Editing Ridley (SSBU)

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|game = SSBU
|game = SSBU
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = C-
|tier = C+
|ranking = 64
|ranking = 60
}}
}}
{{cquote|''Ridley Hits the Big Time!''|cite=Introduction tagline}}
{{cquote|Ridley Hits the Big Time!|cite=Introduction tagline}}
'''Ridley''' ({{ja|リドリー|Ridorī}}, ''Ridley'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was revealed as a [[newcomer]] alongside {{SSBU|Inkling}} and {{SSBU|Daisy}} during [https://www.youtube.com/watch?v=L93H7YC-83o Nintendo's 2018 E3 press conference] on June 12th, 2018. Ridley is classified as [[Fighter number|Fighter #65]].
'''Ridley''' ({{ja|リドリー|Ridorī}}, ''Ridley'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was revealed as a [[newcomer]] alongside {{SSBU|Inkling}} and {{SSBU|Daisy}} during [https://www.youtube.com/watch?v=L93H7YC-83o Nintendo's 2018 E3 press conference] on June 12th, 2018. Ridley is classified as [[Fighter number|Fighter #65]].


Like in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'', and the {{uv|Metroid}} series, Ridley's voice clips consist of computer-generated but realistic roars and screeches.
Like in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'', and the {{uv|Metroid}} series, Ridley's voice clips consist of computer-generated, realistic roars and screeches.


Ridley is ranked 64th out of 82 on the current [[tier list]], placing him in the C- tier. Ridley’s greatest strength lies in his powerful offensive game: Ridley’s neutral game is quite good, thanks to a combination of excellent mobility, multiple midair jumps, and many of his moves has excellent disjointed range and power, such as his Forward Tilt, which combined with his frame data being better than most heavyweights, and a long distanced command grab with Space Pirate Rush, allows Ridley to pressure opponents very effectively. His advantage state is also excellent as a result, with several effective combo starters such as Neutral Aerial, Up Tilt and Down Tilt able lead into many into his damaging attacks. Finally, Ridley’s edge guarding abilities are among the best: Plasma Breath is excellent at gimping with him being able to fire up to 5 fireballs at once, his Forward Aerial being capable of performing the Wall of Pain technique due to his extra midair jump, and his Wing Blitz consisting of a long lasting Meteor Smash when angled downwards.
Ridley is ranked 60th out of 82 on the current [[tier list]], placing him in the C+ tier.
 
However, Ridley’s disadvantage state is severe enough to cripple his overall effectiveness. Ridley’s hurtbox is not only among the largest in the game, he’s also surprisingly light for a heavyweight, all while not having an effective way to break out of combos. As a result, not only is Ridley among the most susceptible to combos and juggling, he doesn’t share the same advantage as other heavyweights of being able to survive up to very high percents. Ridley’s recovery is also surprisingly limited despite having an extra midair jump, due to Space Pirate Rush having rather high startup and ending lag, as well as Wing Blitz having limited angles that makes it difficult for him to recover safely. Due to this, his endurance is quite poor, and opponents can keep Ridley in disadvantage just as long as how Ridley is able to keep them in disadvantage. Finally, Ridley suffers from a weak grab game, having no reliable KO throws until very high percents, and his Down Throw being greatly affected by Directional Influence, limiting its combos.
 
Overall, Ridley is considered to be the glass cannon among the heavyweights. His quick speed, large hitboxes and strong power allows him to easily overpower opponents once he wins neutral, dealing heavy damage or even take stocks early. At the same time, Ridley’s undesirable combination of large hurtbox and light weight results in opponents being able to exploit him the same way, trapping him in disadvantage for a long time. Ridley’s representation has been below average throughout Ultimate’s lifespan due to his flaws making him too risky, though he has seen good success nevertheless thanks to players such as Nair^, proving that he does offer plenty of reward in spite of his shortcomings.


==How to unlock==
==How to unlock==
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Due to the variety of his kit, Ridley is a jack-of-all-trades. His disjoints are effective against characters with poor range or grab-centric playstyles; his command grab is effective against highly defensive characters; and his projectile is effective against characters lacking projectiles themselves or taking out characters with lackluster recoveries. He hangs very low from the ledge, letting him avoid attacks notable for hitting hanging characters, such as Marth and Lucina's forward smash. Despite so many unique attributes, he has several attributes that fight against him.
Due to the variety of his kit, Ridley is a jack-of-all-trades. His disjoints are effective against characters with poor range or grab-centric playstyles; his command grab is effective against highly defensive characters; and his projectile is effective against characters lacking projectiles themselves or taking out characters with lackluster recoveries. He hangs very low from the ledge, letting him avoid attacks notable for hitting hanging characters, such as Marth and Lucina's forward smash. Despite so many unique attributes, he has several attributes that fight against him.


While Ridley has many strengths, he also has some critical and exploitable weaknesses. The most notable weakness is his size: Ridley has among the largest, most awkward hurtboxes out of the cast which, combined with his heavy weight and fast falling speed, makes him very easy to combo, juggle, and hit in general. This combined with his lower weight compared to similarly sized super-heavyweight characters negatively affects his survivability, as he is often at a considerably higher risk of dying. Ridley's frame data, although good for a heavyweight, is still poor. He has below average startup and above average ending lag overall on his toolkit and lacks a tool fast enough to break combos effectively; this makes him one of the most affected characters by average combo strings and he is rather easy to KO. Ridley's options against projectile users and zoning are virtually nonexistent and he is unable to counter-zone as his own projectile is laggy, travels slowly, are useless against more powerful projectiles, and could even backfire and leave him open to punish if an opponent's projectile hits his mouth. Another major weakness his is recovery, which primarily consists of two, long-startup, predictable moves: Space Pirate Rush and Wing Blitz. The latter only has a couple useful angles and has active hitboxes while in motion, making it very easy to land an off-stage counterattack.
While Ridley has many strengths, he also has some critical and exploitable weaknesses. The most notable weakness is his size: Ridley has among the largest, most awkward hurtboxes out of the cast which, combined with his heavy weight and fast falling speed, makes him very easy to combo, juggle, and hit in general. This combined with his lower weight compared to similarly sized characters negatively affects his survivability, as he is often at a considerably higher risk of dying. Ridley's frame data, although good for a heavyweight, is still poor. He has below average startup and above average ending lag overall on his toolkit and lacks a tool fast enough to break combos effectively; this makes him one of the most affected characters by average combo strings and he is rather easy to KO. Ridley's options against projectile users and zoning are virtually nonexistent and he is unable to counter-zone as his own projectile is laggy, travels slowly, are useless against more powerful projectiles, and could even backfire and leave him open to punish if an opponent's projectile hits his mouth. Another major weakness his is recovery, which primarily consists of two, long-startup, predictable moves: Space Pirate Rush and Wing Blitz. The latter only has a couple useful angles and has active hitboxes while in motion, making it very easy to land an off-stage counterattack.


Another critical flaw to Ridley is how drastically his moves vary in quality, which can lead to Ridley becoming quite predictable. While he has plenty of moves offering varying amounts of utility, some of them still have significant flaws; these can range from slow startup (Plasma Breath and down smash), absurd blindspots (up tilt and up smash on some occasions), overly situational and/or strict (Skewer), to being downright unreliable (down aerial). On the other side of the spectrum, some of Ridley's moves like neutral aerial, up smash, down tilt, and Plasma Breath, depending on the match-up, is so favorable that it becomes easy to over-centralize on their use, a detriment to a character that finds the most success in being unpredictable. This, combined with his aforementioned trouble at dealing with fast and/or zoning characters, and with recovering under pressure, makes Ridley one of the most susceptible characters to pressure, as Ridley's disadvantage state makes him easy to overwhelm, and failure to overwhelm or control aggression could force him to take heavy damage or even be KOed outright. His grab game is also poor, with down throw serving as both a combo starter at low to mid percents to a KO through at higher percents. Forward and back throw lack reasonable kill power, even with ideal positioning, and up throw, while being his most damaging throw and a passable kill throw with low ceiling stages, sends opponents too high for any true conversions. Despite down throw being one of his better throws, it is easily affected by opponent's [[directional influence]], further limiting his grab options.
Another critical flaw to Ridley is how drastically his moves vary in quality, which can lead to Ridley becoming quite predictable. While he has plenty of moves offering varying amounts of utility, some of them still have significant flaws; these can range from slow startup (Plasma Breath and down smash), absurd blindspots (up tilt and up smash on some occasions), overly situational and/or strict (Skewer), to being downright unreliable (down aerial). On the other side of the spectrum, some of Ridley's moves like neutral aerial, up smash, down tilt, and Plasma Breath, depending on the match-up, is so favorable that it becomes easy to over-centralize on their use, a detriment to a character that finds the most success in being unpredictable. This, combined with his aforementioned trouble at dealing with fast and/or zoning characters, and with recovering under pressure, makes Ridley one of the most susceptible characters to pressure, as Ridley's disadvantage state makes him easy to overwhelm, and failure to overwhelm or control aggression could force him to take heavy damage or even be KOed outright. His grab game is also poor, with down throw serving as both a combo starter at low to mid percents to a KO through at higher percents. Forward and back throw lack reasonable kill power, even with ideal positioning, and up throw, while being his most damaging throw and a passable kill throw with low ceiling stages, sends opponents too high for any true conversions. Despite down throw being one of his better throws, it is easily affected by opponent's [[directional influence]], further limiting his grab options.


Lastly, Ridley's advantage state, unarguably being very oppressive, is greatly held back by his middling airspeed. Despite possessing an additional mid-air jump and impressive aerials, Ridley has a surprisingly difficult time staying airborne. He generally needs to gain some distance while grounded to approach with his aerials, and while his dash speed is very impressive, it's restrictive regardless, and Ridley lacks the number of jumps that characters like {{SSBU|King Dedede}} and {{SSBU|Pit}} have to help circumvent their airspeed issues. Various combos are usually unable to extend in the air for long thanks to this, as his aerials may deal too much knockback to follow up after one or two attacks. This is further shown in his recovery, as Wing Blitz and Space Pirate Rush are usually options he must use to recover, even if Ridley isn't that far from the stage. While Ridley's airspeed is definitely better than most other fellow characters with multiple jumps, it's still merely average compared to the whole cast, which tones down his overall effectiveness in the air, and this is further exacerbated by him being a fast-faller. Ridley’s recovery can also be rather vulnerable to edgeguarding due to the slow startup of Space Pirate Rush and Wing Blitz, and the high damage and large hitbox of the latter makes counterattacks a particularly devastating option against it if he has to use it to recover, resulting in him having to use his resources carefully when returning to the stage.
Lastly, Ridley's advantage state, unarguably being very oppressive, is greatly held back by his middling airspeed. Despite possessing an additional mid-air jump and impressive aerials, Ridley has a surprisingly difficult time staying airborne. He generally needs to gain some distance while grounded to approach with his aerials, and while his dash speed is very impressive, it's restrictive regardless, and Ridley lacks the number of jumps that characters like {{SSBU|King Dedede}} and {{SSBU|Pit}} have to help circumvent their airspeed issues. Various combos are usually unable to extend in the air for long thanks to this, as his aerials may deal too much knockback to follow up after one or two attacks. This is further shown in his recovery, as Wing Blitz and Space Pirate Rush are usually options he must use to recover, even if Ridley isn't that far from the stage. While Ridley's airspeed is definitely better than most other fellow characters with multiple jumps, it's still merely average compared to the whole cast, which tones down his overall effectiveness in the air, and this is further exacerbated by him being a fast-faller.


Overall, Ridley is a character of extremes with a relatively high learning curve. Similarly to what {{SSBU|Mewtwo}} is among lightweight characters, Ridley fills in the position of being a glass cannon heavyweight. He has excellent damage, pressure, and edge-guarding potential with a broad arsenal of powerful moves and tools to gain and sustain advantage, gradually poke and pressure from a fair distance away, and punish whiffs or what would normally be an inconsequential slip-up. This allows Ridley to easily make comebacks or greatly widen his lead with minimal set up should an opponent make a single error in considering Ridley's approach. However, despite possessing a powerful and highly versatile moveset, Ridley lacks strong options out of disadvantage and generally struggles to oppose pressure from opponents due to his size and the frame data on his aerials and grounded attacks. This makes top tier matchups like Snake and Palutena difficult for Ridley, as they are well-equipped to combat Ridley through oppressive walls of projectiles or strong aerial combos respectively. As such, mix-up heavy playstyles are heavily encouraged when playing Ridley to prevent opponents from capitalising on his own susceptibility as much as possible.
Overall, Ridley is a character of extremes with a relatively high learning curve. Similarly to what {{SSBU|Mewtwo}} is among lightweight characters, Ridley fills in the position of being a glass cannon heavyweight. He has excellent damage, pressure, and edge-guarding potential with a broad arsenal of powerful moves and tools to gain and sustain advantage, gradually poke and pressure from a fair distance away, and punish whiffs or what would normally be an inconsequential slip-up. This allows Ridley to easily make comebacks or greatly widen his lead with minimal set up should an opponent make a single error in considering Ridley's approach. However, despite possessing a powerful and highly versatile moveset, Ridley lacks strong options out of disadvantage and generally struggles to oppose pressure from opponents due to his size and the frame data on his aerials and grounded attacks. This makes top tier matchups like Snake and Palutena difficult for Ridley, as they are well-equipped to combat Ridley through oppressive walls of projectiles or strong aerial combos respectively. As such, mix-up heavy playstyles are heavily encouraged when playing Ridley to prevent opponents from capitalising on his own susceptibility as much as possible.
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Update {{SSBU|8.0.0}} granted [[Skewer]] a buff and a nerf, although the former is outweighed significantly by the latter. Its sweetspot deals more damage, making it far more rewarding if successfully landed. However, if Skewer hits an opponent who has grab immunity, it inflicts minimal knockback instead of [[crumpling]] them. In addition to making it unsafe as a follow-up from down throw, this change removes Skewer's infamous infinite combo in doubles matches when paired with a character that has a [[bury]]ing throw.
Update {{SSBU|8.0.0}} granted [[Skewer]] a buff and a nerf, although the former is outweighed significantly by the latter. Its sweetspot deals more damage, making it far more rewarding if successfully landed. However, if Skewer hits an opponent who has grab immunity, it inflicts minimal knockback instead of [[crumpling]] them. In addition to making it unsafe as a follow-up from down throw, this change removes Skewer's infamous infinite combo in doubles matches when paired with a character that has a [[bury]]ing throw.


Update {{SSBU|9.0.0}} improved the consistency of Wing Blitz's downward angled landing hitbox and, as part of a near-universal buff, granted [[transcendent priority]] to neutral infinite and its finisher. Update {{SSBU|13.0.0}} would then buff Space Pirate Rush by shortening the amount of time between its slamming and dragging animations and when a jump can be inputted. Lastly, update {{SSBU|13.0.1}} improved dash attack's KO potential by increasing its damage output at the negligible cost of its knockback scaling being decreased slightly.
Update {{SSBU|9.0.0}} improved the consistency of Wing Blitz's downward angled landing hitbox and, as part of a near-universal buff, granted [[transcendent priority]] to neutral infinite and its finisher. Update {{SSBU|13.0.0}} would then buff Space Pirate Rush by shortening the amount of time between its slamming and dragging animations and when a jump and be inputted. Lastly, update {{SSBU|13.0.1}} improved dash attack's KO potential by increasing its damage output at the negligible cost of its knockback scaling being decreased slightly.


Overall, Ridley fares better than he did at the launch of ''Ultimate'', thanks to his buffs improving his KO potential, recovery and, to a much lesser degree, his defense.
Overall, Ridley fares better than he did at the launch of ''Ultimate'', thanks to his buffs improving his KO potential, recovery and, to a much lesser degree, his defense.
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|dairdesc=A double foot stomp. A [[stall-then-fall]] with a sweetspot on its clean hit that [[meteor smash]]es opponents. Unlike most other moves of its kind, Ridley can also recover from it offstage if initiated at least at some height above the stage. However, it has very high landing lag, leaving it unsafe as a landing option and preventing any followups out of its meteor smash onstage. It resembles a move Meta Ridley uses in ''Metroid Prime''.
|dairdesc=A double foot stomp. A [[stall-then-fall]] with a sweetspot on its clean hit that [[meteor smash]]es opponents. Unlike most other moves of its kind, Ridley can also recover from it offstage if initiated at least at some height above the stage. However, it has very high landing lag, leaving it unsafe as a landing option and preventing any followups out of its meteor smash onstage. It resembles a move Meta Ridley uses in ''Metroid Prime''.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=Reaches out with his right hand. Despite his size, Ridley's grab only has average range. It is also somewhat slow, although it has low ending lag to compensate.
|grabdesc=Reaches out with his right hand.
|pummelname=Grab Tail Needle ({{ja|つかみテイルニードル|Tsukami Teiru Nīdoru}})
|pummelname=Grab Tail Needle ({{ja|つかみテイルニードル|Tsukami Teiru Nīdoru}})
|pummeldmg=1.6%
|pummeldmg=1.6%
|pummeldesc=Stabs his opponent with his tail. Slow but strong, although its lower hitlag makes it marginally faster than other similar pummels.
|pummeldesc=Stabs his opponent with his tail.
|fthrowname=Front Throw ({{ja|フロントスルー|Furonto Surū}})
|fthrowname=Front Throw ({{ja|フロントスルー|Furonto Surū}})
|fthrowdmg=9%
|fthrowdmg=9%
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|nsdesc=Expels a fireball from his mouth, which bounces forward along the ground. It can be charged to have Ridley launch a maximum of five fireballs, which also increase in size and damage, dealing up to 28.341346% if all of them connect. When charged, it is fairly effective for camping and edgeguarding due to its low ending lag and sheer amount of projectiles, and can rack up damage quickly if uninterrupted. However, it has rather high startup, and hitting Ridley's mouth while he is charging the move causes [[recoil damage]] to him depending on how much it had been charged. The recoil animation lasts 56 frames.
|nsdesc=Expels a fireball from his mouth, which bounces forward along the ground. It can be charged to have Ridley launch a maximum of five fireballs, which also increase in size and damage, dealing up to 28.341346% if all of them connect. When charged, it is fairly effective for camping and edgeguarding due to its low ending lag and sheer amount of projectiles, and can rack up damage quickly if uninterrupted. However, it has rather high startup, and hitting Ridley's mouth while he is charging the move causes [[recoil damage]] to him depending on how much it had been charged. The recoil animation lasts 56 frames.
|ssname=Space Pirate Rush
|ssname=Space Pirate Rush
|ssdmg=4% (slam), 2% (drag loop), 7% (ledge/jump/aerial throw), 12% (wall throw)
|ssdmg=4% (slam), 2% (drag loop), 7% (throw)
|ssdesc=Rushes forward to grab an opponent, functioning as a [[command grab]]. If successful, Ridley slams them onto the ground and drags them forward along it, dealing continuous damage, then throws them either upon reaching an edge or if the special move button is held. After frame 22 (just after Ridley starts sliding), he gains [[damage-based armor]] that withstand up to 8%. The move deals more damage the more distance the opponent is dragged along the ground, dealing 17% minimum when throwing manually, and can rack up a lot of damage in a short span of time. However, they can [[mash]] out of the move before Ridley throws them, with how fast they can escape depending on the difference between their percent and Ridley's. In midair, it doesn't incur [[helpless]]ness, allowing it to extend Ridley's recovery, and grabbing an opponent causes him to fall down with them until landing or throwing them manually, allowing it to be used for a [[sacrificial KO]]. However, it has some startup lag, and the aerial version causes Ridley to drop downwards after its horizontal momentum ends, making it possible to mistime a recovery.
|ssdesc=Rushes forward to grab an opponent, functioning as a [[command grab]]. If successful, Ridley slams them onto the ground and drags them forward along it, dealing continuous damage, then throws them either upon reaching an edge or if the special move button is held. After frame 22 (just after Ridley starts sliding), he gains [[damage-based armor]] that withstand up to 8%. The move deals more damage the more distance the opponent is dragged along the ground, dealing 17% minimum when throwing manually, and can rack up a lot of damage in a short span of time. However, they can [[mash]] out of the move before Ridley throws them, with how fast they can escape depending on the difference between their percent and Ridley's. In midair, it doesn't incur [[helpless]]ness, allowing it to extend Ridley's recovery, and grabbing an opponent causes him to fall down with them until landing or throwing them manually, allowing it to be used for a [[sacrificial KO]]. However, it has some startup lag, and the aerial version causes Ridley to drop downwards after its horizontal momentum ends, making it possible to mistime a recovery.
|usname=Wing Blitz
|usname=Wing Blitz
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===[[Victory pose]]s===
===[[Victory pose]]s===
*'''Left:''' Flies into the scene, lands and drifts to a stop.
*'''Left:''' Flies into the scene, lands, and drifts to a stop.
*'''Up:''' Flies in from the background then roars immediately before performing a somersaulting claw swipe as he lands.
*'''Up:''' Flies in from the background then roars immediately before performing a somersaulting claw swipe as he lands.
*'''Right:''' Claws at the ground repeatedly and bites once afterward. He then turns toward the camera and grins. The way the camera is angled makes it appear as if Ridley is supposedly ravaging a downed opponent, but in Team Battles, it clearly shows that he is scratching at the bare ground.
*'''Right:''' Claws at the ground repeatedly and bites once afterward. He then turns toward the camera and grins. The way the camera is angled makes it appear as if Ridley is supposedly ravaging a downed opponent, but in Team Battles, it clearly shows that he is scratching at the bare ground.
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==In [[competitive play]]==
==In [[competitive play]]==
===Tier placement and history===
Being a widely requested character, there was a lot of hype when Ridley was first announced to be playable. However, initial opinions of Ridley's viability in the E3 demo build were very negative. Due to him having one of the largest hurtboxes in the game while not being a super heavyweight like similarly large characters, along with his attacks suffering from poor frame data, many people claimed that Ridley's disadvantage state was too risky for him to make a significant impact towards the meta. This perception remained in the early metagame, and Ridley was initially considered to be a low or even bottom tier character.
Despite the initial negative perception and below-average representation, dedicated mains have still seen sparks of success with the character. During the early metagame, {{Sm|Nair^}}  notably defeated {{Sm|Dark Wizzy}} at {{Trn|Mexican Gaming Championship}} and was ultimately ranked top 10 in Mexico. Even after the pandemic, Nair^ continued to garner solid results, including a win over {{Sm|Sparg0}} at {{Trn|SWT: Central America Ultimate Regional Finals}}. Although Nair^ has since shifted towards {{SSBU|Hero}}, the post-pandemic meta also saw the rise of other Ridley players such as {{Sm|Mezcaul}} and {{Sm|momon|p=Japan}}, both of whom have taken notable names in their respective regions such as {{Sm|Glutonny}} and {{Sm|acola}}, respectively. Furthermore, players began taking more note on Ridley's strengths, specifically his excellent advantage state, which allows Ridley to utilize his range, speed, and power to provide him with a strong and versatile neutral game. These positives has since improved Ridley's perception in the current metagame, and many players such as {{Sm|MkLeo}} and {{Sm|Light|p=Connecticut}} consider Ridley to be a mid-tier, ranking 60th on the first and current tier list.
===Most historically significant players===
===Most historically significant players===
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<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
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''See also: [[:Category:Ridley players (SSBU)]]''
''See also: [[:Category:Ridley players (SSBU)]]''


*{{Sm|Mezcaul|France}} - The best Ridley player of all-time who has been the best since the post-pandemic metagame. He is the only Ridley player ranked top 100 on a globaly ranking, ranking 88th on the [[OrionRank Ultimate: Eclipse]], and has regularly been ranked top 150 since. He has some of the best Ridley major performances, most notably placing 13th at {{Trn|Temple: Hermès Edition}} and {{Trn|King Of Fields 95 3}}. In addition, he has defeated many of Europe's best players, including {{Sm|Glutonny}} at {{Trn|WANTED S4 C3 - Saint Valentin Edition}} and {{Sm|Sisqui}} at {{Trn|DOSE2SUCRE - 2023.01}}.
*{{Sm|Mezcaul|France}} - The best Ridley player in the world. Made his first strong start offline with a 7th place at {{Trn|Ultimate WANTED 3}} and 13th at both {{Trn|Temple: Hermès Edition}}, being the best Ridley results seen at a major and supermajor respectively. Afterwards, he continued to pioneer solo Ridley results with 13th at {{Trn|King Of Fields 95 3}}, 17th at {{Trn|COLOSSEL 2022}}, and garnering notable wins over {{Sm|Glutonny}}, {{Sm|sisqui}}, and {{Sm|Raflow}}. He is currently ranked 25th on the [[OrionRank 2022/Europe|OrionRank 2022 Europe]].
*{{Sm|KORINKU1219|Japan}} - One of the best Ridley players in Japan since 2024. He first broke out onto the scene with two major upsets on top players at back-to-back events, defeating {{Sm|Snow|p=Japan}} to place 25th at {{Trn|Maesuma'U22}} and {{Sm|Doramigi}} to place 2nd at {{Trn|Kamisuma 23}}. His attendance remains scarce, and as such he was only ranked as an honorable mention to the [[LumiRank 2024.1]]'s top 100.
*{{Sm|momon|Japan}} - The best Ridley player in Japan. While his results vary a lot, he has made some impressive solo Ridley runs at supermajors such as 25th at {{Trn|Kagaribi 6}} and 33rd at {{Trn|Maesuma TOP 13}} with wins over {{Sm|Nao}} and {{Sm|Hurt}}. His win over {{Sm|acola}} at MaesumaHIT#25 marks one of the biggest upsets relating to the player.
*{{Sm|momon|p=Japan|Japan}} - One of the best Ridley players in Japan. He is especially known for his results in 2022, where he not only took a set off {{Sm|acola}} at [https://www.start.gg/tournament/hit-25-maesumahit-25/details MaesumaHIT #25], but had several noteworthy performances at superregionals and majors, including placing 5th at {{Trn|Kamisuma 13}}, 13th at {{Trn|Sumabato SP 30}} and {{Trn|Sumabato SP 32}}, and 25th at {{Trn|Kagaribi 6}}. Although he became increasingly less consistent as time went on, he has still put up some great results, including placing 25th at {{Trn|Sumabato SP 51}} defeating {{Sm|Ron}}.
*{{Sm|Nagare|Japan}} - One of the best Ridley players in Japan prior to his inactivity after 2022. He made notable placings at smaller regionals such as 3rd at {{Trn|Maesuma TOP 3}} and 4th at {{Trn|Shulla-bra SP 9}} and larger tournaments such as 13th at {{Trn|Maesuma TOP 2}} and 25th at {{Trn|KOWLOON 2}} with overall wins over players like {{Sm|Shissho}}, {{Sm|Kie}}, and {{Sm|Komugiko}}.
*{{Sm|Nair^|Mexico}} - The best Ridley player in the world in the early metagame. He was the most successful Ridley player at [[PGRU]] events during this time, notably defeating {{Sm|Dark Wizzy}} at {{Trn|Mexican Gaming Championship}}, placing 2nd overall, and placing 5th at {{Trn|Smash Fest to the Sky}}. He picked up {{SSBU|Hero}} as a co-main during the online metagame and gradually began using him more than Ridley, however he remains one of the best Ridley players in North America, most notably defeating {{Sm|Sparg0}} with solo-Ridley at {{Trn|SWT: Central America Ultimate Regional Finals}}.
*{{Sm|Nair^|Mexico}} - The best Ridley player in the world pre-pandemic and the second best overall. He gained notoriety when he took a set over {{Sm|Dark Wizzy}} at {{Trn|Mexican Gaming Championship}} where he placed 2nd and continued to place well regionally with 5th at both {{Trn|Smash Fest to the Sky}} and {{Trn|ChillHouse}}. In the current meta, he now co-mains the character with {{SSBU|Hero}}, though has still shown prowess with Ridley with placements such as 9th at {{Trn|Tijuana At War 2022}}, 25th at {{Trn|Smash Factor 9}}, and a notable win over {{Sm|Sparg0}}. He also won one of the largest online tournaments with {{Trn|Maruchan Gaming Series}} with Ridley as his central character and was ranked 27th on the [[Wi-Fi Warrior Rank v7]].
*{{Sm|smub|USA}} - One of the best Ridley players in North America in the post-pandemic metagame and the most successful American Ridley player. Despite inconsistent major performances, he holds one of the best major placements for a Ridley player at a major, having placed 9th at {{Trn|Patchwork 2024}} defeating {{Sm|Candle}} and {{Sm|Wildz}}. In addition, he is also known for placing 13th at {{Trn|Glitch - Regen}} and defeating {{Sm|MuteAce}} at {{Trn|Set Count 2-1}}.
 
===Tier placement and history===
Being a widely requested character, there was a lot of hype when Ridley was first announced to be playable. However, initial opinions of Ridley's viability in the E3 demo build were very negative. Due to him having one of the largest hurtboxes in the game while not being a super heavyweight like similarly large characters, along with his attacks suffering from poor frame data, many people claimed that Ridley's disadvantage state was too risky for him to make a significant impact towards the meta. This perception remained in the early metagame, and although Ridley saw some success in the early months after a brief stint from {{Sm|Tweek}}, who placed 5th at {{Trn|Collision 2019}} with Ridley, many agreed that Ridley was at best a low tier character.
 
As time went on, dedicated mains were able to see sparks of success with the character. During the early metagame, {{Sm|Nair^}}  notably defeated {{Sm|Dark Wizzy}} at {{Trn|Mexican Gaming Championship}} and was ultimately ranked top 10 in Mexico. Even after the online metagame, in which Nair^ picked up {{SSBU|Hero}}, he continued to garner solid results with Ridley, including a win over {{Sm|Sparg0}} at {{Trn|SWT: Central America Ultimate Regional Finals}}. In addition, the post-pandemic metagame saw the rise of many other Ridley players, including {{Sm|momon|p=Japan}} and {{Sm|smub}}, players who saw great success at superregionals and respectable placements at majors. Most notably, {{Sm|Mezcaul}} became a regular threat at European events, and has been regularly ranked in the top 150 globally since 2021. Furthermore, players began taking more note on Ridley's strengths, specifically his excellent advantage state, which allows Ridley to utilize his range, speed, and power to provide him with a strong and versatile neutral game. These positive developments improved Ridley's perception, leading the community to reassess Ridley as a mid tier. This is reflected in Ridley's tier list placements, as he was ranked 60th on the first tier list as a lower-mid tier character, then ranked 64th on the second tier list in the C-tier; Ridley's drop on the second tier list is mostly attributed to the rise of {{SSBU|Incineroar}} and {{SSBU|Lucario}} in the metagame.


=={{SSBU|Classic Mode}}: It Can't Be! Space Pirates!==
=={{SSBU|Classic Mode}}: It Can't Be! Space Pirates!==
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|-
|-
|style="background-color:#EEE;"|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Shuriken of Light|2]][[Gale Stab|2]][[Skyward Slash Dash|2]][[Power Thrust|3]], Arthur's Helm, Arthur's Armor)<ref group="SB" name="DLC"/><br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}}
|style="background-color:#EEE;"|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Shuriken of Light|2]][[Gale Stab|2]][[Skyward Slash Dash|2]][[Power Thrust|3]], Arthur's Helm, Arthur's Armor)<ref group="SB" name="DLC"/><br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}}
|-
|1,521
|{{SpiritTableName|Koraidon & Miraidon|size=64}}
|''Pokémon'' Series
|•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Meta}}
|{{SpiritType|Attack}}
|13,100
|{{SSBU|Final Destination}}
|•Attack Power ↑<br>•Hazard: Zap Floor
|•The floor is electrified<br>•The enemy has increased attack power<br>•The enemy loves to jump
|{{SSBUMusicLink|Pokémon|Battle! (Reshiram / Zekrom)}}
|{{iw|bulbapedia|Miraidon}}
|}
|}
<references group="SB">
<references group="SB">
Line 961: Line 944:
*Strangely, Ridley has code for [[gliding]], despite the mechanic not returning from ''[[Super Smash Bros. Brawl]]'' and Ridley himself not being playable or cloned from a playable character in ''Brawl''.
*Strangely, Ridley has code for [[gliding]], despite the mechanic not returning from ''[[Super Smash Bros. Brawl]]'' and Ridley himself not being playable or cloned from a playable character in ''Brawl''.
**Upon further inspection, the code is identical to {{SSBU|Charizard}}'s, which has been carried over since ''Brawl''. This suggests that Charizard was used as a template for some aspects of Ridley's implementation as a fighter.
**Upon further inspection, the code is identical to {{SSBU|Charizard}}'s, which has been carried over since ''Brawl''. This suggests that Charizard was used as a template for some aspects of Ridley's implementation as a fighter.
*Ridley is the one of few characters who has only two knockback voice clips (with the others being the {{SSBU|Ice Climbers}} and {{SSBU|Duck Hunt}}) and one blast KO voice clip (with the others being {{SSBU|Jigglypuff}} in the international versions, {{SSBU|Mewtwo}}, {{SSBU|Roy}}, the {{SSBU|Mii Fighter}}s, {{SSBU|Bayonetta}}, and {{SSBU|Sephiroth}}).
*Ridley is the one of few characters who has only two knockback voice clips (with the others being the {{SSBU|Ice Climbers}} and {{SSBU|Duck Hunt}}) and one blast KO voice clip (with the others being {{SSBU|Jigglypuff}} in the international versions, {{SSBU|Mewtwo}}, {{SSBU|Roy}}, the {{SSBU|Mii Fighter}}s, {{SSBU|Bayonetta}}, and {{SSBU|Sephiroth}}.
*When Ridley receives damage, he may assume a pose similar to {{iw|metroidwiki|Neo-Ridley}}'s flying pose.<ref>[https://imgur.com/a/OgQem6N]</ref>
*When Ridley receives damage, he may assume a pose similar to {{iw|metroidwiki|Neo-Ridley}}'s flying pose.<ref>[https://imgur.com/a/OgQem6N]</ref>
*Ridley and {{SSBU|Corrin}} appear in the most Legend-rank spirit battles as the main opponent, at a total of four.
*Ridley and {{SSBU|Corrin}} appear in the most Legend-rank spirit battles as the main opponent, at a total of four.
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**When counting ally spirits, he appears in the most Legend-rank spirit battles, at a total of six.
**When counting ally spirits, he appears in the most Legend-rank spirit battles, at a total of six.
*Ridley and {{SSBU|Daisy}} are the only newcomers who were not shown being added to the panoramic group artwork. This does not include {{SSBU|Inkling}}, who was featured on the artwork when it debuted.
*Ridley and {{SSBU|Daisy}} are the only newcomers who were not shown being added to the panoramic group artwork. This does not include {{SSBU|Inkling}}, who was featured on the artwork when it debuted.
*An unused spirit battle associated with the Meta Ridley fighter spirit implies that he originally was not planned to be an alternate costume. While all fighter spirits have battles associated with them, being either the [[World of Light]] unlock battles or also being unused, Meta Ridley's is the only one that is set to have the spirit displayed by the CPU's HUD, a trait that is otherwise only used for normal spirit battles.


==References==
==References==

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