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The '''results screen''' is a screen that appears in all ''Smash Bros.'' games. The results screen follows almost every match that the player takes part in all the games. | The '''results screen''' is a screen that appears in all ''Smash Bros.'' games. The results screen follows almost every match that the player takes part in all the games. | ||
==In | ==In [[Super Smash Bros.]]== | ||
===In | ===In Single-Player modes=== | ||
In the | In the [[1P Game]] of the game, the results screen appears after every match. In most matches, the screen follows a two-screen pattern: the number of points the player has received from the Timer and from how much Damage they have inflicted, followed by any Special Bonuses attained from the match; if the player does not attain any Bonuses, the second screen is not shown. | ||
Prior to the actual results screen, the camera would zoom in to the character during the end of the match; if the character were off-screen, the camera would stay in place. | Prior to the actual results screen, the camera would zoom in to the character during the end of the match; if the character were off-screen, the camera would stay in place. | ||
In the 1P Game, the results screen's text would change in the last fight against | In the 1P Game, the results screen's text would change in the last fight against [[Master Hand]]; instead of proclaiming "Stage Clear", it would instead say "Game Clear". | ||
The [[Break the Targets]], [[Board the Platforms]] and | The [[Break the Targets]], [[Board the Platforms]] and [[Race to the Finish]] stages of the game have their own individual results screen; these screens, however, have only one screen allotted to each. For Break the Targets and Board the Platforms, the player is shown how many targets they have broken, or how many platforms they landed on. In Race to the Finish, the player is only shown how long it took for them to make it through the stage. | ||
<gallery> | <gallery> | ||
SinglePlayerResultsScreen641.png|Part 1 of the Single Player results screen. | File:SinglePlayerResultsScreen641.png|Part 1 of the Single Player results screen. | ||
SinglePlayerResultsScreen642.png|Part 2 of the Single Player results screen. | File:SinglePlayerResultsScreen642.png|Part 2 of the Single Player results screen. | ||
</gallery> | </gallery> | ||
=== | ===In Multi-player modes=== | ||
There are two types of results screens in the multiplayer modes of Super Smash Bros., due to there being only two modes in the game. In both cases, the winner of the game performs one of three [[Victory pose]]s, with the other participants applauding the victor or victors in the background, with their distance from the victor varying on their position in the previous match; farther characters represent a lower place. A scoreboard is then displayed over the screen, with the contents varying on the mode. In [[Time]] matches, both the total number of KOs and Falls (referred to as "TKOs" in this game) are shown, as well as each player's final score. In Stock matches, participants are only shown how many times they KO'd other characters. | |||
These results screens change the main colour of the checkerboard background changes depending on who won the match; Player 1 gave a red checkerboard, Player 2 gave it a blue colour, Player 3 would get a yellow backdrop, and Player 4 would cause it to become green. In the case of team matches, the resulting colour of the winning team would also give its respective colour. | |||
These results screens change the main | |||
If a human controlled player wins first place, a shower of confetti is also applied to the results screen. | If a human controlled player wins first place, a shower of confetti is also applied to the results screen. | ||
<gallery> | <gallery> | ||
File:ResultsScreenMP64Stock.jpg|{{SSB|Link}} wins a Stock match. | |||
File:ResultsScreenMP64Time.jpg|{{SSB|Ness}} wins a Time match. | |||
</gallery> | </gallery> | ||
==== | ==In [[Super Smash Bros. Melee]]== | ||
===In Single Player modes=== | |||
All three of ''Super Smash Bros. Melee's'' single player modes ([[Classic]], [[Adventure]], and [[All-Star]]) share a results screen. The process is considerably more streamlined than the process found in the previous game; there is only one screen, instead of a two step process. Additionally, due to the addition of a [[Coin]] system in ''Melee'', the amount of coins won in each stage is also shown on the Results screen. Like before, the camera would zoom in on the player when the stage was completed, and they would appear in the results screen; this time, however, the screenshot was given a light sepia tone. | |||
In [[Classic Mode]], the Results Screen has two different variations for the Target Test and Race to the Finish, due to their different scoring methods. | |||
The mini-games featured in the game's [[Stadium]] do not have results screens. | The mini-games featured in the game's [[Stadium]] do not have results screens. | ||
<gallery> | <gallery> | ||
MeleeResultsScreenClassic.png|An ordinary Results Screen found in Classic Mode. Completing the game | File:MeleeResultsScreenClassic.png|An ordinary Results Screen found in Classic Mode. Completing the game would display "Game Clear" instead of "Stage Clear". | ||
MeleeResultsScreenTargetTest.png|A different Results Screen used in [[Target Test]] minigames. | File:MeleeResultsScreenTargetTest.png|A different Results Screen used in [[Target Test]] minigames. | ||
MeleeResultsScreenRacetotheFinish.png|The Results Screen detailing the results of a Race to the Finish match. | File:MeleeResultsScreenRacetotheFinish.png|The Results Screen detailing the results of a Race to the Finish match. | ||
</gallery> | </gallery> | ||
===In multiplayer modes=== | |||
The results screens for multiplayer in ''Melee'' have been made less streamlined but more informative than in the previous game, with the addition of more "screens". The overall look, however, is considerably simpler than before; this results screen lacks backgrounds, and only the victor, or victors in team battles, is shown, with all other characters only being displayed in new "panes" at the bottom of the screen, which change in size depending on their final standing of the match. As another minor cosmetic change, the confetti shower previously featured when the player wins first place in the previous game was removed. | |||
===In | |||
The results screens for | |||
In this game, the results screen follows a three step procedure: | In this game, the results screen follows a three step procedure: | ||
#The victor or victors perform one of three victory poses with their fanfare playing; in the case of team battles, the one who performed the best has their victory theme, should the victors be of different universes. Unlike the previous game, no music plays after the fanfare. | #The victor or victors perform one of three victory poses with their fanfare playing; in the case of team battles, the one who performed the best has their victory theme, should the victors be of different universes. Unlike the previous game, no music plays after the fanfare. | ||
#Various animations ease in the first page of results, collectively showing KOs, Falls, and SDs. Depending on the mode, different scores are shown on the very bottom row. In time matches, the total score of players is shown; in stock matches, the total time taken to deplete all stocks; in coin matches, the total number of coins attained is shown; and in bonus matches, the KOs, Falls, and SDs rows are not shown, with only the total number of points accumulated shown. | #Various animations ease in the first page of results, collectively showing KOs, Falls, and SDs. Depending on the mode, different scores are shown on the very bottom row. In time matches, the total score of players is shown; in stock matches, the total time taken to deplete all stocks; in coin matches, the total number of coins attained is shown; and in bonus matches, the KOs, Falls, and SDs rows are not shown, with only the total number of points accumulated shown. | ||
#After pressing a button, the panes on the bottom of the screen expand and the rows on top minimise; here, the player is presented with three pages of results. The first page shows how many times the player was KO'd by another player and how many KOs they got against them, as well as their total SDs. The second page shows detailed information, such as how many times they picked up a transformation item and how many attacks they performed. The last pane shows the various special [[List of bonuses|bonuses]] the player got in the match. In | #After pressing a button, the panes on the bottom of the screen expand and the rows on top minimise; here, the player is presented with three pages of results. The first page shows how many times the player was KO'd by another player and how many KOs they got against them, as well as their total SDs. The second page shows detailed information, such as how many times they picked up a transformation item and how many attacks they performed. The last pane shows the various special [[List of bonuses|bonuses]] the player got in the match. In bonus mode, the third pane is shown first; in all other cases, the first pane appears. | ||
Unlike the previous game, the results screen does not immediately end when one player presses a button; instead, pressing buttons views the contents of another page in the panels. Pressing the Start button removes the panel and inform the player that they are "Ready for the Next Battle", though pressing the B button will allow them to look at the previous panels again. | |||
Unlike the previous game, the results screen does not immediately end when one player presses a button; instead, pressing buttons views the contents of another page in the panels. Pressing the Start button removes the panel and inform the player that they are | |||
If CPUs are in the match, they will automatically scroll through the results at a medium pace; plugging a controller into a slot where a CPU player is will allow the human player to investigate their panels at their own pace. | If CPUs are in the match, they will automatically scroll through the results at a medium pace; plugging a controller into a slot where a CPU player is will allow the human player to investigate their panels at their own pace. | ||
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*'''Air Time''' - Total time (in seconds) the player was on mid-air. | *'''Air Time''' - Total time (in seconds) the player was on mid-air. | ||
*'''Hit Percentage'''* - Percentage of attacks that hit opponents (with decimals truncated). Attacks landed on damageable items or stage features are not counted. | *'''Hit Percentage'''* - Percentage of attacks that hit opponents (with decimals truncated). Attacks landed on damageable items or stage features are not counted. | ||
*'''Ground Attacks''' - Total of ground attacks used, these being: [[jab]]s, [[dash attack]]s, [[Floor recovery|floor]]/[[ledge recovery]] | *'''Ground Attacks''' - Total of ground attacks used, these being: [[jab]]s, [[dash attack]]s, [[Floor recovery|floor]]/[[Ledge recovery|ledge recovery attacks]] [[tilt]]s and [[special attack]]s used on ground. | ||
*'''Air Attacks'''* - Total of [[aerial attack]]s used, as well as airborne special moves. | *'''Air Attacks'''* - Total of [[aerial attack]]s used, as well as airborne special moves. | ||
*'''Smash Attacks''' - Total of [[smash attack]]s used. Smash thrown items are also counted. | *'''Smash Attacks''' - Total of [[smash attack]]s used. Smash thrown items are also counted. | ||
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*'''Fastest Pitch''' - Maximum amount of knockback (in units) dealt by the player. | *'''Fastest Pitch''' - Maximum amount of knockback (in units) dealt by the player. | ||
*'''Longest Drought''' - Longest amount of time (in seconds) the player spent without attacking. Attacks that miss opponents are ignored. | *'''Longest Drought''' - Longest amount of time (in seconds) the player spent without attacking. Attacks that miss opponents are ignored. | ||
*'''Transformation Time''' - Total time (in seconds) the player had the effects of transformation items (such as [[Metal Box]]es). | *'''Transformation Time''' - Total time (in seconds) the player had the effects of transformation items (such as [[Metal Box]]es or [[Starman|Starmen]]). | ||
<small><nowiki>*</nowiki> For some reason, [[grab aerial]]s are not counted here.</small> | <small><nowiki>*</nowiki> For some reason, [[grab aerial]]s are not counted here.</small><br/> | ||
<gallery> | <gallery> | ||
MarthVictoryPose.png|The start of ''Melee's'' results screen, which features the character's victory theme and victory pose. | File:MarthVictoryPose.png|The start of ''Melee's'' results screen, which features the character's victory theme and victory pose. | ||
Result Melee Time.png|The second portion of results screens, in this case for Time... | File:Result Melee Time.png|The second portion of results screens, in this case for Time... | ||
MeleeResultsScreenPart1.png|...for Stock... | File:MeleeResultsScreenPart1.png|...for Stock... | ||
MeleeResultsScreenCoin.png|...for Coin... | File:MeleeResultsScreenCoin.png|...for Coin... | ||
MeleeResultsScreenBonus.png|...and for Bonus matches. | File:MeleeResultsScreenBonus.png|...and for Bonus matches. | ||
MeleeResultsScreenPart2.png|And the final part, which is shared between all modes. | File:MeleeResultsScreenPart2.png|And the final part, which is shared between all modes. | ||
NoContest Screen Melee.png|No Contest screen | File:NoContest Screen Melee.png|No Contest screen | ||
ResultsScreenTournamentBattle.png|The new Tournament mode also features a small results screen of sorts after the actual results screens, in both the preliminaries... | File:ResultsScreenTournamentBattle.png|The new Tournament mode also features a small results screen of sorts after the actual results screens, in both the preliminaries... | ||
ResultsScreenMeleeTournament.png|...and after the final match. | File:ResultsScreenMeleeTournament.png|...and after the final match. | ||
</gallery> | </gallery> | ||
== | ==In [[Super Smash Bros. Brawl]]== | ||
===In Single Player modes=== | |||
====In [[Classic]] and [[All-Star]] modes==== | |||
The results screen of ''Brawl'' changed from their incarnations in ''Melee'', primarily due to the removal of [[Bonus points|special bonuses]]. Additionally, the new results screens do not have a fanfare like the previous games; instead, a continuous piece is played over the screen, though a low-key, quieter remix plays after the player has finished the mode. The screen, however, still includes the close-up of the player, and it still serves its overall purpose. | |||
===In | |||
====In [[ | |||
The results screen of ''Brawl'' changed from their incarnations in ''Melee'', primarily due to the removal of [[ | |||
A new addition to this results screen is a stack of coins underneath the actual score; the farther and farther the player makes it in the mode, the higher and higher the stack gets. | A new addition to this results screen is a stack of coins underneath the actual score; the farther and farther the player makes it in the mode, the higher and higher the stack gets. | ||
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<gallery> | <gallery> | ||
Brawl Results Screen Wolf.png|The Results Screen as seen in ''Brawl's'' single player mode. | File:Brawl Results Screen Wolf.png|The Results Screen as seen in ''Brawl's'' single player mode. | ||
SSBBTargetTestResults.png|A results screen for the mode's one of two Target Smashes!!. | File:SSBBTargetTestResults.png|A results screen for the mode's one of two Target Smashes!!. | ||
</gallery> | </gallery> | ||
==== | ====In the [[Subspace Emissary]]==== | ||
' | The Subspace Emissary's results screen, unlike the one found in its predecessor of the [[Adventure Mode]], is completely different from the others found in the single-player modes of the game. | ||
In this mode, the results screen shows what trophies and stickers the player has got from either enemies or hidden [[box]]es, as well as the score they got from the stage, and their cumulative score in the entire mode. This screen features a long, victorious sounding track, which is identical to the Classic Mode's. | |||
In this mode, the results screen shows what trophies and stickers the player has got from either enemies or hidden [[box]]es, as well as the score they got from the stage, and their cumulative score in the entire mode. This screen features a long, victorious sounding track, the | |||
<gallery> | <gallery> | ||
File:SSE_results_screen.png|The results screen of Subspace Emissary stages. | |||
</gallery> | </gallery> | ||
===In | ===In multiplayer modes=== | ||
In comparison to ''Melee'', ''Brawl'' returns to a results screen more similar to the first game, with all combatants appearing on the same plane and having an actual background instead of a plain black background. Despite this cosmetic change, ''Brawl'' inherits many tropes set up by the previous game, such as a two step procedure for scores; the panels from the previous game, however, have been reduced to have two pages of contents, due to the game's lack of bonuses. | In comparison to ''Melee'', ''Brawl'' returns to a results screen more similar to the first game, with all combatants appearing on the same plane and having an actual background instead of a plain black background. Despite this cosmetic change, ''Brawl'' inherits many tropes set up by the previous game, such as a two step procedure for scores; the panels from the previous game, however, have been reduced to have two pages of contents, due to the game's lack of bonuses. | ||
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*'''Flight Distance''' - Total distance (in ft.) the player was sent by attacks. | *'''Flight Distance''' - Total distance (in ft.) the player was sent by attacks. | ||
*'''Ground Time''' - Total time (in seconds) the player was on ground. | *'''Ground Time''' - Total time (in seconds) the player was on ground. | ||
*'''Air Time''' - Total time (in seconds) the player was | *'''Air Time''' - Total time (in seconds) the player was on mid-air. | ||
*'''Swim Time''' - Total time (in seconds) the player was [[swim]]ming. | *'''Swim Time''' - Total time (in seconds) the player was [[swim]]ming. | ||
*'''Hit Percentage''' - Percentage of attacks that hit opponents (with decimals truncated). Attacks landed on damageable items or stage features are not counted. | *'''Hit Percentage''' - Percentage of attacks that hit opponents (with decimals truncated). Attacks landed on damageable items or stage features are not counted. | ||
*'''Ground Attacks''' - Total of ground attacks used, these being: [[jab]]s, [[dash attack]]s, [[Floor recovery|floor]]/[[ledge recovery]] | *'''Ground Attacks''' - Total of ground attacks used, these being: [[jab]]s, [[dash attack]]s, [[Floor recovery|floor]]/[[Ledge recovery|ledge recovery attacks]] [[tilt]]s and [[special attack]]s used on ground. | ||
*'''Air Attacks''' - Total of [[aerial attack]]s used, as well as airborne special moves. | *'''Air Attacks''' - Total of [[aerial attack]]s used, as well as airborne special moves. | ||
*'''Smash Attacks''' - Total of [[smash attack]]s used. Smash thrown items are also counted. | *'''Smash Attacks''' - Total of [[smash attack]]s used. Smash thrown items are also counted. | ||
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*'''Transformation Time''' - Total time (in seconds) the player had the effects of transformation items. | *'''Transformation Time''' - Total time (in seconds) the player had the effects of transformation items. | ||
*'''Final Smashes''' - Total of [[Final Smash]]es used by the player. | *'''Final Smashes''' - Total of [[Final Smash]]es used by the player. | ||
<small>Like in ''Melee'', grab aerials are strangely not listed anywhere.</small> | <small>Like in ''Melee'', grab aerials are strangely not listed anywhere.</small><br/> | ||
<gallery> | <gallery> | ||
Brawl results.png|The first portion of results screens which just shows the rankings of the characters in ''Brawl''. | File:Brawl results.png|The first portion of results screens which just shows the rankings of the characters in ''Brawl''. | ||
ResultsScreenBrawlPart2.png|The second part, which varies on the game mode. This one is for Time Matches... | File:ResultsScreenBrawlPart2.png|The second part, which varies on the game mode. This one is for Time Matches... | ||
BrawlResultsScreenStock.png|...for stock matches... | File:BrawlResultsScreenStock.png|...for stock matches... | ||
BrawlResultsScreenCoin.png|...and for coin matches. | File:BrawlResultsScreenCoin.png|...and for coin matches. | ||
BrawlStaminaMode.png|Unlike ''Melee'', however, Stamina Mode has both a results screen and a different scoring method. | File:BrawlStaminaMode.png|Unlike ''Melee'', however, Stamina Mode has both a results screen and a different scoring method. | ||
ResultsScreenBrawlPart3.png|The third and final part. | File:ResultsScreenBrawlPart3.png|The third and final part. | ||
BrawlResults3.png|The third and final part continued. | File:BrawlResults3.png|The third and final part continued. | ||
</gallery> | </gallery> | ||
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<gallery> | <gallery> | ||
TournamentEarnedVictory.png|A standard screen. | File:TournamentEarnedVictory.png|A standard screen. | ||
TournamentUnearnedVictory.png|Should the opponent forfeit, the winner gets an "unearned victory". | File:TournamentUnearnedVictory.png|Should the opponent forfeit, the winner gets an "unearned victory". | ||
BrawlTournamentChampion.png|The Champion screen in ''Brawl''. | File:BrawlTournamentChampion.png|The Champion screen in ''Brawl''. | ||
</gallery> | </gallery> | ||
==Music== | |||
===In ''Super Smash Bros.''=== | |||
====In Single Player modes==== | |||
==In '' | Four pieces were used for the results screens of the single player mode: a triumphant, blasting fanfare, which would play after ordinary battles; an actual track with an ambient tone, which played after the player defeated [[Master Hand]]; a fanfare for winning [[Break the Targets]], [[Board the Platforms]] or [[Race to the Finish]]; and a small piece for failing either of those three stages. | ||
====In | |||
===In | ====In multiplayer modes==== | ||
''Super Smash Bros.'' started the results screen by playing the character's [[Fanfare]]; after the fanfare played and the results were shown, however, original music would begin to play. | |||
In the case of Team Battles, the player that won more points in Time mode or KO'd more opponents in Stock mode would have their victory theme played; this trend continued in ''Melee'' and ''Brawl''. | |||
===In ''Super Smash Bros. Melee''=== | |||
====In Single Player modes==== | |||
''Melee'' inherited the previous game's use of fanfares; one of two fanfares would randomly play in the results screens. | |||
====In multiplayer modes==== | |||
''Melee's'' results screen follows suit of the previous game, by starting with the character's victory theme; the game, however, lacks background music after the fanfare. | |||
==== | In the new Tournament mode, the winner of the entire bracket would have their fanfare play; should the player not leave the bracket view, music associated with the character would begin playing. | ||
===In ''Super Smash Bros. Brawl''=== | |||
====In Single Player modes==== | |||
''Brawl's'' single player modes removed a conventional fanfare; instead, unique background music was added to the results screen for the single player modes. | |||
The last stage of ''Brawl's'' Classic and All-Star modes, however, took a style more similar to the original game's; a slow, soft piano piece would play in the results screen for the stages, in contrast to the loud, triumphant sound of the previous stages. | |||
====In multiplayer modes==== | |||
''Brawl'' returned to the original game's set-up in music; the fanfare would play first, then original music for the results screen would play. | |||
In the Tournament mode, the fanfare and association music of ''Melee'' did not return; instead, the end of tournaments had its own music. | |||
==Trivia== | ==Trivia== | ||
*In ''Super Smash Bros. Melee'', the game's [[Stamina Mode]] is notable for being the only versus mode in all the | *In ''Super Smash Bros. Melee'', the game's [[Stamina Mode]] is notable for being the only versus mode in all the game that does not have a results screen; gameplay instead moves directly from the previous fight to the character select screen. | ||
[[Category:Single | [[Category:Single Player Modes]] | ||
[[Category:Multiplayer modes]] | [[Category:Multiplayer modes]] |