Editing Robin (SSB4)

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In the English version, David Vincent, who is male Robin's first voice option in ''Awakening'', reprises his role, while Lauren Landa voices female Robin in place of Michelle Ruff from ''Awakening''. In the Japanese version, both Yoshimasa Hosoya and Miyuki Sawashiro reprise their roles as the voice actors for  male Robin and female Robin, respectively.
In the English version, David Vincent, who is male Robin's first voice option in ''Awakening'', reprises his role, while Lauren Landa voices female Robin in place of Michelle Ruff from ''Awakening''. In the Japanese version, both Yoshimasa Hosoya and Miyuki Sawashiro reprise their roles as the voice actors for  male Robin and female Robin, respectively.


Robin is ranked 36th/37th out of 54 on the [[tier list]], placing him in D tier and tied with {{SSB4|Samus}}. Robin's greatest strength is his zoning game; his tomes give him an array of useful spells and projectiles. {{b|Thunder|Robin}} is a versatile projectile due to having varying effects at each level of charge, [[Arcfire]] is a strong tool for traps and combo initiation, [[Elwind]] provides a highly damaging neutral infinite and is capable of [[edgeguarding]] due to being a strong [[meteor smash]] at point blank range, and [[Nosferatu]] is a self-healing [[grab]] that is very hard to escape when the opponent has a high percentage. In addition, Robin's [[List of swords#Levin Sword|Levin Sword]] is an excellent weapon, courtesy of its great KO potential, which also extends to his aerial attacks, which, when used with the Levin Sword, have fearsome KO potential. The Bronze Sword is not to be disregarded either: while it is immensely weak and has unimpressive range, it is always available to Robin and can easily combo. Finally, Robin's unique durability mechanic can also be used to his advantage, as his depleted tomes and broken Levin Swords are surprisingly strong, which makes them unorthodox KO options.
Robin is ranked 36th/37th out of 54 on the [[tier list]], placing him in D tier and tied with {{SSB4|Samus}}. Robin's greatest strength is his zoning game; his tomes give him an array of useful spells and projectiles. {{b|Thunder|Robin}} is a versatile projectile due to having varying effects at each level of charge, [[Arcfire]] is a strong tool for traps and combo initiation, [[Elwind]] provides a highly damaging neutral infinite and is capable of [[edgeguarding]] due to being a strong [[meteor smash]] at point blank range, and [[Nosferatu]] is a self-healing [[grab]] that is very hard to escape when the opponent has a high percentage.


However, Robin has numerous weaknesses. His overall mobility is arguably the worst in the game, due to his dashing speed being the slowest in the game, and his air speed being average. Robin also has a very poor defensive game, as several moves are slow in regard to startup lag and even more so in ending lag. Robin's range is also startlingly lacking, as while the Levin and Bronze Swords provide disjointed range, they have very short reach. This not only forces Robin to trade blows frequently, but it also makes him glaringly susceptible to combos. Due to this, Robin has a severe lack of oppressive options in his moveset. Finally, Robin's durability mechanic can massively turn against him, as the loss of any tomes puts Robin in a lot of trouble: losing Thunder leaves him unable to zone, losing Arcfire prevents him from starting combos, losing Elwind makes it very hard to recover, and losing Nosferatu prevents Robin from healing and forces the use of his poor grab.
Robin's [[List of swords#Levin Sword|Levin Sword]] is an excellent weapon, courtesy of its great KO potential, which also extends to his aerial attacks, which, when used with the Levin Sword, have fearsome KO potential. The Bronze Sword is not to be disregarded either; while it is immensely weak and has unimpressive range, it is always available to Robin and can easily combo. Robin's unique durability mechanic can also be used to his advantage; his depleted tomes and broken Levin Swords are surprisingly strong, which makes them unorthodox KO options.


As a result, Robin requires players to play with extreme precision in order to avoid wasting any uses of his weapons, as well as know how to play around the opponent when any weapons are broken. Robin's high learning curve and technical playstyle has given him limited tournament presence in the years following ''Smash 4''{{'}}s release. Nevertheless, several dedicated mains, such as {{Sm|Dath}} and {{Sm|Mr.II}}, have been able to perform well with the character at a national level.
However, Robin has numerous weaknesses. His overall mobility is arguably the worst in the game, due to his dashing speed being the slowest in the game, and his air speed being average. Robin also has a very poor defensive game, as several moves are slow in regard to startup lag and even more so in ending lag. Robin's range is also startlingly lacking, as while the Levin and Bronze Swords provide disjointed range, they have very short reach. This not only forces Robin to trade blows frequently, but it also makes him glaringly susceptible to combos. Due to this, Robin has a severe lack of oppressive options in his moveset.
 
Robin's durability mechanic can massively turn against him, as the loss of any tomes puts Robin in a lot of trouble; losing Thunder leaves him unable to zone, losing Arcfire prevents him from starting combos, losing Elwind makes it very hard to recover, and losing Nosferatu prevents Robin from healing and forces the use of his poor grab.
 
As a result, Robin requires players to play with extreme precision, as to avoid wasting any uses of his weapons, as well as know how to play around the opponent when any weapons are broken. While Robin has previously seen use in numerous tournaments, primarily due to {{Sm|Nairo}} and {{Sm|Salem}} formerly maining him after the game's release, Robin's high learning curve and technical playstyle has given him limited tournament presence in the years following ''Smash 4's'' release. Nevertheless, other dedicated mains, such as {{Sm|Dath}} and {{Sm|Mr.II}}, have scored victories over top-level players such as {{Sm|Larry Lurr}} and Nairo, respectively.


==Attributes==
==Attributes==
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|neutralcount=3
|neutralcount=3
|neutralinf=y
|neutralinf=y
|neutralname=Right Chop ({{ja|ライトチョップ|Raito Choppu}}) / Combination Chop ({{ja|コンビネーションチョップ|Konbinēshon Choppu}}) / Fire ({{ja|ファイアー|Faiā}}) / Wind ({{ja|ウインド|Uindo}}) / Wind Finish ({{ja|ウインドフィニッシュ|Uindo Finisshu}})
|neutralname= 
|neutral1dmg=3%
|neutral1dmg=3%
|neutral2dmg=3%
|neutral2dmg=3%
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|neutralinfdmg=1% (Elwind loop), 2% (Elwind last)
|neutralinfdmg=1% (Elwind loop), 2% (Elwind last)
|neutraldesc=An upward slash followed by a downward slash. The move can then proceed to a third finishing hit or into a neutral infinite, depending on whether the attack button is held or button mashed. The former is a fiery explosion that deals high knockback and KOs around 170%, although it can be dodged at high percentages with an air dodge or jump; it costs 1 durability point from [[Arcfire]]. The latter is a barrage of blade-shaped blasts of wind magic that hits multiple times and ends with a blast that deals high knockback which draws from [[Elwind]]'s durability; it uses up 1 durability point for every 2 seconds for a maximum duration of 18 seconds. If both tomes are depleted, Robin will only be able to use the first two sword slashes. Its fast start-up, deceptively high range and damage/KO potential makes it a go-to option on the ground and the most pivotal part of Robin's neutral game.
|neutraldesc=An upward slash followed by a downward slash. The move can then proceed to a third finishing hit or into a neutral infinite, depending on whether the attack button is held or button mashed. The former is a fiery explosion that deals high knockback and KOs around 170%, although it can be dodged at high percentages with an air dodge or jump; it costs 1 durability point from [[Arcfire]]. The latter is a barrage of blade-shaped blasts of wind magic that hits multiple times and ends with a blast that deals high knockback which draws from [[Elwind]]'s durability; it uses up 1 durability point for every 2 seconds for a maximum duration of 18 seconds. If both tomes are depleted, Robin will only be able to use the first two sword slashes. Its fast start-up, deceptively high range and damage/KO potential makes it a go-to option on the ground and the most pivotal part of Robin's neutral game.
|ftiltname=Front Hack ({{ja|フロントハック|Furonto Hakku}})
|ftiltname= 
|ftiltdmg=7.5%
|ftiltdmg=7.5%
|ftiltdesc=An outward turning, downward slash. Its quick speed makes it a decent spacing option, but it has poor reach and low knockback.
|ftiltdesc=An outward turning, downward slash. Its quick speed makes it a decent spacing option, but it has poor reach and low knockback.
|utiltname=Upper Swing ({{ja|アッパースイング|Appā Suingu}})
|utiltname= 
|utiltdmg=6%
|utiltdmg=6%
|utiltdesc=An inward turning, upward slash. Primarily an anti-air option, as it has almost no hitboxes at the side of Robin, and is not particularly powerful due to its low knockback. However, it can launch opponents into the air to initiate aerial combos.
|utiltdesc=An inward turning, upward slash. Primarily an anti-air option, as it has almost no hitboxes at the side of Robin, and is not particularly powerful due to its low knockback. However, it can launch opponents into the air to initiate aerial combos.
|dtiltname=Leg Cutter ({{ja|レッグカッター|Reggu Kattā}})
|dtiltname= 
|dtiltdmg=6%
|dtiltdmg=6%
|dtiltdesc=A crouching, outward slash. Though short-ranged and weak, it is Robin's fastest tilt and has very low ending lag, allowing it to be used as an anti-pressure option.
|dtiltdesc=A crouching, outward slash. Though short-ranged and weak, it is Robin's fastest tilt and has very low ending lag, allowing it to be used as an anti-pressure option.
|dashname=Short Stab ({{ja|ショートスタッブ|Shōto Stabbu}})
|dashname= 
|dashdmg=10% (clean), 6% (late)
|dashdmg=10% (clean), 6% (late)
|dashdesc=A low-angle thrust. It boosts Robin forward on start-up and, unlike his other Bronze Sword-based attacks, it deals knockback that is strong enough to KO at high percentages. However, its high ending lag after being used makes it unwieldy.
|dashdesc=A low-angle thrust. It boosts Robin forward on start-up and, unlike his other Bronze Sword-based attacks, it deals knockback that is strong enough to KO at high percentages. However, its high ending lag after being used makes it unwieldy.
|fsmashname=Neck Striker ({{ja|ネックストライカー|Nekku Sutoraikā}})
|fsmashname= 
|fsmashdmg=Bronze: {{ChargedSmashDmgSSB4|9.6}}<br/>Levin: {{ChargedSmashDmgSSB4|16}} (clean), {{ChargedSmashDmgSSB4|5}} (late)
|fsmashdmg=Bronze: {{ChargedSmashDmgSSB4|9.6}}<br/>Levin: {{ChargedSmashDmgSSB4|16}} (clean), {{ChargedSmashDmgSSB4|5}} (late)
|fsmashdesc=An underhanded outward thrust. A viable close-ranged punishment option, but suffers from long ending lag. This is remedied due to the Levin Sword's lingering hitbox, although this makes it unsafe if shielded. KOs around 175% with the Bronze Sword and around 100% with the Levin Sword.
|fsmashdesc=An underhanded outward thrust. A viable close-ranged punishment option, but suffers from long ending lag. This is remedied due to the Levin Sword's lingering hitbox, although this makes it unsafe if shielded. KOs around 175% with the Bronze Sword and around 100% with the Levin Sword.
|usmashname=Rising Thrust ({{ja|ライジングスラスト|Raijing Surasuto}})
|usmashname=&nbsp;
|usmashdmg=Bronze: {{ChargedSmashDmgSSB4|9}}<br/>Levin: {{ChargedSmashDmgSSB4|15}} (clean sword), {{ChargedSmashDmgSSB4|10}} (clean body), {{ChargedSmashDmgSSB4|5}} (late)
|usmashdmg=Bronze: {{ChargedSmashDmgSSB4|9}}<br/>Levin: {{ChargedSmashDmgSSB4|15}} (clean sword), {{ChargedSmashDmgSSB4|10}} (clean body), {{ChargedSmashDmgSSB4|5}} (late)
|usmashdesc=An upward thrust. Deals mainly vertical knockback with decent power, but has high ending lag and low range (often missing opponents directly beside him). Without the Levin Sword, it has poor knockback and horizontal reach. The Levin Sword KOs around 110%.
|usmashdesc=An upward thrust. Deals mainly vertical knockback with decent power, but has high ending lag and low range (often missing opponents directly beside him). Without the Levin Sword, it has poor knockback and horizontal reach. The Levin Sword KOs around 110%.
|dsmashname=Earth Knock ({{ja|アースノック|Āsu Nokku}}) / Earth Shocker ({{ja|アースショッカー|Āsu Shokkā}})
|dsmashname=&nbsp;
|dsmashdmg=Bronze: {{ChargedSmashDmgSSB4|8}}<br/>Levin: {{ChargedSmashDmgSSB4|15}} (clean), {{ChargedSmashDmgSSB4|12}} (mid), {{ChargedSmashDmgSSB4|8}} (late)
|dsmashdmg=Bronze: {{ChargedSmashDmgSSB4|8}}<br/>Levin: {{ChargedSmashDmgSSB4|15}} (clean), {{ChargedSmashDmgSSB4|12}} (mid), {{ChargedSmashDmgSSB4|8}} (late)
|dsmashdesc=Kneels and strikes the floor via a slash with his equipped sword. The Levin Sword generates brief sparks on both sides of Robin, which can hit opponents even after getting up, thus warding off punishment attempts on either side. When coupled with the its hitbox's duration and late hit's surprisingly good knockback, the sparks also make it Robin's most reliable punish move on the ground. Its fair amount of hitlag also makes very effective against shields. However, like his other smash attacks, it suffers from high ending lag. KOs around 150% with the Bronze Sword and around 110% with the Levin Sword.
|dsmashdesc=Kneels and strikes the floor via a slash with his equipped sword. The Levin Sword generates brief sparks on both sides of Robin, which can hit opponents even after getting up, thus warding off punishment attempts on either side. When coupled with the its hitbox's duration and late hit's surprisingly good knockback, the sparks also make it Robin's most reliable punish move on the ground. Its fair amount of hitlag also makes very effective against shields. However, like his other smash attacks, it suffers from high ending lag. KOs around 150% with the Bronze Sword and around 110% with the Levin Sword.
|nairname=Double Chop ({{ja|ダブルチョップ|Daburu Choppu}})
|nairname=&nbsp;
|nairdmg=7% (hits 1-2)
|nairdmg=7% (hits 1-2)
|nairdesc=An inward forward slash followed by an outward backward slash. The backward slash can hit opponents if Robin fast falls from a short hop behind them. A decent spacing option, though it has low knockback. If Robin uses this move while equipped with the Levin Sword, Robin will equip the Bronze Sword again, making this Robin’s only aerial with this property. Autocancels from a short hop.
|nairdesc=An inward forward slash followed by an outward backward slash. The backward slash can hit opponents if Robin fast falls from a short hop behind them. A decent spacing option, though it has low knockback. If Robin uses this move while equipped with the Levin Sword, Robin will equip the Bronze Sword again, making this Robin’s only aerial with this property. Autocancels from a short hop.
|fairname=Air Upper Swing ({{ja|エアアッパースイング|Ea Appā Suingu}})
|fairname=&nbsp;
|fairdmg=Bronze: 7.5%<br/>Levin: 12.5% (clean), 5% (late)
|fairdmg=Bronze: 7.5%<br/>Levin: 12.5% (clean), 5% (late)
|fairdesc=An upward swipe. Because of its arc, it can catch grounded opponents while in the air. A reliable spacing tool that deals a lot of damage and autocancels from a short hop. It has very poor KO potential with the Bronze Sword, but its knockback makes it easy to combo with, usually into itself, or other aerials. It has a lingering hitbox with the Levin Sword that can deal damage during the move's final frames, with the clean hit from the Levin Sword KOing around 140%.
|fairdesc=An upward swipe. Because of its arc, it can catch grounded opponents while in the air. A reliable spacing tool that deals a lot of damage and autocancels from a short hop. It has very poor KO potential with the Bronze Sword, but its knockback makes it easy to combo with, usually into itself, or other aerials. It has a lingering hitbox with the Levin Sword that can deal damage during the move's final frames, with the clean hit from the Levin Sword KOing around 140%.
|bairname=Backhand Slash  ({{ja|バックハンドスラッシュ|Bakkuhando Surasshu}})
|bairname=&nbsp;
|bairdmg=Bronze: 9%<br/>Levin: 15% (clean), 5% (late)
|bairdmg=Bronze: 9%<br/>Levin: 15% (clean), 5% (late)
|bairdesc=A backward thrust. Fast, but has a somewhat narrow hitbox which can make landing it awkward, though it still autocancels from a short hop. It can hit a few frames after ending while using the Levin Sword, which can surprise opponents. It also KOs as early as 100% with the Levin Sword, making it Robin’s strongest aerial, although up aerial with the Levin Sword can KO earlier while high in the air.
|bairdesc=A backward thrust. Fast, but has a somewhat narrow hitbox which can make landing it awkward, though it still autocancels from a short hop. It can hit a few frames after ending while using the Levin Sword, which can surprise opponents. It also KOs as early as 100% with the Levin Sword, making it Robin’s strongest aerial, although up aerial with the Levin Sword can KO earlier while high in the air.
|uairname=Arc Slash ({{ja|アークスラッシュ|Āku Surasshu}})
|uairname=&nbsp;
|uairdmg=Bronze: 7.8%<br/>Levin: 13% (clean), 5% (late)
|uairdmg=Bronze: 7.8%<br/>Levin: 13% (clean), 5% (late)
|uairdesc=An upward overhead slash. It is a great juggling option with the Bronze Sword due to its low knockback and large arc, while it is Robin's most effective aerial with the Levin Sword due to its massive range and KO potential. It has lingering hitboxes with the Levin Sword. It can autocancel from a short hop. KOs around 155% with the Bronze Sword and around 110% with the Levin Sword.
|uairdesc=An upward overhead slash. It is a great juggling option with the Bronze Sword due to its low knockback and large arc, while it is Robin's most effective aerial with the Levin Sword due to its massive range and KO potential. It has lingering hitboxes with the Levin Sword. It can autocancel from a short hop. KOs around 155% with the Bronze Sword and around 110% with the Levin Sword.
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|dairdmg=Bronze: 7.2% (clean), 6% (late)<br/>Levin: 11% (clean), 12% (mid, aerial opponent), 10% (mid, grounded opponent), 5% (late)
|dairdmg=Bronze: 7.2% (clean), 6% (late)<br/>Levin: 11% (clean), 12% (mid, aerial opponent), 10% (mid, grounded opponent), 5% (late)
|dairdesc=A downward slash. It also hits slightly in front of Robin. The sweetspot in the middle of the Levin Sword can [[meteor smash]] while it is swung down, while the Bronze Sword cannot meteor smash at all. The move has a lingering hitbox if the Levin Sword is used. The long recovery frames and high landing lag makes this move unreliable, and it is Robin’s only aerial that cannot autocancel from a short hop.
|dairdesc=A downward slash. It also hits slightly in front of Robin. The sweetspot in the middle of the Levin Sword can [[meteor smash]] while it is swung down, while the Bronze Sword cannot meteor smash at all. The move has a lingering hitbox if the Levin Sword is used. The long recovery frames and high landing lag makes this move unreliable, and it is Robin’s only aerial that cannot autocancel from a short hop.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=&nbsp;
|grabdesc=Wraps the opponent in a whirling stream of magic. Despite its animation, its range is below average, unlike [[Greninja_(SSB4)|Greninja]]'s visually similar grab, which has an above average reach. Has fast start-up like other characters' standing grabs, but has the longest amount of ending lag of all non-[[tether grab]]s in the game, making it punishable if missed. The pivot grab has surprising reach, but slightly more ending lag than the standing grab. The dash grab has even more ending lag than the pivot grab and even less reach, giving Robin one of the worst dash grabs in the game, to the point that it is potentially on par with [[Ganondorf_(SSB4)|Ganondorf]]'s.
|grabdesc=Wraps the opponent in a whirling stream of magic. Despite its animation, its range is below average, unlike [[Greninja_(SSB4)|Greninja]]'s visually similar grab, which has an above average reach. Has fast start-up like other characters' standing grabs, but has the longest amount of ending lag of all non-[[tether grab]]s in the game, making it punishable if missed. The pivot grab has surprising reach, but slightly more ending lag than the standing grab. The dash grab has even more ending lag than the pivot grab and even less reach, giving Robin one of the worst dash grabs in the game, to the point that it is potentially on par with [[Ganondorf_(SSB4)|Ganondorf]]'s.
|pummelname=Grab Force Attack ({{ja|つかみフォースアタック|Tsukami Fōsu Atakku}})
|pummelname=&nbsp;
|pummeldmg=3%
|pummeldmg=3%
|pummeldesc=A small blast of magic. The second slowest pummel in the game, being surpassed only by {{SSB4|Mii Swordfighter}}'s pummel. Its slow speed can result in opponents potentially breaking out of Robin's grab at low percentages before Robin can throw after a single pummel first. However, it becomes safer to use at higher percentages.
|pummeldesc=A small blast of magic. The second slowest pummel in the game, being surpassed only by {{SSB4|Mii Swordfighter}}'s pummel. Its slow speed can result in opponents potentially breaking out of Robin's grab at low percentages before Robin can throw after a single pummel first. However, it becomes safer to use at higher percentages.
|fthrowname=Force Kinesis ({{ja|フォースキネシス|Fōsu Kineshisu}})
|fthrowname=&nbsp;
|fthrowdmg=8%
|fthrowdmg=8%
|fthrowdesc=Magically shoves the opponent forward. Virtually no utility outside of dealing damage, as its incredibly low knockback makes it unable to KO at reasonable percentages, while its high ending lag makes ineffective as a set-up option.
|fthrowdesc=Magically shoves the opponent forward. Virtually no utility outside of dealing damage, as its incredibly low knockback makes it unable to KO at reasonable percentages, while its high ending lag makes ineffective as a set-up option.
|bthrowname=Reverse Kinesis ({{ja|リバースキネシス|Ribāsu Kineshisu}})
|bthrowname=&nbsp;
|bthrowdmg=11%
|bthrowdmg=11%
|bthrowdesc=Turns around and magically tosses the opponent backward. Robin's strongest throw, with very high base knockback and decently high knockback growth, KOing even some heavyweights at around 170% near the edge without [[rage]]. It can also be used reliably for throwing the opponent out of his reach to charge Thunder.
|bthrowdesc=Turns around and magically tosses the opponent backward. Robin's strongest throw, with very high base knockback and decently high knockback growth, KOing even some heavyweights at around 170% near the edge without [[rage]]. It can also be used reliably for throwing the opponent out of his reach to charge Thunder.
|uthrowname=Launch Kinesis ({{ja|ローンチキネシス|Rōnchi Kineshisu}})
|uthrowname=&nbsp;
|uthrowdmg=9%
|uthrowdmg=9%
|uthrowdesc=Magically heaves the opponent upward. Like forward throw, it is only suitable for dealing damage due to its problematic knockback, which results in it being unable to KO at reasonable percentages and lacking any potential as a set-up option.
|uthrowdesc=Magically heaves the opponent upward. Like forward throw, it is only suitable for dealing damage due to its problematic knockback, which results in it being unable to KO at reasonable percentages and lacking any potential as a set-up option.
|dthrowname=Pressure Kinesis ({{ja|プレッシャーキネシス|Puressha Kineshisu}})
|dthrowname=&nbsp;
|dthrowdmg=6%
|dthrowdmg=6%
|dthrowdesc=Magically slams the opponent onto the ground, launching them vertically. Its extremely low base knockback and low ending lag makes it an excellent combo starter at almost any percentage. Its low hitstun until high percentages, however, prevents true combos into moves other than his neutral attack and up tilt. However, at high percentages, Robin can follow up with an up aerial for a safe KO; when performed correctly within the proper percent window, this combo is inescapable for every character except {{SSB4|Bowser}} and {{SSB4|Charizard}}. This combo is referred to by players as the "Checkmate".
|dthrowdesc=Magically slams the opponent onto the ground, launching them vertically. Its extremely low base knockback and low ending lag makes it an excellent combo starter at almost any percentage. Its low hitstun until high percentages, however, prevents true combos into moves other than his neutral attack and up tilt. However, at high percentages, Robin can follow up with an up aerial for a safe KO; when performed correctly within the proper percent window, this combo is inescapable for every character except {{SSB4|Bowser}} and {{SSB4|Charizard}}. This combo is referred to by players as the "Checkmate".
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==In [[competitive play]]==
==In [[competitive play]]==
===Tier placement and history===
Opinions on Robin's viability have fluctuated during ''SSB4''{{'}}s metagame. At first, he was considered a high-tier character due to strong projectiles and keep away games, as well as high KO power thanks to the Levin Sword and back throw's immense power. Even so, a small number of players argued against him that his mobility was too slow for him to accomplish a lot, combined with poor grab game, weak projectiles that took too long to charge and could be cancelled out by pretty much any other projectile, mediocre recovery, and having a limit to how many times he could use many moves before becoming virtually helpless, Robin was considered a low-tier character, and many smashers would slowly start to drop him in favor of another character (such as {{Sm|Xzax}} with {{SSB4|Mario}} and {{Sm|Nairo}} with {{SSB4|Zero Suit Samus}}). Eventually, the latter opinion would slowly start to become more prominent, until game updates notably buffed Robin over the course (particularly 1.1.0 and 1.1.1, which granted Robin better shield pressure and a combo throw). This, combined with slow improvements to his metagame, and decent results from a small number of dedicated smashers such as {{Sm|Dath}}, {{Sm|Jerm}} and {{Sm|Mr.II}}, opinions on Robin would improve slowly, and they would eventually break with the consensus of being a low-tier character after a player managed to take a game from ZeRo's Sheik (the best ''SSB4'' player in the world using who was considered to be the best character in the game) in a tournament using Robin, being ranked at 31st on the first ''4BR'' [[tier list]], assessing him as a mid-tier character.
Despite Robin’s results remaining below average, as well as the introduction of {{SSB4|Corrin}} and {{SSB4|Bayonetta}}, Dath would place 3rd at [[Shine 2016]], which was notable enough for Robin to maintain his ranking of 31st on the second tier list. Even so, Robin has lately seen worse results, and was thus ranked 34th on the third tier list, and his lack of a relatively large playerbase in comparison to other mid-tier characters, such as {{SSB4|Bowser}}, has significantly deterred him from rising any further on the tier list, rather dropping to 36th/37th on the fourth and final tier list, sharing the spot with Samus.
===[[Official Custom Moveset Project]]===
===[[Official Custom Moveset Project]]===
{{OfficialCustomMoves
{{OfficialCustomMoves
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''See also: [[:Category:Robin players (SSB4)]]''
''See also: [[:Category:Robin players (SSB4)]]''


*{{Sm|Dath|USA}} - The best Robin player of all-time, best known for placing 3rd at {{Trn|Shine 2016}} defeating {{Sm|Larry Lurr}}, {{Sm|Marss}}, and {{Sm|6WX}}, which marks the best tournament run for a Robin player. He also has several of Robin's best major performances, having placed 9th at {{Trn|Frame Perfect Series 2}}, 17th at {{Trn|CEO 2016}} defeating {{Sm|Nietono}}, and 25th at {{Trn|EVO 2016}} defeating {{Sm|ANTi}}. He was ranked 32nd on the [[PGR v2]], the only Robin player ever ranked on a global ranking.
*{{Sm|Dath|USA}} - One of the best Robin players in the world. Placed 3rd at {{Trn|Shine 2016}}, 4th at {{Trn|Glitch}}, 9th at {{Trn|Frame Perfect Series 2}}, 17th at {{Trn|CEO 2016}}, and 25th at {{Trn|EVO 2016}} with wins over players such as {{Sm|Larry Lurr}}, {{Sm|Marss}}, and {{Sm|ANTi}}. Formerly ranked 32nd on the [[ Panda Global Rankings v2]].
*{{Sm|Ke-ya|Japan}} - The best Robin player in Japan, co-maining the character alongside {{SSB4|Corrin}} and using both characters to defeat {{Sm|Ranai}} at {{Trn|Karisuma 11}}, placing 5th; and {{Sm|NAKAT}} at {{Trn|Umebura 25}}, placing 9th. As a solo-main, he also notably defeated {{Sm|Larry Lurr}} at {{Trn|Super Smash Con 2017}} to place 33rd.
*{{Sm|Jerm|USA}} - Placed 9th at {{Trn|Aftershock 2016}}, 13th at {{Trn|Clutch City Clash 2}}, 25th at {{Trn|DreamHack Austin 2017}}, and 33rd at {{Trn|GENESIS 3}} with wins over players such as {{Sm|Samsora}}, {{Sm|Javi}}, and {{Sm|Megafox}}.
*{{Sm|Mr.II|Japan}} - Although he rarely attends events, he is best known for defeating {{Sm|Nairo}} to place 33rd at {{Trn|Pound 2016}}, marking not only one of the greatest upsets in ''Smash 4'' but also the best win for a Robin player. His remaining results remained mixed outside of Pound, and he eventually went on hiatus due to personal issues.
*{{Sm|Ke-ya|Japan}} - Co-mains Robin alongside {{SSB4|Corrin}} and is considered one of the best Robin players in the world. Placed 9th at {{Trn|Umebura 25}}, 17th at {{Trn|Sumabato Tokaigi Qualifier 1}}, and 33rd at both {{Trn|Super Smash Con 2017}} and {{Trn|Umebura 32}} with wins over players such as {{Sm|Larry Lurr}}, {{Sm|Ranai}}, and {{Sm|NAKAT}}. Currently ranked 74th on the [[JAPAN Power Rankings]].
*{{Sm|Skorpio|USA}} - The second-best Robin player in North America who regularly places highly at Midwest events, especially {{Trn|Midwest Mayhem|series}}. He is best known for placing 2nd at {{Trn|Nexus}}, defeating {{Sm|tyroy}} along the way, as well as placing 3rd at {{Trn|Midwest Mayhem 7: Mexico Invasion}}, where he placed 3rd after defeating tyroy yet again alongside {{Sm|Javi}}.
*{{Sm|Skorpio|USA}} - Placed 2nd at {{Trn|Nexus}}, 3rd at {{Trn|Midwest Mayhem 7: Mexico Invasion}}, 7th at {{Trn|Midwest Mayhem 10}}, and 9th at {{Trn|Midwest Mayhem 11}} with wins over players such as {{Sm|tyroy}}, {{Sm|Javi}}, and {{Sm|Tyrant}}.


===Tier placement and history===
==[[List of Super Smash Bros. 4 character trailers#Robin and Lucina|Reveal trailer]]==
Opinions on Robin's viability have fluctuated throughout ''SSB4''{{'}}s metagame. At first, he was considered a high-tier character due to strong projectiles and keep away games, as well as high KO power thanks to the Levin Sword and back throw's immense power. Even so, a small number of players argued against him, pointing to his slow mobility, poor grab game, weak projectiles that took too long to charge and could be cancelled out by pretty much any other projectile, mediocre recovery, and limit to how many times he could use many moves before becoming virtually helpless as reasons why Robin was a low tier instead. The latter opinion became more prominent as time went on, leading to many of his early players, including {{Sm|Xzax}} and {{Sm|Nairo}}, to drop him for better characters. Fortunately, game updates gave Robin several buffs, particularly 1.1.0 and 1.1.1, which granted Robin better shield pressure and a combo throw. This, combined with slow improvements to his metagame and a notable performances from players such as {{Sm|Dath}} and {{Sm|Mr.II}}, eventually shifted opinions on Robin in a more positive direction. As such, he was ranked at 31st on the first ''4BR'' [[tier list]] as a mid-tier character.
{{#widget:YouTube|id=N9ytrX0wweA}}
 
Thanks to a string of strong performances throughout the rest of 2016, highlighted by Dath's run to 3rd at {{Trn|Shine 2016}} and {{Sm|Mr.II}}'s upset over {{Sm|Nairo}} at {{Trn|Pound 2016}}, Robin remained at 31st on the second tier list. However, his results would began declining after that, as his best players became less consistent or attended less events. With his playerbase remaining below-average, especially compared to other mid-tier characters, he had since slid down on subsequent tier list, ranking 34th on the third list and 36th/37th on the fourth and final tier list, tying with {{SSB4|Samus}}.


==[[Trophies]]==
==[[Trophies]]==
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|{{Head|Robin|g=SSB4|s=50px|cl=Pink}}
|{{Head|Robin|g=SSB4|s=50px|cl=Pink}}
|}
|}
==[[List of Super Smash Bros. 4 character trailers#Lucina and Robin|Reveal trailer]]==
{{#widget:YouTube|id=N9ytrX0wweA}}


==Gallery==
==Gallery==

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