Editing Reflector (Fox)

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==Overview==
==Overview==
[[File:Reflection Fox Capsule Brawl.gif|thumb|250px|{{SSBB|Fox}} reflecting a thrown [[Capsule]] in ''Brawl''.]]
[[File:Reflection Fox Capsule Brawl.gif|thumb|250px|{{SSBB|Fox}} reflecting a thrown [[Capsule]] in ''Brawl''.]]
Fox's Reflector creates a blue hexagonal shield around himself. Any projectile that contacts the reflector will be reflected with a damage multiplier applied. Fox can keep the Reflector active for as long as he wants, and using it in midair slows his falling speed (this works by reducing his air speed and resetting his downwards acceleration).  
Fox's Reflector creates a blue hexagonal shield around himself. Fox can keep the Reflector active for as long as he wants, and using it in midair slows his falling speed (this works by reducing his air speed and resetting his downwards acceleration).  


In ''[[Super Smash Bros.]]'', the Reflector cannot be [[Jump-canceling|jumped out]] of, and is instead canceled instantly upon landing on the ground. Since the reflector cancels all momentum, it is quickest to immediately use the reflector after jumping; Fox will then instantly use the reflector and land-cancel the move. Additionally, while it will reflect most thrown items, it cannot reflect or protect against explosions. Aside from these two aspects, the Reflector is functionally the same as in ''Melee''.
In ''[[Super Smash Bros.]]'', the Reflector cannot be [[Jump-canceling|jumped out]] of, and is instead canceled instantly upon landing on the ground. Since the reflector cancels all momentum, it is quickest to immediately use the reflector after jumping; Fox will then instantly use the reflector and land-cancel the move. Additionally, while it will reflect most thrown items, it cannot reflect or protect against explosions. Aside from these two aspects, the Reflector is functionally the same as in ''Melee''.
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[[File:Shine_Drop.gif|thumb|200px|Fox's shine drop in ''Melee''.]]
[[File:Shine_Drop.gif|thumb|200px|Fox's shine drop in ''Melee''.]]
Similar to [[shield platform dropping]], this technique is done by activating Reflector while on a soft [[platform]], and then dropping through it by pressing down on the control stick. This technique is the trigger to activate Shine Mines.
Similar to [[shield platform dropping]], this technique is done by activating Reflector while on a soft [[platform]], and then dropping through it by pressing down on the control stick. This technique is the trigger to activate Shine Mines.
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===Shine mine===
===Shine mine===
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Sometimes a player has a usable shine mine at match start, without having to do anything to place it.<ref>https://smashboards.com/threads/new-at-shine-mines.352753/#post-22016056</ref>The existence of this ''go mine'' depends on stage, the characters in game, and the port order of the controllers of those characters.
Sometimes a player has a usable shine mine at match start, without having to do anything to place it.<ref>https://smashboards.com/threads/new-at-shine-mines.352753/#post-22016056</ref>The existence of this ''go mine'' depends on stage, the characters in game, and the port order of the controllers of those characters.
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===Shine grab===
===Shine grab===
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{{main|Waveshine}}
{{main|Waveshine}}
[[File:Fox Waveshine.gif|250px|thumb|Fox performing several waveshines.]]
[[File:Fox Waveshine.gif|250px|thumb|Fox performing several waveshines.]]
In ''Melee'', Fox and Falco can repeatedly [[Wavedash]], then activate Reflector while in the Wavedash. During this process, the player can quickly close gaps while being invincible to [[projectile]]s most of the time, and also stun the opponent with the up-close hitbox while pushing them forward, potentially resulting in an infinite with precise timing and positioning, especially on stages with walls like the fire transformation on [[Pokémon Stadium]].
In ''Melee'', Fox and Falco can repeatedly [[Wavedash]], then activate Reflector while in the Wavedash. During this process, the player can quickly close gaps while being invincible to [[projectile]]s most of the time, and also stun the opponent with the up-close hitbox while pushing them forward, potentially resulting in an infinite with precise timing and positioning.
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===Multi shine===
===Double shine===
[[File:MultiShine.gif|thumb|A series of frame-perfect multi shines at 1/4 speed.]]
[[File:MultiShine.gif|thumb|A series of frame-perfect multi shines at 1/4 speed.]]
In ''Melee'', Fox and Falco are capable of activating their Reflector multiple times in rapid succession. Also referred to as the '''Double shine''', it involves a very precise and technically demanding process. The player must [[jump-cancel]] a Reflector and activate a second Reflector in a tight timing window. If done correctly, Fox or Falco will immediately land on the ground, which can allow them to jump-cancel the second Reflector, allowing the process to be repeated indefinitely. This technique is slightly easier to perform with Falco, as his jump squat animation is 2 frames longer than Fox, making the window to jump-cancel that much larger at the cost of performing the technique slower overall.
In ''Melee'', Fox and Falco are capable of activating their Reflector multiple times in rapid succession. Also referred to as the '''Multi shine''', it involves a very precise and technically demanding process. The player must [[jump-cancel]] a Reflector and activate a second Reflector in a tight timing window. If done correctly, Fox or Falco will immediately land on the ground, which can allow them to jump-cancel the second Reflector, allowing the process to be repeated indefinitely. This technique is slightly easier to perform with Falco, as his jump squat animation is 2 frames longer than Fox, making the window to jump-cancel that much larger at the cost of performing the technique slower overall.


The Multi shine is an incredibly effective pressure tool, as it effectively keeps the Reflector [[hitbox]] active forever, with gaps that are too small for any normal player to react to depending on the character used. However, the Double shine is somewhat rare in tournaments, especially it being used more than twice in a row, as its required technical precision can lead to errors that could be easily punished.
The Double shine is an incredibly effective pressure tool, as it effectively keeps the Reflector [[hitbox]] active forever, with gaps that are too small for any normal player to react to depending on the character used. However, the Double shine is somewhat rare in tournaments, especially it being used more than twice in a row, as its required technical precision can lead to errors that could be easily punished.


====Frame data====
====Frame data====

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