Editing Results screen

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In the 1P Game, the results screen's text would change in the last fight against {{SSB|Master Hand}}; instead of proclaiming "Stage Clear", it would instead say "Game Clear".
In the 1P Game, the results screen's text would change in the last fight against {{SSB|Master Hand}}; instead of proclaiming "Stage Clear", it would instead say "Game Clear".


The [[Break the Targets]], [[Board the Platforms]] and {{SSB|Race to the Finish}} stages of the game have their own individual results screen; these screens, however, have only one screen allotted to each. For Break the Targets and Board the Platforms, the player is shown how many targets they have broken, or how many platforms they landed on. In Race to the Finish, the player is only shown how long it took for them to make it through the stage.
The [[Break the Targets]], [[Board the Platforms]] and [[Race to the Finish]] stages of the game have their own individual results screen; these screens, however, have only one screen allotted to each. For Break the Targets and Board the Platforms, the player is shown how many targets they have broken, or how many platforms they landed on. In Race to the Finish, the player is only shown how long it took for them to make it through the stage.


<gallery>
<gallery>
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====Music====
====Music====
Four pieces of music are used for the results screens of the single player mode: a triumphant, blasting fanfare, which plays after ordinary battles; an actual track with an ambient tone, which plays after the player defeats {{SSB|Master Hand}}; a fanfare for winning [[Break the Targets]], [[Board the Platforms]] or {{SSB|Race to the Finish}}; and a small piece for failing either of those three stages.
Four pieces of music are used for the results screens of the single player mode: a triumphant, blasting fanfare, which plays after ordinary battles; an actual track with an ambient tone, which plays after the player defeats {{SSB|Master Hand}}; a fanfare for winning [[Break the Targets]], [[Board the Platforms]] or [[Race to the Finish]]; and a small piece for failing either of those three stages.


===In multi-player modes===
===In multi-player modes===
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If the game ends in No Contest, the game cuts right in to the screen, while the background of the said screen fades in.
If the game ends in No Contest, the game cuts right in to the screen, while the background of the said screen fades in.


These results screens change the main color of the checkerboard background depending on who won the match; Player 1 gave a red checkerboard, Player 2 gave it a blue color, Player 3 would get a yellow backdrop, Player 4 would cause it to become green and No Contest causes it to become grey. In the case of team matches, the resulting color of the winning team would also give its respective color.
These results screens change the main colour of the checkerboard background changes depending on who won the match; Player 1 gave a red checkerboard, Player 2 gave it a blue colour, Player 3 would get a yellow backdrop, Player 4 would cause it to become green and No Contest causes it to become grey. In the case of team matches, the resulting colour of the winning team would also give its respective colour.


If a human controlled player wins first place, a shower of confetti is also applied to the results screen.
If a human controlled player wins first place, a shower of confetti is also applied to the results screen.


<gallery>
<gallery>
Stock Results Screen SSB.png|{{SSB|Link}} wins a Stock match.
ResultsScreenMP64Stock.jpg|{{SSB|Link}} wins a Stock match.
Time Results Screen SSB.png|{{SSB|Ness}} wins a Time match.
ResultsScreenMP64Time.jpg|{{SSB|Ness}} wins a Time match.
No Contest SSB64.PNG|No Contest
No Contest SSB64.PNG|No Contest
</gallery>
</gallery>


====Music====
====Music====
The results screen starts by playing the character's [[fanfare]]; after the fanfare plays and the results were shown, however, original music is played. In team battles, the player that won more points in Time mode or KO'd more opponents in Stock mode will have their victory theme played; this trend continues in ''Melee'' and ''Brawl''. There is no music at all if a match ends in No Contest.
The results screen starts by playing the character's [[fanfare]]; after the fanfare plays and the results were shown, however, original music is played. In team battles, the player that won more points in Time mode or KO'd more opponents in Stock mode will have their victory theme played; this trend continues in ''Melee'' and ''Brawl''.


==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
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#After pressing a button, the panes on the bottom of the screen expand and the rows on top minimise; here, the player is presented with three pages of results. The first page shows how many times the player was KO'd by another player and how many KOs they got against them, as well as their total SDs. The second page shows detailed information, such as how many times they picked up a transformation item and how many attacks they performed. The last pane shows the various special [[List of bonuses|bonuses]] the player got in the match. In [[Bonus (mode)|bonus mode]], the third pane is shown first; in all other cases, the first pane appears.
#After pressing a button, the panes on the bottom of the screen expand and the rows on top minimise; here, the player is presented with three pages of results. The first page shows how many times the player was KO'd by another player and how many KOs they got against them, as well as their total SDs. The second page shows detailed information, such as how many times they picked up a transformation item and how many attacks they performed. The last pane shows the various special [[List of bonuses|bonuses]] the player got in the match. In [[Bonus (mode)|bonus mode]], the third pane is shown first; in all other cases, the first pane appears.


If the match ends in No Contest, the screen cuts in to the results screen, the crowd groans in the background, and the [[announcer]] shouts "No Contest" while the [[Super Smash Bros. logo]] zooms out to the top left corner of the screen. Its color determines which player or team would have won the match.
If the match ends in No Contest, the screen cuts in to the results screen, the crowd groans in the background, and the announcer shouts "No Contest" while the [[Super Smash Bros. logo]] zooms out to the top left corner of the screen. Its color determines which player would have won the match.


Unlike the previous game, the results screen does not immediately end when one player presses a button; instead, pressing buttons views the contents of another page in the panels. Pressing the Start button removes the panel and inform the player that they are willing to play more battles, Melee added a phrase "Ready for the Next Battle", though pressing the B button will allow them to look at the previous panels again.
Unlike the previous game, the results screen does not immediately end when one player presses a button; instead, pressing buttons views the contents of another page in the panels. Pressing the Start button removes the panel and inform the player that they are "Ready for the Next Battle", though pressing the B button will allow them to look at the previous panels again.


If CPUs are in the match, they will automatically scroll through the results at a medium pace; plugging a controller into a slot where a CPU player is will allow the human player to investigate their panels at their own pace.
If CPUs are in the match, they will automatically scroll through the results at a medium pace; plugging a controller into a slot where a CPU player is will allow the human player to investigate their panels at their own pace.
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*'''Fastest Pitch''' - Maximum amount of knockback (in units) dealt by the player.
*'''Fastest Pitch''' - Maximum amount of knockback (in units) dealt by the player.
*'''Longest Drought''' - Longest amount of time (in seconds) the player spent without attacking. Attacks that miss opponents are ignored.
*'''Longest Drought''' - Longest amount of time (in seconds) the player spent without attacking. Attacks that miss opponents are ignored.
*'''Transformation Time''' - Total time (in seconds) the player had the effects of transformation items (such as [[Metal Box]]es).
*'''Transformation Time''' - Total time (in seconds) the player had the effects of transformation items (such as [[Metal Box]]es or [[Starman|Starmen]]).
<small><nowiki>*</nowiki> For some reason, [[grab aerial]]s are not counted here.</small>
<small><nowiki>*</nowiki> For some reason, [[grab aerial]]s are not counted here.</small>


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The last stage of ''Brawl''{{'}}s Classic and All-Star modes, however, took a style more similar to the original game's; a slow, soft piano piece would play in the results screen for the stages, in contrast to the loud, triumphant sound of the previous stages.
The last stage of ''Brawl''{{'}}s Classic and All-Star modes, however, took a style more similar to the original game's; a slow, soft piano piece would play in the results screen for the stages, in contrast to the loud, triumphant sound of the previous stages.


====In [[The Subspace Emissary]]====
====In the [[Subspace Emissary]]====
The Subspace Emissary's results screen, unlike the one found in its predecessor of the [[Adventure Mode]], is completely different from the others found in the single-player modes of the game.
The Subspace Emissary's results screen, unlike the one found in its predecessor of the [[Adventure Mode]], is completely different from the others found in the single-player modes of the game.


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*'''Flight Distance''' - Total distance (in ft.) the player was sent by attacks.
*'''Flight Distance''' - Total distance (in ft.) the player was sent by attacks.
*'''Ground Time''' - Total time (in seconds) the player was on ground.
*'''Ground Time''' - Total time (in seconds) the player was on ground.
*'''Air Time''' - Total time (in seconds) the player was in mid-air.
*'''Air Time''' - Total time (in seconds) the player was on mid-air.
*'''Swim Time''' - Total time (in seconds) the player was [[swim]]ming.
*'''Swim Time''' - Total time (in seconds) the player was [[swim]]ming.
*'''Hit Percentage''' - Percentage of attacks that hit opponents (with decimals truncated). Attacks landed on damageable items or stage features are not counted.
*'''Hit Percentage''' - Percentage of attacks that hit opponents (with decimals truncated). Attacks landed on damageable items or stage features are not counted.
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<small>Like in ''Melee'', grab aerials are strangely not listed anywhere.</small>
<small>Like in ''Melee'', grab aerials are strangely not listed anywhere.</small>


If the game ends in No Contest, the camera zooms out a little, the announcer says "No Contest," before the crowd groans in the background. The Smash Bros. emblem zoom outs in the near bottom left corner which then the "No Contest" sign appears after.
If the game ends in No Contest, the camera zooms out a little, the announcer says "No Contest," before the crowd gasps in the background. The Smash Bros. emblem zoom outs in the near bottom left corner which then the "No Contest" sign appears after.


<gallery>
<gallery>
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==In ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]''==
===In single-player modes===
====In [[Target Blast]] and [[Home-Run Contest]]====
[[File:TargetBlastTotalScore.jpg|thumb|The results screen for Target Blast in single-player.]]
The results screen for Target Blast occurs after the second round of the mode. This shows the player's total score and [[GSP]]. If the player sets a new record, the screen will say High Score in red or New Record in yellow for the character. The same thing applies to the Home-Run Contest, but with the total distance taken once the [[Sandbag]] lands on the marker.
===In multi-player modes===
===In multi-player modes===
The results screen in ''Super Smash Bros. 4'' is more similar to that of ''Melee'', with a small bit of ''Brawl''. After the match [[time out|times out]], it slows down to the final frame in the match, which then stays on screen. The screen transitions to reveal the winner (much like in ''Smash 64'') performing their victory pose on a sandy area, and the victor's name flashes on the screen with the corresponding player color that matches the victor. In the Wii U version, it then zooms out to reveal the rest of the characters, in colored "panes" in the background, with bigger panes reserved for higher places, but in [[team battle]]s, only the winning team is shown.
The results screen in ''Super Smash Bros. 4'' is more similar to that of ''Melee'', with a small bit of ''Brawl''. After the match [[time out|times out]], it slows down to the final frame in the match, which then stays on screen. The screen transitions to reveal the winner (much like in ''Smash 64'') performing their victory pose on a sandy area, and the victor's name flashes on the screen. In the Wii U version, it then zooms out to reveal the rest of the characters, in colored "panes" in the background, with bigger panes reserved for higher places, but in [[team battle]]s, only the winning team is shown.


*'''KOs''' - Total of [[KO]]s the player got.
*'''KOs''' - Total of [[KO]]s the player got.
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*{{GameIcon|SSB4-3}}'''Friendly Fire'''/{{GameIcon|SSB4-U}}'''Team Attack''' (Team Battles only) - Number of times the player damaged teammates, assuming the match was played with [[Team Attack]] on.
*{{GameIcon|SSB4-3}}'''Friendly Fire'''/{{GameIcon|SSB4-U}}'''Team Attack''' (Team Battles only) - Number of times the player damaged teammates, assuming the match was played with [[Team Attack]] on.


If the match ends in No Contest, the screen will fade to white then to the results screen while the Smash Bros. emblem moves to the bottom right corner of the screen. The camera then zooms out a little more than the previous one, and the announcer speaks "No Contest!"
If the game ends in No Contest, the screen will fade to white then to the results screen while the Smash Bros. emblem moves to the bottom right corner of the screen. The camera then zooms out a little more than the previous one, and the announcer speaks "No Contest!"
 
===={{for3ds}}====
<gallery>
LuigiPose3DS.gif|The results screen in {{for3ds}}.
</gallery>


===={{forwiiu}}====
<gallery>
<gallery>
MarioPose2WiiU.gif|The first portion of the results screen, which features the character's victory theme and victory pose.
MarioPose2WiiU.gif|The first portion of the results screen in the Wii U version, which features the character's victory theme and victory pose.
SSBUResultsScreen.jpg|The camera then pans out to reveal the rankings of all the characters in this case for free-for-all...
SSBUResultsScreen.jpg|The camera then pans out to reveal the rankings of all the characters in this case for free-for-all...
SSBUResultsScreen8Player.jpg|...and for 8-Player Smash.
SSBUResultsScreen8Player.jpg|...and for 8-Player Smash.
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SSBUResultsNoContest8Player.jpg|No Contest screen in 8-Player Smash
SSBUResultsNoContest8Player.jpg|No Contest screen in 8-Player Smash
</gallery>
</gallery>
====Music====
Just like in the previous games, the character's victory fanfare is played first before switching over to original music. In this case, the new results theme is a remix of the character select theme from the original ''Super Smash Bros.'' However, if {{SSB4|Cloud}} is victorious in the match, then it will play the victory theme from ''Final Fantasy VII'' continuously for the entire screen.
==In ''[[Super Smash Bros. Ultimate]]''==
===In single-player modes===
In [[Classic Mode]], the results screen summarizes the amount of points collected, as well as any rewards earned. In either the [[Spirit Board]] or [[World of Light]], the results screen displays the spirit acquired along any rewards earned.
<gallery>
SSBU_Classic_Results.jpg|The results screen for {{SSBU|Bowser}}'s Classic Mode.
SSBU_Spirits_Results.jpg|The results screen for {{SSBU|Terry}} beating the [[List of spirits (Super Mario series)|Dry Bowser]] spirit.
</gallery>
===In multi-player modes===
In ''Ultimate'', the screen was changed again, though it retains many traits from ''Smash 4''. The winning character now poses on the right (with no additional camera panning) and the remaining players are shown in windows at the bottom-left corner of the screen. Additionally, for team matches, the victory animations of the winning team's characters are now synchronized to the leading character's victory animation instead of skipping to the final poses. If [[Joker]] wins a match using [[All-Out Attack]], the results screen stays on the attack's splash screen instead of showing a victory pose.
*'''KOs''' - Total of [[KO]]s the player got.
*'''Falls''' - Total of times the player was KO'd by opponents.
*'''SDs''' - Total of times the player [[self-destruct]]ed. Also counts KOs by stage hazards.
*'''Damage Given''' - Total damage the player dealt to other players in the whole match.
*'''Damage Taken''' - Total damage the player received in the whole match.
*'''Damage Recovered''' - Total damage the player got healed.
*'''Peak Damage''' - Highest damage the player survived to in a single stock.
*'''Launch Distance''' - Total distance (in meters) the player was sent by attacks.
*'''Ground Time''' - Total time (in seconds) the player was on ground.
*'''Air Time''' - Total time (in seconds) the player was on mid-air.
*'''Swim Time''' - Total time (in seconds) the player was [[swim]]ming.
*'''Hit Percentage''' - Percentage of attacks that hit opponents (with decimals truncated). Attacks landed on damageable items or stage features are not counted.
*'''Ground Attacks''' - Total of ground attacks used, these being: [[jab]]s, [[dash attack]]s, [[Floor recovery|floor]]/[[ledge recovery]] attacks, [[tilt]]s, and [[special move]]s used on the ground.
*'''Air Attacks''' - Total of [[aerial attack]]s used, as well as airborne special moves and using tether recoveries.
*'''Smash Attacks''' - Total of [[smash attack]]s used.
*'''Grabs''' - Total of [[grab]]s performed.
*'''Throws''' - Total of [[throw]]s used.
*'''Edge Grabs''' - Total of times the player grabbed [[ledge]]s.
*'''Projectiles''' - Total of [[projectile]] attacks used. Character-specific items are included.
*'''Items Grabbed''' - Total of items grabbed. Character-specific items are not counted.
*'''Max Launch Speed''' - Maximum amount of [[knockback]] (in km/h) the player received.
*'''Max Launcher Speed''' - Maximum amount of knockback dealt (in km/h) by the player.
*'''Longest Drought''' - Longest amount of time (in seconds) the player spent without attacking. Attacks that miss opponents are ignored.
*'''Transformation Time''' - Total time (in seconds) the player had the effects of transformation items.
*'''Final Smashes''' - Total of [[Final Smash]]es used by the player.
*'''Team Attacks''' (Team Battles only) - Number of times the player damaged teammates, assuming the match was played with [[Team Attack]] on.
<gallery>
PalutenaVictoryPose1SSBU.gif|The first part of the victory screen, displaying the winner's victory pose and music.
UltimateResults.jpg|Followed by displaying the rankings the players ended in...
UltimateResults2.jpg|and then the character portraits in borders along how much [[Gold]] has been earned...
UltimateResultsTime.jpg|to display the number of KOs, also asking the player if to save the match as a [[Replay]]. This is the display in time matches...
UltimateResults3.jpg|and then in both stock and stamina matches.
UltimateResults4.jpg|The next part displays the stats of the match, in this case for time and stock matches...
UltimateResultsStamina.jpg|and in stamina matches.
UltimateResults5.jpg|Finally giving a message to return to the stage selection.
UltimateNoContest.jpg|The No Contest Screen.
</gallery>
====In [[Squad Strike]]====
The first part of the results screen during Squad Strike highlights the character that was in used at the moment the match ended, followed by a displays that shows what characters were defeated by the two teams during the match.
<gallery>
SquadStrikeResults1.jpg|The first part of the results screen during Squad Strike, highlighting the winner team.
SquadStrikeResults2.jpg|The second part, displaying the match's results.
</gallery>
====In [[Tourney]]====
During a Tourney, the winner character receives the title of Champion, and is given a congratulatory screen before showing the results of the entire tournament.
<gallery>
UltimateTourney1.jpg
UltimateTourney2.jpg
</gallery>
====Music====
''Ultimate'''s results screen music is unchanged from ''Smash 4''. However, if [[Joker]] wins, the ''Persona 5'' victory theme plays over the standard music. If this occurs on [[Mementos]] with either ''Persona 3'' or ''Persona 4'' music during the match, the victory theme changes to the corresponding one from the original games. If [[Sephiroth]] wins, the sound of crackling flames is heard instead. If [[Kazuya]] wins, the announcer's voice from ''Tekken 7'' is heard saying "Kazuya Mishima wins" in lieu of a victory fanfare; however, the results screen music then plays as normal. [[Cloud]]'s victory theme behaves the same way it did in ''Smash 4''.


==No Contest screen==
==No Contest screen==
A "No Contest" screen occurs whenever a player resigns from a match. This screen occurs when playing in [[Versus Mode]], [[Special Smash]], and [[8-Player Smash]], but not in [[With Anyone]] or Tournaments. All characters who were in the match will appear on the screen in their losing animation.
A "No Contest" screen occurs whenever a player resigns from a match. This screen occurs when playing in [[Versus Mode]], [[Special Smash]], and [[8-Player Smash]], but not in [[With Anyone]] or Tournaments. All characters who were in the match will appear on the screen in their loss animation.


==External links==
==External Links==
[https://youtube.com/watch?v=LIbsdRdvp0k No Contest Screens]
[https://m.youtube.com/watch?v=RMnl5YZSzT8 No Contest Screens]


==Trivia==
==Trivia==
*In ''Super Smash Bros. Melee'', the game's [[Stamina Mode]] is notable for being the only versus mode in all the games that does not have a results screen; gameplay instead moves directly from the previous fight to the character select screen.
*In ''Super Smash Bros. Melee'', the game's [[Stamina Mode]] is notable for being the only versus mode in all the game that does not have a results screen; gameplay instead moves directly from the previous fight to the character select screen.
**This makes Stamina the only mode that normally unplayable characters like {{SSBM|Master Hand}} and {{SSBM|Crazy Hand}} can win on without crashing the game.
**This makes Stamina the only mode that normally unplayable characters like {{SSBM|Master Hand}} and {{SSBM|Crazy Hand}} can win on without crashing the game.
**Also, additional models/objects are loaded and pushed off to the side/background. For example, if Mario (P2) loses to Link (P1), then the former's model will not only be shown in the little box (like normal), but will also show up in the background of the results screen, while the latter will have an additional model down below, doing the same victory pose. The reason for this is due to alternate cameras being set up in different spots in the results screen.
*''Super Smash Bros. Melee'' is the only game in the series to not play any music after a [[fanfare]].
*''Super Smash Bros. Melee'' is the only game in the series that has no music after a [[fanfare]].
*''Super Smash Bros. 4''{{'}}s Results screen music is a remix of the [[Character selection screen|character select]] music in ''Super Smash Bros. 64''. [https://www.youtube.com/watch?v=MFsC39DHsuk SSB64] [https://www.youtube.com/watch?v=KLP1z96g6RM SSB4]
*''Smash 4''{{'}}s and ''Ultimate''{{'}}s {{SSB4MusicLink|Super Smash Bros.|Results Display Screen|results screen music}} is a remix of the [[Character selection screen|character select]] [[Music (SSB)#N/A: Character Select|music]] in the original ''Super Smash Bros.''
*It is possible to partially play on the results screen in ''SSB4'' through characters with transformations as their [[Final Smash]], it must be done slightly before the timer runs out<ref>https://youtu.be/kmUrXhGHVN4</ref>.
*It is possible to partially play on the results screen in ''SSB4'' through characters with transformations as their [[Final Smash]], it must be done slightly before the timer runs out<ref>https://youtu.be/kmUrXhGHVN4</ref>.
*In ''[[Super Smash Bros. 4]]'' [[Super_Smash_Bros._Ultimate|onwards]], there is no groaning during the No Contest screen.
*Super Smash Bros. 4 is the only game in the series to not have the in game crowd groan when the "No Contest" screen occurs.
*Joker is currently the only character:
**to possess a [[Final Smash]] that can cut straight to the results screen
**who is only announced as the champion by the announcer, and only cheered for him if he becomes the champion in Tourney mode only.
**who is not announced as the winner by the announcer, and not cheered for him by the crowd if he wins. Rather, the Phantom Thieves will say specific quotes, as they do in ''Persona 5''.
*''Brawl'' is the only game where:
**The winning character's/team's name/"No Contest" text does not remain on the screen.
**All letters of the winning characters are not in capital letters (not including Pokémon's names in the PAL version).
**The results screen can be skipped before the announcer states the winner's name.
*In ''Ultimate'', the camera will not move around following a victory pose in Team Battles (unless if Joker's victory poses plays, which uses the normal moving camera). This applies whether it's a solo victory pose or a group victory pose.
*In ''Ultimate'', if either Joker or Sephiroth are the leader of a winning team, their victory screens will play without any of their teammates being shown.
*In ''Ultimate'', while duplicate characters clap chronologically in their "panes" much like in ''Smash 4'', they clap in the same pace on the "No Contest" screen, much like in previous ''Smash Bros.'' titles excluding ''Smash 4''.
*''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Ultimate]]'' are the only games where the laurel around the 1st place icon appears on all characters on the winning team in [[Team Battle]]s instead of appearing only on the leading character.
*In ''[[Super Smash Bros. Brawl]]'', the logo for the {{uv|Fire Emblem}} series is different on the results screen than in normal gameplay.
*Certain characters significantly change in size during the No Contest screen to fit into the dimensions of the screen. Examples include [[Bowser]] and [[Ganondorf]] shrinking and [[Bayonetta]] growing.
*The order of characters in the No Contest screen is typically decided by [[Port priority]], with the lowest port being on the far left and each higher port moving to the right. The only exception is in [[Battle Arena]]s, which are ordered by when players joined the arena with the host always being on the far left.


==References==
==References==
{{reflist}}
{{reflist}}


[[Category:Single-player modes]]
[[Category:Single Player Modes]]
[[Category:Multiplayer modes]]
[[Category:Multiplayer modes]]

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