Editing Robin (SSB4)
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<!--NOTICE BEFORE EDITING: When using pronouns, use those that match the gender of the default when referring to their Smash incarnation (treating the alternate gendered variant as a character costume like Alph) and gender neutral for home series info. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.--> | <!--NOTICE BEFORE EDITING: When using pronouns, use those that match the gender of the default when referring to their Smash incarnation (treating the alternate gendered variant as a character costume like Alph) and gender neutral for home series info. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.--> | ||
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In the English version, David Vincent, who is male Robin's first voice option in ''Awakening'', reprises his role, while Lauren Landa voices female Robin in place of Michelle Ruff from ''Awakening''. In the Japanese version, both Yoshimasa Hosoya and Miyuki Sawashiro reprise their roles as the voice actors for male Robin and female Robin, respectively. | In the English version, David Vincent, who is male Robin's first voice option in ''Awakening'', reprises his role, while Lauren Landa voices female Robin in place of Michelle Ruff from ''Awakening''. In the Japanese version, both Yoshimasa Hosoya and Miyuki Sawashiro reprise their roles as the voice actors for male Robin and female Robin, respectively. | ||
Robin is ranked 36th/37th out of 54 on the [[tier list]], placing him in D tier and tied with {{SSB4|Samus}}. Robin's greatest strength is his zoning game; his tomes give him an array of useful spells and projectiles. {{b|Thunder|Robin}} is a versatile projectile due to having varying effects at each level of charge, [[Arcfire]] is a strong tool for traps and combo initiation, [[Elwind]] provides a highly damaging neutral infinite and is capable of [[edgeguarding]] due to being a strong [[meteor smash]] at point blank range, and [[Nosferatu]] is a self-healing [[grab]] that is very hard to escape when the opponent has a high percentage | Robin is ranked 36th/37th out of 54 on the [[tier list]], placing him in D tier and tied with {{SSB4|Samus}}. Robin's greatest strength is his zoning game; his tomes give him an array of useful spells and projectiles. {{b|Thunder|Robin}} is a versatile projectile due to having varying effects at each level of charge, [[Arcfire]] is a strong tool for traps and combo initiation, [[Elwind]] provides a highly damaging neutral infinite and is capable of [[edgeguarding]] due to being a strong [[meteor smash]] at point blank range, and [[Nosferatu]] is a self-healing [[grab]] that is very hard to escape when the opponent has a high percentage. | ||
Robin's [[List of swords#Levin Sword|Levin Sword]] is an excellent weapon, courtesy of its great KO potential, which also extends to his aerial attacks, which, when used with the Levin Sword, have fearsome KO potential. The Bronze Sword is not to be disregarded either; while it is immensely weak and has unimpressive range, it is always available to Robin and can easily combo. Robin's unique durability mechanic can also be used to his advantage; his depleted tomes and broken Levin Swords are surprisingly strong, which makes them unorthodox KO options. | |||
As a result, Robin requires players to play with extreme precision | However, Robin has numerous weaknesses. His overall mobility is arguably the worst in the game, due to his dashing speed being the slowest in the game, and his air speed being average. Robin also has a very poor defensive game, as several moves are slow in regard to startup lag and even more so in ending lag. Robin's range is also startlingly lacking, as while the Levin and Bronze Swords provide disjointed range, they have very short reach. This not only forces Robin to trade blows frequently, but it also makes him glaringly susceptible to combos. Due to this, Robin has a severe lack of oppressive options in his moveset. | ||
Robin's durability mechanic can massively turn against him, as the loss of any tomes puts Robin in a lot of trouble; losing Thunder leaves him unable to zone, losing Arcfire prevents him from starting combos, losing Elwind makes it very hard to recover, and losing Nosferatu prevents Robin from healing and forces the use of his poor grab. | |||
As a result, Robin requires players to play with extreme precision, as to avoid wasting any uses of his weapons, as well as know how to play around the opponent when any weapons are broken. While Robin has previously seen use in numerous tournaments, primarily due to {{Sm|Nairo}} and {{Sm|Salem}} formerly maining him after the game's release, Robin's high learning curve and technical playstyle has given him limited tournament presence in the years following ''Smash 4's'' release. Nevertheless, other dedicated mains, such as {{Sm|Dath}} and {{Sm|Mr.II}}, have scored victories over top-level players such as {{Sm|Larry Lurr}} and Nairo, respectively. | |||
==Attributes== | ==Attributes== | ||
Robin is a tall | Robin is a tall, middleweight character who has very appalling mobility. Robin’s dashing speed is the slowest in the game, and his walking speed is the twelfth slowest in the game. Outside of these attributes, Robin's other traits are typical of a middleweight; his air speed, traction, falling speed, and gravity are all average. However, Robin's air acceleration is above average. As a result of these attributes, Robin has difficulty chasing foes and fleeing from them at the same time, though his oddly decent aerial mobility compensates this to a degree. | ||
Robin's tomes provide a myriad of spacing, pressuring, and additional damaging capabilities. Both the [[fireemblemwiki:Thunder (tome)|Thunder]] and [[fireemblemwiki:Fire (tome)|Fire tome]]s can disrupt opponents, rack up damage, and open up windows to chain attacks together. {{B|Thunder|Robin}} and the slightly stronger Elthunder peppers at mid-range or shorter, while Arcthunder travels for longer and has trapping capabilities for pressure, combos and set-ups, and Thoron pierces through opponents and deals considerable knockback. [[Arcfire]] produces a trapping, multiple hitting pillar of flame that is instrumental for approaching or disrupting [[approach]]es, pressuring, and chaining together attacks. In addition to the Fire tome, Robin's neutral attack involves the [[fireemblemwiki:Wind (tome)|Wind tome]]: the former tome generates a singular explosion of fire magic that deals strong diagonal knockback, while the latter tome generates a neutral infinite consisting of wind magic that deals high damage and concludes with a blast of wind magic that deals strong vertical knockback. [[Elwind]] provides respectable vertical recovery and its first hit can be used to punish aerial and post-recovery opponents by spiking them at point-blank with the first hit. Lastly, [[Nosferatu]] is a self-healing move which heals Robin, especially if cast from behind and while having a higher damage percentage than his opponent, while it also cannot be shielded due to functioning like a grab. However, it is tricky to use, as the opponent must be at almost point-blank range to land it, although Arcthunder's trapping ability can help Robin land it easier. | Robin's tomes provide a myriad of spacing, pressuring, and additional damaging capabilities. Both the [[fireemblemwiki:Thunder (tome)|Thunder]] and [[fireemblemwiki:Fire (tome)|Fire tome]]s can disrupt opponents, rack up damage, and open up windows to chain attacks together. {{B|Thunder|Robin}} and the slightly stronger Elthunder peppers at mid-range or shorter, while Arcthunder travels for longer and has trapping capabilities for pressure, combos and set-ups, and Thoron pierces through opponents and deals considerable knockback. [[Arcfire]] produces a trapping, multiple hitting pillar of flame that is instrumental for approaching or disrupting [[approach]]es, pressuring, and chaining together attacks. In addition to the Fire tome, Robin's neutral attack involves the [[fireemblemwiki:Wind (tome)|Wind tome]]: the former tome generates a singular explosion of fire magic that deals strong diagonal knockback, while the latter tome generates a neutral infinite consisting of wind magic that deals high damage and concludes with a blast of wind magic that deals strong vertical knockback. [[Elwind]] provides respectable vertical recovery and its first hit can be used to punish aerial and post-recovery opponents by spiking them at point-blank with the first hit. Lastly, [[Nosferatu]] is a self-healing move which heals Robin, especially if cast from behind and while having a higher damage percentage than his opponent, while it also cannot be shielded due to functioning like a grab. However, it is tricky to use, as the opponent must be at almost point-blank range to land it, although Arcthunder's trapping ability can help Robin land it easier. | ||
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Once Robin's tomes are depleted and the Levin Sword is broken, they can act as throwable items that deal immense damage, shieldstun and knockback. Properly managing Robin's discarded weapons is crucial for optimal play, as the opportunities they can potentially grant are significant. Outside of his magic and sword attacks, Robin has two useful throws: back throw is a viable KOing option near the edge, while down throw is a reliable combo starter. | Once Robin's tomes are depleted and the Levin Sword is broken, they can act as throwable items that deal immense damage, shieldstun and knockback. Properly managing Robin's discarded weapons is crucial for optimal play, as the opportunities they can potentially grant are significant. Outside of his magic and sword attacks, Robin has two useful throws: back throw is a viable KOing option near the edge, while down throw is a reliable combo starter. | ||
However, Robin suffers from numerous weaknesses. The most notable includes his | However, as previously stated, Robin suffers from numerous weaknesses. The most notable includes his mobility, being the slowest in the game. He lacks defensive options and has trouble brushing off opponents, especially those who are directly beneath, making him susceptible to rush-downs and juggles. Robin’s tilts generally have short range, making it difficult for him to fight at mid-range outside of the use of tomes. Many moves, specifically his smash attacks and special attacks, have significant ending lag, which leaves him wide open for punishment proceeding their execution. Elwind leaves him vulnerable and interceptable after use, and when not properly managed or kept track of, can run out at critical times. Lastly, Robin's durability mechanic limits offensive options when either the Levin Sword or tomes are exhausted. | ||
Robin benefits little from [[Character customization|custom moves]], with the only notable options being the Thunder variants. Thunder+ has highly increased power across all charges, the projectiles have more range, and both Elthunder and Arcthunder use up a very slightly smaller amount of durability. However, it charges slower, and has only half the durability of the original, with Thoron immediately exhausting the tome regardless of how much durability is left. Speed Thunder is, unsurprisingly, faster across all charges, regarding both the projectiles' speed and charging, but the projectiles have less range and noticeably less power. Robin's remaining custom moves have very situational advantages, to the point that they usually fail to compensate for their disadvantages. | |||
Overall, Robin is a tactically-based character with varied spacing, damage-accumulating and KO options that must be used wisely. At the same time, his lack of mobile and defensive options leaves him vulnerable to pressure and combos. With this, Robin players must keep track of their weapons' durability, intelligently respond to their opponents, and take precise offensive action for success. | |||
Overall, Robin is a tactically-based character with varied spacing, damage-accumulating and KO options that must | |||
==Update history== | ==Update history== | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Tier placement and history=== | |||
Opinions on Robin's viability have fluctuated during ''SSB4''{{'}}s metagame. At first, he was considered a high-tier character due to strong projectiles and keep away games, as well as high KO power thanks to the Levin Sword and back throw's immense power. Even so, a small number of players argued against him that his mobility was too slow for him to accomplish a lot, combined with poor grab game, weak projectiles that took too long to charge and could be cancelled out by pretty much any other projectile, mediocre recovery, and having a limit to how many times he could use many moves before becoming virtually helpless, Robin was considered a low-tier character, and many smashers would slowly start to drop him in favor of another character (such as {{Sm|Xzax}} with {{SSB4|Mario}} and {{Sm|Nairo}} with {{SSB4|Zero Suit Samus}}). Eventually, the latter opinion would slowly start to become more prominent, until game updates notably buffed Robin over the course (particularly 1.1.0 and 1.1.1, which granted Robin better shield pressure and a combo throw). This, combined with slow improvements to his metagame, and decent results from a small number of dedicated smashers such as {{Sm|Dath}}, {{Sm|Jerm}} and {{Sm|Mr.II}}, opinions on Robin would improve slowly, and they would eventually break with the consensus of being a low-tier character after a player managed to take a game from ZeRo's Sheik (the best ''SSB4'' player in the world using who was considered to be the best character in the game) in a tournament using Robin, being ranked at 31st on the first ''4BR'' [[tier list]], assessing him as a mid-tier character. | |||
Despite Robin’s results remaining below average, as well as the introduction of {{SSB4|Corrin}} and {{SSB4|Bayonetta}}, Dath would place 3rd at [[Shine 2016]], which was notable enough for Robin to maintain his ranking of 31st on the second tier list. Even so, Robin has lately seen worse results, and was thus ranked 34th on the third tier list, and his lack of a relatively large playerbase in comparison to other mid-tier characters, such as {{SSB4|Bowser}}, has significantly deterred him from rising any further on the tier list, rather dropping to 36th/37th on the fourth and final tier list, sharing the spot with Samus. | |||
===[[Official Custom Moveset Project]]=== | ===[[Official Custom Moveset Project]]=== | ||
{{OfficialCustomMoves | {{OfficialCustomMoves | ||
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''See also: [[:Category:Robin players (SSB4)]]'' | ''See also: [[:Category:Robin players (SSB4)]]'' | ||
*{{Sm|Dath|USA}} - | *{{Sm|Dath|USA}} - One of the best Robin players in the world. Placed 3rd at {{Trn|Shine 2016}}, 4th at {{Trn|Glitch}}, 9th at {{Trn|Frame Perfect Series 2}}, 17th at {{Trn|CEO 2016}}, and 25th at {{Trn|EVO 2016}} with wins over players such as {{Sm|Larry Lurr}}, {{Sm|Marss}}, and {{Sm|ANTi}}. Formerly ranked 32nd on the [[ Panda Global Rankings v2]]. | ||
*{{Sm| | *{{Sm|Jerm|USA}} - Placed 9th at {{Trn|Aftershock 2016}}, 13th at {{Trn|Clutch City Clash 2}}, 25th at {{Trn|DreamHack Austin 2017}}, and 33rd at {{Trn|GENESIS 3}} with wins over players such as {{Sm|Samsora}}, {{Sm|Javi}}, and {{Sm|Megafox}}. | ||
*{{Sm| | *{{Sm|Ke-ya|Japan}} - Co-mains Robin alongside {{SSB4|Corrin}} and is considered one of the best Robin players in the world. Placed 9th at {{Trn|Umebura 25}}, 17th at {{Trn|Sumabato Tokaigi Qualifier 1}}, and 33rd at both {{Trn|Super Smash Con 2017}} and {{Trn|Umebura 32}} with wins over players such as {{Sm|Larry Lurr}}, {{Sm|Ranai}}, and {{Sm|NAKAT}}. Currently ranked 74th on the [[JAPAN Power Rankings]]. | ||
*{{Sm|Skorpio|USA}} - Placed 2nd at {{Trn|Nexus}}, 3rd at {{Trn|Midwest Mayhem 7: Mexico Invasion}}, 7th at {{Trn|Midwest Mayhem 10}}, and 9th at {{Trn|Midwest Mayhem 11}} with wins over players such as {{Sm|tyroy}}, {{Sm|Javi}}, and {{Sm|Tyrant}}. | |||
==[[Trophies]]== | ==[[Trophies]]== |