Editing Results screen

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<gallery>
<gallery>
Stock Results Screen SSB.png|{{SSB|Link}} wins a Stock match.
ResultsScreenMP64Stock.jpg|{{SSB|Link}} wins a Stock match.
Time Results Screen SSB.png|{{SSB|Ness}} wins a Time match.
ResultsScreenMP64Time.jpg|{{SSB|Ness}} wins a Time match.
No Contest SSB64.PNG|No Contest
No Contest SSB64.PNG|No Contest
</gallery>
</gallery>
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In this game, the results screen follows a three step procedure:
In this game, the results screen follows a three step procedure:


#The victor or victors perform one of three victory poses with their fanfare playing; in the case of team battles, the one who performed the best has their victory theme, should the victors be of different universes. Unlike the previous game, no music plays after the fanfare.
#The victor or victors perform one of three victory poses with their fanfare playing; in the case of team battles, the one who performed the best has their victory theme, should the victors be of different universes. Unlike the previous game, the results display screen will remain silent after the fanfare.
#Various animations ease in the first page of results, collectively showing KOs, Falls, and SDs. Depending on the mode, different scores are shown on the very bottom row. In time matches, the total score of players is shown; in stock matches, the total time taken to deplete all stocks; in coin matches, the total number of coins attained is shown; and in bonus matches, the KOs, Falls, and SDs rows are not shown, with only the total number of points accumulated shown.
#Various animations ease in the first page of results, collectively showing KOs, Falls, and SDs. Depending on the mode, different scores are shown on the very bottom row. In time matches, the total score of players is shown; in stock matches, the total time taken to deplete all stocks; in coin matches, the total number of coins attained is shown; and in bonus matches, the KOs, Falls, and SDs rows are not shown, with only the total number of points accumulated shown.
#After pressing a button, the panes on the bottom of the screen expand and the rows on top minimise; here, the player is presented with three pages of results. The first page shows how many times the player was KO'd by another player and how many KOs they got against them, as well as their total SDs. The second page shows detailed information, such as how many times they picked up a transformation item and how many attacks they performed. The last pane shows the various special [[List of bonuses|bonuses]] the player got in the match. In [[Bonus (mode)|bonus mode]], the third pane is shown first; in all other cases, the first pane appears.
#After pressing a button, the panes on the bottom of the screen expand and the rows on top minimise; here, the player is presented with three pages of results. The first page shows how many times the player was KO'd by another player and how many KOs they got against them, as well as their total SDs. The second page shows detailed information, such as how many times they picked up a transformation item and how many attacks they performed. The last pane shows the various special [[List of bonuses|bonuses]] the player got in the match. In [[Bonus (mode)|bonus mode]], the third pane is shown first; in all other cases, the first pane appears.


If the match ends in No Contest, the screen cuts in to the results screen, the crowd groans in the background, and the [[announcer]] shouts "No Contest" while the [[Super Smash Bros. logo]] zooms out to the top left corner of the screen. Its color determines which player or team would have won the match.
If the match ends in No Contest, the screen cuts in to the results screen, the crowd groans in the background, and the [[announcer]] shouts "No Contest" while the [[Super Smash Bros. logo]] zooms out to the top left corner of the screen. Its color determines which player would have won the match.


Unlike the previous game, the results screen does not immediately end when one player presses a button; instead, pressing buttons views the contents of another page in the panels. Pressing the Start button removes the panel and inform the player that they are willing to play more battles, Melee added a phrase "Ready for the Next Battle", though pressing the B button will allow them to look at the previous panels again.
Unlike the previous game, the results screen does not immediately end when one player presses a button; instead, pressing buttons views the contents of another page in the panels. Pressing the Start button removes the panel and inform the player that they are willing to play more battles, Melee added a phrase "Ready for the Next Battle", though pressing the B button will allow them to look at the previous panels again.
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The last stage of ''Brawl''{{'}}s Classic and All-Star modes, however, took a style more similar to the original game's; a slow, soft piano piece would play in the results screen for the stages, in contrast to the loud, triumphant sound of the previous stages.
The last stage of ''Brawl''{{'}}s Classic and All-Star modes, however, took a style more similar to the original game's; a slow, soft piano piece would play in the results screen for the stages, in contrast to the loud, triumphant sound of the previous stages.


====In [[The Subspace Emissary]]====
====In the [[Subspace Emissary]]====
The Subspace Emissary's results screen, unlike the one found in its predecessor of the [[Adventure Mode]], is completely different from the others found in the single-player modes of the game.
The Subspace Emissary's results screen, unlike the one found in its predecessor of the [[Adventure Mode]], is completely different from the others found in the single-player modes of the game.


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<small>Like in ''Melee'', grab aerials are strangely not listed anywhere.</small>
<small>Like in ''Melee'', grab aerials are strangely not listed anywhere.</small>


If the game ends in No Contest, the camera zooms out a little, the announcer says "No Contest," before the crowd groans in the background. The Smash Bros. emblem zoom outs in the near bottom left corner which then the "No Contest" sign appears after.
If the game ends in No Contest, the camera zooms out a little, the announcer says "No Contest," before the crowd gasps in the background. The Smash Bros. emblem zoom outs in the near bottom left corner which then the "No Contest" sign appears after.


<gallery>
<gallery>
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*'''Falls''' - Total of times the player was KO'd by opponents.
*'''Falls''' - Total of times the player was KO'd by opponents.
*'''SDs''' - Total of times the player [[self-destruct]]ed. Also counts KOs by stage hazards.
*'''SDs''' - Total of times the player [[self-destruct]]ed. Also counts KOs by stage hazards.
*'''Damage Given''' - Total damage the player dealt to other players in the whole match.
*'''Damage Given''' - Total damage the player dealt to opponents in the whole match.
*'''Damage Taken''' - Total damage the player received in the whole match.
*'''Damage Taken''' - Total damage the player received in the whole match.
*'''Damage Recovered''' - Total damage the player got healed.
*'''Damage Recovered''' - Total damage the player got healed.
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====Music====
====Music====
''Ultimate'''s results screen music is unchanged from ''Smash 4''. However, if [[Joker]] wins, the ''Persona 5'' victory theme plays over the standard music. If this occurs on [[Mementos]] with either ''Persona 3'' or ''Persona 4'' music during the match, the victory theme changes to the corresponding one from the original games. If [[Sephiroth]] wins, the sound of crackling flames is heard instead. If [[Kazuya]] wins, the announcer's voice from ''Tekken 7'' is heard saying "Kazuya Mishima wins" in lieu of a victory fanfare; however, the results screen music then plays as normal. [[Cloud]]'s victory theme behaves the same way it did in ''Smash 4''.
''Ultimate'''s results screen music is unchanged from ''Smash 4''. However, if [[Joker]] wins, the ''Persona 5'' victory theme plays over the standard music. If this occurs on [[Mementos]] with either ''Persona 3'' or ''Persona 4'' music during the match, the victory theme changes to the corresponding one from the original games. [[Cloud]]’s victory theme behaves the same way it did in ''Smash 4''.


==No Contest screen==
==No Contest screen==
A "No Contest" screen occurs whenever a player resigns from a match. This screen occurs when playing in [[Versus Mode]], [[Special Smash]], and [[8-Player Smash]], but not in [[With Anyone]] or Tournaments. All characters who were in the match will appear on the screen in their losing animation.
A "No Contest" screen occurs whenever a player resigns from a match. This screen occurs when playing in [[Versus Mode]], [[Special Smash]], and [[8-Player Smash]], but not in [[With Anyone]] or Tournaments. All characters who were in the match will appear on the screen in their loss animation.


==External links==
==External links==
[https://youtube.com/watch?v=RMnl5YZSzT8 No Contest Screens]
[https://m.youtube.com/watch?v=RMnl5YZSzT8 No Contest Screens]


==Trivia==
==Trivia==
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*In ''[[Super Smash Bros. 4]]'' [[Super_Smash_Bros._Ultimate|onwards]], there is no groaning during the No Contest screen.
*In ''[[Super Smash Bros. 4]]'' [[Super_Smash_Bros._Ultimate|onwards]], there is no groaning during the No Contest screen.
*Joker is currently the only character:
*Joker is currently the only character:
**to possess a [[Final Smash]] that can cut straight to the results screen
**to possess a [[Final Smash]] that can cut straight to the results screen.
**who is only announced as the champion by the announcer, and only cheered for him if he becomes the champion in Tourney mode only.
**who is not announced as the winner by the announcer. Rather, the Phantom Thieves will say specific quotes, as they do in ''Persona 5''.
**who is not announced as the winner by the announcer, and not cheered for him by the crowd if he wins. Rather, the Phantom Thieves will say specific quotes, as they do in ''Persona 5''.
*''Brawl'' is the only game where:
*''Brawl'' is the only game where:
**The winning character's/team's name/"No Contest" text does not remain on the screen.
**The winning character's/team's name/"No Contest" text does not remain on the screen.
**All letters of the winning characters are not in capital letters (not including Pokémon's names in the PAL version).
**All letters of the winning characters are not in capital letters (not including Pokémon's names in the PAL version).
**The results screen can be skipped before the announcer states the winner's name.
**The results screen can be skipped before the announcer states the winner's name.
*In ''Ultimate'', the camera will not move around following a victory pose in Team Battles (unless if Joker's victory poses plays, which uses the normal moving camera). This applies whether it's a solo victory pose or a group victory pose.
*In ''Ultimate'', the camera will not move around following a victory pose in Team Battles (unless it's Joker's pose, in which case, the other teammates won't be shown). This applies whether it's a solo victory pose or a group victory pose.
*In ''Ultimate'', if either Joker or Sephiroth are the leader of a winning team, their victory screens will play without any of their teammates being shown.
*In ''Ultimate'', while duplicate characters clap chronologically in their "panes" much like in ''Smash 4'', they clap in the same pace on the "No Contest" screen, much like in previous ''Smash Bros.'' titles excluding ''Smash 4''.
*In ''Ultimate'', while duplicate characters clap chronologically in their "panes" much like in ''Smash 4'', they clap in the same pace on the "No Contest" screen, much like in previous ''Smash Bros.'' titles excluding ''Smash 4''.
*''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Ultimate]]'' are the only games where the laurel around the 1st place icon appears on all characters on the winning team in [[Team Battle]]s instead of appearing only on the leading character.
*''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Ultimate]]'' are the only games where the laurel around the 1st place icon appears on all characters on the winning team in [[Team Battle]]s instead of appearing only on the leading character.
*In ''[[Super Smash Bros. Brawl]]'', the logo for the {{uv|Fire Emblem}} series is different on the results screen than in normal gameplay.
*Certain characters significantly change in size during the No Contest screen to fit into the dimensions of the screen. Examples include [[Bowser]] and [[Ganondorf]] shrinking and [[Bayonetta]] growing.
*The order of characters in the No Contest screen is typically decided by [[Port priority]], with the lowest port being on the far left and each higher port moving to the right. The only exception is in [[Battle Arena]]s, which are ordered by when players joined the arena with the host always being on the far left.


==References==
==References==
{{reflist}}
{{reflist}}


[[Category:Single-player modes]]
[[Category:Single Player Modes]]
[[Category:Multiplayer modes]]
[[Category:Multiplayer modes]]

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