Editing Rest

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==In ''[[Super Smash Bros.]]''==
==In ''[[Super Smash Bros.]]''==
:{{Main|Jigglypuff (SSB)/Down special}}
:{{Main|Jigglypuff (SSB)/Down special}}
[[File:SSB64 Jigglypuff Teleport to Rest.gif|thumb|Jigglypuff performing a [[Teleport (SSB)|teleport]] into Rest.]]


In ''Super Smash Bros.'', Rest is a powerful move that deals high damage and strong horizontal knockback. The move deals 20% and is capable of KOing most characters under 50% at the center of {{SSB|Dream Land}}. The move comes out instantly on frame 1 (although it is only active on this frame), has a reasonably sized hitbox, and provides 29 frames of intangibility during its startup. However, the entire move takes 249 frames (over 4 seconds) to complete, which leaves Jigglypuff vulnerable for an extremely long period of time. When used on or above the stage, Jigglypuff's opponents have a lot of time to punish Rest, and when it is used off-stage, it leads to a guaranteed [[self-destruct]] unless something hits Jigglypuff upwards before it reaches the bottom blast zone.
In ''Super Smash Bros.'', Rest is a powerful move that deals high damage and strong horizontal knockback. The move deals 20% and is capable of KOing most characters under 50% at the center of {{SSB|Dream Land}}. The move comes out instantly on frame 1 (although it is only active on this frame), has a reasonably sized hitbox, and provides 29 frames of intangibility during its startup. However, the entire move takes 249 frames (over 4 seconds) to complete, which leaves Jigglypuff vulnerable for an extremely long period of time. When used on or above the stage, Jigglypuff's opponents have a lot of time to punish Rest, and when it is used off-stage, it leads to a guaranteed [[self-destruct]] unless something hits Jigglypuff upwards before it reaches the bottom blast zone.

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