Editing Richter (SSBU)

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ultimate=y}}
{{Disambig2|Richter's appearance in ''Super Smash Bros. Ultimate''|the character in other contexts|Richter Belmont}}
:''This article is about Richter's appearances in ''Super Smash Bros. Ultimate''. For the characters in other contexts, see [[Richter Belmont]].''
{{Infobox Character
{{Infobox Character
|name = Richter
|name = Richter
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|game = SSBU
|game = SSBU
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = D-
|ranking = 74
}}
}}
:{{cquote|''Richter Crosses Over!''|cite=Introduction tagline}}
:{{cquote|Richter Crosses Over!|cite=Introduction Tagline}}
'''Richter''' ({{ja|リヒター|Rihitā}}, ''Richter'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He is the third fighter from [[Konami]] after {{SSBU|Snake}} and {{SSBU|Simon}}. He was announced as a newcomer alongside Simon, {{SSBU|Chrom}}, {{SSBU|Dark Samus}}, and {{SSBU|King K. Rool}} during a [[Nintendo Direct]] on August 8th, 2018. Richter and Simon take inspiration from each other's home series appearances, with Richter being labeled as the [[Echo Fighter]] of the two, thus being classified as [[Fighter number|Fighter #66<sup>ε</sup>]].
{{cquote|''Richter from the Castlevania series joins the battle as Simon's Echo Fighter! His basic attacks are the same as Simon's, but with subtle variations. In addition to that, his Holy Water is a different color.''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}}
'''Richter''' ({{ja|リヒター|Rihitā}}, ''Richter'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was announced as a newcomer alongside {{SSBU|Simon}}, {{SSBU|Chrom}}, {{SSBU|Dark Samus}}, and {{SSBU|King K. Rool}} during a [[Nintendo Direct]] on August 8th, 2018. He is an [[clone|Echo Fighter]] of {{SSBU|Simon}}, though the two of them actually take inspiration from each other. Richter is classified as fighter #66<sup>ε</sup>.


{{iw|wikipedia|David Vincent|actor}}, Richter's recurring voice actor as of ''Castlevania: The Dracula X Chronicles'' and also the voice of {{SSBU|Robin}}, reprises his role in the English version, with his role [https://twitter.com/davidvincentva/status/1027644213851246592 comfirmed by the actor]. {{s|wikipedia|Kiyoyuki Yanada}}, his voice actor from ''Symphony of the Night'' onward, reprises his role in the Japanese version; it would be one of his last performances as the character before his passing on November 14th, 2022. In the Korean version of the game, Richter uses his English voice clips.
Richter is voiced in English by {{s|wikipedia|David Vincent|actor}}, his recurring voice actor from ''Castlevania: Dracula X Chronicles'' onward, who initially [https://twitter.com/davidvincentva/status/1027644213851246592 confirmed on Twitter]. He is voiced in Japanese by {{s|wikipedia|Kiyoyuki Yanada}}, his voice actor from ''Symphony of the Night'' onward.
 
Richter, alongside his base fighter Simon, are ranked 74th out of 82 on the current [[tier list]], placing the Belmonts in the D- tier. The Belmonts are well known for their strong zoning and keeping opponents away from them thanks to their arsenal of projectiles and their range thanks to their signature whip. They are good at harassing their opponents in neutral and keeping them in a disadvantage for long periods of time. Their strengths culminate in them at the ledge, with several tools for ledgetrapping, such as [[Holy Water]] and forward tilt. Uppercut is an effective out-of-shield option against aggressive players or those who can get in their defense. The Belmonts also have the unique property to angle some of their aerials, namely forward air and back air to hit opponents low to the ground or anti-air them. Overall, the Belmonts are effective at controlling the pace of the match.
 
However, the Belmonts are equipped with a multitude of crippling weaknesses. Their disadvantage state is among one of the worst in the game due to not having a single viable combo escape, with the exception of down air, which can be predictable. They also suffer from one of the worst recoveries in the game with Uppercut, providing very little horizontal distance and drift and their tether recoveries not having much reach, allowing any character in the game to edgeguard them consistently if sent offstage.
 
In conclusion, the Belmonts have some key strengths to consistently win neutral but should their defense be infiltrated, they have a lot of trouble getting back to that position. Thus, the Belmonts are difficult characters to be consistent with at a high level. They have seen some respectable tournament results and representation from players, such as {{Sm|T3 Dom}} and {{Sm|YoseFu}}, showing how capable the characters are.


==How to unlock==
==How to unlock==
Complete one of the following:
Complete one of the following:
*Play [[VS. match]]es, with Richter being the 35th character to be unlocked.
*Play [[VS. match]]es, with Richter being the 35th character to be unlocked.
*Clear {{SSBU|Classic Mode}} with {{SSBU|Link}} or any character in his unlock tree, being the 7th character unlocked after {{SSBU|Young Link}}.
*Clear {{SSBU|Classic Mode}} with {{SSBU|Link}} or any character in his unlock tree, being the seventh character unlocked after {{SSBU|Young Link}}.
*Have Richter join the player's party in [[World of Light]].
*Have Richter join the player's party in [[World of Light]].
Richter must then be defeated on [[Dracula's Castle]] (the [[Ω form]] is used in World of Light).
With the exception of the third method, Richter must then be defeated on [[Dracula's Castle]].


==Attributes==
==Attributes==
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Despite not being very different from Simon outside of his down special, Richter has seen greater representation in direct comparison. In recent times, however, his popularity has noticeably diminished due to his and Simon's shared weaknesses becoming more apparent, with players such as {{Sm|Brood}} and {{Sm|Riddles}} dropping Richter in favor of other characters. Other players, such as {{Sm|Nitro}}, have relegated him to a secondary. As such, he may not have been as strong as originally thought, leaving his true placement debatable.
Despite not being very different from Simon outside of his down special, Richter has seen greater representation in direct comparison. In recent times, however, his popularity has noticeably diminished due to his and Simon's shared weaknesses becoming more apparent, with players such as {{Sm|Brood}} and {{Sm|Riddles}} dropping Richter in favor of other characters. Other players, such as {{Sm|Nitro}}, have relegated him to a secondary. As such, he may not have been as strong as originally thought, leaving his true placement debatable.


==Differences from {{SSBU|Simon}}==
==Differences from Simon==
The only moveset difference between Richter and Simon is that Richter's Holy Water has an {{b|aura|effect}} [[effect]], as opposed to Simon's Holy Water which has a [[flame]] effect, as a result of the blue flames. Because of this, Richter has a slightly better matchup against {{SSBU|Olimar}} (as he can deal damage to Olimar's Red [[Pikmin]], who are immune to flame-based attacks, with Holy Water), while Simon is more favorable in the matchups against {{SSBU|Link}}, {{SSBU|Young Link}}, {{SSBU|Toon Link}} and {{SSBU|Steve}}, as he can cause the former three's explosives to forcibly detonate before reaching him using Holy Water, while his Holy Water's flame effect makes it easier to detonate Steve's [[TNT]] blocks. Simon can also use his version of the move to instantly detonate other items such as [[Blast Box]]es or [[Bomber]]s, or grow [[Hothead]]s at a faster rate.
The only gameplay difference between Richter and Simon is that Richter's Holy Water has an [[aura]] effect, as opposed to Simon's Holy Water which has a [[flame]] effect, as a result of the blue flames. Because of this, Richter has a slightly better matchup against {{SSBU|Olimar}} (as he can deal damage to Olimar's Red [[Pikmin]], who are immune to flame-based attacks, with Holy Water), while Simon is more favorable in the matchups against {{SSBU|Link}}, {{SSBU|Toon Link}} and {{SSBU|Young Link}}, as he can cause their explosives to forcibly detonate before reaching him.


Otherwise, Richter plays and acts identically to Simon, with his only different animations being his idle stance, taunts and victory animations. Aside from the aforementioned matchups and situations, choosing between the Belmonts is entirely a matter of personal preference.
Otherwise, Richter plays and acts identically to Simon, with only his idle animation, taunts and victory animations being different. Choosing one is almost entirely a matter of aesthetic preference.


===Aesthetics===
===Aesthetics===
*{{change|Richter has a slightly different idle animation (though his periodic idle poses are identical) where he moves more, appearing more impatient while standing. This does not apply when he is holding a light item.}}
*{{change|As with all Echo Fighters, Richter has different taunts and victory animations.}}
*{{change|As with all Echo Fighters, Richter has different taunts and victory animations.}}
*{{change|Richter has a slightly different idle animation (though his periodic idle poses are identical) where he moves more, appearing more impatient while standing. This does not apply when he is holding a light item.}}


===Aerial attacks===
===Aerial attacks===
*{{change|The visual effects for down aerial are different, starting earlier and having a different routine.}}
*{{change|The visual effects for down air are different, starting earlier and having a different routine.}}
 
===Throws/other attacks===
*{{change|The foot trail for Richter's [[edge attack]] and [[floor attack]]s is pink instead of grey.}}


===Special moves===
===Special moves===
*{{change|Richter's [[Holy Water]] emits blue flames, and is an {{b|aura|effect}} attack unlike Simon's [[flame]]-based version. However, its strength does not scale with Richter's damage percentage, unlike {{SSBU|Lucario}}'s aura attacks.}}
*{{change|Richter's [[Holy Water]] emits blue flames, and is an [[aura]] attack unlike Simon's [[flame]]-based version. However, its strength does not scale with Richter's damage percentage, unlike {{SSBU|Lucario}}'s aura attacks.}}
**{{buff|This allows Richter to inflict damage to {{SSBU|Olimar}}'s Red Pikmin with his Holy Water.}}
**{{buff|This allows Richter to inflict damage to {{SSBU|Olimar}}'s Red Pikmin with his Holy Water.}}
**{{nerf|However, Richter cannot forcibly detonate certain explosives (such as [[Remote Bomb]]s, [[Bomb (Link)|Young Link and Toon Link's Bombs]] and [[TNT]]) with his attack.}}
**{{nerf|However, Richter cannot forcibly detonate certain explosives (such as [[Remote Bomb Rune]]s or [[Bomb (Link)|Young Link and Toon Link's Bombs]]) with his attack.}}
**{{nerf|Richter's Holy Water does not grow the [[Hothead]] item as quickly as Simon's.}}
 
===Misc.===
*{{change|Richter launches out of barrel cannons slightly closer to the opening, leading to slightly different trajectories (e.g. slightly higher vertical distance when pointing up or hitting walls slightly earlier when horizontal).}}


==Update history==
==Update history==
Richter received a mix of buffs, a single nerf and a single glitch fix via game updates, but was buffed slightly overall. Initially, he received only inconsequential changes from updates 3.0.0 and 4.0.0. After being absent from updates for a whole year, however, Richter received a few quality of life buffs from update 9.0.0. Neutral infinite received [[transcendent priority]] as part of a near-universal buff, which prevents it from being canceled by weak attacks. Dash attack's looping hits had their damage outputs increased, although its last hit's knockback was altered slightly to compensate. Up tilt's knockback was also altered, which makes it safer on hit at low percentages at the cost of worsening its KO potential. Up and down smashes received more knockback, with the former also having its start-up and ending lag decreased slightly. Lastly, [[Uppercut]]'s vertical range was increased.
Like Simon, Richter has received minor changes in game updates. In 3.0.0, his edge attack received a range increase, but his Cross projectile was nerfed due to it receiving reduced shield damage. 4.0.0 removed his ability to perform the [[down air stall]] that he and many other characters with [[stall-then-fall]] down aerials could perform.


Overall, Richter fares mildly better than he did at ''Ultimate''{{'}}s launch. Due to his strengths and weaknesses being largely kept intact so far, his standing relative to the cast remains largely the same.
Overall, Richter's strengths and weaknesses have been largely kept intact so far, and his standing relative to the cast remains largely the same.


'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
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'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}'''
{{UpdateList (SSBU)/4.0.0|char=Richter}}
{{UpdateList (SSBU)/4.0.0|char=Richter}}
'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}'''
{{UpdateList (SSBU)/9.0.0|char=Richter}}


==Moveset==
==Moveset==
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|neutralcount=3
|neutralcount=3
|neutralinf=y
|neutralinf=y
|neutralname=Short Bash ({{ja|ショートバッシュ|Shōto Basshu}} / Second Bash ({{ja|セカンドバッシュ|Sekando Basshu}}) / Whip Rush ({{ja|ウィップラッシュ|Uippu Rasshu}}) / Whip Finish ({{ja|ウィップフィニッシュ|Uippu Finisshu}})
|neutralname=&nbsp;
|neutral1dmg=2%
|neutral1dmg=2%
|neutral2dmg=2%
|neutral2dmg=2%
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|neutraldesc=Swings the Vampire Killer twice while holding it lengthwise, with his left hand holding its chain. Mashing the attack button quickly will cause Richter to rapidly spin the whip to damage opponents, with a final uppercut that sends opponents away. If not done quickly enough, Richter will cancel the first two hits, ending the attack and leaving him vulnerable. This move is Richter's fastest option up close.
|neutraldesc=Swings the Vampire Killer twice while holding it lengthwise, with his left hand holding its chain. Mashing the attack button quickly will cause Richter to rapidly spin the whip to damage opponents, with a final uppercut that sends opponents away. If not done quickly enough, Richter will cancel the first two hits, ending the attack and leaving him vulnerable. This move is Richter's fastest option up close.


If the attack button is held down instead, Richter will hold out the Vampire Killer, and it can then be manually twirled around. This attack is based on Simon's Whip Twirl from ''Super Castlevania IV'' (and was also used by Richter himself in ''Symphony of the Night''), and it is functionally similar to [[Sheik]]'s [[Chain]] in ''Melee'' and ''Brawl''. The chain deals minor damage in this way, but can cancel very weak projectiles that collide with it. The spiked ball of the chain is its sweetspot, which deals more damage and sends opponents away. If pushed off a platform by a windbox while doing this, Richter will continue dangling the whip, and can be moved left and right through the air while simultaneously controlling it.
If the attack button is held down instead, Richter will hold out the Vampire Killer, and it can then be manually twirled around. This attack is based on Simon's Whip Twirl from ''Super Castlevania IV'' (and was also used by Richter himself in ''Symphony of the Night''), and it is functionally similar to [[Sheik]]'s [[Chain]] in ''Melee'' and ''Brawl''. The chain deals minor damage in this way, but can cancel very weak projectiles that collide with it. The spiked ball of the chain is its sweetspot, which deals more damage and sends opponents away.
|ftiltname=Level Swing ({{ja|レベルスイング|Reberu Suingu}})
|ftiltname=&nbsp;
|ftiltdmg=12% (spiked ball), 10% (chain)
|ftiltdmg=12% (spiked ball), 10% (chain)
|ftiltdesc=The iconic whip strike from the original ''Castlevania''. It has high range for its speed, and low ending lag. This makes it useful for general spacing. However, only the initial whip lash deals damage, and opponents can crouch under it. The tip of the chain deals more damage, and can KO at around 120% at the edge of {{SSBU|Final Destination}}. If the attack button is held, Richter will transition into the Whip Twirl, identical to his held neutral attack.
|ftiltdesc=The iconic whip strike from the original ''Castlevania''. It has high range for its speed, and low ending lag. This makes it useful for general spacing. However, only the initial whip lash deals damage, and opponents can crouch under it. The tip of the chain deals more damage, and can KO at around 120% at the edge of [[Final Destination]]. If the attack button is held, Richter will transition into the Whip Twirl, identical to his held neutral attack.
|utiltname=Wide Shake ({{ja|ワイドシェイク|Waido Sheiku}})
|utiltname=&nbsp;
|utiltdmg=10% (whip), 2% (close)
|utiltdmg=10% (whip), 2% (close)
|utiltdesc=A quick whip twirl in a lasso-like fashion that covers above his head. Its hitbox is wide and covers above Richter's head, along with his arm. Provides excellent coverage above Richter, granting it good pressuring capabilities against aerial opponents. It can also potentially chain into itself more than once at low percents. However, it has no grounded hitboxes beside him whatsoever, making it risky against grounded opponents. The move also has a very weak hitbox when the chain first comes out, though it has no typical use.
|utiltdesc=A quick whip twirl in a lasso-like fashion that covers above his head. The earliest hitbox starts slightly above Richter's face, and moves left and right once. Provides excellent coverage above Richter, granting it good pressuring capabilities against aerial opponents. It can also potentially chain into itself more than once at low percents. However, it has no grounded hitboxes beside him whatsoever, making it risky against grounded opponents. The move also has a very weak hitbox when the chain first comes out, though it has no typical use.
|dtiltname=Sliding ({{ja|スライディング|Suraidingu}}) / Sliding Kick ({{ja|スライディングキック|Suraidingu Kikku}})
|dtiltname=Sliding
|dtiltcount=2
|dtiltcount=2
|dtiltdmg=5%
|dtiltdmg=5%
|dtilt2dmg=7% (clean), 3.5% (late)
|dtilt2dmg=7% (clean), 3.5% (late)
|dtiltdesc=A slide kick based on his Slide and Jumping Slide abilities from ''Castlevania: Symphony of the Night''. The first hit is incapable of KOing even at 999%, but if the button is pressed again, Richter does a jumping kick that carries his momentum, comboing from the first hit. The jump deals less damage late, and is capable of jumping off platforms and edges. The first hit allows Richter to slide under projectiles or high hitboxes. The second hit can KO beginning at 140% from the edge of Final Destination.
|dtiltdesc=A slide kick based on his Slide and Jumping Slide abilities from ''Castlevania: Symphony of the Night''. The first hit is incapable of KOing even at 999%, but if the button is pressed again, Richter does a jumping kick that carries his momentum, comboing from the first hit. The jump deals less damage late, and is capable of jumping off platforms and edges. The first hit allows Richter to slide under projectiles or high hitboxes. The second hit can KO beginning at 140% from the edge of Final Destination.
|dashname=Tackle ({{ja|タックル|Takkuru}})
|dashname=&nbsp;
|dashdmg=1.7% (hits 1-5), 3.5% (end)
|dashdmg=1.7% (hits 1-5), 3.5% (end)
|dashdesc=A dashing attack while twirling the Vampire Killer beside himself. Based on his Blade Dash from ''Symphony of the Night''. The dash covers half of Final Destination. Capable of destroying weak projectiles, but extremely damaged opponents may be knocked out before the final hit. The move is also one of the few attacks that can still [[cross-up]] in ''Ultimate''.
|dashdesc=A dashing attack while twirling the Vampire Killer beside himself. Based on his Blade Dash from ''Symphony of the Night''. The dash covers half of Final Destination. Capable of destroying weak projectiles, but extremely damaged opponents may be knocked out before the final hit. The move is also one of the few attacks that can still [[cross-up]] in ''Ultimate''.
|fsmashname=Full Swing ({{ja|フルスイング|Furu Suingu}})
|fsmashname=&nbsp;
|fsmashdmg={{ChargedSmashDmgSSBU|18}} (spiked ball), {{ChargedSmashDmgSSBU|16}} (chain), {{ChargedSmashDmgSSBU|14}} (chain, close)
|fsmashdmg={{ChargedSmashDmgSSB4|18}} (spiked ball), {{ChargedSmashDmgSSB4|16}} (chain), {{ChargedSmashDmgSSB4|14}} (chain, close)
|fsmashdesc=The iconic whip strike from the original ''Castlevania''. Rears back before performing a long-ranged whip crack while taking a step forward. Can be angled. Has tremendous reach, being the longest non-projectile forward smash in the game (outperforming {{SSBU|Corrin}}, {{SSBU|Mii Gunner}}, and {{SSBU|Shulk}}). Deals the most damage at the tip of the chain, and less when up close. The sweetspot can KO as early as 57% from the edge of Final Destination, is safe on shield due to its sheer distance, and deals respectable damage to shields. The rest of the move is punishable on shield, and opponents can crouch under the chain. If angled down, the sweetspot can hit ledge hanging opponents.
|fsmashdesc=Rears back before performing a long-ranged whip crack while taking a step forward. Can be angled. Has tremendous reach, being the longest non-projectile forward smash in the game (outperforming {{SSBU|Corrin}}, {{SSBU|Mii Gunner}}, and {{SSBU|Shulk}}). Deals the most damage at the tip of the chain, and less when up close. The sweetspot can KO as early as 57% from the edge of Final Destination, is safe on shield due to its sheer distance, and deals respectable damage to shields. The rest of the move is punishable on shield, and opponents can crouch under the chain. If angled down, the sweetspot can hit ledge hanging opponents.
|usmashname=Bat Killer ({{ja|バットキラー|Batto Kirā}})
|usmashname=&nbsp;
|usmashdmg={{ChargedSmashDmgSSBU|16}} (spiked ball), {{ChargedSmashDmgSSBU|14}} (chain)
|usmashdmg={{ChargedSmashDmgSSB4|16}} (spiked ball), {{ChargedSmashDmgSSB4|14}} (chain)
|usmashdesc=A vertical whip crack. It has immense vertical range, but its hitbox is incapable of hitting anyone directly beside Richter or the chain. Due to its high ending lag, this makes the move suited solely for aerial targets. While hard to hit, the sweetspot can KO as early as 67% on Final Destination. It can combo from up throw at 0-30%, though opponents can [[DI]] away from this.
|usmashdesc=A vertical whip crack. It has immense vertical range, but its hitbox is incapable of hitting anyone directly beside Richter or the chain. Due to its high ending lag, this makes the move suited solely for aerial targets. While hard to hit, the sweetspot can KO as early as 67% on Final Destination. It can combo from up throw at 0-30%, though opponents can [[DI]] away from this.
|dsmashname=Whirlwind ({{ja|ワールウインド|Wāru'uindo}})
|dsmashname=&nbsp;
|dsmashdmg={{ChargedSmashDmgSSBU|16}} (spiked ball), {{ChargedSmashDmgSSBU|14}} (chain), {{ChargedSmashDmgSSBU|12}} (chain, close)
|dsmashdmg={{ChargedSmashDmgSSB4|16}} (spiked ball), {{ChargedSmashDmgSSB4|14}} (chain), {{ChargedSmashDmgSSB4|12}} (chain, close)
|dsmashdesc=Drags the Vampire Killer across the ground from forward to back. Impressive overall range like his other smash attacks, and also deals less damage up close in a similar fashion. Both hits do the same amount of damage, with the first hit being rather fast. The sweetspot KOs as early as 85% from the edge of Final Destination. If not sweetspotted, the move is punishable.
|dsmashdesc=Drags the Vampire Killer across the ground from forward to back. Impressive overall range like his other smash attacks, and also deals less damage up close in a similar fashion. Both hits do the same amount of damage, with the first hit being rather fast. The sweetspot KOs as early as 85% from the edge of Final Destination. If not sweetspotted, the move is punishable.
|nairname=Round Guard ({{ja|ラウンドガード|Raundo Gādo}})
|nairname=&nbsp;
|nairdmg={{ShortHopDmgSSBU|1}} (hits 1-6), {{ShortHopDmgSSBU|4}} (end)
|nairdmg={{ShortHopDmgSSBU|1}} (hits 1-6), {{ShortHopDmgSSBU|4}} (end)
|nairdesc=Twirls the Vampire Killer around his body. Lacks the range of his usual moves, but deals multiple hits and can protect Richter from being pursued aerially. Has slightly deceptive range due to the twirling graphic, and only covers one character length around him. The looping hits send at the [[autolink angle]], allowing a falling neutral aerial to combo into a grab, neutral attack, or other moves.
|nairdesc=Twirls the Vampire Killer around his body. Lacks the range of his usual moves, but deals multiple hits and can protect Richter from being pursued aerially. Has slightly deceptive range due to the twirling graphic, and only covers one character length around him. The looping hits send at the [[autolink angle]], allowing a falling neutral aerial to combo into a grab, neutral attack, or other moves.
|fairname=Aerial Swing ({{ja|エアリアルスイング|Eariaru Suingu}})
|fairname=&nbsp;
|fairdmg={{ShortHopDmgSSBU|12}} (spiked ball), {{ShortHopDmgSSBU|10}} (chain), {{ShortHopDmgSSBU|2}} (body)
|fairdmg={{ShortHopDmgSSBU|12}} (spiked ball), {{ShortHopDmgSSBU|10}} (chain), {{ShortHopDmgSSBU|2}} (body)
|fairdesc=The aerial whip strike. Rears back and performs a long-ranged whip crack. It can be angled slightly upward and downward at roughly a 20 degree angle; if angled down, the move can hit grounded opponents. Excellent range, allowing it to hit distant targets easily. However, the hitboxes are slim and have a short duration, while the move has some startup, requiring precise use. Has low ending lag, allowing Richter to double jump and perform another aerial if done from a short hop. Also can be used as a [[tether recovery]], which is useful as Richter has no horizontal recovery options otherwise. The sweetspot can KO from 125% at the edge of Final Destination.
|fairdesc=Rears back and performs a long-ranged whip crack. It can be angled slightly upward and downward at roughly a 20 degree angle; if angled down, the move can hit grounded opponents. Excellent range, allowing it to hit distant targets easily. However, the hitboxes are slim and have a short duration, while the move has some startup, requiring precise use. Has low ending lag, allowing Richter to double jump and perform another aerial if done from a short hop. Also can be used as a [[tether recovery]], which is useful as Richter has no horizontal recovery options otherwise. The sweetspot can KO from 125% at the edge of Final Destination.
|bairname=Aerial Back Swing ({{ja|エアリアルバックスイング|Eariaru Bakku Suingu}})
|bairname=&nbsp;
|bairdmg={{ShortHopDmgSSBU|12}} (spiked ball), {{ShortHopDmgSSBU|10}} (chain), {{ShortHopDmgSSBU|2}} (body)
|bairdmg={{ShortHopDmgSSBU|12}} (spiked ball), {{ShortHopDmgSSBU|10}} (chain), {{ShortHopDmgSSBU|2}} (body)
|bairdesc=Rears back and performs a long-ranged whip crack behind himself. Identical damage, properties and usage as forward aerial, and can also be aimed up and down. Like forward aerial, Richter can double jump and perform another aerial if done from a short hop, and it also acts as a tether recovery. Has more knockback growth despite the similar damage, with the sweetspot KOing from 110% at the edge of Final Destination.
|bairdesc=Rears back and performs a long-ranged whip crack behind himself. Identical damage, properties and usage as forward aerial, and can also be aimed up and down. Like forward aerial, Richter can double jump and perform another aerial if done from a short hop, and it also acts as a tether recovery. Has more knockback growth despite the similar damage, with the sweetspot KOing from 110% at the edge of Final Destination.
|uairname=Aerial Top Swing ({{ja|エアリアルトップスイング|Eariaru Toppu Suingu}})
|uairname=&nbsp;
|uairdmg={{ShortHopDmgSSBU|12}} (spiked ball), {{ShortHopDmgSSBU|10}} (chain), {{ShortHopDmgSSBU|2}} (body)
|uairdmg={{ShortHopDmgSSBU|12}} (spiked ball), {{ShortHopDmgSSBU|10}} (chain), {{ShortHopDmgSSBU|2}} (body)
|uairdesc=Rears back and performs a long-ranged whip crack directly above him. Functionally identical to forward and back aerials in all aspects apart from attack direction and the inability to be angled. Like forward and back aerials, Richter can double jump and perform another aerial if done from a short hop, and it also acts as a tether recovery, covering around the same distance as [[Uppercut]]. The sweetspot KOs from 100% while in the air.
|uairdesc=Rears back and performs a long-ranged whip crack directly above him. Functionally identical to forward and back aerials in all aspects apart from attack direction and the inability to be angled. Like forward and up aerials, Richter can double jump and perform another aerial if done from a short hop, and it also acts as a tether recovery, covering around the same distance as [[Uppercut]]. The sweetspot KOs from 100% while in the air.
|dairname=Jump Kick ({{ja|ジャンプキック|Janpu Kikku}})
|dairname=&nbsp;
|dairdmg={{ShortHopDmgSSBU|12}}, {{ShortHopDmgSSBU|7}} (late)
|dairdmg={{ShortHopDmgSSBU|12}}, {{ShortHopDmgSSBU|7}} (late)
|dairdesc=A [[stall-then-fall]] divekick, based on the ability both Simon and Richter can obtain in ''Castlevania: Harmony of Despair''. Goes downward at a diagonal angle, with the early frames being a [[meteor smash]]. If hit, Richter will bounce back with a flourish, which can combo into other attacks: the early hit easily combos into forward or back aerials at medium percents, Uppercut at 100% or above as a KO combo, or even into itself at low percents.
|dairdesc=A [[stall-then-fall]] divekick, based on the ability both Simon and Richter can obtain in ''Castlevania: Harmony of Despair''. Goes downward at a diagonal angle, with the early frames being a [[meteor smash]]. If hit, Richter will bounce back with a flourish, which can combo into other attacks: the early hit easily combos into forward or back aerials at medium percents, Uppercut at 100% or above as a KO combo, or even into itself at low percents.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=&nbsp;
|grabdesc=Reaches out with his left arm. Notably, while Richter can use his whip as a tether recovery, he does not use it to grab opponents; despite this, his grabs are fairly slow for a non-tether grab, additionally hampered by below-average range. These traits make it a poor choice in most situations, especially when considering Richter's already slow mobility.
|grabdesc=Reaches with his left arm. Notably, while Richter can use his whip as a tether recovery, he does not use it to grab opponents.
|pummelname=Grab Kneebutt ({{ja|つかみニーバット|Gurabu Nībatto}})
|pummelname=&nbsp;
|pummeldmg=1.3%
|pummeldmg=1.2%
|pummeldesc=A knee strike. Average power and speed.
|pummeldesc=Knees the opponent.
|fthrowname=Swing Throw ({{ja|スイングスルー|Suingu Surū}})
|fthrowname=&nbsp;
|fthrowdmg=7%
|fthrowdmg=7%
|fthrowdesc=Spins once and flings the opponent forward. If the opponent misses a [[tech]], it can be followed up with forward smash, forward tilt or dash attack at 0%. Tech rolls can be caught with [[Axe]]. Richter's strongest throw, capable of KO'ing from 125% at the edge of Final Destination.
|fthrowdesc=Spins once and flings the opponent forward. If the opponent misses a [[tech]], it can be followed up with forward smash, forward tilt or dash attack at 0%. Tech rolls can be caught with [[Axe]]. Richter's strongest throw, capable of KO'ing from 125% at the edge of Final Destination.
|bthrowname=Swing Back Throw ({{ja|スイングバックスルー|Suingu Bakku Surū}})
|bthrowname=&nbsp;
|bthrowdmg=7%
|bthrowdmg=7%
|bthrowdesc=Flings the opponent backwards with both arms. Has the same combos as forward throw, but it is weaker for KOing, as it does so from 145% at the edge of Final Destination.
|bthrowdesc=Flings the opponent backwards with both arms. Has the same combos as forward throw, but it is weaker for KOing, as it does so from 145% at the edge of Final Destination.
|uthrowname=Toss & Beat ({{ja|トス&ビート|Tosu ando Bīto}})
|uthrowname=&nbsp;
|uthrowdmg=6% (hit 1), 4% (hit 2)
|uthrowdmg=6% (hit 1), 4% (hit 2)
|uthrowdesc=Heaves the opponent into the air before lashing at them with the Vampire Killer. One of Richter's most useful throws due to its setup ability and damage, being the most damaging throw in his moveset. Can initiate combos at 0% such as into up smash, or start aerial juggles. At higher percents, it can set up into up aerial for a KO.
|uthrowdesc=Heaves the opponent into the air before lashing at them with the Vampire Killer. One of Richter's most useful throws due to its setup ability and damage, being the most damaging throw in his moveset. Can initiate combos at 0% such as into up smash, or start aerial juggles. At higher percents, it can set up into up aerial for a KO.
|dthrowname=Slapdown ({{ja|スラップダウン|Surappudaun}})
|dthrowname=
|dthrowdmg=8%
|dthrowdmg=8%
|dthrowdesc=A {{s|wikipedia|chokeslam}}. Like forward and back throws, it can follow up with forward smash or forward tilt at 0%, or cover tech rolls with Axe.
|dthrowdesc=A {{s|wikipedia|chokeslam}}. Like forward and back throws, it can follow up with forward smash or forward tilt at 0%, or cover tech rolls with Axe.
Line 186: Line 169:
|dsdesc=Drops a flask of Holy Water diagonally downwards. Once it hits the ground or an opponent, the flask bursts and unleashes a pillar of blue flames. Only one flask or pillar of flame can exist at one time. If the flask is caught, it will become an [[item]] that opponents can use against Richter. It can also be [[reflected]] or [[perfect shield]]ed to affect the Richter who threw it. Has similar functionality as [[PK Fire]], keeping opponents trapped within the projectile and in position for a followup, and lacks a final stronger hit. Richter will say "Take this!" when performing the move unlike Simon who simply grunts.
|dsdesc=Drops a flask of Holy Water diagonally downwards. Once it hits the ground or an opponent, the flask bursts and unleashes a pillar of blue flames. Only one flask or pillar of flame can exist at one time. If the flask is caught, it will become an [[item]] that opponents can use against Richter. It can also be [[reflected]] or [[perfect shield]]ed to affect the Richter who threw it. Has similar functionality as [[PK Fire]], keeping opponents trapped within the projectile and in position for a followup, and lacks a final stronger hit. Richter will say "Take this!" when performing the move unlike Simon who simply grunts.


This is the only functionally different attack Richter has compared to Simon's; Richter's version does not deal [[flame]] damage, which is due to it using blue "fire" particles as opposed to Simon's red ones. Instead, it deals {{b|aura|effect}} damage, but its damage output does not scale with Richter's damage percentage unlike any of {{SSBU|Lucario}}'s aura-based moves.
This is the only functionally different attack Richter has compared to Simon's; Richter's version does not deal [[flame]] damage, which is due to it using blue "fire" particles as opposed to Simon's red ones. Instead, it deals [[aura]] damage, but its damage output does not scale with Richter's damage percentage unlike any of {{SSBU|Lucario}}'s aura-based moves.
|fsname=Grand Cross
|fsname=Grand Cross
|fsdmg=3% (coffin), {{rollover|35%|Not affected by the 1v1 multiplier|y}} (crosses), 10% (ending)
|fsdmg=3% (trapping hit), 10% (final hit)
|fsdesc=Summons a large coffin in front of him, which traps opponents that touch it the moment it appears. If successful, Richter grabs the coffin with the Vampire Killer's chain, swings it in a wide arc and hauls it skywards, then unleashes the devastating Grand Cross technique while flexing, blasting the coffin with crosses made of light, and sending the victims flying. Extremely powerful, able to KO as early as 25%.
|fsdesc=Summons a large coffin in front of him, which traps opponents that touch it the moment it appears. If successful, Richter grabs the coffin with the Vampire Killer's chain, swings it in a wide arc and hauls it skywards, then unleashes the devastating Grand Cross technique while flexing, blasting the coffin with crosses made of light, and sending the victims flying. Extremely powerful, able to KO as early as 25%.
}}
}}
===Stats===
{{Attributes
| cast=89
| weight=107 | rweight=14-18
| dash=1.73 | rdash=79-80
| run=1.52 | rrun=74-75
| walk=0.76 | rwalk=83-85
| trac=0.085 | rtrac=79-82
| airfric=0.02 | rairfric=5-6
| air=0.94 | rair=71-72
| baseaccel=0.01 | rbaseaccel=15-87
| addaccel=0.02 | raddaccel=87-89
| gravity=0.085 | rgravity=57-59
| fall=1.85 | rfall=9-11
| ff=2.96 | rff=9-11
| jumpsquat=3 | rjumpsquat=1-88
| jumpheight=30 | rjumpheight=68-70
| shorthop=18 | rshorthop=10-13
| djump=29 | rdjump=73-78
}}
===[[Announcer]] call===
{{audio|Needs announcer calls from other languages.}}
<gallery>
Richter English Announcer SSBU.wav|English
Richter Japanese Announcer SSBU.wav|Japanese/Chinese
</gallery>


===[[On-screen appearance]]===
===[[On-screen appearance]]===
*Appears onstage surrounded by rays of light, and cracks the Vampire Killer before coiling it.
Appears onstage surrounded by rays of light, and cracks the Vampire Killer before coiling it.
<gallery>
RichterOnScreenAppearanceSSBU.gif|Richter's on-screen appearance
</gallery>


===[[Taunt]]s===
===[[Taunts]]===
*'''Up taunt''': Raises his hand in the air with an open palm, referencing his Grand Cross in the [[:File:Castlevania Rondo- Richter Artwork.jpg|opening]] of ''Rondo of Blood'', leading into the pose from his render while saying "It's time!"
*'''Up taunt:''' Raises his hand in the air with an open palm, referencing his Grand Cross in the opening of ''Rondo of Blood'', leading into the pose from his render while saying "It's time!"
*'''Side taunt''': Pulls out the Vampire Killer and straightens the chain, a reference to a piece of [http://www.vgmuseum.com/mrp/cv-rob/offart/rob-offart12.jpg artwork] shown in the official guide for ''Rondo of Blood''. This pose is also used as Juste Belmont's official artwork for ''Castlevania: Harmony of Dissonance''.
*'''Side taunt:''' Pulls out his whip and straightens the chain, a reference to a piece of artwork shown in the official guide for ''Rondo of Blood''.
*'''Down taunt''': Tightens his glove while saying "Prepare yourself!". Resembles a piece of [http://www.vgmuseum.com/mrp/cv-rob/offart/rob-offart66.jpg artwork] from ''Rondo of Blood''.
*'''Down taunt:''' Tightens his glove while saying "Prepare yourself!".
<gallery>
<gallery>
SSBURichterTaunt1.gif|Richter's up taunt.
SSBURichterTaunt1.gif|Richter's up taunt.
Line 242: Line 193:
Richter's idle stance is based on his idle from ''Castlevania: Rondo of Blood'', as well as every preceding Belmont since the original ''Castlevania''.
Richter's idle stance is based on his idle from ''Castlevania: Rondo of Blood'', as well as every preceding Belmont since the original ''Castlevania''.
<gallery>
<gallery>
SSBURichterIdle1.gif|Richter's first idle pose.
SSBURichterIdle1.gif|Richter's first idle pose
SSBURichterIdle2.gif|Richter's second idle pose.
SSBURichterIdle2.gif|Richter's second idle pose
</gallery>
</gallery>
===[[Crowd cheer]]===
<div class="tabber">
<div class="tabbertab" title="English, Japanese/Chinese, Italian, Dutch, French">
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!Cheer (English)
!Cheer (Japanese/Chinese)
!Cheer (Italian)
!Cheer (Dutch)
!Cheer (French)
|-
! scope="row"|Cheer
|[[File:Richter Cheer English SSBU.ogg|center]]||[[File:Richter Cheer Japanese SSBU.ogg|center]]||[[File:Richter Cheer Italian SSBU.ogg|center]]||[[File:Richter Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Richter Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Richter Cheer French PAL SSBU.ogg|center]]
|-
! scope="row"|Description
|Rich - ter Bel - mont! || Rihita! *clap 3 times* || Rich - ter! *claps 3 times* || Rich - ter! || Tous avec Rich - ter!
|}
</div>
<div class="tabbertab" title="German, Spanish, Russian, Korean">
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!Cheer (German)
!Cheer (Spanish)
!Cheer (Russian)
!Cheer (Korean)
|-
! scope="row"|Cheer
|[[File:Richter Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Richter Cheer Spanish NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Richter Cheer Spanish PAL SSBU.ogg|center]]||[[File:Richter Cheer Russian SSBU.ogg|center]]||[[File:Richter Cheer Korean SSBU.ogg|center]]
|-
! scope="row"|Description
| || Riiiich - ter! || Rich - ter! Rich - ter! || Rich - ter!
|}
</div>
</div>


===[[Victory pose]]s===
===[[Victory pose]]s===
*'''Left:''' Whilst spinning, Richter swings the Vampire Killer around himself while saying "You don't belong in this world!" ("{{ja|ここはお前の住む世界ではない!|Koko wa omae no sumu sekai de wanai!}}", ''This world is not yours to live in!'') before striking the ground with an overhead swing and pulling the chain taut. This line is taken from the beginning of ''Castlevania: Symphony of the Night''.
*'''Left:''' Whilst spinning, Richter swings the Vampire Killer around himself while saying "You don't belong in this world!" ("{{ja|ここはお前の住む世界ではない!|Koko wa omae no sumu sekai de wanai!}}", ''This world is not yours to live in!'') before striking the ground with an overhead swing and pulling the chain taut. This line is taken from the beginning of ''Castlevania: Symphony of the Night''.
*'''Up:''' Jumps and whips the ground. Just before he lands, he spins in a brief clockwise manner. Upon landing, he assumes a pose identical to his official render.
*'''Up:''' Jumps and whips the ground. Just before he lands, he spins in a brief clockwise manner. Upon landing, he assumes a pose identical to his official render.
*'''Right:''' While facing away from the camera, he pulls back and rolls up the Vampire Killer, putting it on his side. He then, with his back still facing the camera, turns around, similarly to his idle stance in ''Symphony of the Night'', and makes a parting gesture saying "Farewell!" ("{{ja|じゃあな|Jā na}}", ''See you.''). This is from the cutscene where he rescues Tera in ''Rondo of Blood''.
*'''Right:''' While facing away from the camera, he pulls back and rolls up the Vampire Killer, putting it on his side. He then, with his back still facing the camera, turns around, similarly to his idle stance in ''Symphony of the Night'', and makes a parting gesture saying "Farewell!"("{{ja|じゃあな|Jā na}}", ''See you.''). This is from the cutscene where he rescues Tera in ''Rondo of Blood''.
[[File:CastlevaniaSeriesVictoryThemeUltimate.ogg|thumb|A remix of the "Stage Clear" theme from the original ''Castlevania''.]]
[[File:CastlevaniaSeriesVictoryThemeUltimate.ogg|thumb|A remix of the "Stage Clear" theme from the original ''Castlevania''.]]
<gallery>
<gallery>
Line 294: Line 208:
</gallery>
</gallery>


==In [[competitive play]]==
==In competitive play==
{{Simon and Richter in competitive play (SSBU)}}
Similar to his base fighter, {{SSBU|Simon}}, Richter gathered interest from many players for their long reach and versatility in projectiles. Richter's status in the early metagame seemed to match players' expectations with much success and representation, mainly from {{Sm|Riddles}}, {{Sm|Brood}}, and {{Sm|Shuton}}. However, Riddles and Brood would drop him in favor of {{SSBU|Terry}} and {{SSBU|Banjo & Kazooie}} respectively, or regulated them to a rare secondary in the case of Shuton. There are still dedicated Richter players with {{Sm|T3 DOM}}, {{Sm|Frosty}}, and {{Sm|Nitro}} however, but it's agreed that the character isn't as relevant as he used to be. Because of this, Belmont's viability in the current ''Ultimate'' meta is up for debate.
 
===Notable players===
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.-->
 
''Any number following the Smasher name indicates placement on the [[Fall 2019 PGRU]], which recognizes the official top 50 players in the world in [[Super Smash Bros. Ultimate]] from July 13th, 2019 to December 15th, 2019.''
 
====Active====
*{{Sm|Ako|Japan}} - Uses Richter as a secondary. Placed 17th at {{Trn|Sumabato SP 5}} and 25th at {{Trn|Sumabato SP 3}} in conjunction with {{SSBU|Palutena}}.
*{{Sm|Asotil|USA}} - Placed 3rd at both {{Trn|Ascension VII}} and {{Trn|Ascension 2020: Back to Basics}}, 5th at {{Trn|Ascension VIII}}, and 9th at {{Trn|Ascension II}} with wins over players such as {{Sm|Prodigy}}, {{Sm|BassMage}}, and {{Sm|Widget}}.  Ranked 4th on the [[Arizona Power Rankings]].
*{{Sm|Frosty|USA}} - Placed 5th at {{Trn|Retro Arena 64}}, 9th at {{Trn|Frosty Faustings XII 2020}}, and 13th at {{trn|Midwest Arena}}. Ranked 5th on the [[Chicago Power Rankings#Super Smash Bros. Ultimate|Chicago Ultimate Power Rankings]].
*{{Sm|Greil|France}} - Co-mains Richter with {{SSBU|Wolf}}. Placed 4th at {{Trn|Syndicate 2019}}, 7th at {{Trn|BURST 4}}, and 49th at {{Trn|Albion 4}} using Richter. Has a win over {{Sm|Meru}} with the character.
*{{Sm|Kaidedede|Japan}} - Placed 25th at {{Trn|Sumabato SP 7}}.
*{{Sm|Liam|Canada}} - Placed 25th at {{Trn|Play With Heart}}.
*{{Sm|Nen|USA}} - The best Richter player in [[Michigan]]. Placed 4th at {{Trn|Wolverine Tailgate}} and 13th at {{Trn|Guardian I}}. Has a win over {{Sm|Daybreak}}.
*{{Sm|Nitro|USA}} - Uses Richter as a secondary to his {{SSBU|Joker}}. Placed 17th at {{Trn|Thunder Smash 3: Clash of the Pandas}} with solo Richter, and 9th at {{Trn|GENESIS: BLACK}} and 33rd at {{Trn|Mainstage}} with both characters. Ranked 12th on the [[SoCal Power Rankings#Super Smash Bros. Ultimate rankings|SoCal Ultimate Power Rankings]]. He has wins over {{Sm|Elegant}}, {{Sm|Nicko}}, {{Sm|Razo}}, {{Sm|ImHip}}, {{Sm|K9sbruce}}, {{Sm|Larry Lurr}}, and {{Sm|Mr.R}}.
*{{Sm|T3 DOM|USA}} - Considered the best Richter player in the world after {{Sm|Riddles}} dropped the character. 7th at both {{Trn|2GG: SoCal Chronicles 2020}} and {{Trn|2GG: All In}}, 33rd at both {{Trn|2GG: SwitchFest 2019}} and {{Trn|2GG: Kongo Saga}}, and 49th at {{Trn|Shine 2019}} with wins over players such as {{Sm|MuteAce}}, {{Sm|Elegant}}, {{Sm|MastaMario}}, and {{Sm|Charliedaking}}.
*{{Sm|Shuton|Japan}} (#13) - Has a strong Richter secondary. Placed 1st at {{Trn|Sumabato SP}} and 3rd at {{Trn|EGS Cup 3}} with both Richter and {{SSBU|Olimar}}. Has a win over {{Sm|Etsuji}}.
 
====Inactive====
*{{Sm|Brood|Japan}} - The best Richter player in the world before switching to {{SSBU|Piranha Plant}}. Placed 13th at {{Trn|Umebura SP 2}} and 17th at {{Trn|Umebura SP}} with Richter.
*{{Sm|Riddles|Canada}} (#47) - The best Richter player in the world after {{Sm|Brood}} switched to {{SSBU|Piranha Plant}}. Dropped Richter in preference to {{SSBU|Joker}}. Placed 9th at {{Trn|Saints Gaming Live 2019}} and 13th at both {{trn|Get On My Level 2019}} and {{trn|Super Smash Con 2019}}. Ranked 3rd on the [[Southern Ontario Power Rankings#Super Smash Bros. Ultimate Rankings|Southern Ontario Ultimate Power Rankings]]. Has taken sets off of {{Sm|Dabuz}}, {{Sm|ANTi}}, {{Sm|BestNess}}, {{Sm|Laid}}, and {{Sm|Jw}}.
*{{Sm|The Great Gonzales|USA}} - Placed 2nd at {{Trn|Smashadelphia Ultimate}} and 33rd at {{Trn|Let's Make Moves}} before switching to {{SSBU|Palutena}}.
*{{Sm|Whoophee|Norway}} - Initally co-mained Richter with {{SSBU|Wario}} and was considered to be the best Richter player in Europe.  Placed 7th at {{Trn|Valhalla II}} with solo Richter, and 2nd at {{trn|Phoenix Blue 2}}, 4th at {{trn|Regen 2019}}, and 33rd at {{trn|Albion 4}} with both characters. Now solely plays Wario in bracket.


=={{SSBU|Classic Mode}}: Smash Echoes==
=={{SSBU|Classic Mode}}: Smash Echoes==
[[File:SSBU Congratulations Richter.png|thumb|Richter's congratulations screen.]]
[[File:SSBU Congratulations Richter.png|thumb|Richter's congratulations screen.]]
Richter's opponents, like him, are [[Echo Fighter]]s, which he fights in [[Fighter number|numerical order]]. However, instead of [[Crazy Hand]], who can be considered an echo of Master Hand, he faces [[Dracula]] as his final boss, like Simon.
Both the English and Japanese names refer to [[Echo Fighter]]s, whom Richter fights in numerical order. However, just like his ancestor {{SSBU|Simon}}, he faces [[Dracula]] in the Final Round.


{|class="wikitable" style="text-align:center"
{|class="wikitable sortable" style="text-align:center"
!Round!!Opponent!!Stage!!Music
!Round!!Opponent!!Stage!!Music
|-
|-
|1||{{CharHead|Dark Samus|SSBU|hsize=20px}}||[[Norfair]]||''{{SSBUMusicLink|Metroid|Multiplayer - Metroid Prime 2: Echoes}}''
|1||{{SSBU|Dark Samus}} {{Head|Dark Samus|g=SSBU|s=20px}}||[[Norfair]]||''{{SSBUMusicLink|Metroid|Multiplayer - Metroid Prime 2: Echoes}}''
|-
|-
|2||{{CharHead|Daisy|SSBU|hsize=20px}}||[[Golden Plains]]||''{{SSBUMusicLink|Super Mario Bros.|Mario Tennis / Mario Golf}}''
|2||{{SSBU|Daisy}} {{Head|Daisy|g=SSBU|s=20px}}||[[Golden Plains]]||''{{SSBUMusicLink|Super Mario Bros.|Mario Tennis / Mario Golf}}''
|-
|-
|3||{{CharHead|Lucina|SSBU|hsize=20px}}||[[Coliseum]] ([[Ω form]])||''{{SSBUMusicLink|Fire Emblem|Destiny (Ablaze)}}''
|3||{{SSBU|Lucina}} {{Head|Lucina|g=SSBU|s=20px}}||[[Coliseum]] ([[Ω form]])||''{{SSBUMusicLink|Fire Emblem|Destiny (Ablaze)}}''
|-
|-
|4||{{CharHead|Chrom|SSBU|hsize=20px}}||[[Arena Ferox]]||''{{SSBUMusicLink|Fire Emblem|Id (Purpose) (Remix)}}''
|4||{{SSBU|Chrom}} {{Head|Chrom|g=SSBU|s=20px}}||[[Arena Ferox]]||''{{SSBUMusicLink|Fire Emblem|Id (Purpose)}}''
|-
|-
|5||{{CharHead|Dark Pit|SSBU|hsize=20px}}||[[Reset Bomb Forest]]||''{{SSBUMusicLink|Kid Icarus|Dark Pit's Theme}}''
|5||{{SSBU|Dark Pit}} {{Head|Dark Pit|g=SSBU|s=20px}}||[[Reset Bomb Forest]]||''{{SSBUMusicLink|Kid Icarus|Dark Pit's Theme}}''
|-
|-
|6||{{CharHead|Ken|SSBU|hsize=20px}}||[[Suzaku Castle]] (Ω form)||''{{SSBUMusicLink|Street Fighter|Ken Stage}}''
|6||{{SSBU|Ken}} {{Head|Ken|g=SSBU|s=20px}}||[[Suzaku Castle]] ([[Ω form]])||''{{SSBUMusicLink|Street Fighter|Ken Stage}}''
|-
|-
|colspan="4"|[[Bonus Stage]]
|colspan="4"|[[Bonus Stage]]
|-
|-
|Final||[[Dracula]]||{{b|Dracula's Castle|World of Light}}||''{{SSBUMusicLink|Castlevania|Dance of Illusions}}''
|Final||[[Dracula]]||Castlevania||''{{SSBUMusicLink|Castlevania|Dance of Illusions}}''
|}
|}


Line 326: Line 263:
==Role in [[World of Light]]==
==Role in [[World of Light]]==
[[File:WoL-66eRichter.jpg|thumb|Finding Richter in World of Light|left]]
[[File:WoL-66eRichter.jpg|thumb|Finding Richter in World of Light|left]]
Although Richter does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans {{SSBU|Kirby}}) when [[Galeem]] unleashed his beams of light.
Although Richter does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans {{SSBU|Kirby}}) when Galeem unleashed his beams of light.


Richter was one of the many fighters that fell under [[Dharkon]]'s control upon Galeem's first defeat. He is in the {{b|Dracula's Castle|World of Light}} sub-area, but only makes an appearance if the player manages to destroy all the purple evil ghosts that teleport the player if touched with the use of cannonballs. If the player manages to do so, he'll appear in between the spaces for [[Alucard]] and [[Dracula]].
Richter was one of the many fighters that fell under [[Dharkon]]'s control upon Galeem's first defeat. He is in the [[Dracula's Castle (Adventure Mode)|Dracula's Castle]] sub-area, but only makes an appearance if the player manages to destroy all the purple evil ghosts that teleport the player if touched with the use of cannonballs. If the player manages to do so, he'll appear in between the spaces for [[Alucard]] and [[Dracula]].
{{clrl}}
{{clrl}}


===Fighter Battle===
===Fighter Battle===
{|class="wikitable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
|-
|-
!style="width:5%;"|No.
! style="width:5%;"|No.
!style="width:5%;"|Image
! style="width:5%;"|Image
!Name
! Name
!Type
! Type
!Power
! Power
!Stage
! Stage
!Music
! Music
|-
|-
|66<sup>ε</sup>
| 66<sup>ε</sup>
|[[File:Richter SSBU.png|center|108x108px]]
| [[File:Richter SSBU.png|center|108x108px]]
|Richter
| {{SSBU|Richter}}
|{{SpiritType|Grab}} <center>{{color|#17ba17|Grab}}</center>
| [[File:SpiritTypeGrab.png|20px|center|Grab]] <center>{{color|#17ba17|Grab}}</center>
|11,800
| 11,800
|[[Dracula's Castle]] ([[Ω form]])
| [[Dracula's Castle]] ([[Ω form]])
|''{{SSBUMusicLink|Castlevania|Divine Bloodlines}}''
| ''{{SSBUMusicLink|Castlevania|Divine Bloodlines}}''
|}
|}
{{clr}}
{{-}}


==[[Spirit]]==
==[[Spirit]]==
Richter's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold, but only after Richter has been unlocked. Unlocking Richter in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. His fighter spirit has an alternate version that replaces it with his artwork in ''Ultimate''.
Richter's Fighter Spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 500 coins. Unlocking Richter in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''.


<center>
<center>
<gallery>
<gallery>
SSBU spirit Richter Belmont.png|1,051. '''''Richter Belmont'''''
Richter Spirit.png|1,051. '''''Richter Belmont'''''
</gallery>
</gallery>
</center>
</center>


==In Spirit Battles==
==In Spirit battles==
===As the main opponent===
===As the main opponent===
{|class="wikitable sortable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
|-
! colspan=4|Spirit
! colspan=4|Spirit
! colspan=7|Battle parameters
! colspan=7|Battle parameters
Line 382: Line 320:
|-
|-
|916
|916
|{{SpiritTableName|Geo Stelar & Omega-Xis|customname=[https://megaman.fandom.com/wiki/Geo_Stelar Geo Stelar] & [https://megaman.fandom.com/wiki/Omega-Xis Omega-Xis]|size=64}}
|{{anchor|Geo Stelar & Omega-Xis}}[[File:GeoStelar&OmegaXis.png|center|64x64px]]
|''Mega Man Star Force'' Series
|[https://megaman.fandom.com/wiki/Geo_Stelar Geo Stelar] & [https://megaman.fandom.com/wiki/Omega-Xis Omega-Xis]
|''Mega Man Star Force series''
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Neutral}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|3,900
|3,900
|[[Moray Towers]]
|[[Moray Towers]]
Line 394: Line 333:
|-
|-
|1,000
|1,000
|{{SpiritTableName|Cody|customname=[https://streetfighter.fandom.com/wiki/Cody Cody]|size=64}}
|[[File:Cody Spirit.png|center|64x64px]]
|''Street Fighter'' Series
|[https://streetfighter.fandom.com/wiki/Cody Cody]
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Blue}} (120 HP)
|''Street Fighter series''
|{{SpiritType|Grab}}
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Blue}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|1,700
|1,700
|[[New Donk City Hall]] (hazards off)
|[[New Donk City Hall]]
|•Jump Power ↓<br>•Item: Battering Types
|•Jump Power ↓<br>•Item: Battering Types
|•[[Stamina battle]]<br>•The enemy's battering items have increased power<br>•All fighters have reduced jump power
|•[[Stamina battle]]<br>•The enemy's battering items have increased power<br>•All fighters have reduced jump power
Line 406: Line 346:
|-
|-
|1,057
|1,057
|{{SpiritTableName|Nathan Graves|customname=[https://castlevania.fandom.com/wiki/Nathan_Graves Nathan Graves]|size=64}}
|[[File:Nathan Graves.png|center|64x64px]]
|''Castlevania'' Series
|[https://castlevania.fandom.com/wiki/Nathan_Graves Nathan Graves]
|''Castlevania series''
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Green}}
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|3,700
|3,700
|[[Find Mii]] (hazards off)
|[[Find Mii]]
|•Item: [[Timer]]
|•Item: [[Timer]]
|•The enemy has an extra midair jump<br>•The enemy has increased jump power
|•The enemy has an extra midair jump<br>•The enemy has increased jump power
Line 418: Line 359:
|-
|-
|1,059
|1,059
|{{SpiritTableName|Juste Belmont|customname=[https://castlevania.fandom.com/wiki/Juste_Belmont Juste Belmont]|size=64}}
|[[File:Juste Belmont.png|center|64x64px]]
|''Castlevania'' Series
|[https://castlevania.fandom.com/wiki/Juste_Belmont Juste Belmont]
|''Castlevania series''
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Red}}
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|4,200
|4,200
|[[The Great Cave Offensive]] ([[Battlefield form]])
|[[The Great Cave Offensive]] ([[Battlefield form]])
Line 430: Line 372:
|-
|-
|1,061
|1,061
|{{SpiritTableName|Leon Belmont|customname=[https://castlevania.fandom.com/wiki/Leon_Belmont Leon Belmont]|size=64}}
|[[File:Leonbelmont.png|center|64x64px]]
|''Castlevania'' Series
|[https://castlevania.fandom.com/wiki/Leon_Belmont Leon Belmont]
|''Castlevania series''
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=White}}
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|3,800
|3,800
|[[Unova Pokémon League]] (hazards off)
|[[Unova Pokémon League]] (hazards off)
Line 442: Line 385:
|-
|-
|1,064
|1,064
|{{SpiritTableName|Jonathan Morris|customname=[https://castlevania.fandom.com/wiki/Jonathan_Morris Jonathan Morris]|size=64}}
|[[File:Jonathan Morris Spirit.png|center|64x64px]]
|''Castlevania'' Series
|[https://castlevania.fandom.com/wiki/Jonathan_Morris Jonathan Morris]
|''Castlevania series''
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Red}}
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|9,300
|9,300
|[[Dracula's Castle]]
|[[Dracula's Castle]]
Line 454: Line 398:
|-
|-
|1,268
|1,268
|{{SpiritTableName|Specter Knight|customname=[https://shovelknight.fandom.com/wiki/Specter_Knight Specter Knight]|size=64}}
|{{anchor|Specter Knight}}[[File:Specter Knight.png|center|64x64px]]
|''Shovel Knight'' Series
|[https://shovelknight.fandom.com/wiki/Specter_Knight Specter Knight]
|''Shovel Knight series''
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Yellow}}
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|3,900
|3,900
|[[Bridge of Eldin]] (hazards off)
|[[Bridge of Eldin]] (hazards off)
|N/A
|N/A
|•The enemy starts the battle with a [[Death's Scythe]]<br>•The enemy has increased move speed
|•The enemy starts the battle with a [[Death's Scythe]]<br>•The enemy has increased move speed
|{{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}}
|{{SSBUMusicLink|Mega Man|Flash In The Dark (Dr. Wily Stage 1)}}
|
|-
|1,464
|{{SpiritTableName|Malos|size=64}}
|''Xenoblade Chronicles'' Series
|•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Black}}<br>•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Grey}}x3
|{{SpiritType|Neutral}}
|13,600
|[[Gaur Plain]]
|N/A
|•Defeat the main fighter to win<br>•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|Xenoblade Chronicles|Incoming!}}
|
|
|}
|}
Line 480: Line 413:
===As a minion===
===As a minion===
{|class="wikitable sortable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
|-
! colspan=4|Spirit
! colspan=4|Spirit
! colspan=7|Battle parameters
! colspan=7|Battle parameters
Line 498: Line 432:
|-
|-
|1,065
|1,065
|{{SpiritTableName|Charlotte Aulin|size=64}}
|[[File:Charlotte Aulin.png|center|64x64px]]
|''Castlevania'' Series
|Charlotte Aulin
|•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Blue}}
|''Castlevania series''
|{{SpiritType|Attack}}
|•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Purple}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|3,700
|3,700
|[[Bridge of Eldin]] ([[Battlefield form]])
|[[Bridge of Eldin]] ([[Battlefield form]])
Line 510: Line 445:
|-
|-
|1,118
|1,118
|{{SpiritTableName|Tamagon|size=64}}
|{{anchor|Tamagon}}[[File:Tamagon devil world.png|center|64x64px]]
|Tamagon
|''Devil World''
|''Devil World''
|•Tiny {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Green}}<br>•Clear {{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Green}}
|•Tiny {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Green}}<br>{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|1,500
|1,500
|[[Mario Bros.]]
|[[Mario Bros.]]
|•Item: Throwing Types
|•Item: Throwing Types
|•Defeat the main fighter to win<br>•The enemy favors neutral specials<br>•The enemy is invisible
|•Defeat the main fighter to win<br>•The enemy favors neutral specials<br>•The enemy is invisible
|{{SSBUMusicLink|Other|Clu Clu Land}}
|{{SSBUMusicLink|Nintendo|Clu Clu Land}}
|Cross
|Cross
|-
|-
|1,366
|1,366
|{{SpiritTableName|Athena Asamiya|customname=[https://snk.fandom.com/wiki/Athena_Asamiya Athena Asamiya]|size=64}}
|[[File:Athena Asamiya.png|center|64x64px]]
|[https://snk.fandom.com/wiki/Athena_Asamiya Athena Asamiya]
|''Psycho Soldier''
|''Psycho Soldier''
|•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Green}}
||•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Neutral}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|9,400
|9,400
|[[Mushroomy Kingdom]] (hazards off)
|[[Mushroomy Kingdom]]
|N/A
|N/A
|•The enemy favors special moves<br>•Reinforcements will appear during the battle
|•The enemy favors special moves<br>•Reinforcement will appear during battle
|{{SSBUMusicLink|Fatal Fury|Psycho Soldier Theme (Overseas Version)}}
|{{SSBUMusicLink|Fatal Fury|Psycho Soldier Theme (Overseas Version)}}
|[https://snk.fandom.com/wiki/Sie_Kensou Sie Kensou]
|[https://snk.fandom.com/wiki/Sie_Kensou Sie Kensou]
|-
|-
|1,374
|1,374
|{{SpiritTableName|Chris|customname=[https://residentevil.fandom.com/wiki/Chris_Redfield Chris]|size=64}}
|[[File:Chris Redfield.png|center|64x64px]]
|''Resident Evil'' Series
|[https://residentevil.fandom.com/wiki/Chris_Redfield Chris]
|•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Black}}
|''Resident Evil Series''
|{{SpiritType|Grab}}
||•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Black}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|3,900
|3,900
|[[Fourside]] ([[Battlefield form]])
|[[Fourside]] ([[Battlefield form]])
|•Item: Shooting Types
|Item: Shooting Types
|•The enemy starts the battle with a [[Franklin Badge]]<br>•The enemy's ranged weapons have increased power<br>•The enemy favors special moves
|•The enemy starts the battle with a [[Franklin Badge]]<br>•The enemy's ranged weapons have increased power<br>•The enemy favors special moves
|{{SSBUMusicLink|Metal Gear|Battle in the Base}}
|{{SSBUMusicLink|Metal Gear|Battle in the Base}}
Line 566: Line 504:
==Gallery==
==Gallery==
<gallery>
<gallery>
Simon and Richter artwork.png|Simon and Richter artwork, as posted on the official Japanese Konami Twitter account.
Richter Crosses Over.png|Richter's splash art.
Richter Crosses Over.png|Richter's splash art.
Richter joins the battle.jpg|Richters unlock notice.
SSBU Richter Number.png|Richter's fighter card.
Richter amiibo.png|Richter's [[amiibo]].
Richter amiibo.png|Richter's [[amiibo]].
SSBU Richter Number.png|Richter's fighter card.
Richter unlock notice SSBU.jpg|Richter's unlock notice.
Simon and Richter artwork.png|Simon and Richter artwork, as posted on the official Japanese Konami Twitter account.
SSBUWebsiteRichter1.jpg|Richter on [[Gaur Plain]].
SSBUWebsiteRichter1.jpg|Richter on [[Gaur Plain]].
SSBUWebsiteRichter2.jpg|Richter straightening his whip on the [[Bridge of Eldin]].
SSBUWebsiteRichter2.jpg|Richter straightening his whip on the [[Bridge of Eldin]].
Line 578: Line 516:
SSBUWebsiteRichter6.jpg|In his red {{SSBU|alternate costume}} on [[Yoshi's Story]].
SSBUWebsiteRichter6.jpg|In his red {{SSBU|alternate costume}} on [[Yoshi's Story]].
SSBUWebsiteSimon3.jpg|Richter posing next to {{SSBU|Simon}} on [[Coliseum]].
SSBUWebsiteSimon3.jpg|Richter posing next to {{SSBU|Simon}} on [[Coliseum]].
SSBU Richter Grand Cross.png|Richter using [[Grand Cross]].
</gallery>
</gallery>


===Fighter Showcase Video===
===Character Showcase Video===
{{#widget:YouTube|id=ELrWbGScgwU}}
{{#widget:YouTube|id=ELrWbGScgwU}}


==Trivia==
==Trivia==
<!--Do not add trivia about how Richter and male Robin are both voiced by David Vincent in English. We don't do voice actor trivia unless it's directly referenced or relevant to Smash (like Chrom and Yusuke having the same English and Japanese voice actors, which is referenced in Smash by having the former represent the latter in his spirit battle).-->
*Richter is the only Echo Fighter whose placement in the character select screen in ''Ultimate'' matches his series debut, unlike the other Echo Fighters.
*Richter is the only Echo Fighter whose position in the [[fighter number]]s would be unchanged if Echo Fighters were numbered in the same way as regular fighters, as he was revealed directly after Simon, before any other characters.
*Richter is the only Echo Fighter introduced in ''Ultimate'' to not make an appearance at all in any ''Smash'' installment prior to his playable debut.
*According to Sakurai from a Nintendo Dream magazine interview, Richter, alongside Simon, was added in due to the Smash Bros. Fighter Ballot.<ref>http://www.japanesenintendo.com/post/182181277319</ref>
*With the playable appearance of Richter and [[Simon]], ''Castlevania'' was the first third-party franchise to have more than one playable representative.
*Richter is the first third-party Echo Fighter, and the first full clone to debut in the same game as their base character since {{SSBM|Roy}} in ''[[Super Smash Bros. Melee]]'', with the first being {{SSB|Luigi}} in ''[[Super Smash Bros.]]''
*Richter's render is based on the boxart for ''Rondo of Blood'', but modified to face forward rather than straight up.
*Richter's render is based on the boxart for ''Rondo of Blood'', but modified to face forward rather than straight up.
*His line in the English trailer delivered at Dracula, "Begone! You don't belong in this world, monster!", is a reference to the prologue of the original English release of ''Symphony of the Night'', which became infamous for its over-the-top writing and poor voice acting. The first line Richter delivers is "Die monster. You don't belong in this world!".<!--Not sure how different it is in the Japanese trailer.-->
*Richter's red outfit is a reference to a character that was cut from ''Rondo of Blood,'' often mistaken for appearing in a cancelled ''Castlevania'' project for the Sega 32X. Said character used a modified version of Richter's sprite from ''Rondo of Blood''.
**It also resembles Christopher Belmont as he appeared in the WiiWare title ''Castlevania: The Adventure ReBirth''.
*When Richter's Smash Blog article was uploaded on August 12th, 2018, Richter's name was erroneously labeled as "RICH'''I'''TER" in English variants of his fighter page. The typo was later corrected.
*When Richter's Smash Blog article was uploaded on August 12th, 2018, Richter's name was erroneously labeled as "RICH'''I'''TER" in English variants of his fighter page. The typo was later corrected.
**Interestingly, Richter's name is also misspelt as "RICHITER" in ''Portrait of Ruin'''s character select screen, which was only corrected in the European version.
**This is not the first time this misspelling has appeared. ''Castlevania: Portrait of Ruin'' had a similar error whenever a save file is in Richter Mode.
*Like {{SSBU|King Dedede}}, {{SSBU|Lucina}}, {{SSBU|King K. Rool}}, and {{SSBU|Simon}}, Richter's name is pronounced differently between the different international versions of ''Ultimate''. It is pronounced with a short i, hard k, and r in English ("Richter"), while using a long e, h, and a in Japanese ("Reehtah"), closer to the original German pronunciation of the name.
*Like {{SSBU|King Dedede}}, {{SSBU|Lucina}}, {{SSBU|King K. Rool}}, and {{SSBU|Simon}}, Richter's name is pronounced differently between the different international versions of ''Ultimate''. It is pronounced with a short i, hard k and r in English ("Richter"), while using a long e, h and a in Japanese ("Reehtah").
*Richter and {{SSBU|Ken}} are the only Echo Fighter newcomers with a CGI trailer, as well as the only ones with CGI footage for their splash art. {{SSBU|Daisy}} did not have either, while {{SSBU|Chrom}} and {{SSBU|Dark Samus}} had only gameplay footage for their trailers and their official artwork for their splash arts.
*Richter and {{SSBU|Ken}} are the only Echo Fighter newcomers with a CGI trailer as well as the only ones with CGI footage for their splash art. {{SSBU|Daisy}} did not have either, while {{SSBU|Chrom}} and {{SSBU|Dark Samus}} had only gameplay footage for their trailers and their official artwork for their splash arts.
*Richter is the only character that isn't {{SSBU|Lucario}} to utilize the {{b|aura|effect}} [[effect]] in any of his moves, doing so in his version of [[Holy Water]]. Its power, however, is not affected by Richter's damage percent.
*Richter is the only Echo Fighter to be based off of a character introduced in ''Ultimate''.
*When Richter is [[asleep]], he will mutter "[[Dracula]]..." as he dozes. This makes him the only character to speak while asleep. Like {{SSBU|Pit}} and {{SSBU|Byleth}}'s [[Star KO]] voice clips, this easter egg is not present in the Japanese version.
*When Richter is [[asleep]], he will mutter "[[Dracula]]..." as he dozes. This makes him the only character to speak while asleep.
**However, because the clip loops before "Dracula..." is heard in-game, this can only be heard in the sound test.
**However, because the clip loops before "Dracula..." is heard in-game, this can only be heard in the sound test.
*Richter's fighter spirit is based off of his ''Dracula X Chronicles'' design, as opposed to his ''Rondo of Blood'' design used for his actual character model.
*Richter is one of the few characters to speak during a [[KO]]: his alternate KO line has him yell "Why?!" ("{{ja|しまった|Shimatta...!}}", ''Dang it!'').
*Richter is the only Echo Fighter that can crawl.
*Richter's Fighter Spirit is based off of his ''Dracula X Chronicles'' design, as opposed to his ''Rondo of Blood'' design used for his actual character model.
*Richter is the second character to utilize [[aura]] in his moves (his version of [[Holy Water]]), with Lucario being the first.
**Unlike Lucario, Richter's damage does not affect the strength of Holy Water.
*Richter is unlockable in [[Link (SSBU)|Link]]'s Classic Mode column. This means he can be unlocked if the player completes Classic Mode as Simon or [[Snake (SSBU)|Snake]], both of which are Konami characters.
*In the gameplay sections of the Belmonts' reveal trailer, Simon and Richter are facing and attacking to the right for most of the scenes. This could be a possible reference to Castlevania's left-to-right style of progress throughout levels.
*Richter is one of only two fighters in ''Ultimate'' to wield a knife but not utilize it in their moveset, the other being {{SSBU|Byleth}}.


==References==
==References==
Line 603: Line 553:
{{Castlevania universe}}
{{Castlevania universe}}
[[Category:Richter (SSBU)| ]]
[[Category:Richter (SSBU)| ]]
[[Category:Third-party characters]]
[[Category:Third party characters]]
[[Category:Konami]]
[[Category:Konami]]
[[Category:Spirits]]
[[Category:Spirits]]
[[es:Richter (SSBU)]]
[[es:Richter (SSBU)]]

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