Editing Results screen

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In this game, the results screen follows a three step procedure:
In this game, the results screen follows a three step procedure:


#The victor or victors perform one of three victory poses with their fanfare playing; in the case of team battles, the one who performed the best has their victory theme, should the victors be of different universes. Unlike the previous game, no music plays after the fanfare.
#The victor or victors perform one of three victory poses with their fanfare playing; in the case of team battles, the one who performed the best has their victory theme, should the victors be of different universes. Unlike the previous game, the results screen will enter the silent mode after the fanfare plays.
#Various animations ease in the first page of results, collectively showing KOs, Falls, and SDs. Depending on the mode, different scores are shown on the very bottom row. In time matches, the total score of players is shown; in stock matches, the total time taken to deplete all stocks; in coin matches, the total number of coins attained is shown; and in bonus matches, the KOs, Falls, and SDs rows are not shown, with only the total number of points accumulated shown.
#Various animations ease in the first page of results, collectively showing KOs, Falls, and SDs. Depending on the mode, different scores are shown on the very bottom row. In time matches, the total score of players is shown; in stock matches, the total time taken to deplete all stocks; in coin matches, the total number of coins attained is shown; and in bonus matches, the KOs, Falls, and SDs rows are not shown, with only the total number of points accumulated shown.
#After pressing a button, the panes on the bottom of the screen expand and the rows on top minimise; here, the player is presented with three pages of results. The first page shows how many times the player was KO'd by another player and how many KOs they got against them, as well as their total SDs. The second page shows detailed information, such as how many times they picked up a transformation item and how many attacks they performed. The last pane shows the various special [[List of bonuses|bonuses]] the player got in the match. In [[Bonus (mode)|bonus mode]], the third pane is shown first; in all other cases, the first pane appears.
#After pressing a button, the panes on the bottom of the screen expand and the rows on top minimise; here, the player is presented with three pages of results. The first page shows how many times the player was KO'd by another player and how many KOs they got against them, as well as their total SDs. The second page shows detailed information, such as how many times they picked up a transformation item and how many attacks they performed. The last pane shows the various special [[List of bonuses|bonuses]] the player got in the match. In [[Bonus (mode)|bonus mode]], the third pane is shown first; in all other cases, the first pane appears.
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The last stage of ''Brawl''{{'}}s Classic and All-Star modes, however, took a style more similar to the original game's; a slow, soft piano piece would play in the results screen for the stages, in contrast to the loud, triumphant sound of the previous stages.
The last stage of ''Brawl''{{'}}s Classic and All-Star modes, however, took a style more similar to the original game's; a slow, soft piano piece would play in the results screen for the stages, in contrast to the loud, triumphant sound of the previous stages.


====In [[The Subspace Emissary]]====
====In the [[Subspace Emissary]]====
The Subspace Emissary's results screen, unlike the one found in its predecessor of the [[Adventure Mode]], is completely different from the others found in the single-player modes of the game.
The Subspace Emissary's results screen, unlike the one found in its predecessor of the [[Adventure Mode]], is completely different from the others found in the single-player modes of the game.


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**This makes Stamina the only mode that normally unplayable characters like {{SSBM|Master Hand}} and {{SSBM|Crazy Hand}} can win on without crashing the game.
**This makes Stamina the only mode that normally unplayable characters like {{SSBM|Master Hand}} and {{SSBM|Crazy Hand}} can win on without crashing the game.
**Also, additional models/objects are loaded and pushed off to the side/background. For example, if Mario (P2) loses to Link (P1), then the former's model will not only be shown in the little box (like normal), but will also show up in the background of the results screen, while the latter will have an additional model down below, doing the same victory pose. The reason for this is due to alternate cameras being set up in different spots in the results screen.
**Also, additional models/objects are loaded and pushed off to the side/background. For example, if Mario (P2) loses to Link (P1), then the former's model will not only be shown in the little box (like normal), but will also show up in the background of the results screen, while the latter will have an additional model down below, doing the same victory pose. The reason for this is due to alternate cameras being set up in different spots in the results screen.
*''Super Smash Bros. Melee'' is the only game in the series that has no music after a [[fanfare]].
*''Super Smash Bros. Melee'' is the only game in the series that can enjoy the silent mode after a [[fanfare]] plays.
*''Smash 4''{{'}}s and ''Ultimate''{{'}}s {{SSB4MusicLink|Super Smash Bros.|Results Display Screen|results screen music}} is a remix of the [[Character selection screen|character select]] [[Music (SSB)#N/A: Character Select|music]] in the original ''Super Smash Bros.''
*''Smash 4''{{'}}s and ''Ultimate''{{'}}s {{SSB4MusicLink|Super Smash Bros.|Results Display Screen|results screen music}} is a remix of the [[Character selection screen|character select]] [[Music (SSB)#N/A: Character Select|music]] in the original ''Super Smash Bros.''
*It is possible to partially play on the results screen in ''SSB4'' through characters with transformations as their [[Final Smash]], it must be done slightly before the timer runs out<ref>https://youtu.be/kmUrXhGHVN4</ref>.
*It is possible to partially play on the results screen in ''SSB4'' through characters with transformations as their [[Final Smash]], it must be done slightly before the timer runs out<ref>https://youtu.be/kmUrXhGHVN4</ref>.
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**to possess a [[Final Smash]] that can cut straight to the results screen
**to possess a [[Final Smash]] that can cut straight to the results screen
**who is only announced as the champion by the announcer, and only cheered for him if he becomes the champion in Tourney mode only.
**who is only announced as the champion by the announcer, and only cheered for him if he becomes the champion in Tourney mode only.
**who is not announced as the winner by the announcer, and not cheered for him by the crowd if he wins. Rather, the Phantom Thieves will say specific quotes, as they do in ''Persona 5''.
**when the Phantom Thieves will say specific quotes, as they do in ''Persona 5'' if he wins instead of announcing him as the winner by the announcer and cheering for him by the crowd.
*''Brawl'' is the only game where:
*''Brawl'' is the only game where:
**The winning character's/team's name/"No Contest" text does not remain on the screen.
**The winning character's/team's name/"No Contest" text does not remain on the screen.

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