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{{Infobox Character | {{Infobox Character | ||
|name = Robin | |name = Robin | ||
|image = {{tabber|title1=Male| | |image = {{tabber|title1=Male|tab1=[[File:Robin SSBU.png|x250px]]|title2=Female|tab2=[[File:Robin-Alt1 SSBU.png|x250px]]}} | ||
|game = SSBU | |game = SSBU | ||
|ssbgame1 = SSB4 | |ssbgame1 = SSB4 | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
}} | }} | ||
<!--NOTICE BEFORE EDITING: When using pronouns, | <!--NOTICE BEFORE EDITING: When using pronouns, it is generally preferred, though not strictly required, that they match the gender of the default. If referring to one gender, only refer to the alternate when it specifically applies to them. While using gender-neutral pronouns is optional, it is heavily discouraged. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.--> | ||
'''Robin''' ({{ja|ルフレ|Rufure}}, ''Reflet'') is a playable character in ''[[Super Smash Bros. Ultimate]]'' | {{cquote|''A fighter that wields the Levin Sword and four different Tomes! Like in the original game, these weapons can only be used a certain number of times, so keep a close eye on the battle situation. Both the male and female versions of Robin are available, so you can choose your favorite.''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | ||
'''Robin''' ({{ja|ルフレ|Rufure}}, ''Reflet'') is a playable character in ''[[Super Smash Bros. Ultimate]]'' who was confirmed as a playable character on June 12th, 2018. As in the previous game, both male and female versions of Robin are playable, although the male Robin is showcased in promotional material and used as the default palette swap for the character. Robin is classified as fighter #56. | |||
David Vincent and Lauren Landa's portrayals of both male and female Robin from ''SSB4'' were repurposed for Western editions of ''Ultimate''. Additionally, Yoshimasa Hosoya and Miyuki Sawashiro's portrayals of both male and female Robin from ''SSB4'' were repurposed for the Japanese editions of ''Ultimate'', respectively. | |||
==How to unlock== | ==How to unlock== | ||
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*Clear {{SSBU|Classic Mode}} with {{SSBU|Kirby}} or any character in his unlock tree, being the 5th character unlocked after {{SSBU|Zelda}}. | *Clear {{SSBU|Classic Mode}} with {{SSBU|Kirby}} or any character in his unlock tree, being the 5th character unlocked after {{SSBU|Zelda}}. | ||
*Have Robin join the player's party in [[World of Light]]. | *Have Robin join the player's party in [[World of Light]]. | ||
Robin must then be defeated on [[Castle Siege]] | With the exception of the third method, Robin must then be defeated on [[Castle Siege]]. | ||
==Attributes== | ==Attributes== | ||
Robin is a tall, middleweight character who has very | Robin is a tall, middleweight character who has very appalling mobility. Robin’s dashing speed is the second slowest in the game, and their walking speed is very slow. Outside of these attributes, Robin's other traits are typical of a middleweight; their air speed, traction, falling speed, and gravity are all average. However, Robin's air acceleration is above average. As a result of these attributes, Robin has difficulty chasing foes and fleeing from them at the same time, though their oddly decent aerial mobility compensates this to a degree. | ||
Robin's tomes provide a myriad of spacing, pressuring, and additional damaging capabilities. Both the [[fireemblemwiki:Thunder (tome)|Thunder]] and [[fireemblemwiki:Fire (tome)|Fire tome]]s can disrupt opponents, rack up damage, and open up windows to chain attacks together. {{B|Thunder|Robin}} and the slightly stronger Elthunder peppers at mid-range or shorter, while Arcthunder travels for longer and has trapping capabilities for pressure, combos and set-ups, and Thoron pierces through opponents and deals considerable knockback. [[Arcfire]] produces a trapping, multiple hitting pillar of flame that is instrumental for approaching or disrupting [[approach]]es, pressuring, and chaining together attacks. In addition to the Fire tome, Robin's neutral attack involves the [[fireemblemwiki:Wind (tome)|Wind tome]]: the former tome generates a singular explosion of fire magic that deals strong diagonal knockback, while the latter tome generates a neutral infinite consisting of wind magic that deals high damage and concludes with a blast of wind magic that deals strong vertical knockback. [[Elwind]] provides respectable vertical recovery and its first hit can be used to punish aerial and post-recovery opponents by spiking them at point-blank with the first hit. Lastly, [[Nosferatu]] is a self-healing move which heals Robin, especially if cast from behind and while having a higher damage percentage than his opponent, while it also cannot be shielded due to functioning like a grab. However, it is tricky to use, as the opponent must be at almost point-blank range to land it, although Arcthunder's trapping ability can help Robin land it easier. | |||
Aside from using tomes, Robin's Levin Sword is a potent weapon in its own right. It is a powerful, fairly long-ranged, and electrically-charged sword that functions as a terrific offensive tool due to its excellent pressure capabilities, its impressive combo potential and its high KO power. Robin whips this out for their smash and directional aerial attacks when a smash input is inputted. It can be swung eight times before it breaks. Despite being vastly inferior to the Levin Sword in regards to KO potential, the Bronze Sword has combo potential due to its weaker knockback. Their neutral aerial covers both front and back sides successively, which can be useful for spacing in the air. Their down tilt can keep away grounded opponents in front of them. | |||
Once Robin's tomes are depleted and the Levin Sword is broken, they can act as throwable items that deal immense damage, shieldstun and knockback. Properly managing Robin's discarded weapons is crucial for optimal play, as the opportunities they can potentially grant are significant. Outside of his magic and sword attacks, Robin has two useful throws: back throw is a viable KOing option near the edge, while down throw is a reliable combo starter. | |||
However, as previously stated, Robin suffers from numerous weaknesses, such as being the second slowest runner in the game. Furthermore, Robin lacks defensive options and has trouble brushing off opponents, especially those who are directly beneath, making Robin susceptible to rush-downs and juggles. Robin’s tilts generally have short range, making it difficult for Robin to fight at mid-range outside of the use of tomes. Many moves, specifically smash attacks and special attacks, have significant ending lag, which leaves Robin wide open for punishment proceeding their execution. Elwind leaves them vulnerable and interceptable after use, and when not properly managed or kept track of, can run out at critical times. Lastly, Robin's durability mechanic limits offensive options when either the Levin Sword or tomes are exhausted. | |||
Overall, Robin is a tactically-based character with varied spacing, damage-accumulating and KO options that must be used wisely and opportunely. At the same time, the lack of mobile and defensive options leave Robin vulnerable to pressure and combos. With this, Robin players must keep track of | Overall, Robin is a tactically-based character with varied spacing, damage-accumulating and KO options that must be used wisely and opportunely. At the same time, the lack of mobile and defensive options leave Robin vulnerable to pressure and combos. With this, Robin players must keep track of their weapons' durability, intelligently respond to their opponents, and take precise offensive action for success in battle. | ||
==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
Robin has been given a mix of buffs and nerfs | Robin has been given a mix of buffs and nerfs from the transition to ''Ultimate'', but has been buffed overall. The universal reduction to [[landing lag]] now creates safer landing options (especially with the Levin Sword's high shield stun), and the universal 3-frame jump squat allows Robin to take advantage of extremely powerful aerials. | ||
Several attacks have reduced lag or increased KO power, while most formerly situational attacks are more effective due to altered hitboxes: [[up tilt]] now has grounded hitboxes, and [[up smash]] has much better horizontal reach above Robin, significantly improving his reliability. [[Neutral aerial]] can now use the Levin Sword, giving it much better utility. Robin's [[neutral attack]], a staple in the [[neutral game]], also fares significantly better due to the improvements to neutral attacks, with the first two hits now being capable of [[lock]]ing; the Elwind infinite connects significantly better, and the Arcfire finisher transitions earlier while using half the durability it used to in ''SSB4''. | |||
Robin's special moves have been heavily revamped. With the exception of the uncharged version, all versions of [[Thunder (Robin)|Thunder]] hit much harder and now function as effective KO moves, especially Thoron; the move can now also be [[charge-cancel]]ed by jumping. [[Arcfire]] is much harder to escape from and travels farther, making it even more effective for combo initiating. [[Elwind]] can have its trajectory significantly altered and grants more distance, recharges faster, and pushes opponents if the wind blades hit the ground. Finally, [[Nosferatu]] has slightly more range, heals and deals damage at a faster rate, and has fewer uses, allowing it to generate a used tome much faster. | |||
However, Robin's nerfs are also notable. Despite being given the same ground movement increases of about 10%, like the rest of the cast, Robin actually becomes slower compared to the rest of the cast; as the 10% increases made faster characters even faster, seperating themselves from the slowest characters like Robin. As such, he has not gained anything in terms of dash speed. The biggest change is to the Levin Sword, which Robin no longer starts with at the start of the match, forcing several seconds of downtime before the Levin Sword is usable. Robin's most effective tools have also been nerfed: Arcthunder's significantly lower looping duration now prevents followups unless initiated at a distance, Arcfire is now canceled by any other hitbox, Elwind has fewer uses, and down throw has increased knockback, reducing the percent range in which combos (such as the "Checkmate", a down throw to up aerial) can be performed. Finally, Robin still possesses serious flaws, such as a rather poor grab, problems with escaping pressure due to awkward hitboxes, and mediocre mobility at best (with the second-slowest running speed in the game) despite the buffs received. | |||
Overall, Robin | Overall, Robin has gained many new KO options, and has gained new benefits that patch up major issues present in ''SSB4'', but at the cost of several previously potent moves being less effective, leading to mixed results. Though Robin’s tournament representation has been low, he has shown signs of success thanks to the efforts of {{sm|Jul}}, who placed 17th at {{Trn|Shine 2019}}, and {{sm|Deci}}, who placed 9th at {{Trn|Port Priority 5}}. As such {{sm|Mew2King}} and {{Sm|Jtails}} both think Robin is underrated and solo viable. As a result, it is unknown how Robin currently fares compared to the rest of the cast. | ||
{{SSB4 to SSBU changelist|char=Robin}} | {{SSB4 to SSBU changelist|char=Robin}} | ||
==Update history== | ==Update history== | ||
Robin received a mix of buffs | Robin has received a mix of buffs and nerfs in game updates, but has been buffed overall. The main and only nerfs come from 3.0.0, in which the universal shield changes with projectiles negatively affected Robin's shield damage. Otherwise, his kit was made more effective, and this is mainly seen in 6.0.0: A Bronze Sword smash attack gives a slightly larger charge increase to Levin Sword when using a smash attack, forward tilt was made stronger, neutral aerial was made faster, all of the variations in {{b|Thunder|Robin}} charge faster, and Arcfire travels further horizontally and last much longer. Overall, it's unknown on how much the buffs will affect their stance in the metagame, but many unarguably agree that he was made a more effective character. | ||
Overall, | |||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | ||
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'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | ||
{{UpdateList (SSBU)/3.0.0|char=Robin}} | {{UpdateList (SSBU)/3.0.0|char=Robin}} | ||
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | ||
{{UpdateList (SSBU)/3.1.0|char=Robin}} | {{UpdateList (SSBU)/3.1.0|char=Robin}} | ||
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'''{{GameIcon|ssbu}} {{SSBU|6.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|6.0.0}}''' | ||
{{UpdateList (SSBU)/6.0.0|char=Robin}} | {{UpdateList (SSBU)/6.0.0|char=Robin}} | ||
==Moveset== | ==Moveset== | ||
*The | *The [[fireemblemwiki:Bronze Sword|Bronze Sword]] has very minimal KO potential due to dealing low damage and significantly low knockback. It also has unimpressive reach, shorter-lasting hits, and minimal [[freeze frame]]s. However, its weak strength enables it to combo somewhat effectively, especially at higher percents. Conversely, the [[fireemblemwiki:Levin Sword|Levin Sword]] has significantly greater KO potential, due to it dealing significantly more damage and knockback. In addition to dealing [[electric]] damage, it has a greater [[reach]] than the Bronze Sword, freeze frames and a lingering hitbox, the latter of which deals less damage if it hits late. | ||
*Robin cannot immediately use the Levin Sword: its durability must reach maximum capacity before being used. This only occurs at the beginning of the match. | *Robin cannot immediately use the Levin Sword: its durability must reach maximum capacity before being used. This only occurs at the beginning of the match. | ||
*Robin's tilt attacks solely use the Bronze Sword, while smash attacks use the Levin Sword, provided that it is not broken. All aerials can use either sword - if Robin tilts a direction in midair, the Bronze Sword will be used, but if Robin taps a direction like a smash attack, the Levin Sword will be used instead. | *Robin's tilt attacks solely use the Bronze Sword, while smash attacks use the Levin Sword, provided that it is not broken. All aerials can use either sword - if Robin tilts a direction in midair, the Bronze Sword will be used, but if Robin taps a direction like a smash attack, the Levin Sword will be used instead. | ||
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*After using the Levin Sword for any attack, Robin will continue to use it for all directional aerial attacks until it either breaks, or Robin uses an attack that resets the current sword to the Bronze Sword (i.e. neutral attack, tilt attacks, dash attack, floor attacks, and edge attack). | *After using the Levin Sword for any attack, Robin will continue to use it for all directional aerial attacks until it either breaks, or Robin uses an attack that resets the current sword to the Bronze Sword (i.e. neutral attack, tilt attacks, dash attack, floor attacks, and edge attack). | ||
*KOing opponents will speed up the recharging time for all of Robin's weapons. | *KOing opponents will speed up the recharging time for all of Robin's weapons. | ||
**Using | **Using aerials and smash attacks will speed up the recharging time for the Levin Sword. | ||
''For a gallery of Robin's hitboxes, see [[Robin (SSBU)/Hitboxes|here]].'' | ''For a gallery of Robin's hitboxes, see [[Robin (SSBU)/Hitboxes|here]].'' | ||
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|neutralcount=3 | |neutralcount=3 | ||
|neutralinf=y | |neutralinf=y | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=2% | |neutral1dmg=2% | ||
|neutral2dmg=1.5% | |neutral2dmg=1.5% | ||
|neutral3dmg=5% (Arcfire finisher) | |neutral3dmg=5% (Arcfire finisher) | ||
|neutralinfdmg=0. | |neutralinfdmg=0.7% (Elwind loop), 2% (Elwind final hit) | ||
|neutraldesc=An upward slash followed by a downward slash. The move can then proceed to a third finishing hit or into a neutral infinite, depending on whether the attack button is held or button mashed. The former is a fiery explosion, and the latter is a barrage of blade-shaped blasts of wind magic that hits multiple times and ends with a more powerful blast that launches the opponent directly upwards. Both of these third hits have very high knockback for neutral attacks, and are viable KO options starting from around 130%. However, using one drains the durability of the Arcfire or Elwind tome, respectively, with the neutral infinite draining more durability the longer it is sustained. If | |neutraldesc=An upward slash followed by a downward slash. The move can then proceed to a third finishing hit or into a neutral infinite, depending on whether the attack button is held or button mashed. The former is a fiery explosion, and the latter is a barrage of blade-shaped blasts of wind magic that hits multiple times and ends with a more powerful blast that launches the opponent directly upwards. Both of these third hits have very high knockback for neutral attacks, and are viable KO options starting from around 130%. However, using one drains the durability of the Arcfire or Elwind tome, respectively, with the neutral infinite draining more durability the longer it is sustained. If one of these tomes is depleted, Robin will always use the other third hit regardless of how it is inputted, and if both are depleted, Robin will only be able to use the first two sword slashes. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=7.5% | |ftiltdmg=7.5% | ||
|ftiltdesc=An outward turning, downward slash | |ftiltdesc=An outward turning, downward slash. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=6% | |utiltdmg=6% | ||
|utiltdesc=An inward turning, upward slash | |utiltdesc=An inward turning, upward slash. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=6% | |dtiltdmg=6% | ||
|dtiltdesc=A crouching, outward slash | |dtiltdesc=A crouching, outward slash. | ||
|dashname= | |dashname= | ||
|dashdmg=10% (clean), 6% (late) | |dashdmg=10% (clean), 6% (late) | ||
|dashdesc=Slides forward, thrusting the Bronze Sword at a low angle | |dashdesc=Slides forward, thrusting the Bronze Sword at a low angle. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg=Bronze: {{ChargedSmashDmgSSBU|9.6}} <br/>Levin: {{ChargedSmashDmgSSBU|16}} | |fsmashdmg=Bronze: {{ChargedSmashDmgSSBU|9.6}} <br/>Levin: {{ChargedSmashDmgSSBU|16}} | ||
|fsmashdesc=An underhanded outward thrust | |fsmashdesc=An underhanded outward thrust. | ||
|usmashname= | |usmashname= | ||
|usmashdmg=Bronze: {{ChargedSmashDmgSSBU|9}} <br/>Levin: {{ChargedSmashDmgSSBU|10}} (early), {{ChargedSmashDmgSSBU|15}} (clean), {{ChargedSmashDmgSSBU|10}} (late) | |usmashdmg=Bronze: {{ChargedSmashDmgSSBU|9}} <br/>Levin: {{ChargedSmashDmgSSBU|10}} (early), {{ChargedSmashDmgSSBU|15}} (clean), {{ChargedSmashDmgSSBU|10}} (late) | ||
|usmashdesc=The animation differs depending on the sword that is used: if it is the Bronze Sword, Robin thrusts it upward. If it is the Levin Sword, | |usmashdesc=The animation differs depending on the sword that is used: if it is the Bronze Sword, Robin thrusts it upward. If it is the Levin Sword, it will levitate out of Robin’s hand, and twirls it before raising it upward. The Levin Sword version has great coverage, capable of hitting opponents on the ground and behind Robin, though this deals less knockback than hitting an opponent above. Its large hitbox also allows it to combo reliably from down throw at 0%. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg=Bronze: {{ChargedSmashDmgSSBU|8}} <br/>Levin: {{ChargedSmashDmgSSBU|15}} (clean), {{ChargedSmashDmgSSBU|12}} (late) | |dsmashdmg=Bronze: {{ChargedSmashDmgSSBU|8}} <br/>Levin: {{ChargedSmashDmgSSBU|15}} (clean), {{ChargedSmashDmgSSBU|12}} (late) | ||
|dsmashdesc=Kneels and strikes the floor via a slash with the equipped sword. The Levin Sword generates brief sparks on both sides of Robin, which can hit opponents even after getting up, thus warding off punishment attempts on either side. It can also break a full shield if fully charged and all of its hitboxes connect | |dsmashdesc=Kneels and strikes the floor via a slash with the equipped sword. The Levin Sword generates brief sparks on both sides of Robin, which can hit opponents even after getting up, thus warding off punishment attempts on either side. It can also break a full shield if fully charged and all of its hitboxes connect. | ||
|nairname= | |nairname= | ||
|nairdmg=Bronze: {{ShortHopDmgSSBU|6.9}} <br/>Levin: {{ShortHopDmgSSBU|11.5}} | |nairdmg=Bronze: {{ShortHopDmgSSBU|6.9}} <br/>Levin: {{ShortHopDmgSSBU|11.5}} | ||
|nairdesc=An inward slash forwards, followed by an outward slash backward. If the special move and attack button are pressed (provided the A+B control setting is turned on), Robin will switch to the Levin Sword. The Levin Sword version of this move deals increased damage and covers both sides with increased range, but it cannot autocancel in a short hop. Unlike in ''SSB4'', using neutral air will not put away the Levin Sword. | |nairdesc=An inward slash forwards, followed by an outward slash backward. If the special move and attack button are pressed (provided the A+B control setting is turned on), Robin will switch to the Levin Sword. The Levin Sword version of this move deals increased damage and covers both sides with increased range, but it cannot autocancel in a short hop. Unlike in ''SSB4'', using neutral air will not put away the Levin Sword. | ||
|fairname= | |fairname= | ||
|fairdmg=Bronze: {{ShortHopDmgSSBU|7.5}} <br/>Levin:{{ShortHopDmgSSBU|12.5}} (clean), {{ShortHopDmgSSBU|5}} (late) | |fairdmg=Bronze: {{ShortHopDmgSSBU|7.5}} <br/>Levin:{{ShortHopDmgSSBU|12.5}} (clean), {{ShortHopDmgSSBU|5}} (late) | ||
|fairdesc=An upward swipe. Because of its arc, it can catch grounded opponents while in the air. | |fairdesc=An upward swipe. Because of its arc, it can catch grounded opponents while in the air. It has very poor KO potential with the Bronze Sword, but its knockback makes it easy to combo with, usually into itself, or other aerials. The Levin version also has combo potential, being able to combo into other aerials at low percents such as neutral aerial and another forward aerial when SHFF'd | ||
|bairname= | |bairname= | ||
|bairdmg=Bronze: {{ShortHopDmgSSBU|9}} <br/>Levin: {{ShortHopDmgSSBU|15}} (clean), {{ShortHopDmgSSBU|5}} (late) | |bairdmg=Bronze: {{ShortHopDmgSSBU|9}} <br/>Levin: {{ShortHopDmgSSBU|15}} (clean), {{ShortHopDmgSSBU|5}} (late) | ||
|bairdesc=A backward thrust. Fast, but has a somewhat narrow hitbox which can make landing it awkward, though it still autocancels from a short hop | |bairdesc=A backward thrust. Fast, but has a somewhat narrow hitbox which can make landing it awkward, though it still autocancels from a short hop. It can hit a few frames after ending while using the Levin Sword, with the vertical launch angle of the late hit allowing for combos into another Levn aerial such as up aerial or another back aerial. | ||
|uairname= | |uairname= | ||
|uairdmg=Bronze: {{ShortHopDmgSSBU|7.8}} <br/>Levin: {{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|5}} (late) | |uairdmg=Bronze: {{ShortHopDmgSSBU|7.8}} <br/>Levin: {{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|5}} (late) | ||
|uairdesc=An upward overhead slash. It is a great juggling option with the Bronze Sword due to its low knockback and large arc, while it is one of Robin's most effective aerials with the Levin Sword due to its massive range and KO potential. It has lingering hitboxes with the Levin Sword and can combo into itself and neutral aerial at low percents when SHFF'd | |uairdesc=An upward overhead slash. It is a great juggling option with the Bronze Sword due to its low knockback and large arc, while it is one of Robin's most effective aerials with the Levin Sword due to its massive range and KO potential. It has lingering hitboxes with the Levin Sword and can combo into itself and neutral aerial at low percents when SHFF'd. | ||
|dairname=Undercut | |dairname=Undercut | ||
|dairdmg=Bronze: {{ShortHopDmgSSBU|7. | |dairdmg=Bronze: {{ShortHopDmgSSBU|7.8}} <br/>Levin: {{ShortHopDmgSSBU|11}} (clean), {{ShortHopDmgSSBU|8}} (late) | ||
|dairdesc=A downward slash. It also hits slightly in front of Robin. The sweet spot in the middle of the Levin Sword can [[meteor smash]] while it is swung down, while the Bronze Sword cannot meteor smash at all. The move has a lingering hitbox | |dairdesc=A downward slash. It also hits slightly in front of Robin. The sweet spot in the middle of the Levin Sword can [[meteor smash]] while it is swung down, while the Bronze Sword cannot meteor smash at all. The move has a lingering hitbox if the Levin Sword is used. | ||
|grabname= | |grabname= | ||
|grabdesc=Wraps the opponent in a whirling stream of magic. The grab's range is visualized by a halo. This halo | |grabdesc=Wraps the opponent in a whirling stream of magic. The grab's range is visualized by a halo. This halo also appears when Robin successfully grabs an opponent. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1.5% | |pummeldmg=1.5% | ||
|pummeldesc=A | |pummeldesc=A small blast of magic. Although weaker, it is also much faster compared to its previous iteration. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=8% | |fthrowdmg=8% | ||
|fthrowdesc=Magically shoves the opponent forward | |fthrowdesc=Magically shoves the opponent forward. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=11% | |bthrowdmg=11% | ||
|bthrowdesc=Turns around and magically tosses the opponent backward. Robin's strongest throw, with very high base knockback and decently high knockback growth. | |bthrowdesc=Turns around and magically tosses the opponent backward. Robin's strongest throw, with very high base knockback and decently high knockback growth. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=9% | |uthrowdmg=9% | ||
|uthrowdesc=Magically heaves the opponent upwards. | |uthrowdesc=Magically heaves the opponent upwards. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=6% | |dthrowdmg=6% | ||
|dthrowdesc=Magically slams the opponent onto the ground, launching them vertically upward. Its knockback has been increased from the previous game, which allows for KOs below 200%. However, this removes Robin's ability to perform effective follow-ups, but it can still combo into up tilt at low percents and neutral aerial at mid percents. | |dthrowdesc=Magically slams the opponent onto the ground, launching them vertically upward. Its knockback has been increased from the previous game, which allows for KOs below 200%. However, this removes Robin's ability to perform effective follow-ups, but it can still combo into up tilt at low percents and neutral aerial at mid percents. | ||
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|nspage=Thunder_(Robin) | |nspage=Thunder_(Robin) | ||
|nsname=Thunder | |nsname=Thunder | ||
|nsdmg=5.5% (Thunder), 11% (Elthunder), 6% (Arcthunder | |nsdmg=5.5% (Thunder), 11% (Elthunder), 23.6% (Arcthunder), 15.6% (Thoron) | ||
|nsdesc=Robin casts [[fireemblemwiki:Thunder (magic)|thunder magic]] from a [[fireemblemwiki:Thunder (tome)|Thunder tome]]. It is a chargeable projectile with distinct properties for each charge level: | |nsdesc=Robin casts [[fireemblemwiki:Thunder (magic)|thunder magic]] from a [[fireemblemwiki:Thunder (tome)|Thunder tome]]. It is a chargeable projectile with distinct properties for each charge level: | ||
*Thunder is produced when the move is uncharged. It is a small, weak, and very short-ranged projectile, but it is very fast and can catch approaching opponents off-guard, allowing for a follow-up attack | *Thunder is produced when the move is uncharged. It is a small, weak, and very short-ranged projectile, but it is very fast and can catch approaching opponents off-guard, allowing for a follow-up attack. | ||
* | *[[fireemblemwiki:Elthunder|Elthunder]] is produced after a brief charge. It is a small, fast projectile that traverses the entire stage, with decent damage and knockback. While not a viable KO option on its own before extreme percents, its knockback can be powerful enough to finish off opponents recovering offstage. | ||
* | *[[fireemblemwiki:Arcthunder|Arcthunder]] is produced after a more lengthy charge. Unlike the previous levels, Arcthunder is initially quite slow, but it accelerates over time. It explodes in a small X-shape on contact with an opponent or hitbox, dealing multiple hits and significant knockback, KOing at 120% from the edge of Final Destination. | ||
* | *[[fireemblemwiki:Thoron|Thoron]] is produced at full charge. It is a massive energy beam long enough to cover the entire stage, dealing multiple hits to anyone caught in it and KOing at 90% from the edge of Final Destination. However, it has an extremely long startup and endlag, and if Robin is hit before releasing the beam, the charge will be lost. Despite acting like a projectile, Thoron's hitbox is connected to Robin, and the entirety of the beam will move with Robin's movements if used in the air. | ||
|ssname=Arcfire | |ssname=Arcfire | ||
|ssdmg=2% (hit 1), 1.2% (hits 2-8), 4% (final explosion) | |ssdmg=2% (hit 1), 1.2% (hits 2-8), 4% (final explosion) | ||
|ssdesc=Robin casts [[fireemblemwiki:Fire (magic)|fire magic]] from an [[fireemblemwiki:Arcfire|Arcfire tome]]. It creates a tiny fireball that travels diagonally downward from above Robin’s head and bursts into a pillar of flame on impact with an opponent or shield. Opponents trapped in the flame pillar take multiple hits and are pushed slightly upwards, and when the pillar expires, it explodes, dealing a fair amount of upward knockback. It is primarily useful for disrupting approaches and capitalizing on the opponent's reaction, while it can also be used for edgeguarding, either by directly attacking the opponent or covering the edge as they attempt to grab it. However, if the initial fireball meets any hitbox from the opponent, the fireball will dissipate without detonating. Can combo and kill | |ssdesc=Robin casts [[fireemblemwiki:Fire (magic)|fire magic]] from an [[fireemblemwiki:Arcfire|Arcfire tome]]. It creates a tiny fireball that travels diagonally downward from above Robin’s head and bursts into a pillar of flame on impact with an opponent or shield. Opponents trapped in the flame pillar take multiple hits and are pushed slightly upwards, and when the pillar expires, it explodes, dealing a fair amount of upward knockback. It is primarily useful for disrupting approaches and capitalizing on the opponent's reaction, while it can also be used for edgeguarding, either by directly attacking the opponent or covering the edge as they attempt to grab it. However, if the initial fireball meets any hitbox from the opponent, the fireball will dissipate without detonating. Can combo and kill confirm into up smash; can also combo into itself, aerials, and Nosferatu if timed properly. | ||
|usname=Elwind | |usname=Elwind | ||
|usdmg=5% (first blade), 7% (second blade) | |usdmg=5% (first blade), 7% (second blade) | ||
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|dsname=Nosferatu | |dsname=Nosferatu | ||
|dsdmg=2% (loop) | |dsdmg=2% (loop) | ||
|dsdesc=Robin casts | |dsdesc=Robin casts [[fireemblemwiki:Nosferatu|Nosferatu]] on a nearby opponent to drain their health and heal Robin. The healing increases in power the more damage Robin has compared to the opponent, healing upwards of 40% if the difference is over 100. Inflicts constant damage and cannot be shielded due to acting like a grab. Nearby opponents will take damage as well. | ||
|fsname=Pair Up | |fsname=Pair Up | ||
|fsdmg= | |fsdmg=3% (initial hit), 26% (combo), 18% (final hit) | ||
|fsdesc=Summons {{SSBU|Chrom}} via [[fireemblemwiki:Warp (staff)|warp magic]] to [[fireemblemwiki:Pair Up|pair up]] and attack. Chrom slashes the opponent upward into the air and then he and Robin relentlessly attack the opponent, with Chrom repeatedly slashing with his | |fsdesc=Summons {{SSBU|Chrom}} via [[fireemblemwiki:Warp (staff)|warp magic]] to [[fireemblemwiki:Pair Up|pair up]] and attack. Chrom slashes the opponent upward into the air and then he and Robin relentlessly attack the opponent, with Chrom repeatedly slashing with his [[fireemblemwiki:Falchion|Falchion]], while Robin casts thunder and fire magic, including [[fireemblemwiki:Bolganone|Bolganone]]. After they finish their barrage, they perform a final simultaneous strike that spikes the opponent to the ground, which deals enough recoil to launch them towards the upper blast line. Upon successful use, all of Robin's weapons (including the ones that have yet to break) will have their durability restored. | ||
}} | }} | ||
===Durability system=== | ===Durability system=== | ||
[[File:Robin SSBU Skill Preview Extra 1.png|thumb|Robin using [[Arcfire]] and the tome's durability meter depleting upon being used, as shown via [[ | [[File:Robin SSBU Skill Preview Extra 1.png|thumb|right|Robin using [[Arcfire]] and the tome's durability meter depleting upon being used, as shown via [[Skill Preview]].]] | ||
Robin has a unique [[fighter ability]]: true to the ''Fire Emblem'' series, where items break after being used too many times, Robin's tomes and Levin Sword do the same if they are used too often. If Robin attempts to use an attack that uses durability-affected weaponry and is interrupted by an attack while attempting to use it, then that will count as one use of the weapon, even if no damaging hitbox is produced. Robin always carries the last tome and sword that was used in each hand, provided their durability has not depleted. The amount of remaining durability is displayed in the form of a bar that appears above his icon on the HUD. Once a depleted weapon is restored, a unique animation of the weapon appearing in one hand with a flash of light will start, provided that Robin is standing completely still; tomes appear in the left hand while holding it up in the air, while the Levin Sword reappears in the right hand while flicking it in a manner similar to one of Robin’s idle poses. These poses can be canceled, similarly to taunts. | Robin has a unique [[fighter ability]]: true to the ''Fire Emblem'' series, where items break after being used too many times, Robin's tomes and Levin Sword do the same if they are used too often. If Robin attempts to use an attack that uses durability-affected weaponry and is interrupted by an attack while attempting to use it, then that will count as one use of the weapon, even if no damaging hitbox is produced. Robin always carries the last tome and sword that was used in each hand, provided their durability has not depleted. The amount of remaining durability is displayed in the form of a bar that appears above his icon on the HUD. Once a depleted weapon is restored, a unique animation of the weapon appearing in one hand with a flash of light will start, provided that Robin is standing completely still; tomes appear in the left hand while holding it up in the air, while the Levin Sword reappears in the right hand while flicking it in a manner similar to one of Robin’s idle poses. These poses can be canceled, similarly to taunts. | ||
If Robin fully depletes a weapon, it will be tossed backward, hitting any opponents before it disappears. In the case where Robin is sent flying by knockback immediately after depleting a weapon, the used weapon will be dropped on the ground before Robin is knocked back. They disappear almost immediately after hitting the ground once, but they can also be picked up and thrown. The Levin Sword deals 15% when smash thrown, while the tomes deal 12.3% when smash thrown, making both attacks decent surprise KOing options due to their high base knockback. The discarded weapons can also lock if Z-dropped on an opponent. | If Robin fully depletes a weapon, it will be tossed backward, hitting any opponents before it disappears. In the case where Robin is sent flying by knockback immediately after depleting a weapon, the used weapon will be dropped on the ground before Robin is knocked back. They disappear almost immediately after hitting the ground once, but they can also be picked up and thrown. The Levin Sword deals 15% when smash thrown, while the tomes deal 12.3% when smash thrown, making both attacks decent surprise KOing options due to their high base knockback. The discarded weapons can also lock if Z-dropped on an opponent. | ||
If Robin does not have the proper tome for a given special move and tries to perform it, Robin will perform the animation but will not produce any hitboxes. For the Levin Sword, all such attacks will instead use the Bronze Sword, which cannot break, but has a shorter range, deals considerably less damage and knockback, and also lacks the Levin Sword's lingering electrical hitboxes. | If Robin does not have the proper tome for a given special move and tries to perform it, Robin will perform the animation but will not produce any hitboxes. For the Levin Sword, all such attacks will instead use the Bronze Sword, which cannot break, but has a shorter range, deals considerably less damage and knockback, and also lacks the Levin Sword's lingering electrical hitboxes. | ||
Weapons restore gradually after they have been depleted, which is displayed as the meter refilling its units. When Robin scores a KO, it reduces the respawn timer for all currently-regenerating weapons by a small amount. Alternatively, aerials and smash attacks will hasten the respawn time for the Levin Sword. | Weapons restore gradually after they have been depleted, which is displayed as the meter refilling its units. When Robin scores a KO, it reduces the respawn timer for all currently-regenerating weapons by a small amount. Alternatively, aerials and smash attacks will hasten the respawn time for the Levin Sword. | ||
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Durability points for weapons do not replenish while Robin is using a tome, and the only way to replenish a weapon is to get a new copy of it. Respawning after being KO'd also has all of the weapons replenished, as does [[Pair Up]], though only if it is used successfully. | Durability points for weapons do not replenish while Robin is using a tome, and the only way to replenish a weapon is to get a new copy of it. Respawning after being KO'd also has all of the weapons replenished, as does [[Pair Up]], though only if it is used successfully. | ||
''Note'': All weapons' durability meters are composed of 20 "units". However, different weapons can only be used so many times. | |||
*Even if Thunder has less durability than the desired spell requires, it can still be performed, though the tome will be immediately depleted afterward. Thunder respawns after 10 seconds, minus 1.5 seconds per KO. | |||
**Thunder consumes 1 durability unit. Thunder can be used 20 times by itself before the tome breaks. | |||
**Elthunder consumes 3 durability units. Elthunder can be used 7 times by itself before breaking the tome. | |||
**Arcthunder consumes 5 durability units. Arcthunder can be used 4 times by itself before breaking the tome. | |||
**Thoron consumes 8 durability units. Thoron can be used 3 times by itself before breaking the tome. | |||
***If {{SSBU|Kirby}} [[Inhale (Kirby)|copies]] Robin, he will lose the [[List of Copy Abilities|Copy Ability]] altogether once he consumes all of his Thunder's 20 durability units. | |||
! | <!--each of the decimals was rounded to the nearest tenth--> | ||
*Arcfire consumes 3.3 units of durability, while neutral attack hit 3 consumes 1.67 units. Arcfire can be used 6 times before breaking the tome, while neutral hit 3 can be used 12 times. Arcfire respawns 10 seconds after being depleted, minus 1 second per KO. | |||
*Elwind consumes 4 units of durability (2 per wind blade), while Robin’s neutral infinite uses 2 durability units for every second. Elwind will only generate one wind blade if used with 2 units remaining. Elwind can be used 5 times before breaking while continuing a neutral infinite will last 10 seconds before breaking the tome. It respawns 4 seconds after being depleted, minus 2 seconds per KO. | |||
*Nosferatu consumes 6.67 units of durability. Nosferatu can be used 3 times before depletion. It respawns 30 seconds after being depleted, minus 1 second per KO. | |||
*Levin Sword consumes 2.5 durability units, breaking after 8 uses. It respawns 6 seconds after breaking, minus 3 seconds per KO, and minus 1 second for every aerial and smash attack used. | |||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
Warps onto the stage using warp magic. | |||
===[[Taunt]]s=== | ===[[Taunt]]s=== | ||
*'''Up | *'''Up taunt:''' Points the currently held sword upward. Male Robin says "Let's tip the scales!" ({{ja|戦局を変える.|Senkyoku wo kaeru.}}, ''I'll change the state of war''.), while female Robin says, "Time to tip the scales!" ({{ja|戦局を変えます.|Senkyoku wo kaemasu.}}, ''I'll change the state of war''.) | ||
*'''Side | *'''Side taunt:''' Magically suspends the active sword and tome in the air, rotates the sword in place and flips through the tome's pages using magic, and says, "Prepare yourself!" In Japanese, male Robin says {{ja|覚悟はいいかい?|Kakugo wa ī kai?}}, (''Are you prepared?''), while female Robin says {{ja|覚悟はいいですか?|Kakugo wa ī desu ka?}}, (''Are you prepared?'') | ||
*'''Down | *'''Down taunt:''' Magically encircles themself with the active sword and tome before pointing a hand towards the camera. Male Robin says "You're not ready!" ({{ja|やってやるさ.|Yatte yaru sa.}}, ''Let's do it then.''), while female Robin says, "Here I go!" ({{ja|いきますよ!|Ikimasu yo!}}, ''Let us go!'') | ||
<gallery> | <gallery> | ||
SSBURobinTaunt1.gif|Robin's up taunt. | SSBURobinTaunt1.gif|Robin's up taunt. | ||
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*Slowly waves the active sword forwards with a flourish. | *Slowly waves the active sword forwards with a flourish. | ||
<gallery> | <gallery> | ||
SSBURobinIdle1.gif|Robin's first idle pose | SSBURobinIdle1.gif|Robin's first idle pose | ||
SSBURobinIdle2.gif|Robin's second idle pose | SSBURobinIdle2.gif|Robin's second idle pose | ||
</gallery> | </gallery> | ||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
*'''Left:''' Generates flames with a wave of their hands, then spreads out the free arm. Male Robin says "The key to victory lies within." ("{{ja|勝利の秘策はここにある|Shōri no hisaku wa koko ni aru.}}, ''The secret to victory is here.''). Female Robin says "Ha! Checkmate." ("{{ja|私の策にはまりましたね!|Watashi no saku ni hamari mashi ta ne!}}, ''According to plan!''). | *'''Left:''' Generates flames with a wave of their hands, then spreads out the free arm. Male Robin says "The key to victory lies within." ("{{ja|勝利の秘策はここにある|Shōri no hisaku wa koko ni aru.}}, ''The secret to victory is here.''). Female Robin says "Ha! Checkmate." ("{{ja|私の策にはまりましたね!|Watashi no saku ni hamari mashi ta ne!}}, ''According to plan!''). | ||
**If Lucina is present after a match, male Robin sometimes says "Lucina, I hope I didn't hurt you." ("{{ja|ルキナ、痛くなかったかい?|Rukina, itaku nakatta kai?}}, ''Lucina, are you hurt?''). If this quote plays, male Robin will not generate flames from his hands. This quote is rather glitchy, as it can play even if Lucina does not participate in a match. | **If Lucina is present after a match, male Robin sometimes says "Lucina, I hope I didn't hurt you." ("{{ja|ルキナ、痛くなかったかい?|Rukina, itaku nakatta kai?}}, ''Lucina, are you hurt?''). If this quote plays, male Robin will not generate flames from his hands. This quote is rather glitchy, as it can play even if Lucina does not participate in a match. | ||
*'''Up:''' Crosses arms with weapons in hand, then spins clockwise and swings the Levin Sword. Male Robin says "I'm always three steps ahead." ("{{ja| | *'''Up:''' Crosses arms with weapons in hand, then spins clockwise and swings the Levin Sword. Male Robin says "I'm always three steps ahead." ("{{ja|常に三手先を考えるんだ.|Tsune ni san tesaki wo kangaerun da.}}", ''I always think three steps ahead.''). Female Robin says "A good tactician has nothing to fear." ("{{ja|戦略を練れば、恐るるに足りません.|Senryaku wo nereba, osore ruru ni tari masen.}}, ''If you have a strategy, there is nothing to fear.''). | ||
*'''Right:''' Faces the screen while back to back with {{SSBU|Chrom}}, before turning around posing with their weapons. Male Robin says "It seems our fates are joined." ("{{ja| | *'''Right:''' Faces the screen while back to back with {{SSBU|Chrom}}, before turning around posing with their weapons. Male Robin says "It seems our fates are joined." ("{{ja|僕たちは互いに絆で結ばれているんだ.|Bokutachi wa tagai ni kizuna de musubarete irun da.}}, ''We are bonded by mutual ties.''). Female Robin says "I've got your back." ("{{ja|私が、あなたの半身になります.|Watashi ga, anata no hanshin ni nari masu.}}, ''I'll be your other half.''). | ||
**If Lucina is present after a match, female Robin sometimes says "How can you protect Chrom if you can't protect yourself?" ("{{ja|そんなことじゃ、クロムさんを守れませんよ!|Sonna koto ja, Kuromu-san wo mamore masen yo!}}, ''You can't protect Chrom like that!''). | **If Lucina is present after a match, female Robin sometimes says "How can you protect Chrom if you can't protect yourself?" ("{{ja|そんなことじゃ、クロムさんを守れませんよ!|Sonna koto ja, Kuromu-san wo mamore masen yo!}}, ''You can't protect Chrom like that!''). | ||
**If Robin's [[Pair Up|Final Smash]] has been used during the match, Chrom will sometimes say "My strength is yours!" ({{ja|お前は俺が守る!|Omae wa ore ga mamoru!}}, ''I'll protect you!''), the same quote Chrom shouts when a unit pairs up with him in ''Awakening''. | **If Robin's [[Pair Up|Final Smash]] has been used during the match, Chrom will sometimes say "My strength is yours!" ({{ja|お前は俺が守る!|Omae wa ore ga mamoru!}}, ''I'll protect you!''), the same quote Chrom shouts when a unit pairs up with him in ''Awakening''. | ||
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</gallery> | </gallery> | ||
==In | ==In competitive play== | ||
Compared to other characters' transitions from ''Smash 4'', which saw them receive considerable buffs and drew the attention of competitive players, Robin did not receive nearly as much attention. While some of Robin's moves were buffed, some of his reliable moves from ''Smash 4'' were toned back, with his neutral at the start of a match taking a significant hit by not allowing him immediate access to the Levin Sword. Additionally, Robin's lackluster speed was made even worse in the transition to Ultimate, now being slower overall in comparison to the rest of the cast. While Robin certainly does possess potent and powerful tools in the right hands, most professionals didn't deem him very notable on early tier lists, most likely due to the fact that the top tier contained many swordsmen, such as Roy, and zoners, such as Olimar, that severely outclassed Robin, resulting in most placing him low. | |||
Perceptions of Robin have slightly increased since then, as Robin players have achieved some success with the character. Players such as JTails and Mew2King go as far as to see Robin as underrated in the current metagame. However, despite this, Robin is still commonly ranked around the mid to low tier range on most tier lists. | |||
*{{Sm| | ===Notable players=== | ||
*{{Sm| | ====Active==== | ||
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.--> | |||
*{{Sm| | *{{Sm|Dath|USA}} - One of the best Robin players in the world. Placed 9th at both {{Trn|Smash Conference United}} and {{Trn|Come to Papa 3}}, 17th at {{Trn|Ultimate Gamer Miami}}, 25th at {{Trn|CEO Dreamland 2020}}, and 49th at {{Trn|The Big House 9}} while using {{SSBU|Greninja}} as a co-main. | ||
*{{Sm| | *{{Sm|Deci|USA}} - Ranked #1 on Eastern Washington's PR. Placed 3rd at {{Trn|Emerald City 8}} and 9th at both {{Trn|Port Priority 5}} and {{Trn|Don't Park on the Grass 2018}}. Has won sets against {{Sm|Big D}}, {{Sm|Pandarian}}, and {{Sm|Snickeldorf}}. | ||
*{{Sm|Jul|USA}} - The best Robin player in the world. Placed 13th at both {{Trn|Suplex City Smash}} and {{Trn|Defend the North 2019}}, 17th at {{Trn|Shine 2019}}, 25th at {{Trn|Overclocked Ultimate}}, 49th at {{Trn|Pound 2019}}, and 65th at {{Trn|Super Smash Con 2019}} with solo Robin. | |||
*{{Sm|Ke-ya|Japan}} - Co-mains Robin with {{SSBU|Corrin}}. Placed 3rd at {{Trn|Shulla-bra SP 4}}, 13th at {{Trn|Sumabato SP 2}}, and 33rd at {{Trn|Umebura SP 2}} with wins over {{Sm|Shuton}}, {{Sm|ProtoBanham}}, and {{Sm|Kome}}. | |||
*{{Sm|Kuroitsu|Japan}} - Placed 1st at [https://challonge.com/TSC9T TSC 9], 5th at {{Trn|TSC 11}}, 25th at {{Trn|EGS Cup}}, and 33rd at {{Trn|Umebura SP 2}} and {{Trn|Umebura SP 6}}. | |||
*{{Sm|Soraneko|Japan}} - Placed 7th at {{Trn|Karisuma SP 5}} and {{Trn|Karisuma SP 6}}. Has a win over Kome. | |||
*{{Sm|Synergy|USA}} - Placed 7th at {{Trn|GatorLAN Fall 2019}} and 13th at {{Trn|Overlords of Orlando: OCTOBERLORDS}} with solo Robin. | |||
=== | ====Inactive==== | ||
*{{Sm|falln|USA}} - Placed 1st at {{Trn|Poi Poundaz 2}}, 13th at {{Trn|2GG: Breakthrough 2019}}, and 65th at {{Trn|EVO 2019}}. | |||
*{{Sm|Nairo|USA}} - Had a strong Robin secondary. Placed 3rd at {{Trn|Shine 2019}} using the character to defeat {{Sm|LeoN}}. | |||
=={{SSBU|Classic Mode}}: Thunder and Flames== | =={{SSBU|Classic Mode}}: Thunder and Flames== | ||
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Robin fights each round against two fighters (with the exception of Round 6): one that wields [[electric]]ity, and one that wields [[flame|fire]]. | Robin fights each round against two fighters (with the exception of Round 6): one that wields [[electric]]ity, and one that wields [[flame|fire]]. | ||
{|class="wikitable" style="text-align:center" | {|class="wikitable sortable" style="text-align:center" | ||
!Round!!Opponent!!Stage!!Music!!Notes | !Round!!Opponent!!Stage!!Music!!Notes | ||
|- | |- | ||
|1||{{ | |1||{{SSBU|Pichu}}{{head|Pichu|g=SSBU|s=20px}} and {{SSBU|Charizard}}{{head|Charizard|g=SSBU|s=20px}}||[[Pokémon Stadium]]||''{{SSBUMusicLink|Fire Emblem|Prelude (Ablaze)}}''||Charizard's {{SSBU|Pokémon Trainer}} is absent. | ||
|- | |- | ||
|2||{{ | |2||{{SSBU|Zero Suit Samus}}{{head|Zero Suit Samus|g=SSBU|s=20px}} and {{SSBU|Roy}}{{head|Roy|g=SSBU|s=20px}}||[[Coliseum]]||''{{SSBUMusicLink|Fire Emblem|Winning Road - Roy's Hope}}''|| | ||
|- | |- | ||
|3||{{ | |3||{{SSBU|Pikachu}}{{head|Pikachu|g=SSBU|s=20px}} and {{SSBU|Incineroar}}{{head|Incineroar|g=SSBU|s=20px}}||[[Pokémon Stadium 2]]||''{{SSBUMusicLink|Fire Emblem|Destiny (Ablaze)}}''|| | ||
|- | |- | ||
|4||{{ | |4||{{SSBU|R.O.B.}}{{head|R.O.B.|g=SSBU|s=20px}} and {{SSBU|Ken}}{{head|Ken|g=SSBU|s=20px}}||[[Norfair]]||''{{SSBUMusicLink|Fire Emblem|Conquest (Ablaze)}}''|| | ||
|- | |- | ||
|5||{{ | |5||{{SSBU|Dr. Mario}}{{head|Dr. Mario|g=SSBU|s=20px}} and {{SSBU|Bowser}}{{head|Bowser|g=SSBU|s=20px}}||[[Mushroom Kingdom II]]||''{{SSBUMusicLink|Fire Emblem|Duty (Ablaze)}}''|| | ||
|- | |- | ||
|6||{{head|Robin|g=SSBU|s=20px|cl=Female}} ({{head|Robin|g=SSBU|s=20px}}) | |6||Opposite-gender Robin {{head|Robin|g=SSBU|s=20px|cl=Female}}({{head|Robin|g=SSBU|s=20px}})||[[Arena Ferox]]||''{{SSBUMusicLink|Fire Emblem|Id (Purpose)}}''|| | ||
|- | |- | ||
|colspan="5"|[[Bonus Stage]] | |colspan="5"|[[Bonus Stage]] | ||
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Note: Every round except the bonus stage and boss plays a track from ''Fire Emblem''. | Note: Every round except the bonus stage and boss plays a track from ''Fire Emblem''. | ||
Credits roll after completing Classic Mode. Completing it as Robin has ''{{SSBUMusicLink|Fire Emblem|Id (Purpose) (Remix)}}'' accompany the credits. | |||
{{clr}} | {{clr}} | ||
==Role in [[World of Light]]== | ==Role in [[World of Light]]== | ||
[[File:WoL-56Robin.jpg|thumb|Finding Robin in World of Light|left]] | [[File:WoL-56Robin.jpg|thumb|Finding Robin in World of Light|left]] | ||
Although neither | Although neither gender of Robin appears in the World of Light opening cutscene, they were vaporized and later imprisoned alongside the rest of the fighters (except {{SSBU|Kirby}}) when Galeem unleashed his beams of light. | ||
Male Robin was one of the many fighters that fell under [[Dharkon]]'s control upon Galeem's first defeat. He can be found in the | Male Robin was one of the many fighters that fell under [[Dharkon]]'s control upon Galeem's first defeat. He can be found in the [[Dracula's Castle (Adventure Mode)|Dracula's Castle]] sub-area as the last fighter to be awakened aside from {{SSBU|Richter}} before confronting [[Dracula]]; a ghost blocks Robin on the ladder below, and if [[Wario (SSBU)|Wario]] had been previously awakened by rotating the lever blocking him, said lever must be switched back to its original orientation for the cannon to ricochet off and destroy the ghost. | ||
{{clrl}} | {{clrl}} | ||
===Fighter Battle=== | ===Fighter Battle=== | ||
{|class="wikitable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |- | ||
!style="width:5%;"|No. | ! style="width:5%;"|No. | ||
!style="width:5%;"|Image | ! style="width:5%;"|Image | ||
!Name | ! Name | ||
!Type | ! Type | ||
!Power | ! Power | ||
!Stage | ! Stage | ||
!Music | ! Music | ||
|- | |- | ||
|56 | | 56 | ||
|[[File:Robin SSBU.png|center|108x108px]] | | [[File:Robin SSBU.png|center|108x108px]] | ||
| {{SSBU|Robin}} | |||
|{{ | | {{color|#17ba17|Grab}} | ||
|10,700 | | 10,700 | ||
|[[Castle Siege]] ([[Ω form]]) | | [[Castle Siege]] ([[Ω form]]) | ||
|''{{SSBUMusicLink|Fire Emblem|Prelude (Ablaze)}}'' | | ''{{SSBUMusicLink|Fire Emblem|Prelude (Ablaze)}}'' | ||
|} | |} | ||
{{ | {{-}} | ||
==[[Spirit]]s== | ==[[Spirit]]s== | ||
Male Robin's | Male Robin's Fighter Spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 500 coins. Unlocking Robin in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Female Robin also has a Fighter Spirit of her own, available through the shop. Unlike most fighters, the Spirits for Robin only use their artwork from ''Ultimate'', rather than also having alternative artwork from a previous appearance. | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
SSBU | SSBU Robin (Male) Fighter Spirit.png|616. '''''Robin (Male)''''' | ||
SSBU | SSBU Robin (Female) Fighter Spirit.png|617. '''Robin (Female)''' | ||
</gallery> | </gallery> | ||
</center> | </center> | ||
==In Spirit | ==In Spirit battles== | ||
===As the main opponent=== | ===As the main opponent=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
|- | |- | ||
! style="width:5%;"|No. | ! style="width:5%;"|No. | ||
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! Conditions | ! Conditions | ||
! Music | ! Music | ||
|- | |- | ||
|103 | |103 | ||
|{{ | |[[File:Mallow Spirit.png|center|64x64px]] | ||
|{{anchor|Mallow}}Mallow | |||
|''Super Mario RPG: Legend of the Seven Stars'' | |''Super Mario RPG: Legend of the Seven Stars'' | ||
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}}×3 | |•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}} (×3) | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|4,100 | |4,100 | ||
|[[Magicant]] | |[[Magicant]] | ||
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|•The enemy's magic attacks have increased power<br>•The enemy favors neutral specials | |•The enemy's magic attacks have increased power<br>•The enemy favors neutral specials | ||
|{{SSBUMusicLink|Super Mario Bros.|Time's Running Out!}} | |{{SSBUMusicLink|Super Mario Bros.|Time's Running Out!}} | ||
|- | |- | ||
|111 | |111 | ||
|{{ | |[[File:Antasma.png|center|64x64px]] | ||
|''Mario & Luigi'' | |{{anchor|Antasma}}Antasma | ||
|''Mario & Luigi series'' | |||
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|4,300 | |4,300 | ||
|[[Peach's Castle]] ([[Battlefield form]]) | |[[Peach's Castle]] ([[Battlefield form]]) | ||
Line 534: | Line 357: | ||
|•The floor is sleep-inducing<br>•The enemy becomes more powerful after eating<br>•The enemy is easily distracted by items | |•The floor is sleep-inducing<br>•The enemy becomes more powerful after eating<br>•The enemy is easily distracted by items | ||
|{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}} | |{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}} | ||
|- | |- | ||
|185 | |185 | ||
|{{ | |[[File:Agahnim.png|center|64x64px]] | ||
|''The Legend of Zelda'' | |{{anchor|Agahnim}}Agahnim | ||
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}}×2 | |''The Legend of Zelda series'' | ||
| | |•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}} (×2) | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|3,600 | |3,600 | ||
|[[Temple]] ([[Ω form]]) | |[[Temple]] ([[Ω form]]) | ||
Line 546: | Line 369: | ||
|•The enemy's magic attacks have increased power<br>•The enemy favors special moves<br>•All fighters' reflected projectiles have increased power | |•The enemy's magic attacks have increased power<br>•The enemy favors special moves<br>•All fighters' reflected projectiles have increased power | ||
|{{SSBUMusicLink|The Legend of Zelda|Dark World (Brawl)}} | |{{SSBUMusicLink|The Legend of Zelda|Dark World (Brawl)}} | ||
|- | |- | ||
|224 | |224 | ||
|{{ | |[[File:Zant.png|center|64x64px]] | ||
|''The Legend of Zelda'' | |{{anchor|Zant}}Zant | ||
|''The Legend of Zelda series'' | |||
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|4,100 | |4,100 | ||
|[[Bridge of Eldin]] ([[Battlefield form]]) | |[[Bridge of Eldin]] ([[Battlefield form]]) | ||
|•Giant | |•Giant | ||
|•The enemy is giant after a little while<br>•Timed battle | |•The enemy is giant after a little while<br>•Timed battle<br>•Only certain Pokémon will emerge from Poké Balls ([[Abra]]) | ||
|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Twilight Princess}} | |{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Twilight Princess}} | ||
|- | |- | ||
|317 | |317 | ||
|{{ | |[[File:Hongo Spirit.png|center|64x64px]] | ||
|''Yoshi'' | |{{anchor|Hongo}}Hongo | ||
|''Yoshi series'' | |||
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}} | |•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|2,000 | |2,000 | ||
|[[Super Happy Tree]] | |[[Super Happy Tree]] | ||
Line 570: | Line 393: | ||
|•The enemy will suddenly have a Final Smash after a little while | |•The enemy will suddenly have a Final Smash after a little while | ||
|{{SSBUMusicLink|Yoshi|Yoshi's Story (64)}} | |{{SSBUMusicLink|Yoshi|Yoshi's Story (64)}} | ||
|- | |- | ||
|355 | |355 | ||
|{{ | |[[File:Magolor.png|center|64x64px]] | ||
|''Kirby'' | |{{anchor|Magolor}}Magolor | ||
|''Kirby series'' | |||
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|9,300 | |9,300 | ||
|[[Halberd]] | |[[Halberd]] | ||
Line 582: | Line 405: | ||
|•The screen will suddenly flip<br>•The enemy's magic attacks have increased power | |•The screen will suddenly flip<br>•The enemy's magic attacks have increased power | ||
|{{SSBUMusicLink|Kirby|CROWNED}} | |{{SSBUMusicLink|Kirby|CROWNED}} | ||
|- | |- | ||
|359 | |359 | ||
|{{ | |[[File:The Three Mages Spirit.png|center|64x64px]] | ||
|''Kirby'' | |{{anchor|The Three Mage-Sisters}}The Three Mage-Sisters | ||
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Yellow}}{{Head|Robin|g=SSBU|s=20px|cl=Red}}{{Head|Robin|g=SSBU|s=20px|cl=Pink}} | |''Kirby series'' | ||
| | |•{{SSBU|Robin}} (×3) ({{Head|Robin|g=SSBU|s=20px|cl=Yellow}}{{Head|Robin|g=SSBU|s=20px|cl=Red}}{{Head|Robin|g=SSBU|s=20px|cl=Pink}}) | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|3,600 | |3,600 | ||
|{{SSB|Dream Land}} ([[Battlefield form]]) | |{{SSB|Dream Land}} ([[Battlefield form]]) | ||
Line 594: | Line 417: | ||
|•The enemy's special moves have increased power | |•The enemy's special moves have increased power | ||
|{{SSBUMusicLink|Kirby|A Battle of Friends and Bonds 2}} | |{{SSBUMusicLink|Kirby|A Battle of Friends and Bonds 2}} | ||
|- | |- | ||
|376 | |376 | ||
|{{ | |[[File:Plasma Wisp Spirit.png|center|64x64px]] | ||
|''Kirby'' | |{{anchor|Plasma Wisp}}[[Plasma Wisp]] | ||
|''Kirby series'' | |||
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Green}} | |•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Green}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|2,300 | |2,300 | ||
|[[Prism Tower]] ([[Battlefield form]]) | |[[Prism Tower]] ([[Battlefield form]]) | ||
Line 606: | Line 429: | ||
|•The floor is electrified<br>•The enemy favors neutral specials | |•The floor is electrified<br>•The enemy favors neutral specials | ||
|{{SSBUMusicLink|Kirby|City Trial}} | |{{SSBUMusicLink|Kirby|City Trial}} | ||
|- | |- | ||
|605 | |605 | ||
|{{ | |[[File:The Skull Spirit.png|center|64x64px]] | ||
|''F-Zero'' | |{{anchor|The Skull}}{{s|fzerowiki|The Skull}} | ||
|''F-Zero series'' | |||
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}} | |•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|1,900 | |1,900 | ||
|[[Big Blue]] | |[[Big Blue]] | ||
Line 618: | Line 441: | ||
|•The enemy's magic attacks have increased power<br>•The enemy favors down specials | |•The enemy's magic attacks have increased power<br>•The enemy favors down specials | ||
|{{SSBUMusicLink|F-Zero|Brain Cleaner}} | |{{SSBUMusicLink|F-Zero|Brain Cleaner}} | ||
|- | |- | ||
|626 | |626 | ||
|{{ | |[[File:Merric.PNG|center|64x64px]] | ||
|''Fire Emblem'' | |{{anchor|Merric}}{{s|fireemblem|Merric}} | ||
|''Fire Emblem series'' | |||
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|1,700 | |1,700 | ||
|[[Castle Siege]] | |[[Castle Siege]] | ||
Line 630: | Line 453: | ||
|•The enemy's magic attacks have increased power<br>•The enemy favors special moves | |•The enemy's magic attacks have increased power<br>•The enemy favors special moves | ||
|{{SSBUMusicLink|Fire Emblem|Shadow Dragon Medley}} | |{{SSBUMusicLink|Fire Emblem|Shadow Dragon Medley}} | ||
|- | |- | ||
|628 | |628 | ||
|{{ | |[[File:Linde Spirit.png|center|64x64px]] | ||
|''Fire Emblem'' | |{{anchor|Linde}}{{s|fireemblem|Linde}} | ||
|''Fire Emblem series'' | |||
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Pink}} | |•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Pink}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|4,100 | |4,100 | ||
|[[Temple]] ([[Battlefield form]]) | |[[Temple]] ([[Battlefield form]]) | ||
Line 642: | Line 465: | ||
|•The floor is electrified<br>•The enemy's magic attacks have increased power | |•The floor is electrified<br>•The enemy's magic attacks have increased power | ||
|{{SSBUMusicLink|Fire Emblem|Shadow Dragon Medley}} | |{{SSBUMusicLink|Fire Emblem|Shadow Dragon Medley}} | ||
|- | |- | ||
|636 | |636 | ||
|{{ | |[[File:GharnefSpirit.png|center|64x64px]] | ||
|''Fire Emblem'' | |{{anchor|Gharnef}}{{s|fireemblem|Gharnef}} | ||
|''Fire Emblem series'' | |||
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Green}} | |•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Green}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|2,700 | |2,700 | ||
|[[Unova Pokémon League]] ([[Battlefield form]]) | |[[Unova Pokémon League]] ([[Battlefield form]]) | ||
|•Hazard: Slumber Floor | |•Hazard: Slumber Floor | ||
|•The floor is sleep-inducing<br>•Timed battle | |•The floor is sleep-inducing<br>•Timed battle<br>•The enemy favors down specials | ||
|{{SSBUMusicLink|Fire Emblem|Lords-A Chance Encounter}} | |{{SSBUMusicLink|Fire Emblem|Lords-A Chance Encounter}} | ||
|- | |- | ||
|643 | |643 | ||
|{{ | |[[File:Julius Spirit.png|center|64x64px]] | ||
|''Fire Emblem'' | |{{anchor|Julius}}{{s|fireemblem|Julius}} | ||
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Green}} | |''Fire Emblem series'' | ||
| | |•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Green}} | ||
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | |||
|2,200 | |2,200 | ||
|[[Castle Siege]] ([[Battlefield form]]) | |[[Castle Siege]] ([[Battlefield form]]) | ||
Line 666: | Line 489: | ||
|•The floor is lava<br>•The enemy's explosion and fire attacks have increased power<br>•[[Stamina battle]] | |•The floor is lava<br>•The enemy's explosion and fire attacks have increased power<br>•[[Stamina battle]] | ||
|{{SSBUMusicLink|Fire Emblem|Power-Hungry Fool}} | |{{SSBUMusicLink|Fire Emblem|Power-Hungry Fool}} | ||
|- | |- | ||
|652 | |652 | ||
|{{ | |[[File:Nino.png|center|64x64px]] | ||
|''Fire Emblem'' | |{{anchor|Nino}}{{s|fireemblem|Nino}} | ||
|''Fire Emblem series'' | |||
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Pink}} | |•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Pink}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|3,600 | |3,600 | ||
|[[Arena Ferox]] | |[[Arena Ferox]] | ||
Line 678: | Line 501: | ||
|•The enemy's magic attacks have increased power<br>•The enemy favors up specials in the air | |•The enemy's magic attacks have increased power<br>•The enemy favors up specials in the air | ||
|{{SSBUMusicLink|Fire Emblem|Attack - Fire Emblem}} | |{{SSBUMusicLink|Fire Emblem|Attack - Fire Emblem}} | ||
|- | |- | ||
|655 | |655 | ||
|{{ | |[[File:Larachel Spirit.png|center|64x64px]] | ||
|''Fire Emblem'' | |{{anchor|L'Arachel}}{{s|fireemblem|L'Arachel}} | ||
|''Fire Emblem series'' | |||
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Indigo}}<br>•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=Yellow}} | |•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Indigo}}<br>•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=Yellow}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|1,600 | |1,600 | ||
|[[Castle Siege]] | |[[Castle Siege]] | ||
Line 690: | Line 513: | ||
|•The enemy is healed when the enemy's at high damage | |•The enemy is healed when the enemy's at high damage | ||
|{{SSBUMusicLink|Fire Emblem|Preparing to Advance}} | |{{SSBUMusicLink|Fire Emblem|Preparing to Advance}} | ||
|- | |- | ||
|656 | |656 | ||
|{{ | |[[File:Lyon.png|center|64x64px]] | ||
|''Fire Emblem'' | |{{anchor|Lyon}}{{s|fireemblem|Lyon}} | ||
|''Fire Emblem series'' | |||
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}}<br>•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Purple}} | |•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}}<br>•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Purple}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|3,700 | |3,700 | ||
|[[Unova Pokémon League]] (hazards off) | |[[Unova Pokémon League]] (hazards off) | ||
Line 702: | Line 525: | ||
|•Reinforcements will appear after an enemy is KO'd<br>•The enemy is giant | |•Reinforcements will appear after an enemy is KO'd<br>•The enemy is giant | ||
|{{SSBUMusicLink|Fire Emblem|Preparing to Advance}} | |{{SSBUMusicLink|Fire Emblem|Preparing to Advance}} | ||
|- | |- | ||
|658 | |658 | ||
|{{ | |[[File:Soren.png|center|64x64px]] | ||
|''Fire Emblem'' | |{{anchor|Soren}}{{s|fireemblem|Soren}} | ||
|''Fire Emblem series'' | |||
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Ike}} {{Head|Ike|g=SSBU|s=20px|cl=Purple}} | |•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Ike}} {{Head|Ike|g=SSBU|s=20px|cl=Purple}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|1,800 | |1,800 | ||
|[[Temple]] ([[Battlefield form]]) | |[[Temple]] ([[Battlefield form]]) | ||
Line 714: | Line 537: | ||
|•The enemy favors special moves<br>•All fighters' magic and PSI attacks have increased power | |•The enemy favors special moves<br>•All fighters' magic and PSI attacks have increased power | ||
|{{SSBUMusicLink|Fire Emblem|Victory Is Near}} | |{{SSBUMusicLink|Fire Emblem|Victory Is Near}} | ||
|- | |- | ||
|684 | |684 | ||
|{{ | |[[File:Leoo.png|center|64x64px]] | ||
|''Fire Emblem'' | |{{anchor|Leo}}{{s|fireemblem|Leo}} | ||
|''Fire Emblem series'' | |||
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Green}} | |•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Green}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|9,200 | |9,200 | ||
|[[Reset Bomb Forest]] (hazards off) | |[[Reset Bomb Forest]] (hazards off) | ||
Line 726: | Line 549: | ||
|•Your jumping power decreases<br>•The enemy starts the battle with a [[Black Hole]]<br>•The enemy's melee blows will heal them when they hit | |•Your jumping power decreases<br>•The enemy starts the battle with a [[Black Hole]]<br>•The enemy's melee blows will heal them when they hit | ||
|{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone (for 3DS / Wii U)}} | |{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone (for 3DS / Wii U)}} | ||
|- | |- | ||
|793 | |793 | ||
|{{ | |[[File:Blaze Spirit.png|center|64x64px]] | ||
|''Sonic | |{{anchor|Blaze the Cat}}[[Blaze the Cat]] | ||
|''Sonic the Hedgehog series'' | |||
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Pink}} | |•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Pink}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|4,100 | |4,100 | ||
|[[Green Hill Zone]] ([[Battlefield form]]) | |[[Green Hill Zone]] ([[Battlefield form]]) | ||
Line 738: | Line 561: | ||
|•The floor is lava<br>•The enemy's explosion and fire attacks have increased power<br>•The enemy starts the battle with a [[Fire Flower]] | |•The floor is lava<br>•The enemy's explosion and fire attacks have increased power<br>•The enemy starts the battle with a [[Fire Flower]] | ||
|{{SSBUMusicLink|Sonic The Hedgehog|Reach for the Stars}} | |{{SSBUMusicLink|Sonic The Hedgehog|Reach for the Stars}} | ||
|- | |- | ||
|1,017 | |1,017 | ||
|{{ | |[[File:BalderSpirit.png|center|64x64px]] | ||
|''Bayonetta'' | |{{anchor|Balder}}Balder | ||
|•Giant {{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}} | |''Bayonetta series'' | ||
| | |•Giant {{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}} | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|4,200 | |4,200 | ||
|[[Umbra Clock Tower]] (hazards off) | |[[Umbra Clock Tower]] (hazards off) | ||
Line 750: | Line 573: | ||
|•The enemy's special moves have increased power<br>•[[Stamina battle]]<br>•The enemy's FS Meter charges quickly | |•The enemy's special moves have increased power<br>•[[Stamina battle]]<br>•The enemy's FS Meter charges quickly | ||
|{{SSBUMusicLink|Bayonetta|The Legend Of Aesir}} | |{{SSBUMusicLink|Bayonetta|The Legend Of Aesir}} | ||
|- | |- | ||
|1,060 | |1,060 | ||
|{{ | |[[File:Yoko Belnades.png|center|64x64px]] | ||
|''Castlevania'' | |{{anchor|Yoko Belnades}}Yoko Belnades | ||
|''Castlevania series'' | |||
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Pink}} | |•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Pink}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|3,800 | |3,800 | ||
|[[Spear Pillar]] ([[Battlefield form]]) | |[[Spear Pillar]] ([[Battlefield form]]) | ||
Line 762: | Line 585: | ||
|•The enemy's magic attacks have increased power<br>•The enemy's special moves have increased power | |•The enemy's magic attacks have increased power<br>•The enemy's special moves have increased power | ||
|{{SSBUMusicLink|Castlevania|Lost Painting}} | |{{SSBUMusicLink|Castlevania|Lost Painting}} | ||
|- | |- | ||
|1,063 | |1,063 | ||
|{{ | |[[File:Hector (CV).png|center|64x64px]] | ||
|''Castlevania'' | |{{anchor|Hector (Castelvania)}}Hector (Castlevania) | ||
|''Castlevania series'' | |||
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|3,700 | |3,700 | ||
|[[The Great Cave Offensive]] ([[Battlefield form]]) | |[[The Great Cave Offensive]] ([[Battlefield form]]) | ||
Line 774: | Line 597: | ||
|•Reinforcements will appear during the battle | |•Reinforcements will appear during the battle | ||
|{{SSBUMusicLink|Castlevania|Lament of Innocence}} | |{{SSBUMusicLink|Castlevania|Lament of Innocence}} | ||
|- | |- | ||
|1,071 | |1,071 | ||
|{{ | |[[File:Death Castlevania.png|center|64x64px]] | ||
|''Castlevania'' | |{{anchor|Death}}Death | ||
|''Castlevania series'' | |||
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|9,400 | |9,400 | ||
|[[Dracula's Castle]] | |[[Dracula's Castle]] | ||
Line 786: | Line 609: | ||
|•You take serious damage after a little while<br>•You are hard to launch<br>•The enemy starts the battle with a [[Death's Scythe]] | |•You take serious damage after a little while<br>•You are hard to launch<br>•The enemy starts the battle with a [[Death's Scythe]] | ||
|{{SSBUMusicLink|Castlevania|Nothing to Lose}} | |{{SSBUMusicLink|Castlevania|Nothing to Lose}} | ||
|- | |- | ||
|1,074 | |1,074 | ||
|{{ | |[[File:Shaft.png|center|64x64px]] | ||
|''Castlevania'' | |{{anchor|Shaft}}Shaft | ||
|''Castlevania series'' | |||
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}} | |•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|1,700 | |1,700 | ||
|[[Dracula's Castle]] ([[Ω form]]) | |[[Dracula's Castle]] ([[Ω form]]) | ||
Line 798: | Line 621: | ||
|•You have reduced move speed<br>•The enemy is invisible | |•You have reduced move speed<br>•The enemy is invisible | ||
|{{SSBUMusicLink|Castlevania|Dance of Gold}} | |{{SSBUMusicLink|Castlevania|Dance of Gold}} | ||
|- | |- | ||
|1,171 | |1,171 | ||
|{{ | |[[File:Ivan Spirit.png|center|64x64px]] | ||
|''Golden Sun'' | |{{anchor|Ivan}}Ivan | ||
|''Golden Sun series'' | |||
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Green}} | |•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Green}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|2,300 | |2,300 | ||
|[[Onett]] | |[[Onett]] | ||
|•Hazard: Heavy Wind | |•Hazard: Heavy Wind | ||
|•Dangerously high winds are in effect after a little while<br>•The enemy starts the battle with a [[Gust Bellows]] | |•Dangerously high winds are in effect after a little while<br>•The enemy starts the battle with a [[Gust Bellows]] | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Battle Scene / Final Boss - Golden Sun}} | ||
|- | |- | ||
|1,246 | |1,246 | ||
|{{ | |[[File:Orville Spirit.png|center|64x64px]] | ||
|{{anchor|Orville}}Orville | |||
|''Takt of Magic'' | |''Takt of Magic'' | ||
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Pit}} {{Head|Pit|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Red}} | |•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Pit}} {{Head|Pit|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Red}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|3,400 | |3,400 | ||
|[[PictoChat 2]] | |[[PictoChat 2]] | ||
|N/A | |N/A | ||
|•Defeat the main fighter to win | |•Defeat the main fighter to win | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Struggle Against Chaos}} | ||
|- | |- | ||
|1,274 | |1,274 | ||
|{{ | |[[File:Nintendoji.png|center|64x64px]] | ||
|{{anchor|Kageshina Kurabe}}Kageshina Kurabe | |||
|''Nintendoji'' | |''Nintendoji'' | ||
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}} | |•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|1,800 | |1,800 | ||
|[[The Great Cave Offensive]] | |[[The Great Cave Offensive]] | ||
|•Item Tidal Wave | |•Item Tidal Wave | ||
|•Certain items will appear in large numbers after a little while | |•Certain items will appear in large numbers after a little while | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Boss 1 - Sakura Samurai: Art of the Sword}} | ||
|- | |- | ||
|1,307 | |1,307 | ||
|{{ | |[[File:IgorP5.png|center|64x64px]] | ||
|''Persona'' | |{{anchor|Igor}}Igor | ||
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Blue}}×3 | |''Persona series'' | ||
| | |•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Blue}} (×3) | ||
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | |||
|10,600 | |10,600 | ||
|[[Kalos Pokémon League]] (hazards off) | |[[Kalos Pokémon League]] (hazards off) | ||
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|•Defeat the main fighter to win<br>•Start with 300% damage<br>•You are healed significantly after a little while | |•Defeat the main fighter to win<br>•Start with 300% damage<br>•You are healed significantly after a little while | ||
|{{SSBUMusicLink|Persona|Aria of the Soul}} | |{{SSBUMusicLink|Persona|Aria of the Soul}} | ||
|- | |- | ||
|1,391 | |1,391 | ||
|{{ | |[[File:Dorothea.png|center|64x64px]] | ||
|''Fire Emblem'' | |{{anchor|Dorothea}}{{s|fireemblem|Dorothea}} | ||
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Female}}<br>•{{SSBU|Jigglypuff}} {{Head|Jigglypuff|g=SSBU|s=20px|cl=Red}}×3 | |''Fire Emblem series'' | ||
| | |•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Female}}<br>•{{SSBU|Jigglypuff}} {{Head|Jigglypuff|g=SSBU|s=20px|cl=Red}} (×3) | ||
|[[File:SpiritTypeAttack.png|20px|center|Attack]] | |||
|2,400 | |2,400 | ||
|[[Garreg Mach Monastery]] (Reception Hall) | |[[Garreg Mach Monastery]] (Reception Hall) | ||
Line 858: | Line 681: | ||
|•Defeat the main fighter to win<br>•The enemy's electric attacks have increased power | |•Defeat the main fighter to win<br>•The enemy's electric attacks have increased power | ||
|{{SSBUMusicLink|Fire Emblem|Fódlan Winds}} | |{{SSBUMusicLink|Fire Emblem|Fódlan Winds}} | ||
|} | |} | ||
===As a minion=== | ===As a minion=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
Line 917: | Line 704: | ||
|- | |- | ||
|667 | |667 | ||
|{{ | |[[File:LissaSpirit.png|center|64x64px]] | ||
|''Fire Emblem'' | |{{anchor|Lissa}}{{s|fireemblem|Lissa}} | ||
|''Fire Emblem series'' | |||
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Chrom}} {{Head|Chrom|g=SSBU|s=20px|cl=Black}} | |•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Chrom}} {{Head|Chrom|g=SSBU|s=20px|cl=Black}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|3,300 | |3,300 | ||
|[[Arena Ferox]] | |[[Arena Ferox]] | ||
Line 926: | Line 714: | ||
|•Take your strongest team into this no-frills battle | |•Take your strongest team into this no-frills battle | ||
|{{SSBUMusicLink|Fire Emblem|Duty (Ablaze)}} | |{{SSBUMusicLink|Fire Emblem|Duty (Ablaze)}} | ||
|Robin | |{{s|fireemblem|Robin}} | ||
|- | |- | ||
|1,064 | |1,064 | ||
|{{ | |[[File:Jonathan Morris Spirit.png|center|64x64px]] | ||
|''Castlevania'' | |{{anchor|Jonathan Morris}}[https://castlevania.fandom.com/wiki/Jonathan_Morris Jonathan Morris] | ||
|''Castlevania series'' | |||
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Red}} | |•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Red}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|9,300 | |9,300 | ||
|[[Dracula's Castle]] | |[[Dracula's Castle]] | ||
Line 941: | Line 730: | ||
|- | |- | ||
|1,168 | |1,168 | ||
|{{ | |[[File:Isaac Spirit.png|center|64x64px]] | ||
|''Golden Sun'' | |{{anchor|Isaac}}[[Isaac]] | ||
|''Golden Sun series'' | |||
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Gale Strike|1]][[Gale Stab|2]][[Skyward Slash Dash|2]][[Reversal Slash|2]], Isaac Wig, Isaac's Outfit, High Voice Type 1)<br>•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Cyan}}<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Roy}} {{Head|Roy|g=SSBU|s=20px|cl=Yellow}} | |•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Gale Strike|1]][[Gale Stab|2]][[Skyward Slash Dash|2]][[Reversal Slash|2]], Isaac Wig, Isaac's Outfit, High Voice Type 1)<br>•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Cyan}}<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Roy}} {{Head|Roy|g=SSBU|s=20px|cl=Yellow}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|8,900 | |8,900 | ||
|[[Wuhu Island]] (Swaying Bridge) | |[[Wuhu Island]] (Swaying Bridge) | ||
|•Assist Trophy Enemies (Isaac) | |•Assist Trophy Enemies (Isaac) | ||
|•The enemy's magic attacks have increased power<br>•Hostile assist trophies will appear<br>•Reinforcements will appear during the battle | |•The enemy's magic attacks have increased power<br>•Hostile assist trophies will appear<br>•Reinforcements will appear during the battle | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Battle Scene / Final Boss - Golden Sun}} | ||
|{{s|goldensun|Ivan}} | |{{s|goldensun|Ivan}} | ||
|- | |- | ||
|1,247 | |1,247 | ||
|{{ | |[[File:Frey and Freya.png|center|64x64px]] | ||
|{{anchor|Frey & Freya}}Frey & Freya | |||
|''Zangeki no Reginleiv'' | |''Zangeki no Reginleiv'' | ||
|•{{SSBU|Link}} {{Head|Link|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Yellow}} | |•{{SSBU|Link}} {{Head|Link|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Yellow}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|3,700 | |3,700 | ||
|[[Reset Bomb Forest]] | |[[Reset Bomb Forest]] | ||
|•Giant | |•Giant | ||
|•The enemy's melee weapons have increased power<br>•The enemy's magic attacks have increased power<br>•You are giant | |•The enemy's melee weapons have increased power<br>•The enemy's magic attacks have increased power<br>•You are giant | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Save the World, Heroes!}} | ||
|Freya | |Freya | ||
|- | |- | ||
|1,328 | |1,328 | ||
|{{ | |[[File:Hero's Comrades Spirit.png|center|64x64px]] | ||
|''DRAGON QUEST'' | |{{anchor|Hero's Comrades}}Hero's Comrades | ||
|•{{SSBU|Ike}} {{Head|Ike|g=SSBU|s=20px|cl=Black}} | |''DRAGON QUEST series'' | ||
| | |•{{SSBU|Ike}} {{Head|Ike|g=SSBU|s=20px|cl=Black}}<br>•Tiny {{SSBU|King Dedede}} {{Head|King Dedede|g=SSBU|s=20px|cl=Pink}}<br>•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=ShortsBlue}}<br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Red}}<br>•Tiny {{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Link}} {{Head|Link|g=SSBU|s=20px|cl=Teal}} | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|13,300 | |13,300 | ||
|[[Yggdrasil's Altar]] | |[[Yggdrasil's Altar]] | ||
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|•The enemy has increased melee-weapon damage and move speed<br>•The enemy's smash attacks have increased power<br>•[[Stamina battle]] | |•The enemy has increased melee-weapon damage and move speed<br>•The enemy's smash attacks have increased power<br>•[[Stamina battle]] | ||
|{{SSBUMusicLink|Dragon Quest|The Hero Goes Forth with a Determination}} | |{{SSBUMusicLink|Dragon Quest|The Hero Goes Forth with a Determination}} | ||
|[[Veronica]] | |[[dragonquestwiki:Veronica (Dragon Quest XI)|Veronica]] | ||
|- | |- | ||
|1,412 | |1,412 | ||
| | |[[File:Kevin Charlotte Spirit.jpg|center|64x64px]] | ||
|''Mana'' | |Kevin & Charlotte | ||
|''Mana Series'' | |||
|•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=Orange}}<br>•Tiny {{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Yellow}} | |•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=Orange}}<br>•Tiny {{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Yellow}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|9,100 | |9,100 | ||
|[[Hyrule Castle]] (hazards off) | |[[Hyrule Castle]] (hazards off) | ||
|•Health Recovery<br>•Attack Power ↑ | |•Health Recovery<br>•Attack Power ↑ | ||
|•The enemy has increased attack power when the enemy's at high damage<br>•The enemy is healed significantly when the enemy's at high damage | |•The enemy has increased attack power when the enemy's at high damage<br>•The enemy is healed significantly when the enemy's at high damage. | ||
|{{SSBUMusicLink|Fire Emblem|Preparing to Advance}} | |{{SSBUMusicLink|Fire Emblem|Preparing to Advance}} | ||
| | |Charlotte | ||
|} | |} | ||
Line 1,045: | Line 803: | ||
Fire Emblem Smash Bros.png|Screenshot of all playable ''Fire Emblem'' characters on Arena Ferox, as posted on the official Japanese ''Fire Emblem'' Twitter account. | Fire Emblem Smash Bros.png|Screenshot of all playable ''Fire Emblem'' characters on Arena Ferox, as posted on the official Japanese ''Fire Emblem'' Twitter account. | ||
SSBU Robin Number.png|Robin's fighter card. | SSBU Robin Number.png|Robin's fighter card. | ||
SSBUWebsiteRobin1.jpg|Male Robin on [[Coliseum]]. | SSBUWebsiteRobin1.jpg|Male Robin on [[Coliseum]]. | ||
SSBUWebsiteRobin2.jpg|Male Robin using [[Arcfire]] on [[Temple]]. | SSBUWebsiteRobin2.jpg|Male Robin using [[Arcfire]] on [[Temple]]. | ||
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</gallery> | </gallery> | ||
=== | ===Character Showcase Video=== | ||
{{#widget:YouTube|id=QBxtnTgUwcM}} | {{#widget:YouTube|id=QBxtnTgUwcM}} | ||
==Trivia== | ==Trivia== | ||
*Female Robin's pose in her official art resembles the third hit of her [[Arcfire]] neutral attack. | |||
*Despite now being a playable character, {{SSBU|Chrom}} still appears in [[Pair Up]] and Robin's victory poses, even if Chrom is in the fight with Robin. | *Despite now being a playable character, {{SSBU|Chrom}} still appears in [[Pair Up]] and Robin's victory poses, even if Chrom is in the fight with Robin. <ref>https://twitter.com/24914x/status/1059517507353092096?s=19</ref> | ||
**This makes Robin one of the two characters who have a separate playable character in one of their victory poses, the other being {{SSBU|Piranha Plant}} ( | ** This makes Robin one of the two characters who have a separate (and playable) character in one of their victory poses, the other being {{SSBU|Piranha Plant}} (which has {{SSBU|Mario}} in its case). | ||
*Robin is the | *Male Robin will sometimes say the quote: "Lucina, I hope I didn't hurt you." when fighting against Lucina. However, this may occur even when his opponent is entirely someone else. | ||
* | **Additionally, when the victory quote is used, the flame effects will not play. | ||
*Robin, along with {{SSBU|Cloud}}, {{SSBU|Wii Fit Trainer}}, and {{SSBU|Pokemon Trainer}}, is the only character to have their Fighter Spirit be only their artwork in the game and not from their original game. | |||
* | **A possible explanation could be that Robin has no official artwork of them in ''Fire Emblem: Awakening'' as they are a customizable avatar and don't appear on any promotional material compared to [[Corrin]], as ''Fire Emblem Awakening'', the game where Robin originates, mainly features Chrom and Lucina instead. | ||
* | ***Despite this, however, the characters of Tharja and Garon, from ''Fire Emblem: Awakening'' and ''Fire Emblem: Fates'' respectively, use their conversation portraits from their games as spirits in ''Ultimate'', and Nintendo's former official site for promoting ''Awakening'' used the default male Robin portrait on the characters section. | ||
*In [[Sound Test]], most characters with male and female [[alternate costume]]s have two identical [[announcer]] voice clips, as placeholders to accommodate for languages with gendered nouns (for example, {{SSBU|Inkling}} in Spanish is "Inkling chica" for female costumes and "Inkling chico" for male costumes). Unusually, Robin also has two announcer voice clips, even though their name is the same between genders in all languages. Furthermore, {{SSBU|Corrin}} and {{SSBU|Byleth}} only | *Interestingly, both the thigh armor and leg warmers around Robin's boots appear to completely vanish when looked at from the inside.<ref>[https://imgur.com/UOy0hLa]</ref> <ref>[https://imgur.com/TpiMCV0]</ref> This oddity was not present in either gender's ''Super Smash Bros. for Wii U'' in-game models or on their official ''Ultimate'' artworks. | ||
*In [[Sound Test]], most characters with male and female [[alternate costume]]s have two identical [[announcer]] voice clips, as placeholders to accommodate for languages with gendered nouns (for example, {{SSBU|Inkling}} in Spanish is "Inkling chica" for female costumes and "Inkling chico" for male costumes). Unusually, Robin also has two announcer voice clips, even though their name is the same between genders in all languages. Furthermore, {{SSBU|Corrin}} and {{SSBU|Byleth}} only has one voice clip, meaning this is unique to Robin. | |||
*Robin is the only character who travels to [[Mushroom Kingdom II]] in Classic Mode. | *Robin is the only character who travels to [[Mushroom Kingdom II]] in Classic Mode. | ||
* | *Despite using either fire or thunder as attacks, {{SSBU|Mario}}, {{SSBU|Captain Falcon}}, {{SSBU|Ness}} and {{SSBU|Lucas}} do not appear in Robin's Classic Mode route. | ||
*Robin is the only ''Fire Emblem Awakening'' fighter representative who is never fought on [[Arena Ferox]] for his unlocking battle. He is instead fought on [[Castle Siege]]. Lucina is always fought on that stage no matter which method, while Chrom switches his unlock battle stages depending on whether one is playing World of Light (fought on Castle Siege) or otherwise (Arena Ferox). | |||
*Coincidencially, the Robin puppet fighters' appearance in World of Light highly resembles future Robin's appearance when possessed by {{s|fireemblemwiki|Grima|character}} in ''Fire Emblem Awakening'', especially the ones who affiliated with Galeem, complete with red eyes. | |||
==References== | ==References== |