Editing Revenge

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'''Revenge''' ({{ja|リベンジ|Ribenji}}, ''Revenge'') is [[Incineroar]]'s [[down special move]].
'''Revenge''' ({{ja|リベンジ|Ribenji}}, ''Revenge'') is {{SSBU|Incineroar}}'s [[down special move]] in ''[[Super Smash Bros. Ultimate]]''.


==Overview==
==Overview==
Revenge is a unique [[counterattack]]. When initially triggered, Incineroar receives 0.4× of the incoming attack's damage, and produces a minor burst of flame that deals minimal damage with [[set knockback]]. However, this also applies a damage boost to the next attack Incineroar lands, which is indicated by its fur radiating an orange glow until the attack in question hits an opponent. Otherwise, the stored boost lasts for a maximum of 60 seconds, which decreases if Incineroar uses attacks that miss, and is lost if it receives a total of 36% damage or gets thrown by a normal throw or a special move throw (although [[Alolan Whip]] from another Incineroar doesn't count). Incineroar can keep countering attacks using Revenge to reset its duration and add to the boost's strength.
Revenge is a unique [[counterattack]]. When initially triggered, Incineroar receives 0.4× of the incoming attack's damage, and produces a minor burst of flame that deals minimal damage with [[set knockback]]. However, this also applies a damage boost to the next attack Incineroar lands, which is indicated by its fur radiating an orange glow until the attack in question hits an opponent. Otherwise, the stored boost lasts for a maximum of 60 seconds, which decreases if Incineroar uses attacks that miss, and is lost if it receives a total of 36% damage or gets thrown by a normal throw or a special move throw (although [[Alolan Whip]] from another Incineroar doesn't count). Incineroar can keep countering attacks using Revenge to reset its duration and add to the boost's strength.


Revenge will work against [[Death's Scythe]], but not if Incineroar's damage percent is within its [[instant KO]] range. Likewise, it only works against [[Whack]] or [[Thwack]] if their instant KO chance fails. It also won't stop [[unblockable attack]]s from dealing knockback, but will still reduce the knockback and damage from them. If Incineroar successfully uses Revenge, but improperly times its usage of [[Alolan Whip]], Revenge will remain active as well. It is also possible to preserve Revenge via neutral attack's first and second hits, as well as [[Cross Chop]]'s ascending and non-meteor smash descending hitboxes, allowing all portions of the attacks to benefit from the boost.
Revenge will work against [[Death's Scythe]], but not if Incineroar's damage percent is within its [[instant KO]] range. Likewise, it only works against [[Whack]] or [[Thwack]] if their instant KO chance fails. If Incineroar successfully uses Revenge, but improperly times its usage of [[Alolan Whip]], Revenge will remain active as well. It is also possible to preserve Revenge via neutral attack's first and second hits, as well as [[Cross Chop]]'s ascending and non-meteor smash descending hitboxes, allowing all portions of the attacks to benefit from the boost.
 
On a side note, while Revenge does not protect Incineroar against [[unblockable attack]]s, it is able to reduce the damage and knockback taken from them.


===Damage multiplier===
===Damage multiplier===
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|All throws||1.1×||0
|All throws||1.1×||0
|-
|-
|Alolan Whip||1.||5
|Darkest Lariat||1.||5
|-
|-
|Darkest Lariat||1.1×||5
|Alolan Whip||1×||5
|-
|-
|Cross Chop||1×||5
|Cross Chop||1×||5
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===Impact Revenge===
===Impact Revenge===
[[File:IncineroarImpactRevenge.gif|thumb|300px|Incineroar utilizing Impact Revenge to use a [[footstool]] and [[gimp]] the {{SSBU|Ice Climbers}}.]]
[[File:IncineroarImpactRevenge.gif|thumb|right|300px|Incineroar utilizing Impact Revenge to use a [[footstool]] and [[gimp]] the {{SSBU|Ice Climbers}}.]]
On exactly frame 3 of Revenge, it is possible for Incineroar to preserve momentum and utilize it when hit with an attack. The most distance and effectiveness comes from Incineroar being hit in the air. A successful Impact Revenge results in Incineroar drifting forwards, making it a movement option.
On exactly frame 3 of Revenge, it is possible for Incineroar to preserve momentum and utilize it when hit with an attack. The most distance and effectiveness comes from Incineroar being hit in the air. A successful Impact Revenge results in Incineroar drifting forwards, making it a movement option.


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<!-- Payback isn't the same as it works whenever the Pokemon moves last or even when an item is used. -->
<!-- Payback isn't the same as it works whenever the Pokemon moves last or even when an item is used. -->
[[File:Revenge Origin.png|thumb|left|240px|Revenge being used in ''Pokémon Sun'' and ''Moon''.]]
[[File:Revenge Origin.png|thumb|left|240px|Revenge being used in ''Pokémon Sun'' and ''Moon''.]]
Revenge is a physical [[bulbapedia:Fighting (type)|Fighting-type]] move introduced in [[bulbapedia:Pokémon Ruby and Sapphire Versions|''Pokémon Ruby'' and ''Sapphire Versions'']]. It has 60 base power, which is doubled if the user receives damage in the same turn before attacking. However, its negative priority of -4 usually forces the user to move last. In ''Pokémon Sun'' and ''Pokémon Moon'', Incineroar can only learn it via {{iw|bulbapedia|breeding}}. In ''Pokémon Sword'' and ''Pokémon Shield'', Incineroar can learn it via {{s|bulbapedia|TM42}}. However in ''Pokémon Scarlet'' and ''Pokémon Violet'', Revenge was removed with it not being selectable in battle.
Revenge is a physical [[bulbapedia:Fighting (type)|Fighting-type]] move introduced in [[bulbapedia:Pokémon Ruby and Sapphire Versions|''Pokémon Ruby'' and ''Sapphire Versions'']]. It has 60 base power, which is doubled if the user receives damage in the same turn before attacking. However, its negative priority of -4 usually forces the user to move last. In ''Pokémon Sun'' and ''Pokémon Moon'', Incineroar can only learn it via {{iw|bulbapedia|breeding}}. In ''Pokémon Sword'' and ''Pokémon Shield'', Incineroar can learn it via {{s|bulbapedia|TM42}}.
 
The depiction of the move in ''Smash'' involves Incineroar summoning its fighting spirit and powering through the attack, which is a common trope in professional wrestling of a fighter summoning all their strength to gain a second wind and overpower their opponent to the point of attacks no longer phasing them.


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