Editing Richter (SSBU)

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|game = SSBU
|game = SSBU
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = D-
|tier = C-
|ranking = 74
|ranking = 68
}}
}}
:{{cquote|''Richter Crosses Over!''|cite=Introduction tagline}}
:{{cquote|''Richter Crosses Over!''|cite=Introduction tagline}}
'''Richter''' ({{ja|リヒター|Rihitā}}, ''Richter'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He is the third fighter from [[Konami]] after {{SSBU|Snake}} and {{SSBU|Simon}}. He was announced as a newcomer alongside Simon, {{SSBU|Chrom}}, {{SSBU|Dark Samus}}, and {{SSBU|King K. Rool}} during a [[Nintendo Direct]] on August 8th, 2018. Richter and Simon take inspiration from each other's home series appearances, with Richter being labeled as the [[Echo Fighter]] of the two, thus being classified as [[Fighter number|Fighter #66<sup>ε</sup>]].
'''Richter''' ({{ja|リヒター|Rihitā}}, ''Richter'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He is the third fighter from [[Konami]] after {{SSBU|Snake}} and {{SSBU|Simon}}. He was announced as a newcomer alongside {{SSBU|Simon}}, {{SSBU|Chrom}}, {{SSBU|Dark Samus}}, and {{SSBU|King K. Rool}} during a [[Nintendo Direct]] on August 8th, 2018. Richter and Simon take inspiration from each other's home series appearances, with Richter being labeled as the [[Echo Fighter]] of the two, thus being classified as [[Fighter number|Fighter #66<sup>ε</sup>]].


{{iw|wikipedia|David Vincent|actor}}, Richter's recurring voice actor as of ''Castlevania: The Dracula X Chronicles'' and also the voice of {{SSBU|Robin}}, reprises his role in the English version, with his role [https://twitter.com/davidvincentva/status/1027644213851246592 comfirmed by the actor]. {{s|wikipedia|Kiyoyuki Yanada}}, his voice actor from ''Symphony of the Night'' onward, reprises his role in the Japanese version; it would be one of his last performances as the character before his passing on November 14th, 2022. In the Korean version of the game, Richter uses his English voice clips.
Richter is voiced in English by {{iw|wikipedia|David Vincent|actor}}, his recurring voice actor from ''Castlevania: Dracula X Chronicles'' onward, who initially [https://twitter.com/davidvincentva/status/1027644213851246592 confirmed this on Twitter]. He is voiced in Japanese by {{s|wikipedia|Kiyoyuki Yanada}}, his voice actor from ''Symphony of the Night'' onward; it would be one of his last performances as the character before his passing on November 14th, 2022. In the Korean version of the game, Richter uses his English voice clips.


Richter, alongside his base fighter Simon, are ranked 74th out of 82 on the current [[tier list]], placing the Belmonts in the D- tier. The Belmonts are well known for their strong zoning and keeping opponents away from them thanks to their arsenal of projectiles and their range thanks to their signature whip. They are good at harassing their opponents in neutral and keeping them in a disadvantage for long periods of time. Their strengths culminate in them at the ledge, with several tools for ledgetrapping, such as [[Holy Water]] and forward tilt. Uppercut is an effective out-of-shield option against aggressive players or those who can get in their defense. The Belmonts also have the unique property to angle some of their aerials, namely forward air and back air to hit opponents low to the ground or anti-air them. Overall, the Belmonts are effective at controlling the pace of the match.
Richter, alongside his base fighter Simon, are ranked 68th out of 82 on the current [[tier list]], placing the Belmonts in the C- tier. The Belmonts are well known for their strong zoning and keeping opponents away from them thanks to their arsenal of projectiles and their range thanks to their signature whip. They are good at harassing their opponents in neutral and keeping them in a disadvantage for long periods of time. Their strengths culminate in them at the ledge, with several tools for ledgetrapping, such as [[Holy Water]] and forward tilt. Uppercut is an effective out-of-shield option against aggressive players or those who can get in their defense. The Belmonts also have the unique property to angle some of their aerials, namely forward air and back air to hit opponents low to the ground or anti-air them. Overall, the Belmonts are effective at controlling the pace of the match.


However, the Belmonts are equipped with a multitude of crippling weaknesses. Their disadvantage state is among one of the worst in the game due to not having a single viable combo escape, with the exception of down air, which can be predictable. They also suffer from one of the worst recoveries in the game with Uppercut, providing very little horizontal distance and drift and their tether recoveries not having much reach, allowing any character in the game to edgeguard them consistently if sent offstage.
However, the Belmonts are equipped with a multitude of crippling weaknesses. Their disadvantage state is among one of the worst in the game due to not having a single viable combo escape, with the exception of down air, which can be predictable. They suffer from one of the worst recoveries in the game with Uppercut, providing very little horizontal distance and drift and their tether recoveries not having much reach, allowing any character in the game to edgeguard them consistently if sent offstage.


In conclusion, the Belmonts have some key strengths to consistently win neutral but should their defense be infiltrated, they have a lot of trouble getting back to that position. Thus, the Belmonts are difficult characters to be consistent with at a high level. They have seen some respectable tournament results and representation from players, such as {{Sm|T3 Dom}} and {{Sm|YoseFu}}, showing how capable the characters are.
In conclusion, the Belmonts have some key strengths to consistently win neutral but should their defense be infiltrated, they have a lot of trouble getting back to that position. Thus, the Belmonts are difficult characters to be consistent with at a high level. They have seen some respectable tournament results and representation from players, such as {{Sm|T3 Dom}} and {{Sm|Yosefu}}, showing how capable the characters are.


==How to unlock==
==How to unlock==
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|dairdesc=A [[stall-then-fall]] divekick, based on the ability both Simon and Richter can obtain in ''Castlevania: Harmony of Despair''. Goes downward at a diagonal angle, with the early frames being a [[meteor smash]]. If hit, Richter will bounce back with a flourish, which can combo into other attacks: the early hit easily combos into forward or back aerials at medium percents, Uppercut at 100% or above as a KO combo, or even into itself at low percents.
|dairdesc=A [[stall-then-fall]] divekick, based on the ability both Simon and Richter can obtain in ''Castlevania: Harmony of Despair''. Goes downward at a diagonal angle, with the early frames being a [[meteor smash]]. If hit, Richter will bounce back with a flourish, which can combo into other attacks: the early hit easily combos into forward or back aerials at medium percents, Uppercut at 100% or above as a KO combo, or even into itself at low percents.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=Reaches out with his left arm. Notably, while Richter can use his whip as a tether recovery, he does not use it to grab opponents; despite this, his grabs are fairly slow for a non-tether grab, additionally hampered by below-average range. These traits make it a poor choice in most situations, especially when considering Richter's already slow mobility.
|grabdesc=Reaches with his left arm. Notably, while Richter can use his whip as a tether recovery, he does not use it to grab opponents.
|pummelname=Grab Kneebutt ({{ja|つかみニーバット|Gurabu Nībatto}})
|pummelname=Grab Kneebutt ({{ja|つかみニーバット|Gurabu Nībatto}})
|pummeldmg=1.3%
|pummeldmg=1.2%
|pummeldesc=A knee strike. Average power and speed.
|pummeldesc=Knees the opponent.
|fthrowname=Swing Throw ({{ja|スイングスルー|Suingu Surū}})
|fthrowname=Swing Throw ({{ja|スイングスルー|Suingu Surū}})
|fthrowdmg=7%
|fthrowdmg=7%
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| shorthop=18 | rshorthop=10-13
| shorthop=18 | rshorthop=10-13
| djump=29 | rdjump=73-78
| djump=29 | rdjump=73-78
| ellag=4 | rellag=2-75
}}
}}


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*'''Up taunt''': Raises his hand in the air with an open palm, referencing his Grand Cross in the [[:File:Castlevania Rondo- Richter Artwork.jpg|opening]] of ''Rondo of Blood'', leading into the pose from his render while saying "It's time!"
*'''Up taunt''': Raises his hand in the air with an open palm, referencing his Grand Cross in the [[:File:Castlevania Rondo- Richter Artwork.jpg|opening]] of ''Rondo of Blood'', leading into the pose from his render while saying "It's time!"
*'''Side taunt''': Pulls out the Vampire Killer and straightens the chain, a reference to a piece of [http://www.vgmuseum.com/mrp/cv-rob/offart/rob-offart12.jpg artwork] shown in the official guide for ''Rondo of Blood''. This pose is also used as Juste Belmont's official artwork for ''Castlevania: Harmony of Dissonance''.
*'''Side taunt''': Pulls out the Vampire Killer and straightens the chain, a reference to a piece of [http://www.vgmuseum.com/mrp/cv-rob/offart/rob-offart12.jpg artwork] shown in the official guide for ''Rondo of Blood''. This pose is also used as Juste Belmont's official artwork for ''Castlevania: Harmony of Dissonance''.
*'''Down taunt''': Tightens his glove while saying "Prepare yourself!". Based on the opening cutscene of ''Rondo of Blood''.
*'''Down taunt''': Tightens his glove while saying "Prepare yourself!". Resembles a piece of [http://www.vgmuseum.com/mrp/cv-rob/offart/rob-offart66.jpg artwork] from ''Rondo of Blood''.
<gallery>
<gallery>
SSBURichterTaunt1.gif|Richter's up taunt.
SSBURichterTaunt1.gif|Richter's up taunt.
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|-
|-
! scope="row"|Cheer
! scope="row"|Cheer
|[[File:Richter Cheer English SSBU.ogg|center]]||[[File:Richter Cheer Japanese SSBU.ogg|center]]||[[File:Richter Cheer Italian SSBU.ogg|center]]||[[File:Richter Cheer Dutch SSBU.ogg|center]]||[[File:Richter Cheer French SSBU.ogg|center]]
|[[File:Richter Cheer English SSBU.ogg|center]]||[[File:Richter Cheer Japanese SSBU.ogg|center]]||[[File:Richter Cheer Italian SSBU.ogg|center]]||[[File:Richter Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Richter Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Richter Cheer French PAL SSBU.ogg|center]]
|-
|-
! scope="row"|Description
! scope="row"|Description
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|-
|-
! scope="row"|Cheer
! scope="row"|Cheer
|[[File:Richter Cheer German SSBU.ogg|center]]||[[File:Richter Cheer Spanish SSBU.ogg|center]]||[[File:Richter Cheer Russian SSBU.ogg|center]]||[[File:Richter Cheer Korean SSBU.ogg|center]]
|[[File:Richter Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Richter Cheer Spanish NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Richter Cheer Spanish PAL SSBU.ogg|center]]||[[File:Richter Cheer Russian SSBU.ogg|center]]||[[File:Richter Cheer Korean SSBU.ogg|center]]
|-
|-
! scope="row"|Description
! scope="row"|Description
|Richter! *grunt* || Riiiich - ter! || Rich - ter! Rich - ter! || Rich - ter!
| || Riiiich - ter! || Rich - ter! Rich - ter! || Rich - ter!
|}
|}
</div>
</div>
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==[[Spirit]]==
==[[Spirit]]==
Richter's fighter spirit can be obtained by completing {{SSBU|Classic Mode}} as Richter. It is also available periodically for purchase in the shop for 300 Gold, but only after Richter has been unlocked. Unlocking Richter in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. His fighter spirit has an alternate version that replaces it with his artwork in ''Ultimate''.
Richter's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold, but only after Richter has been unlocked. Unlocking Richter in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. His fighter spirit has an alternate version that replaces it with his artwork in ''Ultimate''.


<center>
<center>

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