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{{ArticleIcons|series=y}} | {{ArticleIcons|series=y}} | ||
[[File:Reflection Fox Capsule Brawl.gif|thumb|250px|{{SSBB|Fox}} reflecting a thrown [[Capsule]] in ''Brawl''.]] | [[File:Reflection Fox Capsule Brawl.gif|thumb|right|250px|{{SSBB|Fox}} reflecting a thrown [[Capsule]] in ''Brawl''.]] | ||
{{disambig2|the attack property|other uses|Reflector (disambiguation)}} | {{disambig2|the attack property|other uses|Reflector (disambiguation)}} | ||
:''"Reflect" redirects here. For the tournament, see [[Tournament:Reflect]].'' | :''"Reflect" redirects here. For the tournament, see [[Tournament:Reflect]].'' | ||
'''Reflection''' is a phenomenon wherein one [[fighter]] gains control of an | '''Reflection''' is a phenomenon wherein one [[fighter]] gains control of an enemy's projectile and uses it as their own attack. Most, but not all projectiles reverse direction upon being reflected, sending them back to their original users. | ||
To be reflected, a projectile must come into contact with an attack or object that reflects, such as the aptly-named [[Reflector]], [[Ness]]'s [[forward smash]], or a character wearing a [[Franklin Badge]]. Most reflectors increase the damage done by projectiles, while some also increase their speed. Projectiles can be reflected in any direction and can be reflected multiple times to multiplicatively increase the damage dealt. | |||
To be reflected, a projectile must come into contact with an attack or object that reflects, such as the aptly-named [[Reflector]], [[Ness]]'s [[forward smash]], or a character wearing a [[Franklin Badge]]. Most reflectors increase the damage done by projectiles, | |||
In '' | In ''SSB64'' and ''Melee'', if a projectile is too strong for a reflector, the reflector breaks as if it was a [[shield]] and [[stun]]s its user. From ''Brawl'' onwards, the projectile simply ignores the reflector and hits its user anyway. In the case of Ness's or Lucas's forward smash, should the overpowered projectile collide with the move's hitbox without striking the user, he will undergo a proportionally-substantial amount of lag due to being [[priority|outprioritized]]. | ||
Reflectors are generally very useful moves, as they help prevent projectile [[camping]] and [[spamming]]. As such, characters with reliable reflectors tend to have better matchups against characters that rely upon projectiles, such as [[Samus]], than those who lack a reliable reflector. | Reflectors are generally very useful moves, as they help prevent projectile [[camping]] and [[spamming]]. As such, characters with reliable reflectors tend to have better matchups against characters that rely upon projectiles, such as [[Samus]], than those who lack a reliable reflector. | ||
In addition to the above, {{SSBU|Villager}} and {{SSBU|Isabelle}} are able to grab projectiles and items and store them for later use via | In addition to the above, {{SSBU|Villager}} and {{SSBU|Isabelle}} are able to grab projectiles and items and store them for later use via [[Pocket]]. While not strictly a reflector, retrieved projectiles gain a 1.9x damage multiplier generally associated with reflectors. | ||
In | In ''Ultimate'', a visual indicator in the form of a flashing blue hexagon (referencing Fox's [[Reflector (Fox)|Reflector]]) was added to all reflecting moves when struck by a projectile as an indicator that the item was reflected. In addition, projectiles now disappear if they hit a reflector 7 times. | ||
Damage dealt by reflected projectiles are increased by the "Reflect-Damage buffed" rule often accompanied by the "All fighters' reflected projectiles have increased power" condition. | |||
==List of reflectors== | ==List of reflectors== | ||
{{ | {{technical_data|Projectile duration modifiers are a thing as well. They're usually there to compensate for the increased speed of the projectile, but sometimes actually increase the number of frames the projectile is active for. They're also important to know because some projectiles can't be sped up by reflection but still have their duration reduced.}} | ||
Reflectors only available as [[custom move]]s are in ''italics''. | Reflectors only available as [[custom move]]s are in ''italics''. | ||
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! User !! Move !! Damage multiplier !! Speed multiplier !! Lifespan multiplier !! Max damage reflectable | ! User !! Move !! Damage multiplier !! Speed multiplier !! Lifespan multiplier !! Max damage reflectable | ||
|- | |- | ||
| rowspan="5"| [[Dark Pit]] || [[Electroshock Arm]]<ref name="arm">Does not change the ownership of certain projectiles reflected.</ref> || 1 || 1 || || 50 | |||
| rowspan="5"| [[Dark Pit]] || [[Electroshock Arm]]<ref name="arm">Does not change the ownership of certain projectiles reflected.</ref> || 1 || 1 || | |||
|- | |- | ||
| ''[[Electrocut Arm]]''<ref name="arm"/> || 1 || 1 || || 50 | | ''[[Electrocut Arm]]''<ref name="arm"/> || 1 || 1 || || 50 | ||
Line 38: | Line 31: | ||
| ''[[Quickshock Arm]]''<ref name="arm"/> || 1.3 || 1 || || 50 | | ''[[Quickshock Arm]]''<ref name="arm"/> || 1.3 || 1 || || 50 | ||
|- | |- | ||
| [[Guardian Orbitars]] || 1.5 || 1.7 || | | [[Guardian Orbitars]] || 1.5 || 1.7 || || 50 | ||
|- | |- | ||
| ''[[Amplifying Orbitars]]'' || 2 || 2 || || 50 | | ''[[Amplifying Orbitars]]'' || 2 || 2 || || 50 | ||
|- | |- | ||
| rowspan=" | | rowspan="3"| [[Dr. Mario]] || rowspan="2"| [[Super Sheet]] || 1.5 {{GameIcon|SSBM}}{{GameIcon|SSB4}} || rowspan="3"| 1 || || rowspan="3"| 50 | ||
|- | |||
| 1.6 {{GameIcon|SSBU}} || | |||
|- | |- | ||
| ''[[Breezy Sheet]]'' || 1.5 || | | ''[[Breezy Sheet]]'' || 1.5 || | ||
|- | |- | ||
| rowspan=" | | rowspan="4"| [[Falco]] || rowspan="2"| [[Reflector (Falco)|Reflector]] || 1.5 {{GameIcon|SSBM}}{{GameIcon|SSBB}} || 1 {{GameIcon|SSBM}}{{GameIcon|SSBB}} || || 50 | ||
|- | |||
| 1.2 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 1.3 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || || 50 | |||
|- | |- | ||
| ''[[Accele-Reflector]]'' || 1 || 2.1 || || 50 | | ''[[Accele-Reflector]]'' || 1 || 2.1 || || 50 | ||
|- | |- | ||
| ''[[Reflector Void]]''<ref name="absorb">Only reflects physical projectiles. Absorbs energy-based projectiles.</ref> || 0.7 || 0.6 || || 999 | | ''[[Reflector Void]]''<ref name="absorb">Only reflects physical projectiles. Absorbs energy-based projectiles.</ref> || 0.7 || 0.6 || || 999 | ||
|- | |||
| rowspan="5"| [[Fox]] || rowspan="3"|[[Reflector (Fox)|Reflector]] || 1.8 {{GameIcon|SSB}} || rowspan="2"| 1 {{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}} || || rowspan="5"| 50 | |||
|- | |||
| 1.5 {{GameIcon|SSB}} (NTSC-J){{GameIcon|SSBM}}{{GameIcon|SSBB}} || | |||
|- | |- | ||
| | | 1.4 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 1.4 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || | ||
|- | |- | ||
| ''[[Big Reflector]]'' || 1.2 || 1 || | | ''[[Big Reflector]]'' || 1.2 || 1 || | ||
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| ''[[Amplifying Reflector]]'' || 2.1 || 1.8 || | | ''[[Amplifying Reflector]]'' || 2.1 || 1.8 || | ||
|- | |- | ||
| {{SSBU|Hero}} || [[Command Selection|Bounce]]<ref>Selected randomly through Command Selection.</ref> || 1.5 || 1.4 || | | {{SSBU|Hero}} || [[Command Selection|Bounce]]<ref>Selected randomly through Command Selection.</ref> || 1.5 || 1.4 || || 50 | ||
|- | |- | ||
| {{SSBU|Joker}} || [[Rebel's Guard|Makarakarn]]<ref>Only available while Arsene is active.</ref> || 1.6 || 1.9 || | | {{SSBU|Joker}} || [[Rebel's Guard|Makarakarn]]<ref>Only available while Arsene is active.</ref> || 1.6 || 1.9 || || 50 | ||
|- | |- | ||
| {{SSBU|Kazuya}} || [[Left Splits Kick]] || 2.4 || 1.8 || 0.8 || 80 | | {{SSBU|Kazuya}} || [[Left Splits Kick]] || 2.4 || 1.8 || 0.8|| 80 | ||
|- | |- | ||
| {{SSBU|King Dedede}} || [[Inhale (King Dedede)|Inhale]] {{GameIcon|SSBU}} || 1.5 || 1.6 || || — | | {{SSBU|King Dedede}} || [[Inhale (King Dedede)|Inhale]] {{GameIcon|SSBU}} || 1.5 || 1.6 || || — | ||
|- | |- | ||
| {{SSBU|King K. Rool}} || [[Gut Check]] || 1.5 || 2 || | | {{SSBU|King K. Rool}} || [[Gut Check]] || 1.5 || 2 || || 50 | ||
|- | |- | ||
| [[Lucas]] || Forward smash || 1.5 || 1.5 || | | [[Lucas]] || Forward smash || 1.5 || 1.5 || || 50 | ||
|- | |- | ||
| rowspan="2"| [[Mario]] || [[Cape]] || 1.5 || 1 || | | rowspan="2"| [[Mario]] || [[Cape]] || 1.5 || 1 || || 50 | ||
|- | |- | ||
| ''[[Gust Cape]]'' || 1.5 || 1 || || 50 | | ''[[Gust Cape]]'' || 1.5 || 1 || || 50 | ||
|- | |- | ||
| {{SSB4|Mega Man}} || ''[[Skull Barrier]]'' || 1.2 || 1.2 || || 25 | | {{SSB4|Mega Man}} || ''[[Skull Barrier]]'' || 1.2 || 1.2 || || 25 | ||
|- | |||
| [[Mewtwo]] || [[Confusion]]<ref>In Melee, simply reverses projectiles without changing their owner.</ref> || 1.4 || 1.2 || || 50 | |||
|- | |||
| rowspan="2"| [[Mii Gunner]] || rowspan="2"| [[Echo Reflector]] || 1.4 {{GameIcon|SSB4}} || 1.1 {{GameIcon|SSB4}} || || 50 | |||
|- | |||
| 1.5 {{GameIcon|SSBU}} || 1.9 {{GameIcon|SSBU}} || || 50 | |||
|- | |||
| rowspan="2"| [[Mii Swordfighter]] || rowspan="2"| [[Reversal Slash]] || 1.5 {{GameIcon|SSB4}} || 1 {{GameIcon|SSB4}} || || 50 | |||
|- | |||
| 1.8 {{GameIcon|SSBU}} || 1.5 {{GameIcon|SSBU}} || || 50 | |||
|- | |||
| {{SSBU|Min Min}} || Up smash || 1.8 || 2 || || 50 | |||
|- | |- | ||
| | | {{SSBU|Mr. Game & Watch}} || [[Oil Panic]]<ref name="absorb"/> {{GameIcon|SSBU}} || 1 || 0.8 || || 50 | ||
|- | |- | ||
| [[ | | rowspan="4"| [[Ness]] || rowspan="4"| Forward smash || 1.8 {{GameIcon|SSB}} || rowspan="2"| 1 {{GameIcon|SSB}} {{GameIcon|SSBM}} || || — {{GameIcon|SSB}} | ||
|- | |- | ||
| | | rowspan="2"| 1.5 {{GameIcon|SSB}} (NTSC-J) {{GameIcon|SSBM}} {{GameIcon|SSBB}} || || 50 {{GameIcon|SSBM}} | ||
|- | |- | ||
| {{ | | 1.5 {{GameIcon|SSBB}} || || rowspan="2"| 80 {{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} | ||
|- | |- | ||
| {{ | | 2 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 2.5 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || | ||
|- | |- | ||
| [[ | | rowspan="2"| [[Palutena]] || rowspan="2"| [[Reflect Barrier]] || 1.17 {{GameIcon|SSB4}} || rowspan="2"| 1.25 || || 50 | ||
|- | |- | ||
| 1.4 {{GameIcon|SSBU}} || || 50 | |||
|- | |- | ||
| rowspan="7"| [[Pit]] || [[Angel Ring]] || 1.5 || 1 || || 50 | | rowspan="7"| [[Pit]] || [[Angel Ring]] || 1.5 || 1 || || 50 | ||
Line 94: | Line 107: | ||
| [[Mirror Shield]] || 1.5 || 1.7 || || 50 | | [[Mirror Shield]] || 1.5 || 1.7 || || 50 | ||
|- | |- | ||
| [[Upperdash Arm]]<ref name="arm"/> || 1 || 1 || | | [[Upperdash Arm]]<ref name="arm"/> || 1 || 1 || || 50 | ||
|- | |- | ||
| ''[[Interception Arm]]''<ref name="arm"/> || 1 || 1 || || 50 | | ''[[Interception Arm]]''<ref name="arm"/> || 1 || 1 || || 50 | ||
Line 100: | Line 113: | ||
| ''[[Quickdash Arm]]'' || 1.3 || 1 || || 50 | | ''[[Quickdash Arm]]'' || 1.3 || 1 || || 50 | ||
|- | |- | ||
| [[Guardian Orbitars]] || 1.5 || 1.7 || | | [[Guardian Orbitars]] || 1.5 || 1.7 || || 50 | ||
|- | |- | ||
| ''[[Amplifying Orbitars]]'' || 2 || 2 || || 50 | | ''[[Amplifying Orbitars]]'' || 2 || 2 || || 50 | ||
|- | |- | ||
| rowspan=" | | rowspan="4"| [[R.O.B.]] || rowspan="2"| [[Arm Rotor]] || rowspan="2"| 1.5 || 1 {{GameIcon|SSBB}} || || 50 | ||
|- | |||
| 1.3 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || || 50 | |||
|- | |- | ||
| ''[[Reflector Arm]]'' || 1.8 || 1.5 || || 50 | | ''[[Reflector Arm]]'' || 1.8 || 1.5 || || 50 | ||
Line 110: | Line 125: | ||
| ''[[Backward Arm Rotor]]'' || 1.5 || 1.3 || || 50 | | ''[[Backward Arm Rotor]]'' || 1.5 || 1.3 || || 50 | ||
|- | |- | ||
| | | rowspan="2"| [[Wolf]] || rowspan="2"| [[Reflector (Wolf)|Reflector]] || 1.3 {{GameIcon|SSBB}} || rowspan="2"| 1.8 || || 50 | ||
|- | |||
| 1.5 {{GameIcon|SSBU}} || || 50 | |||
|- | |||
| rowspan="4"| [[Zelda]] || rowspan="3"| [[Nayru's Love]] || 1.5 {{GameIcon|SSBM}} || 1 {{GameIcon|SSBM}} || || 50 | |||
|- | |- | ||
| 1.2 {{GameIcon|SSBB}} || 1.2 {{GameIcon|SSBB}} || || 50 | |||
|- | |- | ||
| 1.25 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 1.4 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || || 50 | |||
|- | |- | ||
| ''[[Nayru's Rejection]]'' || 1.25 || 1.2 || || 50 | | ''[[Nayru's Rejection]]'' || 1.25 || 1.2 || || 50 | ||
|- | |- | ||
|[[Home-Run Bat]]{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Forward smash||2||2.5|| | |[[Home-Run Bat]]{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Forward smash||2.0||2.5|| || 80 | ||
|- | |- | ||
|colspan=2|[[Franklin Badge]]||1.3||1.3|| 0.5 || 50 | |colspan=2|[[Franklin Badge]]||1.3||1.3|| 0.5 || 50 | ||
Line 124: | Line 143: | ||
|colspan=2|[[Gardevoir]]||1.3||1.3|| ||100 | |colspan=2|[[Gardevoir]]||1.3||1.3|| ||100 | ||
|- | |- | ||
|colspan=2|[[Ghirahim]]||1||1.3|| ||30 | |colspan=2|[[Ghirahim]]||1.0||1.3|| ||30 | ||
|- | |- | ||
|colspan=2|[[ | |colspan=2|[[Gray Fox]]||1.0||1.0|| ||100 | ||
|- | |- | ||
|colspan=2|[[Shovel Knight]]||1.2||?|| ||? | |||
|colspan=2|[[Shovel Knight]]||1.2|| | |||
|} | |} | ||
<references/> | <references/> | ||
==List of reflectable attacks== | ==List of reflectable attacks== | ||
These attacks | These attacks are also blocked by the [[Passive shield|shields]] worn by [[Link]] (''Melee'' onwards), [[Young Link]], [[Toon Link]], and [[Hero]]. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|[[Banjo & Kazooie]]||[[Egg Firing / Breegull Blaster | ! User/Item !! Move | ||
|- | |||
! scope="row" colspan=2|{{anchor|By Characters}} By Characters | |||
|- | |||
|[[Banjo & Kazooie]]||[[Egg Firing / Breegull Blaster]], [[Rear Egg]] | |||
|- | |- | ||
|[[Bayonetta]]||[[Bullet Climax]] | |[[Bayonetta]]||[[Bullet Climax]] | ||
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|[[Byleth]]||[[Failnaught]]<ref>When fully charged, cannot be pocketed or inhaled</ref>, [[Sword of the Creator]]<ref name="shield">Does not change trajectory nor damages the user when reflected, instead act as if they were [[shield]]ed.</ref> | |[[Byleth]]||[[Failnaught]]<ref>When fully charged, cannot be pocketed or inhaled</ref>, [[Sword of the Creator]]<ref name="shield">Does not change trajectory nor damages the user when reflected, instead act as if they were [[shield]]ed.</ref> | ||
|- | |- | ||
|[[Charizard]]||[[Flamethrower]], [[Rock Smash]] fragments | |[[Charizard]]||[[Flamethrower]], [[Rock Smash]] fragments | ||
|- | |- | ||
|[[Cloud]]||[[Blade Beam]] both normally and in [[Limit Break]] | |[[Cloud]]||[[Blade Beam]] both normally and in [[Limit Break]] | ||
Line 169: | Line 188: | ||
|[[Duck Hunt]]||[[Trick Shot]] can, [[Clay Shooting]] clay pigeon, [[Wild Gunman]] gunfire | |[[Duck Hunt]]||[[Trick Shot]] can, [[Clay Shooting]] clay pigeon, [[Wild Gunman]] gunfire | ||
|- | |- | ||
|[[Falco]]||Blaster shots from [[ | |[[Falco]]||Blaster shots from [[forward throw]], [[back throw]], and [[down throw]]; {{b|Blaster|Falco}}, [[Reflector (Falco)|Reflector]]<ref name="nah">Does not change trajectory when reflected.</ref> <small>({{GameIcon|SSB4}} only)</small> | ||
|- | |- | ||
|[[Fox]]||Blaster shots from [[ | |[[Fox]]||Blaster shots from [[forward throw]], [[back throw]], and [[down throw]]; {{b|Blaster|Fox}} | ||
|- | |- | ||
|[[Greninja]]||[[Water Shuriken]], [[Hydro Pump]] | |[[Greninja]]||[[Water Shuriken]], [[Hydro Pump]] | ||
|- | |- | ||
|[[Ice Climbers]]||[[Ice Shot]], [[Blizzard]] | |[[Ice Climbers]]||[[Ice Shot]], [[Blizzard]] | ||
Line 262: | Line 279: | ||
|- | |- | ||
|[[Snake]]||[[Up smash]] bomb, [[Hand Grenade]], [[Remote Missile]], independently flying [[Cypher]], [[List_of_taunts_(SSBB)#Snake|Box]] | |[[Snake]]||[[Up smash]] bomb, [[Hand Grenade]], [[Remote Missile]], independently flying [[Cypher]], [[List_of_taunts_(SSBB)#Snake|Box]] | ||
|- | |- | ||
|[[Squirtle]]||[[Water Gun]]<ref>In ''Brawl'', Water Gun is only reflectible when at least partially charged.</ref> | |[[Squirtle]]||[[Water Gun]]<ref>In ''Brawl'', Water Gun is only reflectible when at least partially charged.</ref> | ||
|- | |- | ||
|[[Steve]]||[[Down smash]], [[Down aerial]], [[Minecart]], [[TNT | |[[Steve]]||[[Down smash]], [[Down aerial]], [[Minecart]], [[TNT]] | ||
|- | |- | ||
|[[Terry]]||[[Power Wave]] | |[[Terry]]||[[Power Wave]] | ||
Line 290: | Line 303: | ||
|- | |- | ||
|[[Zero Suit Samus]]||[[Paralyzer]], thrown [[Power Suit Piece]]s <small>({{GameIcon|SSBB}} only)</small> | |[[Zero Suit Samus]]||[[Paralyzer]], thrown [[Power Suit Piece]]s <small>({{GameIcon|SSBB}} only)</small> | ||
| | |- | ||
! scope="row" colspan=4|{{anchor|By Items}} By Items | |||
== | |- | ||
|colspan=2|All throwable items except for the [[Spiny Shell]] | |||
|- | |||
|colspan=2|All projectiles fired by items, including [[Banana Gun]] shots, [[Fire Flower]] flames, [[Super Scope]] shots, [[Cracker Launcher]] bombs, [[Rage Blaster]] lasers, [[Ray Gun]] lasers, [[Staff]] shots, [[Steel Diver]] torpedos, [[Ramblin' Evil Mushroom]] spores, the [[Drill (item)|Drill]], beams shot by the [[Killer Eye]], [[Superspicy Curry]] flames, tornados launched by [[forward smash]]es with the [[Ore Club]], stars launched by [[forward tilt]]s and forward smashes with the Star Rod, and spores launched by forward tilts and forward smashes with [[Lip's Stick]] | |||
|- | |||
|colspan=2|[[Bob-omb]]s and [[Bombchu]]s while moving along the ground, [[Rolling Crate]]s in motion, and players who have transformed into a [[Bullet Bill (item)|Bullet Bill]] during flight | |||
|- | |||
|colspan=2|[[Soccer Ball]]s when launched | |||
|- | |||
|colspan=2|The explosion from a [[Blast Box]] | |||
|- | |||
|colspan=2|[[Bumper]]s <small>({{GameIcon|SSB}} only)</small> and [[Unira]]s when set | |||
|- | |||
! scope="row" colspan=4|{{anchor|By Pokémon}}By Pokémon | |||
|- | |- | ||
|[[Blastoise]]||Hydro Pump | |[[Blastoise]]||Hydro Pump | ||
Line 349: | Line 363: | ||
|- | |- | ||
|[[Vulpix]]||Incinerate, Blizzard | |[[Vulpix]]||Incinerate, Blizzard | ||
| | |- | ||
! scope="row" colspan=4|{{anchor|By Assist Trophies}}By Assist Trophies | |||
== | |||
|- | |- | ||
|[[Chef Kawasaki]]||Plates | |[[Chef Kawasaki]]||Plates | ||
Line 387: | Line 398: | ||
|[[Rathalos]]||Fireballs | |[[Rathalos]]||Fireballs | ||
|- | |- | ||
|[[Ray | |[[Ray MK III]]||Lasers | ||
|- | |- | ||
|[[Saki Amamiya]]||Shots | |[[Saki Amamiya]]||Shots | ||
Line 402: | Line 413: | ||
|- | |- | ||
|{{b|Zero|Mega Man}}||Genmu Zero | |{{b|Zero|Mega Man}}||Genmu Zero | ||
| | |- | ||
! scope="row" colspan=2|{{anchor|By Stage Hazards}}By Stage Hazards | |||
== | |||
{| | |||
|- | |- | ||
|[[Corneria]]||Shots fired from [[Arwing]]s, [[Wolfen]]s, and the [[Great Fox]] | |[[Corneria]]||Shots fired from [[Arwing]]s, [[Wolfen]]s, and the [[Great Fox]] | ||
Line 419: | Line 427: | ||
|- | |- | ||
|[[Wily Castle]]||[[Yellow Devil]]'s energy blasts | |[[Wily Castle]]||[[Yellow Devil]]'s energy blasts | ||
| | |- | ||
! scope="row" colspan=4|{{anchor|By Enemies and Bosses}}By Enemies and Bosses | |||
== | |||
|- | |- | ||
|[[Armank]]||Energy shot | |[[Armank]]||Energy shot | ||
Line 471: | Line 476: | ||
<references/> | <references/> | ||
==Trivia== | ==Trivia== | ||
* | *Not counting ''Melee{{'}}s'' powershield, since [[Princess Zelda|Zelda's]] [[Nayru's Love]] and [[King Dedede]]'s [[Inhale (King Dedede)|Inhale]] in ''Ultimate'' are the only [[neutral special]] reflection moves, they are the only reflection moves that [[Kirby]] can copy or use. | ||
*[[Pit]] is the only character to have different reflectors between games. | *[[Pit]] is the only character to have different reflectors between games. | ||
*Prior to version 1.0.8 of ''[[Smash 4]]'', all but the final hit of [[Zoroark]]'s Fury Swipes | *Prior to version 1.0.8 of ''[[Smash 4]]'', all but the final hit of [[Zoroark]]'s Fury Swipes were technically considered projectiles. By wearing a [[Franklin Badge]], a character trapped by Zoroark would only take damage from the final hit of the attack. | ||
*[[Ness]], [[Lucas]], [[Min Min]], and [[Kazuya]] are the only fighters whose reflection moves are not | *[[Ness]], [[Lucas]], [[Min Min]], and [[Kazuya]] are the only fighters whose reflection moves are not Special moves. | ||
*[[Hero]] has the most reflectable attacks out of | **Of these, Min Min is the only one whose reflection move is an Up Smash. | ||
**Kazuya's Left Splits Kicks is the only one that requires multiple inputs. | |||
*[[Hero]] has the most reflectable attacks out of all of the playable fighters in [[Super Smash Bros Ultimate]]. Frizz/Frizzle/Kafrizz, Kazap (first half), Woosh/Swoosh/Kaswoosh, Kaboom, Bang, Sizzle, Sizz, Snooze, Thwack, and Whack can all be reflected. | |||
==See also== | ==See also== | ||
*[[Absorption]] | *[[Absorption]] | ||
{{AllGames|Techniques}} | {{AllGames|Techniques}} | ||
[[Category:Game physics]] | [[Category:Game physics]] |