Editing Ridley (SSBU)

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{{Infobox Character
{{Infobox Character
|name = Ridley
|name = Ridley
|image = {{tabber|title1=Normal|content1=[[File:Ridley SSBU.png|x250px]]|title2=Meta Ridley|content2=[[File:Ridley-Alt1 SSBU.png|x250px]]}}
|image = {{tabber|title1=Normal|tab1=[[File:Ridley SSBU.png|x250px]]|title2=Meta Ridley|tab2=[[File:Ridley-Alt1 SSBU.png|x250px]]}}
|game = SSBU
|game = SSBU
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = C-
|ranking = 64
}}
}}
{{cquote|''Ridley Hits the Big Time!''|cite=Introduction tagline}}
{{cquote|Ridley Hits the Big Time!|cite=Introduction Tagline}}
'''Ridley''' ({{ja|リドリー|Ridorī}}, ''Ridley'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was revealed as a [[newcomer]] alongside {{SSBU|Inkling}} and {{SSBU|Daisy}} during [https://www.youtube.com/watch?v=L93H7YC-83o Nintendo's 2018 E3 press conference] on June 12th, 2018. Ridley is classified as [[Fighter number|Fighter #65]].
{{cquote|''Joining the battle from the storied Metroid series, Ridley's long tail and sharp claws let him unleash a torrent of devastating attacks. His Final Smash is a powerful stream of plasma breath intense enough to bring down Samus's starship.''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}}
'''Ridley''' ({{ja|リドリー|Ridorī}}, ''Ridley'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was revealed as a newcomer alongside {{SSBU|Inkling}} and {{SSBU|Daisy}} from Nintendo's 2018 E3 press conference, on June 12th, 2018, with an animated trailer. Ridley is classified as fighter #65.


Like in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'', and the {{uv|Metroid}} series, Ridley's voice clips consist of computer-generated but realistic roars and screeches.
Similar to {{SSBU|Bowser}} and {{SSBU|Donkey Kong}}, Ridley has no voice actor and instead roars and screeches, similarly to his sounds in ''Super Smash Bros. Brawl'', ''Super Smash Bros. for Wii U'', and all of his appearances in the ''Metroid'' series.
 
Ridley is ranked 64th out of 82 on the current [[tier list]], placing him in the C- tier. Ridley’s greatest strength lies in his powerful offensive game: Ridley’s neutral game is quite good, thanks to a combination of excellent mobility, multiple midair jumps, and many of his moves has excellent disjointed range and power, such as his Forward Tilt, which combined with his frame data being better than most heavyweights, and a long distanced command grab with Space Pirate Rush, allows Ridley to pressure opponents very effectively. His advantage state is also excellent as a result, with several effective combo starters such as Neutral Aerial, Up Tilt and Down Tilt able lead into many into his damaging attacks. Finally, Ridley’s edge guarding abilities are among the best: Plasma Breath is excellent at gimping with him being able to fire up to 5 fireballs at once, his Forward Aerial being capable of performing the Wall of Pain technique due to his extra midair jump, and his Wing Blitz consisting of a long lasting Meteor Smash when angled downwards.
 
However, Ridley’s disadvantage state is severe enough to cripple his overall effectiveness. Ridley’s hurtbox is not only among the largest in the game, he’s also surprisingly light for a heavyweight, all while not having an effective way to break out of combos. As a result, not only is Ridley among the most susceptible to combos and juggling, he doesn’t share the same advantage as other heavyweights of being able to survive up to very high percents. Ridley’s recovery is also surprisingly limited despite having an extra midair jump, due to Space Pirate Rush having rather high startup and ending lag, as well as Wing Blitz having limited angles that makes it difficult for him to recover safely. Due to this, his endurance is quite poor, and opponents can keep Ridley in disadvantage just as long as how Ridley is able to keep them in disadvantage. Finally, Ridley suffers from a weak grab game, having no reliable KO throws until very high percents, and his Down Throw being greatly affected by Directional Influence, limiting its combos.
 
Overall, Ridley is considered to be the glass cannon among the heavyweights. His quick speed, large hitboxes and strong power allows him to easily overpower opponents once he wins neutral, dealing heavy damage or even take stocks early. At the same time, Ridley’s undesirable combination of large hurtbox and light weight results in opponents being able to exploit him the same way, trapping him in disadvantage for a long time. Ridley’s representation has been below average throughout Ultimate’s lifespan due to his flaws making him too risky, though he has seen good success nevertheless thanks to players such as Nair^, proving that he does offer plenty of reward in spite of his shortcomings.


==How to unlock==
==How to unlock==
Complete one of the following:
Complete one of the following:
*Play [[VS. match]]es, with Ridley being the 25th character unlocked.
*Play [[VS. match]]es, with Ridley being the 25th character unlocked.
*Clear {{SSBU|Classic Mode}} with {{SSBU|Yoshi}} or any character in his unlock tree, being the 6th character unlocked after {{SSBU|Lucina}}.
*Clear {{SSBU|Classic Mode}} with {{SSBU|Yoshi}} or anyone in his unlock tree, being the 6th character unlocked after {{SSBU|Lucina}}.
*Have Ridley join the player's party in [[World of Light]].
*Have Ridley join the player's party in [[World of Light]].
With the exception of the third method, Ridley must then be defeated on [[Norfair]]. In World of Light, he is fought on the [[Ω form]] of [[Brinstar Depths]].
 
With the exception of the third method, Ridley must then be defeated on [[Norfair]].


==Attributes==
==Attributes==
Ridley is a [[weight|heavyweight]] character and the tallest fighter in the game, tied for the 13th heaviest character, and possesses the third lowest [[traction]]. Ridley has overall good mobility, especially compared to most heavyweights: with two midair jumps, slightly above average [[walk]] speed, tied with {{SSBU|Charizard}} for the 10th fastest [[dash]]ing speed, average [[air speed]], [[air acceleration]] and [[gravity]], and the 18th fastest [[falling speed]]. Ridley also boasts faster frame data than most heavyweights, further setting him apart from them. Ridley's most defining trait is his potent and varied [[punishment|punish]] game and aerial pressure. With remarkably long range, high power, and decent speed throughout his moveset, as well as a [[projectile]], Ridley is a serious threat once he gets the advantage; with opponents often overwhelmed and/or find it difficult to get in.
Ridley, unsurprisingly for being a large character with powerful attacks, is a [[weight|heavyweight]] character, although he weighs much less than a super heavyweight despite his similar size. However, his attributes compared to other archetypal heavyweights are noticeably different, as Ridley has overall excellent mobility in the 10th fastest [[dash]]ing speed, average [[air speed]], the 16th fastest [[falling speed]], average [[gravity]], and average frame data, compounded with a long-distanced recovery. His varied moves allow him to play as a zoning, rushdown, or a pressure-based character.


His key strength is his strong air game. Boasting overall quick, powerful, long-ranged aerials, and decent air mobility give Ridley overall excellent air pressure potential. Thanks to his additional jump and relatively high fast fall speed, he has superb vertical flexibility, and can use additional jumps or surprise fastfalls to fake out and punish his opponents with his far-reaching aerials. His [[neutral aerial]] is arguably his most effective aerial, having low all-around lag, good range, and average knockback. It is a good combo, spacing, and [[edge-guarding]] tool, while also being fast enough to break out opposing pressure if positioned correctly, making it among his most commonly used moves. [[Forward aerial]] has the highest damage output of Ridley's aerials when all hits are sweetspotted, but it doesn't have the KO power of his other aerials, though this allows it to perform a [[wall of pain]] at low percentages. [[Back aerial]] is decently quick and has consistently high damage and knockback, making it a deadly KO move especially if used off-stage for edge-guarding. [[Up aerial]] is a decent juggling move with decent startup and good KO potential when sweetspotted, but requires opponents to be very close to or above Ridley to land and the hitboxes don't last long. Lastly, [[down aerial]] is a stall-and-fall that powerfully [[meteor smash]]es opponents when sweetspotted while still having good KO potential when sourspotted, though he is stuck falling for a while and has a lot of landing lag.
Ridley's most defining trait is his dominant air game. Boasting overall quick, powerful, and long-ranged aerials, having two midair jumps, and decent air mobility give him overall excellent air pressure potential. Thanks to his additional jump, relatively low gravity and relatively high fast fall speed, he has superb vertical flexibility, and can use additional jumps or surprise fastfalls to fake out and punish his opponents with his far-reaching aerials. His [[neutral aerial]], due to having low all-around lag, good range, and average knockback, is a good comboing, spacing, and [[edgeguarding]] tool, while also being fast enough to break out of certain combos if positioned correctly. [[Forward aerial]], while having merely average power, has very high damage output when all hits are sweetspotted, and is infamous for effectively performing a [[wall of pain]] at low percentages, especially due to Ridley's aforementioned two midair jumps. [[Back aerial]] is quick, long-ranged and has very high damage and knockback, which makes it a deadly edgeguarding tool and can KO especially early offstage. [[Up aerial]] is a good, disjointed juggling move with quick startup and good KO potential when sweetspotted, but requires opponents to be very close to or above Ridley to land. Lastly, [[down aerial]] is a stall-and-fall that powerfully [[meteor smash|meteor smashes]] opponents when sweetspotted, and can potentially be recovered from if initiated slightly above the ground. Even when sourspotted, it has high KO potential.


Ridley's grounded game is also noteworthy in terms of utility. His [[neutral attack]] is his fastest attack (with a 4 frame startup), leading into either a [[rapid jab]] with a finisher or a [[gentleman]] jab. His [[forward tilt]] has good range and low lag overall, while dealing high knockback if sweetspotted, with the low angled version being a reliable two-framing option. Meanwhile, his [[up tilt|up]] and [[down tilt]]s offer varied potential, with up tilt being a great anti-air that can chain into itself, most aerials, and even up smash, whereas down tilt allows Ridley to combo off from a safe distance and set up punishes or juggles. His [[dash attack]] is one of the few to lack a sourspot and has respectable power, however it is only active for 2 frames and has a lot of ending lag. [[Forward smash]] has below-average startup and is short ranged, but good damage and knockback and is fast enough to punish whiffs, landings, or be a more situational follow up like off a late hit of a landing neutral aerial. [[Down smash]] has slow start up and less raw power, but is disjointed, covers a very large area, hits both sides simultaneously, and physically moves Ridley upwards, making it very useful to punish rolls and slow ledge attacks or to avoid grabs and low-to-the-ground attacks. It is also a notoriously effective punishment option after a successful Skewer sweetspot as it can cover most get-up options. [[Up smash]] is Ridley's fastest and most reliable smash attack, being an effective KO move despite being the weakest of his smash attacks, and serves as a very effective anti-air as Ridley's foot is granted invulnerability.
Ridley also has an abundance of powerful moves like his fellow heavyweights, which leads into one of his other primary strengths; his edgeguarding ability. His aforementioned potential in the air gives him huge offstage presence, and many of his attacks have great KO potential. His aforementioned forward aerial boasts great wall of pain potential with enough reach and a long enough duration to effectively gimp most recovering opponents. Ridley also has easy ways to set up edgeguards; his down tilt and down throw are both very reliable combo starters that launch at favorable angles, and he has plenty of other attacks that have high horizontal knockback, such as forward tilt and dash attack. As a result, Ridley poses a huge threat once he is in an advantage state, as making the right plays will give the opponent little to no chance to come back, which gives him among the best edgeguarding abilities in the game.


Ridley's special moveset offers a variety options. [[Plasma Breath]] is Ridley's projectile: it fires a small, bouncing ball of fire, and can be charged to fire up to five, dealing substantial damage when fully charged and all fireballs connect. The fireballs can also fall when sent off-stage, making them an effective on-stage edgegaurding or gimping tool. However, landing a hit on Ridley's mouth during the move will cause it to deal damage to himself and stun him for a significant amount of time. [[Skewer]] is a "high risk, high reward" punishment move that, when sweetspotted, deals extremely high damage and crumples enemies; while situational due to the high difficulty on sweetspotting the move, it puts the opponent in a dangerous position where Ridley can read their reaction. [[Space Pirate Rush]] is a command grab with some unique perks: on land, Ridley drags the opponent on the ground, dealing damage in the process; in the air, it causes both Ridley and the opponent to quickly fall similar to {{SSBU|Ganondorf}}'s [[Flame Choke]]; it can be cancelled into a throw at any time that puts both Ridley and the opponent into the air; it can cancel itself into a throw upon reaching the edge of the platform; and the aerial version will transition into the grounded version if it reaches the ground. The grounded version has decent KO power at high percents, while the airborne version is weaker and is better suited to sending recovering opponents further from the stage without removing Ridley's own recovery options, or be used as a [[sacrificial KO]] like the aforementioned Flame Choke. Lastly, [[Wing Blitz]] is Ridley's primary recovery move. It can be aimed in four directions, with the forward input traveling at a slight downwards angle, the backward variant traveling at a slight upward one, and the down variant traveling at a slight diagonal angle in front of Ridley. All Wing Blitz variants have a large ledge sweetspot and have high knockback, with the down input having a meteor smash sweetspot; the down input is also unique in that it can be used at the edge of the stage and grab the ledge as long as the down direction is not inputted for longer, which can let Ridley potentially ledge trump an unsuspecting opponent or send them straight down, depending on their position.
Another noteworthy aspect of Ridley are his smash attacks, which all have their exclusive advantages. Forward smash has slow startup and short range, though is one of the strongest of its kind in both damage and knockback, and is just fast enough to punish whiffs, landings, or be a situational follow-up option, like being a follow-up to a late hit of a landing neutral aerial. Down smash has noticeable start up and less extreme raw power, but has very large range and is one of his few moves to make use of the invulnerable parts of Ridley's wings. Down smash also has a unique attribute in that Ridley hops very high during the start up, which can completely dodge attacks with low aim and sometimes those with center aim, making it especially effective in fields like punishing a get up attack or punishing grab whiffs. It is also a notoriously effective punishment option after a successful Skewer sweetspot, as the short hop itself can cover most get-up options. Finally, Ridley's up smash is his fastest smash attack and, while not having the sheer power of the other two, is his least situational as it can be a very effective anti-air and can make landing a severe issue for an opponent, and still boasts above average raw power. Overall, each of Ridley's smash attacks boasts the typical great power of a heavyweight, but all come with different attributes to make each one useful in the field.


Due to the variety of his kit, Ridley is a jack-of-all-trades. His disjoints are effective against characters with poor range or grab-centric playstyles; his command grab is effective against highly defensive characters; and his projectile is effective against characters lacking projectiles themselves or taking out characters with lackluster recoveries. He hangs very low from the ledge, letting him avoid attacks notable for hitting hanging characters, such as Marth and Lucina's forward smash. Despite so many unique attributes, he has several attributes that fight against him.
Additionally, his special moveset offers interesting options. [[Plasma Breath]] is a chargeable projectile move that fires small, bouncing balls of fire, and when fully charged, it can deal substantial damage if it hits with every projectile. These traits make it a useful edgeguarding, damage-racking, combo-starting, and gimping tool. The recoil of Plasma Breath can even serve as a niche defensive option due to Ridley not suffering any knockback from it, especially when offstage. [[Space Pirate Rush]] is a command grab with some unique perks; it can be cancelled into a throw at any time that puts both Ridley and the opponent into the air. This allows for easy gimps offstage as Ridley can drag opponents closer to a blast zone, potentially leaving them too far to recover. Onstage, when performed from one ledge to another, deals substantial damage and launches opponents offstage when Ridley reaches the edge of a floor, with the launch being capable of KOing at high percentages. [[Wing Blitz]] is Ridley's primary recovery move that can be aimed in four directions, and has impressive offensive potential. The up, forward, and back inputs all have high KO potential, and the down input meteor smashes opponents, with all variants having the ability to snap the ledge during the move, making it a risky, yet rewarding edgeguarding tool. Lastly, [[Skewer]] is a "high risk, high reward" punishment move that, when sweetspotted, deals extremely high damage and crumples enemies, where Ridley can then read an opponent's reaction to put them in a dangerous position.


While Ridley has many strengths, he also has some critical and exploitable weaknesses. The most notable weakness is his size: Ridley has among the largest, most awkward hurtboxes out of the cast which, combined with his heavy weight and fast falling speed, makes him very easy to combo, juggle, and hit in general. This combined with his lower weight compared to similarly sized super-heavyweight characters negatively affects his survivability, as he is often at a considerably higher risk of dying. Ridley's frame data, although good for a heavyweight, is still poor. He has below average startup and above average ending lag overall on his toolkit and lacks a tool fast enough to break combos effectively; this makes him one of the most affected characters by average combo strings and he is rather easy to KO. Ridley's options against projectile users and zoning are virtually nonexistent and he is unable to counter-zone as his own projectile is laggy, travels slowly, are useless against more powerful projectiles, and could even backfire and leave him open to punish if an opponent's projectile hits his mouth. Another major weakness his is recovery, which primarily consists of two, long-startup, predictable moves: Space Pirate Rush and Wing Blitz. The latter only has a couple useful angles and has active hitboxes while in motion, making it very easy to land an off-stage counterattack.
Another one of Ridley's most notable attributes is his range, courtesy of his very large frame. Many of Ridley's moves have large, disjointed hitboxes, some even eclipsing sword users like Marth and Ike. Ridley also has a surprising lack of sourspots across his toolkit, with examples like his down smash being the only "hopping" down smash to have a consistently powerful hitbox with no sourspot. Ridley's disjoints can even challenge and beat out incoming projectiles when timed right, and can even break him out of disadvantage. This is all on top of the aforementioned projectile he has, and plays into what makes Ridley a strangely varied fighter for his weight and size. Ridley has the tools to gradually poke and pressure from a fair distance away, but also aggressively punish whiffs or what would be normally inconsequential slip ups. Because of this, he has a formidable and variable punish game.


Another critical flaw to Ridley is how drastically his moves vary in quality, which can lead to Ridley becoming quite predictable. While he has plenty of moves offering varying amounts of utility, some of them still have significant flaws; these can range from slow startup (Plasma Breath and down smash), absurd blindspots (up tilt and up smash on some occasions), overly situational and/or strict (Skewer), to being downright unreliable (down aerial). On the other side of the spectrum, some of Ridley's moves like neutral aerial, up smash, down tilt, and Plasma Breath, depending on the match-up, is so favorable that it becomes easy to over-centralize on their use, a detriment to a character that finds the most success in being unpredictable. This, combined with his aforementioned trouble at dealing with fast and/or zoning characters, and with recovering under pressure, makes Ridley one of the most susceptible characters to pressure, as Ridley's disadvantage state makes him easy to overwhelm, and failure to overwhelm or control aggression could force him to take heavy damage or even be KOed outright. His grab game is also poor, with down throw serving as both a combo starter at low to mid percents to a KO through at higher percents. Forward and back throw lack reasonable kill power, even with ideal positioning, and up throw, while being his most damaging throw and a passable kill throw with low ceiling stages, sends opponents too high for any true conversions. Despite down throw being one of his better throws, it is easily affected by opponent's [[directional influence]], further limiting his grab options.
A minor, but notable aspect of Ridley's kit are his impressive recovery skills. Being a multi-jumper with decent air speed naturally allows Ridley to gain extra distance and reposition himself to adapt to the situation. Space Pirate Rush can offer Ridley some horizontal gain, as well as threaten the opponent with a moving command grab that can put them in a very uncomfortable position. Wing Blitz, however, provides a lot of unique properties. The invulnerable tips can prevent many attacks with the right aim, including but not limited to Villager's fsmash and Mega Man's dair. The attack itself is also quite strong and covers a lot of distance relatively quickly, with the start up time being mitigated by how far Ridley can recover from. This can discourage the opponent from trying to edgeguard Ridley at all, especially if he has extra jumps in reserve. All in all, despite being rigid and potentially exploitable, Ridley's recovery has attributes and options that are both unique and valuable for a character of his stature.


Lastly, Ridley's advantage state, unarguably being very oppressive, is greatly held back by his middling airspeed. Despite possessing an additional mid-air jump and impressive aerials, Ridley has a surprisingly difficult time staying airborne. He generally needs to gain some distance while grounded to approach with his aerials, and while his dash speed is very impressive, it's restrictive regardless, and Ridley lacks the number of jumps that characters like {{SSBU|King Dedede}} and {{SSBU|Pit}} have to help circumvent their airspeed issues. Various combos are usually unable to extend in the air for long thanks to this, as his aerials may deal too much knockback to follow up after one or two attacks. This is further shown in his recovery, as Wing Blitz and Space Pirate Rush are usually options he must use to recover, even if Ridley isn't that far from the stage. While Ridley's airspeed is definitely better than most other fellow characters with multiple jumps, it's still merely average compared to the whole cast, which tones down his overall effectiveness in the air, and this is further exacerbated by him being a fast-faller. Ridley’s recovery can also be rather vulnerable to edgeguarding due to the slow startup of Space Pirate Rush and Wing Blitz, and the high damage and large hitbox of the latter makes counterattacks a particularly devastating option against it if he has to use it to recover, resulting in him having to use his resources carefully when returning to the stage.
Lastly, Ridley is a character with a surprisingly dangerous combo game and an oppressive advantage state, and those unaware of Ridley's danger factor can find themselves being quickly and heavily overwhelmed and/or find it difficult to get in. Down throw, up tilt, down tilt, neutral aerial, and Plasma Breath can lead into various strings and combos that can rack up huge damage with only a few hits, with some even leading to easy kill moves (such as Plasma Breath to dash attack, or late hit neutral aerial to forward smash, and even kill confirms into his up tilt thanks to patch 4.0). Due to the disjointed hitboxes on his tail and wings, this gives him an impressive amount of defense even while on the offense. This allows Ridley to pile up damage very quickly and also makes it risky for opponents to regain the advantage, as Ridley's ability to start combos and break a defense even while in a disadvantage forces the opponent to be cautious and aware of Ridley's options.


Overall, Ridley is a character of extremes with a relatively high learning curve. Similarly to what {{SSBU|Mewtwo}} is among lightweight characters, Ridley fills in the position of being a glass cannon heavyweight. He has excellent damage, pressure, and edge-guarding potential with a broad arsenal of powerful moves and tools to gain and sustain advantage, gradually poke and pressure from a fair distance away, and punish whiffs or what would normally be an inconsequential slip-up. This allows Ridley to easily make comebacks or greatly widen his lead with minimal set up should an opponent make a single error in considering Ridley's approach. However, despite possessing a powerful and highly versatile moveset, Ridley lacks strong options out of disadvantage and generally struggles to oppose pressure from opponents due to his size and the frame data on his aerials and grounded attacks. This makes top tier matchups like Snake and Palutena difficult for Ridley, as they are well-equipped to combat Ridley through oppressive walls of projectiles or strong aerial combos respectively. As such, mix-up heavy playstyles are heavily encouraged when playing Ridley to prevent opponents from capitalising on his own susceptibility as much as possible.
While Ridley has amazing strengths, he also has some weaknesses. Ridley has the largest hurtbox out of all characters, combined with his heavy weight and fast falling speed makes him very easy to combo, juggle, and hit in general, and while Ridley's frame data is decent, especially for a heavyweight, he is nevertheless rather easy to [[punishment|punish]] due to some of his best attacks having noticeable ending lag. Ridley's moveset is so focused on accumulating damage, netting kills, and sustaining advantage that he lacks tools to prevent these very things from happening to him. Because of this, Ridley's disadvantage state is not only torturous to endure, but easy to slip into. Failure to overwhelm or control aggression will be a death sentence. His options against projectile users and zoning is rather limited, despite having zoning tools and a projectile himself; Plasma Breath is laggy and its projectiles travel slowly, while the move also possesses a hurtbox on Ridley's mouth that damages and stuns him if he is hit there, and even if said recoil prevents knockback, it can easily open up opportunities for more attacks against him that would end a stock. This trick also has virtually no beneficial use outside surprising unfamiliar opponents or emergency situations during kill percent. Ridley's disjointed moves are capable of beating out projectiles, and he has a few moves that boast enough range to challenge zoners, but these options usually require a great deal of effort to execute right compared to what they're challenging, and can quickly lead to Ridley being cornered into a worse situation. This is further expressed with how tricky it is to land with Ridley despite being a fast faller, as even his versatile neutral aerial has difficulty covering directly below him. Overall, Ridley's vulnerabilities give him difficulty against characters with better frame data and/or edge-guarding/pressuring tools.


==Update history==
Ridley's [[recovery]], despite its plenty of strengths by itself, also has some noticeable flaws; Both of his recovery specials, Space Pirate Rush and Wing Blitz, have high startup and the latter, despite its appearance and its impressive distance, has only four angled travel routes, which means that Ridley has to properly get into a good position to recover, which gives the opponent more than enough time to react. While Wing Blitz has some minor defenses while active, that being invulnerability around the spiked tips of his wings along with dealing heavy knockback and damage with contact, his actual, vulnerable body can be quite easy to aim for. This is doubly worse when a character has disjointed attacks, as they can safely challenge the move at any state of it's animation and so much as scraping Ridley himself would beat it. Tying into this is that Wing Blitz does not have a charging hitbox, which when combined with its slow startup makes it easy to punish.
Ridley received a mix of buffs, nerfs and glitch fixes via game updates, but was buffed overall. Update {{SSBU|1.1.0}} adjusted the mobility attributes of both [[Space Pirate Rush]] and [[Wing Blitz]] to varying degrees. However, the only remotely useful buffs among these changes were Ridley incurring less landing lag after jumping out of Space Pirate Rush, and his faster traveling speed during the beginning of Wing Blitz's forward and backward flights. Update {{SSBU|2.0.0}} was also uneventful for Ridley, since it negligibly buffed neutral, forward and down aerials by slightly decreasing their edge lockout times. Update {{SSBU|3.0.0}} marked Ridley's first nerf, in which [[Plasma Breath]]'s [[shield damage]] output was decreased as part of a near-universal nerf to [[projectile]]s.
 
While not a significant downside, a noticeable flaw of Ridley's kit is his little reward from getting a grab. Ridley's grab range is somewhat short for his size to begin with, and a character like him can greatly suffer from whiffing it. While down throw functions as a strong and reliable combo tool from low to mid percents, and at very high percentages (around 150%) is capable of KOing middleweights, none of Ridley's other throws provide much usage beyond repositioning the opponent. Forward and back throws don't KO at reasonable percentages, even with ideal positioning, making them only suitable for positioning. Up throw, while being his most damaging throw and a passable kill throw with low ceiling stages, is best as a mediocre set up for Ridley's juggles. Even Ridley's down throw doesn't combo into entirely unique strings, as his down tilt can service some of the same use while being much safer to execute, though down-throw into forward tilt is a noteworthy string by itself and can lead into some of Ridley's most dangerous combos and frame traps. The existence of [[Space Pirate Rush]] can also invalidate what reward his normal grab can attain, especially at high percents. Overall, Ridley's grab game is almost entirely centralized by his down throw's (admittedly impressive) utility, with his other throws being situational at best and a complete waste of risky effort at worst.


However, update {{SSBU|4.0.0}} marked a noteworthy turnaround for Ridley. Most notably, Wing Blitz has less start-up lag, propels him faster, and covers more distance to the point that it now allows Ridley to recover from the [[magnifying glass]] range of the bottom blast line when it is angled upward. Ridley's inconsistent KO potential was also improved noticeably: up smash, back aerial and Space Pirate Rush's edge throw were strengthened, and up aerial's sweetspot became much easier to land thanks to it being enlarged and out-prioritizing the sourspot. Aside from these buffs, up smash became more reliable as an anti-air attack and [[out of shield]] option thanks to its additional active frame, and Ridley incurs less ending lag after jumping out of Space Pirate Rush.
An often ignored but critical flaw to Ridley is how drastically his moves vary in quality, which can lead to Ridley becoming quite predictable to even the most unaware player. While Ridley has plenty of amazing moves, other moves have significant flaws. These can range from absurd blindspots (up tilt), overly strict (Skewer), to being overall unreliable (down aerial). On the other side of spectrum, some of Ridley's moves like neutral aerial and Plasma Breath are so favorable that it becomes very easy to over centralize on their use. Ridley is a character that finds the most success in being unpredictable, which can be impossible when a player subconsciously checks off using so many moves.  


Following this, update {{SSBU|7.0.0}} adjusted Ridley's posture while he is shielding himself. On a related note, a portion of Ridley's wings now possess [[intangibility]] when he activates and deactivates his shield, while a portion of his tail also possesses intangibility when he deactivates his shield. While these buffs are minor compared to the ones Ridley received in update 4.0.0, they nevertheless benefit him quite noticeably; Ridley's status as the tallest character in ''Ultimate'' previously resulted in him being very susceptible to [[shield stab]]bing, even with a full shield.
While Ridley's advantage state is unarguably very oppressive, one key attribute holding this back is his middling air speed. Ridley has incredible aerials and can get some good distance with his extra jump, but their full potential is greatly held back by Ridley's surprising difficulty in staying airborne. Ridley generally needs to gain some distance while grounded to approach with his aerials, and while his dash speed is very impressive, it's restrictive regardless, and Ridley lacks the number of jumps that characters like King Dedede and Pit have to help circumvent air speed issues, which is not helped by his quick fall speed. Various combos usually are unable to extend in the air for long thanks to this, as his powerful aerials will deal too much knockback to follow up after one or two attacks. This is further shown in his recovery, as Wing Blitz and Space Pirate Rush are usually options he must use to recover, even if Ridley isn't that far from the stage, and Ridley's traction is so low that simply drifting back is usually not an option. While Ridley's air speed definitely better than most other fellow characters with multiple jumps, it's still merely average compared to the whole cast, which tones down his overall effectiveness in the air.


Update {{SSBU|8.0.0}} granted [[Skewer]] a buff and a nerf, although the former is outweighed significantly by the latter. Its sweetspot deals more damage, making it far more rewarding if successfully landed. However, if Skewer hits an opponent who has grab immunity, it inflicts minimal knockback instead of [[crumpling]] them. In addition to making it unsafe as a follow-up from down throw, this change removes Skewer's infamous infinite combo in doubles matches when paired with a character that has a [[bury]]ing throw.
Lastly, Ridley's overall endurance and survivability, is rather poor for being a heavyweight, and he holds notoriety for being KO'd far easier than other characters of his weight class. When combining his previous flaw of being unable to escape combos effectively and struggle with recovering under pressure, he is one of the most affected characters by large combo strings, and is rather easy to finish off to add to this. As a result, while his survivability isn't as poor as other lighter characters, it is unimpressive for a heavyweight of his size. This makes Ridley more of a glass cannon-type character, because while he hits extremely hard and has excellent advantages, he has a hard time staying on stage for a while.


Update {{SSBU|9.0.0}} improved the consistency of Wing Blitz's downward angled landing hitbox and, as part of a near-universal buff, granted [[transcendent priority]] to neutral infinite and its finisher. Update {{SSBU|13.0.0}} would then buff Space Pirate Rush by shortening the amount of time between its slamming and dragging animations and when a jump can be inputted. Lastly, update {{SSBU|13.0.1}} improved dash attack's KO potential by increasing its damage output at the negligible cost of its knockback scaling being decreased slightly.
Overall, Ridley has excellent damage, pressure, and edge-guarding potential with a broad arsenal of powerful moves and tools to gain and sustain advantage, but has to be constantly aware of when and how to use them within the context of his constantly shifting playstyle to take full advantage of them (as moves like Plasma Breath can be fantastic or horrendous given his position), and prevent the opponent from capitalizing on his own susceptibilities. Ridley's moveset being heavily lopsided towards raw damage and killing means that Ridley can easily make comebacks or greatly widen his lead with minimal set up should an opponent budge an inch or make a single error in considering Ridley's approach. However, his lack of defensive options and vulnerability means that one wrong move from Ridley himself can devastate him worse than almost every other character. Ridley is a character with a surprising amount of tools and playstyles, but this also means Ridley has an enormous amount of opportunities to make a mistake, which can lead to Ridley seeming much weaker than he is initially. If Ridley plays recklessly or even predictably, he will be punished easily with a slew of combos, face walls of projectiles, and general pressure he isn't built to handle, and these situations can crop up often if Ridley fails to both utilize his many tools correctly and vary between them.
Ridley's competitive potential is subject for debate. Many professional players like {{Sm|ZeRo}} are considering him a lower mid tier character that is worse than the majority of the roster for his susceptibility to combos, lack of characters he can counterplay, and general difficulties in survival. Others like {{Sm|Leffen}}, {{Sm|Dabuz}}, and {{Sm|ESAM}} argue, however, that he's surprisingly impressive in high level play thanks to the sheer effectiveness of his overall advantage state, ludicrous benefits from playing unpredictable, and his relatively high DPS that complements his many kill moves. This can be further expressed by his tournament presence, where Ridley is a relatively unpopular pick, yet displays very respectable results wherever he does show, with {{Sm|Trela}}'s Ridley even winning gold at multiple tournaments and {{Sm|Tweek}}'s Ridley finding similar success. Because of this and Patch 4.0's helpful buffs to his inconsistencies and recovery, Ridley is considered a viable character, but to whether or not he's good enough to find major success or remain a middling character that simply can't break out into higher fame is unknown. In casual fields, Ridley is notorious for how exploitable his weaknesses are and the many pitfalls that beginners can fall into, especially with poor routing of Wing Blitz leading to awkward and anti-climactic finishes, proving him to be a character with a high learning curve for his size class.


Overall, Ridley fares better than he did at the launch of ''Ultimate'', thanks to his buffs improving his KO potential, recovery and, to a much lesser degree, his defense.
==Update history==
Ridley has been noticeably buffed via game updates. He initially only received glitch fixes and very minor buffs, as well as reduced [[shield damage]] on [[Plasma Breath]] in {{SSBU|3.0.0}} as part of the general nerfs to [[projectile]]s in said update. However, update {{SSBU|4.0.0}} helped address his KO inconsistency and recovery issues: his [[up smash]], [[back aerial]], and [[Space Pirate Rush]] throw at the edge received more knockback, while [[up aerial]]'s sweetspot became much easier to land, and most notably, [[Wing Blitz]] is faster and covers more distance, now allowing Ridley to recover from the bottom [[magnifying glass]] when angled up. Up smash also has a longer hitbox duration that increases its frontal range, making it slightly more effective as an anti-air and [[out of shield]] option.


'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}'''
{{UpdateList (SSBU)/1.1.0|char=Ridley}}
*{{change|[[Space Pirate Rush]] has three additional animations.}}


'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
{{UpdateList (SSBU)/2.0.0|char=Ridley}}
*{{buff|Ridley can grab the edge earlier after using his neutral (65 frames → 64), forward (67 frames → 66), and down aerials.}}
*{{buff|[[Plasma Scream]]'s [[Final Smash Meter]] has a higher knockback multiplier (0.62× → 0.71×).}}
*{{bugfix|Fixed a glitch causing Space Pirate Rush to instantly drag {{SSBU|Sonic}} to the left [[blast line]] and KO him if used on 2D stages.}}


'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
{{UpdateList (SSBU)/3.0.0|char=Ridley}}
*{{nerf|[[Plasma Breath]] deals less shield damage.}}
*{{buff|Plasma Scream has less ending lag when successfully performed.}}


'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}'''
{{UpdateList (SSBU)/4.0.0|char=Ridley}}
<!--Dash attack patch note is confirmed fake-->
 
*{{buff|Up smash has a longer hitbox duration (frames 12-16 → 12-17). This increases its range in front of Ridley.}}
'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}'''
*{{buff|Up smash has more knockback scaling (76 → 78). This improves its KO potential.}}
{{UpdateList (SSBU)/7.0.0|char=Ridley}}
*{{buff|Back aerial deals more damage (15% → 16%). This improves its KO potential.}}
 
*{{buff|Up aerial's sweetspot is bigger (4.5u → 5.5u) and takes priority over the sourspot.}}
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
*{{change|Down aerial no longer has its downward movement disabled when used out of hitstun.}}
{{UpdateList (SSBU)/8.0.0|char=Ridley}}
*{{buff|Space Pirate Rush has less ending lag when jumping after grabbing an opponent (FAF 42 → 39).}}
 
*{{buff|Space Pirate Rush's throw has more knockback scaling (83 → 90). This improves its KO potential.}}
'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}'''
*{{bugfix|Fixed a glitch that resulted in Space Pirate Rush launching floaty characters much higher when used for a sacrificial KO.}}
{{UpdateList (SSBU)/9.0.0|char=Ridley}}
*[[Wing Blitz]]:
 
**{{buff|Wing Blitz has less start-up lag (frame 37 → 34 (up), 39 → 36 (forward/back), 40 → 37 (down)).}}
'''{{GameIcon|ssbu}} {{SSBU|13.0.0}}'''
**{{buff|Wing Blitz travels faster and farther. These changes improve its recovery potential.}}
{{UpdateList (SSBU)/13.0.0|char=Ridley}}
 
'''{{GameIcon|ssbu}} {{SSBU|13.0.1}}'''
{{UpdateList (SSBU)/13.0.1|char=Ridley}}


==Moveset==
==Moveset==
*Ridley can perform [[Double jump#Multiple double jumps|2 double jumps]].
*Ridley can perform two [[midair jump]]s.
''For a gallery of Ridley's hitboxes, see [[Ridley (SSBU)/Hitboxes|here]].''


{{clr}}
{{MovesetTable
{{MovesetTable
|game=SSBU
|game=SSBU
|neutralcount=3
|neutralcount=3
|neutralinf=y
|neutralinf=y
|neutralname=Scratch ({{ja|スクラッチ|Sukuratchi}}) / Counter Scratch ({{ja|カウンタースクラッチ|Kauntā Sukuratchi}}) / Bite Off ({{ja|バイトオフ|Baito Ofu}}) / Thousand Needle ({{ja|サウザンドニードル|Sauzan Nīdoru}}) / Tail Finish ({{ja|テイルフィニッシュ|Teiru Finisshu}})
|neutralname=&nbsp;
|neutral1dmg=2%
|neutral1dmg=2%
|neutral2dmg=1.5%
|neutral2dmg=1.5%
|neutral3dmg=5%
|neutral3dmg=5%
|neutralinfdmg=0.7% (loop), 2% (end)
|neutralinfdmg=0.7% (loop), 2% (end)
|neutraldesc=An alternating pair of claw swipes followed by a bite. Alternatively, if the attack button is pressed quickly for each hit, the second hit transitions into a rapid-fire tail stab that ends with a swing. The first and second hits are particularly low-hitting [[jab lock]]s, while the third hit is relatively strong for a neutral attack, KOing middleweights under 200% from the center of {{SSBU|Final Destination}}. Conversely, the neutral infinite's finisher has high base knockback, but very low knockback scaling, being unable to KO under 500% from center stage.
|neutraldesc=A double claw swipe followed by a bite. Alternatively, if the attack button is pressed quickly for each hit, the second hit transitions into a rapid-fire tail stab that ends with a swing. The third hit is relatively strong for a neutral attack, KOing middleweights under 200% from the center of {{SSBU|Final Destination}}. Conversely, the neutral infinite's finisher has high base knockback, but very low knockback scaling, being unable to KO under 500% from center stage.
|ftiltname=Tail Spear ({{ja|テイルスピアー|Teiru Supiā}})
|ftiltname=&nbsp;
|ftiltdmg=10% (tail), 13% (tip)
|ftiltdmg=10% (tail), 13% (tip)
|ftiltdesc=Grabs his tail and thrusts it forward. Can be [[angle]]d, and the tip of Ridley's tail acts as a [[sweetspot]]. The up-angled version can act as a low altitude anti-air with respectable horizontal reach, while the downward-angled version can act as a ledge pressuring tool, with the sweetspot reaching low enough to catch any opponent in a [[2 frame punish]], a ledge re-grab, or a missed ledge sweetspot. Has long range and moderately low ending lag, making it a powerful [[spacing]] tool. The sweetspot KOs at around 155% from center stage.
|ftiltdesc=Grabs his tail and thrusts it forward. Can be [[angle]]d, and the tip of Ridley's tail acts as a [[sweetspot]]. Has long range and moderately low ending lag, making it a powerful [[spacing]] tool. The sweetspot KOs at around 155% from center stage.
|utiltname=Wing Slicer ({{ja|ウイングスライサー|Uingu Suraisā}})
|utiltname=&nbsp;
|utiltdmg=7% (wing), 9% (tip)
|utiltdmg=7% (wing), 9% (tip)
|utiltdesc=Swings one wing in an overhead arcing motion, starting from behind. Has its sweetspot along the upper edge and renders Ridley's wing [[intangible]] while the hitboxes are active, which along with its coverage allows it to function as an effective anti-air. Its moderate speed also allows it to combo into itself at low to mid percents, and into any aerial attack at mid to high percents. Has blind spots beside Ridley.
|utiltdesc=Swipes one wing in an arc above himself, starting from behind. Renders Ridley's wing [[intangible]] while the hitboxes are active, which along with its coverage allows it to function as an effective anti-air. Its moderate speed also allows it to combo into itself at low to mid percents, and into any aerial attack at mid to high percents. Has blind spots beside Ridley.
|dtiltname=Tail Bash ({{ja|テイルバッシュ|Teiru Basshu}})
|dtiltname=&nbsp;
|dtiltdmg=6% (tail), 9% (tip)
|dtiltdmg=6% (tail), 9% (tip)
|dtiltdesc=Swings his tail across the ground. Has its sweetspot on the tip of the tail with slightly longer range than his forward tilt, and launches opponents upward, allowing it to combo into aerial attacks at a wide range of percents, as well as an up-angled forward tilt, dash attack, or up tilt (against larger characters) at low percents.
|dtiltdesc=A low tail swipe. Has long range like his forward tilt, and launches opponents upward, allowing it to combo into aerial attacks at a wide range of percents, as well as an up-angled forward tilt, dash attack, or up tilt (against larger characters) at low percents.
|dashname=Dash Bite ({{ja|ダッシュバイト|Dasshu Baito}})
|dashname=&nbsp;
|dashdmg=13.5%
|dashdmg=12%
|dashdesc=A lunging bite. A powerful dash attack especially near edges, KOing at around 100% at the edge of Final Destination, and at around 145% from the center. Resembles [[Meta Ridley]]'s lunging attack in ''{{iw|metroidwiki|Metroid Prime}}''.
|dashdesc=A leaning bite. A powerful dash attack especially near edges, KOing at around 100% at the edge of Final Destination, and at around 160% from the center.
|fsmashname=Bark Explosion ({{ja|バークエクスプロージョン|Bāku Ekusupurōjon}})
|fsmashname=&nbsp;
|fsmashdmg={{ChargedSmashDmgSSBU|20}}
|fsmashdmg={{ChargedSmashDmgSSBU|20}}
|fsmashdesc=Rears back and then expels a [[flame|fiery]] explosion from his mouth. Has slow startup and short range (covering less horizontal distance than his forward tilt), but deals very high damage and knockback, KOing under 80% from center stage.
|fsmashdesc=Rears back, then generates a [[flame|fiery]] explosion from his mouth in front of himself. Has slow startup and short range (covering less horizontal distance than his forward tilt), but deals very high damage and knockback, KOing under 80% from center stage.
|usmashname=Air Kick ({{ja|エアキック|Ea Kikku}})
|usmashname=&nbsp;
|usmashdmg={{ChargedSmashDmgSSBU|17}}
|usmashdmg={{ChargedSmashDmgSSBU|17}}
|usmashdesc=An outside crescent kick. It covers Ridley entirely overhead and, unlike most up smashes of its kind, its hitbox starts from behind, making it more effective for covering Ridley's back if used [[out of shield]]. Has moderate startup and ending lag, but has a large overall hitbox and grants intangibility on Ridley's leg while the hitboxes are active, making it a powerful anti-air similarly to his up tilt. Has blind spots directly in front and behind Ridley, though it may hit taller characters directly on either side. Can KO at around 105% from ground level.
|usmashdesc=A frontflip kick, covering Ridley's entire overhead. Has moderate startup and ending lag, but has a large overall hitbox and grants intangibility on Ridley's leg while the hitboxes are active, making it a powerful anti-air similarly to his up tilt. Can KO at around 105% from ground level.
|dsmashname=Wing Press ({{ja|ウイングプレス|Uingu Puresu}})
|dsmashname=&nbsp;
|dsmashdmg={{ChargedSmashDmgSSBU|16}}
|dsmashdmg={{ChargedSmashDmgSSBU|16}}
|dsmashdesc=Leaps and slams his open wings onto the ground. Hits Ridley's both sides simultaneously with large coverage, allowing it to punish tech rolls in certain instances. The leap during startup can allow him to dodge some ground attacks if timed right (especially floor attacks that may be used after hitting with Skewer, or ledge attacks), while the edges of the attack utilize the intangible half of Ridley's wings. However, it has the slowest startup out of Ridley's smash attacks, and deals the least damage, while being only slightly stronger than his up smash. Launches opponents upward, KOing at around 100%.
|dsmashdesc=Leaps and slams his open wings onto the ground. Hits both of Ridley's sides simultaneously with large coverage, allowing it to punish tech rolls in certain instances. The leap during startup can allow him to dodge some ground attacks if timed right (especially floor attacks that may be used after hitting with Skewer, or ledge attacks), while the edges of the attack utilize the intangible half of Ridley's wings. However, it has the slowest startup out of Ridley's smash attacks, and deals the least damage, while being only slightly stronger than his up smash. Launches opponents upward, KOing at around 100%.
|nairname=Ridley Spin ({{ja|リドリースピン|Ridorī Supin}})
|nairname=&nbsp;
|nairdmg={{ShortHopDmgSSBU|9}} (clean tail), {{ShortHopDmgSSBU|12}} (clean tip), {{ShortHopDmgSSBU|5}} (late)
|nairdmg={{ShortHopDmgSSBU|9}} (clean, tail), {{ShortHopDmgSSBU|12}} (clean, tip), {{ShortHopDmgSSBU|5}} (late)
|nairdesc=Backflips and swings his tail around himself, similarly to {{SSBU|Charizard}}'s neutral aerial albeit backwards instead of forwards. Has the lowest startup, ending lag and landing lag out of Ridley's aerials, as well as a long duration and a large hitbox, making it widely considered one of his most viable approach options. Upon landing, it can also combo into a jab, forward tilt, down tilt or grab at low percents, and another neutral aerial or a forward aerial at mid percents, especially if the sourspot is landed.
|nairdesc=Backflips and swings his tail around himself, similar to {{SSBU|Charizard}}'s neutral aerial except backwards instead of forwards. Has the lowest startup, ending lag and landing lag out of Ridley's aerials, as well as a long duration and a large hitbox, making it one of his main approach options. Upon landing, it can also combo into a jab, forward tilt, down tilt or grab at low percents, and another neutral aerial or a forward aerial at mid percents, especially if the sourspot is landed.
|fairname=Triple Thrust ({{ja|トリプルスラスト|Toripuru Surasuto}})
|fairname=&nbsp;
|fairdmg={{ShortHopDmgSSBU|3}} (hits 1-2, tail), {{ShortHopDmgSSBU|5}} (hits 1-2, tip; hit 3, tail), {{ShortHopDmgSSBU|7}} (hit 3, tip)
|fairdmg={{ShortHopDmgSSBU|3}} (hits 1-2, tail), {{ShortHopDmgSSBU|5}} (hits 1-2, tip; hit 3, tail), {{ShortHopDmgSSBU|7}} (hit 3, tip)
|fairdesc=Thrusts his tail forward three times in quick succession. Deals the most damage out of Ridley's aerials if all hits are sweetspotted (17% total); however, it is also his weakest aerial knockback-wise, while its hitboxes are small compared to his other moves. Has moderate landing lag, albeit the first hit can set up into a neutral attack.
|fairdesc=Stabs with his tail forward three times in quick succession. Deals the most damage out of Ridley's aerials if all hits are sweetspotted (17% total); however, it is also his weakest aerial knockback-wise, while its hitboxes are small compared to his other moves. Has moderate landing lag, albeit the first hit can set up a jab.
|bairname=Sobat ({{ja|ソバット|Sobatto}})
|bairname=&nbsp;
|bairdmg={{ShortHopDmgSSBU|16}}
|bairdmg={{ShortHopDmgSSBU|16}}
|bairdesc=A hook kick. Ridley's strongest aerial, KOing at around 130% from center stage. Its horizontal range and high damage also make it a relatively safe approach option, despite its moderate landing lag.
|bairdesc=A roundhouse kick behind himself, similar to his archnemesis {{SSBU|Samus}}'s back aerial. Ridley's strongest aerial, KOing at around 130% from center stage. Its horizontal range and high damage also make it a relatively safe approach option, despite its moderate landing lag.
|uairname=Wing Stab ({{ja|ウイングスタッブ|Uingu Sutabbu}})
|uairname=&nbsp;
|uairdmg={{ShortHopDmgSSBU|12}} (wings), {{ShortHopDmgSSBU|14}} (tip)
|uairdmg={{ShortHopDmgSSBU|12}} (wings), {{ShortHopDmgSSBU|14}} (tip)
|uairdesc=Thrusts his closed wings upward. Has a sweetspot at the tip of the wings, which can KO at around 120% in the air. Its moderate startup and landing lag alongside Ridley's speed make it effective for [[juggling]]. On landing, it can also combo into an up tilt or up smash at low percents, as well as any aerial (except down aerial) up to high percents, including a sweetspotted up aerial as a potential KO setup.
|uairdesc=Thrusts both wings upward while closed. Has a sweetspot at the tip of the wings, which can KO at around 120% in the air. Its moderate startup and landing lag alongside Ridley's speed make it effective for [[juggling]]. On landing, it can also combo into an up tilt or up smash at low percents, as well as any aerial (except down aerial) up to high percents, including a sweetspotted up aerial as a potential KO setup.
|dairname=Heel Dive ({{ja|ヒールダイブ|Hīru Daibu}})
|dairname=&nbsp;
|dairdmg={{ShortHopDmgSSBU|14}} (clean feet), {{ShortHopDmgSSBU|12}} (clean legs, late)
|dairdmg={{ShortHopDmgSSBU|14}} (clean, feet), {{ShortHopDmgSSBU|12}} (clean, legs; late)
|dairdesc=A double foot stomp. A [[stall-then-fall]] with a sweetspot on its clean hit that [[meteor smash]]es opponents. Unlike most other moves of its kind, Ridley can also recover from it offstage if initiated at least at some height above the stage. However, it has very high landing lag, leaving it unsafe as a landing option and preventing any followups out of its meteor smash onstage. It resembles a move Meta Ridley uses in ''Metroid Prime''.
|dairdesc=Plummets down stomping with both feet. A [[stall-then-fall]] with a sweetspot on its clean hit that [[meteor smash]]es opponents. Unlike most other moves of its kind, Ridley can also recover from it offstage if initiated at least at some height above the stage. However, it has very high landing lag, leaving it unsafe as a landing option and preventing any followups out of its meteor smash onstage. It resembles a move Meta Ridley uses in ''Metroid Prime.''
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=&nbsp;
|grabdesc=Reaches out with his right hand. Despite his size, Ridley's grab only has average range. It is also somewhat slow, although it has low ending lag to compensate.
|grabdesc=Reaches out with his right hand.
|pummelname=Grab Tail Needle ({{ja|つかみテイルニードル|Tsukami Teiru Nīdoru}})
|pummelname=&nbsp;
|pummeldmg=1.6%
|pummeldmg=1.6%
|pummeldesc=Stabs his opponent with his tail. Slow but strong, although its lower hitlag makes it marginally faster than other similar pummels.
|pummeldesc=Thrusts his tail into the opponent.
|fthrowname=Front Throw ({{ja|フロントスルー|Furonto Surū}})
|fthrowname=&nbsp;
|fthrowdmg=9%
|fthrowdmg=9%
|fthrowdesc=Tosses the opponent forward with one arm. Has slight KO potential, being able to KO at around 181% near the ledge.
|fthrowdesc=Tosses the opponent forward with one arm.
|bthrowname=Strike Throw ({{ja|ストライクスルー|Sutoraiku Surū}})
|bthrowname=&nbsp;
|bthrowdmg=11%
|bthrowdmg=11%
|bthrowdesc=Turns around and performs an underhanded toss with one arm. Can KO at around 150% near the ledge.
|bthrowdesc=Turns around and performs an underhanded toss with one arm. Can KO at around 150% near the ledge.
|uthrowname=Backbone Breaker ({{ja|バックボーンブレイカー|Bakkubōn Bureikā}})
|uthrowname=&nbsp;
|uthrowdmg=8% (hit 1), 4% (throw)
|uthrowdmg=8% (hit 1), 4% (throw)
|uthrowdesc=Sets the opponent overhead and stabs them with his tail. Ridley's most damaging throw. Has slight KO potential, being able to KO at around 190% on Final Destination.
|uthrowdesc=Sets the opponent overhead and stabs them with his tail. Ridley's most damaging throw. Can combo into an up aerial at mid percents if the opponent does not air dodge, and otherwise lead into a frame trap by landing and punishing their air dodge landing lag.
|dthrowname=Head Fling ({{ja|ヘッドフリング|Heddo Furingu}})
|dthrowname=&nbsp;
|dthrowdmg=7%
|dthrowdmg=7%
|dthrowdesc=Slams the opponent onto the ground. Has low ending lag, allowing it to combo into an upward angled forward tilt or down tilt at low percents, and a neutral, forward, back aerial or run-canceled up tilt at low to mid percents. Surprisingly, this is also Ridley's strongest throw, being able to KO at around 179% at the edge of {{SSBU|Battlefield}}.
|dthrowdesc=Slams the opponent onto the ground. Has low ending lag, allowing it to combo into an up-angled forward tilt or down tilt at low percents, and a neutral, forward, back aerial or run-canceled up tilt at low to mid percents. Surprisingly, this is also Ridley's strongest throw, being able to KO at around 160%.
|floorfname=&nbsp;
|floorfname=&nbsp;
|floorfdmg=7%
|floorfdmg=7%
Line 166: Line 163:
|edgedesc=Climbs up and performs a claw swipe.
|edgedesc=Climbs up and performs a claw swipe.
|nsname=Plasma Breath
|nsname=Plasma Breath
|nsdmg=4.5%-5.6682692% (clean), 3.5%-4.4086542% (late)
|nsdmg=4.5%-5.66% (clean), 3.5%-4.4% (late)
|nsdesc=Expels a fireball from his mouth, which bounces forward along the ground. It can be charged to have Ridley launch a maximum of five fireballs, which also increase in size and damage, dealing up to 28.341346% if all of them connect. When charged, it is fairly effective for camping and edgeguarding due to its low ending lag and sheer amount of projectiles, and can rack up damage quickly if uninterrupted. However, it has rather high startup, and hitting Ridley's mouth while he is charging the move causes [[recoil damage]] to him depending on how much it had been charged. The recoil animation lasts 56 frames.
|nsdesc=Spits a fireball from his mouth forward, which bounces along the ground. It can be charged to have Ridley spit up to a maximum of five fireballs, which also increase in size and damage, dealing up to 28.3% if all of them connect. When charged, it is fairly effective for camping and edgeguarding due to its low ending lag and sheer amount of projectiles, and can rack up damage quickly if uninterrupted. However, it has rather high startup, and hitting Ridley's mouth while he is charging the move causes [[recoil damage]] to him depending on how much it had been charged. The recoil animation lasts 56 Frames.  
|ssname=Space Pirate Rush
|ssname=Space Pirate Rush
|ssdmg=4% (slam), 2% (drag loop), 7% (ledge/jump/aerial throw), 12% (wall throw)
|ssdmg=4% (slam), 2% (drag loop), 7% (throw)
|ssdesc=Rushes forward to grab an opponent, functioning as a [[command grab]]. If successful, Ridley slams them onto the ground and drags them forward along it, dealing continuous damage, then throws them either upon reaching an edge or if the special move button is held. After frame 22 (just after Ridley starts sliding), he gains [[damage-based armor]] that withstand up to 8%. The move deals more damage the more distance the opponent is dragged along the ground, dealing 17% minimum when throwing manually, and can rack up a lot of damage in a short span of time. However, they can [[mash]] out of the move before Ridley throws them, with how fast they can escape depending on the difference between their percent and Ridley's. In midair, it doesn't incur [[helpless]]ness, allowing it to extend Ridley's recovery, and grabbing an opponent causes him to fall down with them until landing or throwing them manually, allowing it to be used for a [[sacrificial KO]]. However, it has some startup lag, and the aerial version causes Ridley to drop downwards after its horizontal momentum ends, making it possible to mistime a recovery.
|ssdesc=Rushes forward to grab an opponent, functioning as a [[command grab]]. If successful, Ridley slams them onto the ground and drags them forward along it, dealing continuous damage, then throws them either upon reaching an edge or if the special move button is held. The move deals more damage the more distance the opponent is dragged along the ground, dealing 17% minimum when throwing manually, and can rack up a lot of damage in a short span of time. However, they can [[mash]] out of the move before Ridley throws them, with how fast they can escape depending on the difference between their percent and Ridley's. In midair, it doesn't incur [[helplessness]], allowing it to extend Ridley's recovery, and grabbing an opponent causes him to fall down with them until landing or throwing them manually, allowing it to be used for a [[sacrificial KO]]. However, it has some startup lag, and the aerial version causes Ridley to drop downwards after its horizontal momentum ends, making it possible to mistime a recovery.
|usname=Wing Blitz
|usname=Wing Blitz
|usdmg=18% (up), 16% (forward, backward), 15% (down), 5% (down, landing)
|usdmg=18% (up), 16% (forward/back), 15% (down), 5% (down, landing)
|usdesc=Propels himself in any of four possible directions: straight up by default; forward and slightly down; backward and slightly up; and down and slightly forward. The move travels a long distance, does not lose power while traveling, has a wide ledge grabbing range throughout, and lets Ridley drift significantly when done. It is also noticeably powerful: the forward and upward tackles KO under 130% from center stage, whereas the diving stomp meteor smashes aerial targets while also allowing Ridley to save himself by grabbing an edge, making it potentially deadly for [[edgeguard]]ing. However, the move has very slow startup, and its few angles limit the positions from which Ridley can safely recover with it. Hitting a wall or ceiling with any angle will cause Ridley to bump away foregoing [[helplessness]].
|usdesc=Charges up, then performs a flying tackle in any of four possible directions: straight up by default; forward and slightly down; backward and slightly up; and down and slightly forward. The move travels a long distance, does not lose power while traveling and is noticeably powerful, with the forward and up tackles KOing under 130% from center stage. The down tackle also meteor smashes aerial targets, while allowing Ridley to save himself by grabbing an edge, making it potentially deadly for [[edgeguard]]ing. However, the move has very slow startup, and its few angles limit the positions from which Ridley can safely recover with it.
|dsname=Skewer
|dsname=Skewer
|dsdmg=5% (tail), 45% (tip, hit 1), 10% (tip, hit 2)
|dsdmg=5% (tail), 40% (tip, hit 1), 10% (tip, hit 2)
|dsdesc=Rears his tail back as it sparks briefly, then thrusts it forward powerfully. If hit near the tip of the tail, it causes [[Special Zoom]] and deals extremely high damage (55% total) and causes opponents to crumple if landed on the ground, akin to a fully charged [[Focus Attack]]; both the sweetspot and the sourspot deal minimal shield damage, however. It has a very slow startup of half a second (30 [[frame]]s), and conversely deals low damage and knockback if any other part of Ridley's tail hits, making it significantly hard to land especially in one-on-one battles. Additionally, the sweetspotted attack only allows Ridley to move after the opponent gets up again, making followup attacks based on reading the opponent's getup option. If Skewer lands on an airborne opponent, they will instead be sent away with weak diagonal knockback.
|dsdesc=Brings his tail back as it glows briefly, then stabs forward with it. If hit near the tip of the tail, it deals extremely high damage (50% total) and causes opponents to crumple, akin to a fully charged [[Focus Attack]]; both the sweetspot and the sourspot deal minimal shield damage, however. It has a very slow startup of half a second (30 [[frame]]s), and conversely deals low damage and knockback if any other part of Ridley's tail hits, making it significantly hard to land especially in one-on-one battles. Additionally, the sweetspotted attack only allows Ridley to move after the opponent gets up again, making followup attacks based on reading the opponent's getup option.
|fsname=Plasma Scream
|fsname=Plasma Scream
|fsdmg=15% (dash), 40% (cutscene), 15% (ending)
|fsdmg=15% (dash), 40% (cutscene), 15% (release)
|fsdesc=Roars and then dashes forward. Upon hitting an opponent, a cinematic sequence begins with Ridley headbutting them onto {{SSBU|Samus}}' [[metroidwiki:Samus Aran's Gunship|gunship]]; as the gunship flies off, he expels an energy beam from his mouth that engulfs both the ship and the target in an explosion. After the cutscene ends, the opponent is meteor smashed and the gunship can be seen crashing in the background of the stage. This Final Smash is an [[instant KO]] on opponents at 100% or higher before the cutscene ends.
|fsdesc=Lets out a roar and dashes forward. Upon hitting an opponent, a cinematic sequence begins with Ridley headbutting them onto Samus's gunship; as the gunship flies off, he shoots it down with a laser that engulfs both the ship and the target in an explosion. After the cutscene ends, the opponent is meteor smashed and the gunship can be seen crashing in the background of the stage. This Final Smash is an [[instant KO]] on opponents at 100% damage or higher before the cutscene ends.
}}
 
===Stats===
{{Attributes
| cast=89
| weight=107 | rweight=14-18
| dash=1.8 | rdash=70-71
| run=2.2 | rrun=10-11
| walk=1.1 | rwalk=49
| trac=0.08 | rtrac=85-86
| airfric=0.015 | rairfric=9-30
| air=1.05 | rair=44-47
| baseaccel=0.01 | rbaseaccel=15-87
| addaccel=0.06 | raddaccel=45-49
| gravity=0.09 | rgravity=45-51
| fall=1.78 | rfall=19
| ff=2.848 | rff=19
| jumpsquat=3 | rjumpsquat=1-88
| jumpheight=34 | rjumpheight=29-31
| shorthop=14.2 | rshorthop=70-71
| djump=32 | rdjump=59-60
}}
}}
===[[Announcer]] call===
{{audio|Needs announcer calls from other languages.}}
<gallery>
Ridley English Announcer SSBU.wav|English/Japanese/Chinese
</gallery>


===[[On-screen appearance]]===
===[[On-screen appearance]]===
*Swoops down at an angle before landing and then roars briefly.
Swoops down at an angle, before landing and letting out a roar.
<gallery>
RidleyOnScreenAppearanceSSBU.gif|Ridley's on-screen appearance
</gallery>


===[[Taunt]]s===
===[[Taunt]]s===
*'''Up taunt''': Roars and strikes a menacing pose, flapping his wings rapidly.
*'''Up taunt''': Roars and strikes a menacing pose, flapping his wings rapidly.
*'''Side taunt''': Spins in a circle, finishing in a celebrating pose similar to his official artwork.
*'''Side taunt''': Spins in a circle, finishing in a celebrating pose.
*'''Down taunt''': Stands up straight while slightly smiling. His body emits a noticeable crackle as he stands upright.
*'''Down taunt''': Straightens up his body as if noticing something, before easing up while slightly smiling. His body lets out a noticeable crackle as he stands upright.
<gallery>
<gallery>
SSBURidleyTaunt1.gif|Ridley's up taunt.
SSBURidleyTaunt1.gif|Ridley's up taunt.
Line 226: Line 193:


===[[Idle pose]]s===
===[[Idle pose]]s===
*Spreads his wings out and quivers slightly.
*Spreads his wings out and shakes his body a little.
*Caresses his chin with his claw and licks the edge of his mouth while audibly snarling.
*Caresses his chin with his claw and licks the edge of his mouth while audibly snarling.
<gallery>
<gallery>
SSBURidleyIdle1.gif|Ridley's first idle pose.
SSBURidleyIdle1.gif|Ridley's first idle pose
SSBURidleyIdle2.gif|Ridley's second idle pose.
SSBURidleyIdle2.gif|Ridley's second idle pose
</gallery>
</gallery>
===[[Crowd cheer]]===
<div class="tabber">
<div class="tabbertab" title="English, Japanese/Chinese, Italian, Dutch, French">
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!Cheer (English)
!Cheer (Japanese/Chinese)
!Cheer (Italian)
!Cheer (Dutch)
!Cheer (French)
|-
! scope="row"|Cheer
|[[File:Ridley Cheer English SSBU.ogg|center]]||[[File:Ridley Cheer Japanese SSBU.ogg|center]]||[[File:Ridley Cheer Italian SSBU.ogg|center]]||[[File:Ridley Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Ridley Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Ridley Cheer French PAL SSBU.ogg|center]]
|-
! scope="row"|Description
|Go Ridley go! || Ridori! *clap 3 times* || Fooooorza Ridley! || Riiiid - ley! || Rid - ley! Rid - ley!
|}
</div>
<div class="tabbertab" title="German, Spanish, Russian, Korean">
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!Cheer (German)
!Cheer (Spanish)
!Cheer (Russian)
!Cheer (Korean)
|-
! scope="row"|Cheer
|[[File:Ridley Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Ridley Cheer Spanish NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Ridley Cheer Spanish PAL SSBU.ogg|center]]||[[File:Ridley Cheer Russian SSBU.ogg|center]]||[[File:Ridley Cheer Korean SSBU.ogg|center]]
|-
! scope="row"|Description
|Rid - leeeey! || Riiiid - ley! || Rid - ley! Rid - ley! || Ri - du - ley
|}
</div>
</div>


===[[Victory pose]]s===
===[[Victory pose]]s===
*'''Left:''' Flies into the scene, lands and drifts to a stop.
*'''Left:''' Flies into the scene, lands, and drifts to a stop.
*'''Up:''' Flies in from the background then roars immediately before performing a somersaulting claw swipe as he lands.
*'''Up:''' Somersaults and screeches, then lands with a slash.
*'''Right:''' Claws at the ground repeatedly and bites once afterward. He then turns toward the camera and grins. The way the camera is angled makes it appear as if Ridley is supposedly ravaging a downed opponent, but in Team Battles, it clearly shows that he is scratching at the bare ground.
*'''Right:''' Claws at the ground repeatedly and bites once afterwards. He then turns toward the camera and grins. The way the camera is angled makes it appear as if Ridley is supposedly ravaging a downed opponent, but in Team Battles, it clearly shows that he is scratching at the bare ground.
[[File:RidleyDarkSamusVictoryThemeUltimate.ogg|thumb|A sinister remix of the theme that plays when [[Samus Aran]] obtains a power-up for her {{iw|metroidwiki|Power Suit}}.]]
[[File:RidleyDarkSamusVictoryThemeUltimate.ogg|thumb|An intense and sinister variation of the ''Metroid'' victory theme.]]
<gallery>
<gallery>
RidleyVictoryPose1SSBU.gif
RidleyVictoryPose1SSBU.gif
Line 281: Line 211:
</gallery>
</gallery>


==In [[competitive play]]==
==In competitive play==
===Most historically significant players===
===Notable players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.-->
 
''See also: [[:Category:Ridley players (SSBU)]]''
 
*{{Sm|Mezcaul|France}} - The best Ridley player of all-time who has been the best since the post-pandemic metagame. He is the only Ridley player ranked top 100 on a globaly ranking, ranking 88th on the [[OrionRank Ultimate: Eclipse]], and has regularly been ranked top 150 since. He has some of the best Ridley major performances, most notably placing 13th at {{Trn|Temple: Hermès Edition}} and {{Trn|King Of Fields 95 3}}. In addition, he has defeated many of Europe's best players, including {{Sm|Glutonny}} at {{Trn|WANTED S4 C3 - Saint Valentin Edition}} and {{Sm|Sisqui}} at {{Trn|DOSE2SUCRE - 2023.01}}.
*{{Sm|KORINKU1219|Japan}} - One of the best Ridley players in Japan since 2024. He first broke out onto the scene with two major upsets on top players at back-to-back events, defeating {{Sm|Snow|p=Japan}} to place 25th at {{Trn|Maesuma'U22}} and {{Sm|Doramigi}} to place 2nd at {{Trn|Kamisuma 23}}. His attendance remains scarce, and as such he was only ranked as an honorable mention to the [[LumiRank 2024.1]]'s top 100.
*{{Sm|momon|p=Japan|Japan}} - One of the best Ridley players in Japan. He is especially known for his results in 2022, where he not only took a set off {{Sm|acola}} at [https://www.start.gg/tournament/hit-25-maesumahit-25/details MaesumaHIT #25], but had several noteworthy performances at superregionals and majors, including placing 5th at {{Trn|Kamisuma 13}}, 13th at {{Trn|Sumabato SP 30}} and {{Trn|Sumabato SP 32}}, and 25th at {{Trn|Kagaribi 6}}. Although he became increasingly less consistent as time went on, he has still put up some great results, including placing 25th at {{Trn|Sumabato SP 51}} defeating {{Sm|Ron}}.
*{{Sm|Nair^|Mexico}} - The best Ridley player in the world in the early metagame. He was the most successful Ridley player at [[PGRU]] events during this time, notably defeating {{Sm|Dark Wizzy}} at {{Trn|Mexican Gaming Championship}}, placing 2nd overall, and placing 5th at {{Trn|Smash Fest to the Sky}}. He picked up {{SSBU|Hero}} as a co-main during the online metagame and gradually began using him more than Ridley, however he remains one of the best Ridley players in North America, most notably defeating {{Sm|Sparg0}} with solo-Ridley at {{Trn|SWT: Central America Ultimate Regional Finals}}.
*{{Sm|smub|USA}} - One of the best Ridley players in North America in the post-pandemic metagame and the most successful American Ridley player. Despite inconsistent major performances, he holds one of the best major placements for a Ridley player at a major, having placed 9th at {{Trn|Patchwork 2024}} defeating {{Sm|Candle}} and {{Sm|Wildz}}. In addition, he is also known for placing 13th at {{Trn|Glitch - Regen}} and defeating {{Sm|MuteAce}} at {{Trn|Set Count 2-1}}.


===Tier placement and history===
''Any number following the Smasher name indicates placement on the [[Spring 2019 PGRU]], which recognizes the official top 50 players in the world in [[Super Smash Bros. Ultimate]] from February 1st, 2019 to July 7th, 2019.''
Being a widely requested character, there was a lot of hype when Ridley was first announced to be playable. However, initial opinions of Ridley's viability in the E3 demo build were very negative. Due to him having one of the largest hurtboxes in the game while not being a super heavyweight like similarly large characters, along with his attacks suffering from poor frame data, many people claimed that Ridley's disadvantage state was too risky for him to make a significant impact towards the meta. This perception remained in the early metagame, and although Ridley saw some success in the early months after a brief stint from {{Sm|Tweek}}, who placed 5th at {{Trn|Collision 2019}} with Ridley, many agreed that Ridley was at best a low tier character.
*{{Sm|Gemini|p=Arizona|USA}} - Placed 13th at {{Trn|Full Bloom 5}} and 17th at {{Trn|Midwest Mayhem Ultimate}}.
 
*{{Sm|Iota|USA}} - One of the best Ridley players in the United States. Placed 2nd at {{Trn|Just Roll With It! 10}} and 17th at {{Trn|Just Roll With It! 11}}. Has taken a set off of {{Sm|Mekos}}.
As time went on, dedicated mains were able to see sparks of success with the character. During the early metagame, {{Sm|Nair^}} notably defeated {{Sm|Dark Wizzy}} at {{Trn|Mexican Gaming Championship}} and was ultimately ranked top 10 in Mexico. Even after the online metagame, in which Nair^ picked up {{SSBU|Hero}}, he continued to garner solid results with Ridley, including a win over {{Sm|Sparg0}} at {{Trn|SWT: Central America Ultimate Regional Finals}}. In addition, the post-pandemic metagame saw the rise of many other Ridley players, including {{Sm|momon|p=Japan}} and {{Sm|smub}}, players who saw great success at superregionals and respectable placements at majors. Most notably, {{Sm|Mezcaul}} became a regular threat at European events, and has been regularly ranked in the top 150 globally since 2021. Furthermore, players began taking more note on Ridley's strengths, specifically his excellent advantage state, which allows Ridley to utilize his range, speed, and power to provide him with a strong and versatile neutral game. These positive developments improved Ridley's perception, leading the community to reassess Ridley as a mid tier. This is reflected in Ridley's tier list placements, as he was ranked 60th on the first tier list as a lower-mid tier character, then ranked 64th on the second tier list in the C-tier; Ridley's drop on the second tier list is mostly attributed to the rise of {{SSBU|Incineroar}} and {{SSBU|Lucario}} in the metagame.
*{{Sm|Kvothe|USA}} - One of the best Ridley players in the United States. Placed 9th at {{Trn|Don't Park on the Grass 2018}}. Ranked 5th on the [[Oregon Power Rankings#Super Smash Bros. Ultimate rankings|Oregon Ultimate Power Rankings]].
*{{Sm|Locus|Canada}} - Co-mains {{SSBU|Dr. Mario}} with Ridley and is considered best Ridley player in Canada and one of the best ones in the world. Placed 9th at both {{Trn|The Pinnacle 2018}} and {{Trn|Battle of BC 3}}, and 13th at {{Trn|Don't Park on the Grass 2018}}.
*{{Sm|Trela|USA}} - One of the best Ridley players in the world. Placed 1st at [https://smash.gg/tournament/ultimate-shockwave-2/events/ultimate-singles/brackets/486643/848499 Ultimate Shockwave 2], [https://smash.gg/tournament/ultimate-shockwave-14/events/ultimate-singles/overview Ultimate Shockwave 14] and [https://smash.gg/tournament/tgc-returns-1750-pot-bonus-1/events/smash-ult-1vs1/brackets/450179/803897 TGC Returns]. Ranked 3rd on the [[Texas Power Rankings#Super Smash Bros. Ultimate rankings|Texas Ultimate Power Rankings]].
*{{Sm|Tweek|USA}} (#2) - One of the best Ridley players in the world. Placed 5th at {{Trn|Collision 2019}} using mostly Ridley.
*{{Sm|Venom|Canada}} - One of the best Ridley players in Canada. Placed 2nd at {{Trn|LAN ETS 2019}} while defeating {{Sm|SuperGirlKels}}, {{Sm|Darkwolf}} and {{Sm|Fwed}}, also placed 2nd at {{Trn|Polybash 2019}} and 25th at {{Trn|Get On My Level 2019}} using Ridley as one of his characters.
*{{Sm|Vreyvus|Sweden}} - Co-mains {{SSBU|Bowser}} and Ridley and is considered the best Ridley player in Europe. Placed 2nd at {{Trn|Valhalla II}} and 4th at {{Trn|Phoenix Blue 2}}.


=={{SSBU|Classic Mode}}: It Can't Be! Space Pirates!==
=={{SSBU|Classic Mode}}: It Can't Be! Space Pirates!==
Line 302: Line 229:
Ridley fights characters who pilot their own spaceships.
Ridley fights characters who pilot their own spaceships.


{|class="wikitable" style="text-align:center"
{|class="wikitable sortable" style="text-align:center"
!Round!!Opponent!!Stage!!Music!!Notes
!Round!!Opponent!!Stage!!Music!!Notes
|-
|-
|1||{{CharHead|Samus|SSBU|hsize=20px}}||[[Norfair]]||''{{SSBUMusicLink|Metroid|Title Theme - Metroid}}''||
|1||{{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px}}||[[Norfair]]||''{{SSBUMusicLink|Metroid|Title Theme - Metroid}}''||
|-
|-
|2||{{CharHead|Fox|SSBU|hsize=20px}} and {{CharHead|Falco|SSBU|hsize=20px}}||[[Venom]]||''{{SSBUMusicLink|Star Fox|Break: Through the Ice}}''||
|2||{{SSBU|Fox}} {{Head|Fox|g=SSBU|s=20px}} and {{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px}}||[[Venom]]||''{{SSBUMusicLink|Star Fox|Break: Through the Ice}}''||
|-
|-
|3||{{CharHead|Olimar|SSBU|hsize=20px}}||[[Distant Planet]]||''{{SSBUMusicLink|Pikmin|Fragment of Hope}}''||
|3||{{SSBU|Olimar}} {{Head|Olimar|g=SSBU|s=20px}}||[[Distant Planet]]||''{{SSBUMusicLink|Pikmin|Fragment of Hope}}''||
|-
|-
|4||{{CharHead|Rosalina & Luma|SSBU|hsize=20px}}, {{CharHead|Mario|SSBU|hsize=20px}}, and {{CharHead|Peach|SSBU|hsize=20px}}||[[Mario Galaxy]]||''{{SSBUMusicLink|Super Mario Bros.|Fated Battle}}''||
|4||{{SSBU|Rosalina & Luma}} {{Head|Rosalina|g=SSBU|s=20px}}, {{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px}}, and {{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px}}||[[Mario Galaxy]]||''{{SSBUMusicLink|Super Mario Bros.|Fated Battle}}''||
|-
|-
|5||{{CharHead|Meta Knight|SSBU|hsize=20px}}||[[Halberd]]||''{{SSBUMusicLink|Kirby|Dangerous Dinner}}''||
|5||{{SSBU|Meta Knight}} {{Head|Meta Knight|g=SSBU|s=20px}}||[[Halberd]]||''{{SSBUMusicLink|Kirby|Dangerous Dinner}}''||
|-
|-
|6||{{CharHead|Zero Suit Samus|SSBU|hsize=20px}}||[[Frigate Orpheon]]||''{{SSBUMusicLink|Metroid|Vs. Ridley}}''||
|6||{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px}}||[[Frigate Orpheon]]||''{{SSBUMusicLink|Metroid|Vs. Ridley}}''||
|-
|-
|colspan="5"|[[Bonus Stage]]
|colspan="5"|[[Bonus Stage]]
Line 329: Line 256:
Although Ridley does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans {{SSBU|Kirby}}) when Galeem unleashed his beams of light.
Although Ridley does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans {{SSBU|Kirby}}) when Galeem unleashed his beams of light.


Ridley was one of the many fighters that fell under [[Dharkon]]'s control upon Galeem's first defeat. He is in the {{b|Dracula's Castle|World of Light}} sub-area, appearing on the map in the subterranean section, once the player defeats [[List of spirits (Castlevania series)|The Creature & Flea Man spirit]].
Ridley was one of the many fighters that fell under [[Dharkon]]'s control upon Galeem's first defeat. He is in the [[Dracula's Castle (Adventure Mode)|Dracula's Castle]] sub-area, appearing on the map in the subterranean section, once the player defeats The Creature & Flea Man spirit.
{{clrl}}
{{clrl}}


===Fighter Battle===
===Fighter Battle===
{|class="wikitable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
|-
|-
!style="width:5%;"|No.
! style="width:5%;"|No.
!style="width:5%;"|Image
! style="width:5%;"|Image
!Name
! Name
!Type
! Type
!Power
! Power
!Stage
! Stage
!Music
! Music
|-
|-
|65
| 65
|[[File:Ridley SSBU.png|center|108x108px]]
| [[File:Ridley SSBU.png|center|108x108px]]
|Ridley
| {{SSBU|Ridley}}
|{{SpiritType|Attack}} <center>{{color|#dc1029|Attack}}</center>
| {{color|#dc1029|Attack}}
|10,600
| 10,600
|[[Brinstar Depths]] ([[Ω form]])
| [[Brinstar Depths]] ([[Ω form]])
|''{{SSBUMusicLink|Metroid|Vs. Ridley (Brawl)}}''
| ''{{SSBUMusicLink|Metroid|Vs. Ridley (Brawl)}}''
|}
|}
{{clr}}
{{-}}


==[[Spirit]]s==
==[[Spirit]]s==
Ridley's default fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold, but only after Ridley has been unlocked. Unlocking Ridley in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. His Meta Ridley outfit has a fighter spirit of its own, available through the shop, or by completing a challenge (Smash: ''Use Ridley's down special, Skewer, for a critical hit on an opponent 4 times within a single battle''). Each fighter spirit has an alternate version that replaces them with their artwork in ''Ultimate''.
Ridley's Fighter Spirits can be obtained by completing [[Classic Mode]]. They are also available periodically for purchase in the shop for 500 coins. Unlocking Ridley in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As Fighter Spirits, they cannot be used in Spirit Battles and are purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''.


Additionally, other forms of Ridley make an appearance in a few primary and support spirits.
Additionally, other forms of Ridley make an appearance in a few Primary and Support Spirits.
<center>
<center>
<gallery>
<gallery>
SSBU spirit Ridley.png|267. '''''Ridley'''''
Ridley Spirit.png|267. '''''Ridley'''''  
SSBU spirit Meta Ridley.png|268. '''Meta Ridley'''
Meta ridley.png|268. '''Meta Ridley'''  
SSBU spirit Little Birdie.png|289. Little Birdie
SSBU Spirits Little Birdie.png|289. Little Birdie
SSBU spirit Omega Ridley.png|291. Omega Ridley
Omega Ridley Spirit.png|291. Omega Ridley  
</gallery>
</gallery>
</center>
</center>


==In Spirit Battles==
==In Spirit battles==
===As the main opponent===
===As the main opponent===
{|class="wikitable sortable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
|-
! colspan=4|Spirit
! colspan=4|Spirit
! colspan=7|Battle parameters
! colspan=7|Battle parameters
! colspan=1|Inspiration
|-
|-
! style="width:5%;"|No.
! style="width:5%;"|No.
Line 384: Line 311:
! Conditions
! Conditions
! Music
! Music
! Character
|-
|-
|255
|255
|{{SpiritTableName|Vaati|size=64}}
|[[File:Vaati.png|center|64x64px]]
|''The Legend of Zelda'' Series
|{{anchor|Vaati}}Vaati
|''The Legend of Zelda series''
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Purple}}
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Purple}}
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|10,000
|10,000
|[[Hyrule Castle]]
|[[Hyrule Castle]]
Line 396: Line 323:
|•Dangerously high winds are in effect after a little while<br>•The enemy starts the battle with an [[Ore Club]]
|•Dangerously high winds are in effect after a little while<br>•The enemy starts the battle with an [[Ore Club]]
|{{SSBUMusicLink|The Legend of Zelda|Dark World (Brawl)}}
|{{SSBUMusicLink|The Legend of Zelda|Dark World (Brawl)}}
|
|-
|-
|277
|277
|{{SpiritTableName|Metroid|customname={{b|Metroid|creature}}|size=64}}
|[[File:Metroid Spirit.png|center|64x64px]]
|''Metroid'' Series
|{{anchor|Metroid}}{{b|Metroid|creature}}
|''Metroid series''
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Green}}
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|9,700
|9,700
|[[Brinstar]] ([[Battlefield form]])
|[[Brinstar]] ([[Battlefield form]])
|•Assist Trophy Enemies (Metroid)<br>•Hazard: Sticky Floor
|•Assist Trophy Enemies ({{b|Metroid|creature}})<br>•Hazard: Sticky Floor
|•The floor is sticky<br>•Hostile assist trophies will appear<br>•The enemy's melee blows will heal them when they hit
|•The floor is sticky<br>•Hostile assist trophies will appear<br>•The enemy's melee blows will heal them when they hit
|{{SSBUMusicLink|Metroid|Title Theme - Metroid}}
|{{SSBUMusicLink|Metroid|Title Theme - Metroid}}
|
|-
|-
|287
|287
|{{SpiritTableName|Mecha Ridley|size=64}}
|[[File:Mecha Ridley.png|center|64x64px]]
|''Metroid'' Series
|{{anchor|Mecha Ridley}}Mecha Ridley
|•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Grey}} (140 HP)
|''Metroid series''
|{{SpiritType|Shield}}
|•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Grey}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|4,100
|4,100
|[[Norfair]] ([[Ω form]])
|[[Norfair]] ([[Ω form]])
|•Move Speed ↓
|•Move Speed ↓
|•The enemy's smash attacks have increased power<br>•[[Stamina battle]]<br>•The enemy is giant
|•The enemy's smash attacks have increased power<br>•[[Stamina battle]]<br/>•The enemy is giant
|{{SSBUMusicLink|Metroid|Vs. Meta Ridley}}
|{{SSBUMusicLink|Metroid|Vs. Meta Ridley}}
|
|-
|-
|289
|289
|{{SpiritTableName|Little Birdie|size=64}}
|[[File:SSBU Spirits Little Birdie.png|center|64x64px]]
|''Metroid'' Series
|{{anchor|Little Birdie}}Little Birdie
|''Metroid series''
|•Tiny {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Yellow}}
|•Tiny {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|3,700
|3,700
|[[Distant Planet]]
|[[Distant Planet]]
Line 432: Line 359:
|•The enemy is giant after a little while<br>•The enemy has increased attack power after a little while<br>•The enemy has increased defense after a little while
|•The enemy is giant after a little while<br>•The enemy has increased attack power after a little while<br>•The enemy has increased defense after a little while
|{{SSBUMusicLink|Metroid|Vs. Ridley}}
|{{SSBUMusicLink|Metroid|Vs. Ridley}}
|
|-
|-
|291
|291
|{{SpiritTableName|Omega Ridley|size=64}}
|[[File:Omega Ridley Spirit.png|center|64x64px]]
|''Metroid Prime'' Series
|{{anchor|Omega Ridley}}Omega Ridley
|•Metal {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Meta}} (180 HP)
|''Metroid series''
|{{SpiritType|Attack}}
|•Metal {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Meta}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|13,900
|13,900
|[[Norfair]]
|[[Norfair]]
Line 444: Line 371:
|•[[Stamina battle]]<br>•The enemy breathes fire<br>•The enemy is metal
|•[[Stamina battle]]<br>•The enemy breathes fire<br>•The enemy is metal
|{{SSBUMusicLink|Metroid|Vs. Meta Ridley}}
|{{SSBUMusicLink|Metroid|Vs. Meta Ridley}}
|
|-
|-
|292
|292
|{{SpiritTableName|Parasite Queen|size=64}}
|[[File:Parasitequeen.png|center|64x64px]]
|''Metroid Prime'' Series
|{{anchor|Parasite Queen}}Parasite Queen
|''Metroid series''
|•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Blue}}
|•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|4,000
|4,000
|[[Frigate Orpheon]]
|[[Frigate Orpheon]]
|•Attack Power ↑
|•Attack Power ↑
|•The enemy has increased attack power<br>•The enemy shields often<br>•The enemy is giant
|•The enemy has increased attack power<br>•The enemy shields often<br/>•The enemy is giant
|{{SSBUMusicLink|Metroid|Vs. Parasite Queen}}
|{{SSBUMusicLink|Metroid|Vs. Parasite Queen}}
|
|-
|-
|371
|371
|{{SpiritTableName|Bugzzy|size=64}}
|[[File:Bugzzy Spirit.png|center|64x64px]]
|''Kirby'' Series
|{{anchor|Bugzzy}}Bugzzy
|''Kirby series''
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Purple}}
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Purple}}
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|3,700
|3,700
|[[Green Greens]]
|[[Green Greens]]
Line 468: Line 395:
|•The enemy's side special has increased power<br>•The enemy has increased attack power
|•The enemy's side special has increased power<br>•The enemy has increased attack power
|{{SSBUMusicLink|Kirby|Forest/Nature Area}}
|{{SSBUMusicLink|Kirby|Forest/Nature Area}}
|
|-
|-
|403
|403
|{{SpiritTableName|Aparoid|size=64}}
|[[File:Aparoid Fortuna.png|center|64x64px]]
|''Star Fox'' Series
|{{anchor|Aparoid}}Aparoid
|''Star Fox series''
|•Metal {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Purple}}
|•Metal {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Purple}}
|{{SpiritType|Neutral}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|4,100
|4,100
|[[Venom]]
|[[Venom]]
Line 480: Line 407:
|•Your jumping power decreases<br>•The enemy is metal<br>•The enemy has increased jump power
|•Your jumping power decreases<br>•The enemy is metal<br>•The enemy has increased jump power
|{{SSBUMusicLink|Star Fox|Space Battleground}}
|{{SSBUMusicLink|Star Fox|Space Battleground}}
|Aparoid Fortuna
|-
|-
|426
|426
|{{SpiritTableName|Arbok|size=64}}
|[[File:Arbok.png|center|64x64px]]
|''Pokémon'' Series
|{{anchor|Arbok}}Arbok
|''Pokémon series''
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Purple}}
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Purple}}
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|2,200
|2,200
|{{SSBM|Yoshi's Island}} (Melee)
|{{SSBM|Yoshi's Island}}
|•Attack Power ↓<br>•Hazard: Poison Floor
|•Attack Power ↓<br>•Hazard: Poison Floor
|•The floor is poisonous<br>•You have reduced attack power
|•The floor is poisonous<br>•You have reduced attack power
|{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Brawl)}}
|{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Brawl)}}
|
|-
|-
|454
|454
|{{SpiritTableName|Pinsir|size=64}}
|[[File:Pinsir Spirit.png|center|64x64px]]
|''Pokémon'' Series
|{{anchor|Pinsir}}Pinsir
|''Pokémon series''
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}}
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|3,700
|3,700
|[[Garden of Hope]]
|[[Garden of Hope]]
Line 504: Line 431:
|•The enemy's side special has increased power<br>•The enemy favors side specials
|•The enemy's side special has increased power<br>•The enemy favors side specials
|{{SSBUMusicLink|Pokémon|Road to Viridian City - Pokémon Red / Pokémon Blue}}
|{{SSBUMusicLink|Pokémon|Road to Viridian City - Pokémon Red / Pokémon Blue}}
|
|-
|-
|456
|456
|{{SpiritTableName|Gyarados|size=64}}
|[[File:Gyarados.png|center|64x64px]]
|''Pokémon'' Series
|{{anchor|Gyarados}}Gyarados
|''Pokémon series''
|•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Blue}}
|•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|4,100
|4,100
|[[Kongo Falls]] ([[Battlefield form]])
|[[Kongo Falls]] ([[Battlefield form]])
Line 516: Line 443:
|•You have reduced attack power<br>•The enemy is giant
|•You have reduced attack power<br>•The enemy is giant
|{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Brawl)}}
|{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Brawl)}}
|
|-
|-
|471
|471
|{{SpiritTableName|Sudowoodo|size=64}}
|[[File:Sudowoodo.png|center|64x64px]]
|''Pokémon'' Series
|Sudowoodo
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Green}}{{Head|Ridley|g=SSBU|s=20px|cl=Red}}×2
|''Pokémon series''
|{{SpiritType|Grab}}
|•{{SSBU|Ridley}} (x3) ({{Head|Ridley|g=SSBU|s=20px|cl=Green}},{{Head|Ridley|g=SSBU|s=20px|cl=Red}}x2)
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|1,400
|1,400
|[[Green Greens]] (hazards off)
|[[Green Greens]] (hazards off)
|N/A
|N/A
|•Defeat the main fighter to win<br>•The enemy is weak to water attacks<br>•The enemy favors smash attacks<br>•''The enemy has super armor when charging smash attacks''
|•Defeat the main fighter to win<br>•The enemy is weak to water attacks<br>•The enemy favors smash attacks
|{{SSBUMusicLink|Pokémon|Pokémon Gold / Pokémon Silver Medley}}
|{{SSBUMusicLink|Pokémon|Pokémon Gold / Pokémon Silver Medley}}
|
|-
|-
|475
|475
|{{SpiritTableName|Steelix|size=64}}
|[[File:Steelix.png|center|64x64px]]
|''Pokémon'' Series
|{{anchor|Steelix}}Steelix
|•Metal {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Grey}} (140 HP)
|''Pokémon series''
|{{SpiritType|Shield}}
|•Metal {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Grey}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|4,300
|4,300
|[[Kalos Pokémon League]] (Ironworks Chamber only)
|[[Kalos Pokémon League]] (Ironworks Chamber only)
Line 540: Line 467:
|•[[Stamina battle]]<br>•The enemy is metal
|•[[Stamina battle]]<br>•The enemy is metal
|{{SSBUMusicLink|Pokémon|Pokémon Gold / Pokémon Silver Medley}}
|{{SSBUMusicLink|Pokémon|Pokémon Gold / Pokémon Silver Medley}}
|
|-
|-
|490
|490
|{{SpiritTableName|Flygon|size=64}}
|[[File:Flygon.png|center|64x64px]]
|''Pokémon'' Series
|{{anchor|Flygon}}Flygon
|''Pokémon series''
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Green}}
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|3,800
|3,800
|[[Gerudo Valley]] ([[Battlefield form]])
|[[Gerudo Valley]] ([[Battlefield form]])
Line 552: Line 479:
|•Periodic earthquakes will shake the stage
|•Periodic earthquakes will shake the stage
|{{SSBUMusicLink|Pokémon|Victory Road - Pokémon Ruby / Pokémon Sapphire}}
|{{SSBUMusicLink|Pokémon|Victory Road - Pokémon Ruby / Pokémon Sapphire}}
|
|-
|-
|500
|500
|{{SpiritTableName|Rayquaza|link=y|size=64}}
|[[File:Rayquaza1.png|center|64x64px]]
|''Pokémon'' Series
|{{anchor|Rayquaza}}[[Rayquaza]]
|''Pokémon series''
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Green}}
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Neutral}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|10,000
|10,000
|[[Kalos Pokémon League]] (Dragonmark Chamber (Legendary) only)
|[[Kalos Pokémon League]]
|•Hazard: Heavy Wind
|•Hazard: Heavy Wind
|•Dangerously high winds are in effect after a little while
|•Dangerously high winds are in effect after a while
|{{SSBUMusicLink|Pokémon|Battle! (Lorekeeper Zinnia)}}
|{{SSBUMusicLink|Pokémon|Battle! (Lorekeeper Zinnia)}}
|
|-
|-
|558
|558
|{{SpiritTableName|Lunala|link=y|size=64}}
|[[File:Lunala Spirit.png|center|64x64px]]
|''Pokémon'' Series
|{{anchor|Lunala}}[[Lunala]]
|•Gold {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Purple}} (160 HP)
|''Pokémon series''
|{{SpiritType|Grab}}
|•Gold {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Purple}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|9,400
|9,400
|[[Luigi's Mansion]] ([[Battlefield form]])
|[[Luigi's Mansion]] ([[Battlefield form]])
|N/A
|N/A
|•[[Stamina battle]]<br>•Only certain Pokémon will emerge from Poké Balls (Lunala)
|•[[Stamina battle]]<br>•Only certain Pokémon will emerge from Poké Balls ([[Lunala]])
|{{SSBUMusicLink|Pokémon|Battle! (Elite Four) / Battle! (Solgaleo/Lunala)}}
|{{SSBUMusicLink|Pokémon|Battle! (Elite Four) / Battle! (Solgaleo/Lunala)}}
|
|-
|-
|607
|607
|{{SpiritTableName|Condor|link=y|size=64}}
|[[File:Condor Spirit.png|center|64x64px]]
|''Ice Climber'' Series
|{{anchor|Condor}}[[Condor]]
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}} (80 HP)<br>•{{SSBU|Ice Climbers}} {{Head|Ice Climbers|g=SSBU|s=20px|cl=Blue}} (80 HP)
|''Ice Climber series''
|{{SpiritType|Neutral}}
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Ice Climbers}} {{Head|Ice Climbers|g=SSBU|s=20px|cl=Blue}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|4,500
|4,500
|[[Summit]] ([[Battlefield form]])
|[[Summit]] ([[Battlefield form]])
|•Hazard: Ice Floor
|•Hazard: Ice Floor
|•Defeat the main fighter to win<br>•The floor is frozen<br>•Timed [[stamina battle]] (1:00)
|•Defeat the main fighter to win<br>•The floor is frozen<br>•Timed [[Stamina battle]]
|{{SSBUMusicLink|Ice Climber|Ice Climber (Brawl)}}
|{{SSBUMusicLink|Ice Climber|Ice Climber (Brawl)}}
|
|-
|-
|635
|635
|{{SpiritTableName|Medeus|iw=fireemblem|size=64}}
|[[File:MedeusSpirit.png|center|64x64px]]
|''Fire Emblem'' Series
|{{s|fireemblem|Medeus}}
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Blue}} (140 HP)
|''Fire Emblem series''
|{{SpiritType|Attack}}
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Blue}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|3,600
|3,600
|[[Castle Siege]] (Underground Cavern)
|[[Castle Siege]] (Underground Cavern)
|•Giant
|•Giant
|•The enemy is giant after a little while<br>•[[Stamina battle]]
|•The enemy is giant after a while<br>•[[Stamina battle]]
|{{SSBUMusicLink|Fire Emblem|Lords-Showdown}}
|{{SSBUMusicLink|Fire Emblem|Lords-Showdown}}
|Medeus (Shadow Dragon form)
|-
|-
|713
|713
|{{SpiritTableName|Hewdraw|size=64}}
|[[File:Hewdraw.png|center|64x64px]]
|''Kid Icarus'' Series
|Hewdraw
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Purple}}{{Head|Ridley|g=SSBU|s=20px|cl=Blue}}{{Head|Ridley|g=SSBU|s=20px|cl=Red}}
|''Kid Icarus series''
|{{SpiritType|Shield}}
|•{{SSBU|Ridley}} (×3) ({{Head|Ridley|g=SSBU|s=20px|cl=Purple}}{{Head|Ridley|g=SSBU|s=20px|cl=Blue}}{{Head|Ridley|g=SSBU|s=20px|cl=Red}})
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|3,500
|3,500
|[[Skyworld]]
|[[Skyworld]]
Line 612: Line 539:
|•The enemy favors neutral specials
|•The enemy favors neutral specials
|{{SSBUMusicLink|Kid Icarus|Boss Fight 1 - Kid Icarus: Uprising}}
|{{SSBUMusicLink|Kid Icarus|Boss Fight 1 - Kid Icarus: Uprising}}
|
|-
|-
|820
|820
|{{SpiritTableName|Peckish Aristocrab|link=y|size=64}}
|[[File:Peckish Aristocrab spirit.png|center|64x64px]]
|''Pikmin'' Series
|{{anchor|Peckish Aristocrab}}[[Peckish Aristocrab]]
|•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Purple}} (140 HP)
|''Pikmin series''
|{{SpiritType|Shield}}
|•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Purple}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|3,800
|3,800
|[[Garden of Hope]]
|[[Garden of Hope]]
Line 624: Line 551:
|•[[Stamina battle]]<br>•The enemy favors side specials<br>•The enemy is giant
|•[[Stamina battle]]<br>•The enemy favors side specials<br>•The enemy is giant
|{{SSBUMusicLink|Pikmin|Garden of Hope (Remix)}}
|{{SSBUMusicLink|Pikmin|Garden of Hope (Remix)}}
|
|-
|-
|1,081
|1,081
|{{SpiritTableName|Dark Emperor|link=y|size=64}}
|{{anchor|Dark Emperor}}[[File:Dark emperor.png|center|64x64px]]
|''StreetPass Mii Plaza'' Series
|[[Dark Emperor]]
|''StreetPass Mii Plaza series''
|•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Green}}
|•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|13,600
|13,600
|[[Find Mii]]
|[[Find Mii]]
|N/A
|N/A
|•The enemy has super armor and is hard to launch or make flinch<br>•The enemy is giant
|•The enemy has super armor and is hard to launch or make flinch<br>•The enemy is giant
|{{SSBUMusicLink|Other|Dark Lord}}
|{{SSBUMusicLink|Nintendo|Dark Lord}}
|
|-
|-
|1,102
|1,102
|{{SpiritTableName|Master Beast|link=y|size=64}}
|[[File:Master Beast spirit.png|center|64x64px]]
|''Super Smash Bros.'' Series
|{{anchor|Master Beast}}[[Master Beast]]
|•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Grey}} (160 HP)
|''Super Smash Bros. series''
|{{SpiritType|Shield}}
|•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Grey}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|9,600
|9,600
|{{SSBU|Final Destination}}
|{{SSBU|Final Destination}}
|•Assist Trophy Enemies ([[Chain Chomp]])
|•[[Assist Trophy]] Enemies (Chain Chomp)
|•[[Stamina battle]]<br>•Hostile assist trophies will appear after a little while<br>•The enemy deals damage when falling
|•[[Stamina battle]]<br>•Hostile assist trophies will appear after a little while<br>•The enemy deals damage when falling
|{{SSBUMusicLink|Super Smash Bros.|Master Core}}
|{{SSBUMusicLink|Super Smash Bros.|Master Core}}
|
|-
|-
|1,118
|1,118
|{{SpiritTableName|Tamagon|size=64}}
|{{anchor|Tamagon}}[[File:Tamagon devil world.png|center|64x64px]]
|Tamagon
|''Devil World''
|''Devil World''
|•Tiny {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Green}}<br>•Clear {{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Green}}
|•Tiny {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Green}}<br>{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|1,500
|1,500
|[[Mario Bros.]]
|[[Mario Bros.]]
|•Item: Throwing Types
|•Item: Throwing Types
|•Defeat the main fighter to win<br>•The enemy favors neutral specials<br>•The enemy is invisible
|•Defeat the main fighter to win<br>•The enemy favors neutral specials<br>•The enemy is invisible
|{{SSBUMusicLink|Other|Clu Clu Land}}
|{{SSBUMusicLink|Nintendo|Clu Clu Land}}
|
|-
|-
|1,119
|1,119
|{{SpiritTableName|Devil|link=y|size=64}}
|{{anchor|Devil}}[[File:SSBU Spirits Devil.png|center|64x64px]]
|[[Devil]]
|''Devil World''
|''Devil World''
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Red}}×2
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Red}} (×2)
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|3,900
|3,900
|[[75m]] ([[Battlefield form]])
|[[75m]] ([[Battlefield form]])
Line 672: Line 599:
|•Hostile assist trophies will appear
|•Hostile assist trophies will appear
|{{SSBUMusicLink|Donkey Kong|25m Theme}}
|{{SSBUMusicLink|Donkey Kong|25m Theme}}
|Tamagon
|-
|1,345
|{{SpiritTableName|Buzzbomb|size=64}}
|''Banjo-Kazooie'' Series
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Yellow}}×3 (50 HP)
|{{SpiritType|Grab}}
|2,000
|[[Garden of Hope]] (hazards off)
|N/A
|•[[Stamina battle]]<br>•The enemy favors up specials in the air<br>•The enemy falls slowly
|{{SSBUMusicLink|Banjo-Kazooie|Spiral Mountain}}
|
|-
|1,370
|{{SpiritTableName|Corviknight|size=64}}
|''Pokémon'' Series
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Meta}}<br>•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Meta}}
|{{SpiritType|Shield}}
|3,800
|[[Gaur Plain]] ([[Battlefield form]])
|N/A
|•The enemy favors air attacks<br>•Reinforcements will appear after an enemy is KO'd<br>•The enemy has increased jump power
|{{SSBUMusicLink|Pokémon|Battle! (Wild Pokémon) - Pokémon Diamond / Pokémon Pearl}}
| Gigantamaxed Corviknight (Giant Ridley)
|-
|1,438
|{{SpiritTableName|Ender Dragon|customname=[https://minecraft.wiki/w/Ender_Dragon Ender Dragon]|size=64}}
|''Minecraft'' Series
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Blue}} (200 HP)<br>•[[Steve (SSBU)|Enderman]] {{Head|Steve|g=SSBU|s=20px|cl=Enderman}}×2 (50 HP)
|{{SpiritType|Neutral}}
|12,700
|[[Find Mii]] (hazards off)
|•Health Recovery
|•Defeat the main fighter to win<br>•[[Stamina battle]]<br>•The enemy is healed significantly when the enemy's at high damage
|{{SSBUMusicLink|Minecraft|The Arch-Illager}}
|
|-
|1,449
|{{SpiritTableName|Bahamut ZERO|link=y|size=64}}
|''FINAL FANTASY'' Series
|•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Grey}}
|{{SpiritType|Attack}}
|13,500
|[[Midgar]] (hazards off)
|•Sudden Final Smash
|•The enemy will suddenly have a Final Smash when the enemy's at high damage<br>•The enemy is giant
|{{SSBUMusicLink|Final Fantasy|Those Who Fight Further (AC Version)}}
|
|}
|}


===As a minion===
===As a minion===
{|class="wikitable sortable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
|-
! colspan=4|Spirit
! colspan=4|Spirit
! colspan=7|Battle parameters
! colspan=7|Battle parameters
Line 743: Line 622:
|-
|-
|656
|656
|{{SpiritTableName|Lyon|iw=fireemblem|size=64}}
|[[File:Lyon.png|center|64x64px]]
|''Fire Emblem'' Series
|{{s|fireemblem|Lyon}}
|''Fire Emblem series''
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}}<br>•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Purple}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}}<br>•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Purple}}
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|3,700
|3,700
|[[Unova Pokémon League]] (hazards off)
|[[Unova Pokémon League]]
|N/A
|N/A
|•Reinforcements will appear after an enemy is KO'd<br>•The enemy is giant
|•Reinforcements will appear after an enemy is KO'd<br>•The enemy is giant
Line 755: Line 635:
|-
|-
|739
|739
|{{SpiritTableName|Ashley|link=y|size=64}}
|[[File:Ashley.png|center|64x64px]]
|''WarioWare'' Series
|[[Ashley]]
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Gale Strike|1]][[Chakram|3]][[Skyward Slash Dash|2]][[Reversal Slash|2]], Ashley Wig, Ashley Outfit, High Voice Type 8)<br>•Tiny {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}}
|''WarioWare series''
|{{SpiritType|Neutral}}
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Gale Strike|1]][[Chakram|3]][[Skyward Slash Dash|2]][[Reversal Slash|2]], Ashley Wig, Ashley Outfit)<br>•Tiny {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|13,700
|13,700
|[[WarioWare, Inc.]]
|[[WarioWare, Inc.]]
|•Assist Trophy Enemies (Ashley)<br>•Hazard: Left Is Right, Right Is Left
|•Assist Trophy Enemies ([[Ashley]])<br>•Hazard: Left Is Right, Right Is Left
|•Left and right controls will suddenly reverse<br>•Hostile assist trophies will appear<br>•Magic attacks aren't as effective against the enemy
|•Left and right controls will suddenly reverse<br>•Hostile assist trophies will appear<br>•Magic attacks aren't as effective against the enemy
|{{SSBUMusicLink|WarioWare|Ashley's Song}}
|{{SSBUMusicLink|WarioWare|Ashley's Song}}
|{{iw|mariowiki|Red|WarioWare series}}
|[[mariowiki:Ashley and Red|Red]]
|-
|-
|1,063
|1,063
|{{SpiritTableName|Hector (Castlevania)|size=64}}
|[[File:Hector (CV).png|center|64x64px]]
|''Castlevania'' Series
|Hector (Castlevania)
|''Castlevania series''
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|3,700
|3,700
|[[The Great Cave Offensive]] ([[Battlefield form]])
|[[The Great Cave Offensive]] ([[Battlefield form]])
Line 776: Line 658:
|•Reinforcements will appear during the battle
|•Reinforcements will appear during the battle
|{{SSBUMusicLink|Castlevania|Lament of Innocence}}
|{{SSBUMusicLink|Castlevania|Lament of Innocence}}
|[https://castlevania.fandom.com/wiki/The_End The End]
|[https://castlevania.fandom.com/wiki/Innocent_Devil Innocent Devil]: [https://castlevania.fandom.com/wiki/Devil-Type Devil-Type]
|-
|-
|1,148
|1,148
|{{SpiritTableName|Satoru|size=64}}
|{{anchor|Satoru}}[[File:Satoru.png|center|64x64px]]
|''Trade & Battle: Card Hero'' Series
|Satoru
|''Trade & Battle: Card Hero series''
|•{{SSBU|Shulk}} {{Head|Shulk|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Mewtwo}} {{Head|Mewtwo|g=SSBU|s=20px|cl=Brown}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Meta}}<br>•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Black}}
|•{{SSBU|Shulk}} {{Head|Shulk|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Mewtwo}} {{Head|Mewtwo|g=SSBU|s=20px|cl=Brown}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Meta}}<br>•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Black}}
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|1,700
|1,700
|[[Pokémon Stadium 2]]
|[[Pokémon Stadium 2]]
|•Move Speed ↓
|•Move Speed ↓
|•Defeat the main fighter to win<br>•The enemy's melee weapons have increased power<br>•Reinforcements will appear during the battle
|•Defeat the main fighter to win<br>•The enemy's melee weapons have increased power<br>•Reinforcements will appear during the battle
|{{SSBUMusicLink|Other|Worthy Rival Battle}}
|{{SSBUMusicLink|Nintendo|Worthy Rival Battle}}
|Killer Bee
|
|-
|-
|1,232
|1,232
|{{SpiritTableName|Nibbles|size=64}}
|{{anchor|Nibbles}}[[File:Fossilhunters.png|center|64x64px]]
|''Fossil Fighters'' Series
|Nibbles
|''Fossil Fighters series''
|•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Red}}
|•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|1,800
|1,800
|[[Arena Ferox]]
|[[Arena Ferox]]
|•Item: [[Pitfall]]
|•Item: [[Pitfall]]
|•Defeat the main fighter to win<br>•Reinforcements will appear during the battle
|•Defeat the main fighter to win<br>•Reinforcements will appear during the battle
|{{SSBUMusicLink|Other|Battle Start - Fossil Fighters: Frontier}}
|{{SSBUMusicLink|Nintendo|Battle Start - Fossil Fighters: Frontier}}
|[https://fossilfighters.fandom.com/wiki/Chompsaurus Chompsaurus]
|[https://fossilfighters.fandom.com/wiki/Chompsaurus Chompsaurus]
|-
|-
|1,271
|1,271
|{{SpiritTableName|Allen|size=64}}
|{{anchor|Allen}}[[File:Allenn.png|center|64x64px]]
|''Culdcept'' Series
|Allen
|''Culdcept series''
|•{{SSBU|Shulk}} {{Head|Shulk|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}}
|•{{SSBU|Shulk}} {{Head|Shulk|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Neutral}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|3,500
|3,500
|[[Arena Ferox]]
|[[Arena Ferox]]
|•Item: [[Assist Trophy]]
|•Item: [[Assist Trophy]]
|•Defeat the main fighter to win<br>•Reinforcements will appear during the battle
|•Defeat the main fighter to win<br>•Reinforcements will appear during the battle
|{{SSBUMusicLink|Other|Worthy Rival Battle}}
|{{SSBUMusicLink|Nintendo|Worthy Rival Battle}}
|Volcanic Dragon
|
|-
|-
|1,307
|1,307
|{{SpiritTableName|Igor|size=64}}
|[[File:IgorP5.png|center|64x64px]]
|''Persona'' Series
|Igor
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Blue}}×3
|''Persona series''
|{{SpiritType|Neutral}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Blue}} (x3)
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|10,600
|10,600
|[[Kalos Pokémon League]] (hazards off)
|[[Kalos Pokémon League]]
|•Health Recovery<br>•Item: [[Assist Trophy]]
|•Health Recovery<br>•Item: [[Assist Trophy]]
|•Defeat the main fighter to win<br>•Start with 300% damage<br>•You are healed significantly after a little while
|•Defeat the main fighter to win<br>•Start with 300% damage<br>•You are healed significantly after a little while
|{{SSBUMusicLink|Persona|Aria of the Soul}}
|{{SSBUMusicLink|Persona|Aria of the Soul}}
|Inhabitants of the [https://megamitensei.fandom.com/wiki/Velvet_Room Velvet Room]
|
|-
|1,350
|{{SpiritTableName|High Line (Guns Empress)|size=64}}
|''DAEMON X MACHINA''
|•Tiny {{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Grey}}
|{{SpiritType|Attack}}
|4,200
|[[Halberd]]
|•Move Speed ↑<br>•Assist Trophy Enemies ([[Jeff]])<br>•Item: Shooting Types
|•Hostile assist trophies will appear<br>•The enemy has increased move speed after a little while<br>•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|Splatoon|Metalopod}}
|High Line
|-
|1,359
|{{SpiritTableName|Kim Kaphwan|size=64}}
|''Fatal Fury'' Series
|•{{SSBU|Ken}} {{Head|Ken|g=SSBU|s=20px|cl=White}}<br>•Giant {{SSBU|King Dedede}} {{Head|King Dedede|g=SSBU|s=20px|cl=Black}}<br>•Tiny {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Attack}}
|1,800
|[[King of Fighters Stadium]]
|•Jump Power ↓
|•The enemy's kicks and knee strikes have increased power<br>•Reinforcements will appear after an enemy is KO'd<br>•All fighters have reduced jump power
|{{SSBUMusicLink|Fatal Fury|Let's Go to Seoul! - FATAL FURY 2}}
|[http://snk.fandom.com/wiki/Choi_Bounge Choi Bounge]
|-
|1,464
|{{SpiritTableName|Malos|size=64}}
|''Xenoblade Chronicles'' Series
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Black}}<br>•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Grey}}x3
|{{SpiritType|Neutral}}
|13,600
|[[Gaur Plain]]
|N/A
|•Defeat the main fighter to win<br>•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|Xenoblade Chronicles|Incoming!}}
|Artifice Gargoyles
|-
|rowspan="2"|1,467
|{{SpiritTableName|Arthur|link=y|size=64|dlcalt=y}}
|rowspan="2"|''Ghosts 'n Goblins'' Series
|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Shuriken of Light|2]][[Gale Stab|2]][[Skyward Slash Dash|2]][[Power Thrust|3]], Black Knight Helm, Black Knight Armor)<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}}
|rowspan="2"|{{SpiritType|Grab}}
|rowspan="2"|9,500
|rowspan="2"|[[Spear Pillar]] ([[Battlefield form]])
|rowspan="2"|•Item: Throwing Types
|rowspan="2"|•Defeat the main fighter to win<br>•Reinforcements will appear during the battle
|rowspan="2"|{{SSBUMusicLink|Other|Attack - Soma Bringer}}
|rowspan="2"|Satan
|-
|style="background-color:#EEE;"|•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Shuriken of Light|2]][[Gale Stab|2]][[Skyward Slash Dash|2]][[Power Thrust|3]], Arthur's Helm, Arthur's Armor)<ref group="SB" name="DLC"/><br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}}
|-
|1,521
|{{SpiritTableName|Koraidon & Miraidon|size=64}}
|''Pokémon'' Series
|•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Meta}}
|{{SpiritType|Attack}}
|13,100
|{{SSBU|Final Destination}}
|•Attack Power ↑<br>•Hazard: Zap Floor
|•The floor is electrified<br>•The enemy has increased attack power<br>•The enemy loves to jump
|{{SSBUMusicLink|Pokémon|Battle! (Reshiram / Zekrom)}}
|{{iw|bulbapedia|Miraidon}}
|}
|}
<references group="SB">
<ref name="DLC">This alternative occurs when the corresponding DLC has been purchased and downloaded.</ref>
</references>


==[[Alternate costume (SSBU)#Ridley|Alternate costumes]]==
==[[Alternate costume (SSBU)#Ridley|Alternate costumes]]==
Line 915: Line 736:
==Gallery==
==Gallery==
<gallery>
<gallery>
Ridley SSBU Banner.png
Ridley Hits the Big Time.png|Ridley's splash art.
Ridley Hits the Big Time.png|Ridley's splash art.
Ridley amiibo.png|Ridley's [[amiibo]].
Ridley amiibo.png|Ridley’s [[amiibo]].
SSBU Ridley Number.png|Ridley's fighter card.
SSBU Ridley Number.png|Ridley's fighter card.
Ridley unlock notice SSBU.jpg|Ridley's unlock notice.
SSBUWebsiteRidley1.jpg|Using [[Plasma Breath]] on [[Mario Galaxy]].
SSBUWebsiteRidley1.jpg|Preparing to use [[Plasma Breath]] on [[Mario Galaxy]].
SSBUWebsiteRidley2.jpg|Jumping on [[Wrecking Crew]].
SSBUWebsiteRidley2.jpg|Jumping on [[Wrecking Crew]].
SSBUWebsiteRidley3.jpg|Using [[Wing Blitz]] on [[Midgar]].
SSBUWebsiteRidley3.jpg|Using [[Wing Blitz]] on [[Midgar]].
SSBUWebsiteRidley4.jpg|Using a [[Hammer]] on Wrecking Crew.
SSBUWebsiteRidley4.jpg|Using a [[Hammer]] on Wrecking Crew.
SSBUWebsiteRidley5.jpg|Using [[Skewer]] against {{SSBU|Fox}} on {{SSBU|Battlefield}}.
SSBUWebsiteRidley5.jpg|Using [[Skewer]] against {{SSBU|Fox}} on {{SSBU|Battlefield}}.
SSBUWebsiteRidley6.jpg|As [[Meta Ridley]]<!--Not Proteus Ridley. Note that Proteus's jaw, neck, chest, right arm, and wings are much more organic compared to this costume.--> alongside {{SSBU|Samus}} on [[Castle Siege]].
SSBUWebsiteRidley6.jpg|In his [[Meta Ridley]]<!--Not Proteus Ridley. Note that Proteus's jaw, neck, chest, right arm, and wings are much more organic compared to this costume.--> costume with {{SSBU|Samus}} on [[Castle Siege]].
Meta ridley costume.jpg|Performing his [[on-screen appearance]] as Meta Ridley on [[Coliseum]].
SSBUWebsiteMarth4.jpg|Ridley attempting to burn {{SSBU|Marth}} with his neutral special on [[3D Land]].
SSBUWebsiteMarth4.jpg|Using Plasma Breath as {{SSBU|Marth}} [[spot dodge]]s it on [[3D Land]].
SSBUWebsiteZeroMM2.jpg|Ridley about to be hit by {{b|Zero|Mega Man}}'s Genmu Zero on Midgar.
SSBUWebsiteZeroMM2.jpg|Ridley about to be hit by {{b|Zero|Mega Man}}'s Genmu Zero on Midgar.
SSBUWebsiteSummit.jpg|Ridley, {{SSBU|Jigglypuff}}, {{SSBU|Ice Climbers}}, and {{SSBU|Zelda}} on [[Summit]].
SSBUWebsiteSummit.jpg|Ridley, {{SSBU|Jigglypuff}}, {{SSBU|Ice Climbers}}, and {{SSBU|Zelda}} on [[Summit]].
SSBUWebsite28.jpg|Taunting on [[Wily Castle]].
SSBUWebsite28.jpg|Taunting on [[Wily Castle]].
SSBUKirbyJPTwitter2.jpg|With {{SSBU|Kirby}}, {{SSBU|Mario}}, {{SSBU|Link}}, {{SSBU|Inkling}}, Marth, {{SSBU|Pit}} and {{SSBU|Villager}} on Battlefield.
SSBUKirbyJPTwitter2.jpg|With {{SSBU|Kirby}}, {{SSBU|Mario}}, {{SSBU|Link}}, {{SSBU|Inkling}}, Marth, {{SSBU|Pit}} and {{SSBU|Villager}} on Battlefield.
SSBUWebsiteTerry3.jpg|With {{SSBU|Peach}}, {{SSBU|Captain Falcon}} and {{SSBU|Terry}} on [[New Donk City Hall]].
RidleySmiles.png|Ridley smiles.
SSBU APS Ridley Side Special.png|Using [[Space Pirate Rush]] on {{SSBU|Sonic}} on Castle Siege.
RidleySmashDebut.gif|Ridley Hits the Big Time.
</gallery>
</gallery>


===Fighter Showcase Video===
===Character Showcase Video===
{{#widget:YouTube|id=EDi1Zf_vJsY}}
{{#widget:YouTube|id=EDi1Zf_vJsY}}


==Trivia==
==Trivia==
*Due to his debut in August 1986, Ridley is the oldest newcomer in the base version of ''[[Super Smash Bros. Ultimate]]'', beating out {{SSBU|Simon}} by one month.
*Ridley’s model appears to be based on his ''Super Metroid'' sprite with additional details and embellishments, some of which loosely resemble his design in ''Metroid: Other M''. His size is significantly reduced to that of his appearance in the original ''Metroid'' for the NES, where his hunched posture is only slightly taller than Samus.
**With DLC included, he is beaten by {{SSBU|Piranha Plant}}.
** Sakurai was reported to have heavily based Ridley on his depiction in the original ''Metroid'', specifically how the sprite appeared hunched over even while flying.<ref>https://www.eventhubs.com/news/2018/jul/23/masahiro-sakurai-designed-ridley-super-smash-bros-ultimate-based-his-appearance-original-metroid-nes/</ref>
*Ridley's model appears to be based on his ''Super Metroid'' sprite with additional details and embellishments, some of which loosely resemble his clone's design in ''{{iw|metroidwiki|Metroid: Other M}}''. His size is significantly reduced to that of his appearance in the original ''Metroid'' for the NES, where his hunched posture is only slightly taller than [[Samus Aran]].
*Previously, Sakurai did not want to include Ridley in ''Super Smash Bros.'' as a playable fighter due to various reasons, including believing that reducing his power to playable levels will undermine his presentation and, more infamously, his size being too big to properly integrate into the universe, the latter to the point that [https://knowyourmeme.com/memes/ridley-is-too-big it has widely been considered an internet meme.]
**[[Masahiro Sakurai]] was reported to have heavily based Ridley on his depiction in the original ''Metroid'', specifically how his sprite appeared hunched over even while flying.<ref>https://www.eventhubs.com/news/2018/jul/23/masahiro-sakurai-designed-ridley-super-smash-bros-ultimate-based-his-appearance-original-metroid-nes/</ref>
**In fact, as of the current version of the game, Ridley has the largest character model of all playable characters, with even his hunched over posture being taller than the likes of Bowser and Donkey Kong, his head alone being taller than Mario, and his total wingspan being far longer than most character's entire height. This is most noticeable during his down taunt, where his straightened back demonstrates how much taller he is than other characters.
*Ridley's fighter tagline, "Ridley Hits the Big Time!", likely references his exclusion in previous games due to Sakurai's prior perception of him being too large to implement as a fighter.
**His fighter tagline, "Ridley Hits the Big Time!", likely references the size debacle.
**Sakurai stated in a Nintendo Dream Magazine interview that Ridley was added because of his popularity on the Smash Bros. Fighter Ballot.<ref>https://web.archive.org/web/20190124011353/http://www.japanesenintendo.com/post/182181277319/</ref>
**According to Sakurai from a Nintendo Dream Magazine interview, Ridley was added in due to the Smash Bros Fighter Ballot.<ref>http://www.japanesenintendo.com/post/182181277319</ref>
*''Ultimate'' marks Ridley's debut as a playable character in any capacity.
*Since this is his playable ''Smash Bros.'' debut, this also marks Ridley’s debut as a playable character in any game
*Ridley's pose in his official artwork resembles {{SSB4|Bowser}}'s pose in his official art for ''[[Super Smash Bros. 4]]'', albeit mirrored.
*Ridley's pose in his official artwork resembles the pose {{SSB4|Bowser}} makes in his official art for ''SSB4'', only mirrored.
*His animated reveal trailer is the first time since Ridley's role in the ''Metroid'' manga where Ridley has displayed a sense of humor, playfully twirling the hat of a defeated {{SSBU|Mario}} when revealing himself to {{SSBU|Samus}} while grinning.
*His animated reveal trailer is the first time since Ridley's role in the ''Metroid'' manga where Ridley has displayed a sense of humor, playfully twirling the hat of a defeated Mario when revealing himself to Samus while flashing an inhuman grin.
**The way Ridley twirls Mario's hat is a callback to [[Mario]] doing the same in the beginning of ''{{iw|mariowiki|Super Mario Odyssey}}''{{'}}s reveal trailer.
**The way Ridley twirls Mario's hat is a throwback to Mario in the beginning of the reveal trailer of ''{{s|mariowiki|Super Mario Odyssey}}''.
**The part where a {{b|Metroid|creature}} attacks Ridley while he is near a [[stun]]ned {{SSBU|Pikachu}} resembles a pivotal point in his boss fight in ''{{iw|metroidwiki|Metroid: Samus Returns}}'' in which the Baby Metroid saves Samus from Ridley by leeching some of his energy. On an extended note, Pikachu and Samus teamed up to fight Ridley in [[The Subspace Emissary]].
**The part where a {{b|Metroid|creature}} attacks Ridley before a [[stun]]ned {{SSBU|Pikachu}} is likely a reference to the ending of ''Super Metroid'' when the Baby Metroid protects Samus from [[Mother Brain]].
*The moment Ridley appears in his introductory trailer resembles his appearance in ''{{iw|metroidwiki|Metroid: Zero Mission}}'' just before Samus fights him. This includes the way Samus looks at the screen, Ridley's reflection in her visor, his entrance animation, and the music's timing.
***It also resembles a pivotal point in his boss fight in ''Metroid: Samus Returns'', where the Baby Metroid saves Samus from Ridley by leeching some of his energy.
**On a similar note, the zoom-in on Samus' eyes during this scene shows her irises jittering in a state of panic, indirectly referencing the scene where Samus ends up freezing up from PTSD at the sight of Ridley's clone at the end of Chapter 17 of ''Metroid: Other M'', and to a lesser extent, a similar reaction from Samus regarding Ridley himself in the Magazine Z prequel manga to ''Metroid: Zero Mission''.
***The fact that it is Pikachu might also be a call back to [[The Research Facility (Part II)|their previous encounter]] during [[the Subspace Emissary]].
*Ridley (and by extension, Meta Ridley) is the second ''Super Smash Bros.'' boss character to become playable in the series after [[Giga Bowser]], and the only boss character to be playable at all times, as Giga Bowser is limited to [[Giga Bowser (Final Smash)|Bowser's Final Smash]]. He is also one of the only two [[stage hazard]]s to become playable in the series, the other being {{SSBU|Piranha Plant}}.
****Coincidentally, both Pikachu and the baby Metroid save Samus in a similar manner in their respective games, with Ridley in both instances briefly clutching his head and then roaring with rage.
*There was an error on Ridley's page on the Latin American and Canadian French versions of the ''Super Smash Bros.'' website. The reveal trailer videos were unavailable, with the Latin American version mistakenly linking to a Japanese ''{{iw|mariowiki|Mario Tennis Aces}}'' video. This has since been corrected.
***Interestingly, Pikachu also appears on Pyrosphere in the 2014 Smash Bros. Direct [http://www.youtube.com/watch?v=7xUWnQu2Grs&t=7m18s when Ridley's appearance as a boss character on that stage was first teased.]
*Ridley is the only playable character from the {{uv|Metroid}} series whose animations are mirrored.
*The moment Ridley appears in his introductory trailer resembles his appearance in ''Metroid: Zero Mission'', just before his fight. This includes the way Samus looks at the screen, Ridley's entrance animation, and music timing.
*Masahiro Sakurai stated in an interview that Ridley's down taunt is among his favorite taunts in ''Ultimate''.<ref>https://nintendoeverything.com/sakurai-on-smash-bros-ultimate-tempo-items-changes-and-additions-choosing-taunts-much-more/2/</ref>
*Ridley (and by extension, Meta Ridley) is the second ''Smash Bros.'' boss character to become playable in the series after [[Giga Bowser]] and the only boss character to be playable at all times, as Giga Bowser is limited to [[Giga Bowser (Final Smash)|Bowser's Final Smash]]. He is also one of the only two [[stage hazard]]s to become playable in the series, the other being [[Piranha Plant (SSBU)|Piranha Plant]].
*Due to his eyes being yellow by default, Ridley is the only character in ''Ultimate'' to not receive a significant eye color change after obtaining a Smash Ball or upon [[perfect shield]]ing.
*There is an error on Ridley's page on the Latin American and Canadian French version of the ''Smash Bros.'' website. The reveal trailer videos are unavailable, with the Latin American version mistakenly linking to a Japanese ''Mario Tennis Aces'' video.<ref>[https://www.smashbros.com/es_LA/fighter/65.html][https://www.smashbros.com/fr_CA/fighter/65.html]</ref>
**Although {{SSBU|Meta Knight}}'s default eye color is also yellow, his eyes turn red in these circumstances.
*Ridley is the first and only playable character from the ''Metroid'' universe:
**Who does not have "Samus" in their name.
**Who is male rather than female.
**Whose animations are mirrored.
**Who cannot [[wall jump]] and lacks a [[tether]].
*[[Masahiro Sakurai]] has stated in an interview that Ridley's down taunt is among his favorite taunts in the game.<ref>https://nintendoeverything.com/sakurai-on-smash-bros-ultimate-tempo-items-changes-and-additions-choosing-taunts-much-more/2/</ref>
*Although Ridley is fought as a giant in half the amount of Classic Mode routes he appears in (appearing in 12 routes total), Dark Samus, Rosalina, King K. Rool, & Piranha Plant are the only characters who face a normal-sized default Ridley.
**For Classic Mode routes, Diddy Kong and Bayonetta are the only characters who fight Ridley in an alternate costume.
*Ridley is one of two newcomers (the other being {{SSBU|Inkling}}) to be in a veteran's gallery on the official website, specifically {{SSBU|Marth}}'s.
*Ridley has the fastest running speed out of all the newcomers, running at the same speed as Charizard.
*Ridley is unlocked through {{SSBU|Yoshi}}'s unlock column, referencing the fact that both characters are reptiles and have the ability to breath fire.
**Ridley also appears as an opponent in Yoshi's Classic Mode, ''Jurassic Journey''.
**Yoshi's unlock column also features {{SSBU|Marth}}, {{SSBU|Lucina}} and {{SSBU|Chrom}}, all of which have faced a giant malevolent dragon (much like Ridley) as their arch-enemy. Ridley is also fought in Marth's Classic Mode route, ''A Kingdom of Dragons''.
**Also, Ridley's pose in his official art is almost similar to Yoshi's only mirrored.
**Along with Yoshi, [[Rathalos]] appears in Ridley's Classic Mode congratulations screen image, referencing the fact that both of them are winged dragons.
*Ridley is the only character in ''Ultimate'' to not receive a significant eye color change after obtaining a Smash Ball or during a perfect shield animation due to his eyes already being yellow.  
**{{SSBU|Meta Knight}}'s default eye color is also yellow, though his eyes do change into a crimson color in these circumstances.
*When zooming in behind Meta Ridley's wings, his right wing does not fully connect to his back.<ref>[https://imgur.com/a/HmR6YGf]</ref>
*When zooming in behind Meta Ridley's wings, his right wing does not fully connect to his back.<ref>[https://imgur.com/a/HmR6YGf]</ref>
*Ridley's [[damage meter]] portrait protrudes downward the most out of every fighter.
*Ridley's [[damage meter]] portrait protrudes downward the most out of every fighter.
*Strangely, Ridley has code for [[gliding]], despite the mechanic not returning from ''[[Super Smash Bros. Brawl]]'' and Ridley himself not being playable or cloned from a playable character in ''Brawl''.
**Upon further inspection, the code is identical to {{SSBU|Charizard}}'s, which has been carried over since ''Brawl''. This suggests that Charizard was used as a template for some aspects of Ridley's implementation as a fighter.
*Ridley is the one of few characters who has only two knockback voice clips (with the others being the {{SSBU|Ice Climbers}} and {{SSBU|Duck Hunt}}) and one blast KO voice clip (with the others being {{SSBU|Jigglypuff}} in the international versions, {{SSBU|Mewtwo}}, {{SSBU|Roy}}, the {{SSBU|Mii Fighter}}s, {{SSBU|Bayonetta}}, and {{SSBU|Sephiroth}}).
*When Ridley receives damage, he may assume a pose similar to {{iw|metroidwiki|Neo-Ridley}}'s flying pose.<ref>[https://imgur.com/a/OgQem6N]</ref>
*Ridley and {{SSBU|Corrin}} appear in the most Legend-rank spirit battles as the main opponent, at a total of four.
**Specifically, Ridley appears in the Omega Ridley, Dark Emperor, Ender Dragon, and Bahamut ZERO spirit battles.
**When counting ally spirits, he appears in the most Legend-rank spirit battles, at a total of six.
*Ridley and {{SSBU|Daisy}} are the only newcomers who were not shown being added to the panoramic group artwork. This does not include {{SSBU|Inkling}}, who was featured on the artwork when it debuted.
*An unused spirit battle associated with the Meta Ridley fighter spirit implies that he originally was not planned to be an alternate costume. While all fighter spirits have battles associated with them, being either the [[World of Light]] unlock battles or also being unused, Meta Ridley's is the only one that is set to have the spirit displayed by the CPU's HUD, a trait that is otherwise only used for normal spirit battles.


==References==
==References==

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