Editing Red Shell
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{{ArticleIcons|ssb=y|melee=y|ssbb= | {{ArticleIcons|ssb=y|melee=y|ssbb=yes}} | ||
{{Infobox Item | {{Infobox Item | ||
| title = Red Shell | | title = Red Shell | ||
| image = [[File: | | image = [[File:Redshell.JPG]] | ||
| caption = | | caption = The Red Shell artwork. | ||
| series = | | series = [[Mario (universe)|Mario]] | ||
| item class = Throwing | | item class = Throwing | ||
| appearance = ''[[SSB]]''<br/>''[[Melee]]''<br/>''[[Brawl]]'' | | appearance = ''[[Super Smash Bros.|SSB]]''<br/>''[[Super Smash Bros. Melee|Melee]]''<br/>''[[Super Smash Bros. Brawl|Brawl]]'' (in the [[Adventure Mode: The Subspace Emissary|SSE]]) | ||
| requirements = | | requirements = | ||
|interwiki = supermariowiki | |interwiki = supermariowiki | ||
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|interwikipage = Red Shell | |interwikipage = Red Shell | ||
}} | }} | ||
The '''Red Shell''' ({{ja|アカのこうら}}, ''Aka no Koura'') is a throwing item that will actively hunt out the nearest player, even the player that activated it. Instead of sliding in the same direction it was thrown in after coming in contact with the ground like a green shell, it will start sliding from left to right, targeting the closest player. When stationary, the Red Shell will activate when [[jump]]ed on or after coming in contact with a [[hitbox]]. Like the Green Shell, a sliding Red Shell will halt all movement upon being jumped on. The Red Shell does moderate set [[knockback]] and therfore cannot KO opponents at any percentage except lower handicapped opponents. When the Red Shell is [[reflect]]ed, its [[damage]] output is increased, but its knockback is not. A reflected Red Shell will also have much more [[hitlag]] when it hits a player. | |||
The '''Red Shell''' ({{ja|アカのこうら | |||
The Red Shell does not appear in ''[[Super Smash Bros. Brawl]]'', but Red Koopa Shells appear in the [[Adventure Mode: The Subspace Emissary|Subspace Emissary]]. However, these function in the same way as a Green Shell. | |||
==Origin== | ==Origin== | ||
[[File: | [[File:RedShell64.jpg|thumb|150px|Donkey Kong holding on to two red shells in ''Mario Kart 64''.]] | ||
Red Shells have appeared in every Mario game that has a Red Koopa Troopa ever since ''[[Super Mario Bros.]]''; however, the way the Red Shell acts in ''Super Smash Bros.'' and ''Melee'' originates from its behavior in the ''Mario Kart'' series, where it homes in on other characters causing the kart that got hit to flip out in an attempt for the firer to steal a place. Also the red shells can backfire too just as it can in ''Smash''. Its behavior in the ''Smash Bros.'' games could also be referencing the behavior of Red Koopas, as they don't walk off of ledges like other enemies do. | |||
==Damage== | ==Damage== | ||
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*Deals 15% if dropped in ''Melee''. | *Deals 15% if dropped in ''Melee''. | ||
== | ==Red Koopa Shell== | ||
The '''Red Koopa Shell''' is a special item that appears in the [[Adventure Mode]] of ''Melee'' and in [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]] of ''Brawl'', which can only be obtained by attacking a [[Red Koopa Paratroopa]] or [[Red Koopa Troopa]]. In ''Melee'', only one Red Koopa Paratroopa appears. Although similar (but not identical) in appearance to a Red Shell, it behaves like a [[Green Shell]], and does fire damage in ''Melee'', a reference to when Yoshi can eat red shells and spit fire as a result in ''Super Mario World''. When compared to the Green Koopa Shell, it does even more damage and knockback. Another difference from the Red Shell is if it is left alone for a while, it will turn back into a Red Koopa Troopa. | |||
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== | ==Other information== | ||
====''Super Smash Bros'' instruction booklet description==== | |||
''Basically the same as the Green Shell, this shell bounces back and forth in the same area of the stage.'' | |||
== | ====Trophy description==== | ||
[[File: | [[File:Red shell.jpg|thumb|200px|right|The Red Shell trophy and its description.]] | ||
''Throw a Red Shell, and it will home in on random characters and send them flying straight up. Red Shells moving around the surface are dangerous to all players, but they may also present attack chances for players with good timing and strategy. Red Shells won't leave the platform they're on once they start moving.'' | |||
:''Super Mario Bros. 10/85'' | |||
==Trivia== | ==Trivia== | ||
*The Red Shell is the only projectile in ''Melee'' that | *The Red Shell is the only item or projectile in ''Melee'' that doesn't deal more knockback when reflected. It does, however, deal more damage. | ||
*In the first stage of ''Melee's'' Adventure Mode, the player will earn the [[Bonus points|Dead-Weight KO]] bonus for each Yoshi they KO with the Red Koopa Shell. | *In the first stage of ''Melee's'' Adventure Mode, the player will earn the [[Bonus points|Dead-Weight KO]] bonus for each Yoshi they KO with the Red Koopa Shell. | ||
*In the original ''Super Smash Bros.'' | *In the original ''Super Smash Bros.'' training mode, if four red shells are spawned in the same spot, and if [[Ness (SSB)|Ness]] uses [[PK Fire]] on them, they will do about 460% damage upon contact. | ||
==See also== | ==See also== | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:Red Shell Melee.png|A Red shell in ''Melee''. | |||
Red Shell Melee.png|A Red | |||
</gallery> | </gallery> | ||
{{SSBItems}} | {{SSBItems}} | ||
{{SSBMItems}} | {{SSBMItems}} | ||
{{Mario universe}} | {{Mario universe}} | ||
[[Category:Items]] | [[Category:Items]] | ||
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[[Category:Items (SSBM)]] | [[Category:Items (SSBM)]] | ||
[[Category:Mario universe]] | [[Category:Mario universe]] | ||
[[Category:Subspace Emissary]] | |||
[[Category:Thrown items]] | [[Category:Thrown items]] | ||