Editing Results screen
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The last stage of ''Brawl''{{'}}s Classic and All-Star modes, however, took a style more similar to the original game's; a slow, soft piano piece would play in the results screen for the stages, in contrast to the loud, triumphant sound of the previous stages. | The last stage of ''Brawl''{{'}}s Classic and All-Star modes, however, took a style more similar to the original game's; a slow, soft piano piece would play in the results screen for the stages, in contrast to the loud, triumphant sound of the previous stages. | ||
====In [[ | ====In the [[Subspace Emissary]]==== | ||
The Subspace Emissary's results screen, unlike the one found in its predecessor of the [[Adventure Mode]], is completely different from the others found in the single-player modes of the game. | The Subspace Emissary's results screen, unlike the one found in its predecessor of the [[Adventure Mode]], is completely different from the others found in the single-player modes of the game. | ||
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<small>Like in ''Melee'', grab aerials are strangely not listed anywhere.</small> | <small>Like in ''Melee'', grab aerials are strangely not listed anywhere.</small> | ||
If the game ends in No Contest, the camera zooms out a little, the announcer says "No Contest," before the crowd | If the game ends in No Contest, the camera zooms out a little, the announcer says "No Contest," before the crowd gasps in the background. The Smash Bros. emblem zoom outs in the near bottom left corner which then the "No Contest" sign appears after. | ||
<gallery> | <gallery> | ||
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*'''Falls''' - Total of times the player was KO'd by opponents. | *'''Falls''' - Total of times the player was KO'd by opponents. | ||
*'''SDs''' - Total of times the player [[self-destruct]]ed. Also counts KOs by stage hazards. | *'''SDs''' - Total of times the player [[self-destruct]]ed. Also counts KOs by stage hazards. | ||
*'''Damage Given''' - Total damage the player dealt to | *'''Damage Given''' - Total damage the player dealt to opponents in the whole match. | ||
*'''Damage Taken''' - Total damage the player received in the whole match. | *'''Damage Taken''' - Total damage the player received in the whole match. | ||
*'''Damage Recovered''' - Total damage the player got healed. | *'''Damage Recovered''' - Total damage the player got healed. | ||
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**This makes Stamina the only mode that normally unplayable characters like {{SSBM|Master Hand}} and {{SSBM|Crazy Hand}} can win on without crashing the game. | **This makes Stamina the only mode that normally unplayable characters like {{SSBM|Master Hand}} and {{SSBM|Crazy Hand}} can win on without crashing the game. | ||
**Also, additional models/objects are loaded and pushed off to the side/background. For example, if Mario (P2) loses to Link (P1), then the former's model will not only be shown in the little box (like normal), but will also show up in the background of the results screen, while the latter will have an additional model down below, doing the same victory pose. The reason for this is due to alternate cameras being set up in different spots in the results screen. | **Also, additional models/objects are loaded and pushed off to the side/background. For example, if Mario (P2) loses to Link (P1), then the former's model will not only be shown in the little box (like normal), but will also show up in the background of the results screen, while the latter will have an additional model down below, doing the same victory pose. The reason for this is due to alternate cameras being set up in different spots in the results screen. | ||
*''Super Smash Bros. Melee'' is the only game in the series | *''Super Smash Bros. Melee'' is the only game in the series when the results display screen will enjoy the silence after a [[fanfare]]. | ||
*''Smash 4''{{'}}s and ''Ultimate''{{'}}s {{SSB4MusicLink|Super Smash Bros.|Results Display Screen|results screen music}} is a remix of the [[Character selection screen|character select]] [[Music (SSB)#N/A: Character Select|music]] in the original ''Super Smash Bros.'' | *''Smash 4''{{'}}s and ''Ultimate''{{'}}s {{SSB4MusicLink|Super Smash Bros.|Results Display Screen|results screen music}} is a remix of the [[Character selection screen|character select]] [[Music (SSB)#N/A: Character Select|music]] in the original ''Super Smash Bros.'' | ||
*It is possible to partially play on the results screen in ''SSB4'' through characters with transformations as their [[Final Smash]], it must be done slightly before the timer runs out<ref>https://youtu.be/kmUrXhGHVN4</ref>. | *It is possible to partially play on the results screen in ''SSB4'' through characters with transformations as their [[Final Smash]], it must be done slightly before the timer runs out<ref>https://youtu.be/kmUrXhGHVN4</ref>. | ||
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*''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Ultimate]]'' are the only games where the laurel around the 1st place icon appears on all characters on the winning team in [[Team Battle]]s instead of appearing only on the leading character. | *''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Ultimate]]'' are the only games where the laurel around the 1st place icon appears on all characters on the winning team in [[Team Battle]]s instead of appearing only on the leading character. | ||
*In ''[[Super Smash Bros. Brawl]]'', the logo for the {{uv|Fire Emblem}} series is different on the results screen than in normal gameplay. | *In ''[[Super Smash Bros. Brawl]]'', the logo for the {{uv|Fire Emblem}} series is different on the results screen than in normal gameplay. | ||
==References== | ==References== |