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{{image|SSB4 results screen with no obstructions}} | |||
The '''results screen''' is a screen that appears in all ''Smash Bros.'' games. The results screen follows almost every match that the player takes part in all the games. | The '''results screen''' is a screen that appears in all ''Smash Bros.'' games. The results screen follows almost every match that the player takes part in all the games. | ||
==In | ==In [[Super Smash Bros.]]== | ||
===In single-player modes=== | ===In single-player modes=== | ||
In the | In the [[1P Game]] of the game, the results screen appears after every match. In most matches, the screen follows a two-screen pattern: the number of points the player has received from the Timer and from how much Damage they have inflicted, followed by any Special Bonuses attained from the match; if the player does not attain any Bonuses, the second screen is not shown. | ||
Prior to the actual results screen, the camera would zoom in to the character during the end of the match; if the character were off-screen, the camera would stay in place. | Prior to the actual results screen, the camera would zoom in to the character during the end of the match; if the character were off-screen, the camera would stay in place. | ||
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In the 1P Game, the results screen's text would change in the last fight against {{SSB|Master Hand}}; instead of proclaiming "Stage Clear", it would instead say "Game Clear". | In the 1P Game, the results screen's text would change in the last fight against {{SSB|Master Hand}}; instead of proclaiming "Stage Clear", it would instead say "Game Clear". | ||
The [[Break the Targets]], [[Board the Platforms]] and | The [[Break the Targets]], [[Board the Platforms]] and [[Race to the Finish]] stages of the game have their own individual results screen; these screens, however, have only one screen allotted to each. For Break the Targets and Board the Platforms, the player is shown how many targets they have broken, or how many platforms they landed on. In Race to the Finish, the player is only shown how long it took for them to make it through the stage. | ||
<gallery> | <gallery> | ||
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====Music==== | ====Music==== | ||
Four pieces of music are used for the results screens of the single player mode: a triumphant, blasting fanfare, which plays after ordinary battles; an actual track with an ambient tone, which plays after the player defeats {{SSB|Master Hand}}; a fanfare for winning [[Break the Targets]], [[Board the Platforms]] or | Four pieces of music are used for the results screens of the single player mode: a triumphant, blasting fanfare, which plays after ordinary battles; an actual track with an ambient tone, which plays after the player defeats {{SSB|Master Hand}}; a fanfare for winning [[Break the Targets]], [[Board the Platforms]] or [[Race to the Finish]]; and a small piece for failing either of those three stages. | ||
===In multi-player modes=== | ===In multi-player modes=== | ||
There are two types of results screens in the multi-player modes of | There are two types of results screens in the multi-player modes of Super Smash Bros., due to there being only two modes in the game. In both cases, the winner of the game performs one of three [[Victory pose]]s, with the other participants applauding the victor or victors in the background, with their distance from the victor varying on their position in the previous match; farther characters represent a lower place. A scoreboard is then displayed over the screen, with the contents varying on the mode. In [[Time]] matches, both the total number of KOs and Falls (referred to as "TKOs" in this game) are shown, as well as each player's final score. In Stock matches, participants are only shown how many times they KO'd other characters. | ||
If the game ends in No Contest, the game cuts right in to the screen, while the background of the said screen fades in. | If the game ends in No Contest, the game cuts right in to the screen, while the background of the said screen fades in. | ||
These results screens change the main | These results screens change the main colour of the checkerboard background changes depending on who won the match; Player 1 gave a red checkerboard, Player 2 gave it a blue colour, Player 3 would get a yellow backdrop, and Player 4 would cause it to become green. In the case of team matches, the resulting colour of the winning team would also give its respective colour. | ||
If a human controlled player wins first place, a shower of confetti is also applied to the results screen. | If a human controlled player wins first place, a shower of confetti is also applied to the results screen. | ||
<gallery> | <gallery> | ||
ResultsScreenMP64Stock.jpg|{{SSB|Link}} wins a Stock match. | |||
ResultsScreenMP64Time.jpg|{{SSB|Ness}} wins a Time match. | |||
No Contest SSB64.PNG|No Contest | No Contest SSB64.PNG| No Contest | ||
</gallery> | </gallery> | ||
====Music==== | ====Music==== | ||
The results screen starts by playing the character's [[ | The results screen starts by playing the character's [[Fanfare]]; after the fanfare plays and the results were shown, however, original music is played. In team battles, the player that won more points in Time mode or KO'd more opponents in Stock mode will have their victory theme played; this trend continues in ''Melee'' and ''Brawl''. | ||
==In | ==In [[Super Smash Bros. Melee]]== | ||
===In single-player modes=== | ===In single-player modes=== | ||
All three of ''Super Smash Bros. Melee's'' single player modes ([[Classic Mode (SSBM)|Classic]], [[Adventure]], and [[All-Star Mode]]) share a results screen. The process is considerably more streamlined than the process found in the previous game; there is only one screen, instead of a two step process. Additionally, due to the addition of a [[Coin]] system in ''Melee'', the amount of coins won in each stage is also shown on the Results screen. Like before, the camera would zoom in on the player when the stage was completed, and they would appear in the results screen; this time, however, the screenshot was given a light sepia tone. | All three of ''Super Smash Bros. Melee's'' single player modes ([[Classic Mode (SSBM)|Classic]], [[Adventure]], and [[All-Star Mode|All-Star]]) share a results screen. The process is considerably more streamlined than the process found in the previous game; there is only one screen, instead of a two step process. Additionally, due to the addition of a [[Coin]] system in ''Melee'', the amount of coins won in each stage is also shown on the Results screen. Like before, the camera would zoom in on the player when the stage was completed, and they would appear in the results screen; this time, however, the screenshot was given a light sepia tone. | ||
In {{SSBM|Classic Mode}}, the Results Screen has two different variations for the Target Test and Race to the Finish, due to their different scoring methods. | In {{SSBM|Classic Mode}}, the Results Screen has two different variations for the Target Test and Race to the Finish, due to their different scoring methods. | ||
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<gallery> | <gallery> | ||
MeleeResultsScreenClassic.png|An ordinary Results Screen found in Classic Mode. Completing the game | MeleeResultsScreenClassic.png|An ordinary Results Screen found in Classic Mode. Completing the game would display "Game Clear" instead of "Stage Clear". | ||
MeleeResultsScreenTargetTest.png|A different Results Screen used in [[Target Test]] minigames. | MeleeResultsScreenTargetTest.png|A different Results Screen used in [[Target Test]] minigames. | ||
MeleeResultsScreenRacetotheFinish.png|The Results Screen detailing the results of a Race to the Finish match. | MeleeResultsScreenRacetotheFinish.png|The Results Screen detailing the results of a Race to the Finish match. | ||
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In this game, the results screen follows a three step procedure: | In this game, the results screen follows a three step procedure: | ||
#The victor or victors perform one of three victory poses with their fanfare playing; in the case of team battles, the one who performed the best has their victory theme, should the victors be of different universes. Unlike the previous game, no music plays after the fanfare. | #The victor or victors perform one of three victory poses with their fanfare playing; in the case of team battles, the one who performed the best has their victory theme, should the victors be of different universes. Unlike the previous game, no music plays after the fanfare. | ||
#Various animations ease in the first page of results, collectively showing KOs, Falls, and SDs. Depending on the mode, different scores are shown on the very bottom row. In time matches, the total score of players is shown; in stock matches, the total time taken to deplete all stocks; in coin matches, the total number of coins attained is shown; and in bonus matches, the KOs, Falls, and SDs rows are not shown, with only the total number of points accumulated shown. | #Various animations ease in the first page of results, collectively showing KOs, Falls, and SDs. Depending on the mode, different scores are shown on the very bottom row. In time matches, the total score of players is shown; in stock matches, the total time taken to deplete all stocks; in coin matches, the total number of coins attained is shown; and in bonus matches, the KOs, Falls, and SDs rows are not shown, with only the total number of points accumulated shown. | ||
#After pressing a button, the panes on the bottom of the screen expand and the rows on top minimise; here, the player is presented with three pages of results. The first page shows how many times the player was KO'd by another player and how many KOs they got against them, as well as their total SDs. The second page shows detailed information, such as how many times they picked up a transformation item and how many attacks they performed. The last pane shows the various special [[List of bonuses|bonuses]] the player got in the match. In | #After pressing a button, the panes on the bottom of the screen expand and the rows on top minimise; here, the player is presented with three pages of results. The first page shows how many times the player was KO'd by another player and how many KOs they got against them, as well as their total SDs. The second page shows detailed information, such as how many times they picked up a transformation item and how many attacks they performed. The last pane shows the various special [[List of bonuses|bonuses]] the player got in the match. In bonus mode, the third pane is shown first; in all other cases, the first pane appears. | ||
If the match ends in No Contest, the screen cuts in to the results screen, the crowd groans in the background, and the | If the match ends in No Contest, the screen cuts in to the results screen, the crowd groans in the background, and the announcer yells "No Contest" while the Smash Bros. emblem zooms out to the top left corner of the screen. | ||
Unlike the previous game, the results screen does not immediately end when one player presses a button; instead, pressing buttons views the contents of another page in the panels. Pressing the Start button removes the panel and inform the player that they are | Unlike the previous game, the results screen does not immediately end when one player presses a button; instead, pressing buttons views the contents of another page in the panels. Pressing the Start button removes the panel and inform the player that they are "Ready for the Next Battle", though pressing the B button will allow them to look at the previous panels again. | ||
If CPUs are in the match, they will automatically scroll through the results at a medium pace; plugging a controller into a slot where a CPU player is will allow the human player to investigate their panels at their own pace. | If CPUs are in the match, they will automatically scroll through the results at a medium pace; plugging a controller into a slot where a CPU player is will allow the human player to investigate their panels at their own pace. | ||
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*'''Air Time''' - Total time (in seconds) the player was on mid-air. | *'''Air Time''' - Total time (in seconds) the player was on mid-air. | ||
*'''Hit Percentage'''* - Percentage of attacks that hit opponents (with decimals truncated). Attacks landed on damageable items or stage features are not counted. | *'''Hit Percentage'''* - Percentage of attacks that hit opponents (with decimals truncated). Attacks landed on damageable items or stage features are not counted. | ||
*'''Ground Attacks''' - Total of ground attacks used, these being: [[jab]]s, [[dash attack]]s, [[Floor recovery|floor]]/[[ledge recovery]] | *'''Ground Attacks''' - Total of ground attacks used, these being: [[jab]]s, [[dash attack]]s, [[Floor recovery|floor]]/[[Ledge recovery|ledge recovery attacks]] [[tilt]]s and [[special attack]]s used on ground. | ||
*'''Air Attacks'''* - Total of [[aerial attack]]s used, as well as airborne special moves. | *'''Air Attacks'''* - Total of [[aerial attack]]s used, as well as airborne special moves. | ||
*'''Smash Attacks''' - Total of [[smash attack]]s used. Smash thrown items are also counted. | *'''Smash Attacks''' - Total of [[smash attack]]s used. Smash thrown items are also counted. | ||
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*'''Fastest Pitch''' - Maximum amount of knockback (in units) dealt by the player. | *'''Fastest Pitch''' - Maximum amount of knockback (in units) dealt by the player. | ||
*'''Longest Drought''' - Longest amount of time (in seconds) the player spent without attacking. Attacks that miss opponents are ignored. | *'''Longest Drought''' - Longest amount of time (in seconds) the player spent without attacking. Attacks that miss opponents are ignored. | ||
*'''Transformation Time''' - Total time (in seconds) the player had the effects of transformation items (such as [[Metal Box]]es). | *'''Transformation Time''' - Total time (in seconds) the player had the effects of transformation items (such as [[Metal Box]]es or [[Starman|Starmen]]). | ||
<small><nowiki>*</nowiki> For some reason, [[grab aerial]]s are not counted here.</small> | <small><nowiki>*</nowiki> For some reason, [[grab aerial]]s are not counted here.</small><br/> | ||
<gallery> | <gallery> | ||
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''Melee''{{'}}s results screen follows suit of the previous game, by starting with the character's victory theme; the game, however, lacks background music after the fanfare. In the new Tournament mode, the winner of the entire bracket would have their fanfare play; should the player not leave the bracket view, music associated with the character would begin playing. | ''Melee''{{'}}s results screen follows suit of the previous game, by starting with the character's victory theme; the game, however, lacks background music after the fanfare. In the new Tournament mode, the winner of the entire bracket would have their fanfare play; should the player not leave the bracket view, music associated with the character would begin playing. | ||
==In | ==In [[Super Smash Bros. Brawl]]== | ||
===In single-player modes=== | ===In single-player modes=== | ||
====In [[Classic Mode (SSBB)|Classic]] and [[All-Star Mode|All-Star]] modes==== | ====In [[Classic Mode (SSBB)|Classic]] and [[All-Star Mode|All-Star]] modes==== | ||
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The last stage of ''Brawl''{{'}}s Classic and All-Star modes, however, took a style more similar to the original game's; a slow, soft piano piece would play in the results screen for the stages, in contrast to the loud, triumphant sound of the previous stages. | The last stage of ''Brawl''{{'}}s Classic and All-Star modes, however, took a style more similar to the original game's; a slow, soft piano piece would play in the results screen for the stages, in contrast to the loud, triumphant sound of the previous stages. | ||
====In [[ | ====In the [[Subspace Emissary]]==== | ||
The Subspace Emissary's results screen, unlike the one found in its predecessor of the [[Adventure Mode]], is completely different from the others found in the single-player modes of the game. | The Subspace Emissary's results screen, unlike the one found in its predecessor of the [[Adventure Mode]], is completely different from the others found in the single-player modes of the game. | ||
In this mode, the results screen shows what trophies and stickers the player has got from either enemies or hidden [[box]]es, as well as the score they got from the stage, and their cumulative score in the entire mode. This screen features a long, victorious sounding track, the | In this mode, the results screen shows what trophies and stickers the player has got from either enemies or hidden [[box]]es, as well as the score they got from the stage, and their cumulative score in the entire mode. This screen features a long, victorious sounding track, which is identical to the Classic Mode's. | ||
<gallery> | <gallery> | ||
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*'''Flight Distance''' - Total distance (in ft.) the player was sent by attacks. | *'''Flight Distance''' - Total distance (in ft.) the player was sent by attacks. | ||
*'''Ground Time''' - Total time (in seconds) the player was on ground. | *'''Ground Time''' - Total time (in seconds) the player was on ground. | ||
*'''Air Time''' - Total time (in seconds) the player was | *'''Air Time''' - Total time (in seconds) the player was on mid-air. | ||
*'''Swim Time''' - Total time (in seconds) the player was [[swim]]ming. | *'''Swim Time''' - Total time (in seconds) the player was [[swim]]ming. | ||
*'''Hit Percentage''' - Percentage of attacks that hit opponents (with decimals truncated). Attacks landed on damageable items or stage features are not counted. | *'''Hit Percentage''' - Percentage of attacks that hit opponents (with decimals truncated). Attacks landed on damageable items or stage features are not counted. | ||
*'''Ground Attacks''' - Total of ground attacks used, these being: [[jab]]s, [[dash attack]]s, [[Floor recovery|floor]]/[[ledge recovery]] | *'''Ground Attacks''' - Total of ground attacks used, these being: [[jab]]s, [[dash attack]]s, [[Floor recovery|floor]]/[[Ledge recovery|ledge recovery attacks]] [[tilt]]s and [[special attack]]s used on ground. | ||
*'''Air Attacks''' - Total of [[aerial attack]]s used, as well as airborne special moves. | *'''Air Attacks''' - Total of [[aerial attack]]s used, as well as airborne special moves. | ||
*'''Smash Attacks''' - Total of [[smash attack]]s used. Smash thrown items are also counted. | *'''Smash Attacks''' - Total of [[smash attack]]s used. Smash thrown items are also counted. | ||
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*'''Transformation Time''' - Total time (in seconds) the player had the effects of transformation items. | *'''Transformation Time''' - Total time (in seconds) the player had the effects of transformation items. | ||
*'''Final Smashes''' - Total of [[Final Smash]]es used by the player. | *'''Final Smashes''' - Total of [[Final Smash]]es used by the player. | ||
<small>Like in ''Melee'', grab aerials are strangely not listed anywhere.</small> | <small>Like in ''Melee'', grab aerials are strangely not listed anywhere.</small><br/> | ||
If the game ends in No Contest, the camera zooms out a little, the announcer | If the game ends in No Contest, the camera zooms out a little, the announcer yells "No Contest," before the crowd gasps in the background. The Smash Bros. emblem zoom outs in the near bottom left corner which then the "No Contest" sign appears after. | ||
<gallery> | <gallery> | ||
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==In ''[[Super Smash Bros. 4]]''== | ==In ''[[Super Smash Bros. 4]]''== | ||
===In multi-player modes=== | ===In multi-player modes=== | ||
The results screen in ''Super Smash Bros. 4'' is more similar to that of ''Melee'', with a small bit of ''Brawl''. After the match [[time out|times out]], it slows down to the final frame in the match, which then stays on screen. The screen transitions to reveal the winner (much like in ''Smash 64'') performing their victory pose on a sandy area, and the victor's name flashes on the screen | The results screen in ''Super Smash Bros. 4'' is more similar to that of ''Melee'', with a small bit of ''Brawl''. After the match [[time out|times out]], it slows down to the final frame in the match, which then stays on screen. The screen transitions to reveal the winner (much like in ''Smash 64'') performing their victory pose on a sandy area, and the victor's name flashes on the screen. In the Wii U version, it then zooms out to reveal the rest of the characters, in colored "panes" in the background, with bigger panes reserved for higher places, but in [[team battle]]s, only the winning team is shown. | ||
*'''KOs''' - Total of [[KO]]s the player got. | *'''KOs''' - Total of [[KO]]s the player got. | ||
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*'''Swim Time''' - Total time (in seconds) the player was [[swim]]ming. | *'''Swim Time''' - Total time (in seconds) the player was [[swim]]ming. | ||
*'''Hit Percentage''' - Percentage of attacks that hit opponents (with decimals truncated). Attacks landed on damageable items or stage features are not counted. | *'''Hit Percentage''' - Percentage of attacks that hit opponents (with decimals truncated). Attacks landed on damageable items or stage features are not counted. | ||
*'''Ground Attacks''' - Total of ground attacks used, these being: [[jab]]s, [[dash attack]]s, [[Floor recovery|floor]]/[[ledge recovery]] | *'''Ground Attacks''' - Total of ground attacks used, these being: [[jab]]s, [[dash attack]]s, [[Floor recovery|floor]]/[[Ledge recovery|ledge recovery attacks]] [[tilt]]s and [[special attack]]s used on ground. | ||
*'''Air Attacks''' - Total of [[aerial attack]]s used, as well as airborne special moves and using tether recoveries. | *'''Air Attacks''' - Total of [[aerial attack]]s used, as well as airborne special moves and using tether recoveries. | ||
*'''Smash Attacks''' - Total of [[smash attack]]s used. | *'''Smash Attacks''' - Total of [[smash attack]]s used. | ||
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*'''Projectiles''' - Total of [[projectile]] attacks used. Character-specific items are included. | *'''Projectiles''' - Total of [[projectile]] attacks used. Character-specific items are included. | ||
*'''Items Grabbed''' - Total of items grabbed. Character-specific items are not counted. | *'''Items Grabbed''' - Total of items grabbed. Character-specific items are not counted. | ||
*'''Max Launch Speed''' - Maximum amount of [[knockback]] | *'''Max Launch Speed''' - Maximum amount of [[knockback]] (in mph) the player received. | ||
*'''Max Launcher Speed''' - Maximum amount of knockback dealt by the player | *'''Max Launcher Speed''' - Maximum amount of knockback (in mph) dealt by the player. | ||
*'''Longest Drought''' - Longest amount of time (in seconds) the player spent without attacking. Attacks that miss opponents are ignored. | *'''Longest Drought''' - Longest amount of time (in seconds) the player spent without attacking. Attacks that miss opponents are ignored. | ||
*'''Transformation Time''' - Total time (in seconds) the player had the effects of transformation items. | *'''Transformation Time''' - Total time (in seconds) the player had the effects of transformation items. | ||
*'''Final Smashes''' - Total of [[Final Smash]]es used by the player. | *'''Final Smashes''' - Total of [[Final Smash]]es used by the player. | ||
If the game ends in No Contest, the screen will fade to white then to the results screen while the Smash Bros. emblem moves to the bottom right corner of the screen. The camera then zooms out a little more than the previous one, and the announcer yells "No Contest!" | |||
<gallery> | <gallery> | ||
MarioPose2WiiU. | MarioPose2WiiU.png|The first portion of the results screen in the Wii U version, which features the character's victory theme and victory pose. | ||
SSBUResultsScreen.jpg|The camera then pans out to reveal the rankings of all the characters in this case for free-for-all... | SSBUResultsScreen.jpg|The camera then pans out to reveal the rankings of all the characters in this case for free-for-all... | ||
SSBUResultsScreen8Player.jpg|...and for 8-Player Smash. | SSBUResultsScreen8Player.jpg|...and for 8-Player Smash. | ||
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SSBUResultsNoContest8Player.jpg|No Contest screen in 8-Player Smash | SSBUResultsNoContest8Player.jpg|No Contest screen in 8-Player Smash | ||
</gallery> | </gallery> | ||
==No Contest screen== | ==No Contest screen== | ||
A "No Contest" screen occurs whenever a player resigns from a match. This screen occurs when playing in [[Versus Mode]], [[Special Smash]], and [[8-Player Smash]], but not in | A "No Contest" screen occurs whenever a player resigns from a match. This screen occurs when playing in [[Versus Mode]], [[Special Smash]], and [[8-Player Smash]], but not in Internet matches. All characters who were in the match will appear on the screen clapping as if they lost. | ||
==External | ==External Links== | ||
[https://youtube.com/watch?v= | [https://m.youtube.com/watch?v=RMnl5YZSzT8 No Contest Screens] | ||
==Trivia== | ==Trivia== | ||
*In ''Super Smash Bros. Melee'', the game's [[Stamina Mode]] is notable for being the only versus mode in all the | *In ''Super Smash Bros. Melee'', the game's [[Stamina Mode]] is notable for being the only versus mode in all the game that does not have a results screen; gameplay instead moves directly from the previous fight to the character select screen. | ||
**This makes Stamina the only mode that | **This makes Stamina the only mode that {{SSBM|Master Hand}} and {{SSBM|Crazy Hand}} can win on without crashing the game. | ||
*''Super Smash Bros. Melee'' is the only game in the series to not play any music after a [[Fanfare]]. | |||
*''Super Smash Bros. Melee'' is the only game in the series | *''Super Smash Bros. 4''{{'}}s Results Screen music is a remix of ''Super Smash Bros.''{{'}} Character Select Music. | ||
*''Smash 4''{{'}}s | |||
[[Category:Single | [[Category:Single Player Modes]] | ||
[[Category:Multiplayer modes]] | [[Category:Multiplayer modes]] |