Editing Replay

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====Video rendering====
====Video rendering====
In ''Ultimate'', replays can also be converted to video files, which are saved to the [[Nintendo Switch]] system's SD card under Nintendo/Album/Extra. Nintendo officially recommends converting replays to videos, as they cannot guarantee replays made before the latest update will function properly. These videos can then be uploaded to [[Shared Content]] and the [[Smash World]] mobile app. Rendered videos can also be transferred to a PC and manually uploaded to a site of the uploader's choice. When converting a replay, the user can choose whether to hide display elements like the [[damage meter]]s, whether to mute the background music and/or sound effects, and whether to use high or normal video quality. The maximum video/replay duration is likely 15-? minutes. The only time a replay won't be allowed to be saved after a match is when a glitch is used to make irregular movement, causing false movement calculations (such as when the player uses the frame by frame option) or if the match is terminated early.
In ''Ultimate'', replays can also be converted to video files, which are saved to the [[Nintendo Switch]] system's SD card under Nintendo/Album/Extra. These videos can then be uploaded to [[Shared Content]] and the [[Smash World]] mobile app. Rendered videos can also be transferred to a PC and manually uploaded to a site of the uploader's choice. When converting a replay, the user can choose whether to hide display elements like the [[damage meter]]s, whether to mute the background music and/or sound effects, and whether to use high or normal video quality. The maximum video/replay duration is likely 15-? minutes. The only time a replay won't be allowed to be saved after a match is when a glitch is used to make irregular movement, causing false movement calculations (such as when the player uses the frame by frame option) or if the match is terminated early.


The format for both of these exports are always MP4s at 1280x738+60FPS (1280x720 display) while using the video codec H264 - MPEG-4 AVC (part 10) (avc1), decoded as Planar 4:2:0 YUV and languages are dependent on game language.
The format for both of these exports are always MP4s at 1280x738+60FPS (1280x720 display) while using the video codec H264 - MPEG-4 AVC (part 10) (avc1), decoded as Planar 4:2:0 YUV and languages are dependent on game language.

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