero Goes Forth with a Determination}} | ||
| | |{{iw|dragonquestwiki|Veronica|Dragon Quest XI}} | ||
|- | |- | ||
|1,412 | |1,412 | ||
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|{{SSBUMusicLink|Xenoblade Chronicles|Praetor Amalthus - The Acting God -}} | |{{SSBUMusicLink|Xenoblade Chronicles|Praetor Amalthus - The Acting God -}} | ||
|Indoline Loyalists | |Indoline Loyalists | ||
|} | |} | ||
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==Trivia== | ==Trivia== | ||
<!--Do not add trivia about how male Robin and Richter are both voiced by David Vincent in English. We don't do voice actor trivia unless it's directly referenced or relevant to Smash (like Chrom and Yusuke having the same English and Japanese voice actors, which is referenced in Smash by having the former represent the latter in his spirit battle).--> | <!--Do not add trivia about how male Robin and Richter are both voiced by David Vincent in English. We don't do voice actor trivia unless it's directly referenced or relevant to Smash (like Chrom and Yusuke having the same English and Japanese voice actors, which is referenced in Smash by having the former represent the latter in his spirit battle).--> | ||
*Female Robin's pose in her official art resembles the third hit of her [[Arcfire]] neutral attack. | |||
*Despite now being a playable character, {{SSBU|Chrom}} still appears in [[Pair Up]] and Robin's victory poses, even if Chrom is in the fight with Robin. | *Despite now being a playable character, {{SSBU|Chrom}} still appears in [[Pair Up]] and Robin's victory poses, even if Chrom is in the fight with Robin. | ||
**This makes Robin one of the two characters who have a separate playable character in one of their victory poses, the other being {{SSBU|Piranha Plant}} (with {{SSBU|Mario}} appearing in one of its victory poses). | **This makes Robin one of the two characters who have a separate (and playable) character in one of their victory poses, the other being {{SSBU|Piranha Plant}} (with {{SSBU|Mario}} appearing in one of its victory poses). | ||
*Robin | *Male Robin will sometimes say the quote: "Lucina, I hope I didn't hurt you." when fighting against Lucina. However, this may occur even when Lucina is not present in the match. | ||
* | **Additionally, when the victory quote is used, the flame effects will not play. | ||
*When Robin uses Thoron, he will become immune to tripping from attacks that don't use the [[slip]] effect (such as {{SSBU|Wario}}'s uncharged [[Wario Waft]] or [[Banana Peel]]s), even if the attack has a 100% trip chance (e.g. {{mvsub|Pichu|SSBU|forward tilt|poss=y}}). The only way to re-enable tripping is to [[respawn]].<ref>[https://twitter.com/1Archmage/status/1580993179767406594 @1Archmage showcasing untrippable Robin]</ref> This also happens with Kirby's [[Copy Ability]], even if the Copy Ability disappears. | *When Robin uses Thoron, he will become immune to tripping from attacks that don't use the [[slip]] effect (such as {{SSBU|Wario}}'s uncharged [[Wario Waft]] or [[Banana Peel]]s), even if the attack has a 100% trip chance (e.g. {{mvsub|Pichu|SSBU|forward tilt|poss=y}}). The only way to re-enable tripping is to [[respawn]].<ref>[https://twitter.com/1Archmage/status/1580993179767406594 @1Archmage showcasing untrippable Robin]</ref> This also happens with Kirby's [[Copy Ability]], even if the Copy Ability disappears. | ||
*Both of Robin's fighter spirits are two of only 11 fighter spirits in the game to use their in-game render for their spirit artwork instead of original artwork from their game. The other characters are both male and female [[Pokémon Trainer]], both male and female [[Wii Fit Trainer]], [[Cloud]]'s alternate costume from ''Final Fantasy VII: Advent Children'', all three [[Mii Fighter]]s, and [[Kazuya]]. | *Both of Robin's fighter spirits are two of only 11 fighter spirits in the game to use their in-game render for their spirit artwork instead of original artwork from their game. | ||
* | **The other characters are both male and female [[Pokémon Trainer]], both male and female [[Wii Fit Trainer]], [[Cloud]]'s alternate costume from ''Final Fantasy VII: Advent Children'', all three [[Mii Fighter]]s, and [[Kazuya]]. | ||
**A possible explanation could be that Robin has no official artwork of them in ''Fire Emblem Awakening'' as they are a customizable avatar and don't appear on any promotional material compared to [[Corrin]], as ''Fire Emblem Awakening'', the game where Robin originates, mainly features Chrom and Lucina instead. | |||
***Despite this, however, the characters of Tharja and Garon, from ''Fire Emblem Awakening'' and ''Fire Emblem Fates'' respectively, use their conversation portraits from their games as spirits in ''Ultimate'', and Nintendo's official site for promoting ''Awakening'' uses both gendered Robin default portraits on the characters section.<ref>[https://www.nintendo.co.jp/3ds/afej/characters/chara2.html]</ref> | |||
*Interestingly, both the thigh armor and leg warmers around Robin's boots appear to completely vanish when looked at from the inside.<ref>[https://imgur.com/UOy0hLa]</ref><ref>[https://imgur.com/TpiMCV0]</ref> This oddity was not present in either gender's ''Super Smash Bros. for Wii U'' in-game models or on their official ''Ultimate'' artworks. | |||
*In [[Sound Test]], most characters with male and female [[alternate costume]]s have two identical [[announcer]] voice clips, as placeholders to accommodate for languages with gendered nouns (for example, {{SSBU|Inkling}} in Spanish is "Inkling chica" for female costumes and "Inkling chico" for male costumes). Unusually, Robin also has two announcer voice clips, even though their name is the same between genders in all languages. Furthermore, {{SSBU|Corrin}} and {{SSBU|Byleth}} only have one voice clip each, meaning this is unique to Robin. | *In [[Sound Test]], most characters with male and female [[alternate costume]]s have two identical [[announcer]] voice clips, as placeholders to accommodate for languages with gendered nouns (for example, {{SSBU|Inkling}} in Spanish is "Inkling chica" for female costumes and "Inkling chico" for male costumes). Unusually, Robin also has two announcer voice clips, even though their name is the same between genders in all languages. Furthermore, {{SSBU|Corrin}} and {{SSBU|Byleth}} only have one voice clip each, meaning this is unique to Robin. | ||
*Robin is the only character who travels to [[Mushroom Kingdom II]] in Classic Mode. | *Robin is the only character who travels to [[Mushroom Kingdom II]] in Classic Mode. | ||
*Robin is the only fighter originating from ''Fire Emblem Awakening'' who is never fought on [[Arena Ferox]] for his unlocking battle. He is instead fought on [[Castle Siege]]. Lucina is always fought on that stage no matter which method, while Chrom switches his unlock battle stages depending on whether one is playing World of Light (fought on Castle Siege) or otherwise (Arena Ferox). | |||
**Robin is also the only fighter from ''Fire Emblem Awakening'' who does not use either version of Id (Purpose) in any of his unlock battles, even though the theme is more associated with Robin than either Chrom or Lucina in the source material. | |||
*Coincidentally, the Robin puppet fighters' appearance in World of Light highly resembles future Robin's appearance when possessed by {{iw|fireemblemwiki|Grima|character}} in ''Fire Emblem Awakening'', especially the ones who are affiliated with Galeem, complete with red eyes. | *Coincidentally, the Robin puppet fighters' appearance in World of Light highly resembles future Robin's appearance when possessed by {{iw|fireemblemwiki|Grima|character}} in ''Fire Emblem Awakening'', especially the ones who are affiliated with Galeem, complete with red eyes. | ||
*Robin is the only fighter who debuted in ''Fire Emblem Awakening'' that is not an Echo Fighter of another character, as Lucina is an Echo Fighter of Marth while Chrom is an Echo Fighter of Roy. | |||
==References== | ==References== |