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{{ArticleIcons|series=y}}
{{ArticleIcons|series=y}}
{{incomplete|Ultimate's results screen in Classic Mode, Spirit Battle, Squad Strike, Tourney.}}
{{image|Further screenshots of Ultimate's results screen in a versus match.}}
The '''results screen''' is a screen that appears in all ''Smash Bros.'' games. The results screen follows almost every match that the player takes part in all the games.
The '''results screen''' is a screen that appears in all ''Smash Bros.'' games. The results screen follows almost every match that the player takes part in all the games.


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<gallery>
<gallery>
Stock Results Screen SSB.png|{{SSB|Link}} wins a Stock match.
ResultsScreenMP64Stock.jpg|{{SSB|Link}} wins a Stock match.
Time Results Screen SSB.png|{{SSB|Ness}} wins a Time match.
ResultsScreenMP64Time.jpg|{{SSB|Ness}} wins a Time match.
No Contest SSB64.PNG|No Contest
No Contest SSB64.PNG|No Contest
</gallery>
</gallery>
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#After pressing a button, the panes on the bottom of the screen expand and the rows on top minimise; here, the player is presented with three pages of results. The first page shows how many times the player was KO'd by another player and how many KOs they got against them, as well as their total SDs. The second page shows detailed information, such as how many times they picked up a transformation item and how many attacks they performed. The last pane shows the various special [[List of bonuses|bonuses]] the player got in the match. In [[Bonus (mode)|bonus mode]], the third pane is shown first; in all other cases, the first pane appears.
#After pressing a button, the panes on the bottom of the screen expand and the rows on top minimise; here, the player is presented with three pages of results. The first page shows how many times the player was KO'd by another player and how many KOs they got against them, as well as their total SDs. The second page shows detailed information, such as how many times they picked up a transformation item and how many attacks they performed. The last pane shows the various special [[List of bonuses|bonuses]] the player got in the match. In [[Bonus (mode)|bonus mode]], the third pane is shown first; in all other cases, the first pane appears.


If the match ends in No Contest, the screen cuts in to the results screen, the crowd groans in the background, and the [[announcer]] shouts "No Contest" while the [[Super Smash Bros. logo]] zooms out to the top left corner of the screen. Its color determines which player or team would have won the match.
If the match ends in No Contest, the screen cuts in to the results screen, the crowd groans in the background, and the [[announcer]] shouts "No Contest" while the [[Super Smash Bros. logo]] zooms out to the top left corner of the screen. Its color determines which player would have won the match.


Unlike the previous game, the results screen does not immediately end when one player presses a button; instead, pressing buttons views the contents of another page in the panels. Pressing the Start button removes the panel and inform the player that they are willing to play more battles, Melee added a phrase "Ready for the Next Battle", though pressing the B button will allow them to look at the previous panels again.
Unlike the previous game, the results screen does not immediately end when one player presses a button; instead, pressing buttons views the contents of another page in the panels. Pressing the Start button removes the panel and inform the player that they are willing to play more battles, Melee added a phrase "Ready for the Next Battle", though pressing the B button will allow them to look at the previous panels again.
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The last stage of ''Brawl''{{'}}s Classic and All-Star modes, however, took a style more similar to the original game's; a slow, soft piano piece would play in the results screen for the stages, in contrast to the loud, triumphant sound of the previous stages.
The last stage of ''Brawl''{{'}}s Classic and All-Star modes, however, took a style more similar to the original game's; a slow, soft piano piece would play in the results screen for the stages, in contrast to the loud, triumphant sound of the previous stages.


====In [[The Subspace Emissary]]====
====In the [[Subspace Emissary]]====
The Subspace Emissary's results screen, unlike the one found in its predecessor of the [[Adventure Mode]], is completely different from the others found in the single-player modes of the game.
The Subspace Emissary's results screen, unlike the one found in its predecessor of the [[Adventure Mode]], is completely different from the others found in the single-player modes of the game.


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<small>Like in ''Melee'', grab aerials are strangely not listed anywhere.</small>
<small>Like in ''Melee'', grab aerials are strangely not listed anywhere.</small>


If the game ends in No Contest, the camera zooms out a little, the announcer says "No Contest," before the crowd groans in the background. The Smash Bros. emblem zoom outs in the near bottom left corner which then the "No Contest" sign appears after.
If the game ends in No Contest, the camera zooms out a little, the announcer says "No Contest," before the crowd gasps in the background. The Smash Bros. emblem zoom outs in the near bottom left corner which then the "No Contest" sign appears after.


<gallery>
<gallery>
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===={{for3ds}}====
===={{for3ds}}====
<gallery>
<gallery>
LuigiPose3DS.gif|The results screen in {{for3ds}}.
MiiBrawlerVictory3DSPart1.jpg|The first part of the results screen in {{for3ds}}.
MiiBrawlerVictory3DSPart2.jpg|The second part.
</gallery>
</gallery>


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====Music====
====Music====
Just like in the previous games, the character's victory fanfare is played first before switching over to original music. In this case, the new results theme is a remix of the character select theme from the original ''Super Smash Bros.'' However, if {{SSB4|Cloud}} is victorious in the match, then it will play the victory theme from ''Final Fantasy VII'' continuously for the entire screen.
Just like in the previous games, the character's victory fanfare is played first before switching over to original music. However, if {{SSB4|Cloud}} is victorious in the match, then it will play the victory theme from ''Final Fantasy VII'' continuously for the entire screen.


==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
===In single-player modes===
===In single-player modes===
In [[Classic Mode]], the results screen summarizes the amount of points collected, as well as any rewards earned. In either the [[Spirit Board]] or [[World of Light]], the results screen displays the spirit acquired along any rewards earned.
In [[Classic Mode]], the results screen summarizes the amount of points collected, as well as any rewards earned.
<gallery>
<gallery>
SSBU_Classic_Results.jpg|The results screen for {{SSBU|Bowser}}'s Classic Mode.
SSBU_Classic_Results.jpg|The results screen for {{SSBU|Bowser}}'s Classic Mode.
SSBU_Spirits_Results.jpg|The results screen for {{SSBU|Terry}} beating the [[List of spirits (Super Mario series)|Dry Bowser]] spirit.
</gallery>
</gallery>
===In multi-player modes===
===In multi-player modes===
In ''Ultimate'', the screen was changed again, though it retains many traits from ''Smash 4''. The winning character now poses on the right (with no additional camera panning) and the remaining players are shown in windows at the bottom-left corner of the screen. Additionally, for team matches, the victory animations of the winning team's characters are now synchronized to the leading character's victory animation instead of skipping to the final poses. If [[Joker]] wins a match using [[All-Out Attack]], the results screen stays on the attack's splash screen instead of showing a victory pose.
In ''Ultimate'', the screen was changed again, though it retains many traits from ''Smash 4''. The winning character now poses on the right (with no additional camera panning) and the remaining players are shown in windows at the bottom-left corner of the screen. Additionally, for team matches, the victory animations of the winning team's characters are now synchronized to the leading character's victory animation instead of skipping to the final poses.


*'''KOs''' - Total of [[KO]]s the player got.
*'''KOs''' - Total of [[KO]]s the player got.
*'''Falls''' - Total of times the player was KO'd by opponents.
*'''Falls''' - Total of times the player was KO'd by opponents.
*'''SDs''' - Total of times the player [[self-destruct]]ed. Also counts KOs by stage hazards.
*'''SDs''' - Total of times the player [[self-destruct]]ed. Also counts KOs by stage hazards.
*'''Damage Given''' - Total damage the player dealt to other players in the whole match.
*'''Damage Given''' - Total damage the player dealt to opponents in the whole match.
*'''Damage Taken''' - Total damage the player received in the whole match.
*'''Damage Taken''' - Total damage the player received in the whole match.
*'''Damage Recovered''' - Total damage the player got healed.
*'''Damage Recovered''' - Total damage the player got healed.
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*'''Team Attacks''' (Team Battles only) - Number of times the player damaged teammates, assuming the match was played with [[Team Attack]] on.
*'''Team Attacks''' (Team Battles only) - Number of times the player damaged teammates, assuming the match was played with [[Team Attack]] on.
<gallery>
<gallery>
PalutenaVictoryPose1SSBU.gif|The first part of the victory screen, displaying the winner's victory pose and music.
SSBUVictoryMarth.jpg|The results screen for a versus match.
UltimateResults.jpg|Followed by displaying the rankings the players ended in...
UltimateResults2.jpg|and then the character portraits in borders along how much [[Gold]] has been earned...
UltimateResultsTime.jpg|to display the number of KOs, also asking the player if to save the match as a [[Replay]]. This is the display in time matches...
UltimateResults3.jpg|and then in both stock and stamina matches.
UltimateResults4.jpg|The next part displays the stats of the match, in this case for time and stock matches...
UltimateResultsStamina.jpg|and in stamina matches.
UltimateResults5.jpg|Finally giving a message to return to the stage selection.
UltimateNoContest.jpg|The No Contest Screen.
</gallery>
 
====In [[Squad Strike]]====
The first part of the results screen during Squad Strike highlights the character that was in used at the moment the match ended, followed by a displays that shows what characters were defeated by the two teams during the match.
<gallery>
SquadStrikeResults1.jpg|The first part of the results screen during Squad Strike, highlighting the winner team.
SquadStrikeResults2.jpg|The second part, displaying the match's results.
</gallery>
 
====In [[Tourney]]====
During a Tourney, the winner character receives the title of Champion, and is given a congratulatory screen before showing the results of the entire tournament.
<gallery>
UltimateTourney1.jpg
UltimateTourney2.jpg
</gallery>
</gallery>
====Music====
====Music====
''Ultimate'''s results screen music is unchanged from ''Smash 4''. However, if [[Joker]] wins, the ''Persona 5'' victory theme plays over the standard music. If this occurs on [[Mementos]] with either ''Persona 3'' or ''Persona 4'' music during the match, the victory theme changes to the corresponding one from the original games. If [[Sephiroth]] wins, the sound of crackling flames is heard instead. If [[Kazuya]] wins, the announcer's voice from ''Tekken 7'' is heard saying "Kazuya Mishima wins" in lieu of a victory fanfare; however, the results screen music then plays as normal. [[Cloud]]'s victory theme behaves the same way it did in ''Smash 4''.
''Ultimate'''s results screen music is unchanged from ''Smash 4''. However, if [[Joker]] wins, the ''Persona 5'' victory theme plays over the standard music. If this occurs on [[Mementos]] with either ''Persona 3'' or ''Persona 4'' music during the match, the victory theme changes to the corresponding one from the original games. [[Cloud]]’s victory theme behaves the same way it did in ''Smash 4''.


==No Contest screen==
==No Contest screen==
A "No Contest" screen occurs whenever a player resigns from a match. This screen occurs when playing in [[Versus Mode]], [[Special Smash]], and [[8-Player Smash]], but not in [[With Anyone]] or Tournaments. All characters who were in the match will appear on the screen in their losing animation.
A "No Contest" screen occurs whenever a player resigns from a match. This screen occurs when playing in [[Versus Mode]], [[Special Smash]], and [[8-Player Smash]], but not in [[With Anyone]] or Tournaments. All characters who were in the match will appear on the screen in their loss animation.


==External links==
==External links==
[https://youtube.com/watch?v=RMnl5YZSzT8 No Contest Screens]
[https://m.youtube.com/watch?v=RMnl5YZSzT8 No Contest Screens]


==Trivia==
==Trivia==
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**Also, additional models/objects are loaded and pushed off to the side/background. For example, if Mario (P2) loses to Link (P1), then the former's model will not only be shown in the little box (like normal), but will also show up in the background of the results screen, while the latter will have an additional model down below, doing the same victory pose. The reason for this is due to alternate cameras being set up in different spots in the results screen.
**Also, additional models/objects are loaded and pushed off to the side/background. For example, if Mario (P2) loses to Link (P1), then the former's model will not only be shown in the little box (like normal), but will also show up in the background of the results screen, while the latter will have an additional model down below, doing the same victory pose. The reason for this is due to alternate cameras being set up in different spots in the results screen.
*''Super Smash Bros. Melee'' is the only game in the series that has no music after a [[fanfare]].
*''Super Smash Bros. Melee'' is the only game in the series that has no music after a [[fanfare]].
*''Smash 4''{{'}}s and ''Ultimate''{{'}}s {{SSB4MusicLink|Super Smash Bros.|Results Display Screen|results screen music}} is a remix of the [[Character selection screen|character select]] [[Music (SSB)#N/A: Character Select|music]] in the original ''Super Smash Bros.''
*''Super Smash Bros. 4''{{'}}s Results screen music is a remix of the [[Character selection screen|character select]] music in ''Super Smash Bros. 64''. [https://www.youtube.com/watch?v=MFsC39DHsuk SSB64] [https://www.youtube.com/watch?v=KLP1z96g6RM SSB4]
*It is possible to partially play on the results screen in ''SSB4'' through characters with transformations as their [[Final Smash]], it must be done slightly before the timer runs out<ref>https://youtu.be/kmUrXhGHVN4</ref>.
*It is possible to partially play on the results screen in ''SSB4'' through characters with transformations as their [[Final Smash]], it must be done slightly before the timer runs out<ref>https://youtu.be/kmUrXhGHVN4</ref>.
*In ''[[Super Smash Bros. 4]]'' [[Super_Smash_Bros._Ultimate|onwards]], there is no groaning during the No Contest screen.
*''Super Smash Bros. 4'' and ''Super Smash Bros. Ultimate'' are the only games in the series to not have the in game crowd groan when the "No Contest" screen occurs.
*Joker is currently the only character:
*Joker is currently the only character:
**to possess a [[Final Smash]] that can cut straight to the results screen
**to possess a [[Final Smash]] that can cut straight to the results screen.
**who is only announced as the champion by the announcer, and only cheered for him if he becomes the champion in Tourney mode only.
**who is only announced as the champion by the announcer during Tourney mode, and the Phantom Thieves will say specific quotes during Vs. Mode matches.
**who is not announced as the winner by the announcer, and not cheered for him by the crowd if he wins. Rather, the Phantom Thieves will say specific quotes, as they do in ''Persona 5''.
*''Brawl'' is the only game where:
*''Brawl'' is the only game where:
**The winning character's/team's name/"No Contest" text does not remain on the screen.
**The winning character's/team's name/"No Contest" text does not remain on the screen.
**All letters of the winning characters are not in capital letters (not including Pokémon's names in the PAL version).
**All letters of the winning characters are not in capital letters (not including Pokémon's names in the PAL version).
**The results screen can be skipped before the announcer states the winner's name.
**The results screen can be skipped before the announcer states the winner's name.
*In ''Ultimate'', the camera will not move around following a victory pose in Team Battles (unless if Joker's victory poses plays, which uses the normal moving camera). This applies whether it's a solo victory pose or a group victory pose.
*In ''Ultimate'', the camera will not move around following a victory pose in Team Battles (unless it's Joker's pose, in which case, the other teammates won't be shown). This applies whether it's a solo victory pose or a group victory pose.
*In ''Ultimate'', if either Joker or Sephiroth are the leader of a winning team, their victory screens will play without any of their teammates being shown.
*In ''Ultimate'', while duplicate characters clap chronologically in their "panes" much like in ''Smash 4'', they clap in the same pace on the "No Contest" screen, much like in previous ''Smash Bros.'' titles excluding ''Smash 4''.
*In ''Ultimate'', while duplicate characters clap chronologically in their "panes" much like in ''Smash 4'', they clap in the same pace on the "No Contest" screen, much like in previous ''Smash Bros.'' titles excluding ''Smash 4''.
*''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Ultimate]]'' are the only games where the laurel around the 1st place icon appears on all characters on the winning team in [[Team Battle]]s instead of appearing only on the leading character.
*''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. Ultimate|Ultimate]]'' are the only games where the laurel around the 1st place icon appears on all characters on the winning team in [[Team Battle]]s instead of appearing only on the leading character.
*In ''[[Super Smash Bros. Brawl]]'', the logo for the {{uv|Fire Emblem}} series is different on the results screen than in normal gameplay.
*Certain characters significantly change in size during the No Contest screen to fit into the dimensions of the screen. Examples include [[Bowser]] and [[Ganondorf]] shrinking and [[Bayonetta]] growing.
*The order of characters in the No Contest screen is typically decided by [[Port priority]], with the lowest port being on the far left and each higher port moving to the right. The only exception is in [[Battle Arena]]s, which are ordered by when players joined the arena with the host always being on the far left.


==References==
==References==
{{reflist}}
{{reflist}}


[[Category:Single-player modes]]
[[Category:Single Player Modes]]
[[Category:Multiplayer modes]]
[[Category:Multiplayer modes]]

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