Editing Robin (SSBU)
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 3: | Line 3: | ||
{{Infobox Character | {{Infobox Character | ||
|name = Robin | |name = Robin | ||
|image = {{tabber|title1=Male| | |image = {{tabber|title1=Male|tab1=[[File:Robin SSBU.png|x250px]]|title2=Female|tab2=[[File:Robin-Alt1 SSBU.png|x250px]]}} | ||
|game = SSBU | |game = SSBU | ||
|ssbgame1 = SSB4 | |ssbgame1 = SSB4 | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
}} | }} | ||
<!--NOTICE BEFORE EDITING: When using pronouns, | <!--NOTICE BEFORE EDITING: When using pronouns, it is generally preferred, though not strictly required, that they match the gender of the default. If referring to one gender, only refer to the alternate when it specifically applies to them. While using gender-neutral pronouns is optional, it is heavily discouraged. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.--> | ||
'''Robin''' ({{ja|ルフレ|Rufure}}, ''Reflet'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was officially revealed on June 12th, 2018 alongside {{SSBU|Lucina}} and the rest of the returning roster. As in the previous game, both male and female versions of Robin are playable, although the male Robin is showcased in promotional material and used as the default palette swap for the character. Robin is classified as [[Fighter number|Fighter #56]]. | '''Robin''' ({{ja|ルフレ|Rufure}}, ''Reflet'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was officially revealed on June 12th, 2018 alongside {{SSBU|Lucina}} and the rest of the returning roster. As in the previous game, both male and female versions of Robin are playable, although the male Robin is showcased in promotional material and used as the default palette swap for the character. Robin is classified as [[Fighter number|Fighter #56]]. | ||
{{iw|wikipedia|David Vincent|voice actor}} and {{s|wikipedia|Lauren Landa}}'s portrayals of male and female Robin respectively from ''[[Super Smash Bros. 4]]'' were repurposed for Western editions of ''Ultimate''. Additionally, {{s|wikipedia|Yoshimasa Hosoya}} and {{s|wikipedia|Miyuki Sawashiro}}'s portrayals of male and female Robin respectively from ''SSB4'' were repurposed for the Japanese editions of ''Ultimate''. | {{iw|wikipedia|David Vincent|voice actor}} and {{s|wikipedia|Lauren Landa}}'s portrayals of male and female Robin respectively from ''[[Super Smash Bros. 4]]'' were repurposed for Western editions of ''Ultimate''. Additionally, {{s|wikipedia|Yoshimasa Hosoya}} and {{s|wikipedia|Miyuki Sawashiro}}'s portrayals of male and female Robin respectively from ''SSB4'' were repurposed for the Japanese editions of ''Ultimate''. | ||
==How to unlock== | ==How to unlock== | ||
Line 25: | Line 21: | ||
==Attributes== | ==Attributes== | ||
Robin is a tall, middleweight character who has very | Robin is a tall, middleweight character who has very appalling mobility. Robin’s dashing speed is the second slowest in the game, and his walking speed is very slow. Outside of these attributes, Robin's other traits are typical of a middleweight; his air speed, traction, falling speed, and gravity are all average. However, Robin's air acceleration is above average. As a result of these attributes, Robin has difficulty chasing foes and fleeing from them at the same time, though his oddly decent aerial mobility compensates this to a degree. | ||
Robin's tomes provide a myriad of spacing, pressuring, and additional damaging capabilities. Both the {{iw|fireemblemwiki|Thunder|tome}} and [[fireemblemwiki:Fire (tome)|Fire tome]]s can disrupt opponents, rack up damage, and open up windows to chain attacks together. {{B|Thunder|Robin}} and the slightly stronger Elthunder peppers at mid-range or shorter, while Arcthunder travels for longer and has trapping capabilities for pressure, combos and set-ups, and Thoron pierces through opponents and deals considerable knockback. [[Arcfire]] produces a trapping, multiple hitting pillar of flame that is instrumental for approaching or disrupting [[approach]]es, pressuring, and chaining together attacks. In addition to the Fire tome, Robin's neutral attack involves the [[fireemblemwiki:Wind (tome)|Wind tome]]: the former tome generates a singular explosion of fire magic that deals strong diagonal knockback, while the latter tome generates a neutral infinite consisting of wind magic that deals high damage and concludes with a blast of wind magic that deals strong vertical knockback. [[Elwind]] provides respectable vertical recovery and its first hit can be used to punish aerial and post-recovery opponents by spiking them at point-blank with the first hit. Lastly, [[Nosferatu]] is a self-healing move which heals Robin, especially if cast from behind and while having a higher damage percentage than his opponent, while it also cannot be shielded due to functioning like a grab. However, it is tricky to use, as the opponent must be at almost point-blank range to land it, although Arcthunder's trapping ability can help Robin land it easier, and it grants full-body [[Intangibility|intangibility]]. | Robin's tomes provide a myriad of spacing, pressuring, and additional damaging capabilities. Both the {{iw|fireemblemwiki|Thunder|tome}} and [[fireemblemwiki:Fire (tome)|Fire tome]]s can disrupt opponents, rack up damage, and open up windows to chain attacks together. {{B|Thunder|Robin}} and the slightly stronger Elthunder peppers at mid-range or shorter, while Arcthunder travels for longer and has trapping capabilities for pressure, combos and set-ups, and Thoron pierces through opponents and deals considerable knockback. [[Arcfire]] produces a trapping, multiple hitting pillar of flame that is instrumental for approaching or disrupting [[approach]]es, pressuring, and chaining together attacks. In addition to the Fire tome, Robin's neutral attack involves the [[fireemblemwiki:Wind (tome)|Wind tome]]: the former tome generates a singular explosion of fire magic that deals strong diagonal knockback, while the latter tome generates a neutral infinite consisting of wind magic that deals high damage and concludes with a blast of wind magic that deals strong vertical knockback. [[Elwind]] provides respectable vertical recovery and its first hit can be used to punish aerial and post-recovery opponents by spiking them at point-blank with the first hit. Lastly, [[Nosferatu]] is a self-healing move which heals Robin, especially if cast from behind and while having a higher damage percentage than his opponent, while it also cannot be shielded due to functioning like a grab. However, it is tricky to use, as the opponent must be at almost point-blank range to land it, although Arcthunder's trapping ability can help Robin land it easier, and it grants full-body [[Intangibility|intangibility]]. | ||
Line 31: | Line 27: | ||
Aside from using tomes, Robin's Levin Sword is a potent weapon in its own right. It is a powerful, fairly long-ranged, and electrically-charged sword that functions as a terrific offensive tool due to its excellent pressure capabilities, its impressive combo potential and its high KO power. Robin whips this out for his smash and directional aerial attacks when a smash input is inputted, and for neutral aerial when the Levin Sword is already in use. It can be swung eight times before it breaks. Robin's down smash with the Levin Sword has good ledge trapping potential, as it can hit hanging opponents and the electric shockwaves cover both sides of Robin. Despite being vastly inferior to the Levin Sword in regards to KO potential, the Bronze Sword has combo potential due to its weaker knockback. His neutral aerial covers both front and back sides successively, which can be useful for spacing in the air, and is his most effective [[Out of shield|out of shield]] option. His down tilt can keep away grounded opponents in front of him. | Aside from using tomes, Robin's Levin Sword is a potent weapon in its own right. It is a powerful, fairly long-ranged, and electrically-charged sword that functions as a terrific offensive tool due to its excellent pressure capabilities, its impressive combo potential and its high KO power. Robin whips this out for his smash and directional aerial attacks when a smash input is inputted, and for neutral aerial when the Levin Sword is already in use. It can be swung eight times before it breaks. Robin's down smash with the Levin Sword has good ledge trapping potential, as it can hit hanging opponents and the electric shockwaves cover both sides of Robin. Despite being vastly inferior to the Levin Sword in regards to KO potential, the Bronze Sword has combo potential due to its weaker knockback. His neutral aerial covers both front and back sides successively, which can be useful for spacing in the air, and is his most effective [[Out of shield|out of shield]] option. His down tilt can keep away grounded opponents in front of him. | ||
Once Robin's tomes are depleted and the Levin Sword is broken, | Once Robin's tomes are depleted and the Levin Sword is broken, he can act as throwable items that deal immense damage, shieldstun and knockback. Properly managing Robin's discarded weapons is crucial for optimal play, as the opportunities they can potentially grant are significant. Outside of his magic and sword attacks, Robin has two useful throws: back throw is a viable KOing option near the edge, while down throw is a reliable combo starter. | ||
However, as previously stated, Robin suffers from numerous weaknesses, such as being the second slowest runner in the game. Furthermore, Robin lacks defensive options and has trouble brushing off opponents, especially those who are directly beneath, making Robin susceptible to rush-downs and juggles. Robin’s tilts generally have short range, making it difficult for Robin to fight at mid-range outside of the use of tomes. Many moves, specifically smash attacks and special attacks, have significant ending lag, which leaves Robin wide open for punishment proceeding his execution. Elwind leaves him vulnerable and interceptable after use, and when not properly managed or kept track of, can run out at critical times. Lastly, Robin's durability mechanic limits offensive options when either the Levin Sword or tomes are exhausted. | |||
Overall, Robin is a tactically-based character with varied spacing, damage-accumulating and KO options that must be used wisely and opportunely. At the same time, the lack of mobile and defensive options leave Robin vulnerable to pressure and combos. With this, Robin players must keep track of his weapons' durability, intelligently respond to their opponents, and take precise offensive action for success in battle. | Overall, Robin is a tactically-based character with varied spacing, damage-accumulating and KO options that must be used wisely and opportunely. At the same time, the lack of mobile and defensive options leave Robin vulnerable to pressure and combos. With this, Robin players must keep track of his weapons' durability, intelligently respond to their opponents, and take precise offensive action for success in battle. | ||
==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
Robin has been given a mix of buffs and nerfs | Robin has been given a mix of buffs and nerfs from the transition to ''Ultimate'', but has been buffed overall. The universal reduction to [[landing lag]] now creates safer landing options (especially with the Levin Sword's high shield stun), and the universal 3-frame jump squat allows Robin to take advantage of his extremely powerful aerials. | ||
Several of his attacks have reduced lag or increased KO power, while most of his formerly situational attacks are more effective due to altered hitboxes: [[up tilt]] now has grounded hitboxes, and [[up smash]] has much better horizontal reach above Robin, significantly improving their reliability. [[Neutral aerial]] can now use the Levin Sword, giving it much better utility and better edgeguarding capabilities. Robin's [[neutral attack]], a staple in the [[neutral game]], also fares significantly better due to the improvements to neutral attacks, with the first two hits now being capable of [[lock]]ing; the Elwind infinite connects significantly better, and the Arcfire finisher transitions earlier while using half the durability it used to in ''SSB4''. | |||
Robin's special moves have been heavily revamped. With the exception of the uncharged version, all versions of {{b|Thunder|Robin}} hit much harder and now function as effective KO moves, especially Thoron; the move can now also be [[charge-cancel]]ed by jumping. [[Arcfire]] is much harder to escape from and travels much farther, making it even more effective for combo initiating. [[Elwind]] can have its trajectory significantly altered and grants more distance, recharges faster, and pushes opponents if the wind blades hit the ground. Finally, [[Nosferatu]] has slightly more range, heals and deals damage at a faster rate, and has fewer uses, allowing it to generate a used tome much faster. | |||
However, Robin's nerfs are also notable. Despite being given the same ground movement increases of about 10% like the rest of the cast, Robin is just as slow compared to the rest of the cast; as result, he is still one of the slowest characters in terms of grounded mobility. The biggest change is to the Levin Sword, which Robin no longer starts with at the start of the match, forcing several seconds of downtime before the Levin Sword is usable. Robin's most effective tools have also been nerfed: Arcthunder's significantly lower looping duration now prevents followups unless initiated at a distance, Arcfire is now canceled by any other hitbox, Elwind has fewer uses, and down throw has increased knockback, reducing the percent range in which combos (such as the "Checkmate", a down throw to up aerial) can be performed. Finally, Robin still possesses some of his former flaws, such as a mediocre grab, problems with escaping pressure due to awkward hitboxes, and aforementioned mediocre grounded mobility. | |||
Overall, Robin | Overall, Robin has gained many new KO options, and has gained new benefits that patch up major issues present in ''SSB4'', but at the cost of several of his previously potent moves being less effective, leading to mixed results. Though Robin’s tournament representation has been low, he has shown signs of success thanks to the efforts of {{sm|Jul}}, who placed 17th at {{Trn|Shine 2019}}, and {{sm|Deci}}, who placed 9th at {{Trn|Port Priority 5}}. As such {{sm|Mew2King}} and {{Sm|Jtails}} both think Robin is underrated and solo viable. As a result, it is unknown how Robin currently fares compared to the rest of the cast. | ||
{{SSB4 to SSBU changelist|char=Robin}} | {{SSB4 to SSBU changelist|char=Robin}} | ||
==Update history== | ==Update history== | ||
Robin received a mix of buffs | Aside from a glitch being fixed in update 3.1.0, Robin has received a mix of buffs and nerfs via game updates, but has been buffed overall. Update 2.0.0 made [[Elwind]] safer for recovering by shortening its edge lockout time when it is used backwards. Update 3.0.0 decreased the shield damage outputs of {{b|Thunder|Robin}}, Elthunder and [[Arcfire]] as part of a near-universal nerf to projectiles. However, update 6.0.0 provided a number of useful buffs for Robin. The most notable ones were to Thunder and Arcfire: the former had its charge times sped up significantly, whereas the latter gained a much longer duration. As a result, Robin's respectable zoning ability and trapping potential were improved by a fairly noticeable degree. | ||
This update also granted Robin a few quality of life buffs: forward tilt's higher | This update also granted Robin a few quality of life buffs: forward tilt's higher knockback improved its spacing potential, neutral aerial's overall lag was decreased (which also improved it as a follow-up from down throw), and the Levin Sword will now recharge slightly faster when using the Bronze Sword for smash attacks. Update 9.0.0 granted [[transcendent priority]] to neutral infinite's finisher as part of a near-universal buff. Update 13.0.1 also made neutral infinite and its finisher larger and hit harder so it is harder for opponents to fall out of the move if caught in certain positions. | ||
Overall, Robin fares | Overall, Robin fares better than he did at the launch of ''Ultimate'', although it is unknown as to how much of an impact the buffs will have his stance in the metagame. | ||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | ||
Line 87: | Line 79: | ||
*After using the Levin Sword for any attack, Robin will continue to use it for all directional aerial attacks until it either breaks, or Robin uses an attack that resets the current sword to the Bronze Sword (i.e. neutral attack, tilt attacks, dash attack, floor attacks, and edge attack). | *After using the Levin Sword for any attack, Robin will continue to use it for all directional aerial attacks until it either breaks, or Robin uses an attack that resets the current sword to the Bronze Sword (i.e. neutral attack, tilt attacks, dash attack, floor attacks, and edge attack). | ||
*KOing opponents will speed up the recharging time for all of Robin's weapons. | *KOing opponents will speed up the recharging time for all of Robin's weapons. | ||
**Using | **Using aerials and smash attacks will speed up the recharging time for the Levin Sword. | ||
''For a gallery of Robin's hitboxes, see [[Robin (SSBU)/Hitboxes|here]].'' | ''For a gallery of Robin's hitboxes, see [[Robin (SSBU)/Hitboxes|here]].'' | ||
Line 99: | Line 91: | ||
|neutral3dmg=5% (Arcfire finisher) | |neutral3dmg=5% (Arcfire finisher) | ||
|neutralinfdmg=0.9% (Elwind loop), 2% (Elwind final hit) | |neutralinfdmg=0.9% (Elwind loop), 2% (Elwind final hit) | ||
|neutraldesc=An upward slash followed by a downward slash. The move can then proceed to a third finishing hit or into a neutral infinite, depending on whether the attack button is held or button mashed. The former is a fiery explosion, and the latter is a barrage of blade-shaped blasts of wind magic that hits multiple times and ends with a more powerful blast that launches the opponent directly upwards. Both of these third hits have very high knockback for neutral attacks, and are viable KO options starting from around 130%. However, using one drains the durability of the Arcfire or Elwind tome, respectively, with the neutral infinite draining more durability the longer it is sustained. If | |neutraldesc=An upward slash followed by a downward slash. The move can then proceed to a third finishing hit or into a neutral infinite, depending on whether the attack button is held or button mashed. The former is a fiery explosion, and the latter is a barrage of blade-shaped blasts of wind magic that hits multiple times and ends with a more powerful blast that launches the opponent directly upwards. Both of these third hits have very high knockback for neutral attacks, and are viable KO options starting from around 130%. However, using one drains the durability of the Arcfire or Elwind tome, respectively, with the neutral infinite draining more durability the longer it is sustained. If one of these tomes is depleted, Robin will always use the other third hit regardless of how it is inputted, and if both are depleted, Robin will only be able to use the first two sword slashes. | ||
|ftiltname=Front Hack ({{ja|フロントハック|Furonto Hakku}}) | |ftiltname=Front Hack ({{ja|フロントハック|Furonto Hakku}}) | ||
|ftiltdmg=7.5% | |ftiltdmg=7.5% | ||
|ftiltdesc=An outward turning, downward slash. A | |ftiltdesc=An outward turning, downward slash. A decent, though short ranged spacing option. | ||
|utiltname=Upper Swing ({{ja|アッパースイング|Appā Suingu}}) | |utiltname=Upper Swing ({{ja|アッパースイング|Appā Suingu}}) | ||
|utiltdmg=6% | |utiltdmg=6% | ||
Line 108: | Line 100: | ||
|dtiltname=Leg Cutter ({{ja|レッグカッター|Reggu Kattā}}) | |dtiltname=Leg Cutter ({{ja|レッグカッター|Reggu Kattā}}) | ||
|dtiltdmg=6% | |dtiltdmg=6% | ||
|dtiltdesc=A crouching, outward slash. Short ranged but very quick and is a decent combo starter, allowing for followups such as dash attack. | |dtiltdesc=A crouching, outward slash. Short ranged but very quick and is a decent combo starter, allowing for followups such as dash attack or an aerial. | ||
|dashname=Short Stab ({{ja|ショートスタッブ|Shōto Stabbu}}) | |dashname=Short Stab ({{ja|ショートスタッブ|Shōto Stabbu}}) | ||
|dashdmg=10% (clean), 6% (late) | |dashdmg=10% (clean), 6% (late) | ||
Line 115: | Line 107: | ||
|fsmashdmg=Bronze: {{ChargedSmashDmgSSBU|9.6}} <br/>Levin: {{ChargedSmashDmgSSBU|16}} (clean), {{ChargedSmashDmgSSBU|10}} (late) | |fsmashdmg=Bronze: {{ChargedSmashDmgSSBU|9.6}} <br/>Levin: {{ChargedSmashDmgSSBU|16}} (clean), {{ChargedSmashDmgSSBU|10}} (late) | ||
|fsmashdesc=An underhanded outward thrust. A powerful KO option; with the Levin Sword, it also possesses a lingering hitbox. The clean hit can KO rather early, while the late hit, though much weaker, is capable of KOing around 165% from the center of Final Destination. | |fsmashdesc=An underhanded outward thrust. A powerful KO option; with the Levin Sword, it also possesses a lingering hitbox. The clean hit can KO rather early, while the late hit, though much weaker, is capable of KOing around 165% from the center of Final Destination. | ||
|usmashname=Rising Thrust ({{ja|ライジングスラスト|Raijing Surasuto}}) / Spinning Sword ({{ja|スピニングソード|Supuingu Sōdo}}) | |usmashname= Rising Thrust ({{ja|ライジングスラスト|Raijing Surasuto}}) / Spinning Sword ({{ja|スピニングソード|Supuingu Sōdo}}) | ||
|usmashdmg=Bronze: {{ChargedSmashDmgSSBU|9}} <br/>Levin: {{ChargedSmashDmgSSBU|10}} (early), {{ChargedSmashDmgSSBU|15}} (clean), {{ChargedSmashDmgSSBU|10}} (late) | |usmashdmg=Bronze: {{ChargedSmashDmgSSBU|9}} <br/>Levin: {{ChargedSmashDmgSSBU|10}} (early), {{ChargedSmashDmgSSBU|15}} (clean), {{ChargedSmashDmgSSBU|10}} (late) | ||
|usmashdesc=The animation differs depending on the sword that is used: if it is the Bronze Sword, Robin thrusts it upward. If it is the Levin Sword, | |usmashdesc=The animation differs depending on the sword that is used: if it is the Bronze Sword, Robin thrusts it upward. If it is the Levin Sword, it will levitate out of Robin’s hand, and twirls it before raising it upward. The Levin Sword version has great coverage, capable of hitting opponents on the ground and behind Robin, though this deals less knockback than hitting an opponent above. Its large hitbox also allows it to combo reliably from down throw at 0%. | ||
|dsmashname=Earth Knock ({{ja|アースノック|Āsu Nokku}}) / Earth Shocker ({{ja|アースショッカー|Āsu Shokkā}}) | |dsmashname=Earth Knock ({{ja|アースノック|Āsu Nokku}}) / Earth Shocker ({{ja|アースショッカー|Āsu Shokkā}}) | ||
|dsmashdmg=Bronze: {{ChargedSmashDmgSSBU|8}} <br/>Levin: {{ChargedSmashDmgSSBU|15}} (clean), {{ChargedSmashDmgSSBU|12}} (late) | |dsmashdmg=Bronze: {{ChargedSmashDmgSSBU|8}} <br/>Levin: {{ChargedSmashDmgSSBU|15}} (clean), {{ChargedSmashDmgSSBU|12}} (late) | ||
|dsmashdesc=Kneels and strikes the floor via a slash with the equipped sword. The Levin Sword generates brief sparks on both sides of Robin, which can hit opponents even after getting up, thus warding off punishment attempts on either side. It can also break a full shield if fully charged and all of its hitboxes connect | |dsmashdesc=Kneels and strikes the floor via a slash with the equipped sword. The Levin Sword generates brief sparks on both sides of Robin, which can hit opponents even after getting up, thus warding off punishment attempts on either side. It can also break a full shield if fully charged and all of its hitboxes connect. | ||
|nairname=Double Chop ({{ja|ダブルチョップ|Daburu Choppu}}) | |nairname=Double Chop ({{ja|ダブルチョップ|Daburu Choppu}}) | ||
|nairdmg=Bronze: {{ShortHopDmgSSBU|6.9}} <br/>Levin: {{ShortHopDmgSSBU|11.5}} | |nairdmg=Bronze: {{ShortHopDmgSSBU|6.9}} <br/>Levin: {{ShortHopDmgSSBU|11.5}} | ||
Line 126: | Line 118: | ||
|fairname=Air Upper Swing ({{ja|エアアッパースイング|Ea Appā Suingu}}) | |fairname=Air Upper Swing ({{ja|エアアッパースイング|Ea Appā Suingu}}) | ||
|fairdmg=Bronze: {{ShortHopDmgSSBU|7.5}} <br/>Levin:{{ShortHopDmgSSBU|12.5}} (clean), {{ShortHopDmgSSBU|5}} (late) | |fairdmg=Bronze: {{ShortHopDmgSSBU|7.5}} <br/>Levin:{{ShortHopDmgSSBU|12.5}} (clean), {{ShortHopDmgSSBU|5}} (late) | ||
|fairdesc=An upward swipe. Because of its arc, it can catch grounded opponents while in the air. | |fairdesc=An upward swipe. Because of its arc, it can catch grounded opponents while in the air. It has very poor KO potential with the Bronze Sword, but its knockback makes it easy to combo with, usually into itself, or other aerials. The Levin version also has combo potential, being able to combo into other aerials at low percents such as neutral aerial and another forward aerial when SHFF'd | ||
|bairname=Backhand Slash ({{ja|バックハンドスラッシュ|Bakkuhando Surasshu}}) | |bairname=Backhand Slash ({{ja|バックハンドスラッシュ|Bakkuhando Surasshu}}) | ||
|bairdmg=Bronze: {{ShortHopDmgSSBU|9}} <br/>Levin: {{ShortHopDmgSSBU|15}} (clean), {{ShortHopDmgSSBU|5}} (late) | |bairdmg=Bronze: {{ShortHopDmgSSBU|9}} <br/>Levin: {{ShortHopDmgSSBU|15}} (clean), {{ShortHopDmgSSBU|5}} (late) | ||
|bairdesc=A backward thrust. Fast, but has a somewhat narrow hitbox which can make landing it awkward, though it still autocancels from a short hop | |bairdesc=A backward thrust. Fast, but has a somewhat narrow hitbox which can make landing it awkward, though it still autocancels from a short hop. It can hit a few frames after ending while using the Levin Sword, with the vertical launch angle of the late hit allowing for combos into another Levin aerial such as up aerial or another back aerial. Strongly resembles sword animations for the cavalier and paladin classes throughout the ''Fire Emblem'' series. | ||
|uairname=Arc Slash ({{ja|アークスラッシュ|Āku Surasshu}}) | |uairname=Arc Slash ({{ja|アークスラッシュ|Āku Surasshu}}) | ||
|uairdmg=Bronze: {{ShortHopDmgSSBU|7.8}} <br/>Levin: {{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|5}} (late) | |uairdmg=Bronze: {{ShortHopDmgSSBU|7.8}} <br/>Levin: {{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|5}} (late) | ||
|uairdesc=An upward overhead slash. It is a great juggling option with the Bronze Sword due to its low knockback and large arc, while it is one of Robin's most effective aerials with the Levin Sword due to its massive range and KO potential. It has lingering hitboxes with the Levin Sword and can combo into itself and neutral aerial at low percents when SHFF'd | |uairdesc=An upward overhead slash. It is a great juggling option with the Bronze Sword due to its low knockback and large arc, while it is one of Robin's most effective aerials with the Levin Sword due to its massive range and KO potential. It has lingering hitboxes with the Levin Sword and can combo into itself and neutral aerial at low percents when SHFF'd. | ||
|dairname=Undercut ({{ja|アンダーカット|Andā Katto}}) | |dairname=Undercut ({{ja|アンダーカット|Andā Katto}}) | ||
|dairdmg=Bronze: {{ShortHopDmgSSBU|7.2}} <br/>Levin: {{ShortHopDmgSSBU|11}} (clean), {{ShortHopDmgSSBU|8}} (late) | |dairdmg=Bronze: {{ShortHopDmgSSBU|7.2}} <br/>Levin: {{ShortHopDmgSSBU|11}} (clean), {{ShortHopDmgSSBU|8}} (late) | ||
|dairdesc=A downward slash. It also hits slightly in front of Robin. The sweet spot in the middle of the Levin Sword can [[meteor smash]] while it is swung down, while the Bronze Sword cannot meteor smash at all. The move has a lingering hitbox | |dairdesc=A downward slash. It also hits slightly in front of Robin. The sweet spot in the middle of the Levin Sword can [[meteor smash]] while it is swung down, while the Bronze Sword cannot meteor smash at all. The move has a lingering hitbox if the Levin Sword is used. | ||
|grabname=Grab ({{ja|つかみ|Tsukami}}) | |grabname=Grab ({{ja|つかみ|Tsukami}}) | ||
|grabdesc=Wraps the opponent in a whirling stream of magic. The grab's range is visualized by a halo. This halo | |grabdesc=Wraps the opponent in a whirling stream of magic. The grab's range is visualized by a halo. This halo also appears when Robin successfully grabs an opponent. Compared to other grabs, Robin's grab is on the slow side; coupled with its low range, this makes it rather undependable and punishable. | ||
|pummelname=Grab Force Attack ({{ja|つかみフォースアタック|Tsukami Fōsu Atakku}}) | |pummelname=Grab Force Attack ({{ja|つかみフォースアタック|Tsukami Fōsu Atakku}}) | ||
|pummeldmg=1.5% | |pummeldmg=1.5% | ||
|pummeldesc=A | |pummeldesc=A small blast of magic. Although weaker, it is also much faster compared to its previous iteration. | ||
|fthrowname=Force Kinesis ({{ja|フォースキネシス|Fōsu Kineshisu}}) | |fthrowname=Force Kinesis ({{ja|フォースキネシス|Fōsu Kineshisu}}) | ||
|fthrowdmg=8% | |fthrowdmg=8% | ||
|fthrowdesc=Magically shoves the opponent forward. Has moderate base knockback but low knockback scaling, making it more suited for sending opponents offstage. | |fthrowdesc=Magically shoves the opponent forward. Has moderate base knockback but low knockback scaling, making it more suited for sending opponents offstage. | ||
|bthrowname= | |bthrowname=Riverse Kinesis ({{ja|リバースキネシス|Ribāsu Kineshisu}}) | ||
|bthrowdmg=11% | |bthrowdmg=11% | ||
|bthrowdesc=Turns around and magically tosses the opponent backward. Robin's strongest throw, with very high base knockback and decently high knockback growth. | |bthrowdesc=Turns around and magically tosses the opponent backward. Robin's strongest throw, with very high base knockback and decently high knockback growth. | ||
|uthrowname=Launch Kinesis ({{ja|ローンチキネシス|Rōnchi Kineshisu}}) | |uthrowname=Launch Kinesis ({{ja|ローンチキネシス|Rōnchi Kineshisu}}) | ||
|uthrowdmg=9% | |uthrowdmg=9% | ||
|uthrowdesc=Magically heaves the opponent upwards. | |uthrowdesc=Magically heaves the opponent upwards. | ||
|dthrowname=Pressure Kinesis ({{ja|プレッシャーキネシス|Puressha Kineshisu}}) | |dthrowname=Pressure Kinesis ({{ja|プレッシャーキネシス|Puressha Kineshisu}}) | ||
|dthrowdmg=6% | |dthrowdmg=6% | ||
|dthrowdesc=Magically slams the opponent onto the ground, launching them vertically upward. Its knockback has been increased from the previous game, which allows for KOs below 200%. However, this removes Robin's ability to perform effective follow-ups, but it can still combo into up tilt at low percents and neutral aerial at mid percents. | |dthrowdesc=Magically slams the opponent onto the ground, launching them vertically upward. Its knockback has been increased from the previous game, which allows for KOs below 200%. However, this removes Robin's ability to perform effective follow-ups, but it can still combo into up tilt at low percents and neutral aerial at mid percents. | ||
Line 167: | Line 159: | ||
|nspage=Thunder_(Robin) | |nspage=Thunder_(Robin) | ||
|nsname=Thunder | |nsname=Thunder | ||
|nsdmg=5.5% (Thunder), 11% (Elthunder), 6% (Arcthunder | |nsdmg=5.5% (Thunder), 11% (Elthunder), 23.6% (Arcthunder), 15.6% (Thoron) | ||
|nsdesc=Robin casts [[fireemblemwiki:Thunder (magic)|thunder magic]] from a [[fireemblemwiki:Thunder (tome)|Thunder tome]]. It is a chargeable projectile with distinct properties for each charge level: | |nsdesc=Robin casts [[fireemblemwiki:Thunder (magic)|thunder magic]] from a [[fireemblemwiki:Thunder (tome)|Thunder tome]]. It is a chargeable projectile with distinct properties for each charge level: | ||
*Thunder is produced when the move is uncharged. It is a small, weak, and very short-ranged projectile, but it is very fast and can catch approaching opponents off-guard, allowing for a follow-up attack | *Thunder is produced when the move is uncharged. It is a small, weak, and very short-ranged projectile, but it is very fast and can catch approaching opponents off-guard, allowing for a follow-up attack. | ||
*{{iw|fireemblemwiki|Elthunder}} is produced after a brief charge. It is a small, fast projectile that traverses the entire stage, with decent damage and knockback. While not a viable KO option on its own before extreme percents, its knockback can be powerful enough to finish off opponents recovering offstage. | *{{iw|fireemblemwiki|Elthunder}} is produced after a brief charge. It is a small, fast projectile that traverses the entire stage, with decent damage and knockback. While not a viable KO option on its own before extreme percents, its knockback can be powerful enough to finish off opponents recovering offstage. | ||
*{{iw|fireemblemwiki|Arcthunder}} is produced after a more lengthy charge. Unlike the previous levels, Arcthunder is initially quite slow, but it accelerates over time. It explodes in a small X-shape on contact with an opponent or hitbox, dealing multiple hits and significant knockback, KOing at 120% from the edge of Final Destination. | *{{iw|fireemblemwiki|Arcthunder}} is produced after a more lengthy charge. Unlike the previous levels, Arcthunder is initially quite slow, but it accelerates over time. It explodes in a small X-shape on contact with an opponent or hitbox, dealing multiple hits and significant knockback, KOing at 120% from the edge of Final Destination. | ||
*{{iw|fireemblemwiki|Thoron}} is produced at full charge. It is a massive energy beam long enough to cover the entire stage, dealing multiple hits to anyone caught in it and KOing at 90% from the edge of Final Destination. However, it has an extremely long startup and endlag | *{{iw|fireemblemwiki|Thoron}} is produced at full charge. It is a massive energy beam long enough to cover the entire stage, dealing multiple hits to anyone caught in it and KOing at 90% from the edge of Final Destination. However, it has an extremely long startup and endlag, and if Robin is hit before releasing the beam, the charge will be lost. Despite acting like a projectile, Thoron's hitbox is connected to Robin, and the entirety of the beam will move with Robin's movements if used in the air. | ||
|ssname=Arcfire | |ssname=Arcfire | ||
|ssdmg=2% (hit 1), 1.2% (hits 2-8), 4% (final explosion) | |ssdmg=2% (hit 1), 1.2% (hits 2-8), 4% (final explosion) | ||
Line 183: | Line 175: | ||
|dsdesc=Robin casts {{iw|fireemblemwiki|Nosferatu}} on a nearby opponent to drain their health and heal Robin, while also dealing damage to other nearby opponents. This acts as a [[command grab]] and will bypass shields. The healing increases in power the more damage Robin has compared to the opponent, healing upwards of 40% if the difference is over 100. The healing power also increases if used on an opponent facing away from Robin. Nosferatu only has three uses before it runs out of durability; this can be used in Robin's advantage to easily create a throwable tome. If Nosferatu connects in midair, Robin will become helpless once the move ends. | |dsdesc=Robin casts {{iw|fireemblemwiki|Nosferatu}} on a nearby opponent to drain their health and heal Robin, while also dealing damage to other nearby opponents. This acts as a [[command grab]] and will bypass shields. The healing increases in power the more damage Robin has compared to the opponent, healing upwards of 40% if the difference is over 100. The healing power also increases if used on an opponent facing away from Robin. Nosferatu only has three uses before it runs out of durability; this can be used in Robin's advantage to easily create a throwable tome. If Nosferatu connects in midair, Robin will become helpless once the move ends. | ||
|fsname=Pair Up | |fsname=Pair Up | ||
|fsdmg= | |fsdmg=3% (initial hit), 26% (combo), 18% (final hit) | ||
|fsdesc=Summons {{SSBU|Chrom}} via [[fireemblemwiki:Warp (staff)|warp magic]] to [[fireemblemwiki:Pair Up|pair up]] and attack. Chrom slashes the opponent upward into the air and then he and Robin relentlessly attack the opponent, with Chrom repeatedly slashing with his {{iw|fireemblemwiki|Falchion}}, while Robin casts thunder and fire magic, including {{iw|fireemblemwiki|Bolganone}}. After they finish their barrage, they perform a final simultaneous strike that spikes the opponent to the ground, which deals enough recoil to launch them towards the upper blast line. Upon successful use, all of Robin's weapons (including the ones that have yet to break) will have their durability restored. | |fsdesc=Summons {{SSBU|Chrom}} via [[fireemblemwiki:Warp (staff)|warp magic]] to [[fireemblemwiki:Pair Up|pair up]] and attack. Chrom slashes the opponent upward into the air and then he and Robin relentlessly attack the opponent, with Chrom repeatedly slashing with his {{iw|fireemblemwiki|Falchion}}, while Robin casts thunder and fire magic, including {{iw|fireemblemwiki|Bolganone}}. After they finish their barrage, they perform a final simultaneous strike that spikes the opponent to the ground, which deals enough recoil to launch them towards the upper blast line. Upon successful use, all of Robin's weapons (including the ones that have yet to break) will have their durability restored. | ||
}} | }} | ||
===Durability system=== | ===Durability system=== | ||
[[File:Robin SSBU Skill Preview Extra 1.png|thumb|Robin using [[Arcfire]] and the tome's durability meter depleting upon being used, as shown via [[Move List]].]] | [[File:Robin SSBU Skill Preview Extra 1.png|thumb|right|Robin using [[Arcfire]] and the tome's durability meter depleting upon being used, as shown via [[Move List]].]] | ||
Robin has a unique [[fighter ability]]: true to the ''Fire Emblem'' series, where items break after being used too many times, Robin's tomes and Levin Sword do the same if they are used too often. If Robin attempts to use an attack that uses durability-affected weaponry and is interrupted by an attack while attempting to use it, then that will count as one use of the weapon, even if no damaging hitbox is produced. Robin always carries the last tome and sword that was used in each hand, provided their durability has not depleted. The amount of remaining durability is displayed in the form of a bar that appears above his icon on the HUD. Once a depleted weapon is restored, a unique animation of the weapon appearing in one hand with a flash of light will start, provided that Robin is standing completely still; tomes appear in the left hand while holding it up in the air, while the Levin Sword reappears in the right hand while flicking it in a manner similar to one of Robin’s idle poses. These poses can be canceled, similarly to taunts. | Robin has a unique [[fighter ability]]: true to the ''Fire Emblem'' series, where items break after being used too many times, Robin's tomes and Levin Sword do the same if they are used too often. If Robin attempts to use an attack that uses durability-affected weaponry and is interrupted by an attack while attempting to use it, then that will count as one use of the weapon, even if no damaging hitbox is produced. Robin always carries the last tome and sword that was used in each hand, provided their durability has not depleted. The amount of remaining durability is displayed in the form of a bar that appears above his icon on the HUD. Once a depleted weapon is restored, a unique animation of the weapon appearing in one hand with a flash of light will start, provided that Robin is standing completely still; tomes appear in the left hand while holding it up in the air, while the Levin Sword reappears in the right hand while flicking it in a manner similar to one of Robin’s idle poses. These poses can be canceled, similarly to taunts. | ||
Line 221: | Line 190: | ||
Durability points for weapons do not replenish while Robin is using a tome, and the only way to replenish a weapon is to get a new copy of it. Respawning after being KO'd also has all of the weapons replenished, as does [[Pair Up]], though only if it is used successfully. | Durability points for weapons do not replenish while Robin is using a tome, and the only way to replenish a weapon is to get a new copy of it. Respawning after being KO'd also has all of the weapons replenished, as does [[Pair Up]], though only if it is used successfully. | ||
=== | ''Note'': All weapons' durability meters are composed of 20 "units". However, different weapons can only be used so many times. | ||
<!--each of the decimals was rounded to the nearest tenth--> | |||
===Thunder tome=== | |||
{|class="wikitable" | {|class="wikitable" | ||
!Durability | !Stage!!Durability points | ||
| | |- | ||
! Thunder | |||
| 1 | |||
|- | |||
! Elthunder | |||
| 3 | |||
|- | |- | ||
! | ! Arcthunder | ||
| | | 5 | ||
|- | |- | ||
! | ! Thoron | ||
| | | 8 | ||
|- | |- | ||
! | ! colspan="2"|Recharge rate | ||
| | |||
|- | |- | ||
! | ! Seconds | ||
| 10 | |||
|- | |- | ||
! | ! per KO | ||
|1 | | -1.5 | ||
|} | |} | ||
*Even if Thunder has less durability than the desired spell requires, it can still be performed, though the tome will be immediately depleted afterward. Thunder respawns after 10 seconds, minus 1.5 seconds per KO. | |||
**If {{SSBU|Kirby}} [[Inhale (Kirby)|copies]] Robin, he will lose the [[List of Copy Abilities|Copy Ability]] altogether once he consumes all of his Thunder's 20 durability units. | |||
===Arcfire tome=== | |||
{|class="wikitable" | {|class="wikitable" | ||
! | !Move!!Durability points | ||
! | |||
! | |||
|- | |- | ||
! | ! Neutral Attack 3 | ||
| 1.67 | |||
|- | |- | ||
! | ! Side Special | ||
| | | 3.3 | ||
|- | |- | ||
! | ! colspan="2"|Recharge rate | ||
| | |||
|- | |- | ||
! | ! Seconds | ||
| | | 10 | ||
|- | |- | ||
! | ! per KO | ||
| | | -1 | ||
|} | |} | ||
=== | ===Elwind tome=== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Durability | !Move!!Durability points | ||
|- | |- | ||
! | ! Neutral Infinite | ||
| | | 2 (per second) | ||
|- | |- | ||
! | ! Up Special | ||
| | | 2 (per wind blade) | ||
|- | |- | ||
!colspan="2"| | ! colspan="2"|Recharge rate | ||
|- | |- | ||
! | ! Seconds | ||
| | | 4 | ||
|- | |- | ||
! | ! per KO | ||
| | | -2 | ||
|} | |} | ||
=== | ===Nosferatu tome=== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Durability | !Move!!Durability points | ||
|- | |- | ||
! | ! Down Special | ||
| | | 6.67 | ||
|- | |- | ||
!colspan="2"| | ! colspan="2"|Recharge rate | ||
|- | |- | ||
! | ! Seconds | ||
| | | 30 | ||
|- | |- | ||
! | ! per KO | ||
|1 | | -1 | ||
|} | |} | ||
=== | ===Levin Sword=== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Durability | !Move!!Durability points | ||
| | |- | ||
! Smash attacks/Aerials | |||
| 2.5 | |||
|- | |- | ||
!Recharge | ! colspan="2"|Recharge rate | ||
|- | |- | ||
! | ! Seconds | ||
| | | 6 | ||
|- | |- | ||
! | ! per KO | ||
| -3 | |||
|- | |- | ||
! | ! per smash attack/aerial | ||
|1 | | -1 | ||
|} | |} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
Line 339: | Line 302: | ||
===[[Taunt]]s=== | ===[[Taunt]]s=== | ||
*'''Up | *'''Up taunt:''' Points the currently held sword upward. Male Robin says "Let's tip the scales!" ({{ja|戦局を変える.|Senkyoku wo kaeru.}}, ''I'll change the state of war''.), while female Robin says, "Time to tip the scales!" ({{ja|戦局を変えます.|Senkyoku wo kaemasu.}}, ''I'll change the state of war''.) | ||
*'''Side | *'''Side taunt:''' Magically suspends the active sword and tome in the air, rotates the sword in place and flips through the tome's pages using magic, and says, "Prepare yourself!" In Japanese, male Robin says {{ja|覚悟はいいかい?|Kakugo wa ī kai?}}, (''Are you prepared?''), while female Robin says {{ja|覚悟はいいですか?|Kakugo wa ī desu ka?}}, (''Are you prepared?'') | ||
*'''Down | *'''Down taunt:''' Magically encircles himself with the active sword and tome before pointing a hand towards the camera. Male Robin says "You're not ready!" ({{ja|やってやるさ.|Yatte yaru sa.}}, ''Let's do it then.''), while female Robin says, "Here I go!" ({{ja|いきますよ!|Ikimasu yo!}}, ''Let us go!'') | ||
<gallery> | <gallery> | ||
SSBURobinTaunt1.gif|Robin's up taunt. | SSBURobinTaunt1.gif|Robin's up taunt. | ||
Line 352: | Line 315: | ||
*Slowly waves the active sword forwards with a flourish. | *Slowly waves the active sword forwards with a flourish. | ||
<gallery> | <gallery> | ||
SSBURobinIdle1.gif|Robin's first idle pose | SSBURobinIdle1.gif|Robin's first idle pose | ||
SSBURobinIdle2.gif|Robin's second idle pose | SSBURobinIdle2.gif|Robin's second idle pose | ||
</gallery> | </gallery> | ||
Line 372: | Line 335: | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
|Ro - bin! || Ref - let! || Daaaaaraen! || Ro - bin! || Ro - bin! | |Ro - bin! || Ref - let! || Daaaaaraen! || Ro - bin! || Ro - bin! | ||
|} | |} | ||
</div> | </div> | ||
Line 388: | Line 351: | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
| | |Ro - Ro - bin! || ¡Ro - bin! {{NTSC}} <br> ¡Daraen! ¡Daraen! ¡Ra ra ra! {{PAL}}|| Robin! *claps 2 times* || Ro - bu - in! | ||
|} | |} | ||
</div> | </div> | ||
Line 408: | Line 371: | ||
==In [[competitive play]]== | ==In [[competitive play]]== | ||
Compared to other characters' transitions from ''Smash 4'', which saw them receive considerable buffs and drew the attention of competitive players, Robin did not receive nearly as much attention. While some of Robin's moves were buffed, some of their reliable moves from ''Smash 4'' were toned back, with their neutral at the start of a match taking a temporary yet significant hit by not allowing them immediate access to the Levin Sword. Additionally, despite Robin's average air speed and above average air acceleration being nearly akin to {{SSBU|Marth}}, their lackluster ground mobility presents liabilities, as the speed increases Robin received were too given to much faster characters in the transition. While Robin certainly does possess potent and powerful tools in the right hands, most professionals did not deem them very notable on early tier lists. Arcfire's newfound utility in place of their "checkmate" confirm left ambiguity in functionality where initial attention was passed over in favor of already perceivably stronger characters to which he shares attributes of resource reliant zoning ({{SSBU|Olimar}}), trapping ({{SSBU|Pac-Man}}), and sword spacing ({{SSBU|Ike}}), rendering Robin in comparatively low positions. | |||
Perceptions of Robin have increased somewhat since then, as Robin players have achieved some success with the character. Players such as {{Sm|Mew2King}} and {{Sm|Jtails}} see Robin as underrated in the current metagame. All the while, Robin's viability past mid tier is still up for debate, due to sparse activity and low travel among the best of their playerbase, on top of low visibility in particular regions. | |||
===Most historically significant players=== | ===Most historically significant players=== | ||
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | <!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | ||
''See also: [[:Category:Robin | ''See also: [[:Category:Robin professionals (SSBU)]]'' | ||
Currently, | *{{Sm|Angel|USA}} - The best online Robin player. Placed 7th at both {{Trn|The Airlock}}, 13th at {{Trn|Get On My Line 2021}}, {{Trn|The Cosmic Kerfuffle}}, {{Trn|Ultimate 32}} and 17th at both {{Trn|SWT: NA Northeast Ultimate Online Qualifier}} and {{Trn|The Box}}, with wins over players such as {{Sm|Sparg0}}, {{Sm|Sonix}}, and {{Sm|Yez}}. Currently ranked 13th on the [[Wi-Fi Warrior Rank v7]]. | ||
*{{Sm|Dath|USA}} - One of the best Robin players in the United States. Placed 5th at {{Trn|Infinity Ugur}}, 9th at {{Trn|Come to Papa 3}}, 17th at {{Trn|Ultimate Gamer Miami}}, and 25th at {{Trn|CEO Dreamland 2020}} and {{Trn|InfinityCON Tally 2021}}. | |||
*{{Sm|Deci|USA}} - Placed 3rd at {{Trn|Emerald City 8}} and 9th at both {{Trn|Don't Park on the Grass 2018}} and {{Trn|Port Priority 5}} with wins over players such as {{Sm|Big D}}, {{Sm|Pandarian}}, and {{Sm|Snickeldorf}}. Ranked 1st on the [[Eastern Washington Power Rankings#Ultimate|Eastern Washington Power Rankings]]. | |||
*{{Sm|Jul|USA}} - The best Robin player in the world. Placed 13th at both {{Trn|Suplex City Smash}} and {{Trn|Defend the North 2019}}, 17th at {{Trn|Shine 2019}}, 25th at {{Trn|Overclocked Ultimate}}, and 33rd at {{Trn|Let's Make Big Moves}} with wins over players such as {{Sm|Dabuz}}, {{Sm|LeoN}}, and {{Sm|Mr. E}}. Currently ranked 7th on the [[New York City Power Rankings]]. | |||
*{{Sm|Ke-ya|Japan}} - Co-mains Robin with {{SSBU|Corrin}} and is the best Robin player in Japan. Placed 2nd at {{Trn|Kurobra 18}}, 3rd at {{Trn|Kurobra 19}}, 4th at {{Trn|Kurobra 20}}, 13th at {{Trn|Sumabato SP 2}}, and 17th at {{Trn|Seibugeki 3}} with wins over players such as {{Sm|Shuton}}, {{Sm|ProtoBanham}}, and {{Sm|Kome}}. | |||
*{{Sm|Kuroitsu|Japan}} - Placed 1st at {{Trn|TSC 9}}, 2nd at {{Trn|Kurobra 19}}, 5th at {{Trn|TSC 11}}, 25th at {{Trn|EGS Cup}}, and 33rd at {{Trn|Umebura SP 6}} with wins over players such as {{Sm|Abadango}}, {{Sm|Aiba}}, and {{Sm|shky}}. Currently ranked 93rd on the [[Japan Player Rankings]]. | |||
*{{Sm|Mad Ice King|Netherlands}} - The best Robin player in the Netherlands. Placed 13th at {{Trn|Heroes of Dutch Comic Con Spring 2019}} and 17th at {{Trn|GGWP: Ultimate}}, {{Trn|Elysium: Yggdrasil}}, and {{Trn|The Ultimate Performance 2}} with wins over players such as {{Sm|Young Eevey}}, {{Sm|Azreal}}, and {{Sm|PurpleDebo}}. | |||
*{{Sm|Soraneko|Japan}} - Placed 2nd at {{Trn|Mie Bato}}, 5th at {{Trn|Karisuma SP 4}}, 7th at both {{Trn|Karisuma SP 5}} and {{Trn|Karisuma SP 6}}, and 33rd {{Trn|Maesuma TOP 1}} with wins over players such as {{Sm|Compact}}, {{Sm|Kome}}, and {{Sm|Sigma}}. Currently ranked 70th on the [[Japan Player Rankings]]. Previously ranked 1st on the [https://smashmate.net/record/32/ 9th] [[smashmate]] SP ranking, 3rd on the [https://smashmate.net/record/31/ 8th SP ranking], and 8th on both the [https://smashmate.net/record/26/ 3rd SP ranking] and the [https://smashmate.net/record/27/ 4th SP ranking]. | |||
*{{Sm|Synergy|USA}} - Placed 7th at {{Trn|GatorLAN Fall 2019}}, 9th at both {{Trn|GatorLAN Spring 2020}} and {{Trn|Ronin Rumble Cup}}, 13th at {{Trn|Overlords of Orlando: OCTOBERLORDS}}, 17th at {{Trn|Smash World Tour 2021 Last Chance Qualifier}} and 33rd at {{Trn|DreamHack Atlanta 2019}} with wins over players such as {{Sm|Goblin}}, {{Sm|Dakpo}}, {{Sm|FOW}}, and {{Sm|Mugen}}. | |||
*{{Sm|Xillion|USA}} - Placed 13th at {{Trn|Super Bit Wars 7}} and {{Trn|Ultimatum 2}} as well as 17th at {{Trn|No Fun Allowed 3}}, {{Trn|DreamHack Dallas 2019}}, {{Trn|River Rumble}}, and {{Trn|Low Tide City 2022}}, with wins over players such as {{Sm|Grayson}}, {{Sm|Ikan}}, {{Sm|Awestin}}, and {{Sm|Ismon}}. Previously Ranked 4th on the [[Dallas-Fort Worth Power Rankings]] for Q1 2020. | |||
=={{SSBU|Classic Mode}}: Thunder and Flames== | =={{SSBU|Classic Mode}}: Thunder and Flames== | ||
Line 441: | Line 408: | ||
|5||{{CharHead|Dr. Mario|SSBU|hsize=20px}} and {{CharHead|Bowser|SSBU|hsize=20px}}||[[Mushroom Kingdom II]]||''{{SSBUMusicLink|Fire Emblem|Duty (Ablaze)}}''|| | |5||{{CharHead|Dr. Mario|SSBU|hsize=20px}} and {{CharHead|Bowser|SSBU|hsize=20px}}||[[Mushroom Kingdom II]]||''{{SSBUMusicLink|Fire Emblem|Duty (Ablaze)}}''|| | ||
|- | |- | ||
|6||{{head|Robin|g=SSBU|s=20px|cl=Female}} ({{head|Robin|g=SSBU|s=20px}}) Opposite-gender | |6||{{head|Robin|g=SSBU|s=20px|cl=Female}} ({{head|Robin|g=SSBU|s=20px}}) Opposite-gender Robin||[[Arena Ferox]]||''{{SSBUMusicLink|Fire Emblem|Id (Purpose)}}''|| | ||
|- | |- | ||
|colspan="5"|[[Bonus Stage]] | |colspan="5"|[[Bonus Stage]] | ||
Line 454: | Line 421: | ||
==Role in [[World of Light]]== | ==Role in [[World of Light]]== | ||
[[File:WoL-56Robin.jpg|thumb|Finding Robin in World of Light|left]] | [[File:WoL-56Robin.jpg|thumb|Finding Robin in World of Light|left]] | ||
Although neither | Although neither gender of Robin appears in the World of Light opening cutscene, they were vaporized and later imprisoned alongside the rest of the fighters (except {{SSBU|Kirby}}) when Galeem unleashed his beams of light. | ||
Male Robin was one of the many fighters that fell under [[Dharkon]]'s control upon Galeem's first defeat. He can be found in the {{b|Dracula's Castle|World of Light}} sub-area as the last fighter to be awakened aside from {{SSBU|Richter}} before confronting [[Dracula]]; a ghost blocks Robin on the ladder below, and if {{SSBU|Wario}} had been previously awakened by rotating the lever blocking him, said lever must be switched back to its original orientation for the cannon to ricochet off and destroy the ghost. | Male Robin was one of the many fighters that fell under [[Dharkon]]'s control upon Galeem's first defeat. He can be found in the {{b|Dracula's Castle|World of Light}} sub-area as the last fighter to be awakened aside from {{SSBU|Richter}} before confronting [[Dracula]]; a ghost blocks Robin on the ladder below, and if {{SSBU|Wario}} had been previously awakened by rotating the lever blocking him, said lever must be switched back to its original orientation for the cannon to ricochet off and destroy the ghost. | ||
Line 478: | Line 445: | ||
|''{{SSBUMusicLink|Fire Emblem|Prelude (Ablaze)}}'' | |''{{SSBUMusicLink|Fire Emblem|Prelude (Ablaze)}}'' | ||
|} | |} | ||
{{ | {{clear}} | ||
==[[Spirit]]s== | ==[[Spirit]]s== | ||
Line 490: | Line 457: | ||
</center> | </center> | ||
==In Spirit | ==In Spirit battles== | ||
===As the main opponent=== | ===As the main opponent=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
|- | |- | ||
! style="width:5%;"|No. | ! style="width:5%;"|No. | ||
Line 508: | Line 474: | ||
! Conditions | ! Conditions | ||
! Music | ! Music | ||
|- | |- | ||
|103 | |103 | ||
|{{SpiritTableName|Mallow | |{{SpiritTableName|Mallow|size=64}} | ||
|''Super Mario RPG: Legend of the Seven Stars'' | |''Super Mario RPG: Legend of the Seven Stars'' | ||
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}}×3 | |•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}}×3 | ||
Line 520: | Line 485: | ||
|•The enemy's magic attacks have increased power<br>•The enemy favors neutral specials | |•The enemy's magic attacks have increased power<br>•The enemy favors neutral specials | ||
|{{SSBUMusicLink|Super Mario Bros.|Time's Running Out!}} | |{{SSBUMusicLink|Super Mario Bros.|Time's Running Out!}} | ||
|- | |- | ||
|111 | |111 | ||
|{{SpiritTableName|Antasma | |{{SpiritTableName|Antasma|size=64}} | ||
|''Mario & Luigi'' Series | |''Mario & Luigi'' Series | ||
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}} | ||
Line 532: | Line 496: | ||
|•The floor is sleep-inducing<br>•The enemy becomes more powerful after eating<br>•The enemy is easily distracted by items | |•The floor is sleep-inducing<br>•The enemy becomes more powerful after eating<br>•The enemy is easily distracted by items | ||
|{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}} | |{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}} | ||
|- | |- | ||
|185 | |185 | ||
|{{SpiritTableName|Agahnim | |{{SpiritTableName|Agahnim|size=64}} | ||
|''The Legend of Zelda'' Series | |''The Legend of Zelda'' Series | ||
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}}×2 | |•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}}×2 | ||
Line 544: | Line 507: | ||
|•The enemy's magic attacks have increased power<br>•The enemy favors special moves<br>•All fighters' reflected projectiles have increased power | |•The enemy's magic attacks have increased power<br>•The enemy favors special moves<br>•All fighters' reflected projectiles have increased power | ||
|{{SSBUMusicLink|The Legend of Zelda|Dark World (Brawl)}} | |{{SSBUMusicLink|The Legend of Zelda|Dark World (Brawl)}} | ||
|- | |- | ||
|224 | |224 | ||
|{{SpiritTableName|Zant | |{{SpiritTableName|Zant|size=64}} | ||
|''The Legend of Zelda'' Series | |''The Legend of Zelda'' Series | ||
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}} | ||
Line 556: | Line 518: | ||
|•The enemy is giant after a little while<br>•Timed battle (2:00)<br>•Only certain Pokémon will emerge from Poké Balls ([[Abra]]) | |•The enemy is giant after a little while<br>•Timed battle (2:00)<br>•Only certain Pokémon will emerge from Poké Balls ([[Abra]]) | ||
|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Twilight Princess}} | |{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Twilight Princess}} | ||
|- | |- | ||
|317 | |317 | ||
|{{SpiritTableName|Hongo | |{{SpiritTableName|Hongo|size=64}} | ||
|''Yoshi'' Series | |''Yoshi'' Series | ||
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}} | |•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}} | ||
Line 568: | Line 529: | ||
|•The enemy will suddenly have a Final Smash after a little while | |•The enemy will suddenly have a Final Smash after a little while | ||
|{{SSBUMusicLink|Yoshi|Yoshi's Story (64)}} | |{{SSBUMusicLink|Yoshi|Yoshi's Story (64)}} | ||
|- | |- | ||
|355 | |355 | ||
|{{SpiritTableName|Magolor | |{{SpiritTableName|Magolor|size=64}} | ||
|''Kirby'' Series | |''Kirby'' Series | ||
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}} | ||
Line 580: | Line 540: | ||
|•The screen will suddenly flip<br>•The enemy's magic attacks have increased power | |•The screen will suddenly flip<br>•The enemy's magic attacks have increased power | ||
|{{SSBUMusicLink|Kirby|CROWNED}} | |{{SSBUMusicLink|Kirby|CROWNED}} | ||
|- | |- | ||
|359 | |359 | ||
|{{SpiritTableName|The Three Mage-Sisters | |{{SpiritTableName|The Three Mage-Sisters|size=64}} | ||
|''Kirby'' Series | |''Kirby'' Series | ||
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Yellow}}{{Head|Robin|g=SSBU|s=20px|cl=Red}}{{Head|Robin|g=SSBU|s=20px|cl=Pink}} | |•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Yellow}}{{Head|Robin|g=SSBU|s=20px|cl=Red}}{{Head|Robin|g=SSBU|s=20px|cl=Pink}} | ||
Line 592: | Line 551: | ||
|•The enemy's special moves have increased power | |•The enemy's special moves have increased power | ||
|{{SSBUMusicLink|Kirby|A Battle of Friends and Bonds 2}} | |{{SSBUMusicLink|Kirby|A Battle of Friends and Bonds 2}} | ||
|- | |- | ||
|376 | |376 | ||
Line 604: | Line 562: | ||
|•The floor is electrified<br>•The enemy favors neutral specials | |•The floor is electrified<br>•The enemy favors neutral specials | ||
|{{SSBUMusicLink|Kirby|City Trial}} | |{{SSBUMusicLink|Kirby|City Trial}} | ||
|- | |- | ||
|605 | |605 | ||
Line 616: | Line 573: | ||
|•The enemy's magic attacks have increased power<br>•The enemy favors down specials | |•The enemy's magic attacks have increased power<br>•The enemy favors down specials | ||
|{{SSBUMusicLink|F-Zero|Brain Cleaner}} | |{{SSBUMusicLink|F-Zero|Brain Cleaner}} | ||
|- | |- | ||
|626 | |626 | ||
Line 628: | Line 584: | ||
|•The enemy's magic attacks have increased power<br>•The enemy favors special moves | |•The enemy's magic attacks have increased power<br>•The enemy favors special moves | ||
|{{SSBUMusicLink|Fire Emblem|Shadow Dragon Medley}} | |{{SSBUMusicLink|Fire Emblem|Shadow Dragon Medley}} | ||
|- | |- | ||
|628 | |628 | ||
Line 640: | Line 595: | ||
|•The floor is electrified<br>•The enemy's magic attacks have increased power | |•The floor is electrified<br>•The enemy's magic attacks have increased power | ||
|{{SSBUMusicLink|Fire Emblem|Shadow Dragon Medley}} | |{{SSBUMusicLink|Fire Emblem|Shadow Dragon Medley}} | ||
|- | |- | ||
|636 | |636 | ||
Line 652: | Line 606: | ||
|•The floor is sleep-inducing<br>•Timed battle (1:30)<br>•The enemy favors down specials | |•The floor is sleep-inducing<br>•Timed battle (1:30)<br>•The enemy favors down specials | ||
|{{SSBUMusicLink|Fire Emblem|Lords-A Chance Encounter}} | |{{SSBUMusicLink|Fire Emblem|Lords-A Chance Encounter}} | ||
|- | |- | ||
|643 | |643 | ||
Line 664: | Line 617: | ||
|•The floor is lava<br>•The enemy's explosion and fire attacks have increased power<br>•[[Stamina battle]] | |•The floor is lava<br>•The enemy's explosion and fire attacks have increased power<br>•[[Stamina battle]] | ||
|{{SSBUMusicLink|Fire Emblem|Power-Hungry Fool}} | |{{SSBUMusicLink|Fire Emblem|Power-Hungry Fool}} | ||
|- | |- | ||
|652 | |652 | ||
Line 676: | Line 628: | ||
|•The enemy's magic attacks have increased power<br>•The enemy favors up specials in the air | |•The enemy's magic attacks have increased power<br>•The enemy favors up specials in the air | ||
|{{SSBUMusicLink|Fire Emblem|Attack - Fire Emblem}} | |{{SSBUMusicLink|Fire Emblem|Attack - Fire Emblem}} | ||
|- | |- | ||
|655 | |655 | ||
Line 688: | Line 639: | ||
|•The enemy is healed when the enemy's at high damage | |•The enemy is healed when the enemy's at high damage | ||
|{{SSBUMusicLink|Fire Emblem|Preparing to Advance}} | |{{SSBUMusicLink|Fire Emblem|Preparing to Advance}} | ||
|- | |- | ||
|656 | |656 | ||
Line 700: | Line 650: | ||
|•Reinforcements will appear after an enemy is KO'd<br>•The enemy is giant | |•Reinforcements will appear after an enemy is KO'd<br>•The enemy is giant | ||
|{{SSBUMusicLink|Fire Emblem|Preparing to Advance}} | |{{SSBUMusicLink|Fire Emblem|Preparing to Advance}} | ||
|- | |- | ||
|658 | |658 | ||
Line 712: | Line 661: | ||
|•The enemy favors special moves<br>•All fighters' magic and PSI attacks have increased power | |•The enemy favors special moves<br>•All fighters' magic and PSI attacks have increased power | ||
|{{SSBUMusicLink|Fire Emblem|Victory Is Near}} | |{{SSBUMusicLink|Fire Emblem|Victory Is Near}} | ||
|- | |- | ||
|684 | |684 | ||
Line 724: | Line 672: | ||
|•Your jumping power decreases<br>•The enemy starts the battle with a [[Black Hole]]<br>•The enemy's melee blows will heal them when they hit | |•Your jumping power decreases<br>•The enemy starts the battle with a [[Black Hole]]<br>•The enemy's melee blows will heal them when they hit | ||
|{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone (for 3DS / Wii U)}} | |{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone (for 3DS / Wii U)}} | ||
|- | |- | ||
|793 | |793 | ||
Line 736: | Line 683: | ||
|•The floor is lava<br>•The enemy's explosion and fire attacks have increased power<br>•The enemy starts the battle with a [[Fire Flower]] | |•The floor is lava<br>•The enemy's explosion and fire attacks have increased power<br>•The enemy starts the battle with a [[Fire Flower]] | ||
|{{SSBUMusicLink|Sonic The Hedgehog|Reach for the Stars}} | |{{SSBUMusicLink|Sonic The Hedgehog|Reach for the Stars}} | ||
|- | |- | ||
|1,017 | |1,017 | ||
Line 748: | Line 694: | ||
|•The enemy's special moves have increased power<br>•[[Stamina battle]]<br>•The enemy's FS Meter charges quickly | |•The enemy's special moves have increased power<br>•[[Stamina battle]]<br>•The enemy's FS Meter charges quickly | ||
|{{SSBUMusicLink|Bayonetta|The Legend Of Aesir}} | |{{SSBUMusicLink|Bayonetta|The Legend Of Aesir}} | ||
|- | |- | ||
|1,060 | |1,060 | ||
Line 760: | Line 705: | ||
|•The enemy's magic attacks have increased power<br>•The enemy's special moves have increased power | |•The enemy's magic attacks have increased power<br>•The enemy's special moves have increased power | ||
|{{SSBUMusicLink|Castlevania|Lost Painting}} | |{{SSBUMusicLink|Castlevania|Lost Painting}} | ||
|- | |- | ||
|1,063 | |1,063 | ||
Line 772: | Line 716: | ||
|•Reinforcements will appear during the battle | |•Reinforcements will appear during the battle | ||
|{{SSBUMusicLink|Castlevania|Lament of Innocence}} | |{{SSBUMusicLink|Castlevania|Lament of Innocence}} | ||
|- | |- | ||
|1,071 | |1,071 | ||
Line 784: | Line 727: | ||
|•You take serious damage after a little while<br>•You are hard to launch<br>•The enemy starts the battle with a [[Death's Scythe]] | |•You take serious damage after a little while<br>•You are hard to launch<br>•The enemy starts the battle with a [[Death's Scythe]] | ||
|{{SSBUMusicLink|Castlevania|Nothing to Lose}} | |{{SSBUMusicLink|Castlevania|Nothing to Lose}} | ||
|- | |- | ||
|1,074 | |1,074 | ||
Line 796: | Line 738: | ||
|•You have reduced move speed<br>•The enemy is invisible | |•You have reduced move speed<br>•The enemy is invisible | ||
|{{SSBUMusicLink|Castlevania|Dance of Gold}} | |{{SSBUMusicLink|Castlevania|Dance of Gold}} | ||
|- | |- | ||
|1,171 | |1,171 | ||
|{{SpiritTableName|Ivan | |{{SpiritTableName|Ivan|size=64}} | ||
|''Golden Sun'' Series | |''Golden Sun'' Series | ||
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Green}} | |•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Green}} | ||
Line 808: | Line 749: | ||
|•Dangerously high winds are in effect after a little while<br>•The enemy starts the battle with a [[Gust Bellows]] | |•Dangerously high winds are in effect after a little while<br>•The enemy starts the battle with a [[Gust Bellows]] | ||
|{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}} | |{{SSBUMusicLink|Other|Battle Scene / Final Boss - Golden Sun}} | ||
|- | |- | ||
|1,246 | |1,246 | ||
Line 820: | Line 760: | ||
|•Defeat the main fighter to win | |•Defeat the main fighter to win | ||
|{{SSBUMusicLink|Other|Struggle Against Chaos}} | |{{SSBUMusicLink|Other|Struggle Against Chaos}} | ||
|- | |- | ||
|1,274 | |1,274 | ||
Line 832: | Line 771: | ||
|•Certain items will appear in large numbers after a little while | |•Certain items will appear in large numbers after a little while | ||
|{{SSBUMusicLink|Other|Boss 1 - Sakura Samurai: Art of the Sword}} | |{{SSBUMusicLink|Other|Boss 1 - Sakura Samurai: Art of the Sword}} | ||
|- | |- | ||
|1,307 | |1,307 | ||
Line 844: | Line 782: | ||
|•Defeat the main fighter to win<br>•Start with 300% damage<br>•You are healed significantly after a little while | |•Defeat the main fighter to win<br>•Start with 300% damage<br>•You are healed significantly after a little while | ||
|{{SSBUMusicLink|Persona|Aria of the Soul}} | |{{SSBUMusicLink|Persona|Aria of the Soul}} | ||
|- | |- | ||
|1,391 | |1,391 | ||
Line 856: | Line 793: | ||
|•Defeat the main fighter to win<br>•The enemy's electric attacks have increased power | |•Defeat the main fighter to win<br>•The enemy's electric attacks have increased power | ||
|{{SSBUMusicLink|Fire Emblem|Fódlan Winds}} | |{{SSBUMusicLink|Fire Emblem|Fódlan Winds}} | ||
|- | |- | ||
|1,448 | |1,448 | ||
Line 868: | Line 804: | ||
|•Reinforcements will appear after an enemy is KO'd<br>•Reinforcements will appear during the battle<br>•The enemy starts the battle with a [[Steel Diver]] | |•Reinforcements will appear after an enemy is KO'd<br>•Reinforcements will appear during the battle<br>•The enemy starts the battle with a [[Steel Diver]] | ||
|{{SSBUMusicLink|Final Fantasy|Those Who Fight (AC Version)}} | |{{SSBUMusicLink|Final Fantasy|Those Who Fight (AC Version)}} | ||
|- | |- | ||
|1,457 | |1,457 | ||
Line 880: | Line 815: | ||
|•The enemy's magic attacks have increased power<br>•The enemy has increased attack power after a little while<br>•The enemy favors side specials | |•The enemy's magic attacks have increased power<br>•The enemy has increased attack power after a little while<br>•The enemy favors side specials | ||
|{{SSBUMusicLink|Other|Save the World, Heroes!}} | |{{SSBUMusicLink|Other|Save the World, Heroes!}} | ||
|- | |- | ||
|1,509 | |1,509 | ||
|{{SpiritTableName|Xion | |{{SpiritTableName|Xion|size=64}} | ||
|''Kingdom Hearts'' Series | |''Kingdom Hearts'' Series | ||
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Female}} (80 HP)<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px}}×2 (60 HP) | |•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Female}} (80 HP)<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px}}×2 (60 HP) | ||
Line 892: | Line 826: | ||
|•Defeat the main fighter to win<br>•[[Stamina battle]] | |•Defeat the main fighter to win<br>•[[Stamina battle]] | ||
|{{SSBUMusicLink|Kingdom Hearts|Shrouding Dark Cloud}} | |{{SSBUMusicLink|Kingdom Hearts|Shrouding Dark Cloud}} | ||
|} | |} | ||
Line 924: | Line 857: | ||
|•Take your strongest team into this no-frills battle | |•Take your strongest team into this no-frills battle | ||
|{{SSBUMusicLink|Fire Emblem|Duty (Ablaze)}} | |{{SSBUMusicLink|Fire Emblem|Duty (Ablaze)}} | ||
| | |Himself | ||
|- | |- | ||
|1,064 | |1,064 | ||
Line 972: | Line 905: | ||
|•The enemy has increased melee-weapon damage and move speed<br>•The enemy's smash attacks have increased power<br>•[[Stamina battle]] | |•The enemy has increased melee-weapon damage and move speed<br>•The enemy's smash attacks have increased power<br>•[[Stamina battle]] | ||
|{{SSBUMusicLink|Dragon Quest|The Hero Goes Forth with a Determination}} | |{{SSBUMusicLink|Dragon Quest|The Hero Goes Forth with a Determination}} | ||
| | |{{iw|dragonquestwiki|Veronica|Dragon Quest XI}} | ||
|- | |- | ||
|1,412 | |1,412 | ||
Line 999: | Line 932: | ||
|- | |- | ||
|1,461 | |1,461 | ||
|{{SpiritTableName|Amalthus | |{{SpiritTableName|Amalthus|size=64}} | ||
|''Xenoblade Chronicles'' Series | |''Xenoblade Chronicles'' Series | ||
|•Giant {{SSBU|Dark Samus}} {{Head|Dark Samus|g=SSBU|s=20px|cl=Grey}} (120 HP)<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}}x5 (50 HP) | |•Giant {{SSBU|Dark Samus}} {{Head|Dark Samus|g=SSBU|s=20px|cl=Grey}} (120 HP)<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}}x5 (50 HP) | ||
Line 1,009: | Line 942: | ||
|{{SSBUMusicLink|Xenoblade Chronicles|Praetor Amalthus - The Acting God -}} | |{{SSBUMusicLink|Xenoblade Chronicles|Praetor Amalthus - The Acting God -}} | ||
|Indoline Loyalists | |Indoline Loyalists | ||
|} | |} | ||
Line 1,062: | Line 983: | ||
==Trivia== | ==Trivia== | ||
<!--Do not add trivia about how male Robin and Richter are both voiced by David Vincent in English. We don't do voice actor trivia unless it's directly referenced or relevant to Smash (like Chrom and Yusuke having the same English and Japanese voice actors, which is referenced in Smash by having the former represent the latter in his spirit battle).--> | <!--Do not add trivia about how male Robin and Richter are both voiced by David Vincent in English. We don't do voice actor trivia unless it's directly referenced or relevant to Smash (like Chrom and Yusuke having the same English and Japanese voice actors, which is referenced in Smash by having the former represent the latter in his spirit battle).--> | ||
*Female Robin's pose in her official art resembles the third hit of her [[Arcfire]] neutral attack. | |||
*Despite now being a playable character, {{SSBU|Chrom}} still appears in [[Pair Up]] and Robin's victory poses, even if Chrom is in the fight with Robin. | *Despite now being a playable character, {{SSBU|Chrom}} still appears in [[Pair Up]] and Robin's victory poses, even if Chrom is in the fight with Robin. | ||
**This makes Robin one of the two characters who have a separate playable character in one of their victory poses, the other being {{SSBU|Piranha Plant}} (with {{SSBU|Mario}} appearing in one of its victory poses). | **This makes Robin one of the two characters who have a separate (and playable) character in one of their victory poses, the other being {{SSBU|Piranha Plant}} (with {{SSBU|Mario}} appearing in one of its victory poses). | ||
*Robin | *Male Robin will sometimes say the quote: "Lucina, I hope I didn't hurt you." when fighting against Lucina. However, this may occur even when his opponent is entirely someone else. | ||
* | **Additionally, when the victory quote is used, the flame effects will not play. | ||
* | *Both of Robin's fighter spirits are two of only 11 fighter spirits in the game to use their in-game render for their spirit artwork instead of original artwork from their game. | ||
*Both of Robin's fighter spirits are two of only 11 fighter spirits in the game to use their in-game render for their spirit artwork instead of original artwork from their game. The other characters are both male and female [[Pokémon Trainer]], both male and female [[Wii Fit Trainer]], [[Cloud]]'s alternate costume from ''Final Fantasy VII: Advent Children'', all three [[Mii Fighter]]s, and [[Kazuya]]. | **The other characters are both male and female [[Pokémon Trainer]], both male and female [[Wii Fit Trainer]], [[Cloud]]'s alternate costume from ''Final Fantasy VII: Advent Children'', all three [[Mii Fighter]]s, and [[Kazuya]]. | ||
* | **A possible explanation could be that Robin has no official artwork of them in ''Fire Emblem Awakening'' as they are a customizable avatar and don't appear on any promotional material compared to [[Corrin]], as ''Fire Emblem Awakening'', the game where Robin originates, mainly features Chrom and Lucina instead. | ||
***Despite this, however, the characters of Tharja and Garon, from ''Fire Emblem Awakening'' and ''Fire Emblem Fates'' respectively, use their conversation portraits from their games as spirits in ''Ultimate'', and Nintendo's official site for promoting ''Awakening'' uses both gendered Robin default portraits on the characters section.<ref>[https://www.nintendo.co.jp/3ds/afej/characters/chara2.html]</ref> | |||
*Interestingly, both the thigh armor and leg warmers around Robin's boots appear to completely vanish when looked at from the inside.<ref>[https://imgur.com/UOy0hLa]</ref><ref>[https://imgur.com/TpiMCV0]</ref> This oddity was not present in either gender's ''Super Smash Bros. for Wii U'' in-game models or on their official ''Ultimate'' artworks. | |||
*In [[Sound Test]], most characters with male and female [[alternate costume]]s have two identical [[announcer]] voice clips, as placeholders to accommodate for languages with gendered nouns (for example, {{SSBU|Inkling}} in Spanish is "Inkling chica" for female costumes and "Inkling chico" for male costumes). Unusually, Robin also has two announcer voice clips, even though their name is the same between genders in all languages. Furthermore, {{SSBU|Corrin}} and {{SSBU|Byleth}} only have one voice clip each, meaning this is unique to Robin. | *In [[Sound Test]], most characters with male and female [[alternate costume]]s have two identical [[announcer]] voice clips, as placeholders to accommodate for languages with gendered nouns (for example, {{SSBU|Inkling}} in Spanish is "Inkling chica" for female costumes and "Inkling chico" for male costumes). Unusually, Robin also has two announcer voice clips, even though their name is the same between genders in all languages. Furthermore, {{SSBU|Corrin}} and {{SSBU|Byleth}} only have one voice clip each, meaning this is unique to Robin. | ||
*Robin is the only character who travels to [[Mushroom Kingdom II]] in Classic Mode. | *Robin is the only character who travels to [[Mushroom Kingdom II]] in Classic Mode. | ||
*Coincidentally, the Robin puppet fighters' appearance in World of Light highly resembles future Robin's appearance when possessed by {{iw|fireemblemwiki|Grima|character}} in ''Fire Emblem Awakening'', especially the ones who | *Robin is the only fighter originating from ''Fire Emblem Awakening'' who is never fought on [[Arena Ferox]] for his unlocking battle. He is instead fought on [[Castle Siege]]. Lucina is always fought on that stage no matter which method, while Chrom switches his unlock battle stages depending on whether one is playing World of Light (fought on Castle Siege) or otherwise (Arena Ferox). | ||
**Robin is also the only fighter from ''Fire Emblem Awakening'' who does not use either version of Id (Purpose) in any of his unlock battles, even though the theme is more associated with Robin than either Chrom or Lucina in the source material. | |||
*Coincidentally, the Robin puppet fighters' appearance in World of Light highly resembles future Robin's appearance when possessed by {{iw|fireemblemwiki|Grima|character}} in ''Fire Emblem Awakening'', especially the ones who affiliated with Galeem, complete with red eyes. | |||
*Robin is the only fighter who debuted in ''Fire Emblem: Awakening'' that is not an Echo Fighter of another character, as Lucina is an Echo Fighter of Marth while Chrom is an Echo Fighter of Roy. | |||
==References== | ==References== |