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{{Infobox Character | {{Infobox Character | ||
|name = Ridley | |name = Ridley | ||
|image = {{tabber|title1=Normal| | |image = {{tabber|title1=Normal|tab1=[[File:Ridley SSBU.png|x250px]]|title2=Meta Ridley|tab2=[[File:Ridley-Alt1 SSBU.png|x250px]]}} | ||
|game = SSBU | |game = SSBU | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
}} | }} | ||
{{cquote| | {{cquote|Ridley Hits the Big Time!|cite=Introduction Tagline}} | ||
'''Ridley''' ({{ja|リドリー|Ridorī}}, ''Ridley'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was revealed as a | {{cquote|''Joining the battle from the storied Metroid series, Ridley's long tail and sharp claws let him unleash a torrent of devastating attacks. His Final Smash is a powerful stream of plasma breath intense enough to bring down Samus's starship.''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | ||
'''Ridley''' ({{ja|リドリー|Ridorī}}, ''Ridley'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was revealed as a newcomer alongside {{SSBU|Inkling}} and {{SSBU|Daisy}} from Nintendo's 2018 E3 press conference, on June 12th, 2018, with an animated trailer. Ridley is classified as fighter #65. | |||
Similar to {{SSBU|Bowser}} and {{SSBU|Donkey Kong}}, Ridley has no voice actor and instead roars and screeches, akin to his sounds in ''Super Smash Bros. Brawl'', ''Super Smash Bros. for Wii U'', and all of his appearances in the ''Metroid'' series. | |||
==How to unlock== | ==How to unlock== | ||
Complete one of the following: | Complete one of the following: | ||
*Play [[VS. match]]es, with Ridley being the 25th character unlocked. | *Play [[VS. match]]es, with Ridley being the 25th character unlocked. | ||
*Clear {{SSBU|Classic Mode}} with {{SSBU|Yoshi}} or | *Clear {{SSBU|Classic Mode}} with {{SSBU|Yoshi}} or anyone in his unlock tree, being the 6th character unlocked after {{SSBU|Lucina}}. | ||
*Have Ridley join the player's party in [[World of Light]]. | *Have Ridley join the player's party in [[World of Light]]. | ||
With the exception of the third method, Ridley must then be defeated on [[Norfair | |||
With the exception of the third method, Ridley must then be defeated on [[Norfair]]. | |||
==Attributes== | ==Attributes== | ||
Ridley is a [[weight|heavyweight]] character | Ridley, unsurprisingly for being a large character with powerful attacks, is a [[weight|heavyweight]] character, although his attributes compared to other archetypal heavyweights are noticeably different. Ridley is tied for the 12th heaviest character (same as {{SSBU|Wario}}, {{SSBU|Ike}}, {{SSBU|Simon}}, and {{SSBU|Richter}}), weighing much less than a super heavyweight like {{SSBU|Bowser}} despite his similar size to them. Ridley also has overall good mobility, especially compared to most of his fellow heavyweights: with two midair jumps, slightly above average [[walk]] speed, tied with {{SSBU|Charizard}} for the 10th fastest [[dash]]ing speed, average [[air speed]], [[air acceleration]] and [[gravity]], and the 17th fastest [[falling speed]]. However, he has the third lowest [[traction]]. Ridley also boasts a faster frame data than most heavyweights, further setting him apart from them. | ||
His key strength is his strong air game. Boasting overall quick, powerful, long-ranged aerials, and decent air mobility give Ridley overall excellent air pressure potential. Thanks to his additional jump and relatively high fast fall speed, he has superb vertical flexibility, and can use additional jumps or surprise fastfalls to fake out and punish his opponents with his far-reaching aerials. His [[neutral aerial]] is | Ridley's most defining trait is his potent and varied [[punishment|punish]] game. With overall remarkable range, power and decent speed throughout his moveset, as well as a [[projectile]], Ridley poses as a serious threat once he gets the advantage; those unaware of Ridley's danger factor can find themselves being quickly overwhelmed and/or find it difficult to get in. His key strength about his moveset is his strong air game. Boasting overall quick, powerful, and long-ranged aerials, having two midair jumps, and decent air mobility give Ridley overall excellent air pressure potential. Thanks to his additional jump and relatively high fast fall speed, he has superb vertical flexibility, and can use additional jumps or surprise fastfalls to fake out and punish his opponents with his far-reaching aerials. His [[neutral aerial]] is unarguably his most effective aerial, due to having low all-around lag, good range, and average knockback. It is a good comboing, spacing, and [[edge-guarding]] tool, while also being fast enough to break out opposing pressure if positioned correctly; these traits make it one of Ridley's most commonly used moves. [[Forward aerial]], while having merely average power, has the highest damage output of Ridley's aerials when all hits are sweetspotted, and is infamous for being able to perform a [[wall of pain]] at low percentages, especially due to Ridley's aforementioned two midair jumps. [[Back aerial]] is decently quick, long-ranged and has consistently high damage and knockback, which makes it a deadly KO move, especially if used off-stage for edge-guarding. [[Up aerial]] is a good, disjointed juggling move with decent startup and good KO potential when sweetspotted, but requires opponents to be very close to or above Ridley to land. Lastly, [[down aerial]] is a stall-and-fall that powerfully [[meteor smash]]es opponents when sweetspotted, and can potentially be recovered from if initiated slightly above the ground. Even when sourspotted, it has high KO potential, similar to Bowser's own down aerial. | ||
Ridley | Ridley also has an abundance of powerful moves like his fellow heavyweights, with his tail-based moves having higher power if sweetspotted with the bladed end of his tail. His power also leads into one of his other primary strengths: his edge-guarding ability. His aforementioned powerful air game gives him the innate ability to edge-guard offstage effectively, as many of his attacks have great KO or gimping potential, while his long-distanced recovery makes coming back to the stage a non-issue. His aforementioned neutral aerial has decent range and is powerful when sweetspotted at the tip. Forward aerial boasts great wall of pain potential with enough reach and a long enough duration to effectively gimp most recovering opponents. Finally, as mentioned before, his back aerial has the strongest and most consistent knockback of his aerials. Ridley also has easy ways to set up edge-guards; his down tilt and down throw are both reliable combo starters that launch at favorable angles, and he has plenty of other attacks that deal high horizontal knockback, such as forward tilt and dash attack. | ||
Ridley's | Ridley's grounded game is also noteworthy in terms of utility. His [[neutral attack]] is his fastest attack, and has both great damage potential thanks to its infinite, and surprising power due to the regular third hit. His [[forward tilt]] has good range and low lag overall, while dealing high knockback if the tip conntects. Meanwhile, his [[up tilt|up]] and [[down tilt]]s offer varied combo potential, with up tilt chaining into itself and then up aerial or up smash afterwards, whereas down tilt allowing Ridley to extend horizontally and likely set up an edge-guard. His [[dash attack]] is one of the few to have no sourspots throughout, and has respectable power. [[Forward smash]] has below-average startup (around the same as {{SSBU|Mr. Game & Watch}} and {{SSBU|Palutena}}) and is short ranged, but is one of the strongest of its kind in both damage and knockback, and is just fast enough to punish whiffs, landings, or be a situational follow-up option, like a late hit of a landing neutral aerial. [[Down smash]] has slow start up and less raw power, but has very large, mostly disjointed range as it makes use of the invulnerable parts of Ridley's wings, along with totally lacking a sourspot. It also has the added trait of Ridley hopping high during the start-up; this can allow Ridley to completely dodge attacks, even sometimes those with center aim, making it especially effective in fields like punishing a get up attack or punishing grab whiffs. It is also a notoriously effective punishment option after a successful Skewer sweetspot, as the short hop itself can cover most get-up options. This more commonly is used to cover ledge get-up options from the opponent, as with proper timing, Down Smash can cover almost the entire cast's options to return to stage, only being checked by moves that can hit from below stage (like Ridley's own uair). Finally, [[up smash]] is Ridley's fastest and most reliable smash attack; while not having the sheer power of the other two, it is still powerful in its own right, and is also a very effective anti-air as it makes Ridley's foot invulnerable. Overall, each of Ridley's grounded moves have different attributes that make them useful, while still giving him the typical great power of a heavyweight. | ||
Additionally, his special moveset offers interesting options. [[Plasma Breath]] is Ridley's projectile; it fires a small, bouncing ball of fire, and can be charged to fire from two to five; when fully charged, it can deal substantial damage if it hits with every projectile. These traits make it a useful damage-racking, combo-starting, and on-stage edgeguarding and gimping tool. However, the move also possesses a hurtbox on Ridley's mouth that damages and stuns him if he is hit there, and while sometimes the recoil can serve as a niche defensive option due to Ridley not suffering any knockback from it, especially when offstage, this is still very risky. [[Skewer]] is a "high risk, high reward" punishment move that, when sweetspotted, deals extremely high damage and crumples enemies; while situational due to the high difficulty on sweetspotting the move, it puts the opponent in a dangerous position where Ridley can read their reaction. [[Space Pirate Rush]] is a command grab with some unique perks; it can be cancelled into a throw at any time that puts both Ridley and the opponent into the air. On land, Ridley drags the opponent on the ground, dealing high damage when performed from one ledge to another, and launching opponents offstage when Ridley reaches the edge of a floor, with the launch being capable of KOing at high percentages. In the air, it makes Ridley drop down to the floor until he lands, which can allow for easy gimps offstage as Ridley can drag opponents closer to a blast zone, potentially leaving them too far to recover. Lastly, [[Wing Blitz]] is Ridley's primary recovery move. It can be aimed in four directions, with the forward input traveling at a slight downwards angle, the backward variant traveling at a slight upward one, and the down variant traveling at a slight diagonal angle in front of Ridley. All Wing Blitz variants have a large ledge sweetspot and have high knockback, with the down input meteor smashing opponents; the down input is also unique in that it can be used at the edge of the stage and grab the ledge as long as the down direction is not inputted for longer, which can let Ridley potentially ledge trump an unsuspecting opponent or send them straight down, depending on their position. | |||
Another notable aspect of Ridley's kit is his impressive, long-distanced [[recovery]]. As a multi-jumper with decent air speed, air acceleration and gravity, Ridley can naturally reposition himself to adapt to the situation. Space Pirate Rush can offer Ridley some horizontal gain, as well as threaten the opponent with a moving command grab that can put them in a very uncomfortable position, and has the benefit of not leaving Ridley [[helpless]]. Wing Blitz, however, provides a lot of unique properties. The intangible tips can prevent many attacks with the right aim, including but not limited to Villager's forward smash, Ness's down smash charge, and Mega Man's down aerial. Due to the "bounce" that occurs when Wing Blitz hits the side of a stage, Ridley can even recover while avoiding counter moves, a trait that very few recoveries have. The attack itself is also quite strong, giving it impressive guard-breaking potential, and covers a long distance relatively quickly, with the startup time being mitigated by how far Ridley can recover from. This can discourage the opponent from trying to edge-guard Ridley at all, especially if he has his extra jump in reserve, and can make Ridley surprisingly difficult to edge guard if he's in position. Lastly, his aerial moves can mitigate some of the vulnerability in his recovery due to their low lag. All in all, despite being rigid and potentially exploitable, Ridley's recovery has attributes and options that are both unique and valuable for any character, especially a heavyweight. | |||
Ridley's large frame also gives him remarkable range. Many of Ridley's moves have large, disjointed hitboxes, some even eclipsing sword users like {{SSBU|Marth}} and {{SSBU|Ike}}. Ridley's disjoints can even challenge and beat out incoming projectiles when timed right, and can even sometimes break him out of disadvantage. This is all on top of the aforementioned projectile he has. Finally, and thanks to his range, Ridley possesses a surprisingly dangerous combo game. His down throw, up tilt, down tilt, neutral aerial, and Plasma Breath can lead into various strings and combos that can rack up huge damage with only a few hits, with some even leading to kill confirms (such as Plasma Breath to dash attack, late hit neutral aerial to forward smash, and up tilt into up aerial since update 4.0.0). Combined with the aforementioned power and utility on his moves, this allows Ridley to pile up damage as quickly as his fellow heavyweights, and also makes it risky for opponents to regain the advantage, as Ridley's ability to start combos and break a defense even while in a disadvantage forces the opponent to be cautious of Ridley's options. All of Ridley's traits make him a strangely varied fighter for his weight and size, allowing him to play differently depending on the situation. | |||
While it's an understated attribute, Ridley functioning like a switch army knife archetype allows Ridley to have a valuable tool or playstyle in almost all match ups, which plays very well to highlight Ridley's strength in bait-and-punishing and frame trapping. Ridley's disjointed range allows him to check characters that struggle with range or rely on grabs, and his command grab can check characters that are highly defensive or have difficulty recovering, and his projectile checks characters that lack one in return. Ridley's surprising defensive capabilities often crop up in matches that would seemingly favor the aggressor, such as his rather impressively low ledge hang (which can even evade moves like Marth and Lucina's forward smash), the surprisingly low profile of his crouch, and the previously mentioned intangible tips of his Wing Blitz recovery. In the end, while many characters can give Ridley trouble, few characters are equipped to avoid being checked by most of his tools, and even fewer are able to negate all of them. | |||
While Ridley has amazing strengths, he also has some critical and easy-to-exploit weaknesses. The most notable of them is his size; Ridley has among the largest, most awkward hurtboxes out of the cast, which combined with his heavy weight and fast falling speed makes him very easy to combo, juggle, and hit in general. On top of that, his lower weight compared to characters of a similar size can also negatively affect his survivability in some situations such as potentially dying to certain combo strings that can kill him due his mixture of very large size and only moderately heavy weight. While Ridley's frame data is rather poor, although good for a heavyweight, he has below average startup and above average ending lag overall on his toolkit, so he lacks a tool fast enough to break combos effectively; this makes him one of the most affected characters by average combo strings, and he is rather easy to finish off. Quite literally any character can defeat Ridley with basic edgeguarding tools and Ridley being out of his comfortable recovery position. Ridley’s options against projectile users and zoning are virtually nonexistent despite having a projectile himself; Plasma Breath is laggy, its projectiles travel slowly, and are useless against more powerful projectiles, and the move's recoil property on Ridley's mouth can easily open up opportunities for more attacks against him that would end a stock, even if said recoil would prevent knockback especially on emergency situations like being at KO percent. Ridley's disjointed moves are seldom capable of beating out projectiles, and he has few moves that boast enough range to challenge zoners, and these options usually require a great deal of effort to execute right compared to what they're challenging, which can quickly lead to Ridley being cornered into a worse situation. All of this is further worsened with how tricky it can be to land with Ridley, despite being a fast-faller. | |||
Adding to the above is Ridley's recovery, which is still exploitable despite its long distance. Both of his recovery specials, Space Pirate Rush and Wing Blitz, have high startup and the latter, despite its appearance and its impressive distance, has only four angled travel routes, which means that Ridley has to properly get into a good position to recover, giving the opponent more than enough time to react. While Wing Blitz has some minor defenses while active, that being invulnerability on the spiked tips of his wings along with dealing heavy knockback on contact, it does not have a charging hitbox while his body remains vulnerable throughout the move, so it can be quite easy to aim for with prediction. This is worse when a character has a counterattack or heavily disjointed attacks, as they can safely challenge the move at any state of its animation, though certain stages can allow Ridley to evade being countered by aiming Wing Blitz toward the stage and bouncing up to ledge from impact. Without his midair jumps, Ridley can also have a lot of trouble recovering from below, and any low-sending attack like a [[semi-spike]] can put Ridley into an unrecoverable position. Because of this, offstage Ridley usually is forced to use his extra jumps as emergency jumps when he's in disadvantage, which while valuable, is noticeably less useful than other multi-jumpers. As a result, Ridley's overall endurance is poor for a large heavyweight, and while his survivability isn't as poor as other lighter characters, it is unimpressive for a heavyweight and for his size. | |||
Ridley | |||
Another critical flaw to Ridley is how drastically his moves vary in quality, which can lead to Ridley becoming quite predictable to even the most unaware player. While he has plenty of amazing moves, some of them still have significant flaws; these can range from slow startup (Plasma Breath), to absurd blindspots (up tilt), overly situational and/or strict (Skewer), or being overall unreliable (down aerial). On the other side of spectrum, some of Ridley's moves like neutral aerial, down tilt, and even , depending on the match-up, the aforementioned Plasma Breath are so favorable that it becomes easy to over-centralize on their use. Ridley is a character that finds the most success in being unpredictable, which can be difficult when a player subconsciously checks off using so many moves. This, combined with his aforementioned trouble at dealing with fast and/or zoning characters, and with recovering under pressure, makes Ridley one of the most susceptible characters to pressure, as Ridley's disadvantage state makes him easy to overwhelm, and failure to overwhelm or control aggression could force him to take heavy damage or even be KOed outright. | |||
A notable downside of Ridley's kit is his mediocre grab game. His grab range is somewhat short for his size to begin with, and a character like him can greatly suffer from whiffing it, with it's only saving grace being Ridley's fast dash speed. While down throw functions as a strong and reliable combo tool from low to mid percentages, and at very high percentages (around 150%) is capable of KOing middleweights, none of Ridley's other throws provide much usage beyond repositioning the opponent. Forward and back throws don't KO at reasonable percentages, even with ideal positioning, and up throw, while being his most damaging throw and a passable kill throw with low ceiling stages, is best as a mediocre set up for juggling the opponent. Even Ridley's down throw doesn't combo into entirely unique strings, and his down tilt can sometimes service some of the same use while being much safer to execute, though down throw into forward tilt is a noteworthy string by itself and can lead into some of Ridley's most dangerous combos and frame traps. The existence of Space Pirate Rush somewhat mitigates his lack of a strong throw due to its ability to KO at the ledge at high percentages, but overall, Ridley's grab game is almost entirely centralized by his down throw's utility, with his other throws being situational at best and a complete waste of risky effort at worst. | |||
Lastly, while Ridley's advantage state is unarguably very oppressive, one key attribute holding this back is his middling air speed. For his additional midair jump and impressive aerials, their full potential is greatly held back by Ridley's surprising difficulty in staying airborne. He generally needs to gain some distance while grounded to approach with his aerials, and while his dash speed is very impressive, it's restrictive regardless, and Ridley lacks the number of jumps that characters like {{SSBU|King Dedede}} and {{SSBU|Pit}} have to help circumvent their air speed issues. Various combos usually are unable to extend in the air for long thanks to this, as his aerials may deal too much knockback to follow up after one or two attacks. This is further shown in his recovery, as Wing Blitz and Space Pirate Rush are usually options he must use to recover, even if Ridley isn't that far from the stage. While Ridley's air speed is definitely better than most other fellow characters with multiple jumps, it's still merely average compared to the whole cast, which tones down his overall effectiveness in the air, and this is further exacerbated by him being a fast-faller. | |||
Overall, Ridley is a character of extremes, with a relatively high learning curve and an even higher cerebral curve. Similarly to what {{SSBU|Mewtwo}} is among its fellow lightweight characters, Ridley fills in the position of being a glass cannon among his fellow heavyweights. He has excellent damage, pressure, and edge-guarding potential with a broad arsenal of powerful moves and tools to gain and sustain advantage, gradually poke and pressure from a fair distance away, and punish whiffs or what would normally be an inconsequential slip-up. This allows Ridley to easily make comebacks or greatly widen his lead with minimal set up should an opponent make a single error in considering Ridley's approach. However, his moveset is so heavily lopsided towards accumulating damage, netting kills, and sustaining advantage that he lacks any tools to break combos and is limited in combating opposing pressure, meaning that one mistake from Ridley himself can devastate him worse than most other characters. Due to his varied amount of tools, Ridley has many playstyles applicable, but players should be able to switch said playstyles in a whim; if played recklessly or predictably, Ridley can be easily punished with a slew of combos, walls of projectiles, and general pressure he isn't built to handle, so players should be constantly aware of when and how to use Ridley's tools to take full advantage of them, while playing unpredictably to prevent the opponent from capitalizing on Ridley’s own susceptibility. This is especially true against dominating characters like Palutena or Snake, who are either well equipped to handle all of Ridley's strengths, or their own skills are so powerful that even Ridley's combined toolkit can't make up the difference on it's own. However, this also means the reverse can be true, as some characters who already struggle with one of Ridley's tools may find Ridley outright insurmountable if more than one of his playstyles favors the battle. | |||
Ridley's competitive potential is subject for debate, typically hovering in the nebulous gateway between low and mid tier while sometimes being much lower or much higher. Some professional players consider him a low-tier due to his poor disadvantage state and difficulty surviving for heavyweight standards, while others like {{Sm|MkLeo}} and {{Sm|ESAM}} argue that he is a higher mid-tier thanks to his strong advantage state and wide array of options for multiple playstyles. This can be further expressed by his tournament presence; Ridley is a relatively unpopular pick, yet displays respectable placings, with smashers like {{Sm|Nair^}}, {{Sm|Vreyvus}}, and {{Sm|Locus}} demonstrating his potential. Because of this, Ridley is considered a relatively viable character. In casual fields, Ridley is notorious for how exploitable his weaknesses can be and the many pitfalls that beginners can fall into, especially with poor routing of Wing Blitz leading to awkward and anti-climactic finishes, proving his high learning curve for his size class. | |||
Update {{SSBU| | ==Update history== | ||
Ridley has been buffed via game updates. He initially only received glitch fixes and very minor buffs, as well reduced [[shield damage]] on [[Plasma Breath]] in {{SSBU|3.0.0}} as part of the general nerfs to [[projectile]]s in said update. However, update {{SSBU|4.0.0}} helped address his KO inconsistency and recovery issues: his [[up smash]], [[back aerial]], and [[Space Pirate Rush]] throw at the edge received more knockback, while [[up aerial]]'s sweetspot became much easier to land, and most notably, [[Wing Blitz]] is faster and covers more distance, now allowing Ridley to recover from the bottom [[magnifying glass]] when angled up. Up smash also has a longer hitbox duration that increases its frontal range, making it slightly more effective as an anti-air and [[out of shield]] option. | |||
Update 7.0.0 provided small, but beneficial buffs. Prior to the update, it was common for Ridley to get shield poked, even with full shield, due to a part of his wing not being fully protected. 7.0.0 fixed this issue, and also made part of his wings and tail invincible after activating and deactivating shield. | |||
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|1.1.0}}''' | ||
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'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|4.0.0}}''' | ||
<!--Dash attack patch note is confirmed fake--> | |||
{{UpdateList (SSBU)/4.0.0|char=Ridley}} | {{UpdateList (SSBU)/4.0.0|char=Ridley}} | ||
'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|7.0.0}}''' | ||
{{UpdateList (SSBU)/7.0.0|char=Ridley}} | {{UpdateList (SSBU)/7.0.0|char=Ridley}} | ||
==Moveset== | ==Moveset== | ||
*Ridley can perform [[ | *Ridley can perform two [[midair jump]]s. | ||
''For a gallery of Ridley's hitboxes, see [[Ridley (SSBU)/Hitboxes|here]].'' | ''For a gallery of Ridley's hitboxes, see [[Ridley (SSBU)/Hitboxes|here]].'' | ||
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|neutralcount=3 | |neutralcount=3 | ||
|neutralinf=y | |neutralinf=y | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=2% | |neutral1dmg=2% | ||
|neutral2dmg=1.5% | |neutral2dmg=1.5% | ||
|neutral3dmg=5% | |neutral3dmg=5% | ||
|neutralinfdmg=0.7% (loop), 2% (end) | |neutralinfdmg=0.7% (loop), 2% (end) | ||
|neutraldesc= | |neutraldesc=A double claw swipe followed by a bite. Alternatively, if the attack button is pressed quickly for each hit, the second hit transitions into a rapid-fire tail stab that ends with a swing. The first and second hits are particularly low-hitting [[jab lock]]s, while the third hit is relatively strong for a neutral attack, KOing middleweights under 200% from the center of {{SSBU|Final Destination}}. Conversely, the neutral infinite's finisher has high base knockback, but very low knockback scaling, being unable to KO under 500% from center stage. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=10% (tail), 13% (tip) | |ftiltdmg=10% (tail), 13% (tip) | ||
|ftiltdesc=Grabs his tail and thrusts it forward. Can be [[angle]]d, and the tip of Ridley's tail acts as a [[sweetspot]]. The up-angled version can act as a low altitude anti-air with respectable horizontal reach, while the downward-angled version can act as a ledge pressuring tool, with the sweetspot reaching low enough to catch any opponent in a [[2 frame punish]], a ledge | |ftiltdesc=Grabs his tail and thrusts it forward. Can be [[angle]]d, and the tip of Ridley's tail acts as a [[sweetspot]]. The up-angled version can act as a low altitude anti-air with respectable horizontal reach, while the downward-angled version can act as a ledge pressuring tool, with the sweetspot reaching low enough to catch any opponent in a [[2 frame punish]], a ledge regrab, or a missed ledge sweetspot. Has long range and moderately low ending lag, making it a powerful [[spacing]] tool. The sweetspot KOs at around 155% from center stage. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=7% (wing), 9% (tip) | |utiltdmg=7% (wing), 9% (tip) | ||
|utiltdesc= | |utiltdesc=Swipes one wing in an arc above himself, starting from behind. Has its sweetspot along the upper edge and renders Ridley's wing [[intangible]] while the hitboxes are active, which along with its coverage allows it to function as an effective anti-air. Its moderate speed also allows it to combo into itself at low to mid percents, and into any aerial attack at mid to high percents. Has blind spots beside Ridley. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=6% (tail), 9% (tip) | |dtiltdmg=6% (tail), 9% (tip) | ||
|dtiltdesc= | |dtiltdesc=A low tail swipe. Has its sweetspot on the tip of the tail with slightly longer range than his forward tilt, and launches opponents upward, allowing it to combo into aerial attacks at a wide range of percents, as well as an up-angled forward tilt, dash attack, or up tilt (against larger characters) at low percents. | ||
|dashname= | |dashname= | ||
|dashdmg= | |dashdmg=12% | ||
|dashdesc=A | |dashdesc=A leaning bite. A powerful dash attack especially near edges, KOing at around 100% at the edge of Final Destination, and at around 160% from the center. Resembles Meta Ridley's lunging attack in ''Metroid Prime''. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSBU|20}} | |fsmashdmg={{ChargedSmashDmgSSBU|20}} | ||
|fsmashdesc=Rears back | |fsmashdesc=Rears back, then generates a [[flame|fiery]] explosion from his mouth in front of himself. Has slow startup and short range (covering less horizontal distance than his forward tilt), but deals very high damage and knockback, KOing under 80% from center stage. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBU|17}} | |usmashdmg={{ChargedSmashDmgSSBU|17}} | ||
|usmashdesc= | |usmashdesc=A frontflip kick, covering Ridley's entire overhead. Has moderate startup and ending lag, but has a large overall hitbox and grants intangibility on Ridley's leg while the hitboxes are active, making it a powerful anti-air similarly to his up tilt. Has blind spots directly in front and behind Ridley, though it may hit taller characters directly on either side. Can KO at around 105% from ground level. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBU|16}} | |dsmashdmg={{ChargedSmashDmgSSBU|16}} | ||
|dsmashdesc=Leaps and slams his open wings onto the ground. Hits Ridley's both sides simultaneously with large coverage, allowing it to punish tech rolls in certain instances. The leap during startup can allow him to dodge some ground attacks if timed right (especially floor attacks that may be used after hitting with Skewer, or ledge attacks), while the edges of the attack utilize the intangible half of Ridley's wings. However, it has the slowest startup out of Ridley's smash attacks, and deals the least damage, while being only slightly stronger than his up smash. Launches opponents upward, KOing at around 100%. | |dsmashdesc=Leaps and slams his open wings onto the ground. Hits Ridley's both sides simultaneously with large coverage, allowing it to punish tech rolls in certain instances. The leap during startup can allow him to dodge some ground attacks if timed right (especially floor attacks that may be used after hitting with Skewer, or ledge attacks), while the edges of the attack utilize the intangible half of Ridley's wings. However, it has the slowest startup out of Ridley's smash attacks, and deals the least damage, while being only slightly stronger than his up smash. Launches opponents upward, KOing at around 100%. | ||
|nairname= | |nairname= | ||
|nairdmg={{ShortHopDmgSSBU|9}} (clean tail), {{ShortHopDmgSSBU|12}} (clean tip), {{ShortHopDmgSSBU|5}} (late) | |nairdmg={{ShortHopDmgSSBU|9}} (clean, tail), {{ShortHopDmgSSBU|12}} (clean, tip), {{ShortHopDmgSSBU|5}} (late) | ||
|nairdesc=Backflips and swings his tail around himself. Has the lowest startup, ending lag and landing lag out of Ridley's aerials, as well as a long duration and a large hitbox, making it widely considered one of his most viable approach options. Upon landing, it can also combo into a jab, forward tilt, down tilt or grab at low percents, and another neutral aerial or a forward aerial at mid percents, especially if the sourspot is landed. | |nairdesc=Backflips and swings his tail around himself, similar to {{SSBU|Charizard}}'s neutral aerial except backwards instead of forwards. Has the lowest startup, ending lag and landing lag out of Ridley's aerials, as well as a long duration and a large hitbox, making it widely considered one of his most viable approach options. Upon landing, it can also combo into a jab, forward tilt, down tilt or grab at low percents, and another neutral aerial or a forward aerial at mid percents, especially if the sourspot is landed. | ||
|fairname= | |fairname= | ||
|fairdmg={{ShortHopDmgSSBU|3}} (hits 1-2, tail), {{ShortHopDmgSSBU|5}} (hits 1-2, tip; hit 3, tail), {{ShortHopDmgSSBU|7}} (hit 3, tip) | |fairdmg={{ShortHopDmgSSBU|3}} (hits 1-2, tail), {{ShortHopDmgSSBU|5}} (hits 1-2, tip; hit 3, tail), {{ShortHopDmgSSBU|7}} (hit 3, tip) | ||
|fairdesc= | |fairdesc=Stabs with his tail forward three times in quick succession. Deals the most damage out of Ridley's aerials if all hits are sweetspotted (17% total); however, it is also his weakest aerial knockback-wise, while its hitboxes are small compared to his other moves. Has moderate landing lag, albeit the first hit can set up into a neutral attack. | ||
|bairname= | |bairname= | ||
|bairdmg={{ShortHopDmgSSBU|16}} | |bairdmg={{ShortHopDmgSSBU|16}} | ||
|bairdesc=A | |bairdesc=A roundhouse kick behind himself, similar to {{SSBU|Samus}}'s back aerial. Ridley's strongest aerial, KOing at around 130% from center stage. Its horizontal range and high damage also make it a relatively safe approach option, despite its moderate landing lag. | ||
|uairname= | |uairname= | ||
|uairdmg={{ShortHopDmgSSBU|12}} (wings), {{ShortHopDmgSSBU|14}} (tip) | |uairdmg={{ShortHopDmgSSBU|12}} (wings), {{ShortHopDmgSSBU|14}} (tip) | ||
|uairdesc=Thrusts | |uairdesc=Thrusts both wings upward while closed. Has a sweetspot at the tip of the wings, which can KO at around 120% in the air. Its moderate startup and landing lag alongside Ridley's speed make it effective for [[juggling]]. On landing, it can also combo into an up tilt or up smash at low percents, as well as any aerial (except down aerial) up to high percents, including a sweetspotted up aerial as a potential KO setup. | ||
|dairname= | |dairname= | ||
|dairdmg={{ShortHopDmgSSBU|14}} (clean feet), {{ShortHopDmgSSBU|12}} (clean legs | |dairdmg={{ShortHopDmgSSBU|14}} (clean, feet), {{ShortHopDmgSSBU|12}} (clean, legs; late) | ||
|dairdesc= | |dairdesc=Plummets down stomping with both feet. A [[stall-then-fall]] with a sweetspot on its clean hit that [[meteor smash]]es opponents. Unlike most other moves of its kind, Ridley can also recover from it offstage if initiated at least at some height above the stage. However, it has very high landing lag, leaving it unsafe as a landing option and preventing any followups out of its meteor smash onstage. It resembles a move Meta Ridley uses in ''Metroid Prime.'' | ||
|grabname= | |grabname= | ||
|grabdesc=Reaches out with his right hand | |grabdesc=Reaches out with his right hand. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1.6% | |pummeldmg=1.6% | ||
|pummeldesc= | |pummeldesc=Thrusts his tail into the opponent. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=9% | |fthrowdmg=9% | ||
|fthrowdesc=Tosses the opponent forward with one arm | |fthrowdesc=Tosses the opponent forward with one arm. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=11% | |bthrowdmg=11% | ||
|bthrowdesc=Turns around and performs an underhanded toss with one arm. Can KO at around 150% near the ledge. | |bthrowdesc=Turns around and performs an underhanded toss with one arm. Can KO at around 150% near the ledge. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=8% (hit 1), 4% (throw) | |uthrowdmg=8% (hit 1), 4% (throw) | ||
|uthrowdesc=Sets the opponent overhead and stabs them with his tail. Ridley's most damaging throw | |uthrowdesc=Sets the opponent overhead and stabs them with his tail. Ridley's most damaging throw | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=7% | |dthrowdmg=7% | ||
|dthrowdesc=Slams the opponent onto the ground. Has low ending lag, allowing it to combo into an | |dthrowdesc=Slams the opponent onto the ground. Has low ending lag, allowing it to combo into an up-angled forward tilt or down tilt at low percents, and a neutral, forward, back aerial or run-canceled up tilt at low to mid percents. Surprisingly, this is also Ridley's strongest throw, being able to KO at around 160%. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
Line 166: | Line 153: | ||
|edgedesc=Climbs up and performs a claw swipe. | |edgedesc=Climbs up and performs a claw swipe. | ||
|nsname=Plasma Breath | |nsname=Plasma Breath | ||
|nsdmg=4.5%-5. | |nsdmg=4.5%-5.66% (clean), 3.5%-4.4% (late) | ||
|nsdesc= | |nsdesc=Spits a fireball from his mouth forward, which bounces along the ground. It can be charged to have Ridley spit up to a maximum of five fireballs, which also increase in size and damage, dealing up to 28.3% if all of them connect. When charged, it is fairly effective for camping and edgeguarding due to its low ending lag and sheer amount of projectiles, and can rack up damage quickly if uninterrupted. However, it has rather high startup, and hitting Ridley's mouth while he is charging the move causes [[recoil damage]] to him depending on how much it had been charged. The recoil animation lasts 56 Frames. | ||
|ssname=Space Pirate Rush | |ssname=Space Pirate Rush | ||
|ssdmg=4% (slam), 2% (drag loop), 7% ( | |ssdmg=4% (slam), 2% (drag loop), 7% (throw) | ||
|ssdesc=Rushes forward to grab an opponent, functioning as a [[command grab]]. If successful, Ridley slams them onto the ground and drags them forward along it, dealing continuous damage, then throws them either upon reaching an edge or if the special move button is held | |ssdesc=Rushes forward to grab an opponent, functioning as a [[command grab]]. If successful, Ridley slams them onto the ground and drags them forward along it, dealing continuous damage, then throws them either upon reaching an edge or if the special move button is held. The move deals more damage the more distance the opponent is dragged along the ground, dealing 17% minimum when throwing manually, and can rack up a lot of damage in a short span of time. However, they can [[mash]] out of the move before Ridley throws them, with how fast they can escape depending on the difference between their percent and Ridley's. In midair, it doesn't incur [[helplessness]], allowing it to extend Ridley's recovery, and grabbing an opponent causes him to fall down with them until landing or throwing them manually, allowing it to be used for a [[sacrificial KO]]. However, it has some startup lag, and the aerial version causes Ridley to drop downwards after its horizontal momentum ends, making it possible to mistime a recovery. | ||
|usname=Wing Blitz | |usname=Wing Blitz | ||
|usdmg=18% (up), 16% (forward | |usdmg=18% (up), 16% (forward/back), 15% (down), 5% (down, landing) | ||
|usdesc= | |usdesc=Charges up, then performs a flying tackle in any of four possible directions: straight up by default; forward and slightly down; backward and slightly up; and down and slightly forward. The move travels a long distance, does not lose power while traveling, has a wide ledge grabbing range throughout, lets Ridley directionally drift significantly when done, and is noticeably powerful, with the forward and up tackles KOing under 130% from center stage. The down tackle also meteor smashes aerial targets, while allowing Ridley to save himself by grabbing an edge, making it potentially deadly for [[edgeguard]]ing. However, the move has very slow startup, and its few angles limit the positions from which Ridley can safely recover with it. Hitting a wall or ceiling with any angle will cause Ridley to bump away foregoing [[helplessness]]. | ||
|dsname=Skewer | |dsname=Skewer | ||
|dsdmg=5% (tail), | |dsdmg=5% (tail), 40% (tip, hit 1), 10% (tip, hit 2) | ||
|dsdesc= | |dsdesc=Brings his tail back as it sparks briefly, then stabs forward with it. If hit near the tip of the tail, it causes [[Special Zoom]] and deals extremely high damage (50% total) and causes opponents to crumple if landed on the ground, akin to a fully charged [[Focus Attack]]; both the sweetspot and the sourspot deal minimal shield damage, however. It has a very slow startup of half a second (30 [[frame]]s), and conversely deals low damage and knockback if any other part of Ridley's tail hits, making it significantly hard to land especially in one-on-one battles. Additionally, the sweetspotted attack only allows Ridley to move after the opponent gets up again, making followup attacks based on reading the opponent's getup option. If Skewer lands on an airborne opponent, they will instead be sent away with weak diagonal knockback. | ||
|fsname=Plasma Scream | |fsname=Plasma Scream | ||
|fsdmg=15% (dash), 40% (cutscene), 15% ( | |fsdmg=15% (dash), 40% (cutscene), 15% (release) | ||
|fsdesc= | |fsdesc=Lets out a roar and dashes forward. Upon hitting an opponent, a cinematic sequence begins with Ridley headbutting them onto Samus's gunship; as the gunship flies off, he shoots it down with a laser that engulfs both the ship and the target in an explosion. After the cutscene ends, the opponent is meteor smashed and the gunship can be seen crashing in the background of the stage. This Final Smash is an [[instant KO]] on opponents at 100% damage or higher before the cutscene ends. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
Swoops down at an angle, before landing and letting out a roar. | |||
===[[Taunt]]s=== | ===[[Taunt]]s=== | ||
*'''Up taunt''': Roars and strikes a menacing pose, flapping his wings rapidly. | *'''Up taunt''': Roars and strikes a menacing pose, flapping his wings rapidly. | ||
*'''Side taunt''': Spins in a circle, finishing in a celebrating pose | *'''Side taunt''': Spins in a circle, finishing in a celebrating pose. | ||
*'''Down taunt''': | *'''Down taunt''': Straightens up his body as if noticing something, before easing up while slightly smiling. His body lets out a noticeable crackle as he stands upright. | ||
<gallery> | <gallery> | ||
SSBURidleyTaunt1.gif|Ridley's up taunt. | SSBURidleyTaunt1.gif|Ridley's up taunt. | ||
Line 227: | Line 183: | ||
===[[Idle pose]]s=== | ===[[Idle pose]]s=== | ||
*Spreads his wings out and | *Spreads his wings out and shakes his body a little. | ||
*Caresses his chin with his claw and licks the edge of his mouth while audibly snarling. | *Caresses his chin with his claw and licks the edge of his mouth while audibly snarling. | ||
<gallery> | <gallery> | ||
SSBURidleyIdle1.gif|Ridley's first idle pose | SSBURidleyIdle1.gif|Ridley's first idle pose | ||
SSBURidleyIdle2.gif|Ridley's second idle pose | SSBURidleyIdle2.gif|Ridley's second idle pose | ||
</gallery> | </gallery> | ||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
*'''Left:''' Flies into the scene, lands and drifts to a stop. | *'''Left:''' Flies into the scene, lands, and drifts to a stop. | ||
*'''Up:''' | *'''Up:''' Somersaults and screeches, then lands with a slash. | ||
*'''Right:''' Claws at the ground repeatedly and bites once | *'''Right:''' Claws at the ground repeatedly and bites once afterwards. He then turns toward the camera and grins. The way the camera is angled makes it appear as if Ridley is supposedly ravaging a downed opponent, but in Team Battles, it clearly shows that he is scratching at the bare ground. | ||
[[File:RidleyDarkSamusVictoryThemeUltimate.ogg|thumb| | [[File:RidleyDarkSamusVictoryThemeUltimate.ogg|thumb|An intense and sinister variation of the ''Metroid'' victory theme.]] | ||
<gallery> | <gallery> | ||
RidleyVictoryPose1SSBU.gif | RidleyVictoryPose1SSBU.gif | ||
Line 282: | Line 201: | ||
</gallery> | </gallery> | ||
==In | ==In competitive play== | ||
Being a widely requested character, there was a lot of hype when Ridley was first announced to be playable. However, initial expressions on Ridley’s viability in the E3 Demo Build were very negative. Due to him having the largest hurtbox in the game while also not as being as heavy as other super heavyweights, along with his attacks suffering from high startup and endlag, many people claimed that Ridley’s disadvantage state was too risky for him to make a significant impact towards the meta. As such, he was initially considered to be a low or even bottom tier character. | |||
However, when the game was released, Ridley achieved notable successes despite having low representation, thanks to impressive results from players such as {{Sm|Nair^}}, {{Sm|OverLade}}, {{Sm|adom}}, and {{Sm|Vreyvus}}, Nair^ in particular placed 2nd at {{Trn|Mexican Gaming Championship}} with a notable win over {{Sm|Dark Wizzy}}, as well as 5th at {{Trn|Smash Fest to the Sky}}. This has led to most professionals to re-evaluate their opinions on Ridley, stating that he’s a “high risk, high reward”, which is indicated by Ridley’s excellent advantage state, where he can utilise his range, speed and power to provide him a strong and versatile neutral game, though mistakes can lead him to his poor disadvantage state, which shows his relatively high learning curve. Overall, Ridley's reception is significantly better than initially thought, as he is no longer considered to be a low tier, proving that he can be very potent once mastered. | |||
===Notable players=== | |||
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.--> | |||
=== | ''Any number following the Smasher name indicates placement on the [[Fall 2019 PGRU]], which recognizes the official top 50 players in the world in [[Super Smash Bros. Ultimate]] from July 13th, 2019 to December 15th, 2019.'' | ||
====Active==== | |||
*{{Sm|adom|Israel}} - The best Ridley player in the Middle East. Placed 25th at {{Trn|Ultimate Fighting Arena 2019}} and 33rd at both {{Trn|Albion 4}} and {{Trn|2GG: Nightmare on Smashville}}. | |||
*{{Sm|Banku-|Japan}} - Placed 13th at {{Trn|Sumabato SP 6}} in conjunction with {{SSBU|Pac-Man}} and 49th at {{Trn|Umebura SP 6}} with solo Ridley. | |||
*{{Sm|Charger|USA}} - Placed 17th at {{Trn|Heart of Battle}} and 25th at {{Trn|SoCal Chronicles}}. Has wins over {{Sm|Jtails}} and {{Sm|Rich Brown}}. | |||
*{{Sm|Gemini|p=Arizona|USA}} - Placed 13th at {{Trn|Full Bloom 5}} and 17th at {{Trn|Midwest Mayhem Ultimate}}. | |||
*{{Sm|HIKARU|Japan}} (#41) - Uses Ridley as a secondary. Placed 17th at both {{Trn|EGS Cup 3}} and {{Trn|EVO Japan 2020}} as one of his characters. | |||
*{{Sm|Iota|USA}} - The best Ridley player in the MD/VA region. Placed 2nd at {{Trn|Just Roll With It! 10}}, 5th at {{Trn|Just Roll With It! 12}}, and 17th at {{Trn|Just Roll With It! 11}}. Has taken a set off of {{Sm|Mekos}}. | |||
*{{Sm|Lapogne36|France}} - One of the best Ridley players in France. Placed 17th at {{Trn|European SEL Clash}}, 33rd at {{Trn|Stunfest 2019}}, and 49th at {{Trn|Ultimate Fighting Arena 2019}}. Has wins over {{Sm|PeW}}, {{Sm|Ogey}}, and {{Sm|Yiazmat Goth}}. | |||
*{{Sm|Nair^|Mexico}} - The best Ridley player in Mexico and one of the best in the world. Placed 2nd at {{Trn|Mexican Gaming Championship}} and 5th at {{Trn|Smash Fest to the Sky}}. Has wins over {{Sm|Dark Wizzy}}, {{Sm|Maister}}, {{Sm|Javi|p=Smash 4}}, {{Sm|Chag}}, and {{Sm|Hyuga}}. | |||
*{{Sm|OverLade|USA}} - One of the two best Ridley players in the United States. Placed 25th at both {{Trn|2GG: Nightmare on Smashville}} and {{Trn|DreamHack Atlanta 2019}} and 49th at {{Trn|2GG: Prime Saga}}. Has a win over {{Sm|Blacktwins}}. | |||
*{{Sm|Plup|USA}} - One of the two best Ridley players in the United States. Placed 49th at {{Trn|Super Smash Con 2019}} with solo Ridley and 49th at {{Trn|GENESIS 7}} with Ridley and {{SSBU|Mega Man}}. | |||
*{{Sm|Ridley|Japan}} - Placed 17th at {{Trn|Sumabato SP 10}} with both Ridley and {{SSBU|Samus}}, and 33rd at {{Trn|Sumabato SP 7}} and 49th at {{Trn|Sumabato SP 9}} with solo Ridley. | |||
*{{Sm|Vreyvus|Sweden}} - Co-mains {{SSBU|Bowser}} and Ridley and is considered one of the best Ridley player in Europe. Placed 2nd at {{Trn|Valhalla II}} and 4th at {{Trn|Phoenix Blue 2}}. | |||
*{{Sm|WhiteFang|USA}} - The best Ridley player in Nebraska. Placed 17th at {{Trn|Spotlight}} and 25th at {{Trn|Smash Out 2019}} and {{Trn|Overextend}}. Has a win over {{Sm|Panda Bair}} and is currently ranked 7th on the [[Nebraska Power Rankings#Ultimate|Nebraska Ultimate Power Rankings]]. | |||
====Inactive==== | |||
*{{Sm|Locus|Canada}} - Considered to be the best Ridley player in Canada, albeit as a secondary. Placed 9th at both {{Trn|The Pinnacle 2018}} and {{Trn|Battle of BC 3}}, and 13th at {{Trn|Don't Park on the Grass 2018}}. Now uses {{SSBU|Terry}}, and rarely uses Ridley or any of his secondaries in bracket. | |||
*{{Sm|Trela|USA}} - One of the best Ridley players in the world before switching to {{SSBU|Hero}}. Placed 1st at [https://smash.gg/tournament/ultimate-shockwave-2/events/ultimate-singles/brackets/486643/848499 Ultimate Shockwave 2], [https://smash.gg/tournament/ultimate-shockwave-14/events/ultimate-singles/overview Ultimate Shockwave 14], and {{Trn|TGC Returns}}, and 65th at {{Trn|2GG: Prime Saga}}. Defeated {{Sm|Meme}}, {{Sm|Daybreak}}, and {{Sm|Megafox}} with Ridley and was ranked 3rd on the [[Texas Power Rankings#Super Smash Bros. Ultimate rankings|Texas Ultimate Power Rankings]] when solo maining the character. | |||
*{{Sm|Venom|Canada}} - One of the best Ridley players in Canada. Placed 2nd at {{Trn|LAN ETS 2019}} while defeating {{Sm|SuperGirlKels}}, {{Sm|Darkwolf}} and {{Sm|Fwed}}, also placed 2nd at {{Trn|Polybash 2019}} and 25th at {{Trn|Get On My Level 2019}} using Ridley as one of his characters. While he hasn’t officially dropped the character, he now primarily plays {{SSBU|Ryu}} and {{SSBU|Ken}} in bracket. | |||
*{{Sm|Tweek|USA}} (#3) - One of the best Ridley players in the world. Placed 5th at {{Trn|Collision 2019}} using mostly Ridley. | |||
*{{Sm|Zackray|Japan}} (#7) - Placed 2nd at {{Trn|Umebura SP 5}} using Ridley as one of his characters. | |||
=={{SSBU|Classic Mode}}: It Can't Be! Space Pirates!== | =={{SSBU|Classic Mode}}: It Can't Be! Space Pirates!== | ||
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Ridley fights characters who pilot their own spaceships. | Ridley fights characters who pilot their own spaceships. | ||
{|class="wikitable" style="text-align:center" | {|class="wikitable sortable" style="text-align:center" | ||
!Round!!Opponent!!Stage!!Music!!Notes | !Round!!Opponent!!Stage!!Music!!Notes | ||
|- | |- | ||
|1||{{ | |1||{{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px}}||[[Norfair]]||''{{SSBUMusicLink|Metroid|Title Theme - Metroid}}''|| | ||
|- | |- | ||
|2||{{ | |2||{{SSBU|Fox}} {{Head|Fox|g=SSBU|s=20px}} and {{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px}}||[[Venom]]||''{{SSBUMusicLink|Star Fox|Break: Through the Ice}}''|| | ||
|- | |- | ||
|3||{{ | |3||{{SSBU|Olimar}} {{Head|Olimar|g=SSBU|s=20px}}||[[Distant Planet]]||''{{SSBUMusicLink|Pikmin|Fragment of Hope}}''|| | ||
|- | |- | ||
|4||{{ | |4||{{SSBU|Rosalina & Luma}} {{Head|Rosalina|g=SSBU|s=20px}}, {{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px}}, and {{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px}}||[[Mario Galaxy]]||''{{SSBUMusicLink|Super Mario Bros.|Fated Battle}}''|| | ||
|- | |- | ||
|5||{{ | |5||{{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px}}||[[Halberd]]||''{{SSBUMusicLink|Kirby|Dangerous Dinner}}''|| | ||
|- | |- | ||
|6||{{ | |6||{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px}}||[[Frigate Orpheon]]||''{{SSBUMusicLink|Metroid|Vs. Ridley}}''|| | ||
|- | |- | ||
|colspan="5"|[[Bonus Stage]] | |colspan="5"|[[Bonus Stage]] | ||
Line 330: | Line 263: | ||
Although Ridley does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans {{SSBU|Kirby}}) when Galeem unleashed his beams of light. | Although Ridley does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans {{SSBU|Kirby}}) when Galeem unleashed his beams of light. | ||
Ridley was one of the many fighters that fell under [[Dharkon]]'s control upon Galeem's first defeat. He is in the | Ridley was one of the many fighters that fell under [[Dharkon]]'s control upon Galeem's first defeat. He is in the [[Dracula's Castle (Adventure Mode)|Dracula's Castle]] sub-area, appearing on the map in the subterranean section, once the player defeats The Creature & Flea Man spirit. | ||
{{clrl}} | {{clrl}} | ||
===Fighter Battle=== | ===Fighter Battle=== | ||
{|class="wikitable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |- | ||
!style="width:5%;"|No. | ! style="width:5%;"|No. | ||
!style="width:5%;"|Image | ! style="width:5%;"|Image | ||
!Name | ! Name | ||
!Type | ! Type | ||
!Power | ! Power | ||
!Stage | ! Stage | ||
!Music | ! Music | ||
|- | |- | ||
|65 | | 65 | ||
|[[File:Ridley SSBU.png|center|108x108px]] | | [[File:Ridley SSBU.png|center|108x108px]] | ||
|Ridley | | {{SSBU|Ridley}} | ||
| | | [[File:SpiritTypeAttack.png|20px|center|Attack]] <center>{{color|#dc1029|Attack}}</center> | ||
|10,600 | | 10,600 | ||
|[[Brinstar Depths]] ([[Ω form]]) | | [[Brinstar Depths]] ([[Ω form]]) | ||
|''{{SSBUMusicLink|Metroid|Vs. Ridley (Brawl)}}'' | | ''{{SSBUMusicLink|Metroid|Vs. Ridley (Brawl)}}'' | ||
|} | |} | ||
{{ | {{-}} | ||
==[[Spirit]]s== | ==[[Spirit]]s== | ||
Ridley's | Ridley's Fighter Spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 500 coins. Unlocking Ridley in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. His Meta Ridley outfit has a Fighter Spirit of its own, available through the shop, or by completing a challenge (Smash: ''Use Ridley's down special, Skewer, for a critical hit on an opponent 4 times within a single battle''). Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''. | ||
Additionally, other forms of Ridley make an appearance in a few | Additionally, other forms of Ridley make an appearance in a few Primary and Support Spirits. | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
Ridley Spirit.png|267. '''''Ridley''''' | |||
Meta ridley.png|268. '''Meta Ridley''' | |||
SSBU | SSBU Spirits Little Birdie.png|289. Little Birdie | ||
Omega Ridley Spirit.png|291. Omega Ridley | |||
</gallery> | </gallery> | ||
</center> | </center> | ||
==In Spirit | ==In Spirit battles== | ||
===As the main opponent=== | ===As the main opponent=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
Line 388: | Line 322: | ||
|- | |- | ||
|255 | |255 | ||
|{{ | |[[File:Vaati.png|center|64x64px]] | ||
|''The Legend of Zelda'' | |{{anchor|Vaati}}Vaati | ||
|''The Legend of Zelda series'' | |||
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Purple}} | |•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Purple}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|10,000 | |10,000 | ||
|[[Hyrule Castle]] | |[[Hyrule Castle]] | ||
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|- | |- | ||
|277 | |277 | ||
|{{ | |[[File:Metroid Spirit.png|center|64x64px]] | ||
|''Metroid'' | |{{anchor|Metroid}}{{b|Metroid|creature}} | ||
|''Metroid series'' | |||
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Green}} | |•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Green}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|9,700 | |9,700 | ||
|[[Brinstar]] ([[Battlefield form]]) | |[[Brinstar]] ([[Battlefield form]]) | ||
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|- | |- | ||
|287 | |287 | ||
|{{ | |[[File:Mecha Ridley.png|center|64x64px]] | ||
|''Metroid'' | |{{anchor|Mecha Ridley}}Mecha Ridley | ||
|•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Grey}} | |''Metroid series'' | ||
| | |•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Grey}} | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|4,100 | |4,100 | ||
|[[Norfair]] ([[Ω form]]) | |[[Norfair]] ([[Ω form]]) | ||
|•Move Speed ↓ | |•Move Speed ↓ | ||
|•The enemy's smash attacks have increased power<br>•[[Stamina battle]]<br>•The enemy is giant | |•The enemy's smash attacks have increased power<br>•[[Stamina battle]]<br/>•The enemy is giant | ||
|{{SSBUMusicLink|Metroid|Vs. Meta Ridley}} | |{{SSBUMusicLink|Metroid|Vs. Meta Ridley}} | ||
| | | | ||
|- | |- | ||
|289 | |289 | ||
|{{ | |[[File:SSBU Spirits Little Birdie.png|center|64x64px]] | ||
|''Metroid'' | |{{anchor|Little Birdie}}Little Birdie | ||
|''Metroid series'' | |||
|•Tiny {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Yellow}} | |•Tiny {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Yellow}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|3,700 | |3,700 | ||
|[[Distant Planet]] | |[[Distant Planet]] | ||
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|- | |- | ||
|291 | |291 | ||
|{{ | |[[File:Omega Ridley Spirit.png|center|64x64px]] | ||
|''Metroid | |{{anchor|Omega Ridley}}Omega Ridley | ||
|•Metal {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Meta}} | |''Metroid series'' | ||
| | |•Metal {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Meta}} | ||
|[[File:SpiritTypeAttack.png|20px|center|Attack]] | |||
|13,900 | |13,900 | ||
|[[Norfair]] | |[[Norfair]] | ||
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|- | |- | ||
|292 | |292 | ||
|{{ | |[[File:Parasitequeen.png|center|64x64px]] | ||
|''Metroid | |{{anchor|Parasite Queen}}Parasite Queen | ||
|''Metroid series'' | |||
|•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Blue}} | |•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|4,000 | |4,000 | ||
|[[Frigate Orpheon]] | |[[Frigate Orpheon]] | ||
|•Attack Power ↑ | |•Attack Power ↑ | ||
|•The enemy has increased attack power<br>•The enemy shields often<br>•The enemy is giant | |•The enemy has increased attack power<br>•The enemy shields often<br/>•The enemy is giant | ||
|{{SSBUMusicLink|Metroid|Vs. Parasite Queen}} | |{{SSBUMusicLink|Metroid|Vs. Parasite Queen}} | ||
| | | | ||
|- | |- | ||
|371 | |371 | ||
|{{ | |[[File:Bugzzy Spirit.png|center|64x64px]] | ||
|''Kirby'' | |{{anchor|Bugzzy}}Bugzzy | ||
|''Kirby series'' | |||
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Purple}} | |•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Purple}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|3,700 | |3,700 | ||
|[[Green Greens]] | |[[Green Greens]] | ||
Line 472: | Line 413: | ||
|- | |- | ||
|403 | |403 | ||
|{{ | |[[File:Aparoid Fortuna.png|center|64x64px]] | ||
|''Star Fox'' | |{{anchor|Aparoid}}Aparoid | ||
|''Star Fox series'' | |||
|•Metal {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Purple}} | |•Metal {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Purple}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|4,100 | |4,100 | ||
|[[Venom]] | |[[Venom]] | ||
Line 481: | Line 423: | ||
|•Your jumping power decreases<br>•The enemy is metal<br>•The enemy has increased jump power | |•Your jumping power decreases<br>•The enemy is metal<br>•The enemy has increased jump power | ||
|{{SSBUMusicLink|Star Fox|Space Battleground}} | |{{SSBUMusicLink|Star Fox|Space Battleground}} | ||
| | | | ||
|- | |- | ||
|426 | |426 | ||
|{{ | |[[File:Arbok.png|center|64x64px]] | ||
|''Pokémon'' | |{{anchor|Arbok}}Arbok | ||
|''Pokémon series'' | |||
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Purple}} | |•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Purple}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|2,200 | |2,200 | ||
|{{SSBM|Yoshi's Island}} (Melee) | |{{SSBM|Yoshi's Island}} (Melee) | ||
Line 496: | Line 439: | ||
|- | |- | ||
|454 | |454 | ||
|{{ | |[[File:Pinsir Spirit.png|center|64x64px]] | ||
|''Pokémon'' | |{{anchor|Pinsir}}Pinsir | ||
|''Pokémon series'' | |||
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}} | |•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|3,700 | |3,700 | ||
|[[Garden of Hope]] | |[[Garden of Hope]] | ||
Line 508: | Line 452: | ||
|- | |- | ||
|456 | |456 | ||
|{{ | |[[File:Gyarados.png|center|64x64px]] | ||
|''Pokémon'' | |{{anchor|Gyarados}}Gyarados | ||
|''Pokémon series'' | |||
|•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Blue}} | |•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|4,100 | |4,100 | ||
|[[Kongo Falls]] ([[Battlefield form]]) | |[[Kongo Falls]] ([[Battlefield form]]) | ||
Line 520: | Line 465: | ||
|- | |- | ||
|471 | |471 | ||
|{{ | |[[File:Sudowoodo.png|center|64x64px]] | ||
|''Pokémon'' | |{{anchor|Sudowoodo}}Sudowoodo | ||
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Green}}{{Head|Ridley|g=SSBU|s=20px|cl=Red}} | |''Pokémon series'' | ||
| | |•{{SSBU|Ridley}} (×3) ({{Head|Ridley|g=SSBU|s=20px|cl=Green}},{{Head|Ridley|g=SSBU|s=20px|cl=Red}}x2) | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|1,400 | |1,400 | ||
|[[Green Greens]] (hazards off) | |[[Green Greens]] (hazards off) | ||
Line 532: | Line 478: | ||
|- | |- | ||
|475 | |475 | ||
|{{ | |[[File:Steelix.png|center|64x64px]] | ||
|''Pokémon'' | |{{anchor|Steelix}}Steelix | ||
|•Metal {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Grey}} | |''Pokémon series'' | ||
| | |•Metal {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Grey}} | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|4,300 | |4,300 | ||
|[[Kalos Pokémon League]] (Ironworks Chamber only) | |[[Kalos Pokémon League]] (Ironworks Chamber only) | ||
Line 544: | Line 491: | ||
|- | |- | ||
|490 | |490 | ||
|{{ | |[[File:Flygon.png|center|64x64px]] | ||
|''Pokémon'' | |{{anchor|Flygon}}Flygon | ||
|''Pokémon series'' | |||
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Green}} | |•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Green}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|3,800 | |3,800 | ||
|[[Gerudo Valley]] ([[Battlefield form]]) | |[[Gerudo Valley]] ([[Battlefield form]]) | ||
Line 556: | Line 504: | ||
|- | |- | ||
|500 | |500 | ||
|{{ | |[[File:Rayquaza1.png|center|64x64px]] | ||
|''Pokémon'' | |{{anchor|Rayquaza}}[[Rayquaza]] | ||
|''Pokémon series'' | |||
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Green}} | |•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Green}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|10,000 | |10,000 | ||
|[[Kalos Pokémon League]] (Dragonmark Chamber (Legendary) only) | |[[Kalos Pokémon League]] (Dragonmark Chamber (Legendary) only) | ||
|•Hazard: Heavy Wind | |•Hazard: Heavy Wind | ||
|•Dangerously high winds are in effect after a | |•Dangerously high winds are in effect after a while | ||
|{{SSBUMusicLink|Pokémon|Battle! (Lorekeeper Zinnia)}} | |{{SSBUMusicLink|Pokémon|Battle! (Lorekeeper Zinnia)}} | ||
| | | | ||
|- | |- | ||
|558 | |558 | ||
|{{ | |[[File:Lunala Spirit.png|center|64x64px]] | ||
|''Pokémon'' | |{{anchor|Lunala}}[[Lunala]] | ||
|•Gold {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Purple}} | |''Pokémon series'' | ||
| | |•Gold {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Purple}} | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|9,400 | |9,400 | ||
|[[Luigi's Mansion]] ([[Battlefield form]]) | |[[Luigi's Mansion]] ([[Battlefield form]]) | ||
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|- | |- | ||
|607 | |607 | ||
|{{ | |[[File:Condor Spirit.png|center|64x64px]] | ||
|''Ice Climber'' | |{{anchor|Condor}}[[Condor]] | ||
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}} | |''Ice Climber series'' | ||
| | |•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Ice Climbers}} {{Head|Ice Climbers|g=SSBU|s=20px|cl=Blue}} | ||
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | |||
|4,500 | |4,500 | ||
|[[Summit]] ([[Battlefield form]]) | |[[Summit]] ([[Battlefield form]]) | ||
|•Hazard: Ice Floor | |•Hazard: Ice Floor | ||
|•Defeat the main fighter to win<br>•The floor is frozen<br>•Timed [[stamina battle]] | |•Defeat the main fighter to win<br>•The floor is frozen<br>•Timed [[stamina battle]] | ||
|{{SSBUMusicLink|Ice Climber|Ice Climber (Brawl)}} | |{{SSBUMusicLink|Ice Climber|Ice Climber (Brawl)}} | ||
| | | | ||
|- | |- | ||
|635 | |635 | ||
|{{ | |[[File:MedeusSpirit.png|center|64x64px]] | ||
|''Fire Emblem'' | |{{anchor|Medeus}}{{s|fireemblem|Medeus}} | ||
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Blue}} | |''Fire Emblem series'' | ||
| | |•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Blue}} | ||
|[[File:SpiritTypeAttack.png|20px|center|Attack]] | |||
|3,600 | |3,600 | ||
|[[Castle Siege]] (Underground Cavern) | |[[Castle Siege]] (Underground Cavern) | ||
|•Giant | |•Giant | ||
|•The enemy is giant after a | |•The enemy is giant after a while<br>•[[Stamina battle]] | ||
|{{SSBUMusicLink|Fire Emblem|Lords-Showdown}} | |{{SSBUMusicLink|Fire Emblem|Lords-Showdown}} | ||
| | | | ||
|- | |- | ||
|713 | |713 | ||
|{{ | |[[File:Hewdraw.png|center|64x64px]] | ||
|''Kid Icarus'' | |{{anchor|Hewdraw}}Hewdraw | ||
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Purple}}{{Head|Ridley|g=SSBU|s=20px|cl=Blue}}{{Head|Ridley|g=SSBU|s=20px|cl=Red}} | |''Kid Icarus series'' | ||
| | |•{{SSBU|Ridley}} (×3) ({{Head|Ridley|g=SSBU|s=20px|cl=Purple}}{{Head|Ridley|g=SSBU|s=20px|cl=Blue}}{{Head|Ridley|g=SSBU|s=20px|cl=Red}}) | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|3,500 | |3,500 | ||
|[[Skyworld]] | |[[Skyworld]] | ||
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|- | |- | ||
|820 | |820 | ||
|{{ | |[[File:Peckish Aristocrab spirit.png|center|64x64px]] | ||
|''Pikmin'' | |{{anchor|Peckish Aristocrab}}[[Peckish Aristocrab]] | ||
|•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Purple}} | |''Pikmin series'' | ||
| | |•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Purple}} | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|3,800 | |3,800 | ||
|[[Garden of Hope]] | |[[Garden of Hope]] | ||
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|- | |- | ||
|1,081 | |1,081 | ||
|{{ | |[[File:Dark emperor.png|center|64x64px]] | ||
|''StreetPass Mii Plaza'' | |{{anchor|Dark Emperor}}[[Dark Emperor]] | ||
|''StreetPass Mii Plaza series'' | |||
|•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Green}} | |•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Green}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|13,600 | |13,600 | ||
|[[Find Mii]] | |[[Find Mii]] | ||
|N/A | |N/A | ||
|•The enemy has super armor and is hard to launch or make flinch<br>•The enemy is giant | |•The enemy has super armor and is hard to launch or make flinch<br>•The enemy is giant | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Dark Lord}} | ||
| | | | ||
|- | |- | ||
|1,102 | |1,102 | ||
|{{ | |[[File:Master Beast spirit.png|center|64x64px]] | ||
|''Super Smash Bros.'' | |{{anchor|Master Beast}}[[Master Beast]] | ||
|•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Grey}} | |''Super Smash Bros. series'' | ||
| | |•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Grey}} | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|9,600 | |9,600 | ||
|{{SSBU|Final Destination}} | |{{SSBU|Final Destination}} | ||
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|- | |- | ||
|1,118 | |1,118 | ||
|{{ | |[[File:Tamagon devil world.png|center|64x64px]] | ||
|{{anchor|Tamagon}}Tamagon | |||
|''Devil World'' | |''Devil World'' | ||
|•Tiny {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Green}}<br>•Clear {{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Green}} | |•Tiny {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Green}}<br>•Clear {{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Green}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|1,500 | |1,500 | ||
|[[Mario Bros.]] | |[[Mario Bros.]] | ||
|•Item: Throwing Types | |•Item: Throwing Types | ||
|•Defeat the main fighter to win<br>•The enemy favors neutral specials<br>•The enemy is invisible | |•Defeat the main fighter to win<br>•The enemy favors neutral specials<br>•The enemy is invisible | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Clu Clu Land}} | ||
| | | | ||
|- | |- | ||
|1,119 | |1,119 | ||
|{{ | |[[File:SSBU Spirits Devil.png|center|64x64px]] | ||
|{{anchor|Devil}}[[Devil]] | |||
|''Devil World'' | |''Devil World'' | ||
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Red}}×2 | |•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Red}} (×2) | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|3,900 | |3,900 | ||
|[[75m]] ([[Battlefield form]]) | |[[75m]] ([[Battlefield form]]) | ||
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|- | |- | ||
|1,345 | |1,345 | ||
|{{ | |[[File:Buzzbomb Spirit.png|center|64x64px]] | ||
|''Banjo-Kazooie'' | |{{anchor|Buzzbomb}}Buzzbomb | ||
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Yellow}}×3 | |''Banjo-Kazooie series'' | ||
| | |•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Yellow}} (×3) | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|2,000 | |2,000 | ||
|[[Garden of Hope]] (hazards off) | |[[Garden of Hope]] (hazards off) | ||
Line 688: | Line 647: | ||
|- | |- | ||
|1,370 | |1,370 | ||
|{{ | |[[File:CorviknightSpirit.png|center|64x64px]] | ||
|''Pokémon'' | |{{anchor|Corviknight}}Corviknight | ||
|''Pokémon series'' | |||
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Meta}}<br>•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Meta}} | |•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Meta}}<br>•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Meta}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|3,800 | |3,800 | ||
|[[Gaur Plain]] ([[Battlefield form]]) | |[[Gaur Plain]] ([[Battlefield form]]) | ||
Line 697: | Line 657: | ||
|•The enemy favors air attacks<br>•Reinforcements will appear after an enemy is KO'd<br>•The enemy has increased jump power | |•The enemy favors air attacks<br>•Reinforcements will appear after an enemy is KO'd<br>•The enemy has increased jump power | ||
|{{SSBUMusicLink|Pokémon|Battle! (Wild Pokémon) - Pokémon Diamond / Pokémon Pearl}} | |{{SSBUMusicLink|Pokémon|Battle! (Wild Pokémon) - Pokémon Diamond / Pokémon Pearl}} | ||
| | | | ||
|} | |} | ||
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===As a minion=== | ===As a minion=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
Line 744: | Line 681: | ||
|- | |- | ||
|656 | |656 | ||
|{{ | |[[File:Lyon.png|center|64x64px]] | ||
|''Fire Emblem'' | |{{anchor|Lyon}}{{s|fireemblem|Lyon}} | ||
|''Fire Emblem series'' | |||
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}}<br>•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Purple}} | |•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}}<br>•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Purple}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|3,700 | |3,700 | ||
|[[Unova Pokémon League]] (hazards off) | |[[Unova Pokémon League]] (hazards off) | ||
Line 756: | Line 694: | ||
|- | |- | ||
|739 | |739 | ||
|{{ | |[[File:Ashley.png|center|64x64px]] | ||
|''WarioWare'' | |{{anchor|Ashley}}[[Ashley]] | ||
|''WarioWare series'' | |||
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Gale Strike|1]][[Chakram|3]][[Skyward Slash Dash|2]][[Reversal Slash|2]], Ashley Wig, Ashley Outfit, High Voice Type 8)<br>•Tiny {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}} | |•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Gale Strike|1]][[Chakram|3]][[Skyward Slash Dash|2]][[Reversal Slash|2]], Ashley Wig, Ashley Outfit, High Voice Type 8)<br>•Tiny {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|13,700 | |13,700 | ||
|[[WarioWare, Inc.]] | |[[WarioWare, Inc.]] | ||
Line 765: | Line 704: | ||
|•Left and right controls will suddenly reverse<br>•Hostile assist trophies will appear<br>•Magic attacks aren't as effective against the enemy | |•Left and right controls will suddenly reverse<br>•Hostile assist trophies will appear<br>•Magic attacks aren't as effective against the enemy | ||
|{{SSBUMusicLink|WarioWare|Ashley's Song}} | |{{SSBUMusicLink|WarioWare|Ashley's Song}} | ||
| | |[[mariowiki:Ashley and Red|Red]] | ||
|- | |- | ||
|1,063 | |1,063 | ||
|{{ | |[[File:Hector (CV).png|center|64x64px]] | ||
|''Castlevania'' | |{{anchor|Hector (Castelvania)}}Hector (Castlevania) | ||
|''Castlevania series'' | |||
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|3,700 | |3,700 | ||
|[[The Great Cave Offensive]] ([[Battlefield form]]) | |[[The Great Cave Offensive]] ([[Battlefield form]]) | ||
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|- | |- | ||
|1,148 | |1,148 | ||
|{{ | |[[File:Satoru.png|center|64x64px]] | ||
|''Trade & Battle: Card Hero'' | |{{anchor|Satoru}}Satoru | ||
|''Trade & Battle: Card Hero series'' | |||
|•{{SSBU|Shulk}} {{Head|Shulk|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Mewtwo}} {{Head|Mewtwo|g=SSBU|s=20px|cl=Brown}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Meta}}<br>•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Black}} | |•{{SSBU|Shulk}} {{Head|Shulk|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Mewtwo}} {{Head|Mewtwo|g=SSBU|s=20px|cl=Brown}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Meta}}<br>•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Black}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|1,700 | |1,700 | ||
|[[Pokémon Stadium 2]] | |[[Pokémon Stadium 2]] | ||
|•Move Speed ↓ | |•Move Speed ↓ | ||
|•Defeat the main fighter to win<br>•The enemy's melee weapons have increased power<br>•Reinforcements will appear during the battle | |•Defeat the main fighter to win<br>•The enemy's melee weapons have increased power<br>•Reinforcements will appear during the battle | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Worthy Rival Battle}} | ||
| | | | ||
|- | |- | ||
|1,232 | |1,232 | ||
|{{ | |[[File:Fossilhunters.png|center|64x64px]] | ||
|''Fossil Fighters'' | |{{anchor|Nibbles}}Nibbles | ||
|''Fossil Fighters series'' | |||
|•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Red}} | |•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Red}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|1,800 | |1,800 | ||
|[[Arena Ferox]] | |[[Arena Ferox]] | ||
|•Item: [[Pitfall]] | |•Item: [[Pitfall]] | ||
|•Defeat the main fighter to win<br>•Reinforcements will appear during the battle | |•Defeat the main fighter to win<br>•Reinforcements will appear during the battle | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Battle Start - Fossil Fighters: Frontier}} | ||
|[https://fossilfighters.fandom.com/wiki/Chompsaurus Chompsaurus] | |[https://fossilfighters.fandom.com/wiki/Chompsaurus Chompsaurus] | ||
|- | |- | ||
|1,271 | |1,271 | ||
|{{ | |[[File:Allenn.png|center|64x64px]] | ||
|''Culdcept'' | |{{anchor|Allen}}Allen | ||
|''Culdcept series'' | |||
|•{{SSBU|Shulk}} {{Head|Shulk|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}} | |•{{SSBU|Shulk}} {{Head|Shulk|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|3,500 | |3,500 | ||
|[[Arena Ferox]] | |[[Arena Ferox]] | ||
|•Item: [[Assist Trophy]] | |•Item: [[Assist Trophy]] | ||
|•Defeat the main fighter to win<br>•Reinforcements will appear during the battle | |•Defeat the main fighter to win<br>•Reinforcements will appear during the battle | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Worthy Rival Battle}} | ||
| | |Dragon | ||
|- | |- | ||
|1,307 | |1,307 | ||
|{{ | |[[File:IgorP5.png|center|64x64px]] | ||
|''Persona'' | |{{anchor|Igor}}Igor | ||
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Blue}}×3 | |''Persona series'' | ||
| | |•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Blue}} (×3) | ||
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | |||
|10,600 | |10,600 | ||
|[[Kalos Pokémon League]] (hazards off) | |[[Kalos Pokémon League]] (hazards off) | ||
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|- | |- | ||
|1,350 | |1,350 | ||
|{{ | |[[File:High Line.png|center|64x64px]] | ||
|{{anchor|High Line (Guns Empress)}}High Line (Guns Empress) | |||
|''DAEMON X MACHINA'' | |''DAEMON X MACHINA'' | ||
|•Tiny {{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Grey}} | |•Tiny {{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Grey}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|4,200 | |4,200 | ||
|[[Halberd]] | |[[Halberd]] | ||
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|- | |- | ||
|1,359 | |1,359 | ||
|{{ | |[[File:Kim Kaphwan.png|center|64x64px]] | ||
|''Fatal Fury'' | |{{anchor|Kim Kaphwan}}Kim Kaphwan | ||
|''Fatal Fury'' series | |||
|•{{SSBU|Ken}} {{Head|Ken|g=SSBU|s=20px|cl=White}}<br>•Giant {{SSBU|King Dedede}} {{Head|King Dedede|g=SSBU|s=20px|cl=Black}}<br>•Tiny {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Green}} | |•{{SSBU|Ken}} {{Head|Ken|g=SSBU|s=20px|cl=White}}<br>•Giant {{SSBU|King Dedede}} {{Head|King Dedede|g=SSBU|s=20px|cl=Black}}<br>•Tiny {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Green}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|1,800 | |1,800 | ||
|[[King of Fighters Stadium]] | |[[King of Fighters Stadium]] | ||
|•Jump Power ↓ | |•Jump Power ↓ | ||
|•The enemy's kicks and knee strikes have increased power<br> | |•The enemy's kicks and knee strikes have increased power<br>•Reinforcement will appear after an enemy is KO'd<br>•All fighters have reduced jump power | ||
|{{SSBUMusicLink|Fatal Fury|Let's Go to Seoul! - FATAL FURY 2}} | |{{SSBUMusicLink|Fatal Fury|Let's Go to Seoul! - FATAL FURY 2}} | ||
|[http://snk.fandom.com/wiki/Choi_Bounge Choi Bounge] | |[http://snk.fandom.com/wiki/Choi_Bounge Choi Bounge] | ||
|} | |} | ||
==[[Alternate costume (SSBU)#Ridley|Alternate costumes]]== | ==[[Alternate costume (SSBU)#Ridley|Alternate costumes]]== | ||
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<gallery> | <gallery> | ||
Ridley Hits the Big Time.png|Ridley's splash art. | Ridley Hits the Big Time.png|Ridley's splash art. | ||
Ridley amiibo.png| | Ridley amiibo.png|Ridley’s [[amiibo]]. | ||
SSBU Ridley Number.png|Ridley's fighter card. | SSBU Ridley Number.png|Ridley's fighter card. | ||
SSBUWebsiteRidley1.jpg|Using [[Plasma Breath]] on [[Mario Galaxy]]. | |||
SSBUWebsiteRidley1.jpg| | |||
SSBUWebsiteRidley2.jpg|Jumping on [[Wrecking Crew]]. | SSBUWebsiteRidley2.jpg|Jumping on [[Wrecking Crew]]. | ||
SSBUWebsiteRidley3.jpg|Using [[Wing Blitz]] on [[Midgar]]. | SSBUWebsiteRidley3.jpg|Using [[Wing Blitz]] on [[Midgar]]. | ||
SSBUWebsiteRidley4.jpg|Using a [[Hammer]] on Wrecking Crew. | SSBUWebsiteRidley4.jpg|Using a [[Hammer]] on Wrecking Crew. | ||
SSBUWebsiteRidley5.jpg|Using [[Skewer]] against {{SSBU|Fox}} on {{SSBU|Battlefield}}. | SSBUWebsiteRidley5.jpg|Using [[Skewer]] against {{SSBU|Fox}} on {{SSBU|Battlefield}}. | ||
SSBUWebsiteRidley6.jpg| | SSBUWebsiteRidley6.jpg|In his [[Meta Ridley]]<!--Not Proteus Ridley. Note that Proteus's jaw, neck, chest, right arm, and wings are much more organic compared to this costume.--> costume with {{SSBU|Samus}} on [[Castle Siege]]. | ||
Meta ridley costume.jpg|Performing his [[ | Meta ridley costume.jpg|Performing his [[On-screen appearance]] in his Meta Ridley costume on [[Coliseum]]. | ||
SSBUWebsiteMarth4.jpg| | SSBUWebsiteMarth4.jpg|Ridley attempting to burn {{SSBU|Marth}} with his neutral special on [[3D Land]]. | ||
SSBUWebsiteZeroMM2.jpg|Ridley about to be hit by {{b|Zero|Mega Man}}'s Genmu Zero on Midgar. | SSBUWebsiteZeroMM2.jpg|Ridley about to be hit by {{b|Zero|Mega Man}}'s Genmu Zero on Midgar. | ||
SSBUWebsiteSummit.jpg|Ridley, {{SSBU|Jigglypuff}}, {{SSBU|Ice Climbers}}, and {{SSBU|Zelda}} on [[Summit]]. | SSBUWebsiteSummit.jpg|Ridley, {{SSBU|Jigglypuff}}, {{SSBU|Ice Climbers}}, and {{SSBU|Zelda}} on [[Summit]]. | ||
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</gallery> | </gallery> | ||
=== | ===Character Showcase Video=== | ||
{{#widget:YouTube|id=EDi1Zf_vJsY}} | {{#widget:YouTube|id=EDi1Zf_vJsY}} | ||
==Trivia== | ==Trivia== | ||
* | *With a debut of August 1986, Ridley is the oldest newcomer in the base game for ''Ultimate''. | ||
* | *Ridley’s model appears to be based on his ''Super Metroid'' sprite with additional details and embellishments, some of which loosely resemble his design in ''Metroid: Other M''. His size is significantly reduced to that of his appearance in the original ''Metroid'' for the NES, where his hunched posture is only slightly taller than Samus. | ||
** Sakurai was reported to have heavily based Ridley on his depiction in the original ''Metroid'', specifically how the sprite appeared hunched over even while flying.<ref>https://www.eventhubs.com/news/2018/jul/23/masahiro-sakurai-designed-ridley-super-smash-bros-ultimate-based-his-appearance-original-metroid-nes/</ref> | |||
** | *His fighter tagline, "Ridley Hits the Big Time!", likely references Ridley's exclusion in previous games due to being too big according to Sakurai. | ||
* | **According to Sakurai from a Nintendo Dream Magazine interview, Ridley was added in due to the Smash Bros Fighter Ballot.<ref>http://www.japanesenintendo.com/post/182181277319</ref> | ||
**Sakurai | *Since this is his playable ''Smash Bros.'' debut, this also marks Ridley’s debut as a playable character in any game. | ||
*'' | *Ridley's pose in his official artwork resembles the pose {{SSB4|Bowser}} makes in his official art for ''SSB4'', only mirrored. | ||
*Ridley's pose in his official artwork resembles {{SSB4|Bowser}} | *His animated reveal trailer is the first time since Ridley's role in the ''Metroid'' manga where Ridley has displayed a sense of humor, playfully twirling the hat of a defeated Mario when revealing himself to Samus while flashing an inhuman grin. | ||
*His animated reveal trailer is the first time since Ridley's role in the ''Metroid'' manga where Ridley has displayed a sense of humor, playfully twirling the hat of a defeated | **The way Ridley twirls Mario's hat is a throwback to Mario in the beginning of the reveal trailer of ''{{s|mariowiki|Super Mario Odyssey}}''. | ||
**The way Ridley twirls Mario's hat is a | **The part where a {{b|Metroid|creature}} attacks Ridley before a [[stun]]ned {{SSBU|Pikachu}} resembles a pivotal point in his boss fight in ''Metroid: Samus Returns'', where the Baby Metroid saves Samus from Ridley by leeching some of his energy. | ||
**The part where a {{b|Metroid|creature}} attacks Ridley | *The moment Ridley appears in his introductory trailer resembles his appearance in ''Metroid: Zero Mission'', just before his fight. This includes the way Samus looks at the screen, Ridley's entrance animation, and music timing. | ||
*The moment Ridley appears in his introductory trailer resembles his appearance in '' | *Ridley (and by extension, Meta Ridley) is the second ''Smash Bros.'' boss character to become playable in the series after [[Giga Bowser]] and the only boss character to be playable at all times, as Giga Bowser is limited to [[Giga Bowser (Final Smash)|Bowser's Final Smash]]. He is also one of the only two [[stage hazard]]s to become playable in the series, the other being [[Piranha Plant (SSBU)|Piranha Plant]]. | ||
*There was an error on Ridley's page on the Latin American and Canadian French version of the ''Smash Bros.'' website. The reveal trailer videos were unavailable, with the Latin American version mistakenly linking to a Japanese ''Mario Tennis Aces'' video. This has since been corrected. | |||
*Ridley (and by extension, Meta Ridley) is the second '' | *Ridley is the first and only playable character from the ''Metroid'' universe whose animations are mirrored | ||
*There was an error on Ridley's page on the Latin American and Canadian French | *[[Masahiro Sakurai]] has stated in an interview that Ridley's down taunt is among his favorite taunts in the game.<ref>https://nintendoeverything.com/sakurai-on-smash-bros-ultimate-tempo-items-changes-and-additions-choosing-taunts-much-more/2/</ref> | ||
*Ridley is the only playable character from the | *Ridley is the only character in ''Ultimate'' to not receive a significant eye color change after obtaining a Smash Ball or during a perfect shield animation due to his eyes already being yellow. | ||
*Masahiro Sakurai stated in an interview that Ridley's down taunt is among his favorite taunts in | **{{SSBU|Meta Knight}}'s default eye color is also yellow, though his eyes do change into a crimson color in these circumstances. | ||
* | |||
** | |||
*When zooming in behind Meta Ridley's wings, his right wing does not fully connect to his back.<ref>[https://imgur.com/a/HmR6YGf]</ref> | *When zooming in behind Meta Ridley's wings, his right wing does not fully connect to his back.<ref>[https://imgur.com/a/HmR6YGf]</ref> | ||
*Ridley's [[damage meter]] portrait protrudes downward the most out of every fighter. | *Ridley's [[damage meter]] portrait protrudes downward the most out of every fighter. | ||
*Strangely, Ridley has code for [[gliding]], despite the mechanic not returning from '' | *Strangely, Ridley has code for [[gliding]], despite the mechanic not returning from ''Brawl'', and Ridley himself not being playable or cloned from a playable character in ''Brawl''. | ||
**Upon further inspection, the code is identical to {{SSBU|Charizard}}'s, which has been carried over since ''Brawl'' | **Upon further inspection, the code is identical to {{SSBU|Charizard}}'s, which has been carried over since ''Brawl'', suggesting that Charizard was used as a template for some aspects of Ridley's creation. | ||
*Ridley is the one of few characters who has only two knockback voice clips (with the others being the {{SSBU|Ice Climbers}} and {{SSBU|Duck Hunt}}) and one blast KO voice clip (with the others being {{SSBU|Jigglypuff}} in the international versions, {{SSBU|Mewtwo}}, {{SSBU|Roy}}, the {{SSBU|Mii Fighter}}s | *Ridley is the one of few characters who has only two knockback voice clips (with the others being the {{SSBU|Ice Climbers}} and {{SSBU|Duck Hunt}}) and one blast KO voice clip (with the others being {{SSBU|Jigglypuff}} in the international versions, {{SSBU|Mewtwo}}, {{SSBU|Roy}}, the {{SSBU|Mii Fighter}}s and {{SSBU|Bayonetta}}). | ||
==References== | ==References== |