Editing Results screen
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<gallery> | <gallery> | ||
ResultsScreenMP64Stock.jpg|{{SSB|Link}} wins a Stock match. | |||
ResultsScreenMP64Time.jpg|{{SSB|Ness}} wins a Time match. | |||
No Contest SSB64.PNG|No Contest | No Contest SSB64.PNG|No Contest | ||
</gallery> | </gallery> | ||
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In this game, the results screen follows a three step procedure: | In this game, the results screen follows a three step procedure: | ||
#The victor or victors perform one of three victory poses with their fanfare playing; in the case of team battles, the one who performed the best has their victory theme, should the victors be of different universes. Unlike the previous game, | #The victor or victors perform one of three victory poses with their fanfare playing; in the case of team battles, the one who performed the best has their victory theme, should the victors be of different universes. Unlike the previous game, after the fanfare plays, the results screen will enter a moment of silence. | ||
#Various animations ease in the first page of results, collectively showing KOs, Falls, and SDs. Depending on the mode, different scores are shown on the very bottom row. In time matches, the total score of players is shown; in stock matches, the total time taken to deplete all stocks; in coin matches, the total number of coins attained is shown; and in bonus matches, the KOs, Falls, and SDs rows are not shown, with only the total number of points accumulated shown. | #Various animations ease in the first page of results, collectively showing KOs, Falls, and SDs. Depending on the mode, different scores are shown on the very bottom row. In time matches, the total score of players is shown; in stock matches, the total time taken to deplete all stocks; in coin matches, the total number of coins attained is shown; and in bonus matches, the KOs, Falls, and SDs rows are not shown, with only the total number of points accumulated shown. | ||
#After pressing a button, the panes on the bottom of the screen expand and the rows on top minimise; here, the player is presented with three pages of results. The first page shows how many times the player was KO'd by another player and how many KOs they got against them, as well as their total SDs. The second page shows detailed information, such as how many times they picked up a transformation item and how many attacks they performed. The last pane shows the various special [[List of bonuses|bonuses]] the player got in the match. In [[Bonus (mode)|bonus mode]], the third pane is shown first; in all other cases, the first pane appears. | #After pressing a button, the panes on the bottom of the screen expand and the rows on top minimise; here, the player is presented with three pages of results. The first page shows how many times the player was KO'd by another player and how many KOs they got against them, as well as their total SDs. The second page shows detailed information, such as how many times they picked up a transformation item and how many attacks they performed. The last pane shows the various special [[List of bonuses|bonuses]] the player got in the match. In [[Bonus (mode)|bonus mode]], the third pane is shown first; in all other cases, the first pane appears. | ||
If the match ends in No Contest, the screen cuts in to the results screen, the crowd groans in the background, and the [[announcer]] shouts "No Contest" while the [[Super Smash Bros. logo]] zooms out to the top left corner of the screen. Its color determines which player | If the match ends in No Contest, the screen cuts in to the results screen, the crowd groans in the background, and the [[announcer]] shouts "No Contest" while the [[Super Smash Bros. logo]] zooms out to the top left corner of the screen. Its color determines which player would have won the match. | ||
Unlike the previous game, the results screen does not immediately end when one player presses a button; instead, pressing buttons views the contents of another page in the panels. Pressing the Start button removes the panel and inform the player that they are willing to play more battles, Melee added a phrase "Ready for the Next Battle", though pressing the B button will allow them to look at the previous panels again. | Unlike the previous game, the results screen does not immediately end when one player presses a button; instead, pressing buttons views the contents of another page in the panels. Pressing the Start button removes the panel and inform the player that they are willing to play more battles, Melee added a phrase "Ready for the Next Battle", though pressing the B button will allow them to look at the previous panels again. | ||
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The last stage of ''Brawl''{{'}}s Classic and All-Star modes, however, took a style more similar to the original game's; a slow, soft piano piece would play in the results screen for the stages, in contrast to the loud, triumphant sound of the previous stages. | The last stage of ''Brawl''{{'}}s Classic and All-Star modes, however, took a style more similar to the original game's; a slow, soft piano piece would play in the results screen for the stages, in contrast to the loud, triumphant sound of the previous stages. | ||
====In [[ | ====In the [[Subspace Emissary]]==== | ||
The Subspace Emissary's results screen, unlike the one found in its predecessor of the [[Adventure Mode]], is completely different from the others found in the single-player modes of the game. | The Subspace Emissary's results screen, unlike the one found in its predecessor of the [[Adventure Mode]], is completely different from the others found in the single-player modes of the game. | ||
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<small>Like in ''Melee'', grab aerials are strangely not listed anywhere.</small> | <small>Like in ''Melee'', grab aerials are strangely not listed anywhere.</small> | ||
If the game ends in No Contest, the camera zooms out a little, the announcer says "No Contest," before the crowd | If the game ends in No Contest, the camera zooms out a little, the announcer says "No Contest," before the crowd gasps in the background. The Smash Bros. emblem zoom outs in the near bottom left corner which then the "No Contest" sign appears after. | ||
<gallery> | <gallery> | ||
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*'''Falls''' - Total of times the player was KO'd by opponents. | *'''Falls''' - Total of times the player was KO'd by opponents. | ||
*'''SDs''' - Total of times the player [[self-destruct]]ed. Also counts KOs by stage hazards. | *'''SDs''' - Total of times the player [[self-destruct]]ed. Also counts KOs by stage hazards. | ||
*'''Damage Given''' - Total damage the player dealt to | *'''Damage Given''' - Total damage the player dealt to opponents in the whole match. | ||
*'''Damage Taken''' - Total damage the player received in the whole match. | *'''Damage Taken''' - Total damage the player received in the whole match. | ||
*'''Damage Recovered''' - Total damage the player got healed. | *'''Damage Recovered''' - Total damage the player got healed. | ||
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====Music==== | ====Music==== | ||
''Ultimate'''s results screen music is unchanged from ''Smash 4''. However, if [[Joker]] wins, the ''Persona 5'' victory theme plays over the standard music. If this occurs on [[Mementos]] with either ''Persona 3'' or ''Persona 4'' music during the match, the victory theme changes to the corresponding one from the original games | ''Ultimate'''s results screen music is unchanged from ''Smash 4''. However, if [[Joker]] wins, the ''Persona 5'' victory theme plays over the standard music. If this occurs on [[Mementos]] with either ''Persona 3'' or ''Persona 4'' music during the match, the victory theme changes to the corresponding one from the original games. [[Cloud]]’s victory theme behaves the same way it did in ''Smash 4''. | ||
==No Contest screen== | ==No Contest screen== | ||
A "No Contest" screen occurs whenever a player resigns from a match. This screen occurs when playing in [[Versus Mode]], [[Special Smash]], and [[8-Player Smash]], but not in [[With Anyone]] or Tournaments. All characters who were in the match will appear on the screen in their | A "No Contest" screen occurs whenever a player resigns from a match. This screen occurs when playing in [[Versus Mode]], [[Special Smash]], and [[8-Player Smash]], but not in [[With Anyone]] or Tournaments. All characters who were in the match will appear on the screen in their loss animation. | ||
==External links== | ==External links== | ||
[https://youtube.com/watch?v=RMnl5YZSzT8 No Contest Screens] | [https://m.youtube.com/watch?v=RMnl5YZSzT8 No Contest Screens] | ||
==Trivia== | ==Trivia== | ||
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**This makes Stamina the only mode that normally unplayable characters like {{SSBM|Master Hand}} and {{SSBM|Crazy Hand}} can win on without crashing the game. | **This makes Stamina the only mode that normally unplayable characters like {{SSBM|Master Hand}} and {{SSBM|Crazy Hand}} can win on without crashing the game. | ||
**Also, additional models/objects are loaded and pushed off to the side/background. For example, if Mario (P2) loses to Link (P1), then the former's model will not only be shown in the little box (like normal), but will also show up in the background of the results screen, while the latter will have an additional model down below, doing the same victory pose. The reason for this is due to alternate cameras being set up in different spots in the results screen. | **Also, additional models/objects are loaded and pushed off to the side/background. For example, if Mario (P2) loses to Link (P1), then the former's model will not only be shown in the little box (like normal), but will also show up in the background of the results screen, while the latter will have an additional model down below, doing the same victory pose. The reason for this is due to alternate cameras being set up in different spots in the results screen. | ||
*''Super Smash Bros. Melee'' is the only game in the series that | *''Super Smash Bros. Melee'' is the only game in the series that will enter a moment of slicence after a [[fanfare]]. | ||
*''Smash 4''{{'}}s and ''Ultimate''{{'}}s {{SSB4MusicLink|Super Smash Bros.|Results Display Screen|results screen music}} is a remix of the [[Character selection screen|character select]] [[Music (SSB)#N/A: Character Select|music]] in the original ''Super Smash Bros.'' | *''Smash 4''{{'}}s and ''Ultimate''{{'}}s {{SSB4MusicLink|Super Smash Bros.|Results Display Screen|results screen music}} is a remix of the [[Character selection screen|character select]] [[Music (SSB)#N/A: Character Select|music]] in the original ''Super Smash Bros.'' | ||
*It is possible to partially play on the results screen in ''SSB4'' through characters with transformations as their [[Final Smash]], it must be done slightly before the timer runs out<ref>https://youtu.be/kmUrXhGHVN4</ref>. | *It is possible to partially play on the results screen in ''SSB4'' through characters with transformations as their [[Final Smash]], it must be done slightly before the timer runs out<ref>https://youtu.be/kmUrXhGHVN4</ref>. | ||
*In ''[[Super Smash Bros. 4]]'' [[Super_Smash_Bros._Ultimate|onwards]], there is no groaning during the No Contest screen. | *In ''[[Super Smash Bros. 4]]'' [[Super_Smash_Bros._Ultimate|onwards]], there is no groaning during the No Contest screen. | ||
*Joker is currently the only character: | *Joker is currently the only character: | ||
**to possess a [[Final Smash]] that can cut straight to the results screen | **to possess a [[Final Smash]] that can cut straight to the results screen. | ||
**who is only announced as the champion by the announcer | **who is only announced as the champion by the announcer during Tourney Mode only, but not as the winner during victory poses. Rather, the Phantom Thieves will say specific quotes, as they do in ''Persona 5''. | ||
**who will only cheered and clapped for him during Tourney Mode only, but not during victory poses. | |||
*''Brawl'' is the only game where: | *''Brawl'' is the only game where: | ||
**The winning character's/team's name/"No Contest" text does not remain on the screen. | **The winning character's/team's name/"No Contest" text does not remain on the screen. | ||
**All letters of the winning characters are not in capital letters (not including Pokémon's names in the PAL version). | **All letters of the winning characters are not in capital letters (not including Pokémon's names in the PAL version). | ||
**The results screen can be skipped before the announcer states the winner's name. | **The results screen can be skipped before the announcer states the winner's name. | ||
*In ''Ultimate'', the camera will not move around following a victory pose in Team Battles (unless | *In ''Ultimate'', the camera will not move around following a victory pose in Team Battles (unless it's Joker's pose, in which case, the other teammates won't be shown). This applies whether it's a solo victory pose or a group victory pose. | ||
*In ''Ultimate'', while duplicate characters clap chronologically in their "panes" much like in ''Smash 4'', they clap in the same pace on the "No Contest" screen, much like in previous ''Smash Bros.'' titles excluding ''Smash 4''. | *In ''Ultimate'', while duplicate characters clap chronologically in their "panes" much like in ''Smash 4'', they clap in the same pace on the "No Contest" screen, much like in previous ''Smash Bros.'' titles excluding ''Smash 4''. | ||
*''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Ultimate]]'' are the only games where the laurel around the 1st place icon appears on all characters on the winning team in [[Team Battle]]s instead of appearing only on the leading character. | *''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Ultimate]]'' are the only games where the laurel around the 1st place icon appears on all characters on the winning team in [[Team Battle]]s instead of appearing only on the leading character. | ||
==References== | ==References== | ||
{{reflist}} | {{reflist}} | ||
[[Category:Single | [[Category:Single Player Modes]] | ||
[[Category:Multiplayer modes]] | [[Category:Multiplayer modes]] |