Editing Results screen
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In this game, the results screen follows a three step procedure: | In this game, the results screen follows a three step procedure: | ||
#The victor or victors perform one of three victory poses with their fanfare playing; in the case of team battles, the one who performed the best has their victory theme, should the victors be of different universes. Unlike the previous game, | #The victor or victors perform one of three victory poses with their fanfare playing; in the case of team battles, the one who performed the best has their victory theme, should the victors be of different universes. Unlike the previous game, the results display screen will enjoy the silence after the fanfare. | ||
#Various animations ease in the first page of results, collectively showing KOs, Falls, and SDs. Depending on the mode, different scores are shown on the very bottom row. In time matches, the total score of players is shown; in stock matches, the total time taken to deplete all stocks; in coin matches, the total number of coins attained is shown; and in bonus matches, the KOs, Falls, and SDs rows are not shown, with only the total number of points accumulated shown. | #Various animations ease in the first page of results, collectively showing KOs, Falls, and SDs. Depending on the mode, different scores are shown on the very bottom row. In time matches, the total score of players is shown; in stock matches, the total time taken to deplete all stocks; in coin matches, the total number of coins attained is shown; and in bonus matches, the KOs, Falls, and SDs rows are not shown, with only the total number of points accumulated shown. | ||
#After pressing a button, the panes on the bottom of the screen expand and the rows on top minimise; here, the player is presented with three pages of results. The first page shows how many times the player was KO'd by another player and how many KOs they got against them, as well as their total SDs. The second page shows detailed information, such as how many times they picked up a transformation item and how many attacks they performed. The last pane shows the various special [[List of bonuses|bonuses]] the player got in the match. In [[Bonus (mode)|bonus mode]], the third pane is shown first; in all other cases, the first pane appears. | #After pressing a button, the panes on the bottom of the screen expand and the rows on top minimise; here, the player is presented with three pages of results. The first page shows how many times the player was KO'd by another player and how many KOs they got against them, as well as their total SDs. The second page shows detailed information, such as how many times they picked up a transformation item and how many attacks they performed. The last pane shows the various special [[List of bonuses|bonuses]] the player got in the match. In [[Bonus (mode)|bonus mode]], the third pane is shown first; in all other cases, the first pane appears. | ||
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The last stage of ''Brawl''{{'}}s Classic and All-Star modes, however, took a style more similar to the original game's; a slow, soft piano piece would play in the results screen for the stages, in contrast to the loud, triumphant sound of the previous stages. | The last stage of ''Brawl''{{'}}s Classic and All-Star modes, however, took a style more similar to the original game's; a slow, soft piano piece would play in the results screen for the stages, in contrast to the loud, triumphant sound of the previous stages. | ||
====In [[ | ====In the [[Subspace Emissary]]==== | ||
The Subspace Emissary's results screen, unlike the one found in its predecessor of the [[Adventure Mode]], is completely different from the others found in the single-player modes of the game. | The Subspace Emissary's results screen, unlike the one found in its predecessor of the [[Adventure Mode]], is completely different from the others found in the single-player modes of the game. | ||
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<small>Like in ''Melee'', grab aerials are strangely not listed anywhere.</small> | <small>Like in ''Melee'', grab aerials are strangely not listed anywhere.</small> | ||
If the game ends in No Contest, the camera zooms out a little, the announcer says "No Contest," before the crowd | If the game ends in No Contest, the camera zooms out a little, the announcer says "No Contest," before the crowd gasps in the background. The Smash Bros. emblem zoom outs in the near bottom left corner which then the "No Contest" sign appears after. | ||
<gallery> | <gallery> | ||
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*'''Falls''' - Total of times the player was KO'd by opponents. | *'''Falls''' - Total of times the player was KO'd by opponents. | ||
*'''SDs''' - Total of times the player [[self-destruct]]ed. Also counts KOs by stage hazards. | *'''SDs''' - Total of times the player [[self-destruct]]ed. Also counts KOs by stage hazards. | ||
*'''Damage Given''' - Total damage the player dealt to | *'''Damage Given''' - Total damage the player dealt to opponents in the whole match. | ||
*'''Damage Taken''' - Total damage the player received in the whole match. | *'''Damage Taken''' - Total damage the player received in the whole match. | ||
*'''Damage Recovered''' - Total damage the player got healed. | *'''Damage Recovered''' - Total damage the player got healed. | ||
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*''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Ultimate]]'' are the only games where the laurel around the 1st place icon appears on all characters on the winning team in [[Team Battle]]s instead of appearing only on the leading character. | *''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Ultimate]]'' are the only games where the laurel around the 1st place icon appears on all characters on the winning team in [[Team Battle]]s instead of appearing only on the leading character. | ||
*In ''[[Super Smash Bros. Brawl]]'', the logo for the {{uv|Fire Emblem}} series is different on the results screen than in normal gameplay. | *In ''[[Super Smash Bros. Brawl]]'', the logo for the {{uv|Fire Emblem}} series is different on the results screen than in normal gameplay. | ||
==References== | ==References== |