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{{image|2nd form of the stage in ''Ultimate''}} | |||
{{ArticleIcons|ssb4-3ds=y|ultimate=y}} | {{ArticleIcons|ssb4-3ds=y|ultimate=y}} | ||
{{Infobox Stage | {{Infobox Stage | ||
| | |location = ''Kid Icarus: Uprising'' | ||
|name = Reset Bomb Forest | |name = Reset Bomb Forest | ||
|image = {{tabber|title1=Ultimate| | |image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Reset Bomb Forest.png|300px]]|title2=3DS|tab2=[[File:Reset Bomb Forest press image.jpg|300px]]}} | ||
|caption = [[File:KidIcarusSymbol.svg|50px | |caption = Reset Bomb Forest in ''Smash''.<br>[[File:KidIcarusSymbol.svg|50px]] | ||
|universe = {{uv|Kid Icarus}} | |universe = {{uv|Kid Icarus}} | ||
|games = ''[[SSB4]]'' ([[SSB3DS|3DS]])<br>''[[Ultimate]]'' | |games = ''[[SSB4]]'' ([[SSB3DS|3DS]])<br>''[[Ultimate]]'' | ||
|hometo = '''SSB4:'''<br>{{SSB4|Pit}}<br>{{SSB4|Palutena}}<br>{{SSB4|Dark Pit}}<br>'''Ultimate:'''<br>{{SSBU|Pit}}<br>{{SSBU|Palutena}}<br>{{SSBU|Dark Pit}} | |||
|availability = [[Starter stage|Starter]] | |availability = [[Starter stage|Starter]] | ||
|cratetype = Normal | |cratetype = Normal | ||
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'''Reset Bomb Forest''' ({{ja|初期化爆弾の森|Shokika Bakudan no Mori}}, ''Initialization Bomb Forest'') is a stage in {{for3ds}} and ''[[Super Smash Bros. Ultimate]]''. It is based on ''{{s|icaruspedia|Kid Icarus: Uprising}}''. | '''Reset Bomb Forest''' ({{ja|初期化爆弾の森|Shokika Bakudan no Mori}}, ''Initialization Bomb Forest'') is a stage in {{for3ds}} and ''[[Super Smash Bros. Ultimate]]''. It is based on ''{{s|icaruspedia|Kid Icarus: Uprising}}''. | ||
In ''Super Smash Bros. for Nintendo 3DS'' and ''Ultimate'', [[Dark Pit]] is fought here for his [[unlockable character|unlocking battle]]. | In ''Super Smash Bros. for Nintendo 3DS'' and ''Ultimate'', [[Dark Pit]] is fought here for his [[unlockable character|unlocking battle]]. Also, the castle part is where the ''Kid Icarus''-themed ''Vs. Enemy Team'' final battle in [[Smash Run]] takes place. | ||
==Stage overview== | ==Stage overview== | ||
[[File:Kid Icarus 3DS Stage.jpg|thumb|left|200px|{{SSB4|Pit}} and {{SSB4|Fox}} fighting on the castle version.]] | [[File:Kid Icarus 3DS Stage.jpg|thumb|left|200px|{{SSB4|Pit}} and {{SSB4|Fox}} fighting on the castle version.]] | ||
The stage alternates between two layouts. The first part is set in the ruins of a castle, with two main platforms which reach the lower [[blast line]]. They are separated by a pit with a wooden [[soft platform]] over it. On the right side there are two other similar platforms, one above the other. In the background a fierce battle | The stage alternates between two layouts. The first part is set in the ruins of a castle, with two main platforms which reach the lower [[blast line]]. They are separated by a pit with a wooden [[soft platform]] over it. On the right side there are two other similar platforms, one above the other. In the background a fierce battle is taking place. | ||
{{clrl}} | |||
[[File:Reset Bomb Forest destroyed.jpg|thumb|left|200px|The stage after the Reset Bomb is detonated.]] | |||
After approximately a minute, [[Viridi]] appears in the distance and drops a massive Reset Bomb on the battlefield in the background (in ''for 3DS'', she appears as a static image, while in ''Ultimate'', she has a fully animated 3D model). The explosion engulfs the stage, destroying the castle and creating a white flash; at this point, the stage vanishes, and the players fight on an invisible platform with the lower blast line becoming temporarily inaccessible. | |||
In the aftermath, the players are inside the titular forest that the bomb created, and what appears to be the ruins of the castle can be used as erratic platforms, with the upper-left portion being destructable (seen in the picture in the shape of a tilted "C"). A [[Lurchthorn]] can be seen flying near the lower [[blast line]], which hurts and deals moderate vertical knockback to whoever touches it. | |||
After | After another minute, another flash occurs, bringing the stage back to the "invisible platform" phase. Afterwards, the stage is reset to its original conformation. | ||
{{clrl}} | {{clrl}} | ||
When played online in [[For Fun]], some of the platforms in the stage's destroyed version are removed and the Lurchthorn does not appear. | When played online in [[For Fun]], some of the platforms in the stage's destroyed version are removed and the Lurchthorn does not appear. | ||
{{clrl}} | {{clrl}} | ||
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SSBU-Reset Bomb ForestBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''. | SSBU-Reset Bomb ForestBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''. | ||
</gallery> | </gallery> | ||
==Origin== | ==Origin== | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
ViridiResetBombStage.png|Viridi's appearance on the stage. | ViridiResetBombStage.png|Viridi's appearance on the stage. | ||
Reset Bomb Explosion.jpg|A Reset Bomb going off. This was the very first hint to this stage's existence. | Reset Bomb Explosion.jpg|A Reset Bomb going off. This was the very first hint to this stage's existence. | ||
SSB4-3DS Reset Bomb stage.jpg|{{SSB4|Pit}} and {{SSB4|Donkey Kong}} fighting within the aftermath. | SSB4-3DS Reset Bomb stage.jpg|{{SSB4|Pit}} and {{SSB4|Donkey Kong}} fighting within the aftermath. | ||
SSBUWebsiteYuri2.jpg|[[Yuri Kozukata]] using the Camera Obscura on {{SSBU|Daisy}}. | SSBUWebsiteYuri2.jpg|[[Yuri Kozukata]] using the Camera Obscura on {{SSBU|Daisy}}. | ||
SSBU Reset Bomb Forest 2nd form.jpg|The 2nd form of the Stage | SSBU Reset Bomb Forest 2nd form.jpg|The 2nd form of the Stage in Ultimate. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
[[File:Smash.4 - Viridi Stage Hazard.jpg|thumb|right|Viridi's original appearance.]] | |||
[[File:Smash.4 - Viridi Stage Hazard.jpg|thumb| | |||
*In [[Beta elements (SSB4)|early builds]] of ''Smash 4'', Viridi's art on the stage was much smaller, and it also featured roses in her headband. | *In [[Beta elements (SSB4)|early builds]] of ''Smash 4'', Viridi's art on the stage was much smaller, and it also featured roses in her headband. | ||
*When played on this stage | *When played on this stage, the track ''[[List of SSB4 Music (Kid Icarus series)#Wrath of the Reset Bomb (Remix)|Wrath of the Reset Bomb]]'' syncs with the events on the stage; as a result, [[pause|pausing]] the game causes the track to stop playing until unpaused. This only happens on the normal version of the stage, not the Ω form. This is probably in reference to ''Kid Icarus: Uprising'', where the music was synced up with the flight portions. This is only possible in the 3DS version of Smash, and it is not possible to do this in [[Super Smash Bros. Ultimate]]. | ||
**If a match played on this stage lags heavily, the stage will transition at earlier times than usual to keep up with the music track. | **If a match played on this stage lags heavily, the stage will transition at earlier times than usual to keep up with the music track. | ||
*In {{for3ds}}, this stage features the highest zoom capability when using the pause screen's [[Camera]]. | *In {{for3ds}}, this stage features the highest zoom capability when using the pause screen's [[Camera]]. | ||
*{{SSBU|Lucina}}, {{SSBU|Bayonetta}} and {{SSBU|Simon}} are the only characters who don't fight either {{SSBU|Pit}} nor {{SSBU|Dark Pit}} on this stage in ''Ultimate''{{'}}s Classic Mode. | |||
**Instead, Lucina faces both male and female Robin in her route | |||
**Simon faces all three opponents in ''Melee''{{'}}s final event [[Event 51: The Showdown]], despite fighting a playable default {{SSBU|Bowser}} rather than Giga Bowser. | |||
**On the other hand, Bayonetta faces Ridley in her route. | |||
*The Reset Bomb Forest castle ruins are visible in the background of the unnamed arena where [[Ganon]] is fought in {{SSBU|Classic Mode}} and [[Adventure Mode: World of Light]]. | *The Reset Bomb Forest castle ruins are visible in the background of the unnamed arena where [[Ganon]] is fought in {{SSBU|Classic Mode}} and [[Adventure Mode: World of Light]]. | ||
{{SSB4Stages}} | {{SSB4Stages}} | ||
{{SSBUStages}} | {{SSBUStages}} | ||
{{Kid Icarus universe}} | {{Kid Icarus universe}} | ||
[[Category:Stages]] | |||
[[Category:Stages (SSB4-3DS)]] | [[Category:Stages (SSB4-3DS)]] | ||
[[Category:Past stages]] | [[Category:Past stages]] | ||