Editing Results screen
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In the 1P Game, the results screen's text would change in the last fight against {{SSB|Master Hand}}; instead of proclaiming "Stage Clear", it would instead say "Game Clear". | In the 1P Game, the results screen's text would change in the last fight against {{SSB|Master Hand}}; instead of proclaiming "Stage Clear", it would instead say "Game Clear". | ||
The [[Break the Targets]], [[Board the Platforms]] and | The [[Break the Targets]], [[Board the Platforms]] and [[Race to the Finish]] stages of the game have their own individual results screen; these screens, however, have only one screen allotted to each. For Break the Targets and Board the Platforms, the player is shown how many targets they have broken, or how many platforms they landed on. In Race to the Finish, the player is only shown how long it took for them to make it through the stage. | ||
<gallery> | <gallery> | ||
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====Music==== | ====Music==== | ||
Four pieces of music are used for the results screens of the single player mode: a triumphant, blasting fanfare, which plays after ordinary battles; an actual track with an ambient tone, which plays after the player defeats {{SSB|Master Hand}}; a fanfare for winning [[Break the Targets]], [[Board the Platforms]] or | Four pieces of music are used for the results screens of the single player mode: a triumphant, blasting fanfare, which plays after ordinary battles; an actual track with an ambient tone, which plays after the player defeats {{SSB|Master Hand}}; a fanfare for winning [[Break the Targets]], [[Board the Platforms]] or [[Race to the Finish]]; and a small piece for failing either of those three stages. | ||
===In multi-player modes=== | ===In multi-player modes=== | ||
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If the game ends in No Contest, the game cuts right in to the screen, while the background of the said screen fades in. | If the game ends in No Contest, the game cuts right in to the screen, while the background of the said screen fades in. | ||
These results screens change the main | These results screens change the main colour of the checkerboard background changes depending on who won the match; Player 1 gave a red checkerboard, Player 2 gave it a blue colour, Player 3 would get a yellow backdrop, Player 4 would cause it to become green and No Contest causes it to become grey. In the case of team matches, the resulting colour of the winning team would also give its respective colour. | ||
If a human controlled player wins first place, a shower of confetti is also applied to the results screen. | If a human controlled player wins first place, a shower of confetti is also applied to the results screen. | ||
<gallery> | <gallery> | ||
ResultsScreenMP64Stock.jpg|{{SSB|Link}} wins a Stock match. | |||
ResultsScreenMP64Time.jpg|{{SSB|Ness}} wins a Time match. | |||
No Contest SSB64.PNG|No Contest | No Contest SSB64.PNG|No Contest | ||
</gallery> | </gallery> | ||
====Music==== | ====Music==== | ||
The results screen starts by playing the character's [[fanfare]]; after the fanfare plays and the results were shown, however, original music is played. In team battles, the player that won more points in Time mode or KO'd more opponents in Stock mode will have their victory theme played; this trend continues in ''Melee'' and ''Brawl'' | The results screen starts by playing the character's [[fanfare]]; after the fanfare plays and the results were shown, however, original music is played. In team battles, the player that won more points in Time mode or KO'd more opponents in Stock mode will have their victory theme played; this trend continues in ''Melee'' and ''Brawl''. | ||
==In ''[[Super Smash Bros. Melee]]''== | ==In ''[[Super Smash Bros. Melee]]''== | ||
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#After pressing a button, the panes on the bottom of the screen expand and the rows on top minimise; here, the player is presented with three pages of results. The first page shows how many times the player was KO'd by another player and how many KOs they got against them, as well as their total SDs. The second page shows detailed information, such as how many times they picked up a transformation item and how many attacks they performed. The last pane shows the various special [[List of bonuses|bonuses]] the player got in the match. In [[Bonus (mode)|bonus mode]], the third pane is shown first; in all other cases, the first pane appears. | #After pressing a button, the panes on the bottom of the screen expand and the rows on top minimise; here, the player is presented with three pages of results. The first page shows how many times the player was KO'd by another player and how many KOs they got against them, as well as their total SDs. The second page shows detailed information, such as how many times they picked up a transformation item and how many attacks they performed. The last pane shows the various special [[List of bonuses|bonuses]] the player got in the match. In [[Bonus (mode)|bonus mode]], the third pane is shown first; in all other cases, the first pane appears. | ||
If the match ends in No Contest, the screen cuts in to the results screen, the crowd groans in the background, and the | If the match ends in No Contest, the screen cuts in to the results screen, the crowd groans in the background, and the announcer shouts "No Contest" while the [[Super Smash Bros. logo]] zooms out to the top left corner of the screen. Its color determines which player would have won the match. | ||
Unlike the previous game, the results screen does not immediately end when one player presses a button; instead, pressing buttons views the contents of another page in the panels. Pressing the Start button removes the panel and inform the player that they are | Unlike the previous game, the results screen does not immediately end when one player presses a button; instead, pressing buttons views the contents of another page in the panels. Pressing the Start button removes the panel and inform the player that they are "Ready for the Next Battle", though pressing the B button will allow them to look at the previous panels again. | ||
If CPUs are in the match, they will automatically scroll through the results at a medium pace; plugging a controller into a slot where a CPU player is will allow the human player to investigate their panels at their own pace. | If CPUs are in the match, they will automatically scroll through the results at a medium pace; plugging a controller into a slot where a CPU player is will allow the human player to investigate their panels at their own pace. | ||
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*'''Fastest Pitch''' - Maximum amount of knockback (in units) dealt by the player. | *'''Fastest Pitch''' - Maximum amount of knockback (in units) dealt by the player. | ||
*'''Longest Drought''' - Longest amount of time (in seconds) the player spent without attacking. Attacks that miss opponents are ignored. | *'''Longest Drought''' - Longest amount of time (in seconds) the player spent without attacking. Attacks that miss opponents are ignored. | ||
*'''Transformation Time''' - Total time (in seconds) the player had the effects of transformation items (such as [[Metal Box]]es). | *'''Transformation Time''' - Total time (in seconds) the player had the effects of transformation items (such as [[Metal Box]]es or [[Starman|Starmen]]). | ||
<small><nowiki>*</nowiki> For some reason, [[grab aerial]]s are not counted here.</small> | <small><nowiki>*</nowiki> For some reason, [[grab aerial]]s are not counted here.</small> | ||
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The last stage of ''Brawl''{{'}}s Classic and All-Star modes, however, took a style more similar to the original game's; a slow, soft piano piece would play in the results screen for the stages, in contrast to the loud, triumphant sound of the previous stages. | The last stage of ''Brawl''{{'}}s Classic and All-Star modes, however, took a style more similar to the original game's; a slow, soft piano piece would play in the results screen for the stages, in contrast to the loud, triumphant sound of the previous stages. | ||
====In [[ | ====In the [[Subspace Emissary]]==== | ||
The Subspace Emissary's results screen, unlike the one found in its predecessor of the [[Adventure Mode]], is completely different from the others found in the single-player modes of the game. | The Subspace Emissary's results screen, unlike the one found in its predecessor of the [[Adventure Mode]], is completely different from the others found in the single-player modes of the game. | ||
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*'''Flight Distance''' - Total distance (in ft.) the player was sent by attacks. | *'''Flight Distance''' - Total distance (in ft.) the player was sent by attacks. | ||
*'''Ground Time''' - Total time (in seconds) the player was on ground. | *'''Ground Time''' - Total time (in seconds) the player was on ground. | ||
*'''Air Time''' - Total time (in seconds) the player was | *'''Air Time''' - Total time (in seconds) the player was on mid-air. | ||
*'''Swim Time''' - Total time (in seconds) the player was [[swim]]ming. | *'''Swim Time''' - Total time (in seconds) the player was [[swim]]ming. | ||
*'''Hit Percentage''' - Percentage of attacks that hit opponents (with decimals truncated). Attacks landed on damageable items or stage features are not counted. | *'''Hit Percentage''' - Percentage of attacks that hit opponents (with decimals truncated). Attacks landed on damageable items or stage features are not counted. | ||
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<small>Like in ''Melee'', grab aerials are strangely not listed anywhere.</small> | <small>Like in ''Melee'', grab aerials are strangely not listed anywhere.</small> | ||
If the game ends in No Contest, the camera zooms out a little, the announcer says "No Contest," before the crowd | If the game ends in No Contest, the camera zooms out a little, the announcer says "No Contest," before the crowd gasps in the background. The Smash Bros. emblem zoom outs in the near bottom left corner which then the "No Contest" sign appears after. | ||
<gallery> | <gallery> | ||
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==In ''[[Super Smash Bros. 4]]''== | ==In ''[[Super Smash Bros. 4]]''== | ||
===In multi-player modes=== | ===In multi-player modes=== | ||
The results screen in ''Super Smash Bros. 4'' is more similar to that of ''Melee'', with a small bit of ''Brawl''. After the match [[time out|times out]], it slows down to the final frame in the match, which then stays on screen. The screen transitions to reveal the winner (much like in ''Smash 64'') performing their victory pose on a sandy area, and the victor's name flashes on the screen | The results screen in ''Super Smash Bros. 4'' is more similar to that of ''Melee'', with a small bit of ''Brawl''. After the match [[time out|times out]], it slows down to the final frame in the match, which then stays on screen. The screen transitions to reveal the winner (much like in ''Smash 64'') performing their victory pose on a sandy area, and the victor's name flashes on the screen. In the Wii U version, it then zooms out to reveal the rest of the characters, in colored "panes" in the background, with bigger panes reserved for higher places, but in [[team battle]]s, only the winning team is shown. | ||
*'''KOs''' - Total of [[KO]]s the player got. | *'''KOs''' - Total of [[KO]]s the player got. | ||
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*{{GameIcon|SSB4-3}}'''Friendly Fire'''/{{GameIcon|SSB4-U}}'''Team Attack''' (Team Battles only) - Number of times the player damaged teammates, assuming the match was played with [[Team Attack]] on. | *{{GameIcon|SSB4-3}}'''Friendly Fire'''/{{GameIcon|SSB4-U}}'''Team Attack''' (Team Battles only) - Number of times the player damaged teammates, assuming the match was played with [[Team Attack]] on. | ||
If the | If the game ends in No Contest, the screen will fade to white then to the results screen while the Smash Bros. emblem moves to the bottom right corner of the screen. The camera then zooms out a little more than the previous one, and the announcer speaks "No Contest!" | ||
<gallery> | <gallery> | ||
MarioPose2WiiU.gif|The first portion of the results screen, which features the character's victory theme and victory pose. | MarioPose2WiiU.gif|The first portion of the results screen in the Wii U version, which features the character's victory theme and victory pose. | ||
SSBUResultsScreen.jpg|The camera then pans out to reveal the rankings of all the characters in this case for free-for-all... | SSBUResultsScreen.jpg|The camera then pans out to reveal the rankings of all the characters in this case for free-for-all... | ||
SSBUResultsScreen8Player.jpg|...and for 8-Player Smash. | SSBUResultsScreen8Player.jpg|...and for 8-Player Smash. | ||
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SSBUResultsNoContest8Player.jpg|No Contest screen in 8-Player Smash | SSBUResultsNoContest8Player.jpg|No Contest screen in 8-Player Smash | ||
</gallery> | </gallery> | ||
==No Contest screen== | ==No Contest screen== | ||
A "No Contest" screen occurs whenever a player resigns from a match. This screen occurs when playing in [[Versus Mode]], [[Special Smash]], and [[8-Player Smash]], but not in [[With Anyone]] or Tournaments. All characters who were in the match will appear on the screen in their | A "No Contest" screen occurs whenever a player resigns from a match. This screen occurs when playing in [[Versus Mode]], [[Special Smash]], and [[8-Player Smash]], but not in [[With Anyone]] or Tournaments. All characters who were in the match will appear on the screen in their loss animation. | ||
==External | ==External Links== | ||
[https://youtube.com/watch?v= | [https://m.youtube.com/watch?v=RMnl5YZSzT8 No Contest Screens] | ||
==Trivia== | ==Trivia== | ||
*In ''Super Smash Bros. Melee'', the game's [[Stamina Mode]] is notable for being the only versus mode in all the | *In ''Super Smash Bros. Melee'', the game's [[Stamina Mode]] is notable for being the only versus mode in all the game that does not have a results screen; gameplay instead moves directly from the previous fight to the character select screen. | ||
**This makes Stamina the only mode that normally unplayable characters like {{SSBM|Master Hand}} and {{SSBM|Crazy Hand}} can win on without crashing the game. | **This makes Stamina the only mode that normally unplayable characters like {{SSBM|Master Hand}} and {{SSBM|Crazy Hand}} can win on without crashing the game. | ||
*''Super Smash Bros. Melee'' is the only game in the series to not play any music after a [[fanfare]]. | |||
*''Super Smash Bros. Melee'' is the only game in the series | *''Super Smash Bros. 4''{{'}}s Results screen music is a remix of the [[Character selection screen|character select]] music in ''Super Smash Bros. 64''. [https://www.youtube.com/watch?v=MFsC39DHsuk SSB64] [https://www.youtube.com/watch?v=KLP1z96g6RM SSB4] | ||
*''Smash 4''{{'}}s | |||
*It is possible to partially play on the results screen in ''SSB4'' through characters with transformations as their [[Final Smash]], it must be done slightly before the timer runs out<ref>https://youtu.be/kmUrXhGHVN4</ref>. | *It is possible to partially play on the results screen in ''SSB4'' through characters with transformations as their [[Final Smash]], it must be done slightly before the timer runs out<ref>https://youtu.be/kmUrXhGHVN4</ref>. | ||
* | *Super Smash Bros. 4 is the only game in the series to not have the in game crowd groan when the "No Contest" screen occurs. | ||
==References== | ==References== | ||
{{reflist}} | {{reflist}} | ||
[[Category:Single | [[Category:Single Player Modes]] | ||
[[Category:Multiplayer modes]] | [[Category:Multiplayer modes]] |