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Undid edit by 107.77.225.72: Unnecessary, this sentence is just naming a few examples, it is not an all-encompassing list and so all your edit does is make it wordier
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→Properties: Lucas’s f-smash has the same reflection property as Ness’s.
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Undid edit by CanvasK: Turns out it is 30%. I'm not sure how or what I tested the first time. Seems spirits and Kirby's multipliers aren't accounted for when seeing if it reflects, though spirit's multipliers are completely removed if I recall? Once again tested with Charge Shot at different frames and used HRB for double damage range
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→List of reflectors: I think when I tested this one I tested his health, not limit. Kirby Charge Shot should hit but is reflected
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→List of reflectors: I won't be testing SK's limit anytime soon. When he sees a projectile he almost always jumps unless he is in his turn-around animation or in endlag, and in those cases he usually doesn't have time to react
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July 20, 2021
→List of reflectable attacks
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→List of reflectors: Tested with Charge Shot. Training w/ 3 CPUs, attack from right, press B, frame advance 13 times to get to charge, frame advance 73/74 times, hold B, frame advance, CPU 4 swing, reflect, despawn CPU 4, reflect as player, CPU 2 & 3 swing. Reflect on 73 (19.99107143%), pass on 74 (20.19642857%). I used 2 CPUs for the 3rd reflect because in an earlier test I think the shot went *too* fast to be detected, this way there was a "larger detector"
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