Editing Reflector (Fox)

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In ''[[Super Smash Bros.]]'', the Reflector cannot be [[Jump-canceling|jumped out]] of, and is instead canceled instantly upon landing on the ground. Since the reflector cancels all momentum, it is quickest to immediately use the reflector after jumping; Fox will then instantly use the reflector and land-cancel the move. Additionally, while it will reflect most thrown items, it cannot reflect or protect against explosions. Aside from these two aspects, the Reflector is functionally the same as in ''Melee''.
In ''[[Super Smash Bros.]]'', the Reflector cannot be [[Jump-canceling|jumped out]] of, and is instead canceled instantly upon landing on the ground. Since the reflector cancels all momentum, it is quickest to immediately use the reflector after jumping; Fox will then instantly use the reflector and land-cancel the move. Additionally, while it will reflect most thrown items, it cannot reflect or protect against explosions. Aside from these two aspects, the Reflector is functionally the same as in ''Melee''.


In ''Melee'', Fox can also [[Jump-canceling|jump out]] of his reflector, like with regular shields, which is what allows [[waveshine]] combos. The reflector multiplies a projectile's damage and knockback by 1.5 when reflected. If the projectile is reflected several times, his reflector may break, similar to a shield breaking, though this is not the case in future installments, where the projectile just passes through the reflector and damages Fox normally. When used near a foe during its first few frames, it deals 6% damage with a slightly downward-angled horizontal angle (being a semi-spike), set knockback and a [[Electric|sparkling]] effect. The Reflector is often used for [[shine spike]]s in [[edgeguard]]ing, which involve using the Reflector's damaging hitbox to knock recovering enemies downward. Due to the hitbox coming out instantly on frame 1, this makes it a very effective and unpredictable gimping tool. It is also extremely useful against bosses, considering as most of their attacks are projectiles. Fox's Reflector also grants him one frame of intangibility when used at the beginning; this was increased to four frames in ''Brawl''.
In ''Melee'', Fox can also [[Jump-canceling|jump out]] of his reflector, like with regular shields, which is what allows [[waveshine]] combos. The reflector multiplies a projectile's damage and knockback by 1.5 when reflected. If the projectile is reflected several times, his reflector may break, similar to a shield breaking, though this is not the case in future installments, where the projectile just passes through the reflector and damages Fox normally. When used near a foe during its first few frames, it deals 6% damage with a slightly downward-angled horizontal angle (being a semi-spike), set knockback and a [[Electric|sparkling]] effect. The Reflector is often used for [[shine spike]]s in [[edgeguard]]ing, which involve using the Reflector's damaging hitbox to knock recovering enemies downward. It is also extremely useful against bosses, considering as most of their attacks are projectiles. Fox's Reflector also grants him one frame of intangibility when used at the beginning; this was increased to four frames in ''Brawl''.


In ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', the same Reflector sound is used. In ''Super Smash Bros. Brawl'', the Reflector's sound effect was changed, and it was changed again in ''SSB4''.
In ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', the same Reflector sound is used. In ''Super Smash Bros. Brawl'', the Reflector's sound effect was changed, and it was changed again in ''SSB4''.


While the reflector is active, Fox's [[falling speed]] is altered: Fox falls and accelerates more slowly; this is the reason that the [[Chillin dash]] works. In ''Brawl'', the move's ending lag was decreased, so Fox can effectively hover and stall in the air by repeatedly using his reflector. The slowed falling speed, mixed with the damaging aspect of the Reflector, can prevent Fox being juggled. Fox can also turn in midair when repeatedly activating the reflector. However, shine-spiking in ''Brawl'' is much less useful due to a combination of the reflector's damage affected knockback, slower startup, longer recoveries, and floatiness, though it can be used immediately while hanging on a ledge.
While the reflector is active, Fox's [[falling speed]] is altered: Fox falls and accelerates more slowly; this is the reason that the [[Chillin dash]] works. In ''Brawl'', the move's ending lag was decreased, so Fox can effectively hover and stall in the air by repeatedly using his reflector. The slowed falling speed, mixed with the damaging aspect of the Reflector, can prevent Fox being juggled. Fox can also turn in midair when repeatedly activating the reflector. However, shine-spiking in ''Brawl'' is much less useful due to a combination of the reflector's damage affected knockback, longer recoveries, and floatiness, though it can be used immediately while hanging on a ledge.


When Fox reflects a projectile on the ground from ''Brawl'' onward, he can cancel the move into a roll, spot dodge or jump by making the appropriate directional input during the reflector's animation change. As a result, when pulling out the reflector on the same frame that a projectile reaches it, it will almost always result in Fox spot dodge-canceling it, due to the player having to push down on the control stick to activate the move.
When Fox reflects a projectile on the ground from ''Brawl'' onward, he can cancel the move into a roll, spot dodge or jump by making the appropriate directional input during the reflector's animation change. As a result, when pulling out the reflector on the same frame that a projectile reaches it, it will almost always result in Fox spot dodge-canceling it, due to the player having to push down on the control stick to activate the move.

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