Editing Rising Uppercut
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In ''Ultimate'', the move behaves in the exact same way, but the aerial version has been buffed to go slightly higher and Little Mac can grab ledges slightly earlier, increasing its recovery potential. There is also a small amount of horizontal movement allowed as Little Mac nears the peak of the uppercut. If Mac uses his [[neutral aerial]] or [[down aerial]] and buffers the move, he will retain a slight bit more horizontal momentum. Offensively, the move's knockback was increased as of the 13.0.0 patch; combined with the knockback changes to up tilt, this allows an up tilt to Rising Uppercut to be a powerful KO combo at high percents. | In ''Ultimate'', the move behaves in the exact same way, but the aerial version has been buffed to go slightly higher and Little Mac can grab ledges slightly earlier, increasing its recovery potential. There is also a small amount of horizontal movement allowed as Little Mac nears the peak of the uppercut. If Mac uses his [[neutral aerial]] or [[down aerial]] and buffers the move, he will retain a slight bit more horizontal momentum. Offensively, the move's knockback was increased as of the 13.0.0 patch; combined with the knockback changes to up tilt, this allows an up tilt to Rising Uppercut to be a powerful KO combo at high percents. | ||
==Instructional | ==Instructional quote== | ||
{{InstructionalQuotes | {{InstructionalQuotes | ||
|ssb4-3char=Little Mac | |ssb4-3char=Little Mac |