Editing Revenge

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'''Revenge''' ({{ja|リベンジ|Ribenji}}, ''Revenge'') is [[Incineroar]]'s [[down special move]].
'''Revenge''' ({{ja|リベンジ|Ribenji}}, ''Revenge'') is {{SSBU|Incineroar}}'s [[down special move]] in ''[[Super Smash Bros. Ultimate]]''.


==Overview==
==Overview==
Revenge is a unique [[counterattack]]. When initially triggered, Incineroar receives 0.4× of the incoming attack's damage, and produces a minor burst of flame that deals minimal damage with [[set knockback]]. However, this also applies a damage boost to the next attack Incineroar lands, which is indicated by its fur radiating an orange glow until the attack in question hits an opponent. Otherwise, the stored boost lasts for a maximum of 60 seconds, which decreases if Incineroar uses attacks that miss, and is lost if it receives a total of 36% damage or gets thrown by a normal throw or a special move throw (although [[Alolan Whip]] from another Incineroar doesn't count). Incineroar can keep countering attacks using Revenge to reset its duration and add to the boost's strength.
Revenge is a unique [[counterattack]]. When initially triggered, Incineroar receives 0.4× of the incoming attack's damage, and produces a minor burst of flame that deals minimal damage with [[set knockback]]. However, this also applies a damage boost to the next attack Incineroar lands, which is indicated by its fur radiating an orange glow until the attack in question hits an opponent. Otherwise, the stored boost lasts for a maximum of 60 seconds, which decreases if Incineroar uses attacks that miss, and is lost if it receives a total of 36% damage or gets thrown by a normal throw or a special move throw (although [[Alolan Whip]] from another Incineroar doesn't count). Incineroar can keep countering attacks using Revenge to reset its duration and add to the boost's strength.


Revenge will work against [[Death's Scythe]], but not if Incineroar's damage percent is within its [[instant KO]] range. Likewise, it only works against [[Whack]] or [[Thwack]] if their instant KO chance fails. It also won't stop [[unblockable attack]]s from dealing knockback, but will still reduce the knockback and damage from them. If Incineroar successfully uses Revenge, but improperly times its usage of [[Alolan Whip]], Revenge will remain active as well. It is also possible to preserve Revenge via neutral attack's first and second hits, as well as [[Cross Chop]]'s ascending and non-meteor smash descending hitboxes, allowing all portions of the attacks to benefit from the boost.
Revenge will work against [[Death's Scythe]], but not if Incineroar's damage percent is within its [[instant KO]] range. Likewise, it only works against [[Whack]] or [[Thwack]] if their instant KO chance fails. If Incineroar successfully uses Revenge, but improperly times its usage of [[Alolan Whip]], Revenge will remain active as well. It is also possible to preserve Revenge via neutral attack's first and second hits, as well as [[Cross Chop]]'s ascending and non-meteor smash descending hitboxes, allowing all portions of the attacks to benefit from the boost.  


===Damage multiplier===
===Damage multiplier===
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|All throws||1.1×||0
|All throws||1.1×||0
|-
|-
|Alolan Whip||1.||5
|Darkest Lariat||1.||5
|-
|-
|Darkest Lariat||1.1×||5
|Alolan Whip||1×||5
|-
|-
|Cross Chop||1×||5
|Cross Chop||1×||5
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===Impact Revenge===
===Impact Revenge===
[[File:IncineroarImpactRevenge.gif|thumb|300px|Incineroar utilizing Impact Revenge to use a [[footstool]] and [[gimp]] the {{SSBU|Ice Climbers}}.]]
[[File:IncineroarImpactRevenge.gif|thumb|right|300px|Incineroar utilizing Impact Revenge to use a [[footstool]] and [[gimp]] the {{SSBU|Ice Climbers}}.]]
On exactly frame 3 of Revenge, it is possible for Incineroar to preserve momentum and utilize it when hit with an attack. The most distance and effectiveness comes from Incineroar being hit in the air. A successful Impact Revenge results in Incineroar drifting forwards, making it a movement option.
On exactly frame 3 of Revenge, it is possible for Incineroar to preserve momentum and utilize it when hit with an attack. The most distance and effectiveness comes from Incineroar being hit in the air. A successful Impact Revenge results in Incineroar drifting forwards, making it a movement option.


While it cannot be executed on reaction without extreme precision, reacting to the instances Impact Revenge works is very possible. This can allow for strong, almost unreactable follow-ups. The usual follow-up is an {{mvsub|Incineroar|SSBU|up aerial}} string, although {{mvsub|Incineroar|SSBU|up tilt}} can be used for frame traps. An aerial Impact Revenge into {{mvsub|Incineroar|SSBU|up smash}} is a particularly strong way to take stocks, immediately making use of the Revenge boost for a potential kill confirm, though it is very situational. Footstools are also possible for gimping opponents while preserving the Revenge boost. Using Impact Revenge to hitconfirm is a very powerful tactic for Incineroar, greatly assisting its potential [[punish]] game and improving its kill power.
While it cannot be executed on reaction without extreme precision, reacting to the instances Impact Revenge works is very possible. This can allow for strong, almost unreactable follow-ups. The usual follow-up is an [[Incineroar (SSBU)/Up aerial|up aerial]] string, although [[Incineroar (SSBU)/Up tilt|up tilt]] can be used for frame traps. An aerial Impact Revenge into [[Incineroar (SSBU)/Up smash|up smash]] is a particularly strong way to take stocks, immediately making use of the Revenge boost for a potential kill confirm, though it is very situational. Footstools are also possible for gimping opponents while preserving the Revenge boost. Using Impact Revenge to hitconfirm is a very powerful tactic for Incineroar, greatly assisting its potential [[punish]] game and improving its kill power.
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<!-- Payback isn't the same as it works whenever the Pokemon moves last or even when an item is used. -->
<!-- Payback isn't the same as it works whenever the Pokemon moves last or even when an item is used. -->
[[File:Revenge Origin.png|thumb|left|240px|Revenge being used in ''Pokémon Sun'' and ''Moon''.]]
[[File:Revenge Origin.png|thumb|left|240px|Revenge being used in ''Pokémon Sun'' and ''Moon''.]]
Revenge is a physical [[bulbapedia:Fighting (type)|Fighting-type]] move introduced in [[bulbapedia:Pokémon Ruby and Sapphire Versions|''Pokémon Ruby'' and ''Sapphire Versions'']]. It has 60 base power, which is doubled if the user receives damage in the same turn before attacking. However, its negative priority of -4 usually forces the user to move last. In ''Pokémon Sun'' and ''Pokémon Moon'', Incineroar can only learn it via {{iw|bulbapedia|breeding}}. In ''Pokémon Sword'' and ''Pokémon Shield'', Incineroar can learn it via {{s|bulbapedia|TM42}}. However in ''Pokémon Scarlet'' and ''Pokémon Violet'', Revenge was removed with it not being selectable in battle.
Revenge is a physical [[bulbapedia:Fighting (type)|Fighting-type]] move introduced in [[bulbapedia:Pokémon Ruby and Sapphire Versions|''Pokémon Ruby'' and ''Sapphire Versions'']]. It has 60 base power, which is doubled if the user receives damage in the same turn before attacking. However, its negative priority of -4 usually forces the user to move last. In ''Pokémon Sun'' and ''Pokémon Moon'', Incineroar can only learn it via {{iw|bulbapedia|breeding}}. In ''Pokémon Sword'' and ''Pokémon Shield'', Incineroar can learn it via {{s|bulbapedia|TM42}}. An Ice-type version of the move called {{iw|bulbapedia|Avalanche}} was introduced in ''Diamond and Pearl'', which has the same effect, though Incineroar cannot learn it.  
 
The depiction of the move in ''Smash'' involves Incineroar summoning its fighting spirit and powering through the attack, which is a common trope in professional wrestling of a fighter summoning all their strength to gain a second wind and overpower their opponent to the point of attacks no longer phasing them.


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==Trivia==
==Trivia==
*Despite being a Fighting-type attack in the ''Pokémon'' franchise, Revenge's initial counterattack has a [[flame]] effect. It shares this quirk with [[Cross Chop]].
*Despite being a Fighting-type attack in the ''Pokémon'' franchise, Revenge's initial counterattack has a [[flame]] effect. It shares this quirk with [[Cross Chop]].
*If the [[Shadow]] [[Assist Trophy]] freezes Incineroar while performing Revenge, the counter hitbox will remain active and trigger if hit. The frozen Incineroar will not be damaged, activate the burst hitbox, or receive the damage buff until being unfrozen, but will remain [[intangible]] in the mean time.


{{Special Moves|char=Incineroar}}
{{Special Moves|char=Incineroar}}

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