Editing Rising Uppercut
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This is Little Mac's only means of vertical recovery, but it is very poor at doing so in comparison to other up special moves due to its numerous flaws. The aerial version lacks horizontal momentum and gives vertical distance that travels as low as an average jump, giving it some of the worst distance of any recovery move in the series. However, if Mac's neutral aerial is the last action performed in the air before using this move, the move will go slightly further horizontally. Additionally, although its hitboxes are rather disjointed, the move does not [[edge sweet spot]] until the very end and has a small auto-sweetspot. As a result, recovering too high will result in Mac being knocked off by any sufficiently long hitbox, while recovering too low will often result in Mac missing the ledge entirely. | This is Little Mac's only means of vertical recovery, but it is very poor at doing so in comparison to other up special moves due to its numerous flaws. The aerial version lacks horizontal momentum and gives vertical distance that travels as low as an average jump, giving it some of the worst distance of any recovery move in the series. However, if Mac's neutral aerial is the last action performed in the air before using this move, the move will go slightly further horizontally. Additionally, although its hitboxes are rather disjointed, the move does not [[edge sweet spot]] until the very end and has a small auto-sweetspot. As a result, recovering too high will result in Mac being knocked off by any sufficiently long hitbox, while recovering too low will often result in Mac missing the ledge entirely. | ||
To maximize the move's recovery potential, the player should save Little Mac's second jump and attempt to end the move directly beside a ledge to prevent opponents from punishing the move's vulnerability | To maximize the move's recovery potential, the player should save Little Mac's second jump and attempt to end the move directly beside a ledge to prevent opponents from punishing the move's vulnerability. | ||
Like most of Little Mac's special moves, Rising Uppercut has a unique 8-bit sound if he is using a Wireframe [[alternate costume]]. | Like most of Little Mac's special moves, Rising Uppercut has a unique 8-bit sound if he is using a Wireframe [[alternate costume]]. | ||
In ''Ultimate'', the move behaves in the exact same way, but the aerial version has been buffed to go slightly higher and Little Mac can grab ledges | In ''Ultimate'', the move behaves in the exact same way, but the aerial version has been buffed to go slightly higher and Little Mac can grab ledges during the move, increasing its recovery potential. There is also a small amount of horizontal movement allowed as Little Mac nears the peak of the uppercut. If Mac uses his [[neutral aerial]] or [[down aerial]] and buffers the move, he will retain a slight bit more horizontal momentum. | ||
==Instructional quotes== | ==Instructional quotes== |