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'''Revenge''' ({{ja|リベンジ|Ribenji}}, ''Revenge'') is | '''Revenge''' ({{ja|リベンジ|Ribenji}}, ''Revenge'') is {{SSBU|Incineroar}}'s [[down special move]] in ''[[Super Smash Bros. Ultimate]]''. | ||
==Overview== | ==Overview== | ||
Revenge is a unique [[counterattack]]. When initially triggered, Incineroar receives | Revenge is a unique [[counterattack]]. When initially triggered, Incineroar receives some of the incoming attack's damage and produces a minor burst of flame that has [[fixed knockback]]. However, this also applies a boost to Incineroar that multiplies the next attack it lands, which is indicated by its fur radiating an orange glow until it does so. The stored boost lasts for a maximum of 60 seconds, which decreases if Incineroar uses attacks that miss, and is lost if it receives a total of 36% damage or gets thrown by a normal throw or a special move throw (although [[Alolan Whip]] from another Incineroar doesn't count). Incineroar can keep countering attacks using Revenge to reset the duration and add to the boost's strength. | ||
Revenge will work against [[Death's Scythe]], but not if Incineroar's damage | Revenge will work against [[Death's Scythe]]<!--possibly Whack & Thwack? (Testing needed)-->, but not if Incineroar's damage is too high. If Incineroar successfully uses Revenge, but improperly times its usage of [[Alolan Whip]], Revenge will remain active as well. It is also possible to preserve Revenge via neutral attack's first and second hits, as well as [[Cross Chop]]'s ascending and non-meteor smash descending hitboxes. | ||
=== | ===Data=== | ||
The boost applied by Revenge | The boost applied by Revenge is equal to <code>0.075 * d + 1.5</code>, (or <code>0.075 * d + 1.25</code> prior to 8.0.0) where "d" is the total damage of all attacks that have been stacked, with an upper limit of 3× at 20% damage. For example, using Revenge against an attack that inflicts 15% (or three attacks that inflict 5% each) will apply a multiplier of 2.625×. Given the formula, the minimum damage boost will always be 1.5×. Using a boosted attack on a shield will reduce the boost's strength to 0.2×, so damage done to shields is greatly reduced, but shieldstun and shield pushback are not reduced, and thus moves will be safer on shield. | ||
The knockback dealt is calculated without the damage boost entirely. Instead, the knockback receives an independent multiplier, which varies based on the attack used. Each attack also has a set number of seconds lost from the boost's storage if it misses. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Attack!!Knockback multiplier!!Storage loss (seconds) | !Attack!!Knockback multiplier!!Storage loss (seconds) | ||
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|- | |- | ||
|All aerials||1.15×||3 | |All aerials||1.15×||3 | ||
|- | |||
|Pummel||1×||0 | |||
|- | |- | ||
|All throws||1.1×||0 | |All throws||1.1×||0 | ||
|- | |- | ||
| | |Darkest Lariat||1.1×||5 | ||
|- | |- | ||
| | |Alolan Whip||1×||5 | ||
|- | |- | ||
|Cross Chop||1×||5 | |Cross Chop||1×||5 | ||
|- | |- | ||
|Final Smash||1×||0.5 | |Final Smash||1×||0.5 | ||
|- | |||
|Item throw||1×||0 | |||
|- | |- | ||
|Item swing||1×||3 | |Item swing||1×||3 | ||
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===Impact Revenge=== | ===Impact Revenge=== | ||
[[File:IncineroarImpactRevenge.gif|thumb|300px|Incineroar utilizing Impact Revenge to use a [[footstool]] and [[gimp]] the {{SSBU|Ice Climbers}}.]] | [[File:IncineroarImpactRevenge.gif|thumb|right|300px|Incineroar utilizing Impact Revenge to use a [[footstool]] and [[gimp]] the {{SSBU|Ice Climbers}}.]] | ||
On exactly frame 3 of Revenge, it is possible for Incineroar to preserve momentum and utilize it when hit with an attack. The most distance and effectiveness comes from Incineroar being hit in the air. A successful Impact Revenge results in Incineroar drifting forwards, making it a movement option. | On exactly frame 3 of Revenge, it is possible for Incineroar to preserve momentum and utilize it when hit with an attack. The most distance and effectiveness comes from Incineroar being hit in the air. A successful Impact Revenge results in Incineroar drifting forwards, making it a movement option. | ||
While it cannot be executed on reaction without extreme precision, reacting to the instances Impact Revenge works is very possible. This can allow for strong, almost unreactable follow-ups. The usual follow-up is an | While it cannot be executed on reaction without extreme precision, reacting to the instances Impact Revenge works is very possible. This can allow for strong, almost unreactable follow-ups. The usual follow-up is an [[Incineroar (SSBU)/Up aerial|up aerial]] string, although [[Incineroar (SSBU)/Up tilt|up tilt]] can be used for frame traps. An aerial Impact Revenge into [[Incineroar (SSBU)/Up smash|up smash]] is a particularly strong way to take stocks, immediately making use of the Revenge boost for a potential kill confirm, though it is very situational. Footstools are also possible for gimping opponents while preserving the Revenge boost. Using Impact Revenge to hitconfirm is a very powerful tactic for Incineroar, greatly assisting its potential [[punish]] game and improving its kill power. | ||
{{clr}} | {{clr}} | ||
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==Origin== | ==Origin== | ||
<!-- Payback isn't the same as it works whenever the Pokemon moves last or even when an item is used. --> | <!-- Payback isn't the same as it works whenever the Pokemon moves last or even when an item is used. --> | ||
[[File:Revenge Origin.png|thumb|left|240px|Revenge being used in ''Pokémon | [[File:Revenge Origin.png|thumb|left|240px|Revenge being used in ''Pokémon X'' and ''Y''.]] | ||
Revenge is a physical [[bulbapedia:Fighting (type)|Fighting-type]] move introduced in [[bulbapedia:Pokémon Ruby and Sapphire Versions|''Pokémon Ruby'' and ''Sapphire Versions'']]. It has 60 base power, which is doubled if the user receives damage in the same turn before attacking. However, its negative priority of -4 usually forces the user to move last. In ''Pokémon Sun'' and ''Pokémon Moon'', Incineroar can only learn it via {{iw|bulbapedia|breeding}}. In ''Pokémon Sword'' and ''Pokémon Shield'', Incineroar can learn it via {{s|bulbapedia|TM42}}. | Revenge is a physical [[bulbapedia:Fighting (type)|Fighting-type]] move introduced in [[bulbapedia:Pokémon Ruby and Sapphire Versions|''Pokémon Ruby'' and ''Sapphire Versions'']]. It has 60 base power, which is doubled if the user receives damage in the same turn before attacking. However, its negative priority of -4 usually forces the user to move last. In ''Pokémon Sun'' and ''Pokémon Moon'', Incineroar can only learn it via {{iw|bulbapedia|breeding}}. In ''Pokémon Sword'' and ''Pokémon Shield'', Incineroar can learn it via {{s|bulbapedia|TM42}}. An Ice-type version of the move called {{iw|bulbapedia|Avalanche}} was introduced in ''Diamond and Pearl'', which has the same effect, though Incineroar cannot learn it. | ||
{{clr}} | {{clr}} | ||
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==Trivia== | ==Trivia== | ||
*Despite being a Fighting-type attack in the ''Pokémon'' franchise, Revenge's initial counterattack has a [[flame]] effect. It shares this quirk with [[Cross Chop]]. | *Despite being a Fighting-type attack in the ''Pokémon'' franchise, Revenge's initial counterattack has a [[flame]] effect. It shares this quirk with [[Cross Chop]]. | ||
{{Special Moves|char=Incineroar}} | {{Special Moves|char=Incineroar}} |