Editing Richter (SSBU)
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==Update history== | ==Update history== | ||
Aside from a glitch fix and a single nerf to [[Cross]] in update 3.0.0, Richter has been buffed slightly overall via game updates. Initially, he received only inconsequential changes from updates 3.0.0 and 4.0.0. However, after being absent from updates for a whole year, Richter received a few serviceable buffs from update 9.0.0. Neutral infinite received [[transcendent priority]] as part of a near-universal buff, which prevents it from being canceled by weak attacks. Dash attack's looping hits now deal more damage, though its last hit's knockback was altered slightly to compensate. Up tilt's knockback was also altered, which makes it safer on hit at low percentages at the cost of worsening its KO potential. Up and down smashes received more knockback, with the former also having its start-up and ending lag decreased. Lastly, [[Uppercut]]'s vertical range was increased. | |||
Overall, Richter fares mildly better than he did at ''Ultimate''{{'}}s launch. Due to his strengths and weaknesses being largely kept intact so far, his standing relative to the cast remains largely the same. | Overall, Richter fares mildly better than he did at ''Ultimate''{{'}}s launch. Due to his strengths and weaknesses being largely kept intact so far, his standing relative to the cast remains largely the same. |