Editing Red Shell

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When stationary, the Red Shell will activate when jumped on or after coming in contact with a [[hitbox]]. Like the Green Shell, a sliding Red Shell will halt all movement upon being jumped on. It does moderate set [[knockback]] and therefore cannot KO opponents at any percentage except lower handicapped opponents. When [[reflect]]ed, its [[damage]] output is increased, but its knockback is not. A reflected Red Shell will also have much more [[hitlag]] when it hits a player.  
When stationary, the Red Shell will activate when jumped on or after coming in contact with a [[hitbox]]. Like the Green Shell, a sliding Red Shell will halt all movement upon being jumped on. It does moderate set [[knockback]] and therefore cannot KO opponents at any percentage except lower handicapped opponents. When [[reflect]]ed, its [[damage]] output is increased, but its knockback is not. A reflected Red Shell will also have much more [[hitlag]] when it hits a player.  


The Red Shell does not appear in ''[[Super Smash Bros. Brawl]]'', but Red Koopa Shells appear in the [[Subspace Emissary]]; however, when used, they function similarly to the Green Shell. This is also applied to [[Smash Run]] in {{for3ds}} when the player's fighter defeats a red Koopa Troopa.
The Red Shell does not appear in ''[[Super Smash Bros. Brawl]]'', but Red Koopa Shells appear in the [[Subspace Emissary]]; however, when used, they function similarly to the Green Shell. This is also applied to the [[Smash Run]] in {{for3ds}} when the player's fighter defeats a red Koopa Troopa.
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===In single-player modes===
===In single-player modes===
In ''Melee's'' [[Adventure Mode]], ''Brawl''{{'}}s [[Subspace Emissary]], and ''Smash 4''{{'}}s [[Smash Run]], Koopa Troopas and Koopa Paratroopas can appear as regular enemies. Dealing enough damage by attacking them or jumping on them forces them to retreat into their shells. If the shell is left alone or carried for too long, then the Koopa Troopas will reemerge out of their shells.
In ''Melee's'' [[Adventure Mode]], ''Brawl''{{'}}s [[Subspace Emissary]], and ''Smash 4''{{'}}s [[Smash Run]], Koopa Troopas and Koopa Paratroopas can appear as regular enemies. Dealing enough damage by attacking them or jumping on them forces them to retreat into their shells. If the shell is left alone or carried for too long, then the Koopa Troopas will emerge out of their shells.


In ''Melee'', Red Koopa Troopa shells can be grabbed, carried around, and thrown like the [[Green Shell]] item to KO other enemies or damage opponents; however, they deal stronger [[fire]] damage and knockback upon contact.
In ''Melee'' Red Koopa Troopa shells can be grabbed, carried around, and thrown like the [[Green Shell]] item to KO other enemies or damage opponents; however, it can deal [[fire]] damage and stronger damage and knockback upon contact.
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*The Red Shell, the [[Fan]], the [[Team Healer]], and the [[Spring]] are the only items to have been removed after appearing in multiple ''Super Smash Bros.'' titles.
*The Red Shell, the [[Fan]], the [[Team Healer]], and the [[Spring]] are the only items to have been removed after appearing in multiple ''Super Smash Bros.'' titles.
*As ''Super Smash Bros. for Wii U'' lacks a campaign mode such as Adventure Mode and ''Ultimate''{{'}}s Adventure Mode is made up of a series of battles, with no enemies aside from the fighters and bosses, they are the only games where the Red Shell never appears in a standard game mode.
*As ''Super Smash Bros. for Wii U'' lacks a campaign mode such as Adventure Mode and ''Ultimate''{{'}}s Adventure Mode is made up of a series of battles, with no enemies aside from the fighters and bosses, they are the only games where the Red Shell never appears in a standard game mode.
*The Red Shell didn't return in ''[[Super Smash Bros. Ultimate]]'' without reasons why, although [[Green Shell]] and [[Spiny Shell]] returned in Ultimate as well.


==See also==
==See also==

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