Editing Replay
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====Video rendering==== | ====Video rendering==== | ||
In ''Ultimate'', replays can also be converted to video files, which are saved to the [[Nintendo Switch]] system's SD card under Nintendo/Album/Extra | In ''Ultimate'', replays can also be converted to video files, which are saved to the [[Nintendo Switch]] system's SD card under Nintendo/Album/Extra. These videos can then be uploaded to [[Shared Content]] and the [[Smash World]] mobile app. Rendered videos can also be transferred to a PC and manually uploaded to a site of the uploader's choice. When converting a replay, the user can choose whether to hide display elements like the [[damage meter]]s, whether to mute the background music and/or sound effects, and whether to use high or normal video quality. The maximum video/replay duration is likely 15-? minutes. The only time a replay won't be allowed to be saved after a match is when a glitch is used to make irregular movement, causing false movement calculations (such as when the player uses the frame by frame option) or if the match is terminated early. | ||
The format for both of these exports are always MP4s at 1280x738+60FPS (1280x720 display) while using the video codec H264 - MPEG-4 AVC (part 10) (avc1), decoded as Planar 4:2:0 YUV and languages are dependent on game language. | The format for both of these exports are always MP4s at 1280x738+60FPS (1280x720 display) while using the video codec H264 - MPEG-4 AVC (part 10) (avc1), decoded as Planar 4:2:0 YUV and languages are dependent on game language. |