Editing Ridley

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| Claw Sweep || {{Button|GCN|A|s=32px}}+{{Button|GCN|D-Pad|D|s=32px}} || Ridley flies low and sweeps the stage with his claws. He screeches before this, unless being controlled by a human. || 2
| Claw Sweep || {{Button|GCN|A|s=32px}}+{{Button|GCN|D-Pad|D|s=32px}} || Ridley flies low and sweeps the stage with his claws. He screeches before this, unless being controlled by a human. || 2
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| Fly Off || {{Button|GCN|A|s=32px}}+{{Button|GCN|D-Pad|L|s=32px}}/{{Button|GCN|D-Pad|R|s=32px}}<br>OR {{Button|GCN|B|s=32px}}+{{Button|GCN|D-Pad|L|s=32px}}/{{Button|GCN|D-Pad|R|s=32px}} || Ridley initiates Slamming Rush, but if he is controlled by a human, he can't complete it, being stuck off-stage. The move can be repeated to move further away from the stage. He can still return to the platform with moves like Flying Stomp and Background Ram.|| 1
| Fly Off || {{Button|GCN|A|s=32px}}+{{Button|GCN|D-Pad|L|s=32px}}/{{Button|GCN|D-Pad|R|s=32px}}<br>OR {{Button|GCN|B|s=32px}}+{{Button|GCN|D-Pad|L|s=32px}}/{{Button|GCN|D-Pad|R|s=32px}} || Ridley initiates Slamming Rush, but if he is controlled by a human, he can't do it. However, if being controlled by a human, he can still return to the platform with moves like Flying Stomp.|| 1
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| Background Ram || {{Button|GCN|B|s=32px}}+{{Button|GCN|D-Pad|U|s=32px}} || Ridley jumps up and then flies toward the player from the background, similar to Master Hand's jet attack, but with an erratic flight pattern. Unlike Master Hand's attack, Ridley will aim both horizontally and vertically, but it locks its target location considerably earlier, and so will usually miss if the player is continuously moving. || 3
| Background Ram || {{Button|GCN|B|s=32px}}+{{Button|GCN|D-Pad|U|s=32px}} || Ridley jumps up and then flies toward the player from the background, similar to Master Hand's jet attack, but with an erratic flight pattern. Unlike Master Hand's attack, Ridley will aim both horizontally and vertically, but it locks its target location considerably earlier, and so will usually miss if the player is continuously moving. || 3

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