Editing Reflector (Fox)
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==Overview== | ==Overview== | ||
[[File:Reflection Fox Capsule Brawl.gif|thumb|250px|{{SSBB|Fox}} reflecting a thrown [[Capsule]] in ''Brawl''.]] | [[File:Reflection Fox Capsule Brawl.gif|thumb|250px|{{SSBB|Fox}} reflecting a thrown [[Capsule]] in ''Brawl''.]] | ||
Fox's Reflector creates a blue hexagonal shield around himself | Fox's Reflector creates a blue hexagonal shield around himself. Fox can keep the Reflector active for as long as he wants, and using it in midair slows his falling speed (this works by reducing his air speed and resetting his downwards acceleration). | ||
In ''[[Super Smash Bros.]]'', the Reflector cannot be [[Jump-canceling|jumped out]] of, and is instead canceled instantly upon landing on the ground. Since the reflector cancels all momentum, it is quickest to immediately use the reflector after jumping; Fox will then instantly use the reflector and land-cancel the move. Additionally, while it will reflect most thrown items, it cannot reflect or protect against explosions. Aside from these two aspects, the Reflector is functionally the same as in ''Melee''. | In ''[[Super Smash Bros.]]'', the Reflector cannot be [[Jump-canceling|jumped out]] of, and is instead canceled instantly upon landing on the ground. Since the reflector cancels all momentum, it is quickest to immediately use the reflector after jumping; Fox will then instantly use the reflector and land-cancel the move. Additionally, while it will reflect most thrown items, it cannot reflect or protect against explosions. Aside from these two aspects, the Reflector is functionally the same as in ''Melee''. | ||
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==Techniques== | ==Techniques== | ||
===Chillin dashing=== | ===Chillin dashing=== | ||
Fox can perform a technique referred to as Chillin dashing, named after {{Sm|Chillindude829}}, in ''[[Super Smash Bros. Melee]]''. It is performed by running off the [[edge]], and at the moment the character is going to fall off, the character must use the Reflector and perform a jump shine. Covering a decent distance, it is useful for [[edgeguarding]]. It is generally followed up by a [[jump | Fox can perform a technique referred to as Chillin dashing, named after {{Sm|Chillindude829}}, in ''[[Super Smash Bros. Melee]]''. It is performed by running off the [[edge]], and at the moment the character is going to fall off, the character must use the Reflector and perform a jump shine. Covering a decent distance, it is useful for [[edgeguarding]]. It is generally followed up by a [[jump-canceling|jump canceled]] [[back aerial]]. A pseudo-Chillin dashing can be performed in ''[[Super Smash Bros.]]''; however, since Fox cannot jump out of his shine, it would only work to edgeguard against recoveries. | ||
===Shine dropping=== | ===Shine dropping=== | ||
[[File:Shine_Drop.gif|thumb|200px|Fox's shine drop in ''Melee''.]] | [[File:Shine_Drop.gif|thumb|200px|Fox's shine drop in ''Melee''.]] | ||
Similar to [[shield platform dropping]], this technique is done by | Similar to [[shield platform dropping]], this technique is done by performing a shine while on a soft [[platform]], and then dropping through it by pressing down on the control stick. This technique is the trigger to activate Shine Mines. | ||
===Shine | ===Shine mines=== | ||
[[File:Shine_mine.gif|thumb|200px|Fox's shine mine in ''Melee''.]] | [[File:Shine_mine.gif|thumb|200px|Fox's shine mine in ''Melee''.]] | ||
Fox and Falco can also perform a technique referred to as Shine Mining, a term coined and discovered by {{Sm|Darktooth}}, in ''[[Super Smash Bros. Melee]]''. It is performed by first shining or powershielding in the location the player wishes to leave the shine mine. When placing a mine, there must also exist a projectile in play that could be reflected, until the player exits their shine or powershield. If powershield is used to place the mine, then the player must also interrupt their shield with something by the 3rd frame of their powershield. Then, when the player wishes to activate the mine, they must perform a shine drop through a platform anywhere on stage, and the mine will become an active reflector for exactly two frames starting from the 2nd frame after activation. It is important to note that the mine does not have the knockback and damage properties of the initial frames of a normal reflector - it can only reflect projectiles. The limited uses and difficult input timing make this technique extremely situational, but it can be used in various ways for [[edge-guarding]]. | |||
Sometimes a player has | Sometimes a player has an usable shine mine at match start, without having to do anything to place it.<ref>https://smashboards.com/threads/new-at-shine-mines.352753/#post-22016056</ref>The existence of this ''go mine'' depends on stage, the characters in game, and the port order of the controllers of those characters. | ||
===Shine | ===Shine Grabbing=== | ||
In ''Melee'' | In ''[[Super Smash Bros. Melee]]'' Fox (along with Falco) can grab immediately out of a shine. This is possible because shine is interruptible with a jump which from there the player can perform a [[jump-canceled grab]]. The resulting animation shows a shine immediately followed by a grab. This is useful because when performed on an opponent's shield, if the shine doesn't hit then the grab will due to the grab's property of beating shields. This technique isn't unbeatable however. If one can predict a shine grab or other techniques, he can roll away before the grab is performed. This particular situation plays into the role of [[mindgames]]. | ||
===Waveshine=== | ===Waveshine=== | ||
{{main|Waveshine}} | {{main|Waveshine}} | ||
[[File:Fox Waveshine.gif|250px|thumb|Fox performing several waveshines.]] | [[File:Fox Waveshine.gif|250px|thumb|Fox performing several waveshines.]] | ||
In ''Melee'', Fox and Falco can repeatedly [[Wavedash]], then | In ''Melee'', Fox and Falco can repeatedly [[Wavedash]], then perform a shine while in the Wavedash. During this process, the player can quickly close gaps while being invincible to [[projectile]]s most of the time, and also stun the opponent with the up-close hitbox while pushing them forward, potentially resulting in an infinite with precise timing and positioning. | ||
{{clr}} | {{clr}} | ||
==Origin== | ==Origin== | ||
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*From ''Brawl'' onwards, Fox is shown using a hexagonal device to activate his reflector, a trait shared with [[Falco]] and [[Wolf]]. Ingame, it hovers in front of him while in use. A [[Subspace Emissary]] cutscene shows Fox activating the device by waving his hand in front of it, which is not the case for the actual move. | *From ''Brawl'' onwards, Fox is shown using a hexagonal device to activate his reflector, a trait shared with [[Falco]] and [[Wolf]]. Ingame, it hovers in front of him while in use. A [[Subspace Emissary]] cutscene shows Fox activating the device by waving his hand in front of it, which is not the case for the actual move. | ||
*In ''Smash 4'' and ''Ultimate'', there's a glitch where if Fox turns around on the first possible frame and back on the very next frame while activating his Reflector, there will be no graphical effects along with the Reflector being silent until he reflects an incoming projectile or sometimes if repeatedly turning. | *In ''Smash 4'' and ''Ultimate'', there's a glitch where if Fox turns around on the first possible frame and back on the very next frame while activating his Reflector, there will be no graphical effects along with the Reflector being silent until he reflects an incoming projectile or sometimes if repeatedly turning. | ||
==Technical details== | ==Technical details== | ||
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==References== | ==References== | ||
{{reflist}} | {{reflist}} | ||
{{Special Moves|char=Fox}} | {{Special Moves|char=Fox}} | ||
[[Category:Star Fox universe]] | [[Category:Star Fox universe]] |