Editing Remote Missile
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|name=Remote Missile | |name=Remote Missile | ||
|image=[[File:Snake Side B SSBU.gif|300px]] | |image=[[File:Snake Side B SSBU.gif|300px]] | ||
|caption=Snake | |caption=Snake about to fire a Nikita missile. | ||
|user=[[Snake]] | |user=[[Snake]] | ||
|universe={{uv|Metal Gear}} | |universe={{uv|Metal Gear}} | ||
}} | }} | ||
'''Remote Missile''' ({{ja|リモコンミサイル|Rimokon Misairu}}, ''Remote Controlled Missile''), known as '''Remote Controlled Missile''' in ''[[Super Smash Bros. Brawl|Brawl]]'' (also called the '''Nikita'''), is [[Solid Snake|Snake]]'s [[side special move]]. | '''Remote Missile''' ({{ja|リモコンミサイル|Rimokon Misairu}}, ''Remote Controlled Missile''), known as '''Remote Controlled Missile''' in ''[[Super Smash Bros. Brawl|Brawl]]'' (also called the '''Nikita'''), is [[Solid Snake|Snake]]'s [[side special move]] in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. Ultimate]]''. | ||
==Overview== | ==Overview== | ||
[[File:Nikita Missile.png|thumb|Snake firing a Nikita missile in Brawl]] | [[File:Nikita Missile.png|thumb|Snake firing a Nikita missile in Brawl]] | ||
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The missile functions like an item and can be knocked in the direction the attack would normally knock a character back, though the distance is minimal. This is very bad as Snake is basically forced to drop the missile because even with the slightest knockback the missile will be facing away from the opponent and must turn around to chase after the enemy. The missile will either run out of fuel, the character will run away or advance towards Snake, or will explode when hit with a strong enough attack. The missile is incredibly sturdy and can take around 25% damage before it explodes. It is impossible to destroy the missile with an attack of the enemy's character model and not get hurt from the explosion (e.g. punching, kicking, no weapons). | The missile functions like an item and can be knocked in the direction the attack would normally knock a character back, though the distance is minimal. This is very bad as Snake is basically forced to drop the missile because even with the slightest knockback the missile will be facing away from the opponent and must turn around to chase after the enemy. The missile will either run out of fuel, the character will run away or advance towards Snake, or will explode when hit with a strong enough attack. The missile is incredibly sturdy and can take around 25% damage before it explodes. It is impossible to destroy the missile with an attack of the enemy's character model and not get hurt from the explosion (e.g. punching, kicking, no weapons). | ||
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==Instructional quote== | ==Instructional quote== | ||
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==Origin== | ==Origin== | ||
[[File:Nikita_Missile_2.png|thumb|The Nikita in the Game Boy Color version of ''Metal Gear Solid''.]] | [[File:Nikita_Missile_2.png|thumb|The Nikita in the Game Boy Color version of ''Metal Gear Solid''.]] | ||
Going back to the first ''Metal Gear'' game, the | Going back to the first ''Metal Gear'' game, the RCM was a weapon that Snake had to obtain in order to destroy a target that was otherwise out of reach. Both in the ''Metal Gear'' saga and in ''Brawl'', the RCM is one of the few weapons in Snake's arsenal which is almost completely fictional. | ||
Both in the ''Metal Gear'' | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> |