Editing Reset Bomb Forest

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{{image|2nd form of the stage in ''Ultimate''}}
{{ArticleIcons|ssb4-3ds=y|ultimate=y}}
{{ArticleIcons|ssb4-3ds=y|ultimate=y}}
{{Infobox Stage
{{Infobox Stage
|subtitle = ''{{iw|icaruspedia|Kid Icarus: Uprising}}''
|location = ''Kid Icarus: Uprising''
|name = Reset Bomb Forest
|name = Reset Bomb Forest
|image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Reset Bomb Forest.png|300px]]|title2=3DS|content2=[[File:Reset Bomb Forest press image.jpg|300px]]}}
|image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Reset Bomb Forest.png|300px]]|title2=3DS|tab2=[[File:Reset Bomb Forest press image.jpg|300px]]}}
|caption = [[File:KidIcarusSymbol.svg|50px|class=invert-dark]]<br>Reset Bomb Forest in ''Smash''.
|caption = Reset Bomb Forest in ''Smash''.<br>[[File:KidIcarusSymbol.svg|50px]]
|universe = {{uv|Kid Icarus}}
|universe = {{uv|Kid Icarus}}
|games = ''[[SSB4]]'' ([[SSB3DS|3DS]])<br>''[[Ultimate]]''
|games = ''[[SSB4]]'' ([[SSB3DS|3DS]])<br>''[[Ultimate]]''
|hometo = '''SSB4:'''<br>{{SSB4|Pit}}<br>{{SSB4|Palutena}}<br>{{SSB4|Dark Pit}}<br>'''Ultimate:'''<br>{{SSBU|Pit}}<br>{{SSBU|Palutena}}<br>{{SSBU|Dark Pit}}
|availability = [[Starter stage|Starter]]
|availability = [[Starter stage|Starter]]
|cratetype = Normal
|cratetype = Normal
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'''Reset Bomb Forest''' ({{ja|初期化爆弾の森|Shokika Bakudan no Mori}}, ''Initialization Bomb Forest'') is a stage in {{for3ds}} and ''[[Super Smash Bros. Ultimate]]''. It is based on ''{{s|icaruspedia|Kid Icarus: Uprising}}''.
'''Reset Bomb Forest''' ({{ja|初期化爆弾の森|Shokika Bakudan no Mori}}, ''Initialization Bomb Forest'') is a stage in {{for3ds}} and ''[[Super Smash Bros. Ultimate]]''. It is based on ''{{s|icaruspedia|Kid Icarus: Uprising}}''.


In ''Super Smash Bros. for Nintendo 3DS'' and ''Ultimate'', [[Dark Pit]] is fought here for his [[unlockable character|unlocking battle]]. Additionally, the castle part is where the ''Kid Icarus''-themed ''Vs. Enemy Team'' final battle in [[Smash Run]] takes place.
In ''Super Smash Bros. for Nintendo 3DS'' and ''Ultimate'', [[Dark Pit]] is fought here for his [[unlockable character|unlocking battle]]. Also, the castle part is where the ''Kid Icarus''-themed ''Vs. Enemy Team'' final battle in [[Smash Run]] takes place.


==Stage overview==
==Stage overview==
[[File:Kid Icarus 3DS Stage.jpg|thumb|left|200px|{{SSB4|Pit}} and {{SSB4|Fox}} fighting on the castle version.]]
[[File:Kid Icarus 3DS Stage.jpg|thumb|left|200px|{{SSB4|Pit}} and {{SSB4|Fox}} fighting on the castle version.]]
The stage alternates between two layouts. The first part is set in the ruins of a castle, with two main platforms which reach the lower [[blast line]]. They are separated by a pit with a wooden [[soft platform]] over it. On the right side there are two other similar platforms, one above the other. In the background a fierce battle between the two nations is taking place.
The stage alternates between two layouts. The first part is set in the ruins of a castle, with two main platforms which reach the lower [[blast line]]. They are separated by a pit with a wooden [[soft platform]] over it. On the right side there are two other similar platforms, one above the other. In the background a fierce battle is taking place.
{{clrl}}
[[File:Reset Bomb Forest destroyed.jpg|thumb|left|200px|The stage after the Reset Bomb is detonated.]]
After approximately a minute, [[Viridi]] appears in the distance and drops a massive Reset Bomb on the battlefield in the background (in ''for 3DS'', she appears as a static image, while in ''Ultimate'', she has a fully animated 3D model). The explosion engulfs the stage, destroying the castle and creating a white flash; at this point, the stage vanishes, and the players fight on an invisible platform with the lower blast line becoming temporarily inaccessible.
 
In the aftermath, the players are inside the titular forest that the bomb created, and what appears to be the ruins of the castle can be used as erratic platforms, with the upper-left portion being destructable (seen in the picture in the shape of a tilted "C"). A [[Lurchthorn]] can be seen flying near the lower [[blast line]], which hurts and deals moderate vertical knockback to whoever touches it.


After approximately a minute, a projection of [[Viridi]] appears in the distance, says ''"Good riddance, human scum! The world's better off without you!"'' and drops a massive Reset Bomb on the battlefield in the background. In ''for 3DS'', she appears as a static image, while in ''Ultimate'', she has a fully animated 3D model. The explosion engulfs the stage, destroying the castle and creating a white flash; at this point, the stage vanishes, and the players fight on an invisible platform with the lower blast line becoming temporarily inaccessible.
After another minute, another flash occurs, bringing the stage back to the "invisible platform" phase. Afterwards, the stage is reset to its original conformation.
{{clrl}}
{{clrl}}
[[File:Reset Bomb Forest destroyed.jpg|thumb|left|200px|The stage after the Reset Bomb is detonated.]]
In the aftermath, the players are inside the titular forest that the bomb created, and what appears to be the ruins of the castle can be used as erratic platforms, with the upper-left portion being destructible (seen in the picture in the shape of a tilted "C"). A [[Lurchthorn]] can be seen flying near the lower [[blast line]], which hurts and deals moderate vertical knockback to whoever touches it.


When played online in [[For Fun]], some of the platforms in the stage's destroyed version are removed and the Lurchthorn does not appear.  
When played online in [[For Fun]], some of the platforms in the stage's destroyed version are removed and the Lurchthorn does not appear.  
After another minute, Viridi says ''"Go! Stubborn vermin!"'' and another flash occurs, bringing the stage back to the "invisible platform" phase. Afterwards, the stage is reset to its original conformation.
{{clrl}}
{{clrl}}


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SSBU-Reset Bomb ForestBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''.
SSBU-Reset Bomb ForestBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''.
</gallery>
</gallery>
===Hazards Off===
With hazards turned off in ''Ultimate'', the stage remains in the castle area for the entire match.


==Origin==
==Origin==
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==Gallery==
==Gallery==
===''Super Smash Bros. for Nintendo 3DS''===
<gallery>
<gallery>
ViridiResetBombStage.png|Viridi's appearance on the stage.
ViridiResetBombStage.png|Viridi's appearance on the stage.
Reset Bomb Explosion.jpg|A Reset Bomb going off. This was the very first hint to this stage's existence.
Reset Bomb Explosion.jpg|A Reset Bomb going off. This was the very first hint to this stage's existence.
SSB4-3DS Reset Bomb stage.jpg|{{SSB4|Pit}} and {{SSB4|Donkey Kong}} fighting within the aftermath.
SSB4-3DS Reset Bomb stage.jpg|{{SSB4|Pit}} and {{SSB4|Donkey Kong}} fighting within the aftermath.
</gallery>
===''Super Smash Bros. Ultimate''===
<gallery>
SSBUWebsiteYuri2.jpg|[[Yuri Kozukata]] using the Camera Obscura on {{SSBU|Daisy}}.
SSBUWebsiteYuri2.jpg|[[Yuri Kozukata]] using the Camera Obscura on {{SSBU|Daisy}}.
SSBU Reset Bomb Forest 2nd form.jpg|The 2nd form of the Stage.
SSBU Reset Bomb Forest 2nd form.jpg|The 2nd form of the Stage in Ultimate.
ViridiUltimate.gif|Viridi in ''Ultimate''
</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|初期化爆弾の森|Shokika Bakudan no Mori}}
|jaM=Initialization Bomb Forest
|en=Reset Bomb Forest
|fr_ca=Forêt des Bombazéros
|fr_caM=Zerobomb Forest
|fr_fr=Forêt des Bombes zéro
|fr_frM=Zero Bomb Forest
|es=Bosque génesis
|esM=Genesis Forest
|de=Nullbombenwald
|deM=Zerobomb Forest
|it=Foresta Zero
|itM=Zero Forest
|nl=Nulbommenbos
|nlM=Zerobomb Forest
|ru={{rollover|Лес альфа-бомб|Les alfa-bomb|?}}
|ruM=Alphabomb Forest
|ko={{rollover|초기화 폭탄의 숲|Chogihwa Poktanui Sup|?}}
|koM=Reset Bomb Forest
|zh=Reset Bomb Forest
}}


==Trivia==
==Trivia==
[[File:backface_wall.jpeg|thumb|300px|The unmodelled side of the wall, along with the unmodelled ground.]]
[[File:Smash.4 - Viridi Stage Hazard.jpg|thumb|right|Viridi's original appearance.]]
[[File:Smash.4 - Viridi Stage Hazard.jpg|thumb|300px|Viridi's original appearance.]]
*In ''for Nintendo 3DS'', Viridi's voice will be audible even if every slider in the sound [[options]] is set to zero.
*In ''Ultimate'', the left hand side of the wall behind the castle in the first phase is not modelled, and neither is a section of ground in front of it. This can be seen using the in-game camera controls.
*In [[Beta elements (SSB4)|early builds]] of ''Smash 4'', Viridi's art on the stage was much smaller, and it also featured roses in her headband.
*In [[Beta elements (SSB4)|early builds]] of ''Smash 4'', Viridi's art on the stage was much smaller, and it also featured roses in her headband.
*When played on this stage in ''Smash 4'', the track ''[[List of SSB4 Music (Kid Icarus series)#Wrath of the Reset Bomb (Remix)|Wrath of the Reset Bomb]]'' syncs with the events on the stage; as a result, [[pausing]] the game causes the track to stop playing until unpaused. This is probably in reference to ''Kid Icarus: Uprising'', where the music was synced up with the flight portions. Additionally, it only happens on the normal version of the stage, not the Ω form, and does not occur in ''Ultimate'' at all.
*When played on this stage, the track ''[[List of SSB4 Music (Kid Icarus series)#Wrath of the Reset Bomb (Remix)|Wrath of the Reset Bomb]]'' syncs with the events on the stage; as a result, [[pause|pausing]] the game causes the track to stop playing until unpaused. This only happens on the normal version of the stage, not the Ω form. This is probably in reference to ''Kid Icarus: Uprising'', where the music was synced up with the flight portions. This is only possible in the 3DS version of Smash, and it is not possible to do this in [[Super Smash Bros. Ultimate]].
**If a match played on this stage lags heavily, the stage will transition at earlier times than usual to keep up with the music track.
**If a match played on this stage lags heavily, the stage will transition at earlier times than usual to keep up with the music track.
*In {{for3ds}}, this stage features the highest zoom capability when using the pause screen's [[Camera]].
*In {{for3ds}}, this stage features the highest zoom capability when using the pause screen's [[Camera]].
*{{SSBU|Lucina}}, {{SSBU|Bayonetta}} and {{SSBU|Simon}} are the only characters who don't fight either {{SSBU|Pit}} nor {{SSBU|Dark Pit}} on this stage in ''Ultimate''{{'}}s Classic Mode.
**Instead, Lucina faces both male and female Robin in her route
**Simon faces all three opponents in ''Melee''{{'}}s final event [[Event 51: The Showdown]], despite fighting a playable default {{SSBU|Bowser}} rather than Giga Bowser.
**On the other hand, Bayonetta faces Ridley in her route.
*The Reset Bomb Forest castle ruins are visible in the background of the unnamed arena where [[Ganon]] is fought in {{SSBU|Classic Mode}} and [[Adventure Mode: World of Light]].
*The Reset Bomb Forest castle ruins are visible in the background of the unnamed arena where [[Ganon]] is fought in {{SSBU|Classic Mode}} and [[Adventure Mode: World of Light]].
*In ''Ultimate'', the transitioning sound effects have different files for the Japanese language in addition to Viridi's voice clips, despite the files themselves being completely identical to the international counterparts.
*In ''Ultimate'', the following [[Assist Trophies]] can only appear on the Battlefield and Omega forms of this stage: [[Skull Kid]], [[Tiki]], [[Ashley]], [[Kapp'n]], and [[Rathalos]]. The [[Moon]], [[Devil]], [[Nikki]] (due to the dark background obscuring her drawings), and the [[Squid Sisters]] cannot be summoned on this stage at all. Additionally, the following [[Poké Ball]] Pokémon can only be summoned on the stage's Battlefield and Omega forms: [[Alolan Exeggutor]], [[Moltres]], [[Lugia]], [[Kyogre]], [[Palkia]], [[Giratina]], [[Arceus]], [[Kyurem]], [[Xerneas]] and [[Marshadow]].
*In the English-language version of ''Ultimate'', to match with the redubbing of [[Palutena's Guidance]], Viridi's voice clips (reused audio from ''Kid Icarus: Uprising'' by Hynden Walch) were re-recorded by Dayci Brookshire.


{{SSB4Stages}}
{{SSB4Stages}}
{{SSBUStages}}
{{SSBUStages}}
{{Kid Icarus universe}}
{{Kid Icarus universe}}
[[Category:Stages]]
[[Category:Stages (SSB4-3DS)]]
[[Category:Stages (SSB4-3DS)]]
[[Category:Past stages]]
[[Category:Past stages]]
[[es:Bosque Génesis]]

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