Editing Results screen
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<gallery> | <gallery> | ||
ResultsScreenMP64Stock.jpg|{{SSB|Link}} wins a Stock match. | |||
ResultsScreenMP64Time.jpg|{{SSB|Ness}} wins a Time match. | |||
No Contest SSB64.PNG|No Contest | No Contest SSB64.PNG|No Contest | ||
</gallery> | </gallery> | ||
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#After pressing a button, the panes on the bottom of the screen expand and the rows on top minimise; here, the player is presented with three pages of results. The first page shows how many times the player was KO'd by another player and how many KOs they got against them, as well as their total SDs. The second page shows detailed information, such as how many times they picked up a transformation item and how many attacks they performed. The last pane shows the various special [[List of bonuses|bonuses]] the player got in the match. In [[Bonus (mode)|bonus mode]], the third pane is shown first; in all other cases, the first pane appears. | #After pressing a button, the panes on the bottom of the screen expand and the rows on top minimise; here, the player is presented with three pages of results. The first page shows how many times the player was KO'd by another player and how many KOs they got against them, as well as their total SDs. The second page shows detailed information, such as how many times they picked up a transformation item and how many attacks they performed. The last pane shows the various special [[List of bonuses|bonuses]] the player got in the match. In [[Bonus (mode)|bonus mode]], the third pane is shown first; in all other cases, the first pane appears. | ||
If the match ends in No Contest, the screen cuts in to the results screen, the crowd groans in the background, and the [[announcer]] shouts "No Contest" while the [[Super Smash Bros. logo]] zooms out to the top left corner of the screen. Its color determines which player | If the match ends in No Contest, the screen cuts in to the results screen, the crowd groans in the background, and the [[announcer]] shouts "No Contest" while the [[Super Smash Bros. logo]] zooms out to the top left corner of the screen. Its color determines which player would have won the match. | ||
Unlike the previous game, the results screen does not immediately end when one player presses a button; instead, pressing buttons views the contents of another page in the panels. Pressing the Start button removes the panel and inform the player that they are | Unlike the previous game, the results screen does not immediately end when one player presses a button; instead, pressing buttons views the contents of another page in the panels. Pressing the Start button removes the panel and inform the player that they are "Ready for the Next Battle", though pressing the B button will allow them to look at the previous panels again. | ||
If CPUs are in the match, they will automatically scroll through the results at a medium pace; plugging a controller into a slot where a CPU player is will allow the human player to investigate their panels at their own pace. | If CPUs are in the match, they will automatically scroll through the results at a medium pace; plugging a controller into a slot where a CPU player is will allow the human player to investigate their panels at their own pace. | ||
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The last stage of ''Brawl''{{'}}s Classic and All-Star modes, however, took a style more similar to the original game's; a slow, soft piano piece would play in the results screen for the stages, in contrast to the loud, triumphant sound of the previous stages. | The last stage of ''Brawl''{{'}}s Classic and All-Star modes, however, took a style more similar to the original game's; a slow, soft piano piece would play in the results screen for the stages, in contrast to the loud, triumphant sound of the previous stages. | ||
====In [[ | ====In the [[Subspace Emissary]]==== | ||
The Subspace Emissary's results screen, unlike the one found in its predecessor of the [[Adventure Mode]], is completely different from the others found in the single-player modes of the game. | The Subspace Emissary's results screen, unlike the one found in its predecessor of the [[Adventure Mode]], is completely different from the others found in the single-player modes of the game. | ||
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<small>Like in ''Melee'', grab aerials are strangely not listed anywhere.</small> | <small>Like in ''Melee'', grab aerials are strangely not listed anywhere.</small> | ||
If the game ends in No Contest, the camera zooms out a little, the announcer says "No Contest," before the crowd | If the game ends in No Contest, the camera zooms out a little, the announcer says "No Contest," before the crowd gasps in the background. The Smash Bros. emblem zoom outs in the near bottom left corner which then the "No Contest" sign appears after. | ||
<gallery> | <gallery> | ||
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===={{for3ds}}==== | ===={{for3ds}}==== | ||
<gallery> | <gallery> | ||
MiiBrawlerVictory3DSPart1.jpg|The first part of the results screen in {{for3ds}}. | |||
MiiBrawlerVictory3DSPart2.jpg|The second part. | |||
</gallery> | </gallery> | ||
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====Music==== | ====Music==== | ||
Just like in the previous games, the character's victory fanfare is played first before switching over to original music. | Just like in the previous games, the character's victory fanfare is played first before switching over to original music. However, if {{SSB4|Cloud}} is victorious in the match, then it will play the victory theme from ''Final Fantasy VII'' continuously for the entire screen. | ||
==In ''[[Super Smash Bros. Ultimate]]''== | ==In ''[[Super Smash Bros. Ultimate]]''== | ||
{{incomplete|Details for the new results screen.}} | |||
===In multi-player modes=== | ===In multi-player modes=== | ||
In ''Ultimate'', the screen was changed again, though it retains many traits from ''Smash 4''. The winning character now poses on the right (with no additional camera panning) and the remaining players are shown in windows at the bottom-left corner of the screen. Additionally, for team matches, the victory animations of the winning team's characters are now synchronized to the leading character's victory animation instead of skipping to the final poses | In ''Ultimate'', the screen was changed again, though it retains many traits from ''Smash 4''. The winning character now poses on the right (with no additional camera panning) and the remaining players are shown in windows at the bottom-left corner of the screen. Additionally, for team matches, the victory animations of the winning team's characters are now synchronized to the leading character's victory animation instead of skipping to the final poses. | ||
*'''KOs''' - Total of [[KO]]s the player got. | *'''KOs''' - Total of [[KO]]s the player got. | ||
*'''Falls''' - Total of times the player was KO'd by opponents. | *'''Falls''' - Total of times the player was KO'd by opponents. | ||
*'''SDs''' - Total of times the player [[self-destruct]]ed. Also counts KOs by stage hazards. | *'''SDs''' - Total of times the player [[self-destruct]]ed. Also counts KOs by stage hazards. | ||
*'''Damage Given''' - Total damage the player dealt to | *'''Damage Given''' - Total damage the player dealt to opponents in the whole match. | ||
*'''Damage Taken''' - Total damage the player received in the whole match. | *'''Damage Taken''' - Total damage the player received in the whole match. | ||
*'''Damage Recovered''' - Total damage the player got healed. | *'''Damage Recovered''' - Total damage the player got healed. | ||
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*'''Final Smashes''' - Total of [[Final Smash]]es used by the player. | *'''Final Smashes''' - Total of [[Final Smash]]es used by the player. | ||
*'''Team Attacks''' (Team Battles only) - Number of times the player damaged teammates, assuming the match was played with [[Team Attack]] on. | *'''Team Attacks''' (Team Battles only) - Number of times the player damaged teammates, assuming the match was played with [[Team Attack]] on. | ||
<gallery> | <gallery> | ||
SSBUVictoryMarth.jpg|The results screen for a versus match. | |||
</gallery> | </gallery> | ||
====Music==== | ====Music==== | ||
''Ultimate'''s results screen music is unchanged from | ''Ultimate'''s results screen music is unchanged from ''Smash 4''. | ||
==No Contest screen== | ==No Contest screen== | ||
A "No Contest" screen occurs whenever a player resigns from a match. This screen occurs when playing in [[Versus Mode]], [[Special Smash]], and [[8-Player Smash]], but not in [[With Anyone]] or Tournaments. All characters who were in the match will appear on the screen in their | A "No Contest" screen occurs whenever a player resigns from a match. This screen occurs when playing in [[Versus Mode]], [[Special Smash]], and [[8-Player Smash]], but not in [[With Anyone]] or Tournaments. All characters who were in the match will appear on the screen in their loss animation. | ||
==External | ==External Links== | ||
[https://youtube.com/watch?v=RMnl5YZSzT8 No Contest Screens] | [https://m.youtube.com/watch?v=RMnl5YZSzT8 No Contest Screens] | ||
==Trivia== | ==Trivia== | ||
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**This makes Stamina the only mode that normally unplayable characters like {{SSBM|Master Hand}} and {{SSBM|Crazy Hand}} can win on without crashing the game. | **This makes Stamina the only mode that normally unplayable characters like {{SSBM|Master Hand}} and {{SSBM|Crazy Hand}} can win on without crashing the game. | ||
**Also, additional models/objects are loaded and pushed off to the side/background. For example, if Mario (P2) loses to Link (P1), then the former's model will not only be shown in the little box (like normal), but will also show up in the background of the results screen, while the latter will have an additional model down below, doing the same victory pose. The reason for this is due to alternate cameras being set up in different spots in the results screen. | **Also, additional models/objects are loaded and pushed off to the side/background. For example, if Mario (P2) loses to Link (P1), then the former's model will not only be shown in the little box (like normal), but will also show up in the background of the results screen, while the latter will have an additional model down below, doing the same victory pose. The reason for this is due to alternate cameras being set up in different spots in the results screen. | ||
*''Super Smash Bros. Melee'' is the only game in the series | *''Super Smash Bros. Melee'' is the only game in the series to not play any music after a [[fanfare]]. | ||
*''Smash 4''{{'}}s | *''Super Smash Bros. 4''{{'}}s Results screen music is a remix of the [[Character selection screen|character select]] music in ''Super Smash Bros. 64''. [https://www.youtube.com/watch?v=MFsC39DHsuk SSB64] [https://www.youtube.com/watch?v=KLP1z96g6RM SSB4] | ||
*It is possible to partially play on the results screen in ''SSB4'' through characters with transformations as their [[Final Smash]], it must be done slightly before the timer runs out<ref>https://youtu.be/kmUrXhGHVN4</ref>. | *It is possible to partially play on the results screen in ''SSB4'' through characters with transformations as their [[Final Smash]], it must be done slightly before the timer runs out<ref>https://youtu.be/kmUrXhGHVN4</ref>. | ||
* | *''Super Smash Bros. 4'' is the only game in the series to not have the in game crowd groan when the "No Contest" screen occurs. | ||
*Jigglypuff, Mewtwo, and Ice Climbers are the only characters not to clap on the results screen when they lose. | |||
**Pokémon Trainer and Diddy Kong also do not applaud in ''Brawl'', but their later appearances in the series do have them applaud the victor. | |||
**Jigglypuff attempts to clap but can't as its hands are not able to reach each other. | |||
*Wario is the only character to taunt on the results screen if he loses. | |||
*Cloud and Joker's victory themes are the only ones to continue playing during the results. | |||
**Joker's theme can change depending on the music if he won on [[Mementos]]. | |||
* | *Joker is currently the only character to possess a [[Final Smash]] that can cut straight to the results screen. | ||
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==References== | ==References== | ||
{{reflist}} | {{reflist}} | ||
[[Category:Single | [[Category:Single Player Modes]] | ||
[[Category:Multiplayer modes]] | [[Category:Multiplayer modes]] |