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Editing Ridley (SSBU)/Down aerial

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:RidleyDAir.gif|thumb|350px|Hitbox visualization showing Ridley's down aerial.]]
[[File:RidleyDAir.gif|thumb|550px|Hitbox visualization showing Ridley's down aerial.]]
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
Ridley does a stomp, with [[stall-then-fall]] proprieties; the move comes out relatively quickly for a stall-then-fall ([[frame]] 11), having a [[spike]] hitbox that is pretty strong, actually having more base knockback than {{mvsub|Ganondorf|SSBU|down aerial|poss=y}}. The [[sourspot]] is not that weak either, still being able to take stocks at around 130%, and the move is a good option after a [[footstool]] [[out of shield]].
However, this move has a lot of flaws that prevent it from being a useful move: first of all, the move is very risky; to give it some credit, it's not as risky as other stall-then-falls, because Ridley is one of the few characters that can still make it back after using it, but that doesn't make this move risk free. It has one of the saddest [[hitbox]]es because the [[sweet spot (hitbox)|sweetspot]] is so small compared to the sourspot, and the move has plenty of landing lag (32 frames), meaning that the move is very unsafe on shield (-27 on shield) leading into some pretty big [[punish]]es, and the high [[landing lag]] also means that the move has no combo potential against grounded opponents (unlike other spikes).
Overall, this move is considered quite bad, arguably one of the worst [[down aerial]]s in the game, and it's probably his worst move as well (competing with his {{mvsub|Ridley|SSBU|down special}}).
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
*{{buff|Ridley can grab the ledge earlier after using his down aerial.}}
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}'''
*{{change|Down aerial no longer has its downward movement disabled when used out of hitstun.}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Clean hit|50}}
{{HitboxTableTitle|Clean hit|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|ks=95
|ks=95
|fkv=0
|fkv=0
|r=8.0
|r=8.5
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
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|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Late hit|50}}
{{HitboxTableTitle|Late hit|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
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==Timing==
==Timing==
===Attack===
===Attack===
The move resets Ridley's horizontal momentum and first sets his vertical speed to 1 on frames 1-10, then sets it to -3.8 from frame 11 onward. Manual horizontal movement is also disabled during frames 1-54. [[Jostling]] is disabled during frames 7-40, and ledge grabs are enabled from both sides starting on frame 80.
{|class="wikitable"
{|class="wikitable"
!Initial autocancel
!Initial autocancel
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===Landing lag===
===Landing lag===
{|class="wikitable"
{|class="wikitable"
!Interruptible
|33
|-
!Animation length
!Animation length
|58
|32
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=32}}{{FrameStrip|t=Interruptible|c=26}}
{{FrameStrip|t=Lag|c=32}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}

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