Editing Rest
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 64: | Line 64: | ||
==Customization== | ==Customization== | ||
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | ||
{{CustomSet|Jigglypuff|Down|name1=Rest|desc1=A well-earned nap. Use it while touching a foe to unleash its hidden power.|name2=Leaping Rest|desc2=A well-earned | {{CustomSet|Jigglypuff|Down|name1=Rest|desc1=A well-earned nap. Use it while touching a foe to unleash its hidden power.|name2=Leaping Rest|desc2=A well-earned nap… with added altitude. No one will disturb you all the way up there.|name3=Wakie Wakie|desc3=A short yet peaceful nap. Oh, and you explode when you wake up. Not so peaceful, I guess.}} | ||
# '''Rest''': Default. | # '''Rest''': Default. | ||
# '''Leaping Rest''': Launches Jigglypuff upwards while it falls asleep. While it has less knockback than standard Rest, it consists of a "striking" hitbox while jumping that can be comboed into more easily, having kill confirms out of up tilt and up air. Hitting with the early frames still causes a flower effect, though the strike does not. The initial hit does not KO until up to 45% later from the ground, with the strike KOing later, but having the ability to hit opponents very high up for early kills. Jigglypuff sleeps for 50% longer than the default. On stages like [[Kongo Jungle (64)]] with semi-soft [[platform]]s, it can be used as a last resort [[recovery]] move; however, it cannot be used on most stages, as Jigglypuff cannot grab ledges while asleep. {{Main|Jigglypuff (SSB4)/Down special/Custom 1}} | # '''Leaping Rest''': Launches Jigglypuff upwards while it falls asleep. While it has less knockback than standard Rest, it consists of a "striking" hitbox while jumping that can be comboed into more easily, having kill confirms out of up tilt and up air. Hitting with the early frames still causes a flower effect, though the strike does not. The initial hit does not KO until up to 45% later from the ground, with the strike KOing later, but having the ability to hit opponents very high up for early kills. Jigglypuff sleeps for 50% longer than the default. On stages like [[Kongo Jungle (64)]] with semi-soft [[platform]]s, it can be used as a last resort [[recovery]] move; however, it cannot be used on most stages, as Jigglypuff cannot grab ledges while asleep. {{Main|Jigglypuff (SSB4)/Down special/Custom 1}} |