Editing Revival platform

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 3: Line 3:
The '''revival platform''', also called the '''respawn platform''', is a special platform in all ''{{b|Super Smash Bros.|series}}'' games that appears after a player has been [[KO]]'d. Provided the player is not out of [[stock]]s, they will respawn on a platform floating above the center of the [[stage]]. The platform disappears as soon as the player moves or attacks. If the player does not act, the platform will disappear by itself after 5 seconds; in ''[[Super Smash Bros. 4]]'', this time limit is represented by a section of the platform that gradually changes color from yellow to red. The platform cannot be boarded by any other character. If multiple players are KO'd at or nearly at the same time, then more than one platform can be on the screen at once, one for each KO'd player, appearing next to each other. If 5 or more characters are KO'd around the same time, some revival platforms will be above others.
The '''revival platform''', also called the '''respawn platform''', is a special platform in all ''{{b|Super Smash Bros.|series}}'' games that appears after a player has been [[KO]]'d. Provided the player is not out of [[stock]]s, they will respawn on a platform floating above the center of the [[stage]]. The platform disappears as soon as the player moves or attacks. If the player does not act, the platform will disappear by itself after 5 seconds; in ''[[Super Smash Bros. 4]]'', this time limit is represented by a section of the platform that gradually changes color from yellow to red. The platform cannot be boarded by any other character. If multiple players are KO'd at or nearly at the same time, then more than one platform can be on the screen at once, one for each KO'd player, appearing next to each other. If 5 or more characters are KO'd around the same time, some revival platforms will be above others.


The revived character is [[intangible]] the entire time they are on the platform. This may be used to avoid temporary dangers such as an opponent using a [[Final Smash]]. In addition, many players utilize the intangibility to plan out their strategy and gather their thoughts. After dropping down from the platform, the character has a further period of invincibility (2 seconds, or 120 frames) to aid their descent. In ''[[Super Smash Bros. Ultimate]]'', the period of invincibility after leaving the platform is decreased proportionally to the amount of time the player spent waiting on the platform (the minimum being 1 second, or 60 frames).
The revived character is [[invincible]] the entire time they are on the platform. This may be used to avoid temporary dangers such as an opponent using a [[Final Smash]]. In addition, many players utilize the invincibility to plan out their strategy and gather their thoughts. After dropping down from the platform, the character has a further period of invincibility to aid their descent. In ''[[Super Smash Bros. Ultimate]]'', the period of invincibility after leaving the platform is decreased proportionally to the amount of time the player spent waiting on the platform, making the total amount of invincibility roughly the same no matter when the player chooses to drop down.


CPUs generally exit the revival platform immediately; however, high-level CPUs tend to wait on the platform for as long as possible during a transformation Final Smash, or when a player on screen is using a powerful item, such as a [[Golden Hammer]].
CPUs generally exit the revival platform immediately; however, high-level CPUs tend to wait on the platform for as long as possible during a transformation Final Smash, or when a player on screen is using a powerful item, such as a [[Golden Hammer]].

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: