Editing Red Shell
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{{ArticleIcons|ssb=y|melee=y|ssbb= | {{ArticleIcons|ssb=y|melee=y|ssbb=yes|ssb4=yes}} | ||
{{Infobox Item | {{Infobox Item | ||
| title = Red Shell | | title = Red Shell | ||
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If a Koopa Troopa is jumped on, they retreat into their shells rather than be defeated altogether, which can be kicked as projectiles. If the shells are left out for too long, however, the Koopa Troopa can emerge out of its shell. The kicked shells can also pose a danger if they bounce off of a wall. | If a Koopa Troopa is jumped on, they retreat into their shells rather than be defeated altogether, which can be kicked as projectiles. If the shells are left out for too long, however, the Koopa Troopa can emerge out of its shell. The kicked shells can also pose a danger if they bounce off of a wall. | ||
In ''{{s|supermariowiki|Super Mario Bros. 3}}'' and in later games onward, if a Koopa Troopa is jumped on and retreats into its shell, it can be picked up, carried around. This, however, can be dangerous, as the Koopa Troopa can emerge out of the shell while carried and can damage the player holding the shell | In ''{{s|supermariowiki|Super Mario Bros. 3}}'' and in later games onward, if a Koopa Troopa is jumped on and retreats into its shell, it can be picked up, carried around. This, however, can be dangerous, as the Koopa Troopa can emerge out of the shell while carried and can damage the player holding the shell. | ||
The Red Shell has become a recurring item in the ''{{iw|mariowiki|Mario Kart|series}}'' series. When used, it allows the players to throw the Red Shells and home in on the nearest opponent in a further place. | The Red Shell has become a recurring item in the ''{{iw|mariowiki|Mario Kart|series}}'' series. When used, it allows the players to throw the Red Shells and home in on the nearest opponent in a further place. | ||
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==Overview== | ==Overview== | ||
[[File: | [[File:RedShellIconSSB.png||thumb|right|The Red Shell artwork for ''Smash 64''.]] | ||
The Red Shell debuted as a throwing item in ''[[Super Smash Bros.]]'' | The Red Shell debuted as a throwing item in ''[[Super Smash Bros.]]'' | ||
When used, instead of sliding in the same direction it was thrown in after coming into contact with the floor like the [[Green Shell]], the Red Shell will start sliding from left to right and targeting the closest fighter, even the fighter who threw it | When used, instead of sliding in the same direction it was thrown in after coming into contact with the floor like the [[Green Shell]], the Red Shell will start sliding from left to right and targeting the closest fighter, even the fighter who threw it. | ||
When stationary, the Red Shell will activate when jumped on or after coming in contact with a [[hitbox]]. Like the Green Shell, a sliding Red Shell will halt all movement upon being jumped on. It does moderate set [[knockback]] and therefore cannot KO opponents at any percentage except lower handicapped opponents. When [[reflect]]ed, its [[damage]] output is increased, but its knockback is not. A reflected Red Shell will also have much more [[hitlag]] when it hits a player. | When stationary, the Red Shell will activate when jumped on or after coming in contact with a [[hitbox]]. Like the Green Shell, a sliding Red Shell will halt all movement upon being jumped on. It does moderate set [[knockback]] and therefore cannot KO opponents at any percentage except lower handicapped opponents. When [[reflect]]ed, its [[damage]] output is increased, but its knockback is not. A reflected Red Shell will also have much more [[hitlag]] when it hits a player. | ||
The Red Shell does not appear in ''[[Super Smash Bros. Brawl]]'', but Red Koopa Shells appear in the [[Subspace Emissary]]; however, when used, they function similarly to the Green Shell. This is also applied to [[Smash Run]] in {{for3ds}} when the player's fighter defeats a red Koopa Troopa. | The Red Shell does not appear in ''[[Super Smash Bros. Brawl]]'', but Red Koopa Shells appear in the [[Subspace Emissary]]; however, when used, they function similarly to the Green Shell. This is also applied to the [[Smash Run]] in {{for3ds}} when the player's fighter defeats a red Koopa Troopa. | ||
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===In | ===In Single-Player modes=== | ||
In ''Melee's'' [[Adventure Mode]], ''Brawl'' | In ''Melee's'' [[Adventure Mode]], ''Brawl's'' [[Subspace Emissary]], and ''Smash 4's'' [[Smash Run]], Koopa Troopas and Koopa Paratroopas can appear as regular enemies. Dealing enough damage by attacking them or jumping on them forces them to retreat into their shells. If the shell is left alone or carried for too long, then the Koopa Troopas will emerge out of their shells. | ||
In ''Melee'' | In ''Melee'' Red Koopa Troopa shells can be grabbed, carried around, and thrown like the [[Green Shell]] item to KO other enemies or damage opponents; however, it can deal [[fire]] damage and stronger damage and knockback upon contact. | ||
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===As a [[Mii Costume]]=== | |||
[[File:RedShellHat.jpg|thumb|left|150px|Red Shell Hat in ''for Wii U'']] | |||
The Red Shell serves as the basis for the Red Shell Hat headgear for the {{SSB4|Mii Fighter}}s in {{forwiiu}}. | |||
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== | ==Trophies== | ||
===In ''[[Super Smash Bros. Melee]]''=== | |||
[[File:Red Shell Trophy Melee.png|thumb|100px|left|Trophy in ''Melee''.]] | |||
;Red Shell | |||
''Throw a Red Shell, and it will home in on random characters and send them flying straight up. Red Shells moving around the surface are dangerous to all players, but they may also present attack chances for players with good timing and strategy. Red Shells won't leave the platform they're on once they start moving.'' | |||
*''Super Mario Bros.'' (10/85) | |||
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! Game | ! Game | ||
! Effect | ! Effect | ||
! | ! Character(s) | ||
|- | |- | ||
| Triple Red Shells | | Triple Red Shells | ||
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|} | |} | ||
{{StickerPicBox|Triple Red Shells|Mario Kart: DD!!}} | {{StickerPicBox|Triple Red Shells|Mario Kart: DD!!}} | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Red Shell Melee.png|A Red shell in ''Melee''. | |||
Red Shell Melee.png|A Red | |||
</gallery> | </gallery> | ||