Editing Red Shell
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ArticleIcons|ssb=y|melee=y|ssbb=y|ssb4=y}} | {{ArticleIcons|ssb=y|melee=y|ssbb=y|ssb4-3ds=y}} | ||
{{Infobox Item | {{Infobox Item | ||
| title = Red Shell | | title = Red Shell | ||
Line 29: | Line 29: | ||
==Overview== | ==Overview== | ||
[[File: | [[File:RedShellIconSSB.png||thumb|right|The Red Shell artwork for ''Smash 64''.]] | ||
The Red Shell debuted as a throwing item in ''[[Super Smash Bros.]]'' | The Red Shell debuted as a throwing item in ''[[Super Smash Bros.]]'' | ||
Line 36: | Line 36: | ||
When stationary, the Red Shell will activate when jumped on or after coming in contact with a [[hitbox]]. Like the Green Shell, a sliding Red Shell will halt all movement upon being jumped on. It does moderate set [[knockback]] and therefore cannot KO opponents at any percentage except lower handicapped opponents. When [[reflect]]ed, its [[damage]] output is increased, but its knockback is not. A reflected Red Shell will also have much more [[hitlag]] when it hits a player. | When stationary, the Red Shell will activate when jumped on or after coming in contact with a [[hitbox]]. Like the Green Shell, a sliding Red Shell will halt all movement upon being jumped on. It does moderate set [[knockback]] and therefore cannot KO opponents at any percentage except lower handicapped opponents. When [[reflect]]ed, its [[damage]] output is increased, but its knockback is not. A reflected Red Shell will also have much more [[hitlag]] when it hits a player. | ||
The Red Shell does not appear in ''[[Super Smash Bros. Brawl]]'', but Red Koopa Shells appear in the [[Subspace Emissary]]; however, when used, they function similarly to the Green Shell. This is also applied to [[Smash Run]] in {{for3ds}} when the player's fighter defeats a red Koopa Troopa. | The Red Shell does not appear in ''[[Super Smash Bros. Brawl]]'', but Red Koopa Shells appear in the [[Subspace Emissary]]; however, when used, they function similarly to the Green Shell. This is also applied to the [[Smash Run]] in {{for3ds}} when the player's fighter defeats a red Koopa Troopa. | ||
{{clrl}} | {{clrl}} | ||
===In single-player modes=== | ===In single-player modes=== | ||
In ''Melee's'' [[Adventure Mode]], ''Brawl''{{'}}s [[Subspace Emissary]], and ''Smash 4''{{'}}s [[Smash Run]], Koopa Troopas and Koopa Paratroopas can appear as regular enemies. Dealing enough damage by attacking them or jumping on them forces them to retreat into their shells. If the shell is left alone or carried for too long, then the Koopa Troopas will | In ''Melee's'' [[Adventure Mode]], ''Brawl''{{'}}s [[Subspace Emissary]], and ''Smash 4''{{'}}s [[Smash Run]], Koopa Troopas and Koopa Paratroopas can appear as regular enemies. Dealing enough damage by attacking them or jumping on them forces them to retreat into their shells. If the shell is left alone or carried for too long, then the Koopa Troopas will emerge out of their shells. | ||
In ''Melee'' | In ''Melee'' Red Koopa Troopa shells can be grabbed, carried around, and thrown like the [[Green Shell]] item to KO other enemies or damage opponents; however, it can deal [[fire]] damage and stronger damage and knockback upon contact. | ||
{{clrl}} | {{clrl}} | ||
Line 117: | Line 117: | ||
|image=Red Shell Trophy Melee.png | |image=Red Shell Trophy Melee.png | ||
|desc=Throw a Red Shell, and it will home in on random characters and send them flying straight up. Red Shells moving around the surface are dangerous to all players, but they may also present attack chances for players with good timing and strategy. Red Shells won't leave the platform they're on once they start moving. | |desc=Throw a Red Shell, and it will home in on random characters and send them flying straight up. Red Shells moving around the surface are dangerous to all players, but they may also present attack chances for players with good timing and strategy. Red Shells won't leave the platform they're on once they start moving. | ||
{{Trophy games|game1=Super Mario Bros. (10/85)}} | |||
|game=Melee | |game=Melee | ||
}} | }} | ||
Line 127: | Line 127: | ||
! Game | ! Game | ||
! Effect | ! Effect | ||
! | ! Character(s) | ||
|- | |- | ||
| Triple Red Shells | | Triple Red Shells | ||
Line 155: | Line 155: | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Red Shell Melee.png|A Red shell in ''Melee''. | |||
Red Shell Melee.png|A Red | |||
</gallery> | </gallery> | ||