Editing Rest
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==In ''[[Super Smash Bros. Ultimate]]''== | ==In ''[[Super Smash Bros. Ultimate]]''== | ||
:{{Main|Jigglypuff (SSBU)/Down special}} | :{{Main|Jigglypuff (SSBU)/Down special}} | ||
Rest in ''Super Smash Bros. Ultimate'' now triggers a [[Special Zoom]] when it connects. Besides that, the move has seen multiple improvements, with the move receiving a larger hitbox again (although it is still smaller than in ''Smash 64'') and having less ending lag (especially when Jigglypuff lands the Rest), meaning it can actually recover from it for the first time in the series if the move is used high enough offstage. This reduces the risk of using Rest, although Jigglypuff's opponent can still punish it if it connects (granted that they get a Blast KO) | Rest in ''Super Smash Bros. Ultimate'' now triggers a [[Special Zoom]] when it connects. Besides that, the move has seen multiple improvements, with the move receiving a larger hitbox again (although it is still smaller than in ''Smash 64'') and having less ending lag (especially when Jigglypuff lands the Rest), meaning it can actually recover from it for the first time in the series if the move is used high enough offstage. This reduces the risk of using Rest, although Jigglypuff's opponent can still punish it if it connects (granted that they get a Blast KO). Additionally, Jigglypuff has gained a few potential setups into the move; mainly with [[Pound]] and its down aerial, due to their respective buffs. Overall, Rest in ''Ultimate'' is considerably improved compared to the previous two games, although it still pales in comparison to its ''Melee'' counterpart. | ||
==Instructional quotes== | ==Instructional quotes== |